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The Tower - Fantasy Western/Gunkata - Evil Disruptors needed

Oreo

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Aug 29, 2009
~ THE TOWER ~

TowervsGunslinger.jpg


In the beginning...there was lawlessness. Science and technology had manipulated subspace and eventually developed a means to harness arcane magic. Crime was rising with no foreseeable solution until the decision came to create 'the Wall'. All criminals were cast outside to fend for themselves. As the generations passed, and time took it's toll, the descendants of both the Kingdom and the Wastelanders changed. The great technology that has so enslaved the people of the Kingdom to it's comforts, is but a byproduct of the Shimmering. Those living within the Wall were overcome by their superior power. The citizens debauched, inclined to frivolity, living the life of luxury that led them down the inevitable road to corruption. While outside in the Wastelands, the struggle to survive created a sturdy people that were a law unto themselves.

In the present...The land of Escorral is divided. There is the Tower, ruled by the powerful inhabitants of the Shimmering, and there is the land without called The Waste. The two worlds are divided by the Wall, a massive construction whose length is closely monitored. Those in the waste outside the Kingdom are forced to live without technology. Only the traders who were birthed within the walls are allowed to leave and enter. This strict control has forced the population of the waste into perpetual poverty and inferiority. However they have something that exists nowhere within the kingdom. Rare even in the Wastelands are those who hold a secret talent. These rare individuals are the one thing the Kingdom fears, they are the Slingers. With the power provided by means of the Wall the Slingers have a unique skill. A Slinger can drop a group of men to the ground with only a flick of his wrist, and the speed of his fingers. Some say that this is only the least of the powers a gunslinger is capable of, but in truth none of these men or women would ever reveal it.

Fearing an uprising against the Wall, the Shimmering began training an elite force. These individuals are the Towers finest. Those who venture outside the walls to hunt the Slingers. These highly trained men and women are the only ones known to have the ability to take down a Slinger. They are the Predators.

The Tower: The Shimmering is that which gives us our light. The men and women who reside within the walls as a majority believe they can do no wrong. They are the pampered and wealthy citizens of an empire who gives them freedom to do as they please. The people of the land are controlled by the comfort giving technology of the Shimmering. They never hunger nor want for water. They are given beds and homes, gifted with comforts beyond the imaginations of the Wastelanders.

The Wastelands: Redemption, is in an area call 'the Green'. It is the major town for the inhabitants of the Wastelands. It is the one large fertile spot, an oasis of sorts, left in the wilderness. However, you may dream up as many outposts and small towns you wish to create.

Paradise Theater and Hotel: This is the central hub for interaction among the players in Redemption. For your enjoyment a Bordello has been opened where you may chose among the assorted soiled doves should the desire take you.

The Disruptors: These are the ones who have entered the uppermost stronghold of the Tower, and exited through the Arcane wall. They wield the power of the Shimmering, a power only the masters truly understand. They learn the art of magic through experimentation and practice. Their entire lives are spent in training for the sole purpose of gaining enough arcane power to rule the Tower. No one outside the Disruptors are certain how the Shimmering works. All that is known is they spread the essence from inside of themselves, distorting all that it touches. What effect it renders is uncertain until it is used. Not always does the disruptor have complete control of the power. Only the knowledge that it will cause harm or aid him in some way, and that his purpose will be met if he maintains discipline. Disruptors live in the Tower under the highest security.

The Predators:Those who venture outside the Wall are called Predators. These are the ones trained to harness the arcane magic for the sole purpose of combat. From the time of their birth they are trained rigorously to become fighters against the Slingers. Their speed and skill with a 'blade' is unparalleled. They are fiercely loyal to the Tower.

Slingers: These are the practitioners of the perfected skill, the ultimate art. The talent as it is collectively known among the gunslingers is the ability of speed and accuracy. It is said that a Slinger is born with the seeds of the ability, and that upon contact with a firearm they, subconsciously, realize their talent. Taking to the life of the gun they roam the wastelands, their talent coming with age and practice. It is the Slingers alone who have the ability to breach the wall, but for now they are loners. It would take a large number of them to bring down the wall keeping them in poverty. They are secretive and rarely reveal their ability. To do so would call the attention of the Predators.

