Re: Fallout Roleplay (Interest/Planning)
Info
This is the culmination of all the details we have gathered.
-Setting-
Map of the Eastern U.S. Potential roleplay locations have no "T" ot "3"
Setting
NYC- The great city, the Big Apple, The Capital of the Worldâ?¦ All of those names used to belong to one of the most impressive cities in the Unites States of America. NYC was once the most populous and iconic city in America, a technological paradise, a city of the future. Unfortunately, NYC was also one of the first cities to fall to decay before the Great War. When the plague struck it hit NYC so hard that the entire city was forced to be quarantined, giant walls built around the city, tunnels collapsed save for a few checkpoints. Crime and chaos soon grew rampant in the city, social order falling apart as the plague ravished the city, and soon the government gave up and closed the city off for good, only a year before the Great War. When the bombs fell NY was not actually hit that hard, in itâ??s decay it had lost itâ??s iconic nature, only a few bombs struck, one of which getting lucky and striking central park, the location of one of the labs where the US government was experimenting with biological weapons (and one of the reasons for quarantining the city) The virus spread through the city and only the city as a result, and all contact was lost for the next 200 years. Shortly after the brotherhood of steel defeated the enclave in 2278 NYC was reopened, the tunnel that was once a US military checkpoint hollowed out, and the scavenging rush began. NYC is full of still pristine technology, up for grabs, but unfortunately it is full of dangers, the modified TVEV virus made most of the life in the city hostile and turned even the least of creatures into dangerous predators that stalk the darkened streets, the current â??humanâ?? population of the city is incredible hostile, and environmental hazards from pools of intensely irradiated water to buildings that threaten to collapse at the slightest provocation. Human civilization is mostly outside the city, with small settlements scattered along the wall. (The largest of these being right outside the main entrance to the city, Lincoln City) Supermutants have since invaded the city, and almost every day battle is waging through the city between brotherhood checkpoints, indigenous Neo Raiders, and Super Mutants seeking the New FEV
The Hole- the Hole is the groupâ??s headquarters. Originally some sort of shelter, perhaps a fallout shelter, perhaps an outpost of some sort, that The Boss and his second in command found when they began their career as mercenaries and scavengers. The two stayed overnight, and found a well hidden access hatch into the sewer below, then a door that lead inside the base. Inside were a number of supplies and weapons that had been stocked up, a couple of skeletons, and an old, deactivated Mr. Handy. Since then, Lucien and Hawk have fixed up the base, and restored it much to its former glory. The Baseâ??s entrance lies is cleverly hidden in the ruins of the town above, and leads down to a long sewer passageway that leads to the complexâ??s real entrance, only accusable through a code. Inside the base is rather roomy, the outpost had multiple rooms with various purposes, including a Rec Room and quarters for up to seven.
Vault 72 â?? Vaut 72 is a Vault located about half a day north of the Bronx Wall along the coast. The vault was originally filled with criminals, rapists, murderers, thieves, even prostitutes. Against predicted results, the Vault did not end with a bloodbath, but instead the strongest criminal of the bunch, the first overseer took control and enforced order. Vault 72 is now a city built around the Vault, though the original criminal inhabitants shaped out, the current arenâ??t exactly angels. The city is run by organized crime that is very hostile towards anybody who messes up business in what almost seems to be a parody of government, steal something, or cut up a whore, and you might not come out with your kneecaps intact. Vault 72â??s population is neutral with mercenary forces and often employs mercs for various purposes.
Story-
Factions-
Brotherhood of steel - The brotherhood of steel ventured north after the activation of Project Purity eventually finding their way into the massive walled New York City. Lyonâ??s brotherhood now has a large presence in New York City, based in the main tunnel entrance to NY, they oversee everything going in and going out of the main tunnel and oversee the checkpoints into the great city. The Brotherhood pays scavengers for any bits of technology, they occasionally get weapons and items out of it, but more valuable are holodisks hidden around NY full of priceless data.
