- Joined
- Jan 26, 2010
- Location
- Why do you care?
This has been in my brain for a while………….
What happens when you blend the concepts of Firefly/Serenity and Star Wars with a dash of other scifi concepts? You get a cocktail for
SPACE PIRATES!!!!
*ahem*
So….. what does this mean? Well, please read on.
SETTING:
Galaxy - The Hera Galaxy
Main Solar System - It is comprised of 12 planets. The 4 closest to the sun are often called the 'inner sanctum' and are also heavily ruled by interplanetary government known as The Illuminati.The outer 8 planets, though also ruled by The Illuminati, their rule isn't enforced and is often times overlooked entirely given their distance from the 'inner sanctum' where much of their ruling houses are located. The outer most 2 planets, known as 'barbaric rim' are the most primitive of the 12 planets and are also where outlaws tend to make their havens and homes given proximity to the 'inner sanctum' and rough terrain making it easier to hide and stay off grid to The Illuminati.
The Illuminati - It is a fanatical interplanetary government ruling the 12-planet solar system (the setting of the story). It's heaviest and most thorough rule is on the 4 planets closest to the sun, often called the 'inner sanctum'. Since the outer 8 planets are so much farther away in comparison to the 'inner sanctum', they often times let things slide to a degree as far as law though they do have representatives present on each of the planets to help keep some semblance of control. However, given that those representatives are so cut off from civilization and the 'inner sanctum' itself, they tend to turn a blind eye more often than not and to degrees that even The Illuminati themselves are hardly aware.
The Inner Sanctum - The 4 planets closest to the sun and most heavily ruled by The Illuminati. Interplanetary law is upheld entirely here and if broken, punishments are swift and harsh.
The Barbaric Rim - The outermost 2 planets of the solar system. Each planet has a set of representatives of The Illuminati, but communication between them is more or less nil. They turn a blind eye completely to all Illuminati Law thus making them almost anarchical in how they are governed. As such, both planets are overrun with outlaws and mercenaries and pirates.
The Middle 6 Planets - Each planet has a set of representatives of The Illuminati, but communication between them is not the best. Some laws are upheld and some are not and all tend to be at the discretion and mercy of the official(s) on duty/present should their intervention be needed.
The Planets - from sun to outer
Helios ~ 'inner sanctum'; highly populated; cities, etc., populated areas tend to have more daylight hours than darkness.
Themis ~ 'inner sanctum'; highly populated; cities, etc.
Hemera ~ 'inner sanctum'; moderately populated; mix of cities and rural areas, provides the 'inner sanctum' planets with a lot of produce and livestock.
Ananke ~ 'inner sanctum'; small population; primarily rural, wooded terrain filled with fearsome creatures and poisonous plants.
Dragonia ~ 'middle six'; highly populated; cities, etc, mountainous, dragon-like creatures are indigenous to the planet.
Gorgyra ~ 'middle six'; small population; the surface of the planet is mainly ash and typically cold, inhabitants tend to live underground in caves and caverns along with the creatures indigenous to the planet.
Nephelai ~ 'middle six'; moderately populated; a mix of cities and rural areas, provides the 'middle six' planets with a lot of produce and livestock.
Thalassa ~ 'middle six'; moderately populated; has cities located both underwater and above water since most of the planet is made up of water.
Lamia ~ 'middle six'; small population; populated areas tend to have more darkness than daylight hours; home to creatures that seem to have a taste for blood, towns have fortified walls built around them.
Erebos ~ 'middle six'; small population; predominantly an ashy wasteland with pockets of civilization.
Acheron ~ 'barbaric rim'; small population, piracy runs rampant just as it does on a few of the 'middle six' planets, harsher terrain.
Charon ~ 'barbaric rim'; small population, piracy runs rampant just as it does on a few of the 'middle six' planets, harsher terrain.
