Lady Grimoire
Star
- Joined
- Aug 4, 2016
- Location
- Canada
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TALES FROM THE GRIMOIRE
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⌘ ⌘ Status: SEEKING ⌘ ⌘ Lady Grimoire's F-List ⌘ ⌘
'Scribbled within the pages of the witch's magic book,
anecdotes and information about the path each incantation took,
the effects, and drawbacks of all the little trinkets and charms,
a guide, or a warning, for those who would find this and be alarmed?
Whatever the case, it was clearly intended for those who would come later,
and now they would know to which kinks each spell would cater.'
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⌘ At A Glance Info ⌘
Plots/stories in next section. More on me in the third.
Medium: Threads or PMs. Chatzy.
Pace: 2 - 3 replies / week. *1
Raito: Story to Erotic scenes depends on idea.
Quality: [I'll] [let] [you] [decide]
Characters: I play female main opposite any. *2
Images: For scenes, clothing, positions, sure. *3
Fandoms: In universe, sure. I don't play canons.
*1: I hesitate to offer to commit to responding faster than this--health issues are a thing for me, and it will kill my ability to write for periods of a week or, not uncommonly, longer. I say this as what I hope to be a comfortable average, not that I cannot or will not respond faster when I feel up to it. Ultimately, I will try to keep you informed when issues arise and when they may be clearing up. If Chatzy is used, I can generally offer a few hours 1-2 days / week.
*2: As a main character, I only play female. I can and will run/control side characters of any species or gender. I do not care what gender you are, nor will I be particularly fussed about the species/gender of your character.
*3: I prefer written descriptions when it comes to characters. Barring that, I greatly lean more toward drawn art over using real people's pictures. An image to help describe or set a scene, piece of attire, or position is absolutely fine no matter the source.
*2: As a main character, I only play female. I can and will run/control side characters of any species or gender. I do not care what gender you are, nor will I be particularly fussed about the species/gender of your character.
*3: I prefer written descriptions when it comes to characters. Barring that, I greatly lean more toward drawn art over using real people's pictures. An image to help describe or set a scene, piece of attire, or position is absolutely fine no matter the source.
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⌘ Fire Emblem: Seven Kingdoms ⌘
GM (me) x Any (you); medieval fantasy, dice and mechanics (homebrew), story-leaning
An uptick in my interest in dice games and Fire Emblem recently caused me to stumble upon this Fire Emblem Tabletop Adaptation that I'd be interested in trying out. Perhaps with Roll20 as an ancillary support for the combat but with the bulk of the roleplaying and such done on Bluemoon. I'd take on the role of GM, you a Lord or Lady of one Kingdom with one or two starting aids/guards. We can take on the Fire Emblem method of I provide characters that are possible to recruit here and there, support conversations and scenes, and such or do something more mutual.
Story wise, the vague idea I have at the moment is kind of mystery-esque; it has a cliche beginning of something bad coming to your lands, but I'm going to try to avoid the usual trope of "ohmahgerd bandits!" that Fire Emblem oft falls into. That said! We can go with as lighthearted or serious a story as you might be into and can discuss that in more detail if you are interested beyond the above kind of... kick in the gut of the system I wish to use!
Story wise, the vague idea I have at the moment is kind of mystery-esque; it has a cliche beginning of something bad coming to your lands, but I'm going to try to avoid the usual trope of "ohmahgerd bandits!" that Fire Emblem oft falls into. That said! We can go with as lighthearted or serious a story as you might be into and can discuss that in more detail if you are interested beyond the above kind of... kick in the gut of the system I wish to use!
⌘ Lucretia's Tears ⌘
GM (me) x Adventurer (you); medieval fantasy; dice and mechanics (Pathfinder), bad ends, corruption, story or erotic-leaning
For this we would be using Pathfinder, in part or in whole, or some rules-lite equivalent. I would be taking on a GM role for the world to your character guiding them through a lite-setting I've devised.
