mystictiger
Star
- Joined
- Aug 5, 2014
It is the year of Our Lord 1198, and the Long Night is finally drawing to a close. Pawns are being moved into play amidst the shadows and violence of the lands that lie between The Holy Roman Empire, the Kingdom of Poland, and the Kingdom of Hungary. These are desolate lands, populated by hardy folk that work the land under the watchful supervision of warlike nobles from their castles.
It is an ancient land, populated by Slavs, Celts, and all manner of tribal people, and has long been in service to the Tzimiscie Voivodates. But Germanic settlers are arriving in increasing numbers, and with them come Ventrue. At the moment, the western visitors live as polite guests, watching the feuding Tzimiscie with barely concealed glee.
Amidst all of this, the lord of a small castle perched along a trade route sickens and approaches death. Factions - mortal and Cainite - smell advantage.
I have in mind running a Dark Ages: Vampire game. The setting will be 1198 to 1230ish Europe. I aim to provide players both with a home-domain to explore, develop, and cultivate but a also a chance to see the wider Dark Medieval World, meet interesting people, and so on.
i would rather people use the mainstream DA clans (but if you're dead set on something exotic like a Salubri or a Lamia, knock yourself out).
Players should come up with interesting concepts that can get along with others. So if you want to go and play Loner-no-Mates the Gangrel, this might not be for you. Coterie task / premise will initially be to secure the middle-of-nowhere castle identified about. Your success, failure, decisions, and desires will determine what happens next.
In terms of material, Dark Ages: Vampire 20 will be the primary source. Anything that arises from other books (e.g. the various Road books, or Vampire: Dark Ages splat books) might be acceptable but will require approval.
It is an ancient land, populated by Slavs, Celts, and all manner of tribal people, and has long been in service to the Tzimiscie Voivodates. But Germanic settlers are arriving in increasing numbers, and with them come Ventrue. At the moment, the western visitors live as polite guests, watching the feuding Tzimiscie with barely concealed glee.
Amidst all of this, the lord of a small castle perched along a trade route sickens and approaches death. Factions - mortal and Cainite - smell advantage.
I have in mind running a Dark Ages: Vampire game. The setting will be 1198 to 1230ish Europe. I aim to provide players both with a home-domain to explore, develop, and cultivate but a also a chance to see the wider Dark Medieval World, meet interesting people, and so on.
i would rather people use the mainstream DA clans (but if you're dead set on something exotic like a Salubri or a Lamia, knock yourself out).
Players should come up with interesting concepts that can get along with others. So if you want to go and play Loner-no-Mates the Gangrel, this might not be for you. Coterie task / premise will initially be to secure the middle-of-nowhere castle identified about. Your success, failure, decisions, and desires will determine what happens next.
In terms of material, Dark Ages: Vampire 20 will be the primary source. Anything that arises from other books (e.g. the various Road books, or Vampire: Dark Ages splat books) might be acceptable but will require approval.