~~~
PREMISE:
The Illuminati rules the 'inner sanctum' with an iron fist, however the 'barbaric rim' is more or less free even though it technically falls under their governing rule. Twelve planets in all are governed by this fanatical group, yet space piracy runs rampant in the 'barbaric rim' and is slowly spreading into the 'middle six'. There is definite dislike of The Illuminati amongst many of the planets not a part of the 'inner sanctum', wishing to break away from the fanaticism and wanting to overthrow them entirely throwing the entire solar system into discord. This would cause unrest for a time, but allow for the rise of an eventual new leader or group to take their place, one who hopefully has a better future in mind for everyone.
The planets of the system are each unique, some of which carry terrors and horrors that only those who dare take the time to visit them will ever experience and face. Other planets are lush and beautiful, scenic to behold and a joy to visit again and again. Couple this with a fanatic ruling power and their representative officials based on each planet and the outlaws that roam the black of space and you have a niche within the Hera Galaxy in which this story unfolds.
~~~
CHARACTERS NEEDED:
Various 'roles' would be needed to make this a fairly well-rounded group RP, but it wouldn't be necessary to have them all filled as I think it could be worked around depending on how many people showed interest, etc. The roles include:
Outlaws/Pirates
Mercenaries/Vigilanties
Civilians
Illuminati/Officials/Representatives
Those showing interest are more than welcome to play more than one role (in fact, people can play as many as they feel they can handle). As for how these roles work -- outlaws/pirates are characters who break the laws as set by The Illuminati themselves OR by those who represent them on the various planets (ie, the officials/representatives). This means they most likely also have a bounty of some sort on their head. Mercenaries are those who are paid to bring in the outlaws/pirates to the governing officials whereas vigilanties do not expect to get paid and try to uphold laws (or merely a moral code) for the sake of it. Civilians are exactly what you'd expect them to be. And The Illuminati/Officials/Representatives are those who hold some sort of governing position on a planet or over the entire solar system.
If there is enough interest and discussion here, I will eventually put up a character profile thread that will have both a template and explanation of how to deal with that along with another thread for OOC.
Thanks.
LINKS:
Character Thread - http://bluemoonroleplaying.com/forums/showthread.php?tid=36795
OOC Thread - http://bluemoonroleplaying.com/forums/showthread.php?tid=36810
What happens when you blend the concepts of Firefly/Serenity and Star Wars with a dash of other scifi concepts? You get a cocktail for
SPACE PIRATES!!!!
*ahem*
So….. what does this mean? Well, please read on.
SETTING:
Galaxy - The Hera Galaxy
Main Solar System - It is comprised of 12 planets. The 4 closest to the sun are often called the 'inner sanctum' and are also heavily ruled by interplanetary government known as The Illuminati.The outer 8 planets, though also ruled by The Illuminati, their rule isn't enforced and is often times overlooked entirely given their distance from the 'inner sanctum' where much of their ruling houses are located. The outer most 2 planets, known as 'barbaric rim' are the most primitive of the 12 planets and are also where outlaws tend to make their havens and homes given proximity to the 'inner sanctum' and rough terrain making it easier to hide and stay off grid to The Illuminati.
The Illuminati - It is a fanatical interplanetary government ruling the 12-planet solar system (the setting of the story). It's heaviest and most thorough rule is on the 4 planets closest to the sun, often called the 'inner sanctum'. Since the outer 8 planets are so much farther away in comparison to the 'inner sanctum', they often times let things slide to a degree as far as law though they do have representatives present on each of the planets to help keep some semblance of control. However, given that those representatives are so cut off from civilization and the 'inner sanctum' itself, they tend to turn a blind eye more often than not and to degrees that even The Illuminati themselves are hardly aware.
The Inner Sanctum - The 4 planets closest to the sun and most heavily ruled by The Illuminati. Interplanetary law is upheld entirely here and if broken, punishments are swift and harsh.
The Barbaric Rim - The outermost 2 planets of the solar system. Each planet has a set of representatives of The Illuminati, but communication between them is more or less nil. They turn a blind eye completely to all Illuminati Law thus making them almost anarchical in how they are governed. As such, both planets are overrun with outlaws and mercenaries and pirates.
