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Damsels and Dungeons (Characters)

xavierrol

Old Dog, New Tricks
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Joined
Aug 24, 2013
Location
Ohio
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OOC Discussion

Main Story

Current Active Characters
Tathariel
Ixana Comorran
Lydia diArramont
Jenine Madrill


Characters should roughly follow the below format, Player Name and Age are required by Bluemoon Rules.

Player Name:
Character Name:
Age:
Gender:
Physical Description: (Art or Photos are nice but written description is fine as well)
Kinks: (All your normal stuff here but also think about races/genders you might be fond of.)
Limits: (Same for kinks)

Abilities: (I'm fine if you want to keep it generic like tavern wench, milk maid, princess, etc. but if you plan on putting up much of a fight, please provide the basic D&D ability scores and maybe some weapon types will help.) I'm thinking 32 point build using a calculator like this.

Bio & Personality: (Perhaps the most important part, breathe a bit of life into your character here)

Notable NPCs

Nareen human posing as a village girl with an ill mother.

Haliyra human thief and receptionist at the Hand of Yartar.

Alma Coin human guild mistress of the Hand of Yartar.

Nocknoss gnome artificer, arrived with Ixana after their adventuring party collapsed.

Grull orc leader of raiding party.

Ivan human mercenary

Lars human mercenary
 
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Player Name: Ampere
Character Name: Elizabeth 'Betty' Brewer
Age: 21
Gender: Female
Physical Description:
f2d7c02f996e68fca07894aa0d79a326.png

Kinks: helplessness (be that through chemical, bondage, mind control etc), betrayal/double-crosses, more of a potential victim than victimiser but willing to help out if it keeps her out of a collar, equal opportunity victim, prefers humanoid captors/victims, though not adverse to the occasional slime/tentacle monster.
Limits: underage, bodily fluids excluding saliva and cum, serious injuries

Abilities: S:8 D:12 C:10 I:18 W:8 Ch:16

Alchemist (ability to brew/use potions/oils/powders - sleep, paralysis, arousal etc)

Bio & Personality: Betty is the daughter of a brewer who yearns to be something better/more important. She left home rather than be 'sold' off into an arranged marriage between beer makers aged 16 and took a considerable amount of her family's finances with her when she did so.

Unwilling to consider brewing as a career but without any other useful skills, Betty turned to alchemy and almost immediately became embroiled in more shadowy dealings, such as providing poisons and drugs for the various less than legal guilds. It's a precarious life, but for the moment at least, she has managed to remain useful enough to maintain her position.
 
Player name Illven

Character Aerendyl

Age 113

Gender Female

Physical appearance
LFZs1HM.jpg


Kinks Female characters, Curvy characters, Breast play, Breast worship, Bondage, Hypnotism, Girls sneezing.

Limits Scat, Watersports, Vomit, Anal, underage

Abilities. Priestess Str 8, Dex 14, Con 14, Int 10, Wis 16, Cha 14

Bio and Personality. Missionary from Elven lands sent to human lands and quickly falling in love with human ladies curves.
More to come later.
 
Player Name: ChrisGabriel
Character Name: Tathariel
Age: 123
Gender: Female Wood Elf 5'4", 98 lbs
355c8476970f8e1743f473ebbe508e32.jpg


Kinks: Bondage, toys, apparatuses, traps, being stuck, bestiality. Open minded and hedonist enough to give a try out for any creatures that seem to want her, and she is quite pleased if they cum, so any and all kinds of cum play is possible. She likes foods, drinks, clothes, all kind of treasure, so they count as her kinks as in arousing her interest and causing her pleasure.
Limits: Does not like pain or humiliation, but it can be caused by what she likes. Stays away from gore and toilet stuff too.

Abilities: Very dexterous (20) Otherwise barely past normal (10-12). Past that she is a wood elf ranger/rogue...

Bio & Personality: Born and grown up in the High Forest, the way of the rangers did not interest her enough to stop her from becoming a rogue. With a so called noble family, she grew up with all the best stuff, and quite liked the quality. As she got older and got into the curious things that others had, she realized that not only she preferred quality, but rarity too. So, she started to look for new things, and got good at staying out or get out of trouble. She became friendly with animals and other woodland creatures, her 'favorite "enemies"' being magical beasts.
A hedonist elf escape artist, who should beable to get out of most bondage situations and traps - if she wanted to. But she very much lives for the sensations she get when traped, bound, and loves sex too. With the possible addition of sexually deviant traps and 'treasure', she is the kind to try out things (situations, items, creatures), before freeing herself and leaving with some loot... Or she thinks so. After all, getting out of bounds and disarming traps in a controlled situations is much easier than in a life and death one.
She is a noble rogue, aiming to follow the archetype of Lara Croft with a little hint of Black Widow...
 
