Patreon LogoYour support makes Blue Moon possible (Patreon)

W&G: The Inquisitor's Speartip (OOC)

Ah yes, you can Hold Action but that wouldn't do what you want. Hold Action pg 187. Basically just lets you act later in the initiative, requiring an opposed Initiative test if you want to interrupt an enemy. That wouldn't let you do an action now and an action later though so I still feel like a multi-action is more fitting.
 
Since the persuasion test would be an opposed role in this case, any penalties you take would be given to your opponent as bonus dice. So you'd be rolling 8 dice for Persuasion against whatever the guard has in persuasion + 2 dice. That probably doesn't help your decision all the much but it's important to note. I encountered that in the previous fight for Grapple.
 
Fortunately 3 icons is plenty to scare one of them. DN for Solicia is much higher though

EDIT: Forgot to address the complication till after I posted. How about Talshi spins the blade a little off target and ends up pointing it at Tutius instead of Hugo, just to fit in with Tutius being a coward and cracking at intimidate that wasn't even really aimed at him
 
Uh, that seems a weird complication for a social scene but I guess that works? Not that I really have anything in mind for this situation. Kind of a tricky case.

As for these nobles, I imagine we are taking all of them. Or giving them over to the scions in any case. They have information we can use, and the inquisitor might want to question them even if her main focus is on the lord.
 
I know the moment I heard train my brain screamed "HAVE A BACK UP FORCE WAITING AT THE END OF THE LINE" but then I remembered trains have junctions and could have multiple ways they could go
 
Back
Top Bottom