Battle Bunny Riven said:
Well completely removing his posts was a little over-dramatic... Anyway, I have one that I can't believe hasn't been stated yet!
It annoys me how female characters absolutely MUST be over-sexualized. I get it; sex sells and all of that jazz, and there are some characters that are designed that way because that's just their character. There are some characters, however, that the sexualization doesn't fit. These characters are made the way that they are for the sole reason of 'sex sells' despite their personas being that of a woman whom you would never expect to see wearing the kind of outfits that they are wearing. Don't get me wrong, I love my ladies, but I'm sorry. I just don't see Xing Cai (Dynasty Warriors), for example, wear what she is wearing in those games. If she bent over and wasn't wearing panties, you'd see EVERYTHING. She's supposed to be a strong and serious warrior woman. It ruins the illusion.
-.-
As a real life feminist, I'm disappointed in myself for having forgotten this one. xD So true and so very,
very sad. Most of the women in
any game are capable for so much more than sex appeal/eye candy. Yet the way they're made says otherwise. And I fucking
hate this.
PhantomSentinel said:
7. Long Loading-times.
I've seen lots of games deal with this for some times now. I know that a game might be heavy and that most files require long loading times, but sometimes this is beyond ridiculousness. One of the clearest examples to this is "Crash Bandicoot: Wrath of Cortex", the PS2 version. Since this game was originally built on a CD-Rom and then ported to DVD ones (don't ask me why or how) the loading times sometimes exceed the 30 seconds to maybe 1 minute, something completely unbearable.
3. Poor plot.
Most games just throw the player into an unknown world with a happy intro and reward us with a happy or sad ending, but there is practically nothing inbetween. This is pretty much the case of most old games like the Street Fighter Franchise, Tekken, Mortal Kombat, Twisted Metal, Metal Slug and the list goes on.
2. Extreme Difficulty
I hate those games in which you can only expect to do perfectly or else prepare to face the consequences. This reminds of one of my most hated games of all time, Battletoads and pretty much one of the games most people hates. In this game (Regarded as one of the hardest games of all times along with Ghosts n' Ghouls) you simply battle enemies in what seems as a simple beat-'em-up. But what awaits you is a stupidly difficult game in where you can't avoid dying and it simply keeps the game from being fun.
1. Poor Testing
Ah, how to forget those games who were either rushed or simply had poor testers. It's not that I hate those games. Of course not. In fact, the game I'm going to put in as an example is actually a game I enjoy a lot. Grand Theft Auto: San Andreas was a victim of those poor beta testers. I'm not saying the game is unplayable, but the HUGE amount of glitches, game bugs, ways to corrupt your save-data and other kind of irreversible glitches is beyond human comprehension. From completely locking the game up, ruining story mode with a bug and even jumping into nothingness (called 'blue hell'), this game is a glitch-o-rama feast!
7. Some of these, I can forgive or even ignore. But there have been some games where I've raised an eyebrow and nearly screamed at my screen for the ridiculous time. Good pointer.
3. Fuck yes! As a writer, this applies to me for my games
and roleplays. If the plot isn't decent (doesn't have to be perfect, of course), nope. I'm not gonna wanna write/play it. Or if I get drawn into a game that looked like it had a good plot but didn't in the end, I tend to get pissed and feel like I got cheated so badly. Unfortunately, as much as I love "Tekken", I agree it does tend to fall under this issue. Same shit, new game really.
2. I haven't had this problem much, thankfully. But when you encounter this, yeah. It is brutal. Ugh.
1. Yes, yes, yes, and YES! Mind you, I tend to experience it more with MMOs (I'm looking at you, Forsaken World -.-) but the problem is the same to certain degrees. Things don't work the way they should, tons of crashes/disconnecting issues, sometimes even log-in ones ... ugh! This is just inexcusable. I'd think it would be standard procedure to make sure all the bugs/glitches are gone
before you release something.