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Archon Vail on the Island of Wreclast (Causeway x Theris)

Nodding, the dwarf begins to issue orders to the caravan, and they move into place at the front gate. Guards ready their crossbows and ballistae, staring out into the jungle as though expecting something to leap out as soon as they crack the gate open. However, the caravan begins to roll out into the dense, dark jungle, wheels sinking slightly into the muddy road as they proceed.

Despite being near midday, the sun is barely visible through the thick foliage. The humidity causes Archon's clothing to stick closely to his body, but thanks to his monastic training he takes it better than the others, who seem to be wasting away in this swelter. The insects which buzz about and bite them do not help matters in the least.
 
Archon follows the caravan out of the gates, his eyes on the forest like the others. As they leave the town the young monk remains alert, his eyes scanning the forest. Thanks to his low light vision he is able to make out more details than anyone other then other elves. The heat is potent as he walks, but he quickly grows accustomed to it, pushing the discomfort to the back of his mind. He ignores the insect too, his heavy robes preventing them from getting much of a hold. He keeps his eyes moving, checking shadows and the deeper foliage, just in case.

Perception check 13 - to spot any threats during the trip.
 
Despite the half-elf's superior vision, he is unable to see the threat that looms in the darkness. Too much thick foliage to hide behind, and too many angles to attack from....

There is a hiss, and one of the other caravan guards screams as a javelin impales him from above. The dwarven caravan leader raises his shield instinctively, and a second one thuds on its wooden planks. Archon's own quick reflexes allow him to avoid the third, which pierces his robes. Looking up, Archon can see a trio of human-sized insect-creatures, their bodies built similar to a centaur, but with grasping legs and clawed hands. Their mandibles clack angrily, and they hold more javelins at the ready.

(Roll Initiative)
 
Archon's gaze continues to watch his surroundings as he marches along with the rest of the caravan. Unfortunately he need to be watching the branches above instead of the foliage to the sides of the road. The scream of pain gives him a bit of a warning and he dances to the side, feeling a tug on the sleeve of his robe as he does so. Looking down he sees the length of a javelin sticking out of the cloth. "Well that was close" he mutters, looking up to see where it came from.

It take him but a moment to locate the creatures now that they have revealed themselves. He counts 3 of them, a small raiding party then he thinks, before taking a stance.

Initiative=9
How far away are the creatures from his position? 30ft or less?
 
They are about 20 feet in the air

As Archon looks at the javelin, he sees a liquid smeared on the tip; it appears the javelins are poisoned. The formians throw another group of javelins down; two more hit the dwarf's shield, and Archon dodges the third. The dwarf caravan leader snarls, "Formians!" And pulls out one of his smaller axes, throwing it up into the trees. It bounced off the creature's thick carapace.
 
Vail avoids the second javelin, much easier than the first before setting himself. Taking a moment to concentrate he thrusts his fist at the Formian closest to his position and releasing a small amount of power with the action. His hope was to bring the creature down to his level as it were, though more than willing to just deal damage.

Ranged Touch Attack = 23
Damage = 4
 
The hit causes the formian to stumble, but its clawed feet hold tough onto the branches. However, at the same time, the rest of the caravan guard throw javelins up at the attackers. The Formians have the height advantage, but even so one manages to hit a joint on the one Vail hit, and it tumbles down, though does not seem to take much injury from the fall. Standing up, it clacks its clawed hands. While the other creatures continue to rain missiles down on the other guards, the grounded Formian snaps off the javelin and goes for Archon, striking at him with its stinger. It misses wildly, and the dwarf gives a roar, and embeds his axe in its back! There is a loud crunch, and bright green slime oozes from the wound.
 
Archon steps in close, a grim look of determination on his face as he lashes out at the creature. He aim the blow at its head, looking to stun it for a moment. Afterwards he takes a step back, hopping to have a chance to call up a little power.

Attack = 21
Damage = 7
If the attack hits target must make a DC 14 Fort Save or be stunned for a round\
 
The creature manages to resist the full effect of the stunning, but the guards all converge on it, and their spears finish it off. The two left in the trees throw more javelins down at Archon; it seems they've recognized his magic and have prioritized him! Fortunately he's light on his feet.

The dwarf pulls out another axe and hurls it, but it falls short. "Damn it! Could use a light show, prettyboy!"
 
Archon looks down at his ring, a simple iron band with far to it then meets the eyes,
and shrugs. He reaches into the iron and feels it respond, and calling up the energy, forming it into a familiar spell. He points at one of the other creatures and there is a flash of white light as a bolt flashes through the air to slam into the farther of the two remaining creatures. "Will that do" he says dryly.

Magic Missile auto hits, 2 Damage
Using arcane Bone to cast the spell, 1/per day can cast any spell known without preparing it.
 
The creature staggers back as the bolts slam into it, but the damage appears superficial. This is a tough beast, it seems. A hit from a javelin softens it up some more, though. The two creatures only have one javelin left apiece, and seem to be hesitating about how to use them. Or maybe they're waiting for something.

"Need to hire a damn archer," The dwarf says, and starts to dig through the cart.
 
