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W&G: The Inquisitor's Speartip (OOC)

Ah yes, you can Hold Action but that wouldn't do what you want. Hold Action pg 187. Basically just lets you act later in the initiative, requiring an opposed Initiative test if you want to interrupt an enemy. That wouldn't let you do an action now and an action later though so I still feel like a multi-action is more fitting.
 
Since the persuasion test would be an opposed role in this case, any penalties you take would be given to your opponent as bonus dice. So you'd be rolling 8 dice for Persuasion against whatever the guard has in persuasion + 2 dice. That probably doesn't help your decision all the much but it's important to note. I encountered that in the previous fight for Grapple.
 
Fortunately 3 icons is plenty to scare one of them. DN for Solicia is much higher though

EDIT: Forgot to address the complication till after I posted. How about Talshi spins the blade a little off target and ends up pointing it at Tutius instead of Hugo, just to fit in with Tutius being a coward and cracking at intimidate that wasn't even really aimed at him
 
Uh, that seems a weird complication for a social scene but I guess that works? Not that I really have anything in mind for this situation. Kind of a tricky case.

As for these nobles, I imagine we are taking all of them. Or giving them over to the scions in any case. They have information we can use, and the inquisitor might want to question them even if her main focus is on the lord.
 
I would say that I want a revival of Battlefleet or Gorka Morka but I prefer older rulesets of pretty much every GW product anyway so, personally, I feel like even if they did make a Blood Ball or whatever for baseball it'd probably suck or otherwise be mediocre.
 
DoW 2 was my jam personally. Would definitely like to see a continuation of the campaigns from that. I feel like following the Force Commander on their penance crusade would be sweet and offer another branching path ideal like Chaos Rising. Basically, do you stay true to your penance and cleanse yourself? Or do you fully fall to chaos and become lost to the chapter?

I know a lot of people liked 1 but I could never get into it myself. Felt too clunky on a mechanical level for my tastes. The RTS/RPG mechanics from 2's campaigns, and the Last Stand mode, were what I really enjoyed.
 
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