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“Nova” - A Group RP of Corruption, Betrayal, Loyalty, and Domination

Joined
Dec 4, 2018
NOVA OOC CHAT now open!

CHARACTER SHEETS W/ EXAMPLE

Hello all of you wonderous beings.Thank you for taking some of your time to read this. However, I truly believe for at least a good few of you I can make this very worth your time.

I’m looking to see who would be interested and who could participate in a RP I’ve been devising in my head for a little over a week now. It was inspired from a very fun RP idea someone gave me once, however has grown a whole hell of a lot from there. I’ve always had some big concerns on how dedicated Group RPs could work out with so many different schedules and when it comes time for any smut with so many different kinks and interests, I think I’ve come up with a pretty good solution to this, which I’ll explain as I go along and explain the plot here.

The setting will be a planet called Nova, which is also the name of the RP, and the genre I’d consider a hybrid of Sci-Fi and some RPG weapon and fighting styles in a fantasy sense. The battling system will be custom and simplified however so that anyone can get behind Nova. The RP will be action based so no one ever has to make a move unless they choose to or are made a move on, so you could really be as active or inactive as you please, although if you’re gone to the extent where everyone’s think you’ve left for good I will remove your character as so that everyone won’t keep trying to make actions on a now non-existent person.

Here’s the full plot from the beginning to give you a better idea of what’s going on:

In recent history there was a planet called Xylon, it was home to a reptilian species that went by “Draconians”. They resembled all types of reptilian characteristics but walked on two feet and at least most of them possessed only one pair of arms. Their leader, Xaica (Z-eye-ka), discovered a natural resource of the planet he called “shadow”, it was a midnight purple substance that seemed almost alive. Xaica practiced and expiremented on this substance, starting with himself. He invented a method to not only boost the senses and powers of his subjects, but corrupt and influence them towards himself, holding the source, even in a sexual, serving manner. Since Xaica has filled himself with the Shadow he could spread it to and corrupt anyone he pleased through infecting them with his linked substance. His signature weapon he used, a great Scythe, was infused with it, or he could do things more directly for those he was especially pleased with through direct injection of his body fluids, which he practiced in many different sensual ways.

With it he began to hold easy control over the whole planet and became a super-power planet of his galaxy. His forces were unstoppable and extremely loyal. Some of his planet resisted being exposed to the Shadow, but others were obsessed, and embraced as much of it as they could possibly contain. Xaica also noticed however, that if another Draconian was to injest more Shadow then he contained himself, their will would grow over his own, to which they could continue to serve Xaica, but now had the opportunity to overthrow him. Xaica learned this the hard way when one of his most superior generals, Ruelva, attempted to overthrow him, war struck out, Ruelva gathering a small army of corrrupted for her own.


Xaica eventually overpowered and destroyed her, but not before an external force took advantage of the planets weakened and divided military for its resource. This battle resulted in such a destruction of the planet that it was left unstable and crumbled, wartorn and robbed of its natural resource. Xaica watched his beloved and loyal army fall only to realize what he must do. Enraged by all of his losses he set destruction to the planets core, hoping to take the invaders out before they made out with all of his precious resource to control the galaxy. He would have succeeded and died with his plant if he didn’t see the leader of the invaders and a surviving few launch on a smaller sized ship. He had successfully blown up the mother ship, but the ship still contained his modified Shadow they had called “Crimson Control” for its new red tint after their modification of it to only serve their army.

Xaica rushed to his own personal space cruiser and chased after them. However, it appeared this group didn’t have a home either, similar to him now, and were a galactic threat of marauders that had centered their operations hidden within a planet named Nova.

Their once huge member base had been destroyed by Xaica himself, but he knew they would begin to build a new army from the substance. He had counted their leader and only 3 members but they could soon easily grow.

So Xaica was going to find out who these invaders were, he was going to destroy and conquer them for what they’d done to him, and he was going to make himself a new planet to rule. He’d do it all through the Shadow that he still possessed, and would expand it and its influence through others.


