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[WB] Dark Nova (NSFW)

RE: Dark Nova

Name: Fire Giants

Appearance:
(Credit to Orogion for pic)
fire_giant_blacksmith_by_orogion-d6yqkiw.jpg

(Credit to Pira Rev Smolin for pic)
pira_rev12_by_smolin-d623m8y.jpg

(Credit to Media Cache for pic)
62d6ebc14d56d7f031e3937902f1599b.jpg

(Credit to BillAube for pic)
FireElemental.jpg


Home World: Jotunheimr and Muspelheim and Nioavellir

Intelligence: Tier 7

Behavior: Defensive

Habitat: Volcanic scorching hot burning regions

Culture:
Lords of the fire realms in the Norgaul nation, kings of the burning scorched lands, the Fire Giants are some of the strongest warriors of all their kin. Being some of the best forge masters, they design some of the most impenetrable armor and weapons the universe has ever seen. Forged through lava and fire, molten obsidian like armor and blades. It is said the Fire Giants are the embodyment of the flames and hot forge, capable of blasting lava like breath at their enemy's or completely lighting themselves up into scorching brutally hot flames burning hotter and hotter. They happily negotiate with other races and best get along with Norgaul, Humans, and Dwarves in Norgaul territory. They watch over from their huge castles, almost never interfering with the lives of mortals. They will fight to defend their people and homes from deadly threats but they do not interfere with minor trivial matters. In a matter of speaking, they see themselves as gods compared to mortals. Living immortal long lives and facing nearly no rival no equal other than themselves, they have little to worry about. Many even try to get Vucaria Fire Dragons as pets or companions. They have no interest in galactic politics and mostly stay inside Norgaul space.

...........
Name: Jotunheimr Giants

Appearance:
(Credit to Carnalizer Angerboda for pic)
carnalizer_Angerboda.jpg

(Credit to Ice Giant attacking Norse Warriors from shuttertock)
stock-photo-ice-giant-attacking-norse-warriors-284704388.jpg

(Credit to Elderscrolls Giant Concept)
latest


Home World: Asgard, Nedodalu, Jotunheimr, and Midgard

Intelligence: Tier 7

Behavior: Defensive

Habitat: All over Norgaul space

Culture:
Perhaps the most common of all Norgaul space, the Jotunheimr Giants can be found everywhere. Some will take on jobs with the Norgaul and Dwarves as labor work, some will fully adapt to society and even lead into high up positions of employment, others will take on roles in the military however most will typically stay close together in large family's just like the Vucaria Giants. Surprisingly there is no discrimination against the Jotunheimr Giants, while some can be seen as dangerous savage and beast like joining up with other rouge Norgaul factions, most are given a fair chance. While they are the rarest 'civilized' race in Norgaul space, certain buildings and company's have started redesigning their sites to better accompany Jotunheimr Giants. Of course they can have a temper and are not exactly gentle but they try to control their temper, Jotunheimr giants who cannot control their temper and commit crimes, whether intentional or not, are either sent back to their home lands or taken to one of the most secure prison facilities in the galaxy even for giants, all depending on the severity of the crime.

............
Name: Frost Giants

Appearance:
(Credit to wrathofzombie for pic)
frost-giant.jpg

(Credit to Laufreyqueen for pic by lisachantl for pic)
Laufeyqueen.jpg


Home World: Jotunheimr, Nedodalu, Midgard, and Niflheim

Intelligence: Tier 7

Habitat: Deep in the frozen wastes, most coldest mountains in Norgaul space

Culture:
As Fire Giants rule over the lava scorching regions, Frost Giants rule over the freezing arctic tundras. Where as Fire Giants make the greatest warriors and smiths almost any have ever seen, Frost Giants are cold merciless and care little for anything. They do have a fondness for Vucaria Ice Dragons however and are determined to live alongside them. Mostly they care little for any problems in the world like most other giants except their's is a bit different. Very organized into one united government of sorts. Forging armor as strong as they can and hunting animals for their fur but in truth they a weapon by themselves.Their skin is as hard as icebergs, nearly impervious to all damage. Their breath so freezing cold that like Ice Dragons they breath out huge blasting icy winds, being like an icy severe wind blowing storm in living form. They have their own unique weapons, the Star Steel blades, weapons forged at night using star meteorite metal forged in ice into some of the deadliest blades in the universe, freezing prey into solid statues with single strikes. The Frost Giants deeply hate the Draugr and are determined to wipe them out, perhaps one of the only races they have a strong enough opinion to try to kill. Believing they are a curse on the lands, a horrible infection they wish to end.
 
RE: Dark Nova

Eynirr Slave Races

Name: Crayllo
Home World: Cryndawr
Appearance:
(Coral species and credit to Warnerator for pic)
alien_coral_crab_by_warnerator-d3fjwe7.jpg

(Quad species and credit to Der Reiko for pic)
crab_man_by_der_reiko-d69hetm.jpg

(Metal Back species, and credit to T-H-U-R-S for pic)
crab_by_t_h_u_r_s-d8bkxmc.jpg

(Master King species, and credit to Vegasmike for pic)
_incredible_giant_crab_redux_by_vegasmike.jpg


History:
The Crayllo were once enslaved by the Varuradiah only to later then be enslaved by the Ekenni. The race evolved from its' tropical world forming a symbiotic relationship between each species as they grew together, learning how to adapt and cooperate with each other. Well truthfully each of their species was waging war against each other until the giant 'Master King' species stepped in to unite them all, bringing them all together and due to their size and power, the other smaller species saw them as borderline gods so they happily followed anything they said as they worked together as a united race. The Coral sub species was perhaps the smartest as they were able to figure out how to develop advanced plate armor, beam weaponry, and even eventually shell like huge spacecraft big enough to fit each version of their races combined including their leaders. The quad version of their species was not super intelligent but they were the highest in number, hugely outnumbering every other sub species. They always had a fierce loyalty for their masters, a deep bravery as well as courage and code of honor essentially they were very soldier like while finally the Metal Back species was perhaps the most dim witted but also the strongest with perhaps only their leaders surpassing them.

Their united race ventured out into the stars hoping to meet other races to ally with them and learn more about the galactic community but sadly for them, they met the Varuradiah Empire instead. The Varuradiah immediately engaged them, crippling their new ships before they had any real chance to test them. They boarded their ships and ripped through all of their soldiers, horrifying the Crayllo as the Varuradiah ate them alive finding them very delicious. They only had a real challenge fighting the Metal Backs but ultimately even they were no match although the Varuradiah respected them enough and instead starting to capture the remaining members instead of killing and eating all of them. In one last act, one of their leaders that had come with them, engaged the Varuradiah head on, enraged ripping through the big hulking alien dragons. The Crayllo believed they had victory and prepared to launch a counter attack but the Varurdiah admiral himself joined the fight, using his expertise combat knowledge he out maneuvered the giant crab monster and ultimately slew it down. The admiral spared the rest of their lives but commanded that they were now enslaved to the Varuradiah and would obey their every command.

Varuradiah forces went to their home world to visit the remaining Crayllo who expected their fleet to come back with good news and were yet horrified when a race of alien invaders came to conquer them. Most of their master leaders, knowing what had happened, went into hiding while leaving the rest of their race as vulnerable prey. The Varuradiah descended upon their world turning it into not only a slave world but also an exotic civilian world for the Varuradiah where their race could have a sort of tropical get away. The Crayllo were turned into servants forced to carry outth e Varuradiah's any needs and if they refuse or slack off or show any delay in their work, they were immediately taken away and added to the meals. The Varuradiah forced them to live in cruel tiny shelters, shoving them all together up against each other almost like preserved food, the Metal Backs on the other hand were used as huge civilian like transports to carry Varuradiah dignitaries and diplomats and advisors and leaders, across the planet.

The master leaders again and again tried to incite rebellion from their hiding places but could never convince their fractured broken race to have enough courage to rebel. When the Varuradiah empire collapsed, the master leaders sprung out of their hiding and in one glorious moment, descended upon the slave cities and ripped apart every remaining Varuradiah still on the planet. Ripping through their landed ships as the rest of their race rallied behind them, doing everything they could to fight their slave masters and free themselves once more. No Varuradiah was spared and for once the Crayllo believed they had peace and victory. That was until the Ekenni arrived.

The Ekenni came to the Crayllo appeared as unarmed and of no threat. They knew if they came in through an aggressive invasion, the Crayllo would do to them what they did to the Varuradiah. So instead they reasoned with the crab aliens. Telling them that there are other aliens out there like the Varuraidah and yet how will they stop them? The Ekenni agreed to protect the Crayllo, make sure they are never again used as food but in return they would have to serve them. The Craylo masters still feared for their people so they agreed reluctantly. In return the Ekenni set up a degree as they were forced into a nearly slave like state but perhaps above the other Ekenni enslaved races. The quad Crayllo would all serve in the Ekenni's armies, upon reaching adulthood they would serve as soldiers but until then they would be free to live their lives as they see fit with little interference from the Ekenni. When a Coral Crayllo reaches it's maturity, it is sent to the Ekenni to help act as pilots and engineers. The Ekenni took great interest in the small crab's great knowledge, using them to help advance their ships and weapons. It was through their ideas that have helped strengthen the Ekenni to adapt rapidly to any threat. The Metal Backs, as soon as they reach adulthood, the Ekenni takes them and has them weaponized equipping them with armor and turning them into giant super tanks. Lastly every Master King Crayllo that reaches adulthood, is in return turned into super weapons allowed to lead all other Crayllo troops into battle and still hold a large degree of authority in their race, ultimately they answer to the Ekenni but are almost always given free will and free range to lead their people into battle.

The Coral Crayllo stand at around two to three feet tall, Quad Crayllo stand at around four feet tall to five foot at max in some rare exceptions, Metal Back Crayllo stand at around eight to a hundred feet tall, and finally Master King Crayllo's stand at around eight hundred to a thousand feet tall.
In battle Quad Crayllo act as a grunt army for the Ekenni, outnumbering most of their enemy's a hundred to one, they swarm in huge massive clusters but that does not mean they are weak. They are equipped with an advanced shell like plate armor while using advanced beam weaponry capable of incinerating straight through most enemy troops. Despite their small size, they have been easily able to blast through and out maneuver enemy's triplet their size and each one has had a tremendous bravery and determination. Even when captured and interrogated, it has been extremely difficult to break any of them. Due to their race being one of the only few that the Ekenni do not torture and give some actual moderate degree of fair respect, the Quad Crayllo are deeply loyal to their master kings and in extension, the Ekenni as well. The Ekenni themselves will train the huge clutches of Crayllo in how to defend themselves against enemy's much bigger than themselves, giving them a sense of hatred for the Ekenni's enemy's and basically brainwashing them.

The Coral Crayllo are not so easily brainwashed but know the Varuradiah are still alive and many are working with the SFS, the Coral Crayllo needed little motivation to join the Ekenni and willingly serve them. In their mind, so long as the Varuradiah still live, they are a threat to every member of their species and anyone siding with the Varuradiah is an enemy to them. So deep is their hatred for the Varuradiah that the Coral Crayllo willingly allowed and encouraged the Ekenni to augment them, having each of their kind that reaches adulthood: implanted with poison devices so that if a Coral Crayllo is captured, they explode in a deadly poison bomb, giving their captures a brutal agonizing slow poisonous death and infecting anyone that gets to close to the area. The Ekenni may not see any of the Crayllo as equals but they respect the Coral Crayllo the most.

The Metal Back Crayllo are too stupid to understand or comprehend most of what is happening so typically the Ekenni use simple tactics to get them to obey them like the promise of food or telling them that their enemy's are Varuradiah and the Metal Backs will believe it, they will believe nearly anything they are told with how tremendously dim witted they are. The Ekenni only keep them around for their muscle, using them as huge tanks to reinforce Crayllo armies and turn the tide back against the Ekenni's enemy's, ultimately only the Master King Crayllo are the most difficult. As they question the Ekenni, being very smart as they are huge and strong, they question the Ekenni and the Eynirr. When they follow and obey without question, they are allowed to maintain their same level of power but those that start to get cautious, find themselves being tortured and augmented for not obeying. On several occasions, Master King Crayllo's have mysteriously vanished and never been seen again, sent to the Eynirr when the huge titan crabs have gotten far too curious and rebellious against their new masters, the Eynirr make sure the huge titan crabs can never attempt a rebellion like they once did with the Varuradiah.
 
RE: Dark Nova

Eynirr Slave Races

Name: Matorom
Home World: Staanahr
Appearance:
(Credit to Jsmarantz for pic)
(They also have six spider like legs, two smaller four fingered arms underneath their big ones so four arms total, and huge pincers on the back end of their spider abdomen)
pinky_by_jsmarantz.jpg


History:
The Matorom are a gender less race that can change it's sexuality at will, laying huge clutches of eggs that are grown out of it's body and then cling to their body, incubated by their body's until the eggs are grown enough to burst and unleash the huge swarms of their new born offspring with each egg incubating around half a dozen Matorom. The Matorom never use partners and instead lay their eggs and grow all on their own yet they still have a form of unity centered around the oldest largest and strongest of their kind or at least they did. They had a simple beast like mentality in the sense of rallying behind the strongest smartest member of their kind.
Hunting the wildlife on Staanahr but under their leader's direction, they never hunted their prey to extinction. Rather allowing it to grow so they too could hunt more and grow in a perfect balance. They were encountered by the Kekeeta as the small race tried to make contact, study them and see if they could be negotiated with. Instead the Matorom ensnared the Kekeeta scientists, trapping them in webs and then devouring them. Their ship was taken apart and used to build up defenses around their world. Most of the galaxy viewed them as a savage feral race beyond help, urging people to stay away from their world so no one stopped the Ekenni when they sent a ship to investigate the spider like monsters.

Once again the Matorom tried to ambush the invaders, only this time the Ekenni ripped through all of them burning through their numbers and swarms and nests like pest control. They cleared a path all the way to the leader, dragged him out of his throne and then butchered it infront of the rest of their kind, making sure they understood who was their new master. The Eynirr leading the Ekenni squads, appointed himself as the new king of their race and declared they would serve him now. Enraged at the death of their master, they tried to rebel to which the Eynirr had many of them burned, burned slowly to incinerate each of their new born on their body's but not burning them enough to actually kill them. it did not break their beast like will and they still rebelled.

The Eynirr admired their bravery and determination even if it may have been stupid and borderline like savage animals. The Eynirr had nearly their entire race, taken off the planet and transported off world with them. For years they kept the Matorom secret, wanting everyone to think their race had been wiped out. While in secret they spent years torturing them trying to figure out how to break them. Keeping them caged up like lab test experiments, the work never ended. Hundreds of Matorom were dissected to find any way to control them until finally the Ekenni were able to come up with a drug that blinded them, making them think the Ekenni were members of their race and the Eynirr were Matorom leaders. The Matorom agreed in unison and were then weaponized, armored up given weapons and told to fight and serve their masters.

In battle the Matorom act as advanced shock troops, their arrival back into the galaxy came at a mix of shock horror and surprise that they were still alive. Standing at around ten to twelve feet tall, they have advanced enhanced strength and speed as well as extremely sharp senses, one of their only weaknesses with how advanced their senses are. Typically though to counter very loud noises or very bright lights, the Ekenni designed them helmets that can mute out sounds and blind the Matorom from seeing.
They fight as almost berserk like troops, charging their enemy's with numerous heavy melee weapons or charging in with huge close range heavy cannons to blast through enemy defense lines, their armor protects them from most damage but even without it they are very tough and could withstand a considerable amount of damage while still fighting.
In addition, during battle if any Matorom lives long enough, it will start to incubate and grow eggs hidden behind it's armor. Once the eggs are fully matured, it will remove it's armor and unleash a giant swarm from it's body to fight alongside it as it's young are born into battle fighting alongside their parent.

Matorom's that have been captured, well let's just say the SFS has learned just how difficult it was for the Ekenni as they have not found any method yet to break the Matorom's and stop them. As a result Matorom's are believed to be the most dangerous Eynirr enslaved race and have been ordered for extermination, believing none of their kind is innocent or will ever negotiate. They are one of the most dangerous races serving the Eynirr if not the most dangerous.
 
RE: Dark Nova

Eynirr Slave Races

Name: Xotim
Home World: Naurrus
Appearance:
(Credit to Artofjustaman for pic)
alien_leader_concept_design_by_justaman78-d305byx.jpg


History:
The Ekenni and Xotim are the only two races 'technically enslaved' by the Eynirr that are given the most amount of power including their own slave races. It is these two races that stand at the top of their slave empire with only the Eynirr towering above them.
If the Ekenni represent the brute fury, anger, wrath, hatred, and rage of the Eynirr then the Xotim represent the wisdom, cunning, guile, deception, and cleverness of the Eynirr.
The Xotim were born ages ago, long before most races in fact they are one of the oldest races in the galaxy as they were born at the height of the Eynirr's powers. Created to perfectly compliment the Ekenni believing the two races combined could be an unstoppable weapon for the Eynirr. At the height of the Eynirr's powers, they wasted no time visiting the Xoim proclaiming themselves as gods and giving displays and representations of their power. The Xotim were humbled and amazed, building shrines and temples entirely in the Eynirr's honor. Their city's were made into huge glorious towering stone structures, made in honor of their masters. In return the Eynirr had them act as servants, helping them with any basic need they have but also training them, educating them as a parent would educate and teach their child. They taught them how to outsmart their enemy, how to constantly adapt against them, adapt to any challenge, and how to hide themselves. As the Cataclysm hit, a single Eynirr devoted her power into the Xotim: blessing them with the power to shapeshift and disguise themselves, appear as any race any creature any object anything, before the Eynirr further sacrificed her life making a sort of barrier to protect their home world and race from the cataclysm. The rest of the Eynirr could barely care less, they had completely forgotten about the Xotim and were only desperately trying to save themselves.

When the cataclysm ended, the Xotim took their Eynirr savior's ship and journeyed out into the galaxy to try and find their master. Instead they came upon the Ekenni. The Ekenni also claimed to be worshipping the Eynirr and seeing themselves as the rightful servant to carry out the Eynirr's will. The Xotim saw them as idiotic savages, not worthy of their master's grace. Sexiest, Xenophobic animals that needed to be put down. The two races collided, the Xotim had underestimated just how strong tough and determined the Ekenni are but at the same time the Xotim could easily manipulate/ trick/ outsmart and out maneuver the Ekenni. Their fighting was only stopped by the arrival of several Eynirr. The Eynirr told them to work together, teaching them that they would both serve as two halves to better support their race. The Eynirr were weak now, they would need the Xotim to use all the knowledge they had been taught to save the Eynirr while the Ekenni would be their muscle and help defend them from their enemy's wanting to finish them off. The Xotim agreed and united with the Ekenni.

