At minimum, gunnery, a pilot skill, a mechanic skill, and electronic warfare, but that still leaves a few critical deficiencies. So more like gunnery, a pilot skill, a secondary pilot, mechanical skill, computer, hardware, and electronic warfare. And don't forget a personal combat skill, but that's for everyone.
While the second list has some matrix skills, it's not the hacking ones. Plus you're going to have to choose between a modded RCC that would be an attribute short or a deck that can't share autosofts.