Sure! Here's generally what I've got right about now.


Player Name: Ironuyh

Character Name: Tabitha

Age: 22

Gender: Female

Physical Description:
rui-li-.jpg



Kinks:
This is my own kinklist, since Tabitha has little interaction with the sexual arts. Things I like to see are bondage, sexual traps/machines/artifice, toys of all sorts, bestiality can be nice at times, I enjoy pregnancy/ovipostion and the like, but know fully it can be cumbersome. Mind control of a sort through substance or magic. Humanoid attackers are generally what I'd seek, but most monsters can be effective in being aggressors much the same way. Tentacle monsters or slimes are always nice in a fantasy sort of setting.


Limits: Pretty much just the usual suspects.

Abilities: Blessings and divine magic with minor training in close combat. Stat line is STR 14, DEX 8, CON 14, INT 8, WIS 18, CHA 12. Basically some sort of cleric.

Bio & Personality: Abandoned at birth to the Church, Tabitha was taught the divine rites of the Goddess Lliira in return for her stay. As such, she'd been home to unfettered joy during her time in the church. She was meant to be the main priestess after the current one had passed, but her village had gone through hardship, and nobody was allowed to remain idle. Always happy to help the others, Tabitha threw herself into helping around the village, even during these times of duress for village women. She would take long trips to get water, restock in larger villages.

Unsurprisingly, not long afterwards, she finds herself among the various women that had gone missing, whereabouts wholly unknown.
 
Player Name: Ahlanna
Character Name: Ixana Comorran
Age: 22
Gender: Female
Race: Human
Physical Description:
Ixana the hexblade
With jaunty hat

Ixana is not the largest of women, standing a little over five feet tall – if she’s wearing her thick-soled adventuring boots. And you count the top of her bright blond ponytail, anyway. Playful bangs of the same light shade drop down to kiss her slender shoulders on either side of her face. Soft, fair skin with no trace of blemish, big blue eyes stand out among her features. Her petite build is broken by dramatically buxom curves, both above and below the waist, which would not seem out of place on a woman 6 inches taller.

Kinks: Bondage, non-con, cumplay, forced clothing, oral, tit-fucking, milking; Virtually all partners OK, including males/females/futa (though male preference), humanoid/aberration/monster/slime/animal/plant OK, traps and toys OK, groups OK
Limits: No toilet stuff, mutilation

Abilities: Hexblade Warlock
STR: 8
DEX: 18 (16 Base +1 Variant Human +1 Resilient{Dexterity})
CON: 12
INT: 13
WIS: 8
CHA: 18 (17 Base +1 Variant Human)

Bio & Personality:
Ixana comes from a noble family in Daerloon, her great-grandfather, a hired adventurer, having been part of the Cormyite-Sembian conflict that freed the city. However, her family also had a secret – that great-grandfather was actually spying for Sembia. After the liberation, he had been able to secure a pact with Sembia’s puppet-masters, the Netheril. Now a warlock, he would become the Netheril’s agent in the city, able to parlay this into wealth, influence and ennoblement.

Decades later, Ixana’s mother is the current Contessa of the house. While both mother and daughter share in the power of their bloodline, the Contessa is actively trying to shelter her daughter from becoming an agent of the Netheril, cutting her off from the outside world and insisting she focus her time on frippery such as grand balls, social events and finding a marriage partner. For a pampered life, it’s a terribly frustrating one, especially as grandfather had not shared mother’s concerns, and had encouraged development of Ixana’s ability to fight.

After a few years of living under these restrictions, Ixana runs away, first to Iriaebor, then down the River Chionthar to Baldur’s Gate. There, she signed on with a small adventuring company which roamed up the Sword Coast to Waterdeep and beyond, into the Savage Frontier.