Using their expertise knowledge, they gave and continue to give the Ekenni all the technology and weapons they need to adapt and beat any threat while they stay back away from the frontlines and observe. Every time the Kekeeta has countered them, they have risen to the challenge and found ways to counter right back, giving the Ekenni the means to raise the fight more. Time and time again they have worked from the shadows but never being discovered. Their world was given an advanced cloaking mechanism to completely hide it from all sources of radar, only identified through their own ship codes, on that note their ships mimic that technology as well.
While constantly aiding the Ekenni, they have been relentlessly looking for ways to bring the Eynirr back to their former power, serving the Eynirr as their head scientists coming up with every twisted horrible act for the Eynirr to commit in the hopes that it will bring them back to their former strength.

As the war has grown worse and worse, their race has realized they too will have to get involved with the fighting. Creating small kill teams, arming them with the best technology, weapons, and light weight armor they can develop, they have sent these kill teams hidden among the SFS's forces and then like sleeper agents, springing at random assassinating key targets to try and cripple SFS leadership. Whenever any is captured, typically they use their own designed devices hidden in their mouths that will emit a poison: burning up their body's and incinerating all evidence of them to try and prevent anyone from finding out what their race is or who they are.
To this day, only one of their kind was ever captured and prevented from killing itself when one tried to assassinate Pizayu, only to fail as she quickly figured out, outsmarted the Xotim and then beat it again paralyzing her before she could try to kill herself.

The Xotim are a genius race that have given the Ekenni so much strength fighting against the SFS and it's allies, relying on them for the blunt force as the Xotim strike from the shadows.
At their true form, they stand at around seven feet tall, never very physically strong or tough but very fast. Although if they were to engage in a close combat fight, they could beat most enemy's except for those with enhanced strength.

It was the Xotim's idea to strike directly at the Kekeeta before the SFS would later come. The Ekenni questioned this logic to which the Xotim told them that if they eliminated the Kekeeta leadership, all other resistance would fall. In a way it succeeded until the SFS came in to help save the Kekeeta just in the right time before the Xotim - Ekenni could launch a finishing strike on the small genius race. The Xotim had to respect the Kekeeta's sudden allies even if it was irritating how close they had come to victory. The Xotim improved the Ekenni's technology again although recommended they wait, let the SFS strike first to test how strong the Kekeeta's new allies are. The Ekenni refused and instead attacked head on against their admiral Elsa. Believing with them being so weak and small at the time, they could crush them in one blow. Instead they underestimated the SFS's power as well as that of their allies. As they united together, they crushed the Ekenni's ambush and sent them in full retreat.

When the SFS launched a united attack against Eynirr space, heading to Dead Water, the Xotim advised the Ekenni to to allow the SFS to draw in close. The Ekenni wanted to have their armada ready to stand and fight but the Xotim urged them to allow the SFS to draw in, use the planet's own natural defenses against them. The Eynirr approved of this plan and it is what ultimately gave them victory. As the SFS fleet drew in and fell in to the Ekenni's ambush combined with the planet's natural defenses, the Ekenni fought every step against the SFS trying to hold them back while the Xotim personally got involved, blending in with the SFS troops cutting down squads before they had a chance to call for help. They blended in with the SFS's military leaders who cornered the Eynirr on the world but before the SFS could harm their leader, the Xotim struck. Working alongside the Eynirr they attempted to assassinate the SFS leadership and while badly wounding some of them, they failed and the SFS leaders escaped. Fleeing from the world the SFS was forced to retreat and the Xotim as well as the Ekenni, were heavily awarded for their victory.

The Xotim unlike the Ekenni, do not discriminate against any gender, sexuality, race, none of it. Even relationships with other races is encouraged. Relationships with the Eynirr are seen as the most glorious most honored most blessed but are very rare and typically only their race leaders get such honor and luck. Relationships with other Xotim is considered normal and standard as well as relationships with Ekenni although it is more often for male Xotim and female Ekenni than female Xotim and male Ekenni. Relationships with Eynirr slave races is supported but not heavily encouraged, almost seen as taboo. Surprisingly relationships with SFS races is heavily approved of because the Xotim can use them to try and learn more about their enemy, manipulate them, deceive them, and twist their enemy around, using their love and emotions against them.
Xotim believe in free sexuality, relationships between two men or two women is perfectly allowed never discriminated against. Casually when they aren't working, the Xotim will wear little clothing to help themselves feel more at ease and relaxed, perhaps one reason the Ekenni are often so bitter with them.

Finally they would say like the Kekeeta they have a deep love for knowledge but they prefer using that knowledge to outsmart their enemy's, this love is only rivaled by their obsession and devotion to their masters. After one of their kind personally saved their race, the Xotim have been far more loyal to the Eynirr then even the Ekenni have been with nearly none of their race ever rebelling against the Eynir.
 
RE: Dark Nova

Eynirr Slave Races

Name: Metaloid
Home World: Unknown
Appearance:
(Credit to Jsmarantz for pic)
tabla_rasa_design_2_by_jsmarantz.jpg


History:
The Metaloids are perhaps the only race in the universe to have all evidence of it's former identity, wiped from existence. It's original name, the name of it's home world, what it's race was once like, all of it was wiped from existence trying to erase all evidence of what their race ever once was like before what it got turned into. What is known, has been very very difficultly pieced together by architects all throughout the universe studying ancient Varuradiah and Eynirr ruins. From what they have pieced together, it is believed the Metaloid's were once an ancient race alongside the Varuradiah that had a mutual love for the huge alien dragons. They respected them so much that they willingly served them, protecting them acting as muscle for them but had a great resentment to the female Varuradiah that had deceptively snuck their way into the Varuradiah race.
They were believed to have once resembled huge stubby winged muscular horned eight eyed dragon like beings standing at around the Varuradiah's size but with none of their powers or abilities, only a tremendous strength and toughness. They served alongside the Varuradiah, enforcing slave races making sure everyone obeyed the Varuradiah and none stood in their way. When their civil war happened, most of the Metaloid's sided with the male Varuradiah even the female Metaloids (who had little appearance difference from the males). Many of their kind disappeared with the majority of the Varuradiah. Those that remained, wanted to rebuild the Varuradiah's empire from the ground up and honor their former close kin.

That was until the Eynirr, Ekenni, and Xotim got involved finding out about their race. The Eynirr demanded the Metaloid's to serve them, explaining that they were the Varuradiah's gods and since they created them, the Metaloid's had to serve them, it was within their right. They were spawned from the Varuradiah like some kind of bastard imbred third born but still had potential to serve their rightful masters.
The Metaloid's refused, stating they had never heard of the Eynirr and saw them as pretenders, false gods. Rising up against the combined two races fighting against them trying to reach the Eynirr leading them. To this day, none have forgotten that moment and what happened. The Metaloid's managed to overpower through the Ekenni and Xotim, pushing through long enough that they ganged up on one Eynirr and savagely beat the Eynirr to death, ripping it apart crushing it leaving nothing but a bloody mutilated mess. The Ekenni and Xotim were horrified, heartbroken, devastated and the Eynirr seeing his mate just get savagely ripped apart, was beyond enraged. He ordered the rest of his armada and armies to descend upon the Metaloid's and would begin a 'cleanse'. He refused to allow any more Metaloid's to be slain, instead having them all captured. He had the Ekenni systematically spread across the galaxy wiping all evidence of their history, from existence. In their sloppyness they forgot all the markings left in ruins but made sure to wipe any books, records of the Metaloid's former race. Meanwhile the Xotim were left responsible with the Metaloid's.

Inspired by Necron technology, the Xotim had every last Metaloid infused with machinery. Their mind's were suppressed so that way they could see, feel, experience everything that was happening to them as they were indoctrinated but they would be unable to resist or do anything to stop it. The Metaloid's would appear as mindless husks, obeying any command their masters give them, nodding agreeing and acting as good mindless husk beasts but in reality their minds still exist, locked deep inside unable to ever stop what their body's do and yet still forced to witness it all. They have been augmented in a way that extends their lives to purposefully prolong their suffering. They are bred like animals with all new borns being augmented with the machinery. Ekenni, Xotim, and Eynirr will ride them whether riding them as pack animals to carry them around or riding them into battle.

In battle, the Metaloid's machinery protects them as advanced armor, making them like elite tanks smashing through enemy defenses as their riders order them around and control them. Their fists are an advanced inter changing technology with numerous functions: they can turn into huge powered claw fists to rip through their enemy's, they can turn into giant advanced shield walls to block incoming damage, or turn into huge vaporize cannons firing powerful green energy beams ripping apart through nearly any armor even mechs. Even if a Metaloid is captured, it does not matter as the machinery is implanted into them so that way it is impossible to remove the machinery without killing the Metaloid.
 
RE: Dark Nova

Eynirr Slave Races

Name: Sleyn
Home World: Vraulzov
Appearance:
(Credit to JSmarantz for pic)
tabla_rasa_design_1_by_jsmarantz.jpg


History:
The Sleyn are one of the only races willingly choosing to support the Eynirr and not enslaved by the Ekenni and Xotim although the two races have agreed on equally hating the Sleyn and seeing them as no where near worthy of the Eynirr. The Sleyn were once a noble race but after coming into conflict with the Lesh'volres, most of their race fractured with many becoming pirates and raiders while the rest fled from the Lesh'volres. They fled to the Sangheili, asking for sanctuary from the Lesh'volres, wanting a chance to restore their numbers and grow. However the Sangheili refused, stating they were still trying to recover from the cataclysm and had no patience for outside races settling their world. When the two couldn't agree, they broke out in conflict. Sadly, the Lesh'volres tracked them down and came after them. The Sleyn quickly retreated off Sangheilios with half the Lesh'volres staying to handle the Sangheili and the other half splitting off to chase after the Sleyn. The Sleyn called for help but no one answered. Many preferred to have good relations with the Sangheili and they also knew of many Sleyn pirates so they believed it was just a trap. Instead the Eynirr alongside the Ekenni, intervened. Smashing through the Lesh'volres fleet and enslaving the survivors, they then questioned the Sleyn. At first thinking of them as weak, nothing more than a slave race if they were constantly running from the Lesh'volres. However they realized the reason the Sleyn were running, was because the Lesh'volres outsmarted them getting a hold of their most deadly weapons designed to conquer entire planets and were now using those weapons on the Sleyn so the Sleyn was in full retreat rather than suffer massive casualties at the hands of their own weapons.

The Eynir decided to test the Sleyn, see just how worthy they are or if they should be treated as basic slaves. Much to their surprise, the Sleyn's deep desire for revenge and retribution, mirrored their quickness to adapt to technology and act as elite soldiers. They had a natural ability to develop advanced technology like the Sangheili, even having tremendously advanced ships with super powerful energy shields and laser weaponry. The Eynirr could probably use the Xotim to discover how that technology works but instead, the Sleyn had impressed them enough that they allowed them to serve. With their entry coming late into the war while the Ekenni had only continued to disappoint the Eynirr, increasingly close victories, their resources stretched very thin, the Sleyn were sent to reinforce the Ekenni and fight alongside them.

Fueled by a deep desire for revenge and purpose, wanting to restore their race and never be forced to flee again, they conquered their world again. Butchering many of the Lesh'volres and having those that survived, enslaved. They rallied the various pirate fleets to their cause as their reputation became increasingly known as deadly fleet masters. While the Ekenni may have had the brute force down, the Sleyn became naval masters. The Eynirr increasingly respected them as they had a very tactical nautical mind, making excellent admirals with their natural talent to constantly adapt, survive, and counter enemy fleet movements. Eventually they were appointed as the head race leading naval missions while the Ekenni would handle ground missions in the war and the Xotim would handle espionage and research.

The Sleyn stand at around the same height as the Sangheili and Xotim, they are naturally tougher than most Humans and around the strength of the Xotim but not not as strong as most physically advanced races. They use their own technology in battle, packs giving them advanced jetpack like teleportation devices: letting them lift up leap and glide across battlefields for a few seconds before vanishing and reappearing somewhere else. They wield wrist mounted shield devices creating huge energy shields infront of them to block incoming damage while mounting weapons, robotic extra arms, robotic tentacles, basically all their range weapons mounted on their backs as they will charge into battle with duel axe and duel sword weapons.
However each Sleyn is also trained in long range combat, specializing as snipers and deadly shot riflemen, they will only charge head first when the enemy is too heavily fortified.

Both Sleyn men and women fight alongside each other, like the Xotim they do not discriminate sexuality or gender however they are very prejudice with race. Relationships with Ekenni and Xotim are encouraged and approved of as well as relationships among Sleyn. However relationships with slave races is seen as taboo and relationships with SFS races is seen as a serious crime, the Sleyn do not forgive the SFS for abandoning their race in preference of supporting the Sangheili. They still have a strong bitter resentment to all SFS races and especially hate the Lesh'volres. In fact nearly every Sleyn force seen, will have entirely or almost entirely Lesh'volres slaves and they are extremely brutal on their treatment to the Lesh'volres. Daily torturing them, mutilating them just because they can, using them for target practice. Sometimes feeding Lesh'volres slaves to wild beasts. It is believed any Lesh'volres slaves given to the Sleyn, have a very minimal chance of survive such as less than five percent. Rape however never occurs as the Sleyn believe it almost like imbreeding, that mating with a Lesh'volres is like mating with a derranged diseased wild animal and thus no Sleyn will ever get sexual with a Lesh'volres not even abusive.
Their treatment of the Lesh'volres, while hated by the SFS, many of the Sak'essad have supported it even if they have publicly been against it what with their part in the SFS.
 
RE: Dark Nova

SFS WORLDS

Quarian

Rasmaadormos
(Credit to wrathofzombie for pic)
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Long before the cataclysm hit, the Quarians grew increasingly paranoid and fearful of the situation in the galaxy. They fought against the SSF and in doing so, they fought against the Collectors. The collectors personally attacked the Migrant Fleet, and following the battles, they tied back their race to a threat they could barely comprehend. At the time they had no way of knowing what the Reapers were or what they were like, they only knew the Collectors were a far more dangerous threat than they seemed. The Quarian's did not get any peace as a Tyranid hive fleet later swarmed their Floatilla, trying to devour and infest through the fleet. From one terrible threat to the next, the Quarians grew increasingly fearful. They were still bitter at the Geth and while many were trying to make peace with the Geth, others could never let go of the past.
Elsa and the other admirals worked together coming up with plans. These plans were of course delayed as several of the Migrant Fleet admirals tried to betray the fleet, working with Human terrorists trying to take over their people and force them into a dictatorship. With betrayal even from the inside, Elsa and her best friend Shauntiava decided to form the plan in secret. They took some of their live hips, building them into the largest most powerful ships they could design and proceeded to send them traveling far away, heading far off to colonize a new galaxy. They took upon them, the hopes and dreams of the Quarian people as they ventured out into this new universe before finding a world similar to Rannoch.
The journey lasted them years but when they came upon the strange alien world, they settled it. Using their technology, they helped stabilize the planet. Altering the atmosphere, the organic life so they could live without their enviro suits even if they still kept them around for sentimental reasons.
By the time the Cataclysm hit, Rasmaadormos had thriving cities and it's own defensive fleet, armies, towns, villages. It was essentially it's own new civilized race. The Quarians on Rasmaadormos felt no ill will to the former universe, decades had passed and they came to adjust to their new life. Opening trade with other races but fiercely protecting their borders from any races trying to exploit them.
The cataclysm had essentially utterly destroyed/ crushed Rannoch and the other Quarian worlds. The Migrant Fleet was crippled between fighting the Reapers and Cataclysm. What remained, was in full retreat trying to head to the new universe. Those that survived, made it to Rasmaadormos. Once what stood as one of the largest fleets the galaxy had ever seen, was now only a few small splintered ships remaining. Rasmaadormos took them in with open arms to repair their ships and heal their wounds but they refused to let them live on the world permanently. The Rasmaadormos Quarians saw them as an artifact of a lost past and too different from how they had changed and grown, to the point that they were almost two different people. They would remain one united species but living on separate worlds
To this day the world is famous for hosting races, transporting wild exotic animals as pets across the universe, and designing advanced prototype guns deep below the surface in it's underground fortified laboratories.
Being advanced from ancient Quarians and in particular those of Yator, the Rasmaadormos Quarians have their own Flotilla. Grand Pilgrimage Flotilla, unlike their counter parts, the fleet is not as huge but it is one of the strongest in the galaxy designed to protect the Quarian people and fight the SFS's enemys. With each ship rivaling the size of Live Ships but lead by their capitol ships being even larger and more powerful. They fight using heavy shielding for each ship, advanced hacking to turn enemy ships against each other, and happily bring in engineers and scientists from other races to help their fleet grow more powerful. Inspired by Elsa's Migrant Guardians, each of their soldiers in the fleet are trained in simulations made to mirror Elsa's suicidal dangerous trials. One of their biggest partners for their fleets and marines weapons are often Sangheili engineers and weapon designers / traders.


Rasmaadormos Marriage Customs
Rasmaadormos does not discriminate between gender or race or sexuality. They allow any kind of marriages however they do also have their own marriage customs. If one wishes to marry in Rasmaadormos customs: like Yator both family's must meet each other. Nothing to do with the ancestors but so both family's can approve of each other and the couple. In Rasmaadormos society it is believed wise for the family's to approve of who they date. Also having both family's meet helps bring them together more. Unlike Yator they do not require the entire family to be present. Just as many as can possibly attend. Ironic and perhaps as an insult to Yator, their festival is centered around burning and destroying an old ship that can no longer be used. This is to show they no longer cling to the past and of course a heavy insult to Yator. During the celebrations the couple's family will prepare all kinds of their own foods for the couple to eat first and then for everyone else to eat. Bought foods is seen as insulting as the couple needs to be able to cook and care for each other like their family does.
In Rasmaadormos the festivities last similar in length to Yator. One big difference is that instead of ships, the couple exchanges pets. The more exotic and unknown to Quarians the better as it helps them learn new cultures and grow as a people. Each partner gives each other these pets before they are married. As one final mark in Rasmaadormos culture, for the couple to be married, as an added joke: Rasmaadormos encourages couples to steal at least one holy Ancestor relic on Yator, bring it back to Rasmaadormos and then somehow use it as the new couple fucks. While this isn't required and more of a joke, Rasmaadormos hates the old ways so much including the old religions that they had to include this.

