Passion
Fueled
- Joined
- Nov 16, 2018
- Location
- Fever Dreams
Alright, I think I edited my post correctly.
Yeah, I agree that there are plenty of little details that can/will be ironed out. But if we really start to grind down the little details, shit's gonna get really complicated in a hurry mostly due to balancing reasons, which will inevitably result in the game requiring intense stat and number management which not many really enjoy.I think things can be pretty open right now, that's why I feel it's important to talk about it and make sure we're on the same page.
So for the first question, that would mean the majority of players who bought a game to grind levels and are still grinding levels right now were unmotivated to do it for most of the time they were stuck. That's despite the threat of open world PvP or losing out on G income. Which means there's no pressure to avoid being homeless and broke in the city's safe zones.
For the second question, that means other settlements are actually NPC-run, lawful and safe to freely teleport to.
That's fine for a generic virtual world, but to fit with the "lawless" theme, there needs to be scarcity to motivate players to become lawless. Lawless to me would be if accommodation in Evercrest was limited and first-come-first-serve. Normally it would be fine for a player to not have a house, but since they can't log out, they have nowhere to sleep. They also have nowhere to do their cooking. They can buy tavern food, but the tavern is overcrowded and costs G. While going sleepless and hungry doesn't kill, it does feel very unpleasant. Which is why G is important in Mint's first post. That would provide the motivation for lots of homeless players to band together and start their own settlements outside of town or go marauding, and explain why some people are okay with being slaves (I assume even if such an item existed, consent would be important!).
It could also be that the cap was 50, and the Forgotten Lands up to Corrupt Lands was only recently unlocked because of some world event.
I'm actually okay with either lawful or lawless, just need to know which one it is. Personally, it feels like the characters profiles so far sound like they'd play within the system so it actually makes sense to go with a lawful setting, i.e. mostly PvE, focus on co-op adventure, loot, relationships and character progression rather than PvP and conflict. I will say, most PvE MMOs focus on the level cap, and in the RP it would be easier for characters to mix around if everyone was around the same level and there was a strong motivation to go to the same area.
yyyyeah, good luck trying to figure that one out. Cause I have no fucking clue. xDwhy they haven't gotten serial ganked or enslaved if the world is lawless.
yyyyeah, good luck trying to figure that one out. Cause I have no fucking clue. xD
As such I proceeded to just kindly ignore the whole issue for now and write it off as having Master Chief levels of luck.
On the other hand I entertained the idea of playing a poor soul who indeed did/does suffer from constant ganking and ends up dying over and over. That can't be very good for ones mental health, but I decided against playing that character because #1 it would not be fun to play the poor loser who can barely take five steps out the respawn point without getting instantly murdered and #2 it would not be fun for anyone else here to constantly read how miserable he is. xP
And let's be honest - if the world is lawless and PvP is on at all times, then the whole world would be in total anarchy within the first 2 weeks of no supervision/moderation... which would mean that not even half of our characters could do anything considering how weak they are. Take Mr.Werewolf over there as an example; he could wipe the floor with everyone else just by himself if he chooses, nothing is stopping him. So why wont he? I dunno.
And that's precisely the reason why I tried to go against the norm by making a cleric who is not a heal-bot and instead heals a little while summoning things to fight for him, like this Ice Queen for example.For this I think it's already been established that clerics are offensively weak classes that have trouble soloing even regular mobs.
Buffly McHealgod, got a massive chuckle out of me as I read it.For this I think it's already been established that clerics are offensively weak classes that have trouble soloing even regular mobs. More than likely they're only hunting you down to preach about their lord and savior Buffly McHealgod.
I got the impression that we are allowed to make and play as many characters as we can handle, so long as we properly separate who we are actually playing as in any given post.Passion did seem to give the 'OK' to two characters being played by one character - so I admit my thoughts are that I'll play two characters.
Considering we have a character who has a ring that turns them into a werewolf, I think anything within reason is workable. What sort of transformations were you thinking?I admit part of me likes the idea of them having acquired some sort of rare in game weapon/artifact/something that has changed their character/transformed them somewhat. I don't know if that's in the scope of the game or not though.