The jist of it is the world has been covered in a mist that is rife with monsters and people are hold up in cities (ooh so original!); the mist is referred to as the 'breath of the goddess.' Cities are protected by artifacts known as Lucretia's tears, which are reverred and very rare. It's said every time the goddess sheds a new tear, a new people are born into the world; your character would be one such person, and would bring a second tear to his or her village. From there, a story of adventure into the goddesses, the people of the world, and whether things are really as bad as they appear.
There's a bit more to it than that but that's the shortest version I could muster.
The jist of it is the world has been covered in a mist that is rife with monsters and people are hold up in cities (ooh so original!); the mist is referred to as the 'breath of the goddess.' Cities are protected by artifacts known as Lucretia's tears, which are reverred and very rare. It's said every time the goddess sheds a new tear, a new people are born into the world; your character would be one such person, and would bring a second tear to his or her village. From there, a story of adventure into the goddesses, the people of the world, and whether things are really as bad as they appear.
There's a bit more to it than that but that's the shortest version I could muster.
⌘ The Pure, The Blessed, and The Damned ⌘
GM (me) x Cowpoke (you); western fantasy, dice and mechanics (Pathfinder), open-ended, story or erotic-leaning
For this we would be using Pathfinder. I'd be taking a GM role to your character in a setting I've created, western fantasy with some science fiction undertones. I'll give the short, short, short version on the setting there but I can go into more detail later.
Valkara is a dying world with no gods to save it. Greenlands turn to barren, sandy wastes, and as time passes it seems even deadlier things come from the woodwork trying to kill you as people beyond the major cities in the grasslands struggle to survive. There are seven major races: humans (the blessed, the pure, and the damned that is the namesake of the campaign), elves, orcs, zuglings (deformed little offspring of orcs or elves), and scraps (small constructs). Arcane and divine magic while present, take very different forms, and any diety-related classes (as well as eastern ones and some others) are restricted because, simply, they don't exist. Spirits are present, and some have taken physical form known as Immortals, said to have once battled alongside the Pure in the distant past--a past which has been lost to time. Immortals are broken up into three kinds: concepts (fate, darkness, luck, etc), Emotions (Joy, grief, hope, desire, etc), and Natural (flame, frost, depths, celestial, etc). It is heavily inspired by westerns and such, but being Pathfinder, has fantasy elements, and due to other story reasons, even some science fiction elements (in the form of things called temples of memories, and relics).
Valkara is a dying world with no gods to save it. Greenlands turn to barren, sandy wastes, and as time passes it seems even deadlier things come from the woodwork trying to kill you as people beyond the major cities in the grasslands struggle to survive. There are seven major races: humans (the blessed, the pure, and the damned that is the namesake of the campaign), elves, orcs, zuglings (deformed little offspring of orcs or elves), and scraps (small constructs). Arcane and divine magic while present, take very different forms, and any diety-related classes (as well as eastern ones and some others) are restricted because, simply, they don't exist. Spirits are present, and some have taken physical form known as Immortals, said to have once battled alongside the Pure in the distant past--a past which has been lost to time. Immortals are broken up into three kinds: concepts (fate, darkness, luck, etc), Emotions (Joy, grief, hope, desire, etc), and Natural (flame, frost, depths, celestial, etc). It is heavily inspired by westerns and such, but being Pathfinder, has fantasy elements, and due to other story reasons, even some science fiction elements (in the form of things called temples of memories, and relics).
⌘ Gunpowder & Gold ⌘
Pirate (me) x Any (you); early modern era fantasy, story or erotic-leaning, pirates
This is a concept in two forms.
The first is a tale of pirates on the high seas; I wrote up a pirate lass once that I'd not got the chance to use too terribly much. It'd be set in the modern world, but with a twist of allowing magic to exist because... well, I like magic. A made-up fantasy setting works just as well though. My gal's core driving force is vengeance against Dread Pirate Roberts, a kind of Blackbeard-esque figure who she was with, was betrayed, and left for dead.