Creatures

Name: Caerarak
Appearance:
(Credit to Danny Huynh for pic)
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Home World: Rasmaadormos
Intelligence: Tier 1
Behavior: Hostile
Habitat: Deep inside the mountains and located in underground tunnel networks
Culture: When the Quarians first came to Rasmaadormos, they encountered the Caerarak. A hostile insect like race, appearing completely mindless. Run by a single queen and relentless. Like ants, they are classified between drone classes which handle making the tunnel networks, collecting food and protecting the eggs as well as caring for the new born. The warrior class is needless to say the most common and strongest, swarming across the landscape for food and new places to grow their hives. They also have wings to help them deal with enemy aircraft.
The Quarians believe the Caerarak are twisted mutated Geonosians. When one of their kind is killed, they continue on as their body is taken over by the queen hive mind and it continues to fight like an undead soldier. The Caerarak are seen as punishment for the Cataclysm. Wild savage feral insects only seeking to kill and consume and spread. Some theorize that they are a cross between Tyranids and Geonosians, corrupted by the Cataclysm and infused together.
The shell's on the warrior class is designed to be tough enough to withstand most attacks, even their scythe blade arms are strong enough to deflect energy attacks.
Drones stand at around four to five feet tall at max while warrior classes stand at around seven to eight feet tall. Due to the threat of their race, caution is advised to Rasmaadormos citizens for ever venturing outside into the country side. They are still to this day an occasional problem for farmers and villages away from the city's.
Being advanced from ancient Quarians and in particular those of Yator, the Rasmaadormos Quarians have their own Flotilla. Grand Pilgrimage Flotilla, unlike their counter parts, the fleet is not as huge but it is one of the strongest in the galaxy designed to protect the Quarian people and fight the SFS's enemys. With each ship rivaling the size of Live Ships but lead by their capitol ships being even larger and more powerful. They fight using heavy shielding for each ship, advanced hacking to turn enemy ships against each other, and happily bring in engineers and scientists from other races to help their fleet grow more powerful. Inspired by Elsa's Migrant Guardians, each of their soldiers in the fleet are trained in simulations made to mirror Elsa's suicidal dangerous trials. One of their biggest partners for their fleets and marines weapons are often Sangheili engineers and weapon designers / traders.

Yator
(Credit to media cache originals pinimg for pic)
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Since Rasmaadormos could not be colonized by the surviving Migrant Fleet Quarians, they went to the next nearest world. A remote desert world with lush beautiful vast oceans and tropical oasis like forests around them, a world they would later rename Yator. Yator shares the same sun as Rasmaadormos and as such is very close to the planet. Over time, the Quarians have worked on modifying the world to allow them to live freely on the world without their suits. As with both worlds, Yator has a very strict policy against machines. The design of machines with any intelligence even VI's, is strictly forbidden. Their people to this day continue to use only the most basic machines very primitive in design compared to most machines in the galaxy. Making sure there is never a second Morning War, it is very limited allowing machines to visit the world and typically they need special clearance. While Rasmaadormos is a democratic planet with it's own civilian government, Yator clings to the only ways and is more of a militarized nation. Having trouble adjusting, their planet is run by a general and fleet admiral while it is common for their 'police force' to be armed trained soldiers. It's fairly common to go through the streets on Yator's city's and see armed Quarian soldiers and hover vehicles. The planet has a thriving capitol and growing cities all across the planet. While slowly in development, they are trying to mobilize and grow as fast as they possibly can. Huge shrines are set up in each of these city's to honor all their people had been through and where the came from. Some of these shrines are so gigantic that anyone could see them as soon as they enter the planet's atmosphere.
Yator continues to train Quarian Special forces such as the Migrant Guardians, determined to strengthen their people and be one of the strongest races in the galaxy. They have routine trade and dealings with Rasmaadormos. Also they heavily negotiate with other races like the Sak'essad.
Unlike Rasmaadormos, Yator is deeply religious. Almost a fanatical state as they deeply follow their ancestor belief and staying heavily rooted in the past. The SFS has not had any huge issue with this but because of this, any other religion is forbidden from coming to the planet and it is heavily persecuted against if caught.

Yator Marriage Customs
Due to Yator's religious persecution and determination to stay in the old ways, their marriage customs are very traditional and heavily enforced for marriage to be considered legal on the planet. Any one of any race and gender can marry each other on the world so long as they are not a machine and do not practice any religion outside of Yators ancestral religion.
In Yator's ancestral religion, the pair must unite each other's family's. Both family's will come together in a large celebration where they share gifts to help each other learn about each other's culture and help the couple grow together in their new life. The celebrations can usually last from a few days to an entire week with the Quarians ranking determining how long the celebrations last, with the higher the rank the longer the celebrations.
On the last day of the celebrations, the spouse presents to their lover a ship to help their people grow and one that will bring great pride and honor to their family. Like the celebrations, the ship must be in accordance to the Quarians ranking. For instance giving a ship captain a small fighter, would be seen as insulting and offensive.
In return for the ship, the partner will provide an equal gift matching their partner's race and customs. In Yator tradition, excluding other racial customs, the partner will give their new Love and their family, a new home for while the Quarian people are used to living among the stars, they understand the value of having a home to settle down in and grow a family in.
On that note, the ritual can only happen if the entirety of both family's are present for the ceremony, it is believed during these ceremonies, people are one with the ancestors. They are seen as some of the most holy events and because of that the entire family needs to be present so their ancestors can be with them, see how their family has grown and improved, and help provide their blessing for the family to continue to expand and grow
The planet also has it's own fleet called The Ancestor's Armada named in honor of the Migrant Fleet, the fleet uses no VI's and instead relies purely on Quarian pilots navigating their ships. The fleet is one of the largest in the galaxy as they rapidly design ships, weaponize them and mount guns on them. However they often trade with other races to try and get better weapons and armor for their ships but most of their ships are designed and manufactured by themselves. Despite the SFS advising against it, they heavily cling to their old ways and even train Migrant Marines to fight on each ship: taking in civilian volunteers giving them the latest prototype most destructive weapons they have. The entire fleet and all of it's marine branches, uphold authority and security on the planet and enforce martial law. Mostly the fleet is a mix of light ships, Live Ships, and long range ships.

Creatures

Name: Xaelan
Appearance:
(Credit to cgimg for pic)
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Home World: Yator
Intelligence: Tier 5
Behavior: Defensive / Hostile
Habitat: Villages all across the shore and countryside
Culture: When the Quarians settled Yator, despite not seeming colonized and just a remote barren world, the world was actually inhabited and still is, by a tribal race known as the Xaelan. A reptilian like race worshiping the sun, they lived in harmony for many years. Believing the sun blessed them and chose those most worthy, disciples to gain the holy blessing's of their sun god, their youth's are spent journeying out into the most scorching barren regions directly under the sun, believing all of their people are chosen for their own individual purposes. Those who leave the sun strong and powered, after months to years in the sun, soon become leaders of their race. Those that stay a few weeks in the sun but still leave too early, are made into great hunters and warriors. While those that can barely make it even a single day, come back as farmers and care takers watching over the children and helping grow all kinds of vegetable and fruit products. In mating rituals, they hunt across the planet looking for the biggest fish/ meat/ food and then presenting it to their mate as a token of their affection and love for their partner. However they also mark on their skin for their mate to show that they forever belong to their mate.
When the Quarians colonized the planet, the Xaelan were fearful of their advanced technology and thus avoided them. However when they learned about the Quarian's fanatical religious beliefs including destroying Xaelan shrines across the landscape, the Xaelan took great offense to it. They began raiding the Quarians on the planet, attacking them trying to ambush them. While not matching the Yator Quarian military strength, they proved exceptionally stubborn in hit and run and ambush tactics. The two races have yet to have any peace and are very bitter against each other even if the Xaelan often have to retreat and hide when the Yator Quarians respond in full military might. The Quarians have forced their people to become increasingly militant, even collecting Quarian helmets as trophies and marking themselves for their victories. They speak their own language and out of anger against the Quarians perhaps, they rarely ever speak Galactic Basic although they will negotiate with other races.

Orc

Durangathus
(Credit to media cache pinimg for pic)
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(Credit to media cache pinimg for pic)
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When the cataclysm hit, fantasy worlds from alternate universes were twisted as if they were made of play doh for creation to toy with and meld and twist as they see fit. Some of these worlds were infused into one large planet known as Durangathus, home world of the Orcs and a huge warrior world. Heading to the planet, one will tell you they do not know how they came to be in this galaxy. Many researchers in this galaxy believe numerous worlds were infused together to form this world. The world has a huge mixed population with it's original inhabitants being Orcs, Qunari, and Goblins. The strong rule this planet as it's divided being numerous tribes each run by warlords. The weak, are turned into servants as they serve the powerful warlords ruling each region. This can stretch out for endless miles, the more powerful the ruler, the greater their territory is stretched out. When the planet was joined with the rest of the galaxy, it was met by numerous other races. Orks came to the planet, colonizing it setting up their own sort of embassy city. They tried to take over the entire planet, challenging the other tribes to combat however ultimately they could not outsmart the other Orcs so instead while an Orc leader would still rule the planet, the Orks coming to the planet would help provide fleet support guarding the planet to make sure no alien threats would ever come to harm the natives. The Norgaul came to the world soon after, chasing the Orks seeing them as a vile threat upon the galaxy. Ultimately the races conflicted with each other in a brief war until ultimately leaders from each race came forward for one bloody battle to determine the end of the war, The Orcs were victorious but spared the lives of their combatants. Allowing the Norgaul to send civilians, soldiers, warriors to live on the planet. Allowing them to set up an embassy city and help contribute to the planet's natural defense fleet and army.
The Mandalorians, fearing the corruption in their race, came to the world and made their own embassy city as well on the planet, helping provide to the planet's military strength and even providing a few ships. Durangathus did not question the Mandalorians wanting to escape corruption, corruption did not exist on their world. Everyone helped each other, the strong rose up and the weak were made to serve the strong. Even a few Sangheili escaping their worlds, came to the planet for safety and refugee.
The last major race to come to the planet was the Krogan, setting up their own embassy city, they were able to quickly adapt to the planet. They simply saw the world for what it is, a warrior world.
Drinking, fights, and conquest are common on the world. People coming back from battling across the stars, share stories of their victories and battles. The planet keeps to a considerably primitive life style, refusing to allow any kind of super destructive weapons to be taken to the planet however that's not to say every region is primitive, some tend to adapt to galactic society depending on how powerful the ruler is but even at their most advanced, it is often seen as fairly primitive compared to most advanced galactic races.
Regions will occasionally wage battle but never anything too critical, challenges of power seeing who is the strongest when a ruler may think they are better than another and more fit to rule. Often duels happen on the planet between leaders when they disagree and fight for control. Violence solves most problems on the planet.
The world has many barren deserts but also huge lush beautiful forests and giant oceans.
Every nation makes their own rules on the planet but typically they revolve around a warrior culture. The planet has a defensive army but no real police force as each person is armed, powerful, and a warrior ready to defend themselves at any moment. Rulers of each nation may send their personal forces to investigate issues but typically it has to be a very serious matter like a terrible criminal.
Durangathus's Defense Army is known as Steel Great Horn
Durangathus's Defense Fleet is known as Mangled Fangs aka Savage Fangs
Warriors from each race contribute to Steel Great Horn while Mangled Fangs is mostly made up of Mandalorian, Ork, and Norgaul ships.
With the planet's strength, most of the Orc's military power in the SFS, originates from Durangathus

Creatures

Name: Makmurr
Appearance:
(Credit to Thrantantra for pic)
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Home World: Durangathus
Intelligence: Tier 4 / Tier 5
Behavior: Defensive
Habitat: Deep in the jungles but also some hide in desert caves
Culture: it is said that when Qunari and Orcs mate, there is a rare chance it will lead to the birth of a Makmurr. While rare, it is possible and their numbers have grown increasingly rampant over the years. Every region on Durangathus sees Makmurrs as taboo and strictly forbidden from being allowed to live among the other races. Depending on the parents, some leave their child with enough food / clothes/ tools/ and weapons so they can hopefully survive on their own while others simply leave them for dead. Makmurrs are so hated as they are seen as demonic, bad luck, bastard children, and a curse on everywhere they go. Naturally, Makmurrs have a tremendous pain threshold, able to eat nearly anything even waste and fire. Their strength rivals their parents if not exceeds while growing even larger like tall huge ogres. Intelligence per each varies of course.
After a few years, the Makmurr have started to unite into several tribes. Trying to unite as a race, they have accepted their differences from society and band together. They will ever go so far as to openly accept any Makmurr cast out from society, giving them a new home rather than letting them risk the wilderness. In fact one of the only reasons these Makmurr tribes will journey to society, is to take on any other Makmurrs being abandoned. The Makmurr hold no ill will for their former parents and other races. The Makmurr stick together as a new race lead by a single Enlightened. They happily consider trade with other races but always train themselves should they ever need to defend themselves seeing as how combat fighting is on the planet.

Adedas'Shaeron
(Credit Dragon Age for pic)
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Adedas'Shaeron is hardly a popular world to the warrior races but to outsiders and the more educated and experienced, the world is a pristine capitol world. Dominated by deserts and forests with only a few small oceans, the planet is a creation of the Cataclysm and a fusion of the Qunari's original home land combined with various Orc regions. The world was formed with huge stone castles and strongholds and cities which were built off of to make the world it is now. Rather than allow the world to be torn apart by war, the Orcs allowed the SFS to take heavy control in monitoring the world regulating it helping it grow as a capitol. It's historical sites were elevated into huge cities appearing almost medieval in design but with technology rivaling the common galactic basic. Statues were set up all throughout these cities honoring some of the strongest warriors the SFS ever had that had fallen either from battle or through natural means.
The world offers great religious freedom and education as nearly any religion can be practiced on the world and the world has very cheap education prices. In fact it highly encourages other races to come to their world and gain a proper education teaching them all they need to know in life.
The planet is considerably unpopular to most warrior races due to how civilized it is and similar to most galactic societies with only the faintest hint of any relation to a warrior culture. Rich guests come to visit the planet for vacation and tour it's mountains as well as beautiful architecture. In addition, the planet preserves and holds relics from each warrior race it comes across, trying to hold onto artifacts ranging from sculptures, art, writings, poems, plays, plants. If at all possible, they try to acquire artifacts going back thousands of years to millions of years, trying to get anything from the oldest cultural artifacts to the newest
The various religious on the world of course often bicker and sometimes they get very hostile and extreme in their views but seeing as how the world has an SFS embassy, they keep a tight control. Any trying to upset the order and cause chaos, due to religion or not, are captured and sent off world. In cases of religion, if several members act on behalf of religion committing horrible crimes and the rest of the religion either withholds information about these criminals or does nothing to stop them, the entire religion and all of its followers are banned from the planet however it has been very rare that this has had to happen
The world also acts as a research station, constantly studying and running tests for how they can help their warriors improved and above all how they can help the SFS excel in battles and war. Soldiers on the planet run through numerous training simulations to help test against nearly any kind of possibility the SFS may face in battle.

Nixjamaxx
(Credit to Cicaueo, blogspot for pic)
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(Credit to MTG/ Wizards of the coast for pic)
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The nearly entirely Goblin world, also falls under the domain of the Orcs and was a remote barren world that the Goblins colonized. The world is divided between two different regions and types of Goblins as well. The industrialized city's and the empty deserts surrounded by towering mountains. The world has an unusual night - day cycle as days can last a week compared to most other planets and with the world being close to it' sun, it is almost always hot and arid rarely ever even warm. Night time on the planet can last to around a month in comparison to most other worlds.
When the world was first colonized, many Goblins wanted to stay in their most traditional primitive savage ways, unable or just not interested in any kind of advanced technology while others were completely the opposite. They wanted as little to do with being savage, they wanted to be technological geniuses. People the galaxy would envy for their genius as they make some of the greatest inventions and weapons the galaxy has ever seen. Their city's became very mechanical, pollution in the air from the numerous factories constantly designing tools and more machinery. If one were to visit Nixjamaxx's city's, it would be advised to be extremely cautious. Everyone in the city only looks out for themselves. Lying, stealing, manipulation are all very common practice in the city's. Everyone is trying to get ontop and be the most powerful Goblin on the planet, however that being said they still have standards. Money is most important to the city's, the Goblin's pursuit of money and technology is the number one rule and none can cross it. Any trying to tamper with those rules, will be met by heavy security forces. Each city is ruled by a governor while the entirety of the Goblin cities are 'united' lead by a single Goblin Grand Entrepreneur or as the foreign races call it: The Goblin Prince / Princess (Depending on gender). The Grand Entrepreneur or Goblin Prince/ Princess is the smartest of their race, it is their job to handle all income on the planet. It is their job to regulate the planet's laws, wealth, strength, and above all trade and relations with outside races. It is through them that the world will heavily work with the SFS and secretly Bloodlist Cartel a lot also.
If one would come to the planet's city's, they would notice that surprisingly they do love fantasy card games and in fact have giant tournaments for fantasy card games. All of their city's get festive for these card games, making it one of the greatest planets in the galaxy for people to game. Card games, table top miniatures, board games, are all very popular on Nixjamaxx.
The mountain deserts on the other hand are rub by the more savage tribes of Goblins. They are completely militarized and constantly looking to fight anyone and anything including each other. The Grand Entrepreneur highly advises outsiders to avoid the countryside because of this as the savage Goblins are known to kidnap outsiders not careful enough. They are a split group between various tribes all constantly fighting for power. Each tribe has War Marshals leading squads of Goblins, typically appointed from the smartest of their soldiers, Generals lead many squads into battle, and Chieftains lead the entirety of the Goblin hoards into battle. Each tribe is lead by either a King or Queen and it is they who dictate the path their tribe takes. Unlike the city Goblins, the savage mountain Goblins are very united in each tribe. While their tribes may often often fight, the tens of thousands to millions of goblins in each tribe are very united. They are also very devoted to reproducing and spreading as fast as possible so they can constantly fight. According to the Grand Entrepreneur, it is believed some savage Goblin tribes tap into the most evil dark magic, often not reproducing naturally but molding their kind from the ground and mountains itself, creating more and more Goblins to wage their wars rather than natural reproduction.
Often some savage tribes will try to attack the city's but to extremely minimal success. After all the savage Goblins typically use only bows, arrows, spears, axes, beasts they tamed, catapults they launch themselves off of, and very crude machines they recovered and tried to operate but against giant robots/ guns/ cannons, they are hardly ever effective except in rare cases of a Savage Goblin tribe having grown a massive hoard.
On the planet, Orcs face very heavy discrimination due to all the years of Orcs and Orks treating the smaller green races as suicidal slave like races. As such Orcs and Orks face extreme prejudice on the world, typically they are only allowed on the planet if they are hired for their muscle, hired as a strong labor force or hired as guards/ military protection. Typically, the city goblins actually have a strong desire for hiring Vorcha. Vorcha are one of the most common races on the planet, serving in the city's armed forces. The city Goblins see Vorcha as similar to them but above all: they have short lives, they are very cheap to hire, they are extremely expendable, and they have a near endless hatred and burning anger to kill. Often the city Goblins will hire Vorcha to join their military ranks and help defend against the Savage Goblins. So much have they been hired that they have started to live and breed on the planet, integrating into the population.
Nixjamaxx's City's have a high population going from highest to lowest:
Goblins
Vorcha
Grots
Gretchens
Snotlings
Orcs
Orks
The Nixjamaxx army is a combination of numerous brigades, squads, and divisions. It gets most of it's weapons and supplies in trade with the Bloodlist Cartel with the rest being privately funded and cared for by each city governor. The army has a high concentration of Goblin tanks, fighters, bombers, dropships, mech units, Vorcha infantry and Vorcha heavy gunners as well as Vorcha berserkers and Vorcha flame troopers, Goblin designed artillery, Orc shock troopers, Ork heavy guard forces and Ork berserk troops. The army was named The Golden Trade. They also have a fleet that was heavily given to them, bargained with thanks to the Bloodlist Cartel. There fleet is many light cruisers and destroyers focusing on rapid quick attacks with heavy damage as they protect heavy capitol ships. Like their society, their fleet constantly trains it's pilots to be aces with each pilot having free range to customize their ships however they see fit and to try and be the best pilot in the fleet. Their fleet was named: The Silver Commerce. Also Nixjamaxx has it's own personal assassin group, elite trained killers reporting directly to the Grand Entrepreneur themselves, scouts and saboteurs trained to blend in to other groups, races and nations, trained by The Bloodlist Cartel. Masters of using poison and espionage, They are the Exempters. Those that have not paid their debt, broken Nixjamaxx's laws, dishonored their traditions, tried to hide from the money they owe, the Exempters are sent to free them from all their burdens and collect the debt owed to them, with their lives.
Finally the planet does have some common wildlife:
All kinds of Squigs are found on the planet, Nixjamaxx Ogres, Nixjamaxx Arachnaroks, Nixjamaxx Orggs are also found on the planet.

