How good is it? It's one that I've been considering, used to love the manga.
Well, there's pros and cons. I recommend getting Last Recode on Steam to get all 3 original volumes + the final episode.
PROS:
- It has a fun combination of RPG and Beat'em'up aspects. If you've played games like Final Fantasy XV and enjoyed the transitions from the open world to combat you'll feel right at home.
- There's a decent amount of side/optional content, like getting closer to your party members, leading up to the volume 3 Marriage event (pictured above is completing said event with Alkaid, that has a relatively minor role compared to some other party members but is definitely best girl if you ask me), and unlocks.
- If you play the games in order, each new volume adds just enough new concepts to make it more enjoyable and feel like a nice transition.
- Many of the characters are very well fleshed out, enough to make them worth getting to know throughout the plot.
- I enjoy the combination of Action RPG and MMO RPG, and the idea that the characters have a life outside of the game itself which you as a player are not privy to. It's always an option to log out and check out your e-mails, for example, which allows text-only conversations with some of the characters and the likes.
- The level cap changes between volumes, so if you enjoy grinding, you can always grind to max level from volume to volume.
- Even if you stick to just the main plot, there's at least 51 hours of content. 84 if you also do the side content and a 100% completionist run can take 120+ hours on average.
CONS: (mostly nitpicks, but still worth mentioning)
For combat:
- By the time you reach the fourth game, you will be SICK of hearing the main character Haseo call out "RENGEKI", but it's an extremely useful mechanic you can't really stop using unless you grind yourself to be over-leveled.
- Its very much ARPG style combat. Whether you enjoy that or not is a matter of taste, but I'm putting it here as a warning just in case it's not your cup of tea.
- Your allies will NEVER carry you, and the AI is mid when it comes to playing allied characters, so leveling up a specific ally by always taking them out on missions to the detriment of other allies is completely pointless. HOWEVER, the game gets harder without allies around, and you don't get more EXP for doing things alone, so playing "solo" is kind of pointless and may lock you out of some characters' routes if you can't get their friendship levels high enough.
For social events and mechanics:
- Certain events. like the marriage/bond event. can only be completed with one character per run. So you need to redo a volume at a minimum to get it with each character or scum save. Whether the event results in marriage or friendship depends on the character, not on your choice, so for example you can't do the bond route with any of the girls except Natsume, or with Endrance, and can't marry Natsume or any of the guys except Endrance.
- The main character, Haseo, is DEFINITELY an edgy teenager who grows into a more sociable person throughout the games. I remember thinking he was cool when I first played volume 1 in my teens, but as an adult volume 1's dialogue is cringe inducing. It's like you're playing Sasuke from Naruto except he's trying to be edgier while everyone else is trying to sell him on the power of friendship and just takes his asshole personality with no consequences. It's NECESSARY build up if you really want to enjoy the growth of each character and the story, but it can be painful in some moments early on.
For plot:
- The plot relies on you caring about The World, the MMORPG the PCs are playing. If you don't, you'll keep asking yourself why they don't just stop playing when they're clearly way over their heads with the very real risk of IRL death and what not.
- It was clearly written by people who DON'T play MMORPGs, so you'll occasionally run into things that just outright don't make sense from a mechanical perspective "if this were an MMO", try to ignore it.
- The class the MC is playing is clearly the best one, yet everyone treats it like its the worst because of its obtuse progression rate and it gets harder and harder to buy into that the further into the game you are.
- Some of the party characters also exist in other works in the .hack// series, and have details about their IRL and past you'll never get access to playing the games alone.
- It has a small tendency to assume you know the previous titles in .hack// for example, one of the villains is a reoccurring protagonist in past entries.
For maps:
- A lot of the servers/maps are samey, creating artificial scale. Once you've cleared an optional map, you know how most of them go, down to where you'll meet enemies.
For replay-ability:
- Once you've gotten through all four volumes and unlocked all the new mechanics, playing it again from volume 1 is a bit of a pain in the neck as it feels very stiff earlier on in comparison.
- The immediate, and main, example of the above; you don't get the motorcycle until volume 2, and its just an outright better mode of transportation than walking everywhere. The characters' walking speed is just too slow to make up for a lack of the motorcycle once you've had the joy of messing with that thing.
- Getting to seamlessly transition between weapons in the middle of combat from volume 3 onward is such a gift you'll miss it tremendously when replaying the first two volumes.