MellowYellow said:
Stick of Truth was not developed by Ubi, it was done by Obsidian. And while Obsidian's projects can get glitchy, they at least tend to give a crap about things other than the bottom dollar.
Well... no fuck?! Are you telling me that South Park was developed by Obsidian, and only published by Ubisoft? Are you also telling me that the game was ready to be thrust into development limbo, but then Ubisoft came in and saved the project, without meddling in the development? Gee golly, thanks for the wave of enlightenment.
The fact that they published the game is a good thing, and worth mentioning. They've also bothered to get the Rayman franchise going again, which speaks to them not being ALL that bad. They're just as "bad" as any other game publisher. But damn, dude, what a revelation.
MellowYellow said:
Beyond that you've got Watch Dogs, an overhyped underwhelming mess of a game that was completely blown out of the water by its contemporaries, The Division which already looks like complete trash...
I wasn't aware that games couldn't still be enjoyable when there are other exemplary examples within the genre. What are these examples anyway? Are any of them OBJECTIVELY superior to Watchdogs, therefore you cannot possibly ever recommend Watchdogs to anyone? Will 10 out of 10 people all agree that Watchdogs is an utter failure within the face of these wonderful games that are blowing it out of the water? Also, I'm curious if there are people out there that have enjoyed the game. I mean... I guess no one out there has ever enjoyed it.
I've played the Division beta, and it is FAR from complete trash. Your preference to go into this conversation with such hyperbole makes me think you have a chip on your shoulder, or a complete lack of objectivity. It has a very functional and slick cover system, with TPS gameplay that is just as tight as any game I've played. Mechanically the game works as perfectly as you could expect any game to play. So, on what grounds is the game looking like complete trash? Some subjective boo-hooing over the story or aesthetics? Also, to their credit, Ubisoft is saying that they don't want to include micro-transactions into the game. We'll see if it rings true, but if it is true, then... wow... they must not be all that bad.
MellowYellow said:
Even taken on their own merits there's little to preach about, given that Syndicate was little more than 'Arkham London', and Black Flag felt like it was part of a different series entirely. And need we even discuss the *ahem* 'issues' that Unity had? If it is a persons first time with the series (rare, but I'd say it's possible) then the argument has some merits but even then I think most people can say 'holy crap they've made nine versions of this?'
Mario
Zelda
CoD
Battlefield
Arkham
Doom
Pokemon
Fire Emblem
Final Fantasy (most)
Dragon Quest
Souls
GTA
Street Fighter
Valkyria Chronicles
The list goes on and on. All of these games are very similar from release to release. Yet, some of them (ANY NON NINTENDO GAME) gets hammered for being the same. Each one adds some new things to varying degrees, but ultimately they are all examples of the genre they are in. Why is it such a bad thing that Ubisoft is telling different stories, uniquely inspired by history, within the same type of game? I mean, you're talking about Souls and Mortal Kombat being two games you are looking forward to. Each one isn't too far off from their predecessors.
Also, what is so wrong with mediocrity in a game? Does every game ever, in the existence of the world, have to achieve a level of greatness that is worth sucking the developer's dicks over? It's okay if a game is just good, or fine, or NOT amazing. I've played games that are far from amazing and had a great time with them.
MellowYellow said:
Far Cry 3 was good, but it felt like a bit of a fluke in retrospect given that Far Cry 4 seemed to want nothing more than emulate it as closely as possible, and then managing to come off as worse for that heinous plot. Blood Dragon was admittedly solid, and in a sane world Ubisoft would have canned Primal at the first opportunity and instead shifted focus to making a more full-length version of that.
That's what you do with a winning formula: you emulate it. They wanted to make just as good, or even better, game. What do people really want? More of the same. Did they fail? That's entirely subjective, and I'm sure I'd have my own opinion if I played Far Cry 4. Does it make any sense for them to just go apeshit and make something that's a complete 180? Originality isn't the only key to success. Considering how well the Assassin's Creed titles sell, I'm sure that Ubisoft is doing SOMETHING right to capture the money, time and attention of hundreds of thousands of people.
The shoddy launches are bullshit, I'll agree.
MellowYellow said:
It's not being 'ignorant', it's being aware. I personally, and several friends, have gone through battered wife syndrome with Ubisoft. 'This year will be different, this time they'll change their ways' and then once the new release comes around it's underwhelming, massively downgraded from what was promised, and there's likely some contemporary counterpart that outdoes it. And then the cycle repeats. Can Ubi make good games? Oh sure, they've got the money and experienced workers. But if you're gonna by Ubi, then you'd best avoid buying at launch and watch any newly uploaded content like a hawk.
Yes, it is being ignorant. Your'e throwing out bad advice in the face of a track record of games that are probably worth playing. You're looking at your vast experience of sitting in your room playing games, and saying that the entirety of Ubisoft is to be avoided. You didn't say some of their games, a series of games, but ALL of them. It's such an extreme stance that I cannot even take you seriously as an adult who can form opinions. It sounds like you were discouraged over the games not living up to your standards, and then decided that the publisher was worth no person's time. If this isn't your opinion then don't speak in such drastic terms. I'm not even really that into Ubisoft, and I probably wouldn't put them in my top 10 favorite developers/publishers. I just couldn't help but roll my eyes are your post.