Talon Corps. - Previously known as Talon Company, the Wastelandâ??s most feared mercenary organization has gone through some changes, their numbers were severely reduced in Capital wasteland thanks to the actions of the Lone Wanderer, killing the areaâ??s commanding officer, Jobsco, then removing Jobscoâ??s second command and Talonâ??s star officer, Fox. Unfortunately, the mercs werenâ??t done, having already established a main base in NY. With the destruction and decapitation of the enclave, the organization split, and some of the old officers and generals took control of the Talons, renaming Talon Company into Talon Corps to supplement their boosted numbers. Talons typically come in three ranks, grunts, officers and elites. Talon corps has it out for the boss, and they are up to no good, they are best to be avoided.
Supermutants â?? Bulky, green/yellow skinned brutes with permanent sneers on their faces. Originally, this breed of mutants came from Vault 87, but spread by dipping living humans into FEV. In the past years, remnants of the Masterâ??s army, from over a hundred years ago, have taken control, these mutants are smarter (somewhat) and more experienced, and still devoted to Unity. The mutants have found a way into NYC and are engaged in a constant turf war with both Neo-raiders and Brotherhood forces. Most supermutants our group encounters in the city will be hostile and should be avoided or eliminated. Some Supermutants are less hostile and insane than their breatheren, especially the trickle of west coast supermutants that have begin popping up recently, unfortunately, this is difficult to tell until they start shooting.
Raiders â?? Anarchistic ruffians of the wasteland. Raiders hate everybody and are universally hated by everybody. They have numbers but that is about it, they are cowardly, poorly armed, and disorganized, especially since Talon severed connections with them.
Slavers â?? Slavery of course is just as prominent in the big apple wasteland as it is in the capitol wasteland. Slavers run lucrative contracts with Talons and commonly raid smaller, less protected communities on the borders of larger cities. Slavers are more organized than raiders, but are just as unpleasant. Unless our group runs afoul of slavers they wonâ??t go hostile. Unfortunately conflict seems inevitable as both the leaders despise slavers.
Critters - Various mutated critters inside and outside the city were all affected by radiation and by the mutant FEV strain, the ones inside the city are more vicious thanks to the T-strain virus. Those outside are not so much, and there are rumors of certain individuals who are able to tame these creatures (animal friend perk)
Deathclaws â?? Deathclaws are enormous reptilian monsters that stalk everywhere in the wasteland, favoring larger cities where they can hunt more easily. Once feared as demons and beasts of legend Deathclaws stand more than 10 feet tall and have razor sharp claws capable of cutting power armor. Inside the city lives a clan of intelligent, more peaceful Deathclaws. Unfortunatelyâ?¦ it can be very difficult to tell the intelligent clans of Deathclaws to the ones who would gladly tear a human being in half upon sighting them. Deathclaws can be found all over the city, in various territories for one reason alone. Talking or not. NO ONE fucks with deathclaws.
Neo-Raiders â?? The â??Originalâ? human inhabitants of the great city, though they arenâ??t so much human anymore. 200 years of isolation and seclusion, radiation, and TFEV have twisted these humans into something else. While they are still mostly humans, they act chaotic and are brutally hostile to all outsiders, acting a lot like raiders, hence their names. Neoraiders hide their appearances behind makeshift masks and bindings, not letting an inch show, they communicate through howls and barks and words of a foreign language and fight with guns and wicked melee weapons. Neoraiders are exceptionally skilled with traps and are strong and face enough to actively hunt Super Mutants. Neoraiders are much more intelligent than their fully â??evolvedâ?? counterparts, the Dwellers, they have their own language and culture, some wastelanders have made attempts to commutate, some successful, others ending up roasting over an open flame.
Dwellers â?? While a Neoraiderâ??s exposure to TFEV is minimal and almost hereditary, Dwellers were at some time immersed fully in the virus, as a result they have changed radically, becoming fast and unpleasantly tough, their eyes vanishing in favor of more advance smelling and hearing, their mouths being replaced with a maw full of what seems to be wows of jagged teeth, their skin becoming tough and leathery much like a supermutant. Dwellers only live deep in the city, and are hostile to all factions, even some of their own groups. Do not let their animalistic behavior fool you, they are intelligent and sentient, they are skilled at setting up crude traps and are the top of NYCâ??s food chain.