Creatures

Name: Nixjamaxx Orgg
Appearance:
(Credit to Wizards of the Coast/ MTG for pic)
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Home World: Nixjamaxx
Intelligence: Tier 1
Behavior: Hostile
Habitat: All over the savage desert wastelands and over the mountains
Culture:
Orggs are arguably some of the most violent, bloody, ruthless creatures on Nixjamaxx. They constantly hunger, wanting only to hunt kill and destroy everything in their path. Seen as mindless beasts incapable of talking and only understanding destruction, they keep to themselves. Their hatred and hunger is so brutal that they even will fight and kill each other. Typically the only times they will ever spend time with more of their kind, is to mate and then they proceed to leave, going off again wandering around the lands. The Savage Goblins love to try and tame these huge monsters. Even if it takes hundreds of their kind to try and tame one, they try to harness their power. Dominating them to use their power against their enemy's. Truly they can't 'technically control them' so rather they just use them as a living weapon. Armoring them up and unleashing them upon their enemy like berserk killers. They have exceptional hearing, able to hear enemy's from hundreds of miles away. They have unnaturally super strength capable of smashing their way through armies even ripping apart mechs. It's hard to judge but they are believed to be the strongest living beings on the planet. They also stand at around seven feet tall. Many wonder where the Orgg's originate from and some believe they were once savage Goblins. Some of the city Goblins believe that in the Goblin's experiments to mass produce their numbers and grow endless hoards through dark magic, some of the procedures took a horrible dark twisted turn. In some cases rather than create new swarms of Goblins, some of the experiments backfired and instead lead to Goblins being infused into horrible twisted monsters: the Orggs.

Name: Nixjamaxx Ogre
Appearance:
(Credit to MTG/ Wizards of the Coast for pic)
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Home World: Nixjamaxx
Intelligence: Tier 1
Behavior: Defensive
Habitat: Caverns, hiding in the caves and tunnels in the mountains
Culture:
A natural creature on Nixjamaxx, the Nixjamaxx Ogres are huge lumbering stupid extremely stupid brutes. Unlike Orggs, they have the ability to speak and negotiate with others however they are so tremendously stupid that they are tricked and tamed even easier than Orggs. They stand at around ten to twelve feet tall, have a tremendous pain threshold and an endless diet. They surprisingly live off of metal, they feast on metal to survive and constantly hunger for it. As such they constantly love to fight the city Goblins and feast on all their fancy tools/ weapons/ machines/ and inventions. The savage Goblins will cover them in armor, give them huge siege weapons and have them charge into battle leading their forces. Nixjamaxx ogres don't mind fighting but in all honesty they love eating more than anything. They will try to stick together and work closely, knowing about strength in numbers and having a close knit bond with each other. Their young will stay with their parents for all their lives, not as a united race but more so protecting each other from all the enemy's they have on the planet whether it's the Savage Goblins badly outnumbering them or the city Goblin's fancy technologies. With their appetite for metal, the Savage Goblins that tame them, have to use dark metal: indestructible made from the city Goblins, taken and melded into armor and weapons that the Nixjamaxx Ogres cannot eat without breaking their teeth. In time they have learned to trust the armor and weapons the Savage Goblins give them, is not food.
 
RE: Dark Nova

SFS WORLDS

Krogan

Tuchanka
(Credit to Mass Effect/ Bioware for pic)
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During the Tyranid Swarm War, the Krogan were cured of the Genophage however their city's were still in heavy ruins. Many of their people were so used to a life in the military, that they hardly wanted to become builders repairing their lost city's. Most served either in the SFS's military or as mercenary's. It wasn't until Clan Urauge under the leadership of Skarx, started uniting his people. They slowly started to grow powerful army's and started to design ships. Efforts went to rebuild their civilization with clans uniting together while still contributing to the SFS. During the Reaper conflict, the Reapers sent titan class Reapers leading Destroyers to try and crush the Krogans and obliterate them. Combined with the Mandalorians, Turians, and Salarians, they all united together to hold back the Reapers. The Reapers tried to launch a toxin across Tuchanka's air, wanting to poison their race and kill them in one single blow however they never succeeded as the combined SFS forces crushed them. Their world was free but they had no chance to celebrate or enjoy themselves as the Cataclysm hit. In the effect, Skarx vanished and no one knew what happened to him. The Krogan leadership fell apart and it was the main reason why their race would still remain with the SFS but becoming a subservient race with their leadership crippled.
Those Krogan that lived on Tuchanka, were blessed by the Cataclysm as they became The Tribe Masters
So long as The Tribe Masters remain on Tuchanka, they have demi god like power. Biotics allowing them to shape the world, craft it as they see fit, creating almost anything material / artificial out of their mind, strength to the point that they can bend spaceships with their hands as if they were play doh, toughness to the point that they can eat almost anything and withstand damage like dragons. They are immortal and yet can never reproduce, as if they were cursed with an even greater super variant of the Genophage.
HOWEVER
They can never leave Tuchanka, should they ever leave Tuchanka: their power and strength and toughness, all of it will vanish instantly. Not only that but they will be punished for abandoning the gifts they were given, stripped until they become more weak and shriveled than a Salarian to the point of being as weak as a Necrontyr. Due to this, The Tribe Masters never leave Tuchanka. They have shaped it into a powerful magnificent empire, giant glorious golden city's, flowing clean oceans and rivers, transportation running all over the planet's city's and countryside with huge powerful lightning fast trains. They watch over and rule the planet, some tested the limits of their power, venturing out into space to try and negotiate with the SFS however they realized the horrible consequences of this and now The Tribe Masters have become more like a small clan council ruling over the planet.
To defend their people from outside threats and aid the SFS, they have sent many of their strongest warriors to reinforce the SFS but they have also made their own personal army and fleet.
Their fleet is known as The Redeemed Armada
Composed of heavy destroyers, heavy dreadnoughts, huge city sized capitol ships, the fleet relies on sheer tremendous heavy armor plating and super firepower, acting as a wall blocking enemy's from coming close and blasting them before they get too close. The fleet allows former Krogan criminals, mercenaries, killers, to join for a chance to redeem themselves and gain their honor back. Starting off as low ranking crew members, they can work their way up in rank and are encouraged to train and try hard every day to earn this respect. This was also allowed because then number of Krogan serving as mercs/ soldiers/ pirates that came back to Tuchanka as opposed to the loyal Krogan in the SFS that came to Tuchanka, well they outnumbered them a thousand to one. Plus they had far greater experience fighting and killing than the SFS Krogan. Fueled by a deep patriotism to their people and the honor of becoming stronger, higher in rank, the fleet works together although they do still encourage daily sparring and training to help the Krogan relieve some tension when they have nothing to fight.
Similar to their fleet, their army The Devil Killer Battalion, is lead by the most experienced Krogan warriors regardless of their background. In fact any that fought against the Reapers, were immediately promoted to lead the rest of the army. Like the fleet, they are composed entirely of male and female Krogan that train every day and look for the greatest enemy's. While their fleet is always made to stay in Krogan space protecting them, the Devil Killer Battalion will often work alongside other races, traveling across the galaxy to fight any of the SFS's enemy's. The Devil Killers each are given their own custom power armor and tremendously powerful weapons. Being the only pure Krogan army in the galaxy, they represent the strength and honor of their people and represent them more than any diplomat ever could.
Tuchanka is seen as a golden crown world of the SFS, one of it's strongest and most beautiful planets. Any going to the world, will notice how peaceful it is with buildings towering high into the sky and no conflict/ crime/ anywhere on the planet. As many would say, it is a paradise world.
The planet is inhabited by Varren, Pyjacks, still Thresher Maws, Kakliosaur's, Harvesters, Klixen but also after the Cataclysm: Reeks were introduced and bred on the planet as well as Dewbacks, Rontos, and Krayt Dragons.

Marriage Customs
As strange as it sounds, all throughout Krogan space on all of their worlds, they have developed a marriage system. Previously the Krogan Marriage System was more like a beast mentality. The higher rank you were among Krogan, the more females would want to breed with you. The more power a Krogan has, the more females want to breed with them in the chance of having strong powerful offspring and more importantly offspring that would survive the Genophage. The idea of marriage to Krogan was non existent. The Tribe Masters decided to change this and improve it, encouraging the idea of marriage. Of course to start off with they made sure it was clear, there is no limit to how many partners one can have and they still honored the breeding requests so in short male and female Krogan with more power, were likely to have far more partners than those of less power. For many years, the Krogan didn't understand the idea of love. They thought about fighting and just making children but over time some were starting to understand romance through their time with other races who did not agree with / follow the Krogan idea of just mating to have tons of babies like rabbits breeding. The Tribe Masters promoted dating sites, classes on love, even couples meet ups to try and spread the idea of marriage.
Eventually it came down to a custom that was growing in popularity across Krogan space. Couples are not limited by number However those wishing to date and become a couple, the male must write and sing his own poem to his mate in public for everyone to see and appreciate his love for her and believe it is genuine. This also applies to other races trying to date Krogan women. If the Krogan woman approves, she will bash the man on the head thus symbolizing her interest in him. Eventually when it comes to marriage, the couple will fight each other in an almost arena like combat, meant to see who is the alpha and more dominate partner in the relationship. Either way when the fight ends, they conclude mating infront of the audience. The Tribe Masters believed this was regular custom to most other races, to which the SFS had no remarks back but most Krogan enjoy both the public fighting and public mating. For one, it allows anyone to try and interfere with both the fighting and mating which also tests what kind of relationship the two partners will have.

Churdon
(Credit to Pininterest for pic)
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Churdon is the largest breeding planet for the Krogan colonized very close to Tuchanka. Seeing as how the Krogan reproduce and multiply extremely fast, they needed additional worlds to colonize and spread their race. Of course there are multiple breeding planets for the Krogan: each monitored heavily by The Redeemed Armada and so close to Tuchanka that they are only a few minute flight from Tuchanka to each of these planet's regardless if they can fly naturally with their own engines or using a quick FTL jump. Each world seems more like remote worlds with civilian city's on them with Churdon being the largest and strongest of these worlds. Krogan seen as too weak to be warriors or simply wanting to not fight, are left to live on these worlds and take care of the children. Their they educate and train children, acting as teachers as well as doctors and nurses and technicians to repair damaged ships and vehicles. Warriors coming to the planet, are seen as a great treat with the stronger and more experienced the warrior is, the more they are seen as prized breeding material. Through this, the Krogan can make sure their children have the most pure genes, born with the strongest warrior traits. On Churdon, unlike most breeding worlds, Churdon is the only planet with many different city's and towns all devoted to helping the Krogan race breed and reproduce and as such grow stronger as a race.
Each city is protected by heavy reinforced walls and heavy turrets designed for shooting down enemy ships and additional anti infantry turrets. As for Churdon itself, the world is scorching hot covered in deserts, volcanic regions, mountains, and vast large oceans. It's city's, use some of the most state of the art technology, showing the Krogan aren't just dumb mindless beasts and rather capable of creating such high tech advanced city's. The planet also acts as a refuge, happily accepting children of other races to come in and their family's or any refugees cut off seeking shelter.
Of all the races on the planet, Krogan are the highest population but they are not the only race on the planet. When the cataclysm hit, some races completely lost their worlds and became homeless or stranded or their worlds were in a horrible state. Many Dwarves live on the planet, working and helping the Krogan with all of the city's technology after what happened to their own worlds. In fact through them, they have built underground city's and tunnel networks. There is also a high percentage of Draconian children and refugees and a small percentage of aliens that fled from the Helghast such as Unggoy and Kig Yar, coming to Chudon for protection and safety.

Angels
(Also called Angeloids / Demi Humans/ Holy Ones)

Ithuriel
(Credit to Wallpapers for pic)
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Sacred world for the Angels, when the Cataclysm hit, it took years before the Angel worlds started to arrive in the galaxy with Ithuriel acting as a a sacred world for the Angels and almost like a home world for them. The Angels are seen as a demi god like race rivaling that of the Varuradiah. They have super enhanced strength, speed, toughness, immortal, nearly impervious to all wounds and of course they can fly around with their wings. Due to all of this, many see the Angels as almost sacred, holy figures beyond the comprehension of mortals. Since their original homeland in a fantasy Medieval like setting, their home has evolved to several planets. If one eeee to visit Ithuriel it would almost seem heavenly between its floating cities with many clouds, waterfalls pouring down from these floating capitols as well as huge beautiful mountains covered in forests. The planet has very long periods of winter with it gaining snow constantly as well as icy winds. To the angels, it is gentle cool weather but to outsiders it may be horrible to live in. Their summers are also twice as long as most other races but only half as long as the winters on Ithuriel. The reason for these strange weather conditions is believed because time on Ithuriel moves at an extremely slow rate compared to most other planets which is why they live such long immortal lives.
The angels joined the SFS as they shared similar goals. They believe in fighting demons, monsters, Chaos, and any that support them. They are their greatest enemy above all else. They have no interest in joining the SFS fully as they see all other races as inferior mortals, like children hardly on the same level as them.
All angels strive to better themselves. Constantly staying devoted to their famiy House Clans, whether is it through the Art of Knowledge or Art of War. Angels house Clan is most sacred to them and they can only properly respect and honor their family's and people by choosing one of the two paths.
Every family House Clan is lead by a single male or female Apostle.
The Apostles help lead their race and are often those that negotiate with other races and sometimes lead their House Clans into battle if they chose the Art of War. The only way an Angel can become an Apostle is if they are a family member of the current Apostle (closest family members preferable) and from there they can challenge the current Apostle for leadership. If they believe they can better lead the House Clan and are able to prove themselves. Failure to prove themselves is seen as a great dishonor and thus a waste of everyone's time.
However it is not the Apostles that lead the entire Angel race.
The Messiahs, men and women believed to be more like gods and goddesses than real people
Only the Apostles and certain military forces can ever see or speak to the Messiahs, it is believed they are so great and all powerful that anyone apart from The Apostles and certain military branches, are not worthy of even coming close to the Messiahs and face extreme punishment if they go against this. It is believed their power knows no limit, seeing into the past and present and making sure time as well as the galaxy goes in the way they see fit. The angels believe their Messiahs save by them from the Cataclysm and made them as strong as they are.
In regards to said military power,
Seers, are chosen agents of the Messiahs to carry out their will and blend in like spies and assassins.
They are blessed by The Messiah's, given the power of foresight allowed to see into the future but also gifted with being able to alter their form's and appear as any other person. They watch other races, carrying out the Messiah's will making sure the galaxy and time goes in accordance to the Messiah's will. They act as their eyes and ears. Also upon becoming a Seer, they have no name, they become whoever they need to be, their name's removed from them as they become more like a faceless weapon for the Messiah's. Only those that chose the Art of Knowledge and excel above all else in their path, can hope to become a Seer.
The Magistrates act as the military police force monitoring each Angel world on behalf of the Messiah's
Only those that chose The Art of War can hope to become a Magistrate. Chosen from those that are willing to abandon their House Clan and become completely devoted to the Messiah's, they are given some of the strongest armor and training believed to be sacred armor designed to handle everything the galaxy can throw them. They act as the judges and enforcers of the Angels, tracking down any non Angels that come to their territory and heavily watching them as well as punishing any angels that betray their laws and await capitol punishment.
Similar, the Judges monitor galactic races and society and essentially act as the galactic version of Magistrates. Almost like a combination between Seer and Magistrate, they are chosen at birth to follow the Messiah's and carry out their will. They are gifted with the ability to foresight and able to alter their form just like Seers however they also are given blessed sacred armor and weapons just like the Magistrates. When tracking down potential threats to the Angels, they will disguise themselves as regular people but when facing many dangerous threats, they will wield their armor and weapons. Most of the galaxy to the point, fears them and is very cautious of their kind. However under an SFS law, it was made sure all Judges identities are told to SFS councilors and SFS Knights so that it can never be seen as a betrayal against the SFS.
The Heavens Archangels are the holy legendary army of the Angels almost like a special forces army. When Angels chose The Art of War, they represent the strength of their kind and hope to make their House Clans stronger. The Messiah's chose the strongest from each house to make up the army of The Heavens Archangels, choosing the greatest champions in war and combat but also the most controlled and battle hardened. They are trained to fight demonic corruption and resist it, almost like an army of super soldiers. They only are unleashed when facing huge invasions of demonic forces, anything else is seen as a waste of their time. In their culture, they believe they would have single handed wiped out the Demonic invasion in their original universe however the Cataclysm was launched before they could do this. Whether this is true or not, is unclear.
The angels also design huge Battle Station sized spaceships, beautiful and majestic in size but terrifying in their sheer firepower. They are designed to 'cleanse' entire planets of demonic threats and push back demonic invasions. To the angels, they are the sword and shield defending the galaxy from demonic threats and they are split in small splinter fleets between scouting SFS space, protecting the Angels worlds and hunting down demonic threats. However when every splinter fleet is formed together, they create The Armageddon Armada, as the name suggests a fleet designed as one of the largest in the galaxy and made to bring extinction to all their enemy's.