For the Player: Realism has flown out the window with this roleplay. A gunslinger can duel with a gun as another would fence with a sword. Deflecting bullets with the weapon, performing exotic tricks with perfection. The Predators and other Slingers are the only others who can compete with them in this way. When a Slinger reaches his/her pinnacle of talent very little but a master Disruptor or another Slinger could confront one head on.
Gunkata is the essence of play. While the story is not Oriental or modern based, nor guns against guns these two videos give a flavor for the style of fighting in the RP.
Sukiyaki Western Django
Ultimate Gun Fight

The weapons: In the Wastelands all weapons, guns, are generally Old Western level or lower. Water and even food are sometimes hard to come by, and the general feel is western. The preferred weapon of choice for a Predator is a blade/s forged with arcane imbued metal. The technology of the Tower is generally more well improved. They live in high comfort. Food and water is manufactured from base elements. There are none who lack any creature comfort. They do not however have weapons any more advanced in technology than that of the Wastelanders, and sometimes less in the eyes of the Slingers. Their only means to fight is the arcane magic hoarded by the Disruptors.
Steam trains run from the Wall to several settlements in the Wastelands providing meager food supplies and transportation. All other aspects of the Wastelands is a duplicate of the American west circa 1850's - 1880's. Though clothing may vary slightly due to the Tower's influence.


PARTS AVAILABLE

ARCANE MASTER:
1) HKitten

DISRUPTORS: Ruling mage class in the kingdom
1) DudeGuy/Eric Simmons
2)
3)

PREDATORS: Blade/arcane wielders that hunt the Slingers
1) Oreo/Mara
2) Midnight/?
3) BlisteredBlood/Benjamin Hudson aka Ronin Hiroshi or "Benji The Heartless"
4) DudeGuy/Emi Sumeragi

SLINGERS: Gun/arcane wielders that want to destroy the Wall
1) Amaria/Fran
2) Midnight/Hawkeye
3) Survivor00/Tali Whitaker a.k.a â??Crackshotâ??



ORDINARY CHARACTERS: Traders, Barmaids, Saloon, Innkeeper, Madams, Kingdom Citizens, etc. Unlimited:


RULES
You may play a gunslinger/predator/disruptor, but basically you should not have perfected your abilities, this happens during the course of the RP.

If you want other special abilities or magic you may post them for approval. Or pm me about them.

No killing off other characters without permission from their player.

You may bring in a new character at any time if you agree to letting your character to be killed.

You may use NPCs, or have more than one character. You may create NPC slingers/predators other than your main character, specifically for killing.

Please, for courtesy sake, allow everyone time to make their posts, this doesn't have to run like an el train on the expressway.