Anemic did a pretty good job explaining. - Since the lvl cap is only 100, that means lvling can start to grind pretty fast (like a real MMORPG once a higher level since beating them isn't like a single player game). So, I wrote that it has been three months since the glitch, which isn't much time in MMO world. I'm sure some have leveled since then, some might have done their epic grinds, but a majority of people weren't being overly productive when the glitch first happened but are starting to be. The shock of what happened starts to fade. I would assume there would be a lot of freaking out, waiting for a GM message, and overall stalling. Of course, if your character was a 'staller' or not, is totally up to you. (Explain a bit more later about the 'age' of the game).What's stopping them from reaching the level cap, maxing their professions and so on?
So, if one was to take over the hub, that would be like becoming the new king or queen since that is the main city that all players often return to. However, there are towns and smaller cities in other regions. These are not supposed to be as grand or important as the hub, but someone could basically take over a town or even a region by simply claiming it is theirs and holding true to that statement (High lvl, strong party, followers, the use of rare weapons, etc) we would need PVP on for this.Second is about the state of lawlessness. I know the intent is to have a lawless world with bands of marauding players taking over various towns and cities, but there's only one city mentioned on the world map. Do other cities exist and what's the motivation for a normal player to visit a wretched hive of scum and villainy?
Unless willing or someone has a creative item/skill/idea, slavery would probably more than likely done with the threat of in-game death (PVP). The party system would probably be a big tool, but there would need to be a threat of some kind to not leave the party or to join it. The party system does allowed tracking worldwide, private communication, and we could probably add a feature where friendly-fire is turned on or off so threats can be followed up on. Honestly, I wouldn't mind some general feedback from the group if they think party members are able to hurt each other. Traditionally, they don't, but this is very 'realistic'. I was thinking maybe they don't use their HP, but still need to react to what is going on (eg: A party member's bomb goes off, the character doesn't lose HP, but goes flying back). Another thing I could mention about warping, is that to do it, a character must not be in action for 30 seconds, and I'm sure someone can loophole that in some way to prevent someone from warping as well. What comes to mine is someone using a very weak damaging spell so characters are not 'idle' enough to warp. Some kind of interference!Also, how does slavery happen? Is there an ingame system that binds one player to another, and what's stopping players from for instance, suiciding or teleporting to Evercrest and invalidating it?
The point of this RP is more that I'm providing a world for everyone to craft their own stories since we all like to RP different things. Some might want to adventure, some might just want to smut, and others might want to go around being the edgy solo cool guy. Who knows, so that leaves everything up in the air. I'm currently focusing on what my character wants to do, and I'm not even sure yet what all the outcomes are to say what she will do next.Third is about RP direction. What's the plan for the story after the current skeleton fight? Assuming there's no change to the dynamic. And this question is for everyone - what do you want to RP towards?
To be fair, I never did say how old the game was. Since this a popular trendy game, it can be safe to say it hasn't been around all that long. Long enough that people might have more than one character, but there would still be a lot of exploring to do. Also, I never said the city was safe. PVP is always on (I'll talk about this more later). Most people aren't just slaying each other since death is a bad experience. The average person isn't going around trying to kill others since they would hate to die too, of course, that could change. No one has RPed anyone too wild/evil. I thought about it, but I'd be giving you guys way too much hell. lmao. Still, nothing is stopping you from writing that players (that no one is RPing), are going around killing people, and so you do a PVP battle and RP it like a PVE. Anyway, there is a lot of room for you or anyone to add their own chaos. For now, I'm keeping it clean to get everyone's feet wet.So for the first question, that would mean the majority of players who bought a game to grind levels and are still grinding levels right now were unmotivated to do it for most of the time they were stuck. That's despite the threat of being underlevelled in open world PvP or losing out on G income. Which means there's no pressure to avoid being homeless and broke in the city's safe zones.
It is lawless in the sense there is no one getting banned, people are freaking out, and there isn't some grand player anyone is looking up to for guidance. I did state at some point that you could basically be chaotic or lawful. Maybe someone hates that some are going around being greedy or violent, and they are trying to protect other players. Maybe someone is trying to live their serial killer dreams (or you RP a 'side-player' who is). I have no idea, but it is all allowed.I'm actually okay with either lawful or lawless, just need to know which one it is. Personally, it feels like the characters profiles so far sound like they'd play within the system so it actually makes sense to go with a lawful setting, i.e. mostly PvE, focus on co-op adventure, loot, relationships and character progression rather than PvP and conflict.
I don't want everyone to go to the same area. Excuse my lack of grace, but it would be a cluster-fuck as a GM. I know this from experience unless everyone is going to be 11/10 dedicated, and we would need to follow a turn order. I also did say that people can have other business in other regions. Example: A lvl 90 heard about some hidden boss in the hungry jungle that is actually lvl 100, then they can then run into lower level characters or just have a change of scenery. In the end, I support pairs/small groups breaking off. We can work on painting this world together from different angles and meet up at times.if everyone was around the same level and there was a strong motivation to go to the same area.
