FHADA'CHAS CR 6
Futanari Elf, Drow Ranger 3 Wilder 2 (Elf, Drow +2)
CE Medium Humanoid
Init +4;
Senses Darkvision (120 feet); Listen +6, Spot +6
Languages Abyssal, Common, Drow Sign Language, Elven, Undercommon
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AC 18, touch 14, flat-footed 14
. . (+4 Dex, +4 armor)
hp 32 (3d8+2d6+10)
; Spell Resistance (16)
Fort +5,
Ref +7,
Will +6
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Speed 30ft.
Melee weapon Dagger +5 (1d4+1) and
. . Masterwork Longsword +6 (1d8+1) and
. . Unarmed Strike +5 (1d3+1)
Ranged weapon +1 Darkwood Longbow, Composite (Str +1) +10 (1d8+2)
Space 5 ft.;
Reach 5 ft.
Base Atk +4;
Grp +5
Combat Gear +1 Darkwood Longbow, Composite (Str +1), +1 Studded Leather, Arrows, Dagger, Masterwork Longsword
Ranger Spells Prepared (CL 3, +5 melee touch, +8 ranged touch):
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Abilities Str 13 Dex 18 Con 14 Int 15 Wis 14 Cha 17
SQ +2 to saves vs Enchantments, +2 to Will saves vs spells & spell-like effects, Archery, Drow Spell-Like Abilities (Sp), Elude Touch (Ex), Endurance, Favored Enemy: Humanoids (Elf) (+2 bonus) (Ex), Point Blank Shot, Racial Skill Bonus, Rapid Shot, Subtype - Elf, Track, Type - Humanoid, Wild Empathy +6 (Ex), Wild Surge, max: +2 (Su)
Feats Armor Proficiency (Light), Armor Proficiency (Light), Drow Weapon Proficiencies, Endurance, Martial Weapon Proficiency - All, Point Blank Shot, Rapid Shot, Shield Proficiency, Shield Proficiency, Simple Weapon Proficiency - All, Simple Weapon Proficiency - All, Track, Weapon Focus - Longbow
Skills Autohypnosis +3, Balance +5, Bluff +5, Climb +3, Concentration +4, Escape Artist +5, Handle Animal +7, Heal +6, Hide +13, Intimidate +5, Jump +3, Knowledge: Dungeoneering +6, Knowledge: Psionics +3, Listen +6, Move Silently +8, Profession: Hunter +4, Psicraft +3, Ride +8, Search +8, Sense Motive +4, Spot +6, Survival +6, Swim +3, Tumble +5, Use Rope +6
Possessions combat gear plus Ale (Gallon), Bedroll, Blanket, winter, Caltrops, Cloak of Elvenkind, Drow House Insignia (Transmitting), Explorer's Outfit (Free), Flint and steel, Handy Haversack (13 @ 75.84 lbs), Healer's kit, Money, Rations, trail (per day), Rope, silk (50 ft.), Tent, Waterskin
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+2 to saves vs Enchantments +2 save bonus vs Enchantments.
+2 to Will saves vs spells & spell-like effects +2 racial bonus on Will saves against spells and spell-like abilities.
Archery Level 2: Rapid Shot. Level 6: Manyshot. Level 11: Improved Precise Shot.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Spell-Like Abilities (Sp) 1/day, use dancing lights, darkness, and faerie fire.
Elude Touch (Ex) Add your CHA bonus to your touch AC
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy: Humanoids (Elf) (+2 bonus) (Ex)
Light Blindness Blinded for 1 round, then dazzled by bright sunlight or the daylight spell
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Spell Resistance (16) You have Spell Resistance.
Subtype - Elf Subtype for a set of humanoids who share a common origin and language.
Track You can track opponents.
Type - Humanoid Unless otherwise noted humanoids have these features.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Surge, max: +2 (Su) Add +1 manifester level to a power, risk daze & losing PP.