Second concept borrows a little One Piece (don't worry if you don't know it, it's not necessary). In essence, there's a mythical isle known as the isle of beasts, where a certain kind of fruit comes from. Those that eat the fruit are blessed and cursed--when they touch water, they turn into some half-beast (or full beast) form for a period of time. There's a legend that one who travels back to the isle and drinks from the altar can break their curse, but nobody can say for sure. There would be other downsides, I just haven't thought of them. Honestly, I jjust love the idea of playing a pirate mermaid (which is what my gal would be cursed with).
The first is a tale of pirates on the high seas; I wrote up a pirate lass once that I'd not got the chance to use too terribly much. It'd be set in the modern world, but with a twist of allowing magic to exist because... well, I like magic. A made-up fantasy setting works just as well though. My gal's core driving force is vengeance against Dread Pirate Roberts, a kind of Blackbeard-esque figure who she was with, was betrayed, and left for dead.
Second concept borrows a little One Piece (don't worry if you don't know it, it's not necessary). In essence, there's a mythical isle known as the isle of beasts, where a certain kind of fruit comes from. Those that eat the fruit are blessed and cursed--when they touch water, they turn into some half-beast (or full beast) form for a period of time. There's a legend that one who travels back to the isle and drinks from the altar can break their curse, but nobody can say for sure. There would be other downsides, I just haven't thought of them. Honestly, I jjust love the idea of playing a pirate mermaid (which is what my gal would be cursed with).
⌘ The Bondage Bakery ⌘
Baker (me) x Any (you); modern fantasy, bad ends, erotic-leaning
I've a gal who owns a special kind of bakery. Oh, it has your regular confectionaries--cookies, cakes and chocolate treats. However, it has some special order things as well, like chocolate sluts. Real people encased head to toe in chocolate, sold as treats and toys to interested customers. Small candies and treats which can spur orgasms and arousal, chocolate modelled after breasts and cunts and cocks. What's more? It has a little kinky bondage dungeon in the basement.
Welcome to The Bondage Bakery. This is just a smut-heavy prompt that'll let me indulge into two of my passions--bondage and baking. I think there's a lot to play with here, and a few different stories we can go with, though I imagine anything done will lean rather heavily on the smutty side of things. Don't have much more to say here since further suggestions will rather depend on, well, what you're into, but I would like to keep a certain fantasy/magical element here, so even things like transformation are on the table if you're into that!
Welcome to The Bondage Bakery. This is just a smut-heavy prompt that'll let me indulge into two of my passions--bondage and baking. I think there's a lot to play with here, and a few different stories we can go with, though I imagine anything done will lean rather heavily on the smutty side of things. Don't have much more to say here since further suggestions will rather depend on, well, what you're into, but I would like to keep a certain fantasy/magical element here, so even things like transformation are on the table if you're into that!
⌘ Hentaiverse VR ⌘
Any female (me) x Any (you); sci-fi, erotic-leaning, various kinks
A new VR game has hit the market. It isn't much of a game itself, but a gateway through which other games can be played in a new light. Players take the roles of characters from their favourite games, thrust into their favourite games, with hentai-esque twists on nearly everything. A note: we would not actually BE those characters, but playing someone essentially playing/acting as those characters. A mask of appearance, and in name only, sort of thing.
The idea was born of an idea around Diablo II. The idea being that, say, we play through Diablo 2's story with smutty twists. For example, one person plays Blood Raven (the first mini-boss) while another plays the first adventurer, who either beats her sexily or ends up captured and needs rescuing by the other person's character. Then we continue with the other character until they encounter the next boss and either win/are captured, and leapfrog like that.
However, why restrict it to just Diablo 2? Let's toss in Final Fantasy. Perhaps Yuna has to do more than pray to the faytth to get a new Aeon. God of War... okay, well, that's already kind of there, but! I hope this gets the idea across. Given we'd be playing characters playing a VR game,. I'd like there to be some element of chance or dice involved, but it's not as necessarily unlike other ideas I've on offer.