I expect a modicum of literacy. Please be able to post a minimum of three paragraphs if you wish to partake of the RP.
~~~

Twenty-five years ago, a lone trader arrived at the Tower of the Shinning, in his arms a small squalling bundle. The men dickered, but the trader would not back down. His word was his bond. This girl child was the offspring of a Slinger. He spat on the ground and cursed. The price was met. The Tower had a way to beat the Gunslingers. They would raise her here, and set her against her own. Mara was the first, the bold new idea. Her every waking hour spent in training, till none in the Tower could stand against her. Her hand to hand combat skills outshone the best the Tower had to offer. Her speed and agility kept her from all harm. She was taught the depravity of the Slingers, how they intended to destroy the Shinning Kingdom. An finally she was trained in how to walk among them. How to talk like them, act like them, how to 'be' one of them. Now here in the present she is being sent out among them, to spy, to learn and to kill. ~

Sample Character Profile

Character Name: Mara
Gender: Female
Age: 25

slinger1a.jpg

(Altered from a Luis Royo Sketch)

Appearance: Mara is of average height for a woman, about 5'6". Neither fat nor thin she has a sleek, lithe appearance. Regular endurance training has given her a muscular form, but she still manages to look feminine. She keeps her thin long brown hair pinned to the back of her head, except for the few stray wisps that seem to always fall loose. Below her rather ordinary nose, are full rose red lips, that seldom smile or frown. Her rich brown doe shaped eyes appear slow and sometimes vacant, but they miss nothing. Her skin is on the tanned side, yet her cheeks still manage to look rosy. She wears a Granda style Goucho hat. Her chest is covered in a black halter top, leaving her midriff bare. While her well toned legs are covered in brown stretch pants, and knee high moccasins. Over all this she wears a brown Doc Holiday coat with a gathered waist in the back. On her hands are thin, fingerless, doeskin gloves. In her right moccasin, she keeps a stiletto for throwing. A James Black/Musso pattern S-guard bowie knife is strapped tightly to her left thigh. On her right arm is the tattooed insignia of the Shimmering. She keeps her Ronin blade in a sheath strapped to her lower back.

887a.jpg


Personality: Singularity of purpose, determination, she seems cool and in control, but is burning with deep seated emotions. She turns these emotions into the power and speed that is her trade mark. Bred for hatred of the slingers, she has a distaste for everything in the Wasteland.

Faction/Ranking: The Tower /Predator - Slinger

Equipment: James Black/ Mussou pattern S-guard Bowie knife, Stiletto, Customised (S-guard) Ronin blade
Later: Pistol Custom-Engraved Gold-Plated Exhibition Colt Bisley Frontier Six-Shooter Single Action .44 Caliber
Bowie_knife_1-1.jpg
ExhibitionColtBisley.jpg
blade2.jpg


Abilities/Skills/Style: Her skill is speed, endurance, and agility. She is accurate in her throwing skills, and her close quarter fighting is deadly. Her style is trickery, the hand is quicker than the eye, what you think you see isn't necessarily so.

~~
Mara tipped her Goucho hat back slightly, as she watched the life drain from the old mans eyes. The blood dripped from her Ronin blade and the wound on his neck. It wasn't huge and gaping as some amateur might have made, but perfectly calculated to hit his jugular. The red stain continued to seep into the hot sand and disappear, as if his life were not worth remembering. For her it wasn't, he was just another gunslinger. His words meant nothing to her. With a shocked look on his face, he had fallen to the ground muttering as he gasped for life, "You look just like your mother."

How in the hell would he know who her mother was, let alone what she looked like? No way had he ever been in the Shimmering. He knew nothing but dirt and squalor. The sooner his kind were gone the better. Normally she didn't touch guns, it was against the rules. This time she was tempted, this one was different. It was a work of art. It was gold, etched with beautiful designs of a forgotten past. Without hesitation, she cleaned her knife on his clothes, and slipped it into the sheath at her lower back. She was going to walk away, but in the end she couldn't leave the gun. With a shaky hand she grabbed it, an tugged till it slid from his lifeless grip. She half expected a shock or bolt of lightening from the sky. The weight of it did feel good in the palm of her hand. Not understanding why, she felt compelled to take his holster and bandoliers. Admiring the gold etched picture she reluctantly set it back on the ground. In minutes she had adorned herself with the gun and had layered the bandoliers across her chest.

As she turned to leave, she kicked a bit of sand in his face, "Rest in peace, old man." She left him there for the coyotes and vultures. Heading due south she made her way back to the tracks. Two hours later and she was waiting, butt on the rails, but there was no vibration of a train coming anytime soon. She pulled out the small flask of prime whiskey from the Tower. Her one perk, her one reward. The burn as it eased down her throat cleansed the dust from parched membranes. One swig per slinger dead. The flask was half empty. She shoved it back in the breast pocket of her Doc Holiday coat, and pulled the brim of her hat down to cut the glare of the sun. Mumbling under her breath, she kicked the dust and stood her frame back up, "Damned train, nothin' for it but to walk to Redemption. Don't know why the stinkin' train can't ever be on time."

