ChrisGabriel
Pulsar
- Joined
- Oct 27, 2010
- Location
- Europe
Gambling need participant to put forth the credit and make gambling check. Seeing that there is nothing like this or luck in the game, it would be an opposed Wisdom check... BUT in this case you need to reach at least 15 to stay in game just like I wrote previously.
Whoever scores better, would have more money, whoever comes out lover, less. You can play and pay until you have no more money.
Cheaters can use Deception against the others Perception (opposed roll), to get bonus on the gamble check, depending how much they beat the others perception (+1/5DC). This is if they do not want to get discovered. If someone dares to cheat for success, then that Deception can be done after the Gambling check, and you can try to reach the difference (+1/3DC) But then the others do their Perception, and you can be discovered and called on it - sometimes very forcefully.
Using the Force is no different, you can just "Use the Force" instead of Deception - or "help" your own rolls with the other, every 5DC beaten gives you +1... (To the other skill, not the gambling.) There is also the same +1/3DC option...
If you use your own prepared dice or cards, you can get +2, if you have the place made to help you, another +2, if you have helpers in the game, they can help you with +1 for every 5DC they beat the others...
Whoever scores better, would have more money, whoever comes out lover, less. You can play and pay until you have no more money.
Cheaters can use Deception against the others Perception (opposed roll), to get bonus on the gamble check, depending how much they beat the others perception (+1/5DC). This is if they do not want to get discovered. If someone dares to cheat for success, then that Deception can be done after the Gambling check, and you can try to reach the difference (+1/3DC) But then the others do their Perception, and you can be discovered and called on it - sometimes very forcefully.
Using the Force is no different, you can just "Use the Force" instead of Deception - or "help" your own rolls with the other, every 5DC beaten gives you +1... (To the other skill, not the gambling.) There is also the same +1/3DC option...
If you use your own prepared dice or cards, you can get +2, if you have the place made to help you, another +2, if you have helpers in the game, they can help you with +1 for every 5DC they beat the others...