Patreon LogoYour support makes Blue Moon possible (Patreon)

ZOMBIEPOCALYPSE - Updated Pg.1 - 12/22/09 -

Do you like the new scenario?

  • Yay.

    Votes: 6 66.7%
  • Nay.

    Votes: 0 0.0%
  • Needs work.

    Votes: 3 33.3%

  • Total voters
    9

The Broken Lunatic

Super-Earth
Joined
May 14, 2009
Anyone?

I'm thinkin' original characters, maybe possibly characters from the movie.

Or maybe just a general Zombie Apocalypse RP?


Update - 12/11/09


Hey guys! Guess what?!

Vampire Seduction approached me with a similar zombiepocalypse roleplay but I told him that I had this one in the works, so we decided to combine the two!

Here's his little newsletter:
vampire seduction said:
Alright, the time you all have waited for has come: thy unveiling of the RP! First I must say that this thread has now become a hybrid being under the care of both The_Broken_Lunatic and myself, as she was to create her own thread similar to my own. With that said, I has details for you all:

This thread with first and foremost be loosely GMed. Unlike many Group RPs, which I consider to be old school, where the thread creator plays the role of most NPCs and seeks to actively propel the characters through the story, in this thread the story belongs mostly in the hands of the players. BL and I shall be players such as yourselves, more or less, and together we will work on behind the scenes plots to make things interesting. It is the job of all of us to make this seem as wonderfully, and horrifically, realistic as possible (in regards to how the survival of our characters will play out.

We will make the story, bringing our own elements into play. We will interact, explore, fight for our lives in this world. There is practically no limit to what we can do, so long as it makes sense in the RP. Basically, play out your character as if you are truly trying to survive in a post apocalyptic world which just happens to contain a fair amount of zombies.


Now, we will be centering this thread in America. Not North America, the United States. Canada and Mexico can be options, however for the sake of simplicity we should all start somewhere in the US. You might wonder what I mean by 'somewhere'. Well, there is no requirement in starting together. We could all start in different cities across the country or we could be clumped in certain ones. The choice is yours. Of course, if you are off on your own (we should be seeking to meet up somehow, have some kind of goal in mind as you go about posting and traveling) then you will likely be seeking out other survivors and trying to stick to the old logic of safety in numbers and basically just stay alive.

You can also make up NPCs that are currently with or maybe you run into someone. Perhaps you stumble across a group of survivors and decide to shack up with them. Just remember: People will be highly suspicious and cautious of newcomers, likely putting them on strict watch until they are certain there is no risk of infection. But yes, you can create a little band of survivors to keep you company.

I should also make one thing clear: characters can, and will, die. It's reality, and you better be damned sure that if this was real, people would be dying for whatever reason. While I said that we wouldn't be driving things, I'm sure there will be times that NPC attacks will occur at our hands, just to keep it interesting. If we decide someone dies then so be it (though it'd prolly be discussed first and we wouldn't be dicks about it). You will be expected to RP out the majority of attacks, whether they be finished in one post or twenty, because what fun is it if you never fight some zombies?

At present, over 90% of the US is dead or turned to walking corpses. This means that survivors are in a vast minority. The zombies in this thread are fast and strong (though not superhuman, just above human) and also intelligent to a point. They are primarily active at night, though they are always 'awake'. They can move and act during the day but they are weakened; which still makes them just about a match for the average human. Infection spreads through bodily fluids, usually blood and saliva and typically caused by zombie fluids being absorbed into the bloodstream or ingested.

Military bases are a decent bet for places to survive. Many, at least the smaller ones, can be quite defensible, though they are in no way immune to attack or possibly in one piece by the time they are reached.

Now, since this point was one of conflict for some of you, I should take the time to mention what sort of characters can be played. There will be some aspect of fantasy to this thread, but it will be strictly limited. Once-human creatures are allowed. Human-like creatures are not. There is a difference. The first is anything such as genetically altered humans, vampires, lycans, etc. The latter type is elves, faeries, ogres, etc. Vampires were once human, elves are a totally separate race. See the difference? As for magic... that's a different story. Very restrictive and not likely to be seen. In fact, the only way I see magic working would be if you played an angel or demon or something, which I don't really consider magic but whatever. What I am trying to get at is that everything mentioned above is limited, as most of the players should be human, and anything fantasy-like should be run by BL and myself.

