Update:
We are finding our stride, there is still room for more active writers of both the Damsel and Slaver/Hunter/Buyer/Trainer persuasions. You can post your interest or questions below.
Original Post:
Credit to @Ampere for bringing this idea, based on the image below, to the Systems section. It generated quite a bit of interest from Damsels but still in search of a DM for a true system game. As an alternative, and with her consent, I am suggesting it here as a more free form group play.
The Setting
The great river Dessarin, feeds the fertile valley of the same name, which in turn fedes much of the larger kingdom to the south and west towards the more densely populated coast. Deep in the interior, the Dessarin Valley is a restive region, little to fear this far from the coast or the frontier, consequently the king's legions rarely strayed into this quiet heartland. It was not a wealthy land, what little gold flowed into the valley was reinvested into seed and tools, as was the nature of the sensible farmers, merchants, and tradesmen that homesteaded the lands and towns of the valley.
The valley had another treasure that was often overlooked by the decent and hard working residents, their daughters and wives. Not that they didn't treasure them, just that they couldn't make the cold hard transaction of flesh for coin. But there are always those who can...
In the past months the maidens and comely matrons of the valley have begun to disappear, some not returning from walks to the market, others missing from the murdered families of remote farms. It was just a few at first, a mystery that could be explained away by superstition, bad luck, or an unhappy spouse. But as the number of missing have increased, caution has turned to fear. But it is harvest time and the tough reality is that the men folk need to harvest or face starvation this winter. Petitions to the king have as yet gone unanswered, for what is the loss of a few farm girls to the problems of kings and rich cities?
What recourse do they have other than to keep a watchful eye on their young ladies? Keep them from roaming as their free young spirits desire, maybe even lock them away in small groups to try and keep this 'treasure' safe from those who would claim it for themselves? Maybe pool their meager coin in hopes of hiring some sell swords to investigate and put a stop to this scourge?
Play a Damsel: You can play a lone captive, taken from her home and hearth. A princess traveling the wrong road with too little guard. Join a group of rebellious local maiden's tired of being locked up and ready to find out what is going on for themselves. Or perhaps a party of adventuress mercenaries eager to make wrongs right or earn a few coins from the collective rewards.
Play a Slaver: Choose a main boss type villain and a small force of henchmen (think goblins/orcs/gnolls etc.) and trick, trap, or force one or more damsels into the dungeon. Of course some are tougher and more elusive than others. D&D style character and monster races are open.
We are finding our stride, there is still room for more active writers of both the Damsel and Slaver/Hunter/Buyer/Trainer persuasions. You can post your interest or questions below.
Original Post:
Credit to @Ampere for bringing this idea, based on the image below, to the Systems section. It generated quite a bit of interest from Damsels but still in search of a DM for a true system game. As an alternative, and with her consent, I am suggesting it here as a more free form group play.
The Setting
The great river Dessarin, feeds the fertile valley of the same name, which in turn fedes much of the larger kingdom to the south and west towards the more densely populated coast. Deep in the interior, the Dessarin Valley is a restive region, little to fear this far from the coast or the frontier, consequently the king's legions rarely strayed into this quiet heartland. It was not a wealthy land, what little gold flowed into the valley was reinvested into seed and tools, as was the nature of the sensible farmers, merchants, and tradesmen that homesteaded the lands and towns of the valley.
The valley had another treasure that was often overlooked by the decent and hard working residents, their daughters and wives. Not that they didn't treasure them, just that they couldn't make the cold hard transaction of flesh for coin. But there are always those who can...
In the past months the maidens and comely matrons of the valley have begun to disappear, some not returning from walks to the market, others missing from the murdered families of remote farms. It was just a few at first, a mystery that could be explained away by superstition, bad luck, or an unhappy spouse. But as the number of missing have increased, caution has turned to fear. But it is harvest time and the tough reality is that the men folk need to harvest or face starvation this winter. Petitions to the king have as yet gone unanswered, for what is the loss of a few farm girls to the problems of kings and rich cities?
What recourse do they have other than to keep a watchful eye on their young ladies? Keep them from roaming as their free young spirits desire, maybe even lock them away in small groups to try and keep this 'treasure' safe from those who would claim it for themselves? Maybe pool their meager coin in hopes of hiring some sell swords to investigate and put a stop to this scourge?
Play a Damsel: You can play a lone captive, taken from her home and hearth. A princess traveling the wrong road with too little guard. Join a group of rebellious local maiden's tired of being locked up and ready to find out what is going on for themselves. Or perhaps a party of adventuress mercenaries eager to make wrongs right or earn a few coins from the collective rewards.
Play a Slaver: Choose a main boss type villain and a small force of henchmen (think goblins/orcs/gnolls etc.) and trick, trap, or force one or more damsels into the dungeon. Of course some are tougher and more elusive than others. D&D style character and monster races are open.
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