Kezef
(Credit to Media cache for pic)
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(Credit to Maxresdefault for pic)
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(Credit to Warhammer / Games Workshop for pic)
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Largest manufacturing world in the SFS and home world of the Dwarves. Long ago the world was a paradise for the angels, peaceful and majestic they lived in harmony following the commands given to them by Ithuriel but for the most part they were given freedom, peace, a paradise to relax and live freely without consequence. That was until some Apostles came to their world, instructing them to safeguard and take in a race known as the Dwarves. They would provide a world for the Dwarves, they would protect them and in return the Dwarves would help manufacture for them. For all of the Angels expertise, strength, pour, toughness, they knew very little about designing spaceships. They were adapting to designing weapons and armor but they were still in a new galactic universe and hardly knew anything about spaceships.
Thus it was decided. The Angels of Kezef lived up high in the clouds, living in floating city's so they can feel themselves more like gods and goddesses however seeing as how they live high in the sky with no use for the ground, they decided to dedicate the entire surface of the planet to the Dwarves. Over time, the Dwarves have molded the planet creating huge underground city's for manufacturing but also a few surface city's. True to their word, the Dwarves for many years now have continued to design all of the Angel's spaceships and mechs. Never settling for less, they settle only for perfection. Believing for the race that saved them, they strive for the greatest of results to better honor and respect their protectors. That being said they also like the honor of being some of the greatest ship creators in the galaxy.
However they arent just engineers and manufacturers for the Angels, they are also powerful warriors. Blessed by the angels, some say blessed by the Messiah's themselves, gifted with enhanced super like strength as well as immortal long living lives, they are equally a warrior race. Trained by the Angels, they strive to be the best warriors they can and have united into one army: The Legion of Light, a holy crusade army an army of knight like Dwarves. Designing their own heavy plate armor and advanced power weapons and lead by Angels, they act as an elite army rapidly training to handle the threats of the outside galaxy. Mostly they train on the Angel's worlds to prepare for any kind of alien threats although they have engaged in a few skirmishes off world. Proud and deeply devoted as warriors, the Light Legionnaires often love to travel to Norgaul space as well as the Orc worlds when celebrating among other warriors like themselves.
 
RE: Dark Nova

Asari

Nieldda
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When the Cataclysm hit, the Asari dedicated themselves to saving as many as they could beyond their own kind and the Twi'leks. Turning their ships and fleets into giant arks, they tried to evacuate each race from the galaxy and help bring them to the new universe. Sadly their efforts, would doom their worlds and leave billions to die but they at the same time prevented entire races from going extinct, they saved even more trillions of live by those they protected. They even sent ships to the ULFS, looking past the crisis it was in with it's civil war, it offered safe refugee to evacuate it's people as fast as possible. Many Mon Calamarians, Poleepkwa, Hanar, Drell, Nautolans, and Quarren all took the Asari up on this offer and joined their ships fleeing desperately as fast as they could. In the process of fleeing the galaxy, the cataclysm hit. In one swift moment, everything changed as universes all around them were crumbling and burning to ash, universes were combining in one. On almost every Asari ship, out of no where, they found new races appearing on their ships as the galaxy's converged. The Illithid's had used their dark sorcery to get onto the Asari ships and escape their dying world. Some hijacked Asari ships and instead directed them away for their own purposes, other's were destroyed left as ruined husks floating through space, but the majority maintained power and control over their ships. Rather than wipe out the illithid's, the Asari kept them alive to try and find goodness in them and try to redeem their race if at all possible. The illithid were not the only fantasy race transported to the Asari ships, the Vedalken were also transported as well as the Merfolk and Zora. Together they all colonized a new world almost entirely covered in oceans, designing huge beautiful city's underwater, they live together and co exist. With every race on the planet, Nieldda is said to be one of the most populated most diverse planets in SFS space. The planet is arguably weak as the Asari focus more on entertainment/ diplomacy/ pleasure/ keeping every race co existing and working properly however it does heavily work towards special forces branches and it's own elite police force units to track down the numerous criminal elements happening on the planet, often lead by the Illithid's.
The planet's most famous Special Forces Commando Unit is The Hurricane Heart Squad. Mostly consisted of Asari, Nautolans, Twi'leks, and Merfolk, any man or woman any race can attempt to join them although their is extreme prejudice and caution with any Illithid's attempting to join. Those wishing to join, are put into classes where they train every day: learning battle tactics, learning about other races, and learning how to fight. However only with the potential for powers and abilities, are even considered. Once considered, the student is put into an advanced class to train their powers. Eventually they are put to several trials. A trial to not hesitate in killing their enemy, a trial of willing to sacrifice themselves sooner than risk their people/ their SFS/ and their world. Finally the last trial is surviving a hurricane, mastering their powers to become one with the storm. Only those that complete all of these trials, can hope to join their elite commando unit
Lastly, to help maintain order and stability on the planet, their is a united fleet tasked with protecting the planet from outside threats but also training an elite security team, acting almost as a base of operations for security forces to rotate between monitoring the planet and staying inside the fleet. This fleet is called The Pure Tide, named since like the tides it can be calm friendly and loving to those that work in unison with them but to threats, the tide can grow dangerous violent and unstoppable if the threat grows increasingly dangerous.
Nieldda Races
Asari
Mon Calamari
Hanar
Poleepkwa
Drell
Nautolan
Merfolk
Twi'lek
Zora
Illithid
Quarren







Jiralhanae

Dosiac
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Dosiac was once but a primitive jungle world subject to the mercy of the Sangheili. After the Covenant War, the world was heavily punished as well as it's race. Forced to pay tribute to the Sangheili for all the damages they caused, this limiting the sizes of the army they could build and any potential of building a new fleet. Magelko Bolrus was the first great Jiralhanae to step out of their space and bring great honor to their people. Having served as an admiral fighting in the Covenant War loyal to the Sangheili rebels, he fought hard both on the battlefield and in space. When his people were punished, he set out to restore his people and earn his revenge. He was also joined by the Jiralhanae Octavius Dyzirimus, where as Octavius was always a scholar, a lover and peaceful man who only wanted to bring peace to both races after he married a Sangheili woman, Magelko always protected Octavius as his best friend and like a brother in arms. Both leaders joined the SSF with Magelko becoming their war leader as Octavius became their councilor and voice.
During the SFS - SSF War, Magelko pushed the SFS forces back more and more. Using shock tactics luring the SFS into ambushes, tricking them using far superior heavy force at a moments notice, he tricked them over and over again winning each battle before the SFS's greatest admirals all united to beat him. Destroying his ship sending it crashing down, Magelko was forced to fight on foot where he was ambushed by the SFS's agents and greatest heroes. Working alongside the Ork general serving with him, he fought his hardest to beat through them but was ultimately slain in battle. Magelko was hailed as a hero and brought great honor to his people. However without Magelko, Octavius was afraid. He tried to pull the Jiralhanae out of the war but the Yuuzhan Vong forced them to stay in the war, refusing to let them escape. Almost practically enslaving them to force them to keep fighting. By the end of the war, Octavius once again tried to pull out his people and join the SFS however this time the leader of the Yuuzhan Vong killed him for his cowardice. Octavius was honored but not seen as great of a hero as Magelko. With the war over, the Jiralhanae faced even greater repercussions. However to try and avoid a second war, the SFS vouched for the Jiralhanae to be given some freedom and a second chance in the hopes it would help bring peace between the races. Repercussions still existed over them paying tribute to the Sangheili but the SFS made sure these punishments were heavily reduced. Through this, it lead birth to two new leaders. Peridun Bolrus, Magelko's son, and Brecsygum Lermnesum. Peridun was filled with hatred for his father's death and the state of his people. He quickly armed himself and became a terrorist, launching horrible attacks on Sangheili cities but to most of his people he was seen as a hero for fighting back against the Sangheili and he quickly gained more and more support. Brecsygum fought in the Storm Covenant and was deeply religious. Having been a simple man growing up, he joined the Storm Covenant as he shared their beliefs and quickly rose up becoming a leader his people also respected. Brecsygum went out to the SFS and vouched for peace. He mobilized his people to fight against the Reapers in return the SFS would remove all penalty's against them and allow them to live freely. The SFS even launched their support for Brecsygum in the growing civil war.
When the Cataclysm hit, Dosiac was deep in civil war. The world was minimally affected by the Cataclysm, the Wookiee population however was transported to the world as their ships and fleet burned down to the planet, crashing to the world and joining up with the Jiralhanae population. The planet grew more wild and savage as it's city's were overrun with forestation and plants, their tree's growing gigantic towering into the skies.
Peridun saw the growing resistance and left his world, journeying out into space to launch random terrorist attacks before finally becoming killed on Midnight Rose. Brecsygum was also lost during the Cataclysm. Some believe he was infused with the Hutt Boggatsaul Tuaba to form Radulf, others thought the very idea of this was extremely insulting Brecsygum elevated to the status of being a god to the Jiralhanae and through it, they gained a new religion treating some of their heroes that fought for them and were so great so legendary, that they basically became gods to them after their deaths having once served alongside them as mortals
The Jiralhanae Gods
Brecsygum Lermnesum - God of Knowledge and Mercy, a great hero that fought in the Covenant War and later fought alongside The Storm Covenant. He helped spare his people from any further punishment and made the ultimate sacrifice giving his life to protect his people and help lead them into a new age. After death, Brecsygum has continued to be a heavily worshiped subject for their people. Many believe he still brings them hope, luck, and honor. Worshiping him will give troops the inspiration they need, believing he will watch over them and give them luck to win nearly any battle. Not just battle but also luck helping any Jiralhanae citizen with their daily lives, giving them the hope / luck / and blessings to succeed in life.
Magelko Bolrus - The All Father God and Master of the Jiralhanae race, the first Jiralhanae to step away from his people in the pursuit of restoring his people's strength and honor. He fought bravely against the SFS, winning many victories and helped show that the Jiralhanae are not a weak race. He helped shape the future for his race. All great accomplishments, come from Magelko and while many in the SFS would see him as an enemy, he always had his sense of honor. Never targeting innocents or civilians. He was a brilliant commander that any with the slightest bit of wisdom, respected and admired. All Jiralhanae soldiers or at least those that are smart, follow and worship Magelko as they believe he continues to lead them in battle and help his people always win, some evne think he tampers with the enemy helping however he can to give his people an advantage.
Dohturion Caldus - The God of the Engine, a master builder that designed the weapons / ships/ and armor to help the Jiralhanae fly across space and fight against the Reapers. He had always designed weapons, armor, and ships for his people but his work against the Reapers would rise him up to legendary status. When the Reapers found out about him, they tried to indoctrinate him and turn him against his own people. Not only did Dohturion use all his strength to fight his way through the Reaper trying to kill him, not only did he take a piece of it's core, but he also brought it back to his people and with his dying breath he gave it to his people so they could adapt to the Reaper's technology and counter it plus he had helped save Dosiac. After his death, he has been idolized and worshiped by many engineers and inventors, wanting luck - dreams - ideas of how to follow his success and honor his work.
Tartarus - God of the Underworld, It is said that Jiralhanae that fail to honor their warrior life or commit a cowardly act or in general act dishonorable and insulting to the Jiralhanae way, will be met by Tartarus. It is said that the former Covenant Chieftain, now acts as a 'Reaper' like god. Searching the galaxy for those Jiralhanae that commit cowardly acts and then taking their souls dragging them back to the underworld to suffer for all eternity. It is believed his actions in the Covenant War, turned him into a monster in the after life and all Jiralhanae must pay for allowing this monster to nearly wipe out the galaxy. Now he is the embodiment of death and all Jiralhanae fear him, some say even the sheer sight of him is enough to terrify even the strongest Jiralhanae, knowing he only appears coming for the souls of those weak and cowardly.
Decimus - God of the Hunt, perhaps most worshiped by The Jungle Wolves. Decimus is believed to even in death, continue to serve his people. Some say he gives his strongest most brutal warriors, a blood thirsty fury. Some say he descends his power upon them, choosing certain warriors that impress him the most: giving them the gifts of regeneration as well as growing increasingly stronger the more they fight and the more they become fueled by rage. Other names for him would be the god of rage and anger. He drives the fuel that helps strength the Jiralhanae warriors or at least that is the belief. It is believed despite his acts in life, he helped strengthen the Jiralhanae against it's enemy's like the Humans and Sangheili so he was honored for his actions.
Atriox - God of Battle and Warfare, Master of Rebellion and the Demon Slayer. Many Jiralhanae are split between whether they worship Bolrus more or Atriox more. Both are their greatest most grand gods, beyond the point of legend as they helped shape the Jiralhanae culture and bring them into the galaxy. They helped other races both fear and respect the Jiralhane. Ultimately it comes down to Bolrus being a patient honor bound tactician and Atriox being a brutal savage but effective warlord. People typically argue between which was more helpful to Jiralhanae society. Ultimately Atriox is worshiped for total war. When the Jiralhanae do not wish for mercy to their enemy, they wish for only complete extermination and to rise above becoming one of the strongest races in the galaxy. It is believed those chosen by Atriox, are blessed with unimaginable strength, power, and a strong mind to resist any kind of indoctrination and mind powers.

Dosiac has grown once more to have thriving beautiful city's surrounded by the deep jungles. The world is heavily split between Wookiees and Jiralhanae but also a few Worgen live on the planet. They still remain a proud warrior people and thus most of their people fight and train as soldiers with their society being split between clans as they have always been. Each Clan is lead by a Chieftain however every clan is united in being lead by the War Chieftain as well as lead by their councilor Radulf Holton. While many disagree with Radulf having anything to do with Brecsygum, they all still honor and respect their leaders Radulf and Tydiusornulf. Each clan is lead by a Chieftain who are free to run their clans however they see fit so long as it follows planetary law. Typically it is common to see Wookiees taking on the roles of building, engineering, crafting, smithing and manufacturing on the planet with only a few Jiralhanae joining them. Most Jiralhanae take on jobs with the police force, counter terrorist special forces, and with it's various armies and fleets.
The planet has grown increasingly stronger to the point of having three fleets: The Echoing Abyss, The Departed Souls, and The Blasphemous Act
The Blasphemous Act stands as the Jiralhanae's most aggressive fleet composed of many heavy ships, using heavy long range artillery fire power and charging in with heavy assault ships and heavy boarding craft. It handles targeting and destroying any enemy's to the Jiralahane. Each of it's crew members are chosen from gladiator like situations, deliberately choosing soldiers that have fought in war like worlds fighting for their survival and choosing only the deadliest killers to join their fleet. They are brutal, bloody and savage raiders that have little to no mercy and are feared by many. The Departed Souls is the Jiralhanae's oldest fleet that has survived since The Covenant War. It is consisted of the most proud Jiralhanae both old and young and kept entirely to defending Dosiac. The fleet has constantly undergone repairs and had new additions to it but with all the wars it has served in, it primarily focuses on defending their home. Finally The Echoing Abyss is a mostly SFS purposed fleet. Composed of numerous different races, the most open fleet for any to join as it simply requires those willing to fight alongside the SFS, the fleet acts as tribute to the SFS and will serve them in any battles they need help with. For this, the fleet is composed of various ships not just Jiralhanae but lead by Jiralhanae leadership. The fleet also got it's name from the SFS, honoring it as a fleet that could survive any enemy and be the light in any abyss.
The Jiralhanae's main army is called The Jungle Wolves. The Jungle Wolves are mostly consisted of Jiralhanae, Norgaul, Vhaskov Humans, and Orcs. They are fierce hunters that wear the furs of the animals they have hunted, over their armor and mark themselves with the blood of their kills as well as marking themselves with the bones of their kills. To join the Jungle Wolves, one must hunt and kill a beast and be deemed a worthy kill to even be considered for the group. If one manages to pass this, they are challenged by an existing member of The Jungle Wolves. They must beat them in hand to hand combat or at least tire them out to pass the test. If they manage to complete both tasks, they are put on a trial raid: joining a squad of Jungle Wolves to see how the new recruit handles their missions and if they can be trusted. Should they pass the test, they will finally be approved to join the army and be seen as an equally trusted brother or sister.

The Jiralhanae Military has different ranking systems then most other races and different from their former ranking order although they do still carry some similar ranks
Jiralhanae Ranking System
Councilor - at the top ruling over all Jiralhanae
War Chieftain - Ruling over all Jiralhanae Military and Security forces
Fleet Lord - In charge over a single Jiralhanae Fleet
Battle Master - In charge over a Jiralhanae Army
Pack Leader - In charge over a battalion inside an army
Champion - In charge over a squad

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Turians

Paltanya
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The Turians were once of the most proud and strongest races in the SFS. Joining back during the fight against the Martians and being one of the first races to join the SFS next to the Sangheili after the Asari and Yautja formed the group, they were proud to serve the SFS and help protect the galaxy. Granted they had a bit of rivalry with the Sangheili for a time, determined to be the stronger military race but eventually they realized how much their races have in common and they quickly grew to becoming very close allies, forming strong bonds between the two races and being the SFS's greatest military force.
Their race fought against all of the SFS's enemy's ranging from terrorists, Martians, Necromorphs, Flood, Feral Xenomorphs, feral Zerg, Tyranids, and eventually the Reapers which would be their greatest challenge.
The Turians were seen as one of the most proud strongest races in the galaxy but this all came crumbling down when faced against the Reapers.
The Turians sent aid to the Sangheili to defend their long age old allies, deploying many of their military forces while trying to hold back the Reapers with the rest of their forces. Out of rage, the Reapers indoctrinated many of their leaders and military leaders, trying to take over the entire race. Communications were cut from the world, their indoctrinated leaders lied to and manipulated their people as they slowly started to kidnap their people in the night and throw them to the Reapers for the Reapers to gain new husks and new supplies in their war. The Turian councilor Akraun, found out about this and assassinated the Turian Primarch to try and save his people but it only led to him fleeing all across Turian space as the Reapers tried to catch him. Meanwhile many Turians were growing enraged with their leadership and believed they were all just sitting around waiting to be slaughtered by the Reapers. So a large group of Turians: civilians, police, former soldiers, alike all took up arms and started a movement: executing anyone they suspected of being indoctrinated and trying to retake their race. They would end up calling themselves Phantoms of Palavens Past aka simply Phantoms. They gave themselves this nickname in honor of the elite government position they created: Specters, strongly believing in the position and all it stood for even if many were starting to hate it. Also they named themselves in part by being inspired by the Sangheili as they still had a lot of respect and admiration for them.
News spread across Turian space when Akraun was assassinated as the Reapers finally caught up with him and destroyed one of their own processing facilities just to eliminate him. Chaos erupted all across Turian space. Many of Turians brightest scientists had already long been preparing life ships to evacuate the universe, massive ships designed to evacuate entire cities. When Akraun died, the people panicked looking to anyone for answers. The Phantoms tried to take over however noticing hundreds of thousands were fleeing to the life ships, they came up with a plan. A third of their forces would try to calm the people and maintain peace, one third would sneak into the life ships and eventually take over them and the last third would take over the military.
The Phantoms slowly tried to take over each Turian ship as some were fighting among themselves, others were fleeing, and some were desperately trying to hold their own against the Reapers only to get slaughtered. They didn't have long before the Cataclysm hit. Palaven started to twist and change, between the Cataclysm's demonic magic and indoctrination on the planet, the world started to come to life as it created artificial constructs, the entire landscapes rose to life and they descended upon the remaining Turians living on the world like an apocalyptic tide. The Reapers had broken through and were charging as fast as they could hot on the Turians heels. Several life ships immediately managed to escape. Two were boarded by the Reapers as they anchored onto the fleeing ships, to protect their race: the Phantoms on board took over those two ships and rigged them to explode and impact into a sun to make sure the Reapers could not catch up with their race.
One life ship was overwhelmed by the Reapers before it could escape however st least a third managed to escape. Of those numbers, several ran out of power and were sadly flung threw dark space doomed to drift on forever as space debris. One of the life ships, accidentally arrived right in Eynirr space and found itself quickly being enslaved with all of its people test subjects for the Eynirr to learn more about their visitors. The few Turian life ships that survived all this, came to the new universe and found a world they would later rename Paltanya, the world was very metallic and runied once belonging to the Varuradiah and once infested by the Eynirr but after so much war and the Cataclysm, it left the world as a ruined husk but it was perfect for imino dextric living so the Turians decided to settle the world.
They began establishing outposts and over the years they grew into cities, the Turians were united as they fought off Ekenni raids, taking their tech and growing stronger from it. When they learned about the SFS in the galaxy, the chaos returned. Many Turians rose up wanting to rejoin the SFS and they even appointed a leader to be their new councilor and be their voice. The Phantoms, has grown even more xenophobic and hated everything they had to endure how many had died, blaming it all on the SFS. They refused to ever negotiate with the SFS. Before the SFS could rush in or their loyalists could run to them for help, the Phantoms launched an all out massacre in the middle of the night. Moving through their cities, breaking into homes slaughtering anyone that supported the SFS, publicly executing military leaders that supported the SFS. They hoped to end the conflict in one swift move but instead like the Quarian Morning War, it made things grow out of control. The public hated them, saw them as monsters, when Turian special forces formerly serving the SFS showed what the Phantoms had done during the Reaper War, more of the general public rose up against them. What started as peaceful protests, turned to armed riots when the protests were met with machine gun fire. The world became fractured by war with everyone trying to kill each other.
To counter this, many of the Turians loyal to the SFS, Defenders, branched off world to colonize new planets and try to break away from the Phantoms however the Phantoms copied their example and both factions split up moving across space trying to take each livable world near them.
If one were to visit Paltanya now, it would be highly advised against with the world being an entire war zone, both sides fighting to the death against each other.