Nothing flowed through her mind, but finding herself another slinger. Maybe she'd get lucky. Pulling the gun out as she walked, she loaded bullets from the bandolier into the two empty chambers and slapped the cylinder back in place. Wondering what it might feel like to shoot the weapon, she took aim at a Saguaro cactus about fifty feet away. As she pulled the trigger, the recoil nearly slammed her wrist backward. "Son of a bitch!" Her left hand flew to massage the shocked bones, as her eyes looked at the cactus. Damned if she hadn't hit it dead on. Taking aim again, this time holding her wrist taut, gripped firmly with her left hand, she let loose the five remaining shots. Bamm..Bamm....Bamm Bamm..Bamm! The echo rang in her ears like a sledge hammer on an anvil. Everything went unearthly quiet. Even the wind seemed to fall still and lifeless to the ground. All that remained was the smell of heat, gunpowder, and a buzzing ring in her head. Shaking out her fingers she walked toward the desert sentinel...six holes in a perfect line, each and inch apart. "Guess I'm a natural."

Her head perked up, there she is. The train was coming. Reloading the golden six-shooter, she slipped it back beneath her coat. Mara waved her arms hailing the train. Hector damned well better stop for her this time or she'd have his hide for a pair of shoes. The scream of steel on steel hit her ears as the train began to skid along the rails. Looking up at the buzzards, she thought to herself, better that old man burning out there in the sun, than me. Before the day ended she was walking into the saloon at the Paradise Theatre.
 
I'm working on my Predator still.
I too am working on. . .a lot right now,
but I'm trying to get things done in a
timely fashion.

And I don't mind talking to myself for a while.
Well. . .he'll probably be babbling on about
some nonsense anyway so it's cool.
 
Just take your time with it, guys. I'm pretty good with what I got, but somehow, I'm almost half tempted to give my profile a run through to make sure everything I have on him is correct or maybe even add to it if I can.
 
I still have assignments...
However, I can take that disruptor, perhaps switch the Predator over to one. I am not sure if I want to play one or the other...
 
Character Name:

    • Emi Sumeragi[/list:u][/list:u]

      Gender:
        • Female[/list:u][/list:u]

          Age:
            • 22[/list:u][/list:u]

              Appearance:
                • SEA.jpg


                  The most notable thing about Emi is Emi. She sticks out like a sore thumb wherever she is, not because she calls attention to herself intentionally, but because of her appearance. At only five foot four, she's shorter than even most of the women around her. Of course, her different ethnicity also makes her stand out. Her dark brown hair is usually an unkept mess, as she never bothers to take time, not that she has it, to make herself presentable. A pair of blue, cat like eyes peer out from under the pants, usually slightly open giving her a bit of a sleepy look. They're usually only seen wide open when she's fighting an opponent seriously. This, however, is about as rare as a Predator being killed by someone other than a Slinger.

                  She dresses primarily wearing a blue yukata with a blue obi that is just slightly darker in color. Over this, she wears a red leather jacket, the collar of which is lined with fur. If she is in a places where she feels she can relax, she will most likely be found barefoot. If she's out on the job, she can be spotted wearing a pair of cowboy boots equipped with sharpened spurs and steel toes. Her longsword is often carried in her hand, but her daggers are both worn hidden - one in her boot, the other, on the inside of her jacket. She is also commonly seen wearing a red cowboy hat, usually worn tilted forward slightly.[/list:u][/list:u]



                  Personality:
                    • Admittedly, Emi can be frustrating to deal with because of her personality. She simply, and plainly, does not care that much about what's going on in the world around her, and she has no problem letting anyone know that. The conflict between the people of the Tower and the people of the Wasteland does not interest her in the least. She is a Predator only by obligation, and does her duties because it is the way that she makes her living. Nothing around her particularly interests her, and it shows in the way that she looks at things, physically and mentally. Her eyes are often half open, focused seemingly on nothing in particular. She walks around as if in a daze, somehow moving without falling over or running into anyone. It's hard to tell what exactly is going on in her head, but when she speaks, people understand that she obviously knows more about what's going on than she lets on in her usual, nonchalant tone of voice.

