Tenshi
Supernova
- Joined
- Jan 30, 2010
- Location
- In the Moonwood, chasing unicorns.
Between Stars and Under Hills: A Tale of Drakengard Keep
“Harken to my words, my people.
“At the dawn of time, Dumathoin, Keeper of Secrets Under the Mountain, hid many veins of priceless adamantine here, in the depths of the Dragonspine Mountains. My ancestor, Arandel Earthlight, was the first of our kind to find this treasure. He guided our ancestors here. He lead them in mining, forging, and in making just war to bring security to the land both above and below.
“They made him their king.
“Seven generations gone, the last of the adamantine was harvested. Our ancestors pondered, ‘Should we move on? Should we seek some other great treasure beneath other mountains?’
“These mountains are our home. We are a part of them in our blood and bones. They still yield iron, silver, and gems. Our cities fill three mountains from the highest peek down into the endless roots. The priests of old have blessed our forges. The heroes of old are remembered in the statues that celebrate them and the tools they have left behind. This is a good land, and it is our land.
“We stayed.
“This is our land. We have held it against orcs and giants, men and elves, ilithids and dragons. For many generations, our numbers dwindled. Three centuries ago, a mere few thousand of us remained in these hallowed halls.
“We shut our gates. We turned away those who came to study and trade.
“We made a mistake.
“55 years ago, Moradin placed the Thunder Blessing upon us. Within a generation, our population has tripled. The power of arcane magic was granted to us for the first time. We must embrace this future, my people. We must rejoin with the larger world, both with our distant kin and with goodly folk from beyond our lands.
“We must do this from a position of strength and prosperity. I wish the people beyond our halls to look to us once more as master artisans with whom to trade or study, as great warriors to treat with for alliance.
“Let us make this new beginning, my people, with the mineral that made us great in the beginning.
“It is time for adamantine to flow from our forges once more.”
--Roderick Eathlight, King of Drakengard Keep
Character Creation:
Ability Scores: 42 Point Buy
Alignment: Generally Heroic. You should also be a proven friend to King Roderick of Drakengaurd Keep.
Feats: Choose an appropriate region from Player’s Guide to Faerun. You gain a bonus regional feat--as well as the languages and equipment.
Level: 9 (36,000 GP).
Notes: Dwarves of Drakengard Keep have ‘mine site.’ They have 90’ dark vision, but are sensitive to bright light. They save at -2 against light effects, and are automatically dazzled in daylight. They may take the Daylight Adaptation feat to overcome this weakness without losing mine sight.
Furthermore, they gain Dwarven Weapon Familiarity. They are all proficient in Battle Axe and Warhammer. They treat exotic weapons with the ‘dwarven’ keyword as martial weapons.
Books in use: A. No third party. B. No path of war. C. Things apropraite to forgotten realms! D. Unearthed Arcana is mostly optional rules. The racial paragons are welcome, though. I may even give them very light bumps. If anything else seems questionable, give me an ask!
Region: Drakengard Keep
Automatic Languages: Common, Damaran, Dwarven
Bonus Languages: Chondathan, Elven, Giant, Goblin, Orc, Undercommon
Favored Deities: Dwarven Pantheon
Regional Feats: Ax Thrower, Bullheaded, Dauntless, Daylight Adaptation, Foe Hunter (Giant), Thunder Twin.
Bonus Gear: Battle Axe*, Dwarven Urgosh*, Dwarven Waraxe*, Mail Shirt*, or Warhammer*
“Harken to my words, my people.
“At the dawn of time, Dumathoin, Keeper of Secrets Under the Mountain, hid many veins of priceless adamantine here, in the depths of the Dragonspine Mountains. My ancestor, Arandel Earthlight, was the first of our kind to find this treasure. He guided our ancestors here. He lead them in mining, forging, and in making just war to bring security to the land both above and below.
“They made him their king.
“Seven generations gone, the last of the adamantine was harvested. Our ancestors pondered, ‘Should we move on? Should we seek some other great treasure beneath other mountains?’
“These mountains are our home. We are a part of them in our blood and bones. They still yield iron, silver, and gems. Our cities fill three mountains from the highest peek down into the endless roots. The priests of old have blessed our forges. The heroes of old are remembered in the statues that celebrate them and the tools they have left behind. This is a good land, and it is our land.
“We stayed.
“This is our land. We have held it against orcs and giants, men and elves, ilithids and dragons. For many generations, our numbers dwindled. Three centuries ago, a mere few thousand of us remained in these hallowed halls.
“We shut our gates. We turned away those who came to study and trade.
“We made a mistake.
“55 years ago, Moradin placed the Thunder Blessing upon us. Within a generation, our population has tripled. The power of arcane magic was granted to us for the first time. We must embrace this future, my people. We must rejoin with the larger world, both with our distant kin and with goodly folk from beyond our lands.
“We must do this from a position of strength and prosperity. I wish the people beyond our halls to look to us once more as master artisans with whom to trade or study, as great warriors to treat with for alliance.
“Let us make this new beginning, my people, with the mineral that made us great in the beginning.
“It is time for adamantine to flow from our forges once more.”
--Roderick Eathlight, King of Drakengard Keep
Character Creation:
Ability Scores: 42 Point Buy
Alignment: Generally Heroic. You should also be a proven friend to King Roderick of Drakengaurd Keep.
Feats: Choose an appropriate region from Player’s Guide to Faerun. You gain a bonus regional feat--as well as the languages and equipment.
Level: 9 (36,000 GP).
Notes: Dwarves of Drakengard Keep have ‘mine site.’ They have 90’ dark vision, but are sensitive to bright light. They save at -2 against light effects, and are automatically dazzled in daylight. They may take the Daylight Adaptation feat to overcome this weakness without losing mine sight.
Furthermore, they gain Dwarven Weapon Familiarity. They are all proficient in Battle Axe and Warhammer. They treat exotic weapons with the ‘dwarven’ keyword as martial weapons.
Books in use: A. No third party. B. No path of war. C. Things apropraite to forgotten realms! D. Unearthed Arcana is mostly optional rules. The racial paragons are welcome, though. I may even give them very light bumps. If anything else seems questionable, give me an ask!
Region: Drakengard Keep
Automatic Languages: Common, Damaran, Dwarven
Bonus Languages: Chondathan, Elven, Giant, Goblin, Orc, Undercommon
Favored Deities: Dwarven Pantheon
Regional Feats: Ax Thrower, Bullheaded, Dauntless, Daylight Adaptation, Foe Hunter (Giant), Thunder Twin.
Bonus Gear: Battle Axe*, Dwarven Urgosh*, Dwarven Waraxe*, Mail Shirt*, or Warhammer*