And there’s the background story! Let me know who would be interested in playing either a member of the Crimson Forrce, Shadow Force, or simply the defenders of the planet Nova! You can create whatever sort of alien creature you’d like that lives on Nova.

I’ll display more of how the combat and lewdness works after I get some interest and what force you’d like to play under originally. You may be corrupted and choose to join a new force, grow your power and overthrow your factions leader, or stay loyal and true and bring your faction great victory and conquering (even very sexually so).

You’ll pick a special weapon to work with that will spread your corruption or cease others corruption (if your a planetary defender) and you can choose what ways you’d like to sexually dominate in victory or be dominated in defeat, then everyone will reference that as so their will be no big turn-offs or general uncomfy-ness, and only lots of combat and sensual pleasure to go around!

I will of course play Xaica leading the Shadow forces and as soon as enough interest is expressed I will explain things further. I’m excited to kick this off with anyone who’s interested and we’re going to start with a little beta test to see if everything works nicely!
 
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I'm definitely interested and I'm keen to hear how the combat and corruption mechanics look. I think probably the Crimson Force would be my first pick. I kind of like the idea of playing a defender, with intent to be corrupted and switch sides later; however I feel like if I go in with the intent to "lose" I'm letting down other members of that faction. So it will depend how other players feel about that.
 
I'm definitely interested and I'm keen to hear how the combat and corruption mechanics look. I think probably the Crimson Force would be my first pick. I kind of like the idea of playing a defender, with intent to be corrupted and switch sides later; however I feel like if I go in with the intent to "lose" I'm letting down other members of that faction. So it will depend how other players feel about that.
Glad to hear you’re interested! You could do Crimson Force or the defenders with intent to change later, or just decide along the way. You could serve either force until your bested in battle and then switch, or players may have the option to kill themselves rather than be corrupted into the other faction in a process that would rebirth you as a base level at the lowest ranks, or you can keep your progression and join the new faction. That way players can stay loyal to their favorite faction but it will cost them. I think I’d also have to limit that special rebirth process per period of time as well so one faction can eventually gain complete victory. The defenders will invent a weapon or process type that REMOVES corruption, but forces you to enlist in their ranks, unless you do the rebirthing process before you lose all corruption.

You could even join the new faction but have secret plans to overthrow them once you’ve gained enough power, the possibilities are really endless and that’s why I want to get this thing rolling in a beta test.

There will be a simple combat system with both random chance with a d20 and skill in terms of how you approach the fight, but I’ll reveal that after I get just a little more interest. Feel free to let all your favorite RPing buddies know!
 
What if that were the things that would get me interested?

You know, that’s a very fair point.

May as well get that kind of summed up and out of the way now anyways.

So let me give you an example, I’m playing a new Shadow Force character. You start at “Soul Level 0” and engage in combat, however you can also move on members of your own faction or confront your leader at any time rather than do battle.

I enter direct combat with a member of the Crimson Force, also a new player at Soul Level 0. Since I didn’t sneak up on them, they didn’t sneak up on me, we have no damage modifiers. I’m considering doing other things as well to make damage modifiers like playing on your home turf or next to your faction leader. I will then roll a d20 and that will determine how effective my attack is and how much damage it will do, which is why I will probably consider doing this on Discord with a built in dice bot so everyone can see the roll.

If my attack is very low, as in 1-2, I will do damage to myself, then there’s a range I’ll miss the attack, and beyond that is a hit and just how powerful it will be. A natural 20 would be an instant victory in most cases.

Every time I make a hit I will describe just what it looks like in terms of what is allowed by my dice roll and how effective the blow is. If I got like a 2 I’d describe myself doing something absurd and ridiculous to hurt myself, at least that’s just me. Each Soul Level 0 character will also have a base endurance level, or HP, but when it drops to 0 they aren’t dead.

