What game are you playing now?

Mitsu said:
I've heavily played VII, VIII, X, XI and XII. I tend to favor VII and VIII the most, but each one has it's strengths and weaknesses.

I can understand that. But to be honest with you, I'm a bit more old school, since I recall having more playtime on ROTK's III and IV the most.

Dammit. There I go showing my age again.

Forbidden Fruit said:
I've heard ROTK 13 was as bad as 12. Its actually something I'd expect because 13 is supposed to mimic Nobunaga Ambition: Sphere of Influence and I really hated that one. I wish they'd go back to simple system in the older games. I played the shit out of 7, 9, 10 and 11. Iron Triangle was the best Nobunaga Ambition game I played, and I kind of hoped for an RTK game that matches it.

Whoa. They went up to 13? I would've thought it would've been a done deal after the advent of the whole Dynasty Warriors games that came out and have been a lasting thing especially after they moved to 3D battlegrounds and then its multitude of spinoffs like the the ones involving all the characters from the Gundam series to more recently the Legend of Zelda games. But hey, even I can be wrong on that front. Unless if I missed something?
 
Mitsu said:
Warband is a great game; I sunk a decent amount of time into that one. Slapping on the Floris mod made it miles better. I still never actually conquered everything, because I find the micromanagement of things to be a bit too much. I much prefer playing a mercenary, or as an exceptional soldier serving some lord. I really wish that the combat was a wee bit better, because it's super annoying to get rushed by like five guys that only run at you and swing their weapons. It makes it very perilous during a siege to push in too deep, but perhaps that's the point. It would just be nice if the AI wasn't stuck in the 90's, and acted with some semblance of self-preservation.
I can't play vanilla Warband due to how much Floris expanded and improved the game. I almost conquered the whole map, but I then got bored and deleted the character. Eventually you cross the Rubicon and victory is guaranteed, as you outnumber the remaining factions and just have to steamroll them. I was thinking of trying a mercenary character whose sole goal was to keep Swadia alive, but that is nigh impossible as Swadia is at war with at least two factions at a time if not three.

I can see what you're saying about sieges, but I find them to be the best source of experience. Depending if you use the Vaegirs, Swadians, or Rhodoks you can just use your archers to clear the walls then send in the infantry. It's kinda of gamey, but you could then use a two hander and swing at the enemy troops on the steps.
 
Now that I think about RTS's, I picked up Rise of Nations: Extended Edition on Steam during the Winter Sale about a few weeks ago? JAAAAYSUS this game is ancient from the looks of it alone, despite the so-called "upgrade" it's got. It's also no Command & Conquer, WarCraft or whatever, but yet, this game feels oddly right at home with me, since there's also borrowed elements of Risk and/or Axis & Allies in terms of the Conquer The World campaign.

How old, you ask? Try 2003 old.
 
Trygon said:
A friend steam-shared me his games, so I finally got to see what Divinity is all about.

It's AMAZING.

Always been curious about that one.


James London said:
Mitsu said:
Warband is a great game; I sunk a decent amount of time into that one. Slapping on the Floris mod made it miles better. I still never actually conquered everything, because I find the micromanagement of things to be a bit too much. I much prefer playing a mercenary, or as an exceptional soldier serving some lord. I really wish that the combat was a wee bit better, because it's super annoying to get rushed by like five guys that only run at you and swing their weapons. It makes it very perilous during a siege to push in too deep, but perhaps that's the point. It would just be nice if the AI wasn't stuck in the 90's, and acted with some semblance of self-preservation.
I can't play vanilla Warband due to how much Floris expanded and improved the game. I almost conquered the whole map, but I then got bored and deleted the character. Eventually you cross the Rubicon and victory is guaranteed, as you outnumber the remaining factions and just have to steamroll them. I was thinking of trying a mercenary character whose sole goal was to keep Swadia alive, but that is nigh impossible as Swadia is at war with at least two factions at a time if not three.

I can see what you're saying about sieges, but I find them to be the best source of experience. Depending if you use the Vaegirs, Swadians, or Rhodoks you can just use your archers to clear the walls then send in the infantry. It's kinda of gamey, but you could then use a two hander and swing at the enemy troops on the steps.

I'm usually on the side of the Swadians. I help them get very large, and then I jump ship to a smaller force they're ready to crush to see if I can turn the tides. I'm kind of lame, so I spam Swadian Knights and usually go for some strong archers. If you have twenty of those knights, you just steamroll most field battles. It almost feels like cheating. As for experience, I spend way too much time in the arena, so that usually levels me fairly quickly.
 
As for on field and sieges, Swadia is the best faction as they have good infantry, even better archers, and the best cavalry in the game. How in the world did you pull that that off? Swadia is at war with the Nords and Rhodoks most of the time, with the Khergits just waiting for the truce to end so they can start another war. My only thought would to take back each town and castle they lose, but you'd always be going from what fief to another, in hopes they don't retake the fief you just captured back. Really? Unless you're doing tournaments it takes forever to level from the normal arena.
 
How can I describe Divinity?

