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W&G: The Inquisitor's Speartip (OOC)

Ah yes, you can Hold Action but that wouldn't do what you want. Hold Action pg 187. Basically just lets you act later in the initiative, requiring an opposed Initiative test if you want to interrupt an enemy. That wouldn't let you do an action now and an action later though so I still feel like a multi-action is more fitting.
 
Since the persuasion test would be an opposed role in this case, any penalties you take would be given to your opponent as bonus dice. So you'd be rolling 8 dice for Persuasion against whatever the guard has in persuasion + 2 dice. That probably doesn't help your decision all the much but it's important to note. I encountered that in the previous fight for Grapple.
 
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