Alright, I had to spend also all evening in the office, so excuse my tardiness. Now, let me try to break down everything. I may sound like a bit of an echo at times, since a lot of great explanations were given while I was away.
What's stopping them from reaching the level cap, maxing their professions and so on?
Anemic did a pretty good job explaining. - Since the lvl cap is only 100, that means lvling can start to grind pretty fast (like a real MMORPG once a higher level since
beating them isn't like a single player game). So, I wrote that it has been three months since the glitch, which isn't much time in MMO world. I'm sure some have leveled since then, some might have done their epic grinds, but a majority of people weren't being overly productive when the glitch first happened but are starting to be. The shock of what happened starts to fade. I would assume there would be a lot of freaking out, waiting for a GM message, and overall
stalling. Of course, if your character was a 'staller' or not, is totally up to you. (Explain a bit more later about the 'age' of the game).
Second is about the state of lawlessness. I know the intent is to have a lawless world with bands of marauding players taking over various towns and cities, but there's only one city mentioned on the world map. Do other cities exist and what's the motivation for a normal player to visit a wretched hive of scum and villainy?
So, if one was to take over the hub, that would be like becoming the new king or queen since that is the main city that all players often return to. However, there are towns and smaller cities in other regions. These are not supposed to be as grand or important as the hub, but someone could basically take over a town or even a region by simply claiming it is theirs and holding true to that statement (High lvl, strong party, followers, the use of rare weapons, etc) we would need PVP on for this.
It is up to the players to create these location, and my hope is that we will build off each other. If MC burns down a town, well... you could RP later on by going by that ruined town. At the same time, I don't expect everyone to note every little detail, but I still hope we can even indirectly world build together and help flesh things out and give things a personality! I will maybe start taking notes in the reference guide as people RP, but I'm worried it will quickly turn into a wall of daunting text lol.
As for motivations to go to seedy locations... It could be an NPC quests, or just needing to level up in that region. If YC doesn't want to go all the way to the hub for a few healing potions, if YC really need to turn in that quest to some NPC deep in town, and so on, YC will probably be tempted. Also, a villain-like group could spread
out of town, and you are running into them elsewhere (you are trying to level up, and they are too busy selfishly farming, or maybe they are PVP happy).
Also, how does slavery happen? Is there an ingame system that binds one player to another, and what's stopping players from for instance, suiciding or teleporting to Evercrest and invalidating it?
Unless willing or someone has a creative item/skill/idea, slavery would probably more than likely done with the threat of in-game death (PVP). The
party system would probably be a big tool, but there would need to be a threat of some kind to not leave the party or to join it. The party system does allowed tracking worldwide, private communication, and we could probably add a feature where friendly-fire is turned on or off so threats can be followed up on.
Honestly, I wouldn't mind some general feedback from the group if they think party members are able to hurt each other. Traditionally, they don't, but this is very 'realistic'. I was thinking maybe they don't use their HP, but still need to react to what is going on (eg: A party member's bomb goes off, the character doesn't lose HP, but goes flying back). Another thing I could mention about warping, is that to do it,
a character must not be in action for 30 seconds, and I'm sure someone can loophole that in some way to prevent someone from warping as well. What comes to mine is someone using a very weak damaging spell so characters are not 'idle' enough to warp. Some kind of interference!
Third is about RP direction. What's the plan for the story after the current skeleton fight? Assuming there's no change to the dynamic. And this question is for everyone - what do you want to RP towards?
The point of this RP is more that I'm providing a world for everyone to craft their own stories since we all like to RP different things. Some might want to adventure, some might just want to smut, and others might want to go around being the edgy solo cool guy. Who knows, so that leaves everything up in the air. I'm currently focusing on what my character wants to do, and I'm not even sure yet what all the outcomes are to say what she will do next.
I'm GMing this skeleton scene since my character is the one who made the party. For example, if Kain suddenly wanted to go to Crystal Beach for some reason, I'd just let him GM unless it was requested that I do it. I only set up the shell of locations for people to GM whatever they want. Of course, I'm here to provide balance and suggestions, but I'm very big on creative freedom. As for a more direct answer, it will be up to the party if we go back to the hub, or go out exploring the mines or the graveyard that I alluded to. If you want to appear to join our group, you totally could! But this is one big reason why I'm very focused on the hub; this allows players of all types chances of running into each other (and so we can all find RP partners easier/run into familiar faces/solid place to meet up or shop, etc).
In the end, we are RPing towards our characters desires. If they want to level, if they are trying to figure out how to escape, if they are hiding away, and so on. Eventually, I might have a big ol' GM post if we need to shake things up about the overall situation of things, but the main idea is "how do you live in this new world?" and the answer to that should differ, and that is why I find this concept interesting.
So, bottom line: You should be RPing towards your characters' goals, and GMing or world building (from a simple shop to a dungeon) along the way.