A bit of Baldur's Gate, a bit of Fallout in the writing, a dash of Diablo. It feels like an advanced Infinity Engine game, with incredibly pared down combat and opened up classes. Skills are dead simple to anyone with even a passing acquaintance with WoW, combat runs on an AP system like OG Fallout, and you can grab any skills you want without limit, so your 'class' is just a starting line.

AND IT'S CO-OP. And that's not just combat! Your characters will banter in response to various things, every character picks responses, they reward personality modifiers. Talking with NPCs also gives all characters a chance to interject - If they want, they can also fuck off and leave the party's talker to wheel and deal the town.

Deliciously good controller support, too. The entire UI changes, as it should be.
 
James London said:
As for on field and sieges, Swadia is the best faction as they have good infantry, even better archers, and the best cavalry in the game. How in the world did you pull that that off? Swadia is at war with the Nords and Rhodoks most of the time, with the Khergits just waiting for the truce to end so they can start another war. My only thought would to take back each town and castle they lose, but you'd always be going from what fief to another, in hopes they don't retake the fief you just captured back. Really? Unless you're doing tournaments it takes forever to level from the normal arena.

My games have typically been very chaotic. Sometimes I can help Swadia, and sometimes I can't! Usually I can keep them around, because I'll steamroll any field battle, and can usually pull off most siege battles. As long as I help them decimate at large battles, then the other side needs some time to recover, which Swadia sometimes uses well. Also, yeah, I meant the tournaments! The little arena battles are worthless.

@Trygon

Sounds like a pretty good game. Too bad I'm not in a position to buy it.
 
Mitsu said:
James London said:
As for on field and sieges, Swadia is the best faction as they have good infantry, even better archers, and the best cavalry in the game. How in the world did you pull that that off? Swadia is at war with the Nords and Rhodoks most of the time, with the Khergits just waiting for the truce to end so they can start another war. My only thought would to take back each town and castle they lose, but you'd always be going from what fief to another, in hopes they don't retake the fief you just captured back. Really? Unless you're doing tournaments it takes forever to level from the normal arena.

My games have typically been very chaotic. Sometimes I can help Swadia, and sometimes I can't! Usually I can keep them around, because I'll steamroll any field battle, and can usually pull off most siege battles. As long as I help them decimate at large battles, then the other side needs some time to recover, which Swadia sometimes uses well. Also, yeah, I meant the tournaments! The little arena battles are worthless.
Each game is random, but I have yet to have a game were they weren't on their last legs. It helps being a lord and having a castle, as you can switch from a field army to a siege one. Being a lord also gives you a chance of becoming a marshal, though I found it's only useful when you're the king of the faction. Yeah tournaments are great for experience and renown. Though by the time you can win tournaments back to back, you don't need the extra renown.
 
XCOM 2. I don't feel that it really improves the gameplay in any major ways, although the waypoint movement is very nice. The presentation is vastly improved, but the camera can be kinda wonky at times, and there are odd pauses where it seems like the game is trying to calculate what is going on. All in all it's a modest improvement on Enemy Unknown, and will be a fitting sequel once the technical issues are smoothed out.
 
I've been playing Diablo 3 since it's release, and I'm loving the seasons! It gives me a chance to start fresh with new characters and get that feeling of upward progression that seems to be lost after 70, when all the gear that's picked up is trash.
 
I've been pretty psyched for Xcom 2. Though I'm still miffed that they went 'the last game didn't count' route as far as plot goes, cause I didn't pour in hours of pain and triumph in beating back an invasion to suddenly have the developers say 'lolnope, you actually lost.'

Warframe has pulled me back in again. Wish I could explain what it is about it, but... well it's one of those games where you can alternate between being lukewarm to it, or being super engrossed.
 
I don't think it says 'the last game didn't count' so much as it says 'Remember your first game? Where you didn't even expand the base to Level 2 and lost your entire squad of 10s in the most brutal clusterfuck in history? THAT counted.'

I kinda like starting off from 'The player lost'. More games should do that.
 
Trygon said:
I don't think it says 'the last game didn't count' so much as it says 'Remember your first game? Where you didn't even expand the base to Level 2 and lost your entire squad of 10s in the most brutal clusterfuck in history? THAT counted.'

I kinda like starting off from 'The player lost'. More games should do that.

XCOM 2 is your first playthrough of Long War. :D Sounds simple enough, and it definitely approached the concept we're used to from a different angle.
 
Trygon said:
I don't think it says 'the last game didn't count' so much as it says 'Remember your first game? Where you didn't even expand the base to Level 2 and lost your entire squad of 10s in the most brutal clusterfuck in history? THAT counted.'

I kinda like starting off from 'The player lost'. More games should do that.

I think it's briefly mentioned that you lose at the first base assault. Bradford mentions that they were prepared for everything except for moles. In the cutscene in XCOM, we see that there are some mind controlled agents in XCOM. So, I guess you fail at the base assault and are knocked unconscious by a Muton that busts through a wall like the Kool-Aid man (as seen in a cutscene in XCOM2). I think it's implied that you were kicking ass out in the field, but were just caught by surprise in that one event. It's the only thing that makes sense, because if the Commander wasn't able enough to keep things under wraps otherwise, why would Bradford spend so much time trying to discover the Commander's location? Not to mention Bradford managed to keep the whole thing afloat for 20 years, so why bother? The Commander is also so gifted in tactics and strategy that the aliens have been using his/her brain to essentially take over the rest of the world, by boosting the tactical ability of their troops on the ground.