Also, in regards to infections, vampires and lycans and such and some humans are immune to the virus. However, you are not immune to getting eaten. You're forewarned with that. We won't abide godmoddery, not that I think any of you would do that anyways, just sayin.


Update - 12/22/09


Thread has been created.
Click here.​
 
Re: Zombieland RP?

I dunno, I still get freaked out when hearing Witches cry and Tanks approaching on top of a horde of zombies.
Sucks when your character gets flung off of a building by a Tank when trying to clear a path to the helicopter.
I'm familiar with the majority of zombie types, so really it doesn't matter to me.
Maybe I should make a thread to see what's the more popular choice...?​
 
Re: Zombieland RP?

The Boss zombies are fun, and they do that in order to elict a emotional and psychological work on the players. It works, you hear a witch sobbing and everybody turns off their lights and goes serpentine.

It is kinda silly to be near an edge when a tank attacks ^.^;
On the difficulty I play on it doesn't really matter though, if the tank catches you you are screwed. Witches also kill you instantly >.> Light him on fire then run like hell.

I like Left 4 dead, or at least the concept of the special infected, normal zombies can be boring, specials would spice up play.

...
I am not too sure about the thread-looking for things
I tried that.
It didn't work.
 
Re: Zombieland RP?

Well, I didn't see the Tank for he was climbing the side of the building behind me where the Helicopter was hovering.
I didn't realize it til it was too late.

You're probably right.
If anything, this RP will be based on all types of infected ranging from Romero to Zombieland.
Might as well incorporate it all.
It'd be like...different areas of the nation harbors different types of infected.​
 
Re: Zombieland RP?

Tanks make a lot of noise... I am guessing you were on No Mercy, there are quite a few places you can go where tanks can't even reach you in the finale. Tanks are honestly only frightening on Expert, where it usually takes out any AI players, who are too stupid to run like hell.

Or just add special mutations to otherwise normal infected, and I wan them to be cannibalistic... adds horror.

We should also protect against munchkins (Look for katanas and duel desert eagles as weapons >.>)
They really muck up roleplays like this.
 
Re: Zombieland RP?

Well, for the varying types of zombies, with the exception of the Special Infected - note, in Left 4 Dead and 28 Days Later, they're not actually dead, just infected. Which is why they die without shots to the head, although that certainly speeds up the process - I've made a timeline from information taken from various sources.

Also, we may want to go with the zombies actually being undead - increases the length of time after the initial outbreak we can go.

TIMELINE

D + 0 Minutes - DEATH.

D + 30 - 60 Minutes - Reanimation. Fresh Corpse - Fast Zombie. Most infections occur in this timeframe, as the reanimated will be in hospitals, ambulances, and highly-populated areas.

D + 4 Hours - Rigor Mortis sets in. Zombie becomes slow and shambling. Zombie is vulnerable in this state - however panic prevents organized responses from forming.

D + 16 - 20 Hours - Muscles begin to loosen again. Zombies regain speed, however they will only degrade from this state.

D + 20+ Days - Zombies continue to degrade at a slow rate. Over time, speed decreases and becomes more shambling as muscles decay.

D + 3 Months - Zombies are completely Romero-style now. New infections repeat the cycle. Source of infection keeps bodies from decaying away at a normal rate.

D + 1+ Years - Older zombies have mostly decayed away. Most remain, although they are in bad shape. You can 'date' when a person was infected by the condition their body is in.

What do you guys think?
 
Re: Zombieland RP?

Actually, I've been reading into a book that I forgot I had.
The Zombie Survival Guide by Max Brooks.
It's a good book to reference when coming up with a good Zombie scenario.
However, I'm extremely tempted to mess with the facts a little bit by way of mutation, thus the Resident Evil reference what with Crimsons.

Here's the timetable of symptoms from the book, but keep in mind that this would be subject to change:

The timetable below outlines the process of an infected human (give or take several hours, depending on the individual).​

  • Hour 1: Pain and discoloration (brown-purple) of the infected area. Immediate clotting of the wound (provided the infection came from a wound).

    Hour 5: Fever (99-103 degrees F), chills, slight dementia, vomiting, acute pain in the joints.

