Thomas nodded a bit, "I probably should have clarified. I saw Beowolves in the forest. I don't know how much you know about them, but they are pack hunters. In general if you see one Beowolf, assume their are five more in the shadows. Imagine for a minute if you all had spread out and a Beowolf had managed to wound your leg. You'd scream, and the rest of us would be drawn into an ambush. Beowolves have done it before, it's one reason why Beacon keeps them in the forest, they are one of the more intelligent Grim as far as age goes."
The blond ran a hand through his hair, "I once dealt with an ancient Beowolf, that was smart enough to use harrying tactics. Meaning every 10 to 12 hours, he'd have a force of Nevermores and Beowolves charge a settlement, they'd move in, maybe hit the defenders, then pull back. Their were 6 Hunters in the settlement at the time. The thing was, the numbers were so intense, every time they charged, all the hunters had to react. If they didn't the Grim would push on. They did this for weeks, until the Hunters were beyond exhausted, and had used up most of their stores. They then waited until the Hunters had to split up, some went hunting, and they attacked in mass using already found weaknesses in the defenses. They then targeted the Hunters."
He looked at Mana, "That was the day my mother died. I learned the Grim may not be intelligent, but they are crafy and cruel. Ever since then I've always assumed they are smarter then they appear. If I'm wrong, it takes a bit longer to do what I need to. If I'm right, it might be the different between a a death sentence and an almost death sentence. I should have been more specific, but I forgot most consider the Grim too dumb for such tactics, and to be fair most in the forest probably are."
Unsaid was the "But if it involved us coming back alive, is it really paranoia?"
Thomas chuckled a bit, "Oh yeah, I know I'm not perfect. Honestly being too paranoid is also a slight problem of mine. As we grow together and stronger I'm hoping such issues will relax a bit. I don't know your strengths, or weaknesses, and I really didn't in the forest. So I was assuming you were D graded hunter school students. Better to assume lower skills in fight for your life. I can tell you aren't now, but I can't tell your exact levels."
Thomas couldn't help but tease, "Oh, but I should mention, if I screw up I get a smack to the head, but you ladies screw up you get a spanking."
He kept a straight face for a bit before laughing a bit at their expressions. A light dusting of a blush on his own face.
The blond shrugged, "I don't consider my childhood rough. I was loved, fed, cared for. I just was chosen and chose rough life. Does a boxer hate a coach that believes in them and pushes them to their limits to make them better? Sure it wasn't the best childhood, but it wasn't like I was abused or anything. As for your anger I get it sort of. Easier to blame others then yourself?"
He nodded to Aya, "Well said. And sort of a good point. We're still strangers, which to be fair is why I suggested my game earlier. Getting to know people is hard, so I figured a slightly goofy game would be a decent ice breaker considering I don't even know any of your last names."
The crimson Aura wielder nodded to Izumi, "I figured all of you would. Honestly it will be rough on me as well. But well at the end of the day, being a Hunter is a shitty job. Sure combat classes are important, but the difference between the elite and the dead is who can still run after a day long hike in a desert, or a long slog through a swamp. Physical conditioning matters in pretty much everything. The faster you are, the faster you can fight, the faster you can run, the longer you can fight, etc. Even if it sucks alot pushing forward. Mornings will be for general stuff, I'm thinking swimming and running. Afternoons will be more specific stuff, arm day, leg day, core day, etc. Aura will also help a night's sleep and you'll be able to go again. Also, just so you know, once your body and aura increase a bit, you'll find you have more energy and need to sleep less. Obviously if you go without sleep for like a week it will still effect you. But Eight hours will become 7, then 5, etc. Most pro hunters can function one 1 to 3 hours of sleep a night for a week. Obviously they are adults but it's something to keep in mind."
Thomas smirked and nodded, "An open fire, and basic skillet or griddle. See, Hunter Academies and even Hunter Schools like this tend to focus on the grim heavy subjects. That's fine, but well, Mana, if you had a weeks worth of supplies and were hunting a grim in a forest, only it was wily and managed to evade you for a week, could you hunt your own food, or survive on the local flora and fauna? Aya, do you know the difference between poisonous flowers and edible ones? How to purify water? These are skills a true Hunter or Huntress needs that we're sort of left to our own to learn. Supposedly every quarter test has questions about general Hunter or Huntress skills not taught in class, since while Beacon exists to train Hunters, being a Hunter is a dozen different things. Grim killers, jury and judge, scavenger, relic hunter, heck even carpentry and plumbing. If a settlement you're in suffers a grim attack, you're expected to help them recover from it, even if that means helping fortify a wall, or repair a ruptured water line. That's why Hunters and Huntresses are so revered. Heck, one time I delivered a baby in a settlement a few months out, when I was 10 years old. The local doctor lost his arm in a Grim attack a few days previous and was out cold on pain medication. I was the closest thing to a doctor in the town of half a dozen. The other women had been evacuated, but she couldn't be because flight wasn't safe for a woman that far along. Luckily it was an easy birth. Of course Hunters and Huntresses aren't expected to know and master EVERY skill. But know enough to handle an emergency situation. Field medicine is also a good thing to cover unless you gals did in your Hunter schools?"