Logan Albrecht
Planetoid
- Joined
- Feb 26, 2018
A trope I rather enjoy is the idea of the Battle Harem. A group of ladies are the skilled combatants and experts working for, controlled by, or otherwise led by a central male figure. Who naturally takes the chance to end up banging each and every one of them.
Whether it's the admiral and a fleet of gundam-piloting ladies, a summoner calling legendary female warriors, or the male heir to a clan of kunoichi, the male usually treats the girls with actual respect and care as he values their abilities and companionship as opposed to some harem setups where the guy just sees them as interchangeable holes. The girls are typically implied to be running the risk of rape or worse if they lose in battle, but this would be the negative, bad ending that only happens if I screw up instead of the point of the game.
The general idea I had then was my controlling the female party of adventurers/mercenaries/soldiers/whatever during Battle and Adventuring segments so that the GM isn't creating and handling all these characters, while switching control to the male admiral/summoner/non-combatant faction leader during Story and Sexytime segments. Possible storylines, systems and settings are infinite in possibility, so I have a few basic setups shamelessly cribbed from various media below. I'm familiar with a large number of systems and don't mind learning new ones, so I'm on board for pretty much anything. Given the nature of this I'd prefer 1x1, but if there's enough interest of people wanting to play members of the Battle Harem I'd be open to turning it into a group game.
- Monsters and demons overrun the land, but hope appears in a man chosen by the Goddess to build an army against the darkness. But the Goddess, as one of Life and Love, chose a rather primal method of letting the man give women the power to fight off the demons.
- Any variant of the various Pokegirl concepts; capture and train female 'monsters' for battle.
- Powerful men require powerful security, and the Family has always trained the finest female bodyguards in the world. Their expertise proves useful in other areas as well, such as espionage and assassinations.
- Everyone knows some adventuring party members are squishier than others, and a particular wizard in training has powerful magic but would die instantly in a simple bar brawl. Naturally he requires a full party as they adventure through the lands.
Whether it's the admiral and a fleet of gundam-piloting ladies, a summoner calling legendary female warriors, or the male heir to a clan of kunoichi, the male usually treats the girls with actual respect and care as he values their abilities and companionship as opposed to some harem setups where the guy just sees them as interchangeable holes. The girls are typically implied to be running the risk of rape or worse if they lose in battle, but this would be the negative, bad ending that only happens if I screw up instead of the point of the game.
The general idea I had then was my controlling the female party of adventurers/mercenaries/soldiers/whatever during Battle and Adventuring segments so that the GM isn't creating and handling all these characters, while switching control to the male admiral/summoner/non-combatant faction leader during Story and Sexytime segments. Possible storylines, systems and settings are infinite in possibility, so I have a few basic setups shamelessly cribbed from various media below. I'm familiar with a large number of systems and don't mind learning new ones, so I'm on board for pretty much anything. Given the nature of this I'd prefer 1x1, but if there's enough interest of people wanting to play members of the Battle Harem I'd be open to turning it into a group game.
- Monsters and demons overrun the land, but hope appears in a man chosen by the Goddess to build an army against the darkness. But the Goddess, as one of Life and Love, chose a rather primal method of letting the man give women the power to fight off the demons.
- Any variant of the various Pokegirl concepts; capture and train female 'monsters' for battle.
- Powerful men require powerful security, and the Family has always trained the finest female bodyguards in the world. Their expertise proves useful in other areas as well, such as espionage and assassinations.
- Everyone knows some adventuring party members are squishier than others, and a particular wizard in training has powerful magic but would die instantly in a simple bar brawl. Naturally he requires a full party as they adventure through the lands.