The idea was born of an idea around Diablo II. The idea being that, say, we play through Diablo 2's story with smutty twists. For example, one person plays Blood Raven (the first mini-boss) while another plays the first adventurer, who either beats her sexily or ends up captured and needs rescuing by the other person's character. Then we continue with the other character until they encounter the next boss and either win/are captured, and leapfrog like that.
However, why restrict it to just Diablo 2? Let's toss in Final Fantasy. Perhaps Yuna has to do more than pray to the faytth to get a new Aeon. God of War... okay, well, that's already kind of there, but! I hope this gets the idea across. Given we'd be playing characters playing a VR game,. I'd like there to be some element of chance or dice involved, but it's not as necessarily unlike other ideas I've on offer.
⌘ Living Doll Girl ⌘
Doll Girl (me) x Any (you); medieval or modern fantasy, monster girl, story or erotic-leaning
This is more a pitch of a character than inherently a plot.
I've kind of liked the idea of playing a living doll girl. A woman who was once flesh and blood but was made into--through some machinations--a living doll of stitched-on limbs and pieces and stuffing (but with some very real parts kept intact--between her legs, her mouth, breasts, etc). An alternative name for what she's become is a cloth golem. The main appeal here is a girl who can be injured without the whole blood and gore normally associated with that kind of thing, a more lighthearted "hey, that's my arm! Give it back!" so to speak.
I'd be open to playing opposite most any character, in a medieval fantasy or modern fantasy world. The exact nature of the story and relationship can be discussed. I wager the most cliche introduction between them would be your character stumbling across mine while she's in pieces but hopefully we can come up with something better.
I've kind of liked the idea of playing a living doll girl. A woman who was once flesh and blood but was made into--through some machinations--a living doll of stitched-on limbs and pieces and stuffing (but with some very real parts kept intact--between her legs, her mouth, breasts, etc). An alternative name for what she's become is a cloth golem. The main appeal here is a girl who can be injured without the whole blood and gore normally associated with that kind of thing, a more lighthearted "hey, that's my arm! Give it back!" so to speak.
I'd be open to playing opposite most any character, in a medieval fantasy or modern fantasy world. The exact nature of the story and relationship can be discussed. I wager the most cliche introduction between them would be your character stumbling across mine while she's in pieces but hopefully we can come up with something better.
⌘ Mimicry ⌘
Lady (me) x GM-ish/Mimics (you); medieval or modern fantasy, monsters, bad ends, erotic-heavy
This is a rather basic and straightforward idea. We can use many different backdrops for it.
In essence, I play a character of some adventurous persuasion. A heroine in a medieval fantasy one, or a wizardness, or some kind of investigative journalist in a modern one. Through whatever means, she winds up in a house, or dungeon, or wizard's tower where the place is full of mimics of all shapes and sizes. Quite honestly, I like the idea of a false treasure chest full of tentacles, but extending that to more things, and more places, well... !
Together we'd come up with some kind of base game for it, perhaps with some dice involved. For example, I throw together a dungeon floorplan with various rooms, and you'd pick the one(s) your thing(s) inhabit, and where the goal that we agree on is placed. If you don't wish to play multiple characters, we can wiggle around to give you a single character. A ghost that possesses objects, perhaps, and follows my gal around because she's got on her person some object tying them to the world.
I'd want to keep this lighthearted dubious consent, not nonconsensual. We could even frame it in a consensual light (maybe she agrees to enter the wizard's spoooooky tower). Main draw here is some nerve-wracking exploration and, to be blunt, solid fucking with a very, very light story backdrop. If you've ever read the hentai comic 'Alice in Sexland,' that, along with FandelTales are where the idea came from.
