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My Hero Academia Character Sheet

That's acceptable and accepted....Frogger stepped out of gming this. He kind of lost interest in doing the group rp and went to a one on one rp so I kind of became gm after the husband Zeth started the rp thread.
 
Phoenix
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Name: Jeremiah Greenwood
Age: 18
Height: 6'0''
Weight: 140 Pounds

Skills:
1: Hand to Hand combat - Without even a day spent in proper education for a hero or even a career under his belt, Jeremiah's fully capable of throwing mean punches and making use of impromptu footwork adeptly against opponents that specialize in close range combat.
2: Packrat - While not attuned for normal life, Jeremiah's hoarder-like fondness for trinkets and natural inclinations on top of his many pockets renders this fighter well-equipped even in the least likely possible scenarios.
3: Natural Survivor - The instincts that dwell within the core of Jeremiah's quirk practically halves his reaction time as unlike most humans, he isn't alone subconsciously. This means that in moments where Jeremiah doesn't have much time to think or when he's left to trusting his gut, he often displays a level of action similar to that of life-long pro heroes with decades of training their bodies to respond without thinking.

Role: Career Criminal (Villain, essentially)
Likes: Summer, Red Heads, True Heroes, Honesty, Money.
Dislikes: Spicy Food, Bossy Contractors, Rainy Days, Spiders, Stalkers.

Quirk: Living Flames / Phoenix - The firstborn males of Jeremiah's bloodline all possess powerful and unusual fire quirks. Jeremiah's quirk is the product of almost instinctual pairing and generations of evolution. The potential of Jeremiah's quirk, if fully understood, would be almost orgasmic in the eyes of someone like All For One. And yet, on the surface level Jeremiah appears to be a more valuable fighter due to his own training and body more inclined for that of an athlete. At a heavy cost of his stamina, he can summon fire in the palms of his hands. As a compensation for this hefty cost, his flames take on the shape of and behavior/strengths of small animals and they can only be extinguished by time (unlike a lack of oxygen or contact with water like normal fire). Other interesting notes for Jeremiah's flames would include how quirks that control flames can still control his constructs and how these constructs do not start fires through contact with non-living objects unintentionally. When burned by these constructs, the construct saps stamina from the victim and reshapes itself into a larger and more intimidating form with a longer duration. At any given time, Jeremiah can replenish himself by reabsorbing his fire constructs and even heal himself by taking in his creations that have burned others.

The truly terrifying side of Jeremiah's Quirk is a monster that tries to compel him towards killing others to multiply his reserve of power. Should he reduce his own stamina by using his quirk to the point of losing consciousness, this monster can take over his body and engulf his physical form in flames. The way he seems to revive from almost death in this interaction and how the monster usually takes the shape of a large bird of fantasy made of flame is the origin of it's name, it doesn't actually refer to itself as Phoenix. Jeremiah doesn't actually have self-reviving powers, a bullet to the head at any given time would likely just kill him and draining his body mostly without using his quirk won't result in summoning this monster. While unleashed, the monster provides itself with a large initial supply of 'stamina' to use Jeremiah's quirk with and almost entirely lacks an actual physical form to be harmed by normal attacks. A truly imposing physical fighter, like All Might, could still tear the fire monster apart with sharp gusts of force from his empowered punches and kicks. If there are plenty of victims for the monster to sap energy from, it can continue to rampage and cause a lot of harm and trouble for even Jeremiah's allies. Without sapping more power from others, this monster will quickly subside back into the shape of Jeremiah's body and leave him in a deep unconscious state. After an event like this Jeremiah's Quirk won't be available to him without days of exposure to the sun, and he doesn't tan so his pale skin is very likely to be sun-burned and become very uncomfortable for him.

Other:

His golden eyes are often thought to be a product of his odd DNA thanks to his quirk's lineage, though it's definitely not a quirk itself. Thanks to these eyes, Jeremiah the Phoenix stands out and he can't disguise himself as a UA student despite being physically young enough to fit in as a third year student. The Hero Teachers and sharper students would definitely figure him out if he tried to hide his eyes with sunglasses or colored contact lenses.

To the staff of UA, Law Enforcement and Pro Heroes, Jeremiah the Phoenix is a dangerous criminal who should be apprehended if possible. Using his Quirk without being a licensed Hero is a serious deal despite his inclination for Heroes and desire to help youths training to be heroes. Since he is considered a criminal and he can't perform the duty of a Hero openly, his line of work often has him pairing up with true villains and he does have friends in dark places that he refuses to fight.
 
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Hatsuki
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Name: Hatsuki
Age: 19
Height: 5'11''
Weight: 110 Pounds

Skills:
1: Lithe Fighter - With a Qurik like his own, the game plan for virtually any given fight would be evasion. He's trained himself well in both the art of predicting enemy movements and moving his body with incredible speeds.
2: Silent like a Mouse - Unless he is trying to be heard, Hatsuki can be under immense pain, run at top speed and even attack entirely without making enough sound to be heard by normal ears.
3: Kin of the Paw - Without a Quirk related to this, Hatsuki is almost supernaturally attuned to young dogs and any given cat. He can very quickly read their body language and provides a large amount of comfort to them simply by being within his presence. He won't discuss the matter, but he's so fond of cats that he often finds time to read about them whenever he has access to the internet through stolen electronics.

Role: Villain
Likes: Small Mammals, The Moon, Cloudy Weather, Silence, Being Alone.
Dislikes: Heroes, Preachy Moral Codes, Loud Mouths, Anything Overly Masculine, Incompetence and Whiners.