The Middle 6 Planets - Each planet has a set of representatives of The Illuminati, but communication between them is not the best. Some laws are upheld and some are not and all tend to be at the discretion and mercy of the official(s) on duty/present should their intervention be needed.
The Planets - from sun to outer
Helios ~ 'inner sanctum'; highly populated; cities, etc., populated areas tend to have more daylight hours than darkness.
Themis ~ 'inner sanctum'; highly populated; cities, etc.
Hemera ~ 'inner sanctum'; moderately populated; mix of cities and rural areas, provides the 'inner sanctum' planets with a lot of produce and livestock.
Ananke ~ 'inner sanctum'; small population; primarily rural, wooded terrain filled with fearsome creatures and poisonous plants.
Dragonia ~ 'middle six'; highly populated; cities, etc, mountainous, dragon-like creatures are indigenous to the planet.
Gorgyra ~ 'middle six'; small population; the surface of the planet is mainly ash and typically cold, inhabitants tend to live underground in caves and caverns along with the creatures indigenous to the planet.
Nephelai ~ 'middle six'; moderately populated; a mix of cities and rural areas, provides the 'middle six' planets with a lot of produce and livestock.
Thalassa ~ 'middle six'; moderately populated; has cities located both underwater and above water since most of the planet is made up of water.
Lamia ~ 'middle six'; small population; populated areas tend to have more darkness than daylight hours; home to creatures that seem to have a taste for blood, towns have fortified walls built around them.
Erebos ~ 'middle six'; small population; predominantly an ashy wasteland with pockets of civilization.
Acheron ~ 'barbaric rim'; small population, piracy runs rampant just as it does on a few of the 'middle six' planets, harsher terrain.
Charon ~ 'barbaric rim'; small population, piracy runs rampant just as it does on a few of the 'middle six' planets, harsher terrain.
~~~
PREMISE:
The Illuminati rules the 'inner sanctum' with an iron fist, however the 'barbaric rim' is more or less free even though it technically falls under their governing rule. Twelve planets in all are governed by this fanatical group, yet space piracy runs rampant in the 'barbaric rim' and is slowly spreading into the 'middle six'. There is definite dislike of The Illuminati amongst many of the planets not a part of the 'inner sanctum', wishing to break away from the fanaticism and wanting to overthrow them entirely throwing the entire solar system into discord. This would cause unrest for a time, but allow for the rise of an eventual new leader or group to take their place, one who hopefully has a better future in mind for everyone.
The planets of the system are each unique, some of which carry terrors and horrors that only those who dare take the time to visit them will ever experience and face. Other planets are lush and beautiful, scenic to behold and a joy to visit again and again. Couple this with a fanatic ruling power and their representative officials based on each planet and the outlaws that roam the black of space and you have a niche within the Hera Galaxy in which this story unfolds.
~~~
CHARACTERS NEEDED:
Various 'roles' would be needed to make this a fairly well-rounded group RP, but it wouldn't be necessary to have them all filled as I think it could be worked around depending on how many people showed interest, etc. The roles include:
Outlaws/Pirates
Mercenaries/Vigilanties
Civilians
Illuminati/Officials/Representatives
Those showing interest are more than welcome to play more than one role (in fact, people can play as many as they feel they can handle). As for how these roles work -- outlaws/pirates are characters who break the laws as set by The Illuminati themselves OR by those who represent them on the various planets (ie, the officials/representatives). This means they most likely also have a bounty of some sort on their head. Mercenaries are those who are paid to bring in the outlaws/pirates to the governing officials whereas vigilanties do not expect to get paid and try to uphold laws (or merely a moral code) for the sake of it. Civilians are exactly what you'd expect them to be. And The Illuminati/Officials/Representatives are those who hold some sort of governing position on a planet or over the entire solar system.
If there is enough interest and discussion here, I will eventually put up a character profile thread that will have both a template and explanation of how to deal with that along with another thread for OOC.
Thanks.
LINKS:
Character Thread - http://bluemoonroleplaying.com/forums/showthread.php?tid=36795
OOC Thread - http://bluemoonroleplaying.com/forums/showthread.php?tid=36810