Kiki
Pulsar
- Joined
- Mar 4, 2012
Age of Discovery Roleplay
so first off. This is not a straight up smut rp, it probably CAN have smut elements, but for now I kinda to tried it out as an actual roleplay game in which I get to DM.
The setting
Its been 20 years since the discovery of the New Continent, a lush tropical land of boundless riches and dangers too. The discorvery of these new lands has lead to several wars inland wars among the imperial nations as to whom holds claim over the new lands. 10 years of bitter wars, more fo the Imperial nations have worn down to a rather shakey truce.
Imperial Nationalities:
Anglian
Duecher
Franc
Nordian
Castilian
Ottian
Haspisan
Anglian:
Ruled by the Anglian crown, they are a strong seafaring nation, decent military, decent wealth, industrializing, many enemies, tied government priorities.
Duecher:
Deeply militaristic, progressive, and aggressive. Well industrialized, the Duechers lack resources and have to depend on outside trade.
Franc:
Ruled by the Francken Crown, the Francs a very wealthy, many resources, thriving agriculture, and industrial power. Strong military tradition, long time rivals of Duechers and Anglians, strong navy, little trade.
Nordian:
a confederderay of northern seafaring nations, shrewd and skilled in the ways of war, but even more skilled in mercantilism.
Iberians:
Rich, militaristic, religious, strong navy and large army, agriculture and mercantile economy.
Ottian:
Industrial, militarist, scientific, religious, while a big loser in the ten years war, the the new governement is slowly starting to recover itself, rebuilding its trade and navy. In need of allies.
Haspisan:
old, Wealthy, militaristic, intellectual and stagnant. Ruled by and ancient and powerful family, no navy to speak of, but holds immense prestige.
The New World:
At the time of the first discovery of the new world, little has throughly studied or explored. The inhabitants seem great in numbers and ruled by three powerful states known as the Inland Kingdoms. Due to disputes over the succession, the inland kingdoms a currently embroiled in a massive civil war, leaving only the costal villages largely impacted.
Inland kingdoms:
Currently unknown
Outside factions:
The Kalmar league:
A trade company of immense prestige and wealth, they favor in the sale of exotic goods bartered from exotic places. Made up mostly of Nordians.
The Imperial Trust:
Another trade company, much large and ally to the Anglian Crown. Also serves as a banking interest as well as merchant company.
Papals:
a Wealthy religious order, holds sway over the souls of the Castilians, Haspisans, and Francs.
Character castes:
Noble
Martial
Merchant
Commoner
Farmer
Craftsmen
Essentially I would like to create character making system where you pick your nationality, your caste, then your hereditary profession and skills. (you nationality and caste determines the conditions in which you are sent to the New World)
the idea is kind of a mix of Morrowind and Civilization.
you will have many NPCs to talk to make alliances with and broker deals. once on the New world, you pretty much are on your own, you cand get favors from your nation, but performing deeds that bring prestige, or seek help from the locals, or forge your own path.
again, this is mostly just a straight RP idea. let me know who is interested, or better yet, have ideas for developing it.
and an example intro:
Four Weeks at sea trapped down in the hold with 20 veteran Duescher soldiers and 80 Anglican sailors. the merchant sailor now turned privateer by the crowns commission. The Anglican crown was going to need all they could get sailor wise as the Iberian war had cost the Anglicans Navy greatly, as well as lead to several small Anglicans colonies being overrun Iberian forces. Rouke's Town was the bastion of Anglican control, and had been converted into a coastal fortress. and due to limited availability of shipments of arms, food resources and other materials, the crown could not support both the colonies AND the war at home. Hence the commission of the hastily thrown munitions factory and barracks.
yes they were to hold out and make arms for the arrival of future Anglican armies, how they were going to do that was up the reckoning. He had received a summons that Captain Taylor had a briefing for them before they're arrival at Rouke's Town.
so first off. This is not a straight up smut rp, it probably CAN have smut elements, but for now I kinda to tried it out as an actual roleplay game in which I get to DM.
The setting
Its been 20 years since the discovery of the New Continent, a lush tropical land of boundless riches and dangers too. The discorvery of these new lands has lead to several wars inland wars among the imperial nations as to whom holds claim over the new lands. 10 years of bitter wars, more fo the Imperial nations have worn down to a rather shakey truce.
Imperial Nationalities:
Anglian
Duecher
Franc
Nordian
Castilian
Ottian
Haspisan
Anglian:
Ruled by the Anglian crown, they are a strong seafaring nation, decent military, decent wealth, industrializing, many enemies, tied government priorities.
Duecher:
Deeply militaristic, progressive, and aggressive. Well industrialized, the Duechers lack resources and have to depend on outside trade.
Franc:
Ruled by the Francken Crown, the Francs a very wealthy, many resources, thriving agriculture, and industrial power. Strong military tradition, long time rivals of Duechers and Anglians, strong navy, little trade.
Nordian:
a confederderay of northern seafaring nations, shrewd and skilled in the ways of war, but even more skilled in mercantilism.
Iberians:
Rich, militaristic, religious, strong navy and large army, agriculture and mercantile economy.
Ottian:
Industrial, militarist, scientific, religious, while a big loser in the ten years war, the the new governement is slowly starting to recover itself, rebuilding its trade and navy. In need of allies.
Haspisan:
old, Wealthy, militaristic, intellectual and stagnant. Ruled by and ancient and powerful family, no navy to speak of, but holds immense prestige.
The New World:
At the time of the first discovery of the new world, little has throughly studied or explored. The inhabitants seem great in numbers and ruled by three powerful states known as the Inland Kingdoms. Due to disputes over the succession, the inland kingdoms a currently embroiled in a massive civil war, leaving only the costal villages largely impacted.
Inland kingdoms:
Currently unknown
Outside factions:
The Kalmar league:
A trade company of immense prestige and wealth, they favor in the sale of exotic goods bartered from exotic places. Made up mostly of Nordians.
The Imperial Trust:
Another trade company, much large and ally to the Anglian Crown. Also serves as a banking interest as well as merchant company.
Papals:
a Wealthy religious order, holds sway over the souls of the Castilians, Haspisans, and Francs.
Character castes:
Noble
Martial
Merchant
Commoner
Farmer
Craftsmen
Essentially I would like to create character making system where you pick your nationality, your caste, then your hereditary profession and skills. (you nationality and caste determines the conditions in which you are sent to the New World)
the idea is kind of a mix of Morrowind and Civilization.
you will have many NPCs to talk to make alliances with and broker deals. once on the New world, you pretty much are on your own, you cand get favors from your nation, but performing deeds that bring prestige, or seek help from the locals, or forge your own path.
again, this is mostly just a straight RP idea. let me know who is interested, or better yet, have ideas for developing it.
and an example intro:
Four Weeks at sea trapped down in the hold with 20 veteran Duescher soldiers and 80 Anglican sailors. the merchant sailor now turned privateer by the crowns commission. The Anglican crown was going to need all they could get sailor wise as the Iberian war had cost the Anglicans Navy greatly, as well as lead to several small Anglicans colonies being overrun Iberian forces. Rouke's Town was the bastion of Anglican control, and had been converted into a coastal fortress. and due to limited availability of shipments of arms, food resources and other materials, the crown could not support both the colonies AND the war at home. Hence the commission of the hastily thrown munitions factory and barracks.
yes they were to hold out and make arms for the arrival of future Anglican armies, how they were going to do that was up the reckoning. He had received a summons that Captain Taylor had a briefing for them before they're arrival at Rouke's Town.