    Hour 8: Numbing of extremities and infected area, increased fever (103-106 degrees F), increased dementia, loss of muscular coordination.

    Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.

    Hour 16: Coma.

    Hour 20: Heart stoppage. Zero brain activity.

    Hour 23: Reanimation.[/list:u]

    Like Survivor mentioned, the infected start out slow, but in due time and terrain, will 'evolve'...possibly introducing the special infected.
    Scenarios of being in the north, south, east, or west will be different in their own way.
    As for the setting of this story, or 'chapter', I think I'm going to go with 23 weeks after the initial infection, quite possibly in what would be qualified as a Class 3 outbreak, or a an outbreak of thousands and spanning an area of several hundred miles (thank you, Max Brooks).
    So urban outbreak.

    Input?​
 
Re: Zombieland RP?

We can explain mutations with certain strains of the virus working at whatever there is adapting to the environment. Though I am not thinking of resident-evil ish infections

I would like to keep the number of mutations static, with different effects on the 'species' of infected.

Though will our "zombies" be alive or undead?
"Living" zombies would make things far easier to to left 4 dead mutations, and I am REALLY good with coming up with those
 
Re: Zombieland RP?

Good idea. I did take some from the Zombie Survival Guide, and from World War Z. Especially how the virus slows decay - ZSG mentions that the Solanum kills the bacteria that caused decay.

And that makes for a good mix, due to the conditions of the environment and corpse, the virus mutates the host structure. Tougher, leathery skinned zombies in the southwest, to lock in moisture so the bodies don't dry out - or zombies that are either buried in the sand, or partly, and lunge out to grab passersby.

I'm just wondering if it would really be a class three outbreak 23 weeks after it first started. That seems like a long time for cleanup crews.

Midnight said:
We can explain mutations with certain strains of the virus working at whatever there is adapting to the environment. Though I am not thinking of resident-evil ish infections

I would like to keep the number of mutations static, with different effects on the 'species' of infected.

Though will our "zombies" be alive or undead?
"Living" zombies would make things far easier to to left 4 dead mutations, and I am REALLY good with coming up with those

As I said, the only problem I can foresee with the 'zombies' being alive is that the hosts would still need to consume something, otherwise they would eventually starve to death. So the RP would have to take place within the first few weeks of infection. It depends if we want them to be a group of people trying to escape the outbreak, or survive the aftermath.

Also, Broken, I might recommend locking the amount of characters to 4 or 5, just to keep it from getting too out of control
 
Re: Zombieland RP?

o_O glad you guys are coming up with this stuff. I know little about zombies and estimate my own chances of survival to be about 50/50.
 
Re: Zombieland RP?

By mutations though we meant things that are more severe, like what can be found in Left 4 dead and Resident evil. Running into Tanks, boomers, Ect.

You do have a point there... Though I have to admit, aftermaths, including human enemies are pretty fun too

Unless we come up with some outrageous reason that the infected don't actually need to eat (Or that they do in fact eat)
 
Re: Zombieland RP?

Ahh...hmm...it would be interesting trying to work that into the setting. I'm trying to drag up any latent zombie/survival horror information to add to it, and make it fit.

Mutations during infection - i.e Left 4 Dead.
Post-reanimation Viral 'evolution'.
Virus alters host DNA, possible 'merging' of undead - think like a creature made out of 6 or so corpses mashed together.

Now, possibly, if we need the Infected to eat, they could eat each other as well as humans, although that would just mean wait long enough and the Infected would devour themselves...

What kinds of 'special' infected did you have in mind?
 
Re: Zombieland RP?

We could brush the "Infected have to eat" Thing under a rug and forget it is there... >.> When worse comes to worse, deliberately ignoring or hanging a shade over a detail can pay off unless we are shooting for Uber realism.

Maybe the virus doesn't actually kill EVERYBODY, some people mutate and change when infected instead of dying and reanimating like the bulk of the infected.

I am honestly all for a L4D rp... Immune survivers, fast infected, special infected, and no really paranormal stuff.

Say I was adding to L4D's specials, I try to aim for body horror, infected that have had their limbs turned into bony scythes, have huge mouths filled with sharp jagged teeth, ect.

Gnashers- Infected, faster than the others that have developed huge teeth and disproportionately large heads compared to others.

