I would personally vote for the optional rule of rolling initiative to make things easier to manage. That does potentially allow the enemies to go before the players but I don't think it's that much of a bother. Plus it adds a bit more incentive...
Vincent nodded his head "thank you" Vincent then walked with Caly so that they could head to their room and she could get cleaned up and rest before dinner
Okay information given for the awareness test.
How initiative works in this system is the players simply get to pick which of their number gets to go first. Then after their turn I get to select one of my units to go, then so on and so forth...