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W&G: The Inquisitor's Speartip (OOC)

Okay so order is:

Palace Guard 2
Cultist 2
Flagg
Scions
Khanzhar
Palace Guard 3
Cultist 1
Anna
Palace Guard 1 and 4
Enforcers
Talshi
Deacon Magnus

I'll get on that when I get the chance tomorrow
 
Map 2.png

The wider map hasn't changed really so a more zoomed in shot of your position, with Khanzhar highlighted for ease. The grid is accurate so 1 square=1 meter but I can tell you ranges as needed.

Edit: The trenches will give +2 Cover while inside them(+1 for Talshi due to his size). Getting into a trench doesn't cost any extra movement, but getting out will cost 2.
 
In 40k tabletop boltguns have no AP. That might have changed in the new edition but yeah, boltguns just explode so deal more damage.

Hotshot is hyper focused with shorter range and higher power draw, not that wrath really deals with ammo very well, so it makes sense to me. Though I'd argue bolters should have at least 1 AP due to their caliber but yeah, only the stupid primaris bolters do in wrath.
 
Your Bolter would indeed hit. Since you're doing a multi attack go ahead and roll a second attack, you're right they're 2 Defense each.
 
Determination roll against 8 damage: [_5d6s4]=(4, 3, 6, 3, 3)=2=2
3 icons.

Spending 1 Wrath to reroll the failures: [_3d6s4]=(6, 3, 5)=2=2
3 additional icons for 6 total icons.

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I would like to spend a Glory to add to my Determination roll. After talking with KalTammy and adjusting the wording on my archetype ability to be more in-line with Flagg's archetype ability, when I spend a Glory on determination I get to ignore saved damage instead of converting it to shock. In this case that would guarantee my 6 icons to just disappear instead of going to Shock and giving me 6/7 shock. Not counting for the potential of the extra die to negate 1 or 2 more wounds if I'm lucky.
 
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