Stalkers- Think of what would happen if a Witch was male and very aggressive.

Grabbers- Long armed infected that reach out from convenient holes (Sewer grates ect) and grab survivors, yanking them violently towards them.
 
Re: Zombieland RP?

According to the Zombie Survival Guide, the Zombies don't NEED to eat, they just do.
A zombie's digestive tract is completely dormant and their 'food' lies in its original, undigested state at all sections of the tracts.

Also, just to point out, the whole idea of the dead rising from the grave is a no-no.
The already dead will not be affected by this virus, unless killed by the infected.​
 
Re: Zombieland RP?

*nods*

Okay, so just to try and sort out what we have established so far...

INFECTION TIMELINE

Hour 0: Infected

Hour 1: Pain and discoloration (brown-purple) of the infected area. Immediate clotting of the wound (provided the infection came from a wound).

Hour 5: Fever (99-103 degrees F), chills, slight dementia, vomiting, acute pain in the joints.

Hour 8: Numbing of extremities and infected area, increased fever (103-106 degrees F), increased dementia, loss of muscular coordination.

Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.

Hour 16: Coma.

Hour 20: Heart stoppage. Zero brain activity.

Hour 23: Reanimation. Fresh Corpse - Fast Zombie. Most infections occur in this timeframe, as the reanimated will be in hospitals, ambulances, and highly-populated areas.

Hour 27: Rigor Mortis sets in. Zombie becomes slow and shambling. Zombie is vulnerable in this state - however panic prevents organized responses from forming.

Hour 40+: Muscles begin to loosen again. Zombies regain speed, however they will only degrade from this state.

Day 20+: Zombies continue to degrade at a slow rate. Over time, speed decreases and becomes more shambling as muscles decay.

Month 3+: Zombies are completely Romero-style now. New infections repeat the cycle. Source of infection keeps bodies from decaying away at a normal rate.

Year 1+: Older zombies have mostly decayed away. Most remain, although they are in bad shape. You can 'date' when a person was infected by the condition their body is in.


SETTING
Set at least 23 Weeks after Initial Outbreak.
Class 3 - Class 4 outbreak in an Urban Environment.
United States - Possibly West Coast/American Southwest region? - I could make a fictional city for this if needed.

VIRUS
Viral infection spreads through fluid contact, however some people are immune to infection.
Virus incubates inside necrotic tissue. Biting could be a method of spreading the virus.

ZOMBIES
Varies between Fast Zombies (Fresh, recently reanimated corpses.) And Romeros (Slow, shambling types.)
'Special' Zombies - Either humans who reacted differently to the virus, or a zombie who became something other than a carrier. Possibly depends on the environment or the person.

Is there more I should add?​
 
Re: Zombieland RP?

Damn. I would like to play a sentient zombie who may or may not turn on the humans. It would be fun, to me. But if that's not allowed, I'm cool with that too. I always love me a good zombie roleplay.
 
Re: Zombieland RP?

Awww, Goatse!!!
- clings to -
Maybe not right off the back, but most definately.
I'm interested in seeing things from a corpse's POV.​
 
Re: Zombieland RP?

The Broken Lunatic said:
Awww, Goatse!!!
- clings to -
Maybe not right off the back, but most definately.
I'm interested in seeing things from a corpse's POV.​
>8U I WILL ALWAYS BE READY!
 
Re: Zombieland RP?

Yoss! they released info on new zombies (or at least I JUST read about them)

The Charger-Infected with an oversized arm that... well... charges... and knocks everything and everyone out of the way.

The Jockey- An infected that leaps onto the backs of survivors and "rides" them off of buildings or into traps.

The Spitter- UGGLAY infected that hurles lumps of acidic bile at the ground, damaging anybody who steps on it... This is likely to prevent people from "Shiva stacking" like they did in the last game.
 
Re: Zombieland RP?

Is this still in the planning stages?

I would be up for participating, that’s if you don’t already have enough players.

I’ve been reading this thread since I joined and have kept up to date with the posts.

The whole concept intrigues me and I would like to join.
 
Re: Zombieland RP?

I suppose I will start creating the introduction post, along with the profile skeletons.
From there we shall see what needs to be added and who all is definitely interested.

Savvy?​
 
Back
Top Bottom