In essence, I play a character of some adventurous persuasion. A heroine in a medieval fantasy one, or a wizardness, or some kind of investigative journalist in a modern one. Through whatever means, she winds up in a house, or dungeon, or wizard's tower where the place is full of mimics of all shapes and sizes. Quite honestly, I like the idea of a false treasure chest full of tentacles, but extending that to more things, and more places, well... !
Together we'd come up with some kind of base game for it, perhaps with some dice involved. For example, I throw together a dungeon floorplan with various rooms, and you'd pick the one(s) your thing(s) inhabit, and where the goal that we agree on is placed. If you don't wish to play multiple characters, we can wiggle around to give you a single character. A ghost that possesses objects, perhaps, and follows my gal around because she's got on her person some object tying them to the world.
I'd want to keep this lighthearted dubious consent, not nonconsensual. We could even frame it in a consensual light (maybe she agrees to enter the wizard's spoooooky tower). Main draw here is some nerve-wracking exploration and, to be blunt, solid fucking with a very, very light story backdrop. If you've ever read the hentai comic 'Alice in Sexland,' that, along with FandelTales are where the idea came from.
⌘ Fallout: Great White North ⌘
GM (me) x Wastelander (you); post apocalyptic fantasy, Fallout universe, story or erotic-leaning, various kinks
This is a Fallout-themed RP with me as a GM and you as a person in the world. We will not be using any of the settings from any of the games, but a custom setting of my own design (with a map and everything!) based on the British Columbian coast. I'm quite open with what you are, where we start, and how it goes in terms of story, smut, and kinks, be it for bad endings, or otherwise. A lot of the staple Fallout things are present (deathclaws, super mutants, brotherhood of steel, ghouls), while I tried to add my own touches here and there.
We can run this as a straight up RP, or as a rules-lite tabletop setting (I sort of threw together most of a system adapted from the games' rules for it; I never finished it, but it's together enough that I wager it can be used and adhoc'd to be more workable in general). Honestly, I think I'd prefer some kind of system being involved since it'd feel more Fallout to me, and I aimed for a feel closer to that of Fallout 1 over later installments (or so I feel; I was playing Fallout 1 when I came up with it and designed the vast majority of it).
We can run this as a straight up RP, or as a rules-lite tabletop setting (I sort of threw together most of a system adapted from the games' rules for it; I never finished it, but it's together enough that I wager it can be used and adhoc'd to be more workable in general). Honestly, I think I'd prefer some kind of system being involved since it'd feel more Fallout to me, and I aimed for a feel closer to that of Fallout 1 over later installments (or so I feel; I was playing Fallout 1 when I came up with it and designed the vast majority of it).
⌘ Pokémon: High Seas ⌘
GM (me) x Any (you); early modern fantasy, dice and mechanics (PokeRole), Pokémon universe, story or erotic-leaning, pirates, seafaring, adventure
I'll post the introduction I made to this setting. However, you can find the majority of the information available on the F-List I setup for it located here.
Welcome to the world of Pokémon!
Of pirates, buried treasure, and high seas adventure too!
At some point in the distant past, a great flood submerged most of the land.
This broke the world up into small island chains, divided, and isolated from each other.
People were forced to fend for themselves, some took to the seas to raid and pillage.
An effort made all that much easier by the creatures found scattered on these isles.
Creatures known today as Pokémon, they served as pets, companions, and... weapons.
It was a time of chaos, of fear, and soon rose a group no longer willing to sit idly by.
The group was lead by four main members, an... elite four, who traveled the seas.
Pirates broke upon their fleet, and isle after isle flocked to join their cause.
From them formed a World Government, encompassing thirteen main islands.
There's not a soul born today who doesn't know of this government: 'The Pokémon League.'
Within the government's reach, all benefit from the protection of 'The League Navy.'
Those traveling into the seas beyond, known as 'The Sunken Expanse' should be wary.
It is not for the faint of heart. One puts more than their life on the line out there.