Please keep in mind mental states as I explained above! Also, just kinda like RL, most of us aren't going around stabbing each other. Sure, if shit hit the fan, more people would be violent and such, and that is kinda what we are RPing, but most people try to be decent for their own safety. Think of a zombie movie, most are just trying to survive, build a community, or make friends. Of course, there others who become sadistic. I stated that most of the player base are just trying to make the best of their new life, but it is lawless in the sense that anyone could just go off.And let's be honest - if the world is lawless and PvP is on at all times, then the whole world would be in total anarchy within the first 2 weeks of no supervision/moderation...
I'm gonna cut it short since it is late, and I already did enough over explaining for one day, but your ideas sound good. Would be interesting to introduce a trading guild. We could have guilds without confusion since player guilds do not exist or we would be needing to RP a lot of side characters/fluff.Thanks for replying, that all makes sense and I have a few ideas that I can flesh out based on that. I only have one comment about the same area part.
By same area I didn't mean same party, but for instance one party leaving a dungeon in the area, then heading out and running into another party, and maybe there's a chance to RP a trade or member swap or something.
I'll most likely be adding a new settlement and faction in the Forgotten Lands. In the Abandoned Dwarf Mines there's a tunnel that leads from Forgotten Lands to The Pit, so an enterprising crafter set up their home in a section of the mines, next to that tunnel. Easily defensible, lots of traffic and when players pass through, they'll want to buy specialized gear to deal with fire resist for the floor and enemies. As more players started reaching Level 50, that tunnel grew busier. More crafters settled there and started selling scrolls, potions... even a tavern and inn for people to chill and find parties. Their stock also expanded to cold and poison resist gear for tundra and smog. And they started rolling in Gs because every high level player needs that stuff, which helped with hiring security and gearing them up. Also because it's the last habitable place for a pit stop unless you like choking on sulfur or smog or sitting in sub-zero temperatures.
That settlement was very un-creatively named The Pit Stop. Home of the Trading Guild. Technically not a town or city in the game, but a bunch of player buildings that got constructed around each other in a convenient location. And not all players are happy with the monopoly they have right now.
As for my character's level, she will probably be Level 90+, since she wouldn't be a staller. She'd have been actively exploring and levelling to understand what's going on with the world and whether there's a way out. She'll probably be connected with the Trading Guild, supplying them with crafting materials or rare items.
Which means I have a request! Can there be a "level down" mechanic similar to Guild Wars 2? That is, if a high level goes to a lower level area, their level gets adjusted to the upper limit of that area. For instance if a Level 100 goes to the Forgotten Lands, they'd get adjusted to Level 60, so that if I decide to RP with a lower character it wouldn't be one character one-shotting everything left and right and soloing the dungeon boss.
You guys are asking/bringing up too many deep aspects, and I got the answers lol! But hopefully my mountain helps.@Passion
WELL THEN
That was a wall of text and a half. Though I still disagree with the idea of even Evercrest allowing PvP at all times since I believe there should be at least one truly safe area, besides that it does clear things up a lot. Cheers.
On another note, I will be going to visit my folks for the holidays. That means I will be out of commission for 23rd to 25th at least. Take it easy, guys and gals!
Hi All,
I want to share a character concept to see how she would be received by the group.
My proposed character in real life is a product tester for the software company, who was simply doing her job when the game glitched and she became stuck inside with everyone else. She isn't a heavy duty gamer and to be honest is a bit bored with the game and was all ready to be transferred to another assignment. She is a more mature woman, sexually repressed in many ways but has an active imagination.
Her game character is relatively low level, (might actually have a lot of XP but she hasn't bothered with leveling up and all that nonsense) and she certainly isn't tweaked out with any sort of finesse.
My thought is that as she realizes she is stuck in here, she reaches out to the odd player or two to relieve her boredom. Uninterested in the game itself, though obviously stuck in it, her discussions interactions with other players tend to take on a more sexual theme. Over time she realizes she can act out some of her own fantasies, as well as those of others in the game. I am good with wide spectrum of settings from con to full non-con.
I'm leaning towards orc archer just to mix things up a bit but am open to suggestions. She would be somewhat dominant in her fantasy life but in reality quite submissive when confronted.