So for the first question, that would mean the majority of players who bought a game to grind levels and are still grinding levels right now were unmotivated to do it for most of the time they were stuck. That's despite the threat of being underlevelled in open world PvP or losing out on G income. Which means there's no pressure to avoid being homeless and broke in the city's safe zones.
To be fair, I never did say how old the game was. Since this a popular trendy game, it can be safe to say it hasn't been around all that long. Long enough that people might have more than one character, but there would still be a lot of exploring to do. Also, I never said the city was safe. PVP is
always on (I'll talk about this more later). Most people aren't just slaying each other since death is a bad experience. The average person isn't going around trying to kill others since they would hate to die too, of course, that could change. No one has RPed anyone too wild/evil. I thought about it, but I'd be giving you guys way too much hell. lmao. Still, nothing is stopping you from writing that players (that no one is RPing), are going around killing people, and so you do a PVP battle and RP it like a PVE. Anyway, there is a lot of room for you or anyone to add their own chaos. For now, I'm keeping it clean to get everyone's feet wet.
I'm actually okay with either lawful or lawless, just need to know which one it is. Personally, it feels like the characters profiles so far sound like they'd play within the system so it actually makes sense to go with a lawful setting, i.e. mostly PvE, focus on co-op adventure, loot, relationships and character progression rather than PvP and conflict.
It is lawless in the sense there is no one getting banned, people are freaking out, and there isn't some grand player anyone is looking up to for guidance. I did state at some point that you could basically be chaotic or lawful. Maybe someone hates that some are going around being greedy or violent, and they are trying to protect other players. Maybe someone is trying to live their serial killer dreams (or you RP a 'side-player' who is). I have no idea, but it is all allowed.
I could add some GM rules that would usually get people banned (PVPing the same player too many times in a row and such), but maybe it is better to just look at the situation as
chaotic neutral instead of black or white. I sure hope people play more unhinged characters too. I honestly thought I would get some dark souls or selfish characters, but I guess I set a tame example lol. I just didn't want to be playing an over the top character (beyond personality) as a GM. - Also, I have a bias FOR conflict, and that is why I like this RP theme. There should be some tension since everyone is stuck and most wanting to go back to their families and such... or they are just trying to accept this life, depends on character. I haven't RPed it much yet, since starting off with a simple adventure would be best for a RP like this ;D
if everyone was around the same level and there was a strong motivation to go to the same area.
I
don't want everyone to go to the same area. Excuse my lack of grace, but it would be a
cluster-fuck as a GM. I know this from experience unless everyone is going to be 11/10 dedicated, and we would need to follow a turn order. I also did say that people can have other business in other regions. Example: A lvl 90 heard about some hidden boss in the hungry jungle that is actually lvl 100, then they can then run into lower level characters or just have a change of scenery. In the end, I support pairs/small groups breaking off. We can work on painting this world together from different angles and meet up at times.
And let's be honest - if the world is lawless and PvP is on at all times, then the whole world would be in total anarchy within the first 2 weeks of no supervision/moderation...
Please keep in mind mental states as I explained above! Also, just kinda like RL, most of us
aren't going around stabbing each other. Sure, if shit hit the fan, more people would be violent and such, and that is kinda what we are RPing, but most people try to be decent for their own safety. Think of a zombie movie, most are just trying to survive, build a community, or make friends. Of course, there others who become sadistic. I stated that most of the player base are just trying to make the best of their new life, but it is lawless in the sense that anyone could just go off.
---
PVP NOTE: Since some sound iffy about it, let's talk about it.
First of all, in the mountain of a post this is
(I'm sorry lol), I went out of my way to add statements about PVP to explain why it should be on. Here is another example: Let's say someone makes a super pain in the butt character. They are stealing, being terrible, found some OP item they are harassing everyone in Evercrest with (even passively),
something... and they just chill in Evercrest since no one can touch them, there isn't any
punishment, and they just keep doing their asshole things without the fear of someone slapping them silly. - No PVP means that no one could really take anything over.
What I am getting at, lack of PVP means that people can abuse it. Of course, it goes the other way as well, but I find it more game-breaking to not be able to PVP when it comes to RPing this. If someone doesn't like to fight you
don't have to. Tell someone OOC. I hate to meta in RP, but really, no one should be writing things they don't want to. It is the same for smut.
I do not want this RP to be only PVE. I'm flexible, but I do enjoy the opportunity for conflict, drama, and chaos. If you chose to RP from that angle is totally up to you. However, I'm willing to consider different options. Maybe forced PVP is only on after lvl 50, maybe it can be turned off once a week (or they would be turning it off and on constantly) but you get less exp or something, maybe you can only PVP so many times in a certain time period, and so on.
I did not flesh out these details and other systems because I need this RP to take a life of its own to build
with it, or I'm gonna be that lame GM that nags everyone just trying to have fun because they didn't wait 30 mins to do something. I don't want to be overly strict since I want everyone to be able to enjoy themselves.
You guys are making me wish I went full out with a villain character haha. Looks like I might be needing to make another character to shake things up!
............
What did I miss?
I hope I made sense. Lots of choppy rambling and long day.