So, I really believe it is less about being dominated during the war and more about just being caught with your pants down.
 
Been playing Xcom 2 - I feel it improved on the original game in a few ways, but needs some improvement (Definitely performance wise, I also think some things like swords need rebalancing. Swords are just ass on rangers, and once I get magnetic shotguns I never used them again pretty much.). Would love some DLC to expand it or an expansion like Enemy Within as well. Story wise I am pretty sure Xcom fell in the first few months or so - they specifically mention never getting to laser technology or similar tech. So I took it that Xcom as a unified resistance group started to fold around the first terror mission, and the base assault was the last time Xcom was actually an organization. For what it's worth in a novel that takes place before 2, Vahlen has her own little evil genius lair where she's still experimenting on Aliens.

And also Digimon Cyber Sleuth. Loadsa fun, hard mode is pretty hard, need to have a lot of different mons available to you, in case you need to answer a particular threat.
 
Finally beat Bloodborne. Moon Presence was kind of a pushover in all honesty.

Especially considering what a ballbuster Gerhman was.
 
Trygon said:
How can I describe Divinity?

A bit of Baldur's Gate, a bit of Fallout in the writing, a dash of Diablo. It feels like an advanced Infinity Engine game, with incredibly pared down combat and opened up classes. Skills are dead simple to anyone with even a passing acquaintance with WoW, combat runs on an AP system like OG Fallout, and you can grab any skills you want without limit, so your 'class' is just a starting line.

AND IT'S CO-OP. And that's not just combat! Your characters will banter in response to various things, every character picks responses, they reward personality modifiers. Talking with NPCs also gives all characters a chance to interject - If they want, they can also fuck off and leave the party's talker to wheel and deal the town.

Deliciously good controller support, too. The entire UI changes, as it should be.
My husband and I played around with it last night and were quite impressed. It feels like a game of D&D, in game form. Locked door, and no one has lock picks? Break it down, fuck it! Floor on fire? Cast rain on it!

My character threw a flask of poil at the mini boss, so I could cast fireball the next turn, but my character sucks at throwing so it landed on my husband's character instead. Which was more hilarious than unfortunate. And the banter is amusing. I loved that my character was sarcastic to his, very true to life.
 
Went back to Fallout 4. I think I finally have my character just where I want her, and have all of my mods sorted out.

enb2016_2_18_07_34_18_zpsixwo52tu.png
 
Jet Set Radio, actually. There was this big promo Sega's got going where you can snag it, Hell Yeah - plus its DLC - and a random Sega Genesis classic game for free. Before that, I scooped up Abe's Oddyesee and Abe's Exoddus as a two-pack for like five bucks. Didn't get Stranger's Wrath or New 'n Tasty yet, but I'll be making it a point to do so.
 
At the moment I'm trying to finish the main quest for my Institute character before the new DLC comes out. If successful I'll go back to Warband while I wait. However, the Survival mode update piqued my interest as a Very Hard Hardcore New Vegas veteran. Depending on how they implement it, I may or may not make a character for the new/updated Survival mode.
 
Got Shantae: Risky's Revenge some time ago. You know, for a game that says it's a Metroidvania game in the tags on Steam, I'd like to think that I'm getting more of a Castlevania: Symphony of the Night feeling, mostly in terms of this game's mechanics. Not saying that's a bad thing, but that's just how I feel about it. It's a pretty fun game, though.

But be prepared to find yourself snickering a bit and wanting to say, "That's what she said" at some of the remarks that certain characters make once it comes up, especially if it involves Risky Boots.
 
Playing Street Fighter V right now, the newest one to come out. So far, a ton of people have been complaining about the state the game is in right now. I'm kind of on the fence about some of those issues, some I agree with, and some I think people are being a little butt hurt. The biggest complaint right now, is the online servers. I've had 1 too many times where I just can't connect for whatever reason. This is even more baffling, considering that the game has been in beta for a good 6 months now. Not even a closed beta, anyone who preordered the game got to join in. Not to mention, Capcom has made countless fighters, with much better servers. The online play is great, with nary a hint of input delay, it's just connecting to those matches that's the problem.

The other issue that most people need to shut up about is the lack of a real single player. You have survival mode, and story mode. Granted, Capcom did say that they'd be working on a huge single player campaign later down the line. Most people are just bitching about the lack of an arcade mode, like that was the most important part of a fighting game. I know that not everyone plays online, but this was the part that Capcom wanted to focus on. It's kind of the exact opposite of MKX, great single player, shit online.

I will agree, that having to wait for things like the store, or online challenges, is kind of stupid. Still, the main game is pretty fun, and it will totally be worth full price once everything comes out. I'm glad to see Capcom do cross play between PC and console, and I'm even more glad to see you can earn DLC characters. Once they fix most of the issues people have, Street Fighter V will be an amazing fighting game.
 
Back
Top Bottom