Turian Colony Worlds

Saoter - the first world the Turian Defenders settled, a rich jungle world perfect for mining and imino dextric living. Wanting to establish a colony free from the Phantoms, they settled the world and tried to let in civilians to come and live freely but the Phantoms quickly found out and sent teams to hunt down the Defenders military and conquer the outposts. The Defenders called for help and the SFS responded with food, weapons, and other supplies. Plus many Quarians, Geth, and a few Sangheili came to join the Turian Defenders and reinforce their ranks. United they formed together to create the first Turian inter species military army in the new galaxy: Ark Neshtorius, refugees and soldiers and former civilians, all survivors bound together to conquer their world and protect their people. Fighting together they learned how to adapt to fighting in the jungles, the SFS even sent them Yautja technology and veterans to train them. With it their army grew increasingly enhanced, the Sangheili trained them all how to better use swords as well as arming them with advanced energy blades while the Quarians trained them how to be better at hacking and using aircraft as well as space ships. In the coming years, they pushed the Phantoms off world as well as growing their settlements into thriving cities and established peace for their people. However the world is still dangerous as some Phantom soldiers were left over in the jungles to act as spies, assassins, and saboteurs plus the forests and jungles are littered with the numerous traps the Phantoms placed in their last act to try and secure the world.
Following their victory, Ark Neshtorius grew and expanded into having a fleet. Heavily funded by the SFS it was created to shield the world and protect them as Saoter slowly grew into becoming the Turian Defenders home world. This fleet would end up being named: Ark Quadramos.
Using Yautja stealth technology every ship is capable of cloaking, masking their signatures, and being completely silent. However they also have advanced super powerful Sangheili energy shields, heavy Turian weaponry repurposed from Reaper tech and each ship is programmed with need countless self automated drone fighters and bombers of Quarian designed, all created to defend each ship and act as massive swarms to distract the enemy.
To better protect their world, The Turian Defenders have called upon the SFS for any help they can provide. Creating a guard army to reinforce their research and scientist teams, either work has begun or finished on designing a shield world like fortification around the world matching the same Shield World protecting the Yautja home world, however reports of this are kept extremely well hidden other than of its existence and that it can scan all new arrivals to the world making sure any aligned with the Phantoms are kept out.

Plegenav- The second world colonized by the Turian Defenders. The planet was labeled as a cultural civilian center designed to protect and shelter civilians but in reality it was colonized to be a military base world to create long range missiles and artillery to target and blast the surface of Paltanya. The Defenders hoped it would give them an edge to secure their world however some of the Turian Defenders believed it was cowardly and dishonorable, that using such weapons posed a risk of hurting their own people in the crossfire. A few of the Turian Defenders, leaked this information to the Phantoms in promise that their friends and families would be spared. The Turian Phantoms agreed and within a few hours, the base was under complete lock down as the Phantoms launched a massive invasion. Determined to conquer the base, the Turian Defenders could get no support from the SFS partially due to their resources being strained thin and partially due to them not approving of the Turians lies and intentions to design such horrible weapons. The Phantoms killed everyone in the base except the turncoats that had helped them, they gave them a chance to join them. Accepting them, they let them watch as they activated the weapons and turned them on Paltanya, trying to target the Turian Defenders cities but not caring too much for their own casualties as long as the weapons proved useful. The weapons were indeed tremendously destructive and some of the traitors were shocked at how the Phantoms risked bombing their own soldiers just to weapon test. Some of the traitors were so disgusted that they wanted to leave and the Phantoms made no efforts to stop them from going. A few others either had no family left or wanted the fighting to end so they joined the Phantoms.
Over time the base has evolved to grow numerous defenses against enemy attacks whether they be enemy space ships or enemy troop deployments or enemy drop ships or drop pods. The base has grown more and more into the size of a city and became the new military base world for the Phantoms of Palavens Past.
After the initial weapon test, they stopped firing the guns but continued to add onto them in case the Turian Defenders ever attack the world. Intel is kept extremely close guarded on the world but some reports say the world was in production of or completed production of designing several super laser cannons to blast apart Turian Defender worlds should their world come under attack. With this leaked news, peace came quickly to the planet and the Turian Phantoms were able to start bringing in civilians. Civilians since being a child, are trained how to use a gun and how to defend themselves on Plegenav and once they reach the legal age limit going into adulthood, they are drafted to join one armed forces branch on the planet of their choice.
The planet itself has gone through terraforming efforts, very slowly changing a once lifeless world into a barren desert world with still some volcanic areas but also a few oceans and small oasis sections scattered across the planet.
Sangheili, Volus, Unggoy, Kig Yar, and Quarians are allowed to come to the planet and live on it freely or trade or join their militaries. However they cannot have any affiliation with the SFS, those working with the SFS and being of one of these races, are exiled off world.
Anyone that tries to come to the world and is not of one of these races, military forces are authorized to shoot on sight as outsiders or untrusted races are seen as spies and enemy agents.
The worlds police force acts as a massive secret arm of the government, ensuring loyalty and cooperation everywhere. They make sure schools educate the young on the dangers of outsiders and other races while promoting their own culture and history, glorifying their history and making sure the media and all facts are heavily filtered. They are authorized to make sure no one ever questions their purpose and government, they are allowed to use any means they see fit to deal with any threats to the planet including anyone questioning their organization and their government.
The planet has several military arms between: Usuna, Etheter, Xaktra, and Patannia.
Usuna acts as the research arm of the military, it is their duty to protect Phantom research efforts whether they are on world or traveling off world. They act as a huge guard army and fleet as they reinforce science teams, for their efforts they are also given the first sample of their scientists products including new advanced armor, weapons, and ships. They are without a doubt the most prone to violence and trigger happy of all their armed branches with how quickly bored they get and they really love to test out all their new toys.
Etheter is the Phantoms most fanatical branch, they are an all Turian branch that sees all other races as enemies to be eradicated however they are kept on a short leash by the Phantoms government. Their fanaticism makes them willing to perform suicial tasks and odds, attacking like berserkers their ships dive at the enemy dropping their troops off to leap down like blood thirsty raptors on the enemy. They even got the nickname the Falling Raptors because of this. They love to use flame weaponry, energy claws, advanced flight systems, Mandalorian inspidered heavy power armor with numerous weapons built in. With every kill, they mark the corpses of their enemy's and leave them for others to find, trying to terrify and send messages to the rest of their enemies.
Xactra acts as an elite scientist army and secret service with their entire identity trying to be kept hidden. It is they who take outsiders, foreigners, other races and perform genetic experiments on them. They are constantly looking for any new weapons they can use against their enemies and designing whatever it takes to make the Turian Phantoms never lose. In battle they study their enemy and form counter weaponry to give the Phantoms the advantages in battle. By official reports, they rival the Xotim. As a test to even join their order, all must design a plague weapon at least equivalent to as deadly as the Genophage or preferable even more deadly. Tests are also done on any on the planet deemed as a threat to the government, thus making them one of the most feared branches.
Patannia lastly is the multi cultured branch of the Phantoms. Working heavily alongside militant fanatic Quarians, accepting their religion and sharing the same goals, the two work together in one large fleet and army that is often tasked with raiding enemy ships around their space although sometimes they get more brave and raid inside SFS territory. They are more like a fleet and army of pirates then anything else as they steal murder and slaughter everything in their way and take over new ships to be added to their fleet.

Zynelth - The second most heavily contested world in Turian space, Zynelth was once an attempt for both factions to make peace and try to live together. The two sides agreed to try and form a cease fire, raise settlements on the planet where they could co exist. Leaders from both sides came to the planet after their settlements started to grow and expand. Their leaders came together to try and unite, find ways their people could co exist and end all the blood shed. They wanted to plan for the future and make sure no more senseless lives would be lost. Instead the meeting was a disaster. The Phantoms saw the Defenders launch a surprise ambush, killing their guards and then publicly executing their leaders slowly and brutally. As painful as possible and as slow as possible. The Defenders were only given information of a bomb going off blowing up the building killing everyone inside. The Phantoms were outraged and descended upon the Defender colony trying to slaughter everyone but they were ready and quickly brutal bloody all out war erupted on the planet. With the SFS's help, the Defenders sent scientist teams to investigate what happened. Their discovery lead them to believing an Eynirr and their Xotim guards, infiltrated the world, disguised themselves and sparked this event to keep the fighting going making sure the Turians would keep killing each other. They sent this news to the Phantoms but the Phantoms dismissed it and kept it hidden from the public, saying it was SFS lies and trickery as they knew what they saw and were convinced it was the Defenders trying to trick them not some easy to use scapegoat excuse.
Since refusing their messages, peace talks have not occurred and the planet is facing constant skirmishes from both sides. There is only some small degree of peace and space on this world unlike other worlds whenever memorial services are held honoring those that died in the peace treaty, turned into galactic holidays for all of the Turians, they honor their leaders that died on a sacred day where there is no fighting and both sides come together. On Paltanya this is often ignored but it is even more sacred and special to Zynelth. Turians on both sides have even set up the former base of the diplomatic meeting, turning its ruins into a holy grave site to honor all of their leaders that died in the attack. On their rememberance day, there is no fighting especially on Zynelth as both sides come together and they know any individual soldier regardless of which side, any trying to cause problems on this sacred day, is immediately seen as a spy or enemy serving the Eynirr so because of this, it is very rare for any to disturb the Zynelth Turians on this day

Salarian
-Formed in the Citadel Republic-

Supern'Parlano
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The Salarians never joined the SFS as they saw no point to it especially with no threat ever coming to their borders. They protected themselves from any and all enemies, hiding even their worlds. They were so secretive that many in the galaxy weren't sure they even existed. Apart from certain leaders and special forces, many didn't believe their race existed and was more of a fictional cautionary tale told to make sure no one went against their leaders less they become vulnerable to Salarian assassins in the middle of the night.
They liked to view themselves as ontop of the galaxy, giving the SFS tech and ideas for its Specter Program. Like ghosts they traveled across the galaxy abducting specimens of any race they came across, for study. Some of their most favorite races to study of course were Krogan, Sangheili, Tyranids, Necromorphs, Vorcha, any race with enough intelligence above wild animals and yet prone to large amounts of violence. They sent their research and results to the SFS to fight against the Tyranids but never told them about the various people they abducted and ran tests on from SFS races. The Tyranids could never find their worlds with how cleverly hidden they were plus as an added security measure, the Salarians would draw away any Tyranid forces getting close and instead diverting them to attack any other world including random SFS colony worlds.
By the time the Reapers arrived, their games ended as they met a race fully prepared and capable of handling their technology and out matching it. The Reapers began to harvest and destroy every Salarian world. When the Salarians called for help, at first no one answered. A few of the Reapers negotiated with various Dalatrass leaders. Promising to spare their people if they help them wipe out the Krogan. At the same time, some Krogan answered the STG's call saying they would help the Salarians only under certain conditions.
The Salarian STG opposed the Dalatrass's plans but were silenced as the Dalatrass military police forces with Reaper reinforcements, overwhelmed them and pushed them back. The Krogan forces that arrived would only help on one condition. The STG would design a new disease, The Virospore, a disease that would target all Salarians in the area its hit and cut their life expectancies in half in addition to making them extremely sterile like what the Genophage did. The STG opposed this and called the Krogan monsters and brutes however no one would help them. No one trusted them and without any help, the Reapers would kill and indoctrinate any of their people that didn't serve them. The STG agreed. Sending the Krogan to wipe out the Indoctrinated Salarians, they sent a team to release the disease while the rest of the STG worked on evacuating tens of thousands of Salarians that had not been indoctrinated, evacuating them onto their massive research ships which they reconfigured as life ships to escape the Reapers. As they left the galaxy, Sur'Kesh was left with the fighting.
The Krogan were all too happy to freely slaughter Salarians and get some payback. Truthfully it was fun for them and more like a good warm up then a challenge. The Vibrospore was released on the indoctrinated Salarians and all Salarians still on the planet which left the STG with their final order to execute the Krogan responsible for such barbarism. Weakened by the blast of the disease, they proceeded through trying to hunt down and reach the Krogan. The two sides came to head but were stopped by Reaper forces allied with the SFS. Knowing what was about to happen, they intervened. Sending the Krogan back to their world as they infused their powers with the remaining Salarian STG on the planet. Taking over them they used them to activate all of the planets shield world defenses to help them safetly get through the Cataclysm to the new galaxy. The millions of formerly indoctrinated Salarians were freed but still cursed with the Virospore.

As the Cataclysm hit, the allied Reaper forces infused their power into the remaining STG to save them. They would end up being seen as an entirely new race and called Kassarian. They were slowly drastically altered as the planet ventured to the new galaxy. Their lives expanded possibly to the point of being like the Asari. On a physical level they grew two extra arms, they grew stronger, four eyes instead of two. They were enhanced with advanced ancient Prothean biotics, their intelligence sky rocketing making them each brilliant masterminds and geniuses, also they grew hard crests over their heads and matching hard rocky edges on their chins and around the sides of their faces and necks, varying per gender but in short they also gained some Krogan genetic code. Their minds run miles a second, able to see the past present and future in unison, they were given a strong urge to mate and reproduce like the Krogan but thanks to the Reaper infused powers: their DNA overwrites any they mate with, like the Asari any child they have will be one of their people. They can mate with any race but will always only have children of their race.

When the Salarian research ships returned to the galaxy, they were surprised to see Sur'kesh still here but quickly realized how the world had changed. The Kassarian ruled the world, had already designed massive super advanced cities and joined the SFS. The world was covered in huge endless beautiful jungles and oceans which has grown while the Kassarian had built research facilities and cities all around these jungles, plus around the various Reaper and Prothean tech left on the world. The Kassarian weren't the only race on the planet as there was also the Sar'rorgan left on the world. All those infected by the Virospore, had become wild and feral. Cut off from technology and yet determined to free themselves, they quickly sprung into tribal violence. The disease left them with a extremely thin patience, the Kassarian tried to cure them but when they got impatient after a day of waiting, they quickly went insane. The Kassarian have begun abducting their kind trying to work on cures, testing them trying to help restore them. Others are captured and used as either manual physical labor or some Kassarian give them very dangerous jobs they don't wish to do themselves. The Sar'rorgan appear like regular Salarians but even more thin, hunched over, their hands more like claws, and their skin color rapidly changing to help them blend in to the environment.
The Research Ship Salarians did not recognize their world anymore so they left their planet to colonize new worlds but were happy to extend peaceful relations with the Kassarians.
The Kassarians do not use armies and fleets in the traditional sense as they see no point to it. They have various defense fleets and armies entirely composed of repurposed machines. Using Reaper and Forunner technology, their fleets and armies are tremendously powerful and completely at their control but they see them as nothing more than useful tools to help protect them and fight for them. After SFS constant requests, they agreed to name them The Relic Emporium, a massive armada and countless armies, the Kassarians can divert across the galaxy.

