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Tarak Tales -- Round One -- OOC Thread

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Greetings, players.

The game group has already been chosen; this is the space for us to talk out of character, discuss connections, plots, ideas, etc. The actual in-character threads are going to be more dramatic, more cinematic (at least from the GM's perspecitve; you can write your posts how you like), and most likely more formal.

Here, though, it's anything goes. As is usual for OOC threads.

Most of you know the deal, but I'll reiterate it, just to be certain. This game is taking place in the world of Tarak, the Tower City, and all of you are residents of the city. It's a huge metropolis, but it's all fairly tightly packed inside this big mesa.

Nearly everyone in the world is pretty much average; they may get skilled, they may have heroism in them, but they're basically just normal folks. Some few are born to be heroes, though, or villains. In Tarak, that includes you people. That's why you have a lot of extra attribute dice, to start with. Now, there aren't such things as professional adventurers in this world; if there were, you'd be some. But every community has people that can be called upon to help out with unusual situations. For Tarak, that small group includes you.

You're part of a small group of movers and shakers; basically, you're the adventurers of the city, so whenever there''s a big job that has to be done, the people in the know can call upon you and your friends. It's a big town, but the group of people qualified to handle unusual situations is generally quite small, so you all know each other and have a working relationship; most of the time you have full-on friendships. Not every member of this group is available every time something comes up, but there's enough folks around, a mission group can usually be rounded up for any given task.

In game terms, the fact that you are PCs gives you an automatic advantage, and in this sort of relatively insular community, that advantage has not gone unnoticed. You're already experienced at working together and at dealing with unusual situations, so that's why you start off with an extra 10D in starting skill dice from the usual, and have gear and such that you likely wouldn't otherwise possess, given your day jobs. Further, although I like to keep my groups pretty small online, there is room for people to drop in and out as the situation warrants (between adventures, at least, or during stopping points within adventures if we have to). New PCs are just members of the group that haven't been called upon yet, "on camera" so to speak, so existing PCs have an excuse to treat the newcomers as friendly and trusted. I don't know if we'll get far enough for that to matter, but if we do, the dynamic is already in place to account for it.

This is the first OOC thread, and the first adventure. When we get going, we're going to have short little "shake-down" adventure to make sure we get the process clear, and then, once that finishes up, I'll launch a larger-scale sort of thing. The shake-down adventure I ran over on DRP when I first started this business was pretty decent, but it taught me that what seems like small potatoes can still blow up pretty large and complex online, so I think I'm going to simplify my shake-down plot even more before we can get rolling. But that's fine; the main purpose of the trial run is to see what works and to get everyone used to doing their thing with their characters, resolving actions, etc.

I do want to make a comment about actions here and now: you can tell from the Example of Play I posted that certain things I let pass with description, but major activities require die rolls, particularly when the time is short and the consequences are potentially grievous. One of the things we'll be working on is all of us getting used to what is what and how to handle it in the text-only format. It would be a lot easier to figure that in face-to-face tabletop play, but the tendency in text is to describe a long thing, all your actions, and that gets tricky when I'm not able to interrupt to ask for a die roll or something.

Suffice to say, I imagine we ought to be prepared to edit ourselves, when necessary. I have learned that lesson myself in other RPs, and this should be no exception. We can work out things here or in PMs if there's a conflict, and then edit as need be.

Oh, and post length is: whatever's required for the moment. If it's action, for example, doesn't have to be long: describe what you're doing, and maybe the intent behind it, if you're planning something or setting something up. But I'd rather not deal with extraneous padding if we don't have to, that just slows things down.

Also: pick a color and font that's comparatively easy to read. :lol: That's just a request from a guy with old eyes.

Other than that, thread is now open. Have at thee.
 
I'd like to inform everyone that I'm operating on a PSP, and if you know what that's like, you shall have patience with me.

I have a very limited character count per post, so some of my posts will be cut up into smaller posts.

Also, I'm only on during the weekdays between 9am and 5:30pm. (-7)
Since my character count is so limited, I'll be trying to keep most of my posts short and sweet, so forgive me if some of them come out like crap.
Also, during the RP, when I've finished a series of posts to get my-
 
-actions accurately described, I'll end my final post with [end turn].

please look out for that before posting.

There may come times when I suddenly log off without warning. In this case, it's likely that a customer came into my shop and plopped down a large order that needs taking care of. If I disappear for long periods of time, MM will assume control of my character.

[end post]
 
It's unlikely that I'll be on during the weekends, but if I am, I'll pm you before posting.
 
Well, I should be on pretty regularly, seeing as I just got a new laptop and have a fairly infinite amount of free time nowadays.
 
That's what I'm hoping to get on my B-day: a new laptop, and a wireless internet stealer as well.
 
So, what kind of characters will Misha and Hahvy be playing?
 
Still not sure if Hahvy is going to actually play. As I said, I've included her because I invited her, but she hasn't given me any sort of yes or definite no as yet. I'm kind of presuming "no," unless she specifically tells me different, so let's not count on her as yet. If that changes, you all will know very soon.

I'm actually more worried that dready doesn't log in more than apparently once a week, if that. Unless either of you have heard from him? I understand about real life and all, I have no trouble with occasional one-on-one RPs that have slow posts like that, but this is as fast-moving a group thing as we can manage, and if he can't log in more often, that's going to be troublesome. I mean, I can sub in anyone's PC to keep things going in a pinch, but that's not satisfying for everybody, and it's no challenge for me, either.
 
I can try and see since I'm probably the one here with the most contact with him. I'll text him to see what the story is.

EDIT: He said about once or twice every day starting thursday or friday.
 
Starting today, I won't be on during Wednesdays and Fridays. Mondays every other week. This is a rather bitter-sweet situation for me.
I can only access the internet at work.
I'll see about getting on during the weekends more frequently.
 