For piracy is alive and well, lurking in uncharted waters and living upon unknown islands.
Recent events, which have spurred the 'Golden Age' of pirates, make it even more dangerous.
Who will you become in this world?
One of the faint of heart who remains under the protection of the Navy?
A brave soul who joins the Navy in search of protecting others and becoming a hero?
Will you take the 'League Challenge' in order to seek out fame and prestige?
Do you make yourself an enemy of the Navy, seeking riches as a pirate?
A world of dreams and adventures with Pokémon awaits, what kind of name will you make for yourself?
Of pirates, buried treasure, and high seas adventure too!
At some point in the distant past, a great flood submerged most of the land.
This broke the world up into small island chains, divided, and isolated from each other.
People were forced to fend for themselves, some took to the seas to raid and pillage.
An effort made all that much easier by the creatures found scattered on these isles.
Creatures known today as Pokémon, they served as pets, companions, and... weapons.
It was a time of chaos, of fear, and soon rose a group no longer willing to sit idly by.
The group was lead by four main members, an... elite four, who traveled the seas.
Pirates broke upon their fleet, and isle after isle flocked to join their cause.
From them formed a World Government, encompassing thirteen main islands.
There's not a soul born today who doesn't know of this government: 'The Pokémon League.'
Within the government's reach, all benefit from the protection of 'The League Navy.'
Those traveling into the seas beyond, known as 'The Sunken Expanse' should be wary.
It is not for the faint of heart. One puts more than their life on the line out there.
For piracy is alive and well, lurking in uncharted waters and living upon unknown islands.
Recent events, which have spurred the 'Golden Age' of pirates, make it even more dangerous.
Who will you become in this world?
One of the faint of heart who remains under the protection of the Navy?
A brave soul who joins the Navy in search of protecting others and becoming a hero?
Will you take the 'League Challenge' in order to seek out fame and prestige?
Do you make yourself an enemy of the Navy, seeking riches as a pirate?
A world of dreams and adventures with Pokémon awaits, what kind of name will you make for yourself?
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⌘ About Me ⌘
Preface: I'm bad at speaking about me.
I'd say the most important thing to know about me is I'm a goof. I quote movies and games, I make jokes even if they're bad puns cause I consider the worst you'll do is not laugh, and I tend to write as I speak with all the little ers, ums, and uhs, lest I'm trying to make a good impression and purposefully cut it out (like for tihs thread). I'm bad at starting conversation, and I've been described as laid back, and easygoing.
I'm generally open to questions, less so to prying, and fine with a friendly chat or nonsensical rhyming. Just, as mentioned, bad at conversation so you'd likely have to start it. I don't give feedback, if that's what you seek or need, more in the sense that I just don't think to do it over actively refusing--I let the fact that I'm continuing to respond and not telling you I'm no longer enjoying myself sort of speak for itself. If I'm not saying "there's a problem," then there's not a problem. I can try, if you wish it, but hold no hope of me doing it regularly. That isn't to say I won't ever express when I quite like an idea or turn of events, though!
I'm willing to start if you are hesitant, but be warned: my openers can be -quite- long. As well, I do enjoy writing from my tablet or other devices seeing as how I do not own a computer--I merely have access to one occasionally. Some of these devices have no spellcheck so, occasionally, errors get through as I as fallible as anyone else. That's pretty much all I have to add here.
I'm generally open to questions, less so to prying, and fine with a friendly chat or nonsensical rhyming. Just, as mentioned, bad at conversation so you'd likely have to start it. I don't give feedback, if that's what you seek or need, more in the sense that I just don't think to do it over actively refusing--I let the fact that I'm continuing to respond and not telling you I'm no longer enjoying myself sort of speak for itself. If I'm not saying "there's a problem," then there's not a problem. I can try, if you wish it, but hold no hope of me doing it regularly. That isn't to say I won't ever express when I quite like an idea or turn of events, though!
