Determination roll against 8 damage:
[_5d6s4]=(4, 3, 6, 3, 3)=2=2
3 icons.
Spending 1 Wrath to reroll the failures:
[_3d6s4]=(6, 3, 5)=2=2
3 additional icons for 6 total icons.
1 Glory Die:
[1d6s4]=1
No additional soak unfortunately so Talshi does take 2 wounds, however since he spent a glory he gets to ignore the other 6 wounds instead of converting them to shock.
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Talshi will use his simple action to run. This should allow him to use his 16 movement to get into the trench on the left side, aligned so that his token is in line with the two rows of troops in the bunker. Talshi will go as close as he possibly can with that movement so long as he is still getting the benefit of cover from one of the trenches. (My counting would put him at only able to target the first 2 troops in each column but I'm not sure how diagonals work in this system to know if that's accurate.)
Multi-attack against the troops in the bunker, targeting 8m's into the left row and the right row. With his wounded penalty he can't afford to shoot long range, his dice pool is too poor to be able to hit. Thanks to his Sslyth Limbs he reduces the DN penalty by 2, negating it entirely in this case.
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Left Row Heavy Flamer (+1 DN for being wounded):
[_6d6s4]=(3, 3, 4, 5, 6, 2)=3=3
4 icons.
Damage against every target between Talshi and that target: 12+
[_2d6s4]=(5, 1)=1=1
13 damage.
Right Row Heavy Flamer (+1 DN for being wounded):
[_6d6s4]=(6, 5, 1, 5, 4, 5)=5=5
6 icons and a crit. (not that the crit likely matters against a mob)
If I can shift the wrath die in this case for Glory I would like to do so, though we gain 1 Glory regardless for the crit.
Crit Table Roll for fun:
[_2d6]=(3+5)=8
Savage Attack: The assault leaves the opponent a mangled mess, slashing, burning, breaking or ripping into them with violent force.
Effect: Target suffers one Mortal Wound. If the target survives they immediately acquire a Memorable Injury.
Damage: 12+
[_2d6s4]=(3, 3)=0=0
12 damage + the mortal wound from the crit if that even applies.