Unfortunately, the adventuring party has met with disaster after disaster of late. First to go was the berserker J’hortiss. Then Fondimo, then Yrenna, then Naverinn. Then that battle in the Fallen Lands. What had once been a boisterous group of 34 was reduced to 13. And some of those split off as the increasingly desperate band made their way to Silverymoon, to help with the orcish threat to the north. Misfortune continued to find them, and eventually Ixana, the comely ranger Lo’anta and sage wizard Nockoss find themselves on the Evermoore Way, heading back to Triboar with the intention of returning to Waterdeep.

However, not far outside a city called Yartar, Lo’anta goes missing while hunting for food. Nockoss and Ixana find evidence of a fight and capture, as well as some sort of insignia, torn from clothing in the fracas. The pair head into Yartar so Nockoss can research the sigil at the library. The more socially-adept Ixana heads to the bars and marketplaces to see what she can learn. They agree to meet up in a couple of days to discuss what they find, and hopefully to arrange a rescue for Lo’anta!
Polite and beautiful, yet intense and straightforward, Ixana rarely fails to make an impression. Thanks to a sheltered noble's upbringing, she is almost laughably naive and unalert to her surroundings - at least outside of social contexts. Her adventuring band treated her as something of a mascot, keeping her out of the big decisions, something she was mostly oblivious to (mother had always done the same, she was used to it).

However, they had to acknowledge the girl could fight, proving very hard to hit. Additionally, having been bored around the manor, she'd often chatted with the cook, learning a fair amount about spices and food preparation - no adventuring group ever complained about bringing a capable cook along, even if they did have to help lug the pot around.
 
Player Name: Ahlanna
Character Name: Lydia diArramont
Age: 28
Gender: Female
Race: Half-elf
Physical Description:
Lady Lydia diArramont
Lydia at play

Topped with vivid sangria hair, flowing like a mane down and around her shoulders, Lydia diArramont stands a statuesque five foot eleven inches in height. Slender, pointed ears cresting through the waves of her hair and delicate jawline reveal her elven heritage, but her big blue eyes, proud diArramont nose and lush curves speak to her human ancestry. Her outfits are expensive and made of the finest materials, befitting her status. She is often found with a staff of dark stained wood, inlaid with azure crystal to match her eyes.

Kinks: Dominatrix, bondage, non-con, mind influence, hypnotism, training, sex toys, ointments and lotions, keeping pets on their toes (pleasure/denial, gentle/forceful, attentive/neglectful)
Limits: No toilet stuff, mutilation

Abilities: Sorceress (Divine Soul Origin)
STR: 11
DEX: 14 (13 Base +1 Half-Elf)
CON: 12
INT: 10
WIS: 16 (15 Base +1 Half-Elf)
CHA: 18 (16 Base +2 Half-Elf)

Bio & Personality:
The house of Arramont are proud Waterdhavians, though not technically landed nobles, their trading fleet brings economic power that commands as much or more respect than any title of nobility. But the house has always had a bit of a chip on its shoulder about having bought their way into the social elite. So when the baronial House of Radamaster became insolvent and in danger of losing their lands, House Arramont arranged a marriage between the elder’s daughter and the Radamaster heir, paying off the barony’s debts as the bridal dowry. Which would have been fine, but the daughter in question was not exactly the most disciplined of hearts, one day finding herself with child via a handsome elven conman who bilked the family out of one of their escort ships. At first, everyone pretended the child was fathered by the Radamaster heir, but when little Lydia was born, her pointy half-elven ears proved an embarrassment for both houses. The diArramont elders attempted to send her away for adoption, but her mother refused. So instead, Lydia grew up with the scorn of much of her family.

But through her liar of a father, she inherited something other than inconveniently pointy ears – a connection to the Goddess Leira, the Mistress of Deception and Illusion. This manifests itself as sorcerous power, and through her family’s business dealings, Lydia has refined that power, able to her worm her way through a target’s resistance and force them to submit to her point of view. This has brought her great success in business, and the house elders frequently send her to manage tricky elements of their trading empire … getting her out of Waterdeep in the process.