Dood, you're, like, one of my favorite dungeon masters. Any campaigns you run will likely have me hooked.
 
I enjoy writing as well.
When I'm not using a PSP, that is. TT^TT
 
Okay, well... since we have to delay until at least people are all here and up to speed, how about we do character introductions?

Your characters will have known each other for years; some will have grown up together, but you don't HAVE to have. Certainly you'll have all spent most if not all your life in Tarak, so you can make up stuff about your background.

Why don't you describe yourselves? You can go physical, mental, historical, whatever you like. These other characters are people your character trusts, so you can be a fair amount of open.

Who's going to start?
 
Cersei Carnevale (Misha) – Female Human Guild Mage. Move: 10. Hero Points: 1. Character Points: 0.

Bastard Sword (STR+1D+2, usable as wand for +1D to magic skills), Bracelet Amulet (+1D to magic skills), Gemlight – with cover, Guild Medallion (+1D to magic skills), Magic Wand (+1D to magic skills), Weatherproofed clothes and boots, Incidentals.

Dexterity 3D
-Melee Parry 4D
-Melee Weapons 5D
-Running 3D+1

Knowledge 4D
-Intimidation 4D+2
-Survival 6D
-Tactics 5D

Mechanical 2D
-Magic Item Operation 3D

Perception 3D
-Investigation 3D+1
-Sneak 3D+2

Strength 3D
-Stamina 4D

Technical 2D

Biologics 1D
Energetics 3D
Metamorphics 2D
Procreatics 2D
Sensorics 2D

Applications:Assistive Telekinesis (Energetics), Augmentation (Sensorics), Bodily Enhancement (Biologics), Distance Effect (Sensorics), Empowered Weapon (Energetics), Enabler Effect (Procreatics), Energy Alteration (Energetics), Energy Bolt (Energetics+Procreatics), Spontaneous Explosion (Energetics+Procreatics), Fortitude (Biologics), Healing (Biologics), Image Masking (Metamorphics), Item Identification (Sensorics), Mind Probe (Metamorphics+Procreatics+Sensorics), Mystical Shield (Energetics), Receptive Telepathy (Sensorics), Shaping (Metamorphics), Spontaneous Generation (Procreatics), Telepathy (Procreatics+Sensorics), 3 open Energetics slots, 3 open Metamorphics slots.

Using fast ritual: +2 to skill, same-round. Using slow ritual: +1D+1 to skill, +1 round to cast. Using long ritual: +2D to skill, casting time about a minute. Using extended ritual, +1D after 15 minutes, +1D per 15 minutes after that (no maximum, but if bonus is higher than Willpower, it becomes harder to control the magic)

Personal History: Cersei joined the guild of wizards when she was fairly young. She was forced in by her guardians when she showed a special aptitude for magical abilities. She studied for years, making exceptional progress, far surpassing anyone else her age. She grew into a beautiful woman as the years passed,Her bright blonde curls that she kept held back seemed to glow with the wild untapped magic that filled her body and soul, and her form filled out into nice curves though she was forced to hide it under her guild robes after she was officially accepted as a member rather than a mere acolyte. Another requirement for a guild sister or brother were the tattoos. Black intricate lines covered her face just as they did any other guild member, but specific to her were how thin and elegant these were, any line barely passing two millimeters in thickness. Through her few years as a member, she rose quickly, answering only to one man besides the elders, but it wasn't enough. These vows she had taken, they felt too restricting and they were driving her insane. She needed to escape, but she didn't quite know how yet.
 
Chay Wytphire (Dready) – Male Tiefling Guardsman. Darkvision. Move: 10. Hero Points: 1. Character Points: 5.

Daggers – brace of 3 (STR+1), Fire Stone, Food Bowl, Gemlight – with cover, Goggles of Fire (3D flame jet, 3 meter range; provide vision as if holding a torch), Guard Uniform – chain shirt, helmet, insignia (no armor value), Longsword (STR+1D), 6 Oil Flasks (breakable, flammable, wrapped in cloth strips), Trapmaking Tools, Water Flask, Weatherproofed cloak and boots, Incidentals.

Dexterity 4D
-Dodge 6D
-Escape Artist 5D
-Melee Parry 5D
-Melee Weapons 6D
--Dagger 7D
--Long Sword 7D
-Thrown Weapons 6D

Knowledge 2D
-Law Enforcement 3D

Mechanical 2D
-Siege Weaponry Operation 4D

Perception 4D
-Search 5D
-Sneak 5D

Strength 4D (5D resistance vs fire with racial bonus)

Technical 2D
-Trapmaking 4D
--Fire Traps 5D


Personal History: Always unique, Chay Wytphire had unusual talents in multiple areas. One of them was a fascination with fire, the one under that would be a fascination with siege weaponry that can increase productivity in long range ignition. Chay had been left at the River Gate over the night. The City Guardsmen that found him turned him over to the Clerical Orders to raise as an orphan. As the only orphan with a pair of horns and flame-retardant skin, the young tiefling frequently felt isolated, and spent a lot of time pursuing his own secret activities, throughout the city. It wasn't until later that he met and befriended other unusual people, where his unique physiology made little difference. He eventually decided to give back to the community that had given him so much, and joined the City Guard. His position not only allows him to protect those who sheltered him in his youth, it also allows the Council to call on his help more directly for special missions.
 
Just from the stats, I'll point out that Cersei is one of the top survival experts in the city, meaning she can find the basics of life pretty much anywhere she finds herself. That's rare in a world where the vast majority of people never roam out of sight of the city their whole lives.

And Chay, by the numbers, is one of the best fighters in the city, and while it may not be widely known, is probably one of the best swordmen in what used to be the nation. So he's got that going for him. :-D
 
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