When I get my opponent to 0 endurance I can kill them and send them to their regeneration process as a base level, or I can corrupt them and add them to my faction to serve under the current leader and help me do battle. If I wanted to corrupt them I can inject them with my weapon of choice if I don’t find a sexual preference towards the character OR after checking their dos-and-don’ts in terms of how they would like being corrupted, act on them in my favorite way they allow. This can go a long number of ways as I’m sure you’re imagining. You’ll make a list of all the ways you’d like to treat others in victory or be treated in defeat, as vast or as limited as you’d like. Any way you could get your corrupted essence into your victim (so saliva or cum really) is fair game as long as both parties agree on it.

That or if your victim is simply too loyal to their faction they can kill them selves in a regeneration process upon defeat every X amount of time which I’ll have to determine in either # of actions, hours, or days, that seems fair to everyone.

Either way, upon the completion of the victory process you’ll gain Soul Level, 1 if your opponent was the same level, and 1 more for each level they were above you. Max level will be 7 (So 8 levels really with 0).

There’s the combat system, feel free to let me know of any further questions, thanks!
 
Alright, I'm certainly interested, any sorts of visual references on what the draconians look like? Or what the natives of Nova look like?
 
So there is no defensive roll or defensive measures? It is just rolling to attack and then the result of the attack?
 
So there is no defensive roll or defensive measures? It is just rolling to attack and then the result of the attack?
There could be defensive rolls in terms of defense measures however the RP isn’t much of a armor-finding game, you just pick an appearance with which works and you favor, then upgrade yourself as you progress through Soul Levels. I could have a defense roll that had modifiers based off of levels though as well if you believe that would flow better. I was really hoping to get feedback and test a lot of this stuff out so really thanks for confronting me on it. As long as I can keep the combat system engaging, yet simple for characters who aren’t familiar to the sort of system to catch on quick.
 
Without any kind of defense, passive or otherwise (opposed rolls for example), it feels like combat is missing something as it would just favor whoever is attacking first. There does not seem to be enough information for me to really know what combat is all about though. So far it seems that 1 and 2 are a critical miss, ? - ? does a thing, and a 20 is an instant win. I think a 20 should be something extra like increased damage, or an automatic hit perhaps. Though with opposed rolls, its possible that both roll a 20.

I am all for combat that works in the way you specified. Losing a combat could almost be fun.

Though what happens when you become a higher level than everyone else? Do you just not level up anymore at that point? Are there going to be other ways to gain a level? Something that I think may end up being an unintended consequence of the system for levelling is that you will get someone that ends up being the top of the food chain at level 3 or 4. If they keep going after the lower level players, because there are no options equal to or greater than their level, what happens at that point?

I do not want to sound like I am criticizing the system, but I do see potential flaws that could be present if something is not in place to deal with it. Then again I might well be overthinking things all the same.
 
Alright, I'm certainly interested, any sorts of visual references on what the draconians look like? Or what the natives of Nova look like?
I can certainly do my best to try and provide you some insight, I’d gladly draw it myself but my drawing skills are still developing in a sense that I’m not ready to present them.

The Draconians, which Xaica is the only known survivor (at least for now) looked something like this, human aspects and no snout but no human skin as it they were some mix.
Example 1
Example 2
Some had wings and more typical dragon like features, others did not. Xaica does, as is suiting to him as a powerful leader, and a jet black smooth-scale covering that will accentuate his purple shadow corruption glow well. He’s consumed a lot of it so his eyes glow purple, as do his veins all over his body. His attire I’m still deciding and confirming on but we’ll get to that when I open the character creation and the OOC chatter which I’m actually just about to do.

