Revnarh
Playful demoness
- Joined
- Feb 12, 2014
- Location
- another dimension
Main thread
Out of character chat
Name:
Age: (15 years is the youngest, the oldest age is up to you)
Appearance: (look at the instructions bellow; feel free to ask questions)
Element/s: (maximum is three; you don't have to pick one and can be elemental-less)
Jobs: (pick two)
Class: (again, pick two)
Appearance:
First you create your own chimera-like character (example: the head and wings of a dragon, the tail of an ankylosaurus, the arms of a gorilla and the legs of a human-cheetah mixed with a human). Your imagination is the limit, but try not to make it too complicated.
Elements:
After you created your character, you chose one to three elements (the first one is your main element, the second element affects you 50% and the third one gives you a bonus).
Fire, water, earth, air/wind, light, darkness, nature (this one is a special one, it has plants and animals as sub-elements), lightning, ice, poison, sound/sonic, metal and rubber
You don't need any elements, you can either get one to three elements later (characters with two elements can get a third one later too) or stay elemental-less and use some unique weapons, spells and other things that neither use magic nor elements. A character who is an earth elemental can use wind and water spells too, but someone without any elements can't use anything related to an element at all which doesn't mean that he/she has a disadvantage against a fire-breathing dragon or a magma golem...
The best part about this is that a special weapon is strong enough to withstand demon/dragon fire, lightning, acid and even magic!
Jobs and classes:
Every player starts with two classes.
For example: druid, mage, assassin, witch, shaman, monk, priest, inquisitor, warrior, amazon, ranger, rogue, paladin, berserker, necromancer, pirate, pyromancer, tinker, beastmaster, samurai, ninja, warlord, sorcerer, bard, dragon rider, warlock, summoner, wizard, mimic, cleric, thief, alchemist, psionic, gunslinger, trickster, sniper, magical archer, gladiator, crusader, ocultist, healer, enchanter, valkyrie, shapeshifter, trapper, swashbuckler, defender, illusionist......
And with two jobs (just a few examples: smith, pathfinder, healer, mercenary...you can even create your own job, just try to explain it to me).
The downside of a job is that you can't use any created items for yourself unless you bought them back, but you can trade them with someone else for something equally valuable. Classes are an exception to this rule.
There is a difference between jobs and classes. Take assassin as an example. you only work as a trained assassin when it's your job like a herbalist who makes medicine or a blacksmith who forges weapons while an assassin as a class doesn't need to get hired by someone. Just like mercenary, assassin is one of the few professions that can either be a class or a job. I thought of it in a way that you can for example be a mage and still find work as a hunter.
Races:
You can mix races (for example: centaur + demon, dragon + cyborg, elf + demon and so on), but you can only mix compatible races (dwarf + giant would be redundant). The only downside is that you can't choose any extras like a third eye, six arms or the tail of a demon when you mix two or three races together.
For example, my character:
A human with angel-like wings, gorilla arms, muscled legs and the tail of an ankylosaurus. His elements are nature (the animal part, not the plant part; main element) and earth (secondary element). He is a druid as well as a battle mage, his jobs are pathfinder and magical smith (he began his journey as a normal smith and trained/studied to craft magical armor and weapons too).
Out of character chat
Name:
Age: (15 years is the youngest, the oldest age is up to you)
Appearance: (look at the instructions bellow; feel free to ask questions)
Element/s: (maximum is three; you don't have to pick one and can be elemental-less)
Jobs: (pick two)
Class: (again, pick two)
Appearance:
First you create your own chimera-like character (example: the head and wings of a dragon, the tail of an ankylosaurus, the arms of a gorilla and the legs of a human-cheetah mixed with a human). Your imagination is the limit, but try not to make it too complicated.
Elements:
After you created your character, you chose one to three elements (the first one is your main element, the second element affects you 50% and the third one gives you a bonus).
Fire, water, earth, air/wind, light, darkness, nature (this one is a special one, it has plants and animals as sub-elements), lightning, ice, poison, sound/sonic, metal and rubber
You don't need any elements, you can either get one to three elements later (characters with two elements can get a third one later too) or stay elemental-less and use some unique weapons, spells and other things that neither use magic nor elements. A character who is an earth elemental can use wind and water spells too, but someone without any elements can't use anything related to an element at all which doesn't mean that he/she has a disadvantage against a fire-breathing dragon or a magma golem...
The best part about this is that a special weapon is strong enough to withstand demon/dragon fire, lightning, acid and even magic!
Jobs and classes:
Every player starts with two classes.
For example: druid, mage, assassin, witch, shaman, monk, priest, inquisitor, warrior, amazon, ranger, rogue, paladin, berserker, necromancer, pirate, pyromancer, tinker, beastmaster, samurai, ninja, warlord, sorcerer, bard, dragon rider, warlock, summoner, wizard, mimic, cleric, thief, alchemist, psionic, gunslinger, trickster, sniper, magical archer, gladiator, crusader, ocultist, healer, enchanter, valkyrie, shapeshifter, trapper, swashbuckler, defender, illusionist......
And with two jobs (just a few examples: smith, pathfinder, healer, mercenary...you can even create your own job, just try to explain it to me).
The downside of a job is that you can't use any created items for yourself unless you bought them back, but you can trade them with someone else for something equally valuable. Classes are an exception to this rule.
There is a difference between jobs and classes. Take assassin as an example. you only work as a trained assassin when it's your job like a herbalist who makes medicine or a blacksmith who forges weapons while an assassin as a class doesn't need to get hired by someone. Just like mercenary, assassin is one of the few professions that can either be a class or a job. I thought of it in a way that you can for example be a mage and still find work as a hunter.
Races:
You can mix races (for example: centaur + demon, dragon + cyborg, elf + demon and so on), but you can only mix compatible races (dwarf + giant would be redundant). The only downside is that you can't choose any extras like a third eye, six arms or the tail of a demon when you mix two or three races together.
For example, my character:
A human with angel-like wings, gorilla arms, muscled legs and the tail of an ankylosaurus. His elements are nature (the animal part, not the plant part; main element) and earth (secondary element). He is a druid as well as a battle mage, his jobs are pathfinder and magical smith (he began his journey as a normal smith and trained/studied to craft magical armor and weapons too).
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