Colony Worlds

Modann - the first world to be settled by the Salarians and ultimately would become their Capitol. The beautiful jungle world was rich in all kinds of wild life and close enough to Supern'Parlano that the Kassarians could shield them and protect them if need be. Many of the Salarians feared the Kassarians, seeing them as genetic monsters, mutants, only an enemy, and responsible for the Sar'rorgan. They didn't trust them and crime quickly began to escalate across the sector. The majority of the Salarian government however approved of them, idolized them and saw them as a rural protectors. With the people split, it gave rise to the Taerhern, Salarians who refused to accept the Kassarians and Sar'rorgan as anything other than monsters but they especially had a hatred for the Kassarians. Using espionage tactics, they became more like a shadowy covert terrorist organization. To counter this, the Modann Salarians took their former Specters and created a new elite unit called Investigatorwatch aka Investigator Watch. The Investigators were created to uphold Salarian laws and protect its people: as the Specters once were, they act as judge jury and executioner. At first only used for the Salarians, they eventually came to the Kassarians wanting to join their people together into one nation. They of course agreed only so long as some Kassarians could join the Investigatorwatch as well and be treated equally. They are given the most advanced tech and weaponry to allow them to hunt down any potential enemy's, detect liars and enemy spies, and escape quickly whenever they are met with overwhelming force but not without sabotaging the enemy of course.
The two Salarian people came together to create a one united people but not like the former Union. Instead they formed the Citadel Republic, while many saw this as just leeching onto the success of the Kassarians and using them, the SFS did not mind as the Salarians were given heavy pressure to make sure they rise up to equal the Kassarians and equally contribute to the SFS.
If one were to journey to Modann, they would notice their cities have quickly rose into technological marvels slowly rising to the level of the Kassarians.The Investigatorwatch is completely blended into it's populace and yet its not uncommon to see many protests throughout the city. The Taerhern are constantly trying to fight the Kassarians and spread chaos among their people. Since the two races joined together, their fury has grown more and more. Cyber attacks occasionally happen throughout the city targeting government forces but also anyone supporting the government. That's not to say they are just a bunch of cyber terrorists and hackers, while some have spread their influence and attacks against the SFS, many have launched violent attacks against government forces across the sector. Whether acting as snipers and assassinating enemy's or launching all out assaults on government buildings and police buildings. The Taerhern's attacks are random and scattered but coming to the planet, caution is recommended. The Taerhern do not care for other races but any loyal to the SFS, are a huge target they will often try to kidnap and hold as hostages to force their government to obey their commands. To combat large scale attacks from the Taerhern, the Salarians agreed to start raising armies to help defend their people. The Futurobotics Union was the first army the Salarians created, free for anyone to join it and highly encouraged for people to join it to combat the Taerhern. Offering bonuses and programs to reward any wishing to join, they made sure to grow the army as large as their terrorist rivals. The SFS of course arms and supports the Futurobotics Union to help them fight the Taerhern. The army is consisted of anyone from civilians to former soldiers that fought against the Reapers and some that were former STG, they act more as a security army on the planet.
The Advanced Alliance Battle Force, was another creation to please SFS races. Offering a chance for Krogan to join their army, many immediately refused and didnt believe the Salarians. Many thought they were nothing more than liars and would betray the Krogan again. With the SFS's intervention, negotiations were arranged.The AABF would allow any Krogan joining their army, free status to live on the Salarian worlds as equal citizens. They would be given free rights to own homes designed to their own taste, able to freely raise children, a chance to kill Salarians by fighting the Taerhern and getting to fight enemy's outside of Salarian space while the Salarians would fight alongside them. Using a mix tactics of expert snipers reinforcing the Krogan acting as the blunt force and strength of the army. These tactics were also heavily mirrored in the army's joined fleet, the Advanced Alliance Fleet, allowing Krogan engineers to design heavy powerful ships like tanks in space but working alongside Salarian engineers to combine these ships with advanced tech like cloaking, holograms, short range warping and teleporting. Between the army and the fleet, it has not been an easy alliance as the two races can often bicker / fight/ and argue. Sometimes Investigators have to be sent to maintain the peace but ultimately the two races help each other obtain their goals and it helps show the galaxy that not all Salarians are like the Taerhern, many are devoted to becoming a strong people heavily focused on uniting with other races. Of course the army has many Kassarians taking roles of leadership. With the Kassarians perfectly understanding Krogan and being a perfect mutual grounds, they work to maintain the peace, were it not for them, the Krogan may have never even considered the option.

Star Capitol - Not so much a colony world as much of a massive space station monitoring Modann and Supern'Parlano, built to rival the SFS's space stations of Unity and Dark Nova, Originally designed as a large research station to maintain life. Constantly looking for cures for the Sar'rorgan or at least how to make life better for them. Looking for how to create new life, how to create all kinds of new medical cures and prevent fights from breaking out. The SFS quickly noticed the station and were amazed. The Salarian and Kassarian genius minds had designed a station equivalent to Dark Nova in its prime. When the Citadel Republic joined the SFS, they agreed to let other races come to their station so long as they proved themselves and passed many different trials. Only the brightest minds could come to the station and as such many Kekeeta and Geth (As well as Pizayu) came to the station to help raise up the research process. Of course the station also had to become a powerful military stronghold to protect their people and couldn't just rely entirely on fleets. The station was designed with advanced energy shielding, should the station be attacked it will even activate an invisible Dyson Sphere like shielding all around the station as an emergency defensive procedure designed to hold off against entire Reaper invasions and last them long enough to survive until reinforcements arrive. Should the shielding fail, the station can release an EMP pulse to neutralize enemy ships. Similar, it can release a seismic pulse which will disrupt organic ships and hive mind ships like a horrifying noise severing their connection with the hive mind and causing them tremendous pain. It comes equipped with rapid fire Kekeeta stasis cannons which in short can create stasis fields around enemy ships and trap them shutting off all systems and keeping them locked down. Should this not be enough, the station has two long range modified Thanix cannons. Basically long range repurpossed Reaper beams ripping through enemy ships designed for acting as long range guns for taking out capitol ships. Close range the station has many mortar cannons that rapid fire many plasma explosives, huge barrages of explosives to damage enemy ships as they lock onto enemy ships and attempt to rip them into floating ruined debris. Should all else fail and the station is at risk of being boarded, the station can create holograms of itself and teleport away to a safer location. It can also teleport all of it's crew, warping all crew members off the station to Modann and / or Super'Parlano.
 
RE: Dark Nova

Draconic Empire
(Part of the SFS)

An empire forged through war, bloodshed, and constant battles. In ancient times, the empire waged war between the Dragon Kin and the Argonians and Draconians in a war that would end up becoming known as The Rebellion for Supremacy. All three races fought wanting control over the empire and believing none were strong enough to rule on their own. They all saw themselves as superior. The Dragon Kin were far stronger, powerful, they believed they were chosen children of the gods, direct descendants of the Dragon gods. They were winning the war but halfway through, the Argonians agreed to support the Draconians. Believing they were too weak and hardly a military people, they agreed to lend their knowledge of farming/ espionage/ hunting/ diplomacy/ all to the Draconians and give them the winning edge in the war. The Draconians however did not discriminate, they united all three races into a new empire: The Draconic Empire where they would co exist in peace. For decades they grew as they expanded colonizing nearby worlds, invading each world around them and conquering them. Their race became lead by a council of leaders between a military general ruler and a fleet admiral as well as one civilian councilor.
Almost one hundred years after the rebellion for supremacy, came the second war that would be called The Era's End War. This war started as they became split between the old vs new ways with most of their leaders wanting to invade innocent races as they had always done but their civilian councilor backed by the SFS, declined this saying they needed to step away from their barbaric history and become a better stronger race. They believed they had to learn to co exist with other races and not just invade every race they saw. Qeelak working alongside her mother in law Navnik the civilian councilor, to kill the barbaric other leaders and lead into a huge war. The Naga joined the SFS supported loyalists as the rebels fought hard to keep to their old ways. However ultimately thanks to Qeelak's skill and the SFS's help, the rebels were stopped. The Naga willingly agreed to join alongside the Draconians as a protected race, some were still bitter but they slowly grew to adapt to this new life style. There was still plenty of opportunities to fight, plenty of enemy's to fight across the galaxy. While many didn't like the idea of some group giving them orders and being like their masters, they still trusted their leaders and were happy with the life they gave them.
Years after this war, came the Reapers. The third war in Draconic space that would end up becoming called The War Between Gods and Devils. In this war, the Draconian worlds were decimated. Their city's were barely recovering from the last war and this war effectively crippled Draconian society into dust. Even most of the Dragon gods tried to join in the war against the Reapers. Sadly they would all fall in battle except for Savresh, the others would give their lives to save their people and then bind their souls to Qeelak to lead their people into a new era. The cataclysm hit and Qeelak was chosen to lead her people but she refused. After the Reapers indoctrinated her mother who was terrified of the Reapers fury and yet still used her to split their people into a civil war, their most bloody war. The Reapers barely had to get involved in the war as they twisted Navnik in having her people rip each other apart. In the process, Qeelak was forced to kill her and her people forever saw Navnik as an evil war criminal. Qeelak wanted nothing more to do with her people after feeling like her entire life was taken from her and she owed her people nothing more.

Savresh took over their empire as she used her power to transport them through the cataclym and to safety. She became their God Empress and agreed to join the SFS but only if they were allowed to carry on their way, live as they see fit. Savresh dreamed of a united reptilian empire, she knew about the troubles each race was having but united they were strong. The Zandasgek people had been starved nearly to death and were barely clinging to life. Most of their people had split off into rouge military fleets. Savresh flew in from the fallout after the SFS destroyed the fanatic warlord and all of his forces. Bringing the Zandasgek into her protection, they happily accepted Savresh as she brought them new food / clothing/ wealth/ water, essentially gave them a stable life. She had her own people grow and learn to come together, no longer fight but rebuild although those who still wanted to fight, she started mobilizing them into armies and fleets. The Trandoshans were also assimilated into their empire as the Cataclysm had made them too weak and so when Savresh came, she wiped out the pirates and slavers leaving them essentially empty of a military, they had no choice and agreed to join their empire. Savresh made sure crime was cleaned up in their nation and to help satisfy their urge for violence and fighting, she allowed many of their kind to join their growing military while the rest would help the empire grow and build. The next race to join their empire is the Lizardmen and all of it's various races.
The Lizardmen came to this universe as lost primitives but Savresh came to help guide them. She wanted their military might and knew how ruthless cold and efficient they could be. She knew they could be very xenophobic but figured perhaps she could win them over. She knew about their love for the 'old ones' and hoped to seem like one of their gods. To be fair some did agree with her, some thought she could bring them great strength and without her support, they would be wiped out by far more advanced ruthless races. However some stuck in their old ways, refused any change and instead saw her as a false god. They declared war on her empire but in unison with her her combined races and half of the Lizardmen, the remaining fanatics were crushed.
The empire came upon the Kobolds (DnD) who hoped to recover the remains from the Trandoshan slavers and pirates. Not wanting to bow to an empire, they hoped to trap their troops and live a life of free piracy and crime however many Kobolds disproved of this. Many believed the empire could bring them more glory in battle than they ever had before as well as the chance to build great war inventions. The empire used its agents to incite hatred and rebellion among their race, pushing them to fight among each other. They aided the rebel Kobolds to help them come into the empire, supporting more and more to come to their cause as they offered those first joining their cause: would be given the best industrial jobs and an instant chance to join any branches of their military. Within a few years, the Kobolds fully joined their empire.
The empire found the Heket's and Bullywug's waging war against each other and appealed to both. Most of the Bullywug's had already pledged themselves to Chaotic evil forces but many more were willing to follow the strongest, caring more for strength than anything else. The empire sent a few of it's champion warriors and most rallied together in joining the empire. After the two warring frog races, the empire came across the Tau and wanted to bring the Kroot into their fold. Believing they could welcome the Kroot in, honor their race, and treat them better than the Tau ever could, they demanded the Kroot be freed to them however the Tau refused to move and said they would not budge for random savages and barbarians. In response, the empire invaded their territory. While they were still technically a part of the SFS, the Reapers and Cataclysm had crippled their power with only their rouge colonies holding their strength but the empire was fractured greatly. Plus at the time the SFS was barely alive, still growing and thus could do nothing to intervene as it was more focused on regrowing to it's former power. So the Draconian Empire descended on them, swarming their worlds smashing through their crippled fleets and breaking apart their mechs. What was left of their empire, could barely hold them off and while they did hold them off long enough, the Draconic Empire was only using a small portion of it's power, only just enough to free a huge majority of the Kroot and all of their animal races before leaving the ruins of the Tau empire to whatever kind of dangerous threats may notice them. A few weeks before the Naga and Teparn were annexed in, the empire was approached by a Varuradiah. Most of their race was gone with most remaining become spread out like Culder: taking on jobs as pirates / mercenaries / and teachers. However there was a growing group of Varuradiah determined to preserve their race and grow once again. Knowing how much Culder hated his own kind, they went to great lengths to hide themselves fearing Culder would never accept them or believe in them. When they sent a representative to the empire, Savresh agreed she would welcome in their race and try to help preserve and grow their numbers once again so long as they follow and worship her as their God Empress above all else and pledge themselves to her, following the one sacred law in the empire. The few Varuradiah that believed in their ancient religion above all else, refused to follow this simple command but the majority agreed and came to the empire. Over time their numbers have slowly grown as incentives have been carried out to help expand their numbers however they are still the biggest minority in the empire.
Lastly, the Naga were annexed into the empire as well as the Teparn

Draconic Empire Races
Draconian
Dragon Kin
Argonian
Trandoshan
Zandasgek
Lizardmen
Kobold (DnD)
Varuradiah
Kroot
Heket
Bullywug
Naga
Teparn
Chamaro

With the empire formed entirely, new demonic invasions began to randomly appear throughout the empire from Daedroth demons leading Krait and Yuan- ti in a movement to try and spread their monster kind and bring ruin to the empire: such as creating giant towering (Kaiju) city destroying monsters. Publicly the threat is contained as military forces rapidly crush their efforts and further more the threat is labeled as nothing more than stubborn rebels. In reality, the threat is being lead by demonic Daedroth and corrupted mutated empire races strengthened through gigantic towering grown monsters while the empire is often too stubborn to accept help from outside sources and very arrogant in it's strength. However most in the empire live in peace even though the empire is one of the most militarized and strongest empires in the galaxy. Those in the empire firmly believe in Savresh as their God Empress, any are welcome to follow their own religions and bring them into the empire. Religion, sexual preferences, dating, love, all of it is freely allowed however all must obey and worship Savresh. Refusing to follow this simple command, is seen as a great offense.
In the empire: Heket, Bullywug's, Naga, Kroot, and Teparn are all seen as second classes races none of them are seen as equal. They can all work hard for greater rights but are naturally seen as either weaker / inferior/ dumber. Nothing violent more along the lines of not being allowed as many jobs as other races, given less money, often mocked in the media. However that being said, while almost anyone can take any job, there are some common standards due to the majority in each job. Many Argonians, Kroot, and Kobold's make up the bulk of spies and assassins. Argonians, Naga, Slann (Lizardmen) and Heket often make up the most in terms of diplomat roles. Military leaders in the empire are often composed of Dragon Kin, Draconians, Varuradiah, Trandoshans, Saurus's (Lizardmen) and Zandasgek. Special forces, police forces, and other heavy muscle job opportunities are often composed of Draconians, Varuradiah, Dragon Kin, Kroxigor (Lizardmen), Zandasgek, and Teparn. Civilian roles vary however Argonians, Naga, and Slann make up the most art in the empire
The empire also has it's own elite units: Tribe Mutants. The Tribe is a small band of elite warriors trained as hunters tasked with hunting down and killing any Daedroth, Krait, and Yuan-ti they find in the empire. They are a close knit elite unit that are chosen and taken from various family's where they will be trained all their life to hunt down and kill these evil creatures. Living in remote villages outside of society, they mark themselves for their kills and honor their family as well as their empire. Trained by the Lizardmen, the Tribe are great legendary warriors but take a step past this. Not only are they taken from family's when they are seen as having the potential, it goes beyond that. They are trained to hunt and kill all kinds of wild creatures as well as taming them. However the only way to truly join them, are those that can adapt to all kinds of poison and become fused with the beast blood: able to track down / sense and hunt their enemy's. Even if there is a high risk and many may possibly die, it is seen as worth it to join the Tribe.
The second elite forces in the empire are the Reptgal who are often seen as the more famous more well known elite units while the Tribe are more like a rumor and myth with the common public rarely ever seeing the. The Reptgal are the Draconic Empire's answer to elite soldiers upholding the law and taking it into their own hands. They were formed to make sure events like what happened to the Zandasgek, never happens again. They are an elite order seen beyond super soldiers, more like blessed demi god like beings one could compare to the Angel Race or super soldier beings like the Blight Vultures and others of their kind from their original former universe. Any and all will train all their lives to become Reptgal but only few ever pass. It is not only the most loyal to Savresh but also those willing to do whatever it takes to uphold their work and willing to die if the SFS believes they are a traitor and have committed a horrible crime so they are also seen as expendable, however at the same time they are not expendable and they are expected to make no mistakes so that way no person and no race and no group can ever use it against them. Even the slightest mistake, is lead with ultimate failure. They are also expected to be masters of all kinds of weaponry, warfare, and tactical geniuses that can outsmart any kind of criminal. The few that pass, are given the blessed pleasure of meeting Savresh where she will bless them with her power: taking them from ordinary great strong soldiers in the empire to super beings above most even regular super soldiers as they become sort of Dragon like Hybrids

Draconic Empire Wildlife
"The Draconic Empire is almost like Jurassic Park if you also brought in frogs and snakes"

The empire has been referred to as a wild state due to the huge vast number of reptilian wildlife existing throughout all of their planets. It is very common in the Draconic Empire, for each world to be vast jungle planets where they will buy / grow/ raise / and breed all kinds of wild reptilian races for their empire. Some are used as pets, others as war beasts, some are used for common tasks like heavy lifting and carrying supplies, and others are simply to grow and preserve their numbers. The following is a general list of all common animals and creatures found in the Draconic Empire regardless of where they originally came from:
Guar (raised and grown for a mix between as pets and for military)
Marsh Behemoths (mostly to preserve and for military. Also from Argonian)
Marsh Durzog (mostly to preserve and for military. Also from Argonian)
Krayt Dragons (mostly to preserve and for military)
Dewbacks (mostly to preserve and for entertainment and for pets)
Drakes (mostly to preserve and for military and for pets)
Skyscreamers (mostly to preserve and for military)
Dragon Turtles (mostly to preserve and for entertainment)
Jungle Raptors (mostly to preserve and for military. Also from Trolls)
Primal Direhorns (mostly to preserve and for entertainment and as pets and for supplies)
Kodos (mostly to preserve and for entertainment as well as supplies and also for pets)
Mushan Beasts (mostly to preserve as well as for supplies)
Knarlocks (mostly to preserve as well as for military)
Great Knarlocks (mostly to preserve as well as for military)
Krootox (mostly to preserve as well as for supplies and military)
Kroot Hounds (mostly to preserve as well as for pets and military)
Kroothawks (mostly to preserve)
Dread Saurians (mostly to preserve and for military)
Thunder Lizards (mostly to preserve, and for military, and for supplies)
Coatl (mostly to preserve)
Lizardmen Salamanders (mostly to preserve, military, and as pets)
Terradons (mostly to preserve and for military)
Stegadons (mostly to preserve, military, and for supplies)
Troglodons (mostly to preserve and for military)
Carnosaurs (mostly to preserve and for military)
Cold Ones (mostly to preserve, and for military, and for pets)
Ripperdactyls (mostly to preserve and for military)
Razodons (mostly to preserve and for military and for pets)
Bastiladons (mostly to preserve and for military and for supplies)

