Character: Asphodel
Appearance: human with golden angel-like wings
Classes: mage and ninja
Jobs: healer and weaver
Elements: nature and darkness
Weapons: shuriken thrower (shoots normal ones and shadow), three kunai, five smoke bombs, lightning rod (absorbs electricity and release it; currently 3 loads or 1 strong lightning bolt)
Gear: a medikit, sewing tools, a basic survival kit, light armor or clothes, a backpack of holding, water bottle of the infinite lake, some rations of food, climbing gear, a bottle with a strange liquid inside, a book that makes all your spells stronger as long as you are holding it
spells: heal light wounds, fireball, acidic lightning, acidic rain, frozen flame, ice spears, aquatic jet
summon: Stone spider, crystal golem, the unknown creature, shadow-cat
Abilities: talking to plants, weak telekinesis
You used the crystal sand from the beach in the tutorial to defeat the boss. I think that should be all of it.
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Kyle Fackrel
17
Wings of a Coualt, Horn of a Unicorn, legs of a Cecaelia, Base attractive human male, standing about 6'1 300lbs.
Elements: Water, Thunder, Air
Class: Erudite, Witch
Job: Healer, Jewelcrafter
Kyle Fackrel
You made some pretty good choices. Let's see...since water is your main element you can obviously breath under water (either by using gills or the skin on your entire body) and see like you were on land. Thunder being your second element makes you immune to being paralyzed by electrical based attacks/spells while they hurt you like everybody else instead of dealing increased damage to you. Having air as your third element makes you able to use aerokinesis.
The only weapon you will get for now is a trident that can shoot jets of hot or cold water. The first one can cook your enemies alive while the second one freezes them. You can combine them once per fight to create a water-tornado. The rest of your starter set includes a set of clothes or light armor of your choice, a backpack of holding, water bottle of the infinite lake, some rations of food, a basical survival kit, a medikit and a set for crafting jewels (you can't use what you create, but you can sell or trade it).
Being a witch allows you to chose a helpful familiar who you can summon at any time. You don't start with any spells since I don't know which I should give you.
You start your tutorial inside a mountain filled with tunnels like a gigantic anthil. There are two pathways in front of you and both have a symbol carved above them. The right one looks like a flame while the left one is a sword. Which way do you go?