                      She completes her tasks, but not necessarily as she is told to do them. Instead of being subtle and trying to blend in, she tends to walk into a place making herself and her identity known. Resolving a conflict usually results in a large amount of property damage, but a minimal amount of bloodshed. Emi eliminates only those she is ordered too, and those who stand in her way or are a threat to her as she goes after her main target. Her primary concerns seem to be nothing more than when and where she can sleep, and when her next meal is coming. Though you could blame her flippant attitude and general laziness on her upbringing in the tower, she is merely who she is.[/list:u][/list:u]

                      Faction/Ranking:
                        • The Tower - Predator[/list:u][/list:u]

                          Equipment:
                            • Emi is and odd fighter to say the least. She is most often seen fighting with is a tanto. This small, one handed dagger comes in an ornately designed sheath, with various flower images decorated the hilt and the outer rim of the sheath. The case is primarily black in color, with several gold leaves painted all around it. She carries two on her person, when on missions. When she's in a place where she can relax, she will always have at least one on her. Her tanto, however, is not her main weapon. Her main weapon is a katana which is just as ornate as her dagger. The sheath of the katana is also black in color, with gold a, cherry blossom like decoration towards the bottom end of it. Up towards the top, a purple string is tied. The cross guard of the weapon depicts several cherry blossom trees, bearing their trademark petals. She has a habit of carrying this weapon around by hand, but when on the job, she uses belt looped around her torso to hold it.

                              Worn in her right ear is an earring that bears a gem much like the one that Eric Summers carries, a simple glass looking orb with a red dot in the middle. This is her method of communicating with him.[/list:u][/list:u]

                              Abilities/Skills/Style:
                                • It is more than obvious that Emi is a talented and skilled fighter, with the potential to be the best. She isn't for many reasons. Mostly because she doesn't care about status, but also because she hates to exert herself too much. Effort is a pain, so she attempts to resolve conflicts as quickly as she possibly can. Usually, she will attempt to talk an opponent down so that a conflict can come to an end before it starts. In most cases, this does not work. When such is the case, she will use her dagger and attempt to get close to her enemy so that she can take them down before they can offer too much resistance. There are times, usually against lower level gun man and Slingers with a grossly un-refined form, this works. Against higher level Slingers, she doesn't even bother trying to fight with just a knife. She will use either both of her knives together, or a knife and her long sword to attack.

                                  When fighting, everything becomes useful to her. Be it a rock, a table, or a glass, she will find some way to use her environment to her advantage. It's not fighting dirty, but fighting smart. Just like her opponents, she wishes to live to see another day. Her fighting style appears to be all flash with no substance, but her movements all flow together like water, seemingly growing stronger the longer she flows continues her deadly dance, usually ending with a flashy, but powerful blow of some sort.[/list:u][/list:u]
 
  • I took my time.
    Actually, I took more than enough time to finish up
    with this profile, considering I started it a while ago
    and put up two for another RP that are WAY longer.

    I put a bit more into this profile than I did for my
    Disruptor because. . .well, he's more simple.

    But it's cool now I guess. I'm done with them both so
    long as Oreo gives them the okay.[/list:u]
 
Midnight said:
I still have assignments...
However, I can take that disruptor, perhaps switch the Predator over to one. I am not sure if I want to play one or the other...
Not to sound like a schmuck, but... BLBLBLBLBLBL - Why not go with both?
 
'Cuz then I would have three characters.

And Middie doesn't like to have to post with a lot of characters...
 
Ah... That would explain it.

Still big guy, just take your time with it and go with what you know. You'll find it's much easier that way.
 
I was dizzier than I thought after going to town. We still need two disruptors :p. I'd try one myself but I really suck at playing bad guys.
 
Yeah, sure, I can play one of the Disrupters...
I will do the profie over the weekend though, tomorrow I will be in pain all day... (Dentist visit)
 
Awwww, -huggles- Midnight, I hate the dentist. Awesome of you to make a Disruptor though. :)
 
I'm afraid if there aren't 3 Disruptors it might get boring for them since they can't leave the Tower, except by teleportation for speaking to their Predator.
 
I am still working on mine.
I am aiming for a Priestly/White/Light theme

A guy who dresses in all white and has a seemingly immaculate appearance, but completely evil (That or has a Knight Templar Mindframe)
 
~ Disruptor profile, work in progress~

29ktehd.jpg


Name: Mina

Age:25

Faction/Ranking: Disruptor
 

-Name-
[Slade]

-Known Aliases-
[â??Hawkeyeâ?/The King of Thieves]

-Age-
[27]

-Gender-
[Male]

-Eye Color-
[Steel Blue]

-Hair Color-
[Straw Blond]

-Blood type-
[AB]

-Faction-
Wasteland â?? Outlaws â?? Blackwater Gang â?? Blackwall Settlement
Slinger

-Marks/Scars/Etc-
