- Aug 3, 2015
If you are interested in this, you must PM me your character sheet. Responses here will be ignored – I am being selective with whom I choose as this is intended to be a small, group game with a focus on quality over quantity. I am looking for a balance (initially) – so in addition to my character, I am looking for +2 Male and +3 Female characters. Depending on popularity, these numbers may expand. I am looking to run two plots at the same time – each plot is requiring the same number of individuals.
Setting: Medieval Fantasy / Freeform
Magic Level: None
Character Style (images): Think ‘Pathfinder’/Kings of the Realm/Realistic looking characters. Examples have been included.
Post Length: No less than 3 Paragraphs
Character Creation Guide: I need thought put into these characters. Who are they that they have reached this point in their life? What is their motivation? Their strengths and flaws? Before we get into detailed character creation, I want people to present me with the basic concept and ‘role’ of their character. This will make sense when you read the next section.
The System: I wish I knew how any of the dice-systems that exist. I’ve never been exposed to any of them. So I am going to implement a very rudimentary system for combat. Basically a Success vs Failure rate, based on perceived character skill – unless some one can present a simple dice-based system for characters that is easy to pickup/learn on the fly. I will be GM-ing the outcomes of such things and other pivotal moments, though at this moment combat is not going to be the focus of things.
Plot 1: The King is Mad, mad with grief. The Heir to Ribenheim has sailed off into the unknown, exploring for the Western Lands that no man has ever laid eyes upon. A fools errand, if there was any. Very few who have ventured to the West have come back alive. Those few that have are usually raving lunatics, starving and malnourished, some even resorting to cannibalism to survive. Most think that the Western Lands are nothing more than a myth, as real as Dragons and Dwarves. But that doesn’t stop those with a sense of adventure from trying.
It has been 6 months since the Prince of Ribenheim was declared lost at sea. The King is convinced he is alive and has thrown together a new expedition – this one to locate the Prince and bring him home safely. But who is brave enough to Sail into uncharted waters? Who is crazy enough to sign aboard a ship destined for doom? The reward, of course, is extreme -a handsome sum fit for a King.
Some, of course, don’t have a choice. The expedition leader is none other than Sir Konrad Roht, an aging veteran of the Legion who has served with some distinction – his prowess on the battlefield, success in command, and the battles attributed to his name did get him Knighted by the King, afterall. Past his prime, he has been forced out of retirement to find the Prince – a man he once trained and knows quite well.
Plot 2: The Legions of Ribenheim are legendary and are the dominant force in the region. Much of Ribenheims success and wealth has come from expansion, the Legions at the head. Each Legion has a history, the Legionaires serving with pride, proud to represent their Legion which are often derived from specific regions in Ribenheim. There is one Legion that the people of Ribenheim do not talk about, the one Legion that has forever cursed its number in the eyes of all, a number now associated with bad luck.
The 13th Legion marched into the Wilderness of the North one fine, sunny morning….and disappeared forever. Not a thing was ever heard from them again, not trace was ever discovered. The Wilds of the North, of course, are a dangerous place to go, an untamed frontier. Hunters and trappers never travel more then a few days North of the River – as they call it – those that do are seldom heard of again. The town of Tetrarch, built by the 13th Legion as they gathered supplies for their venture North, is a backwater town most people seem to have forgotten about. It draws treasure hunters, thieves, trappers and traders. Some are foolish enough to venture North, looking for lost Cities of Gold, Ancient Treasures, and even the remains of the 13th Legion.
The Notice board in the town square has yet another call to arms. A man is seeking companions for a trip north, an equal share in all treasures discovered. Those interested are to meet at the Ramshackle Inn, near the ferry landing, at Dawn, if they wish to accompany the man on his trek. No promises are made and its clear that stragglers will be left behind. Who is brave enough to try and make a name for themselves? Who is looking to escape from a town of thieves?
The Process: Again, PM’s will be responded too, do not post characters in this thread. Please title them with your character name and which plot you’re most interested in. Once I get a feel for who is interested in what, and the types of characters people want to play, I’ll be able to provide more details and advance the process.