Quirk: Overload

By looking directly at or raising his palm in the direction of someone with a Quirk, Hatsuki can force his victim to use their quirk. When using his quirk with his palms, he can only use it on one person per palm. When activating his quirk with his eyes, he can inflict a very large number of victims in a close range. If he is only using his eyes, he can hyper-focus a single target at any range that he can see and the effects are especially gruesome. Using his quirk at all can hurt his eyes over a long duration. Drying out his eyes is the first sign that he is overusing his quirk and then it can quickly lead to tears of blood. While it may seem that his quirk can't be too hard to maintain when demonstrated by Hatsuki himself, his supreme level of self-discipline and a lifetime of training with this painful quirk combined with a very low level of empathy for his fellow humans ultimately allows Hatsuki to push himself long enough to use this quirk for a fairly long period of time without a break and even while he fights.

Examples of what a victim can expect varies based entirely on what their quirk can do. When Jeremiah the Phoenix is targeted by Hatsuki he will begin to feel his fire pulled through his palms very quickly with little time to put thought into what constructs or uses he'll have for the product of his overloading quirk. It wouldn't be hard at all for Hatsuki to force Jeremiah into exhausting himself and bringing out the Phoenix monster inside of him. For a quirk that floats small objects toward the user, it'd simply make the nearest objects begin to float towards the victim without regard for their limitations and the strain on their body for pulling multiple or larger objects with their quirk which may result in rapid exhaustion. For those with powerful quirks, attempting to limit themselves despite Hatsuki's overload taking effect will only lead to them straining additionally in vain and draining themselves faster without actually successfully reducing property damage or saving nearby innocents. It's always best for a victim of Hatsuki's Quirk to make use of the momentarily empowered and involuntary quirk to take him out as soon as possible before they are weakened to the point of exhaustion or death. Quick thinkers and natural fighters don't have as much to fear when dealing with Hatsuki when compared to their slower and less aware counterparts.

There are a number of quirks that Overload has little to absolutely no effect on. Animal Quirks that simply result in the individual looking like or sharing traits of a given animal can't really be overloaded or 'activated', so Hatsuki can't target them just like he can't even begin to attempt using his quirk on the quirkless. For those who already use their quirks at more than 100% power and plenty of speed and training to hone in on and eliminate Hatsuki (Like All Might), there is very little to fear. For a target with multiple very powerful quirks, or a quirk that harms the user when they aren't careful, Hatsuki is a complete nightmare. An absolute death sentence.

Other:
Hatsuki's mother died in childbirth and his father was a hero that put him up for adoption. Although he doesn't know the identity of his father, Hatsuki has a few good guesses at who it could be despite the lack of available information. To Hatsuki, the world is wrong. Those who are complacent to the rules set upon them by others regardless of the situation or their personal feelings don't deserve quirks. Huamnity, in his eyes, is a powerful bird willfully sitting in a cage designed for them by the envious fifth of the population born without quirks. There is a part of Hatsuki who wishes he had a power that allowed him to take quirks from those who obey laws that govern when they can or cannot be themselves. With this grudge against the system and those who are happy to live in it despite the way it oppresses them, Hatsuki has very little respect for law enforcement and absolutely no empathy for heroes or wanna-be heroes whatsoever. He equips himself with a number of blades he picks up underground for any given situation with a particular fondness for situational usefulness and knives he can easily hide on his person. Poison and underhanded tactics are right up his alley.

An entirely juvenile mindset along with being too gifted for his own good has lead to Hatsuki having such potent hatreds. With the right opponent or years alongside certain kinds of mentors or just enough time to actually mature, Hatsuki wouldn't be such a violent and dangerous villain. It's entirely possible for him to find the error in his rationality, but it could come too late. He is already committing terrible crimes and at his age, there's not going to be much of any means of reducing the penalties for his crimes. His only saving grace is that he hasn't murdered anyone directly yet. If he comes around after having something as major as murder directly painting his hands, he'd like be far too guilty to continue living on his own accord.
 
Name: Majikku (called Mai by her friends) Hirabayashi

Age: 16
Height: 5'5
Weight: 125 lbs

Eyes: Blue with purple in the middle
Hair: Midnight blue

Description:
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Personality: Curious like a cat and a bit shy when it comes to meeting new people, but very friendly once she warms up to someone. Mai doesn't like to go swimming because she thinks her back looks horrible and would scare others away if they saw it.

Skills: Cooking, drawing, playing the piano, martial arts: Bōjutsu

Role: Student (Hero Course)

Likes: Books, movies, music, cute things and eating spicy food
Dislikes: The scar on her back, swimsuits, villains, sharp objects like blades or claws

Quirk: Shapeshifting (only up to three different forms per day or a mixed one for a week)

Other:

Majikku got hit by a villains sharp claws during an accident when she was younger. She survived the attack by instinctively changing into a gigantic lizard-like monster, but passed out after losing too much blood and turned back into her normal form when other heroes arrived to help her. The scar goes the whole way from her left shoulder down to her right hip and covers nearly the entire back. She doesn't like to show it to others and doesn't want it to get touched by anyone.

She doesn't know how many different forms she has since her quirk works on her imagination, but once she has chosen three forms she has to wait an entire day before she can use different ones. Not all of them are compatible to be mixed together so she needs to be careful which she choses or else she won't be able to use a mixed form that week and have to wait seven days before she can try again to combine three of her forms. Most of her forms are either human-animal hybrids since she is still testing the limits of her quirk, but none of them use bugs or claws.
 
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Alright people, THIS RP IS DEAD! Closed, over, ect. Princess Kaylin and I are no longer GMing it. Though dead, feel encouraged to take you characters from here and enjoy your own MHA rp threads. Go on now. Shoo.
 
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