Scars- Vertical across right eye/Diagonal across right jawbone and cheek/Puncture, left bicep (Animal bite wound)/Nasty, jagged slash on back of torso, possibly life-threatening injury healed through magic.
Tattoos- Tribal tattoos drawn over chest and neck.

-Appearance-
cc907085ba4d2e6a608a5f7fd342dc25-1.jpg


Slade wears a trademark black duster that covers his form and allows places for him to keep concealed weapons that he can whip out at any given moment. The Duster is one or two sizes too big, so the sleeves hang down to his fingertips and the bottom brushes the ground. The color of the cloth is black, as black as the night, with a light fading thanks to the time Slade has spent in the wastes near the lower parts of the duster. Slade usually wears the top part of the duster buttoned closed, hiding his figure from a casual viewer, and at the same time allowing him maximum mobility. Slade wears black jeans and a black tee that hugs his form on the lower most layer.

Around Sladeâ??s waist and hips are two belts, worn in a fashion so they loop around forming an X where the buckle would normally rest, on each of the belts at either side is a holster, two of the many, and the only clearly exposed. Slade carries his weapons out in the open as a gesture of rebellion against the tower, which persecutes his kind, it also marks him as a fully realized Slinger, even with his relatively young age. The belts hold many pouches and places for various utilities and tools, including loops for throwing knives and many pouches for Ammo. Slade also wears a bandoleer along his chest, diagonal from top to bottom, right to left that holds all the ammo he needs on his excursions, attached to the back of the bandoleer on the back is a rack of throwing knives that slade can throw using his uncanny precision.

Sladeâ??s hat is black as well; a standard style hat with a very wide brim and a band tied around the top, attached to the band is a skull-shaped ornament that marks him as the man in charge in Blackwall, the hat also has several ties that hang off, influencing the Gunslinger Rougeâ??s overall look.

The Black Hat and Duster have become well known as Sladeâ??s attire, striking fear into the hearts of those in the tower, who can spot him from their high and mighty position, but at the same time brings comfort to the improvised citizens of the settlements nearby. The other members of his outlaws wear similar outfit, bearing symbols that denote ranks.


-Bio-

Carter Slade was born and raised in the Wasteland; hardened by the cold winds and the burning days and raised by the only man he would ever call a father. Slade never knew his parents, the two individuals who left him to die in the wastelands, and he doesnâ??t wish to know them, having denounced their name and taken on the name given to him by his father, a man who had been roaming the wilds when he discovered the bundle of clothing. Sladeâ??s father, a man named Arabus was a spiritual man, a wander of the wasteland and one of the first Slingers and a friend of the mysterious being called the Arcane Master sensed the potential in the child, knowing that there was something special about him, and decided to raise the child on his own, giving him the name â??Sladeâ?.

Sladeâ??s life was hard in the very beginning, he was raised by a single parent, though Arabus once had a wife and a child, they were killed long before he discovered his second son. The man was a good father, he tought his son how to fight with a spear and a blade, to defend himself from wild animals and find food in the wastes.

For years Slade wandered, he was only eighteen years old, and had been on his own for eight of those years, he had lost everything, his father, his love, those people he had lived with for the years who had eased his soul. The young man wandered again into the wilderness, an outcast from the settlement and an outlaw. Slade wandered blindly, lost in his own dismay for three days and three nights. The male

-Location-
Usually wanders the wasteland.

Blackwall Settlement

Blackwall is one of the more obscure, secretive, and fortified settlements in the wastes, far from the hustle and bustle of the Tower and the Wall the Blackwall or simply Blackwall was once known as a city of criminals, for seven years Slade worked inside its borders to create a utopia for slingers like him. Blackwall started as an outpost created by criminals who were cast out of the tower and the towns nearby it. The Criminals found the Black Mountain and began to work their way into itâ??s jagged passes, eventually settling inside one of the canyons that had been separated from the wasteland by a huge wall of black stone.

The Town most distinguishing feature is the huge black wall that separates it from the wastes and locks it inside the canyon. Years of carving the black stone have created a truly magnificent and practically indestructible wall that protects the town, itâ??s men, women and children from the harsh wasteland and any desert raiders stupid enough to attack the settlement. The wall is guarded at all times and the cityâ??s location is a top secret, only those invited are allowed, and few leave.

Slade controls Blackwall with the stem hand of a good ruler, making sure the settlement survives at all costs, it is one of his few passions and he protects it nearly religiously from invaders. Slade often rules by a proxy, often venturing from its gates to wander the wasteland, looking for wayward travelers and outcasts to send or venturing to the Wall to scout and linger with the locals.