I'm willing to start if you are hesitant, but be warned: my openers can be -quite- long. As well, I do enjoy writing from my tablet or other devices seeing as how I do not own a computer--I merely have access to one occasionally. Some of these devices have no spellcheck so, occasionally, errors get through as I as fallible as anyone else. That's pretty much all I have to add here.
⌘ Enjoyable Writing ⌘
A bit about what I like to write.
I'm quite fond of settings which involve elements of fantasy and magic, where realism can take a bit of a backseat to the fantastical and the fun from time to time. Be this a medieval fantasy setting, or something with a modern twist. Supernatural elements, science fiction, anything out of the ordinary can appeal to me. Within these settings, I don't really have simple, set roles that I like (such as Hacker x Android), more, it's the scenarios two characters are involved in.
One thing, for example, is when characters have opposing roles. A hero to a villian. An outlaw to a lawman. To that end, I even like when dice get involved for a element of randomness or chance, I feel it adds a lot of spice. A stat or who where and when it makes sense can be the icing on a fine cake, but even a simple, "roll a 10-sided die, on a 6 or higher you outrun the creature," is funderful. With this element of chance, I also like when there isn't a set dynamic and things can be fluid, adjustable and, well, dynamic! To decide my character is the heroine, but the heroine always loses, it grows a tad stale.
Additional things I like writing about are plots involving monsters, men, and women. Scenes which involve bondage, power exchange, tentacles, questionable consent and people of adjustable morals. In other words: the favourites from my F-list. I tend to be open to other ideas, and do generally like experimenting and trying kinks that I haven't tried or on the surface don't appeal to me. In the right mood, anyway, and as long as there's a mutual trade of interests happening!
That said. A part of the reason I put up my own thread over responding to others is because I am looking for someone who shares similiar interests and would be willing to indulge me in some of my ideas, or to put another way, fantasies. I would be interested in both short term, and long term roleplaying partners, as well as long term or shot term roleplays.
One thing, for example, is when characters have opposing roles. A hero to a villian. An outlaw to a lawman. To that end, I even like when dice get involved for a element of randomness or chance, I feel it adds a lot of spice. A stat or who where and when it makes sense can be the icing on a fine cake, but even a simple, "roll a 10-sided die, on a 6 or higher you outrun the creature," is funderful. With this element of chance, I also like when there isn't a set dynamic and things can be fluid, adjustable and, well, dynamic! To decide my character is the heroine, but the heroine always loses, it grows a tad stale.
Additional things I like writing about are plots involving monsters, men, and women. Scenes which involve bondage, power exchange, tentacles, questionable consent and people of adjustable morals. In other words: the favourites from my F-list. I tend to be open to other ideas, and do generally like experimenting and trying kinks that I haven't tried or on the surface don't appeal to me. In the right mood, anyway, and as long as there's a mutual trade of interests happening!
That said. A part of the reason I put up my own thread over responding to others is because I am looking for someone who shares similiar interests and would be willing to indulge me in some of my ideas, or to put another way, fantasies. I would be interested in both short term, and long term roleplaying partners, as well as long term or shot term roleplays.
⌘ Disagreeable Ideas ⌘
A bit about things I don't like.
From stuff I enjoy, to stuff I find a bit disagreeable or uninteresting. For starters, anything listed as a no on my F-list. These are generally hard, unbudging nos for reasons I'm not inclined to touch on. After that, plots and scenes which are a touch on the vanilla, or mundane side. Straightforward slice-of-life stories in a modern setting, for example, or consensual romantic flings between two already partnered characters. In general, I don't like starting stories with too well established character connections--I find it hard to get into, it just doesn't feel right to me.
Beyond that, in a more meta sense, I don't like firing back short, quick responses without some substance to them. I'm also not a fan of when RP partners control my characters by inserting thoughts or actions unless it involves something like puppeteering or hypnosis/mind control. On that topic, I often don't enjoy permanent losses of character agency or mind alterations (such as bimboification), though it can be fine on a short term basis with some forewarning and discussion. Physical alterations tend to be fine too.