For the Nova natives, I wanted there to be a lot of freedom in that, as that will be what most people are playing as. I think the only main thing I seem them all having is more pointed ears and a design to their skin that when corrupted will appear really pretty. Other than that you can give your character a tail, little horns that go down the side of their head, whatever stuff around that area you’d like. Mostly you give them what you want to play as and what you’d find sexy to work with. Someone came to me with the idea that they enhance their body with each corruption they do or Soul Level they gained and I actually wasn’t too opposed to that idea.
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Without any kind of defense, passive or otherwise (opposed rolls for example), it feels like combat is missing something as it would just favor whoever is attacking first. There does not seem to be enough information for me to really know what combat is all about though. So far it seems that 1 and 2 are a critical miss, ? - ? does a thing, and a 20 is an instant win. I think a 20 should be something extra like increased damage, or an automatic hit perhaps. Though with opposed rolls, its possible that both roll a 20.

I am all for combat that works in the way you specified. Losing a combat could almost be fun.

Though what happens when you become a higher level than everyone else? Do you just not level up anymore at that point? Are there going to be other ways to gain a level? Something that I think may end up being an unintended consequence of the system for levelling is that you will get someone that ends up being the top of the food chain at level 3 or 4. If they keep going after the lower level players, because there are no options equal to or greater than their level, what happens at that point?

I do not want to sound like I am criticizing the system, but I do see potential flaws that could be present if something is not in place to deal with it. Then again I might well be overthinking things all the same.
No, that’s fine, again this is really my whole purpose on trying to beta test this, I can run a sample with you over PM or Discord here in a little so I can flesh it out a little more and you can give me some suggestions. I can’t promise I’ll do all of them but I’ll likely see where you’re coming from in most cases. But either way we’ll continue this somewhere else.
 
No, that’s fine, again this is really my whole purpose on trying to beta test this, I can run a sample with you over PM or Discord here in a little so I can flesh it out a little more and you can give me some suggestions. I can’t promise I’ll do all of them but I’ll likely see where you’re coming from in most cases. But either way we’ll continue this somewhere else.

Is there any chance you might have some kind of basic reference document that we can look at to get a better idea of what's actually involved in the system?
 
It's been my experience in play-by-post dice games that back and forth rolls can radically slow things down, so I think the best course in combat is for the attacker to roll against a fixed number for the defense. Presumably these would both go up relative to the level of the character... if you'd like to have a concept of critical success/failure, maybe something based on the difference between the attack roll and the defense number? Like for every three or five points by which you beat the number you deal an extra damage or something like that.
 
Is there any chance you might have some kind of basic reference document that we can look at to get a better idea of what's actually involved in the system?
Of course, I’ll have the combat system all written out once I’ve finished working through it!
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It's been my experience in play-by-post dice games that back and forth rolls can radically slow things down, so I think the best course in combat is for the attacker to roll against a fixed number for the defense. Presumably these would both go up relative to the level of the character... if you'd like to have a concept of critical success/failure, maybe something based on the difference between the attack roll and the defense number? Like for every three or five points by which you beat the number you deal an extra damage or something like that.
I hear you, wouldn’t want to bog things up like that, which is why I’m planning to leave combat short and simple. 3-4 turns each player if they’re relatively evenly matched and you can describe your attack based on its successful-ness however you please. I could certainly try the combat system against a fixed defense and see what works best.

If you’d like to further discuss this I’d love to in the OOC chatter, link at the top of the post. Otherwise I’ll get back to you and everyone else on the finished system. Thanks so much for your input!
 
Character sheets available now! I look forward to seeing them! We’re going to kick things off here very soon once we have enough people ready.
 
I'm working on my character sheet, but I've been swamped with overtime so not making a ton of progress. I'm also, I'll admit, a little discouraged by the lack of interest? But maybe everyone else is like me and didn't want to be the first to pipe up...
 
Sounds good. And I have to side with you there, the lack of recent feedback is discouraging but I imagine people get busy while creating character sheets or don’t want to be the first when there’s no other responses yet. I got a good amount of interest initially, but from that I don’t plan to give up this RP so easily, I put a lot of time and thought into it. So at the very least I can guarantee you that I will be doing my damndest to get some steam picked up and get us off the ground. I’m hoping that a good first reply of a character from you will have more people jumping in, and definitely feel free to tell anyone else who may be interested.
 
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