east
Supernova
- Joined
- Mar 17, 2012
for easy access to your character sheets, I would like for you to make your sheets using Myth Weavers as it is a good resource for holding your actual sheets. For stats please use traditional 5e Point buy. XP will be tracked and I am having characters start at level 3.
for base races we have this set up right now.
Goliath (Honestly this is how I would see the Kor)
Elves (honestly i'd accept any of the subraces except for Drow as their is no under dark. I linked to the wood elf subrace because considering the amount of forestry and foliage I think these would be the most appropriate versions for the setting.)
Aarakocra (while not a perfect native to the world, I kinda want to see how this would work out, I see these guys as being a bit rare)
Human
Goblins (volo's guide for goblins)
Triton (again i think the merfolk of zendikar are a bit over powered, the tritons of volo's guide make more sense to me)
Other PHP races can be considered, as well as variant human if you so desire. Story wise all characters are native to the Zendikar plane.
class wise the only thing I have stated so far is that I'd prefer the use of the revised ranger over the PHP ranger. Aside from that I will accept pretty any class so long as it is 5e legal from official published books. No unearthed arcana aside from revised ranger. You may use the class options in Xanathar's guide or PHP.
So lets talk about Zendikar and the various threats that fill the day to day to life.
Terrain:
creatures:
for base races we have this set up right now.
Goliath (Honestly this is how I would see the Kor)
Elves (honestly i'd accept any of the subraces except for Drow as their is no under dark. I linked to the wood elf subrace because considering the amount of forestry and foliage I think these would be the most appropriate versions for the setting.)
Aarakocra (while not a perfect native to the world, I kinda want to see how this would work out, I see these guys as being a bit rare)
Human
Goblins (volo's guide for goblins)
Triton (again i think the merfolk of zendikar are a bit over powered, the tritons of volo's guide make more sense to me)
Other PHP races can be considered, as well as variant human if you so desire. Story wise all characters are native to the Zendikar plane.
class wise the only thing I have stated so far is that I'd prefer the use of the revised ranger over the PHP ranger. Aside from that I will accept pretty any class so long as it is 5e legal from official published books. No unearthed arcana aside from revised ranger. You may use the class options in Xanathar's guide or PHP.
So lets talk about Zendikar and the various threats that fill the day to day to life.
Terrain:
| The roil: Zendikar is a primal and unique world, the terrian of the roil is a dangerous and constantly shifting set of sky platforms. part forests, part floating terraces the threat here is climbing holding on, and trying not to fall off to the ground far below. The distorted gravity links you to the rock you are standing on meaning that it is possible to stand on the surface feeling secured look up, and see the ground far below you. It can be disorienting and confusing for inexperienced climbers. While most large predators make their home on the ground far below the roil, the roil is not exactly safe. Threats here range from large birds, to far more exotic abjurations that make their home in the sky. Goblins, Aaracokra, elves, and Kor(goliaths) often build vilalages in the dense foliages of larger parts of the roil which is considered safer than the dense forests below. |
The forest is often difficult to navigate, it's over grown, and difficult to tame or make roads through. Along the floor of Zendikar these biomes are common, and distinct from the roil above. Here there is solid ground, with massive predators that wonder the forest floors. Large beasts compete for the abundance of food. The twisting trees also give home to many more fey creatures (sprites) as well as over grown insects. Elves can be found in these areas, as well as humans, goblins, and tritons are often found along river ways and water paths. | |
Not all of the land is so green, cliffs like these can be found both on the ground and elsewhere. these Plains are often homes to human settlements. The landscape here offers less protection from Zendikar's large avian problem, but these cliff sides offer uniquely stable ground, floating gardens, and a chance to build away from the more primal violently shifting grounds. | |
Lastely there are the wastes, barren graveyards, ancient lost civilizations, colorless, twisted landscapes that look as though they were once stripped bare and eaten in some odd fashion, here the bones of the land stick out covered in a strange ash. But here abjurations fester. But often the wastes hold valuable secrets lost civlizations, but they can be difficult to navigate very little grows here. Civlizations in the wastes are rare, spread out and thin, a popular story is that undead rise in the wastes and wonder back to other parts of civilization. |
creatures: