Finding myself thinking about Star Wars when I should be trying to sleep, so I thought I'd share some early character concepts I've been playing around with. None of these are particularly detailed yet, or set in stone, so I'm happy to give them up if anyone was thinking of something similar. Which one I ultimately go with probably depends on what we'll be doing as a group or which would best complement everyone else's characters. Not totally committed to particular genders for any of these concepts yet, either.
The Tanks
These two concepts are based around a fun Soldier talent called Draw Fire which can prevent enemies from attacking anyone other than you. I reckon I could enjoy making myself a big ol' target every fight.
The Mandalorian relies on heavy armour to keep herself safe, and ideally would carry a great big blaster of some kind - because if you're not going to stand in cover at all, you might as well be stolling out there with a gatling gun in your hands. A bit of a lone wanderer but emphatically not a bounty hunter, although the distinction might only be clear to her. What's she doing in the company of at least two Jedi? No idea yet, but it'll be fun to figure out! (I'm not big on the old Mandalorian lore, so she'd be drawing on the show and what I've seen of their portrayal in the Clone Wars. Going to have to check which book has rules for beskar...)
The Jedi Guardian would specialize in the Deflect talent and damage-mitigating force powers / lightsaber forms - step out, light up your laser sword, and make yourself a target. I imagine she'd be a frequent partner of
@desperado1089's character, in much the same way that Anakin and Obi-Wan continued to frequently work together after his training. What exactly I'd do with her probably depends a lot on what his character is like. She'd need at least one level of Soldier, so maybe she was involved in a conflict somewhere in the past?
The Archivists
A pair of more supporting characters, united by the fact that they're a pair of nerds when it comes to digging up old artifacts.
Less combat focused, more knowledge and conversation skills and abilities.
The Jedi Consular is similar to the Guardian in that he'd be a partner for Desperado's Jedi, but with a very different skill set. There's a couple of Jedi talents that let you talk someone into surrendering (or at least into heavy condition track penalties), which seems like a lot of fun to try. There's also an actual Jedi Archivist tree, though it didn't amaze me at first glance.
The Archaeologist is a Noble or Noble/Scoundrel with, uh, not that much mechanically that makes him an archaeologist, really, I didn't find much beyond the Educated talent. Still, he'd be travelling the galaxy digging up old relics, probably with some useful skills for inspiring allies or talking enemies down (nobles
also get fun surrender talents).
As a side note, has anyone else read the Doctor Aphra comics? This character isn't her, but those comics did really get me thinking about how fun archaeology is as a story hook in Star Wars. A lot of cool old relics and lost civilizations out there.
The Crewmembers
@freeko's comment about a ship captain got me thinking - a captain needs a crew, right? So I thought it could be fun to be someone working for that captain, Firefly-style, if we do go that route. These characters aren't particularly fleshed out beyond their job titles, but part of the fun would be making someone that bounces off the rest of the crew in an interesting way.
The Pilot, er, flies the ship. Scoundrel into Ace Pilot, in all likelyhood, but haven't thought about it past that. Was he a starfighter pilot? Owes the captain a favour? Depends on the era, probably.
The Mechanic is actually inspired by a comic I came across the other day which had Rey bent over on her hands and knees as she worked on the Falcon, which got me thinking that that could be a pretty fun archetype to be playing in a game with some NSFW elements.
So, she's not fleshed out much beyond that yet, but I'm pretty sure there's some stuff you can do with a Mechanics focus in Saga. Gear modifications, droids... going to have to do some research.
So, there's my rambling wall of thoughts. Haven't narrowed it down much yet, have I?
Anyway, hope you're all having a good weekend!
Oh, almost forgot to add: The Archaeologist, Pilot, and Mechanic are all characters I might play as untrained, unknowing Force sensitives, which could give them a hook for interacting with the Jedi characters in an interesting way down the line - if it wouldn't trod on
@lilwhiterabbit's Padawan's toes too much. Not totally sold on that idea yet, though.
(The Mandalorian, probably not so much - Mandalorians generally have enough of their own stuff going on, in my opinion.)