The half elf concentrates, watching the beasts movements, and lashes out again, sending energy with his punch. He aims for the same one as before, figuring that it would be better to take it out of the fight too. He more or less ignores the dwarf focusing on dealing with the creatures.

Range Touch Attack = 13
Damage = 3
3 more for the day
 
The blow landed, barely, but the creature held to its perch. The guards picked up fallen javelins and started throwing them back up, but the Formians then dropped down, and surrounded one of the guards. He was stabbed twice by stingers, severely wounding him. At this, the dwarf dropped whatever he was working on and went in with his axe, but the creature he struck parried him.
 
Seeing the creatures drop to the ground I bring up my hands and force energy into them, mumbling under my breath. My hands take on a mist glow, and an unnatural chill creeps down my fingers. With the spell held at the ready I run forward, positioning myself behind the creature nearest me, and luckily flanking it with the guard in the middle. I shout as I run up, spouting complete gibberish in the hopes of drawing the creatures attention.

Cast spell Chilling touch, 2 touches available, Holding the charge
 
The guard in the midst of the foe tries to escape, but the two Formian warriors manage to turn on him, impaling him with their long, spear-like tail stingers. The other guards attack, trying to flank the creatures. They manage to avenge their slain companion by killing a second Formian.

"I'm gonna take yer fukkin' head off! I AM KNURLAK KHORLUS!" The dwarf, apparently named Knurlak, swings his mighty axe, and... partially follows through with his threat, taking off one of the bug's antennae.

Which perspective would you prefer we post in?
 
Archon lashed out at the remaining Formian, a quick one two punch on the creatures torso. His hands glowing with energy as his did so. He didn't need to hit the creature hard, just making contact would suffice. Instead he feels both his fists crack against the carapace, the sound like thunder and the energy rush out of him and into the creature.

Melee Attack = 23 (Critical Hit, 19 to confirm) 23 (Critical hit, 6 to confirm)
Discharging Chilling touch = 9 Negative Energy Damage
Melee Damage = 9 from critical hit, 9 from regular hit
(Target must make 2 DC 13 Fort Saves or take 2 Points Strength Damage)

And this is why I wanted to try this combo of classes XD

honestly I think this is good ^^ unless you want to change it up a little ^^
 
As Archon's magical blows land, the beast's body crumples, the necrotic energy causing its flesh to wither and turn to dust.

Knurlak whistles as he looks down at the carnage. "Not bad, pretty boy. Seems it was a good idea to bring you along after all."
 
Archon takes a moment, breathing deeply and letting his stance fall away, before regarding the pile of ash at his feet. He has a distant look in his eyes for a moment, a profound lack of emotion on his features. The monk had killed before, when the bandits had assaulted the monastery, and the young man had grown accustomed to those actions over the following days, now, it was just more of the same, they had started it, he would finish it. He Smiles at the dwarf and his comment, "I might be relative shit at range, but let me in close and I can leave a decent mess" he replies.
 
"Well, I certainly can't fault you for that," he says, "seeing as how I like to do things similarly. Meh..." He regards the body of the dead caravan guard. "Stick him in the wagon; we'll see he gets a proper burial, at least. I'm not in the habit of leaving those I've fought beside to the beasts." There's some grumbling at this, but the other guards comply. "Ah, well. Always a risk, traveling out here. Still, don't know what the Formians are doin'. They tend to be decent enough neighbors, by Wreclast standards, keeping to themselves unless you violate their territory."
 
Vail chuckles at the little bearded man, "I can tell" he says. He watches at the rest of the men load up the dead guard. The action surprised him for a moment, until he took a moment to think. These people have been sent to this island for a few generations now, it would make sense that a culture had developed. "Do attacks like this happen often?" the half elf asks the dwarf, considering his words as well as the corpses.
 
Knurlak shrugs. "What sort of attacks? Pretty much every journey encounters something dangerous, if only predators. Some are particularly nasty; it's one of the reasons most folk stay in Butcher's Harbor. Of course, things aren't exactly safe there, either. You gotta get tough to survive here."
 
Archon nods his head at the smaller man, figuring any information about the island would be helpful. "Can we talk while we walk?" he asks, wanting to get back on the road as soon as possible. "what kind of predators? normal animals, or something worse?" he asks.
 
As they walk, Knurlak shrugs. "Magical beasts, mostly. Giant insects and reptiles, oozes, displacers, draconids, the works. Wreclast is home to a variety of insanely dangerous beasts."
 
Vail's eyes get a little larger with each beast the dwarf mentions, comming from a small farming village he had never encountered anything beyond men and animals, though he had heard stories about what inhabited the word. He records each type of beast into his memory, making sure that he will prepare adequately when he builds his own expedition. He keeps pace with the dwarf, his eyes returning to the jungle around them, keeping an eye on the treetops this time as well. "Tell me about the Oozes, I've not had much experience with them, and they weren't mentioned in the stories I've heard" he says.

perception check 18, keeping an eye out for hostiles
 
"Oozes? Formless, mindless blobs which do nothing but feed and grow. According to the scholars, they are the most ancient and primordial form of life. You can tell them apart by their colors, mostly; best to avoid them; if you do get in a fight, use your brain. They don't have one and are easily distracted. Alternatively, get some alkaline flasks, those are effective."
 
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