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W&G: The Inquisitor's Speartip

Talshi took a few moments to get his bearings on the battlefield, watching events unfold while he puzzled about his next course of action. He was normally much more assured in his motions but this was an unusual case after all; his first time working for the Inquisitor and trying to figure out the ebb and flow of his would-be allies. Beyond that he had inadvertently sealed off his easiest access point forward by careless use of his flamer which further troubled his decision making process.

His eyes noted the others running along the far side of the courtyard and slipping past the first line of bunkers, and he watched the bunker at the far right get effectively emptied of threats by a hail of laser shots, so ultimately the danger was looking rather light at this point. Heading into the open was a risk for how deadly those boltguns could be but, with only one bunker left by his reckoning, he figured there was little point in continuing to hesitate.

Shaking his head a little, the Sslyth darted down the length of the trench and pulled himself up into the central killzone as he rushed forward towards the last remaining bunker to house hostiles. Despite the open terrain here, he was counting on speed and aggression to prevent him from suffering for it as he rushed towards the bunker as fast as his serpentine body could carry him. When he got close enough by his reckoning he angled his heavy flamer, loosing two more jets of liquid flame to hopefully end the lives of these pathetic humans in agonizing fashion.

Simple action to run for 16m movement. Assuming I counted correctly that should allow Talshi to end up aligned with the two columns of soldiers in the final bunker with only the razorwire between them.

Multi-attack against the two columns, targeting the final soldier of each one (or if I miscounted my movement then however deep I can get with 8m range).

Attack vs Left Column (+1 DN from wounded): [_6d6s4]=(4, 4, 1, 5, 5, 5)=5=5
5 icons vs Defense 3 I believe in this case should hit. No Exalted so no shifts.

Damage: 12+[_2d6s4]=(5, 2)=1=1
13 damage at AP -1.

--

Attack vs Right Column (+1 DN from wounded): [_6d6s4]=(5, 2, 1, 3, 4, 4)=3=3
3 icons vs Defense 3 should just barely hit.

Damage 12+[_2d6s4]=(4, 6)=2=2
15 damage at AP -1.
 
With a final scream of agony from within as the bunker was set ablaze, Talshi would be able to watch as the burning victims went from a panicked frenzy to utterly still. Silence slowly descends over the battlefield, the defenders either all dead or fled deeper into the palace complex. The courtyard was theirs, captured and secured for the time being. The Scions at this point would slowly pull out of the trenches and spread out, checking the insides of each bunker in turn to make sure there wasn't any surprises left for them.

Flagg at this point climbed out of the trench, haggard and wounded but still moving. She rejoined Anna and Khanzhar who lingered by the collapsed entrance of the desecrated temple and she'd glance over to Talshi to gesture that they should all regroup. "Five casualties on our side, close forty on theirs. Not a bad start for cleansing this place of heretics."
 
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