Blackwall is one of the if not the most secure places in the wastes, having expanded greatly into the black mountain behind the place the city is barely even known to those who have not seen it and exists only in legend to everybody else.

-Personality-
[Charismatic, Chivalrous, Cold, Intelligent, Deceptive, Unpredictable]

Carter Slade, a man better known simply as Slade or as â??Hawkeyeâ? is a man who has been forged out of the wasteland, conditioned to survive in the harshest of harsh conditions far away from the relative safety and comfort of the wasteland settlements closer to the tower. Slade was primarily raised on his own, trained in his early life by the man who raised him, his father in the arts of warfare and gunfighting and survival, and hardened on the battlefield and in the wastes.

Though Slade is widely known as an outlaw, he isnâ??t a rider, and his people arenâ??t raiders. Raiders are monsters who attack fellow humans to pillage and rape, Sladeâ??s outlaws despite their fearsome reputation are loved by the downtrodden, they steal from the wealthy and often give to the poor as a result of trade

Trusting other people does not come easily to Slade, he has lived for years on his own, and a few more years, Uniting the different factions of bandits into a single group, meaning there was much backstabbing until they finally accepted Slade as a leader. Slade is cautious around other people, uneasy around people who attempt to get close to him save for the occasional venting of sexual pressure. Slade may be slow to trust, but whoever befriends him earns a very powerful and solid ally, Slade doesnâ??t abandon those he trusts as friends. Slade also doesnâ??t take betrayal well, many have attempted to poison or stab him only to end up with a bullet between the eyes.

Deep down Slade is a leader, and he is a skilled one. The man controls the Black Bullet gang and the Blackwater gang with brutal efficiency, his group of allies making up one of the few truly organized resistance groups against the tower and itâ??s people.

Slade hates the residents of the tower, the disruptors and the Predators both, he hates how they let the people they â??ruleâ?? over suffer and die, they have never really helped the problem, only sending down their agents to kill Slingers who attempt to stand up against them. Slade is quite adept at killing Predators, many of their ranks have fallen to his guns and a few, and he knows many of their typical weaknesses. Slade has never encountered a disruptor though; he wouldnâ??t know how to deal with one save for shooting at it.

-Equipment/Weapons-
Equipment:
Ranged: Two Colt Dragoon pistols,(Primary weapons) Hawkeye has customized these guns extensively with longer barrels and double action for faster firing and easier reloading. Both revolvers hold seven shots instead of the regular 6 and are chambered for a slightly smaller round. For a final surprise Hawkeye mixes explosive rounds into his standard mix.
Double-barrel shotgun: Kept hidden against his leg, this weapon is made to surprise enemies who aren't expecting it, enemies also rarely survive a 12-gauge shot to the face.
Melee:


-Skills/Abilities/Style-
[Carter Slade is a man with several virtues in terms of his skill relating to combat. Slade is a master of the pistol, and with his twin Colt Dragoons he has become infamous in the wasteland due to his gunplay and his skill related to precision shots. Slade is a first class Gunslinger and has been for a while despite his youth, the factor of how he reached that level is that he has practiced almost incessantly since his father died, every day Slade practices from his home in Blackwall or away on the wastes.

The most terrifying aspect of Sladeâ??s gunplay, and what makes him stand out amongst other Slingers is his adept combination of deadly precision and pure speed. Slade is a master of the Quick Draw, sometimes felling groups of enemies in half the time a normal slinger would take to strike. Sladeâ??s gunplayâ??s finesse is unbelievable, though shots may not do as much damage Slade always aims for critical areas of the body, needing fewer bullets to kill foes.

When Hawkeye moves in combat, he moves fast. Time seems to flow around him differently, giving him unparalleled reaction time in combat, he can see and shoot bullets coming at him, drop a group of seventeen foes in literally half the time it would take a normal slinger, and even go toe to toe with a predator and win. It is assumed Slade gained this ability from watching how Predators move, and combined with his natural finesse and precision shooting makes him one of the deadliest slingers alive.

Slade prides himself as a predator-killer, he has survived enough battles with them to start winning, most of them use on blade, making it difficult to deflect multiple bullets, especially ones fired with uncanny accuracy, precision, and range like what Slade specializes in, blades may be able to deflect bullets, but they canâ??t stop five or six all fired at vital organs. Predators are also easily killed in indirect combat, using explosives, poisons or the environment to kill them. Unfortunately some Slingers and higher class predators are more difficult to kill, especially at medium range, wielding two weapons.]
 
Very, and if you do I would love to join and continue.
I put a lot of work into Slade's profile.
 
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