If I know too much of what will be happening ahead of time, and surprises are lost, I can have trouble responding, so I tend to not like too much planning. I'm more of a "let's hash out the key points, then jump in" kind of gal. Plus, it is easier to not metagame when I don't know what is coming up, and provide better, more genuine reactions! I hope this gives a vague idea of what I'm not a fan of since I couldn't really come up with too extensive a list.
One final thing. I loathe having to poke and prod people to respond. Please do not expect this of me--to nudge you and remind you it is your turn. I, generally, won't. I'll patiently wait for a response, even if it takes you over two weeks. I'll respond as long as you do (both IC and OOCly). If my interest wanes, I'll tell you; I am not shy about doing so nor mentioning if things take a turn in a direction I do not like or I'd like things changed up cause it is feeling stale. Ultimately, life comes first. I'll give you the benefit of a doubt, and not fret over any delays.
Beyond that, in a more meta sense, I don't like firing back short, quick responses without some substance to them. I'm also not a fan of when RP partners control my characters by inserting thoughts or actions unless it involves something like puppeteering or hypnosis/mind control. On that topic, I often don't enjoy permanent losses of character agency or mind alterations (such as bimboification), though it can be fine on a short term basis with some forewarning and discussion. Physical alterations tend to be fine too.
If I know too much of what will be happening ahead of time, and surprises are lost, I can have trouble responding, so I tend to not like too much planning. I'm more of a "let's hash out the key points, then jump in" kind of gal. Plus, it is easier to not metagame when I don't know what is coming up, and provide better, more genuine reactions! I hope this gives a vague idea of what I'm not a fan of since I couldn't really come up with too extensive a list.
One final thing. I loathe having to poke and prod people to respond. Please do not expect this of me--to nudge you and remind you it is your turn. I, generally, won't. I'll patiently wait for a response, even if it takes you over two weeks. I'll respond as long as you do (both IC and OOCly). If my interest wanes, I'll tell you; I am not shy about doing so nor mentioning if things take a turn in a direction I do not like or I'd like things changed up cause it is feeling stale. Ultimately, life comes first. I'll give you the benefit of a doubt, and not fret over any delays.
⌘ Fandom Note ⌘
What fandoms I know/don't know.
For lack of a better place to put it, here it is--fandoms I tend to know, know well, or not know at all, ideas for which may occasionally show up.
I know mostly video game-related fandoms. Fallout, Skyrim, Final Fantasy, Zelda, Halo, Mass Effect, Warcraft, some of which I know better than others. If it's something newer (say, came out after the Xbox One/Playstation 4) then I probably don't know it, like Overwatch. There's plenty more I'm just aware of, but if the fandom you want to do is video game related, I'd say there is a greater chance then not that I know it. I also know a lot of movie fandoms, and a fair bit of TV show ones (like Firefly.).
I don't know anime and manga fandoms that well, nor book related ones. Fullmetal Alchemist, Cowboy Bebop, Avatar The Last Airbender, Pokemon, yes, more obscure anime, probably not. Chances are: I probably don't know it if it is from an anime, manga or book.
I know mostly video game-related fandoms. Fallout, Skyrim, Final Fantasy, Zelda, Halo, Mass Effect, Warcraft, some of which I know better than others. If it's something newer (say, came out after the Xbox One/Playstation 4) then I probably don't know it, like Overwatch. There's plenty more I'm just aware of, but if the fandom you want to do is video game related, I'd say there is a greater chance then not that I know it. I also know a lot of movie fandoms, and a fair bit of TV show ones (like Firefly.).
I don't know anime and manga fandoms that well, nor book related ones. Fullmetal Alchemist, Cowboy Bebop, Avatar The Last Airbender, Pokemon, yes, more obscure anime, probably not. Chances are: I probably don't know it if it is from an anime, manga or book.
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