A dominatrix, Lydia first explored training submissives who wanted business deals, but has gradually expanded and refined her abilities and power. Lately, training has become so easy and natural that it is starting to become a bit dull and she is looking for something more exciting. First she expanded her repertoire to include young women, then people behind on their debts who might not have been otherwise interested. Her crowning achievement to date has been a young couple who overspent on their honeymoon and missed some payments. Interfering with their passionate love was so much *fun*; twisting their little minds such that the guy is going to be taking it up the rear from his wife's strapon for the rest of their lives together.
Lydia delights in forcing others into submission. Like many business people, she presents a façade of respect to strangers and associates alike, so that few see her true self until it comes time for her more assertive side to show up. She's not particularly concerned with morality or the existing social structures. While she benefits heavily from her family connections, their attitude towards her has done nothing to convince her the elite *deserves* to be on top - that just where they are for the time being. Well, Lydia intends to demonstrate that no matter what the rest of the elite deserve or not, her place is at the peak.

She is a sorceress specializing in enchantments and illusions. Like many sorceresses, she is naturally charismatic. She is patient and while she does have a temper, is skilled at suppressing it after living with her family’s scorn her whole life. She can be caring with her subjects, at least so long as they hold her fickle interest. Skilled with the lyre and her voice, she often includes hypnotic songs and melodies into her art.

She is proficient in Persuasion, Deception, Intimidation, Performance and possesses keen Insight into the truth of what others are telling her. She is also more practiced in Survival and self-sufficiency in the wilds than most of the rest of her class - including the ability to follow an animal's trail, though she's not especially skilled in the combat necessary to bring the hunted creature down. But that's what pets are for, right?
 
Player Name: skyfetcher
Character Name: Jenine Madrill
Age: 26
Gender: Female
Physical Description: Pic
Generally in humbler clothes, but if she was dressed up pretty, she might pass for higher class. Keeps herself clean and her hair well done, even if it too easily becomes a mess along with everything else. She is rather 'handy' after all. A sizable rump and hips, but humbler upper curves, not that it bothers her. Very dark hair, dark blue eyes, and in a blink of an eye goes from doe-eyed shyness to a miscreant looking for punishment...

Kinks: Bondage, strict or cozy. An elaborate bedroom can woo her, but something about having yard instruments, household rope and her underwear used against her really gets the juice going. Exhibitionism; in a camp or caught in public, she's not bothered by being seen. Gags, sensory deprivation, teasing and being ravished while still wearing clothes are runner up fantasies. Oral sex and slippery messes, great. Other than that she has fantasies for close physical contact (back to back ties, a captor getting in close, etc) harsh-gentle play (kissed romantically... while straddling a wooden horse and in a predicament), and deliberately stirring up a bit of light trouble so there's no reason not to punish her with a good time.
Limits: Distaste for permanent marks, serious harm and damage, and would rather not get into extremes like branding, hardcore dark business, and death. Would rather see fellow prisoners 'taught a lesson' and let go than condemned for life, unless that's their thing. Otherwise, see OOC limits per link in sig.

Abilities: Literate and fairly educated for someone who grew up and lived in a backwaters village. Her sole talents are sexual experience, a spark of eagerness and a silver tongue. Not too strong, slippery, or even that much endurance/courage if brought to the test. Unless being able to handle some strenuous positions would count.

She does have an awfully good idea of knots and rudimentary care, though she is neither an escapist or healer. Just enough for her 'occupation'...

STR - 8
DEX
- 9
CON
- 10
INT
- 11
WIS - 12
CHA
- 15

Bio & Personality: Jenine grew up in a boring community with barely a penny to her name and little family - family that cared, anyways. From her independence came an imagination and plenty of time to slip off doing whatever she pleased. Sometimes it put her on the wrong side of local authorities, sometimes it worked out. As she grew older and barely inherited a place in the country, her unusual behavior continued and lead her more often than not pulling 'favors' both for when her little acts of mischief were caught and simply because it seemed like a good idea. As she would tell you, all you need to make a friend is a good mouth.

As much as it endeared her to some, the result was her being known as the village slut. Upright as it was, she eventually went in the other direction, instead gracing the nearest town, where she would work odd jobs and get just lucky enough to scrap together a very incomplete education so she could at least read and present herself a little better. Her interests became increasingly unusual, followed by acting out a time or two... as it turned out, Jenine wasn't very shy about public depravity if it made life interesting. Nowadays, she has a particular fondness for 'bad boys' and supernatural entities who would make kinky captors... enough that she would be incredibly easy to snatch, and probably give you tips on how to do it if you'd only ask.

As it is, walking in groups and locking the door despite being a little way out of town aren't really her priorities even as the area turns to shit and adventurers ten times her pay grade flock in to face the mounting threats...
 
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