Home Worlds

Galzroth - Named after Savresh's parents, wanting to honor all that they had done for their children and how if it had not been for them, their empire would have crumbled into nothing. In the former universe, all of the former Draconian Worlds were horribly crippled from countless wars. The Reapers only finished the job making most of the former Draconian Worlds, unlivable. While they would not give up on every single former world they lived on, for the most part Savresh was disgusted by their former worlds and wanted to start new. Upon arriving in the new galaxy, they found a peaceful garden world decorated with the ruins of the Varuradiah Empire. Some colonists had set up on the world to live on it and studied it but Savresh had already decided the world was perfect for them and a testament of how they would rise from the ashes and be stronger than ever. She gave the researchers a chance to flee before killing any who refused and still stayed behind.
With the world secure, Savresh began turning the world into the heart of their empire. Most Varuradiah ruins were preserved as historical artifacts however they built off of the most damaged ruins to try and restore them. As they started to industrialize building cities and military machinery, Savresh made sure two status were built strong and big enough to tower into the heavens: Kelorth and Galzra, Savresh's parents with both statues being around as tall as skyscrapers. In the coming years other status would be built of all the other Dragon gods however Kelorth and Galzra remained the largest and most holy most protected and preserved sites, being also around the most preserved Varuradiah ruins. Since the construction of the two towering statues, the planet has grown vast with huge cities and a rapidly expanding military however Savresh has made sure to prevent the mistakes their kind have had before.
The empires military is lead by the Military Champion as the most experienced greatest warrior in all of the empire.
Folllwing the example of Qeelak, it is their duty to protect the empire from any and all threats both internal and external. However they do not have to lead all on their own and rather divide their work between other high ranking leaders.
The empires relations and diplomacy are handled by the Chief Adviser who caries the voice of the empire wherever they go.
These examples are mirrored through all lesser smaller rankings in the empire to help make sure no one individual is burdened with too much stress or work. To make sure peace is always maintained in the empire and crime heavily reduced, they go through greatness lengths to maintain order as well as happiness throughout their population. Each planet in the empire is ruled by a War Security Master and a Civil Public Councilor. The war master is in charge of handling the planets military, security, keeping crime reduced, handling all threats, and making sure to work with the rest of the empire. While the Civil Councilor handles all civilian needs and makes sure they are always happy and content: education, entertainment, health, jobs, wealth; it is their job to make sure their world is happy and flourishing to also help reduce crime.
Following these examples, the world could continue to grow and expand into an empire. Growing their fleets and armies they expanded out into the galaxy to conquer and help them grow from a single world to one of the largest empires in the galaxy. While at the same time they began to trade with other races in the universe and new races just arriving in the universe, opening up trade for money / weapons / ships / mechs but above all reptilian creatures they could grow and nurture on their worlds. Over time the world would become the strongest world in the empire and a shiny example of their strength. Crime would remain near non existent and entertainment would always flourish as battles and victories from their empire are broadcasted everywhere especially on the home world. However to maintain peace and make sure they dont need to use force to maintain peace, holidays were also established of course. Suns Horizon Festival is a day honoring the Lizardmen Old One gods where the streets are filled with loud music/ singing/ dancing and partying as people dress up in ways to please the Old Gods while every culture in the empire shares their various foods and alcohols in one big celebration of everyone coming together. In Glorious Ascendance Day, it marks one of the most highly anticipated and loved holidays in the empire. Year long everyone will train for this day for when it comes, any and all interested will fight each other in non lethal sparring as they compete in all kinds of contests. Only one can pass and beat all the rest but this victory is given the best reward. Not only are they seen as legendary but they Savresh will take them off world to Vucaria. There they will meet many of the Dragons and united, they will bless this hero with their power and turn them into a Dragon as well before taking them back to to their home. The family of this hero is also honored, relocating and being given some of the best richest most fancy housing in the empire and enough constant money to last them all their lives. As one last means to ensure peace and stability throughout the empire, Savresh came up with unique wedding traditions
Draconic Empire Wedding Traditions
Anyone can date anyone in the empire. Regardless of gender or race. However it is strongly advised marriage be between two races of the empire or with a Krogan or Sangheili, two races they also love and respect. Marriage outside of any of these races, is shunned and frowned upon due to the empire having some Xenophobic attitudes however that is not to say it is illegal, just more difficult for any marrying outside of these favored races. When a couple wishes to marry, at least one partner is expected to be serving in the Draconic Empire's military. The empire is one of the few groups out there that will encourage multiple partners if that is what it takes to have at least one partner serving in their military. From there, the comrades of the partner in the military, will meet and speak with the other lover (s). They will explain everything about their comrade, the strengths and weaknesses they have. From there the lover or lovers will be given a choice with any and all being ok. They can fight every soldier to prove their strength honoring their partner and that they will not break to any enemy. They can mate with every soldier to prove how fertile they are for their partner and that they will give them many children while still remaining loyal to them. Or they can send their own friends back with the soldiers to explain themself to their partner. They can do any and all of these to prove themself. Should both partners succeed from all of this, they will go to Savresh for approval in their marriage, should she like the pairing they will be taken to Vucaria to meet the other Dragons and become one with their gods, getting blessed by them and making the marriage official. Should Savresh go against the marriage, the pairing will have the choice of either being banished from the empire or going to Vucaria on their own finding at least some dragons and somehow persuading them to convince Savresh to give them a second chance.
In terms of armies and elite units, Galzroth does have it's own elite army called Reptgalvash. The Reptgalvash are actually just an extension of the Reptgal except unlike the Reptgal venturing all throughout space, the Reptgalvash are restricted to never leaving Galzroth. Any can try to become either Reptgalvash or Reptgal. Those wishing to become Reptgalvash, will take on a sacred duty forever living on their world with their family but they will forever protect Savresh as her ultimate protector guard army. Each of the Reptgalvash are enhanced just like the Reptgal and go through the same procedure to become what they are. They are given the highest quality armor and weapons in the empire and believed to be the closest most dedicated followers of Savresh. The one biggest difference between the two groups is to join the Reptgalvash, the process is twice as long and twice as critical in making sure any that finally become a Reptgalvash, can be completely trusted and do truly follow Savresh completely without any kind of ulterior motive.

Name: Chamaro
Appearance:
(Credit to Mohamed Abdelfatah for the pic)
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Home World: Galzroth
Intelligence: Tier 5
Behavior: Defensive
Habitat: Various small tribes across the plains and jungles
Culture: The Chamaro were once one of the enslaved races by the Varuradiah. According to Draconic scientists, it is believed the Chamaro were a creation, mixing Orc and reptilian DNA whether through lab experiments or mating, very often resulting in the creation of the Chamaro. They stand at around seven feet tall, around the size of Dragon Kin and equally very big and powerful. In addition they were altered / created with a small regeneration built into their DNA, allowing their bodies to heal from most wounds to make them even greater soldiers, as well as trying to create them with a reduced intelligence so they could never outsmart their masters. In short the Varuradiah had little use for them other than for their strength, they saw them as only existing for their muscle and strength, before they were enslaved by the Varuradiah. Bred and grown on the world to serve as extra muscle so they dont have to get their hands dirty and occasionally treated as sex slaves for the female Varuradiah. Due to how they were made and complications in how they were made, they are purely an all male race. While there is no evidence, it is believed long ago the male Varuradiahs altered their genetic code, making sure no females of their race would ever occur so that way none of them could try to seduce or trick their Varuradiah masters. When the Varuradiah empire collapsed, the Chamaro were left in the ruins. Not knowing what to do, they built tribes and tried to form together however they still had an urge to fight and wage war. Battles became common among tribes as they fought for territory, power, control, and sometimes just fought for the sake of it. By the time the Draconic Empire charged in, The Chamaro were annexed into their empire but allowed to still live freely even if they were seen as primitive savages. The Chamaro were resentful at going from one group of masters to another, Savresh made sure it was clear to them they were not slaves and they would not kill or butcher possible kin. When the Chamaro were still angered and tried to fight, their efforts were easily put down by a single Reptgal. Many angrily returned to their tribes but some realized the Draconic Empire offered them a chance for power and to fight again. Many joined the Draconic Empire's military and others became hired muscle for at least the chance to keep fighting. However out of all races in the empire, The Chamaro are one of the few seen with the most disgust and resentment, many in the empire seeing them as mutants and bastards. Due to empire law they are still ordered to be treated with the least of respect but many have hated their kind, always distrusted them, and have always been suspicious around them.

Home Worlds

Rargurth - With Galzroth being the most sacred world to the Draconic Empire and its crown capitol world, not many can get to it without proper clearance. To cover this and have a world that could act as an embassy world for the SFS, a sort of entry point for anyone coming into the empire, they would need a proper world rivaling Galzroth. In the early stages of the Draconic Empire invading all across space, Rargurth was one of the first worlds they came across. Like Galzroth the world resembles a tropical jungle planet except unlike Galzroth, the world feels completely primitive never touched before. For this reason, the world would end up becoming one of the strongest breeding worlds in the empire with every type of creature in the empire all coming here to breed and grow before transferring them all across the empire. The world has grown into seeming like a paradise. Cities have grown all across the planet, huge and glorious made to seem like a symbol of the Draconic Empire's power and strength as well as a safe haven for embassy's from numerous different races and groups including the SFS. The world was named after Rargurth, the Lord of Life, a great Light dragon Savresh grew up learning about when she was young who supposedly friends with Savresh's parents ages ago. A great legendary dragon who wherever he went, he brought life and luck as he cared more for helping mortals then anything else in life. In fact when the first city was built, the empire made sure to build a statue of Rargurth at the heart of the city to honor him. While they never saw him or knew what he looked like, they tried their best to design a statue matching the descriptions Savresh had from all the story's she was told as a child.
Unlike Galzroth, the world is extremely hot and arid and rarely gets cold. Typically the weather goes from warm to brutal severe temperature capable of burning through armor and frying anyone and anything too weak although to most races in the empire, the weather feels warm and cool. To help other races and outsiders adapt, they have researched advanced clothing / armor designs/ and medical cures to protect other races from just frying due to the tremendous heat. On that note, the world also has some of the most advanced research facilities in the Draconic Empire. They will often focus themselves around finding any kind of medical cures for their empire's races, developing new weapons / ships/ and machines, and above all trying to find ways to help the Varuradiah grow and expand as a race.
When the world became an official capitol world, to honor the SFS the Draconic Empire came up with a new holiday called Festival of Dragons Day. The closest thing the Draconic Empire has to a Christmas. On this day, everyone celebrates the different cultures and traditions of outsider races. They will exchange gifts with outsiders while sharing exotic meals from each other's cultures as well as all other sorts of hobbies and traditions from different races. However the biggest appeal in the holiday is giving gifts to each other. Company employees, family, friends, soldiers, ect all spend the day coming together before ending the day with a huge feast and festival. Of course, the SFS quickly took a great love to this holiday and were all the more happy to welcome the Draconic Empire once more into their organization.
To further extend their cooperation with the SFS and show they are not The People's Empire, the planet created it's own military allowing any and all races in the empire to join in their military. Using huge beasts and creatures turned into big super tanks and artillery weapons as well as command centers of sorts. Using mechanized fighters: small infantry mechs and huge towering mech units made to resemble Dragons, the army has grown into being one of the strongest in the empire and through this it earned it's name. The Firebreather Lords. Squads of infantry, heavy infantry, and heavy commandos, the army was the first main army tasked with protecting the Draconic Empire and working with any others races and groups in the SFS. Squad commanders in the army, are given their own personal mount they are expected to bond with and become like comrades in arms. Division leaders are given even bigger huge more powerful beast companions as well as their own mech if they wish it. Of course leadership in the army is chosen only from the strongest, bravest, and most battle hardened among all soldiers in the army.
When coming to Rargurth, one will notice sections of city's have been tailored to allow embassy's to various races in the SFS as well as the streets being filled with shops and vendors all trying to appeal to outsiders and aliens coming to the planet. Some of the most favored and appreciated SFS races coming to the world, are the Sangheili and Krogan. The planet accepts nearly all SFS races but holds a special favoritism to these two races. On that note, while they do accept and keep an open mind to most SFS races, they have a strong resentment / Xenophobia for any and all elf races coming to their planet and any races from the Peoples Empire. Due to fighting and differences between the Draconic Empire and The Great Exodite Dominion as well as The People's Empire, races from either of these groups are viewed with great caution and mistrust.

Colony Worlds

Nataveri - Home world of the Zandasgek, a tropical oasis world after the Kekeeta and Lovasuna found the Zandasgek, experimented on them and eventually released them for them to colonize the tropical oasis world. The world was actually once a Necron Tomb World but in the war between the Haunvrinshan Empire and Nyksidis Empire, the world was lost with numerous Necron structures and objects standing as relics long abandoned. The Zandasgek colonized the world but there need for violence quickly crippled the world. Many left the world becoming mercenaries and pirates. Those that survived, were increasingly starved by a ruthless greedy fat tyrant known as Kaidraud, the Glutton King. The world had and still has gladiatorial arenas which were used to satisfy their people's need for violence and destruction. However for years, Kaidraud squeezed his people for all their worth. Hoarding money, food, fresh water, clothing, everything for himself as his people grew increasingly desperate starving and dying. They became so weak barely clinging to life. Eventually when the SFS intervenned sending many of its knights but Kaidraud tricked them lying to them saying he would pay much of his fortune to aid their war against the Eynirr. The Retribution Ravens intervened, trying to rob Kaidraud and give the money back to his people. The fat huge Zandasgek unleashed all his military to try and cripple both groups as he was taking bribes from the Eynirr but was ultimately slain. His army was crushed and all of the wealth was returned back to the innocent civilians.
Shortly after this, Savresh rushed in and with her she brought huge shipments of food, fresh water, clothing, and other supplies. The Zandasgek were so happy, they praised Savresh and quickly agreed to join her empire. Offering support and a chance to all militant rouge Zandasgek forces that joined the empire before crushing all those that refused and tried to cling to their power while at the same time helping Nataveri grow as a stable world. The world was immediately used as a staging world for hunting down criminals, terrorists, pirates, mercenaries, any kind of criminal rouges in their space. In time Nataveri grew as the arenas became much bigger and media was broadcasted all across the planet for the Zandasgek to enjoy all the various battles the empire gets into and all of their victories. Of course none of these compare to the Holiday: Celebration of War, a week long festival that was created on Nataveri but slowly spread throughout the rest of the empire. To honor their independence and freedom from Kaidraud as well as the Kekeeta and Lovasuna, they created a very violent holiday lasting a week to carry out the holiday even more. Enemy's are captured from all across space, any races the Draconic Empire either doesn't like or wages war against. These enemy's are captured fairly through SFS law so it is technically not illegal or slavery. After being captured, they are given the chance to fight on Celebration of War, a chance for them to survive and be released and possibly paid as added incentive. Warriors all over will join in to butcher and kill these captured enemy's in gladiatorial combat while broadcasting the fights everywhere. In the event that there is not enough captured enemy's, they will use an extra amount of captured wild beasts that are hated. Wild beasts that have killed some or more in the Draconic Empire, creatures that have brought so much pain and suffering to people in the Draconic Empire. Warriors will fight their hardest in the arena to bring honor and redemption to their family / friends/ kin. As an added bonus typically after the fighting, warriors will mate with their partners or each other still in the arena to show that they enemy's will never beat them and they will constantly grow stronger and rapidly grow as an empire. The holiday ends with all surviving warriors feasting on the slain beasts while the food is also equally distributed everywhere else throughout the empire, promoting defeating their enemy's but equality as well and no one ever starving ever again.
The world offers special incentives and programs to train special forces, elite soldiers, and commandos on the planet. In fact while many in the empire argue and debate which world is the best, Nataveri has some of the biggest largest commando military training schools and bases in the entire empire. Their bases are huge advanced fortresses strong enough to withstand entire invasions while having entire landscapes bought out for them to train their soldiers. Huge underground networks as well as huge landscapes with some of the most dangerous wild land on the planet, under their control to make sure any soldiers that survive their training are the toughest in the empire. Their commando bases are also the only ones in the entire empire that work with Necrons to further strengthen their soldiers, openly using all kinds of Necron traps and tools to train their soldiers to become even stronger.
Overall the world is a tropical oasis with huge vast deserts, long winding big rivers leading into big oasis lakes but the world does have a few oceans. The world is one of the hottest in the empire with occasional huge rainstorms and below freezing cold nights.The planet is responsible for building the heaviest firepower army in the empire. Coming from a Zandasgek suggestion to decimate their enemy's and make sure nothing like the Reapers can ever crush them again, that no enemy will ever overpower them and weaken their race. The Dread Warrior Kings are trained fighting in gladiatorial arenas and fighting some of the most dangerous monsters and wild beasts all across the galaxy and only proving themselves are they allowed to join the army. Each soldier is given advanced heavy power armor and strong firepower made to crush most enemy's ranging from enemy infantry to tanks to aircraft to mechs. They are also reinforced by heavy bombers, heavy towering titan mechs, beast creatures equipped into super heavy tanks. Actually they named themselves in honor of the Necrons due to the world formerly belonging to them and to further honor them, one of the final steps of training to join their army is training with elite Necron forces and learning how to eliminate heavy enemy armor.

Jolriayg - Home world of the Teparn, a beautiful huge world with numerous gorgeous vast oceans / waterfalls, towering mountains covered in forests connected to all of their various waters. The world is like a large rain forest world with rain being so common on the planet mixed with long lasting huge hazes of mist all over the planet. Huge beautiful meadows are scattered across the planet with a few spread our swamp lands. For ages the Teparn lived peacefully with no threats. Priding themselves on meditation and being great warriors sticking up for the innocent and weak, trying to avoid fighting unless they have no other choice. When the Draconic Empire came to their space, rather than risk a fight, they surrendered and agreed to join their empire. Believing peace was the better option rather than risk senseless bloodshed. Even though in doing this, it gave them a worse reputation in the empire with many seeing them as cowardly and weak. Not wanting to interfere with the planet's natural beauty, the empire agreed to turn the world into a paradise world for the vacation. Building a few huge beautiful palaces on the planet for any vacationing on the world as well as various wide spread villages for those wishing to live the life the Teparn do, taking a more simplistic life away from technology and violence. While granted this is not a popular opinion among the Draconic Empire, the option exists for any preferring it. Industrialization is forbidden on the planet with the only technology on the world being in its' various tourist palaces. The world offers free tours all across the world while trying to keep it's involvement with those living on the world, to a minimum. Military forces are also forbidden from coming to the world with it being the second most sacred planet in the Draconic Empire. All religions are allowed to be practiced and followed on the world so long as it doesn't interfere with preserved lands. In fact, as time has gone on the world has become a historic site famous all across the galaxy. Pilgrims all across the galaxy will come to the planet to study their religion in peace. So long as their religions are acknowledged and respected by the empire of course with anything bordering too much on cult and fanaticism being illegal. As a final note, the original name of the planet was lost and instead renamed after Jolriayg The Gifted Dreamer, an ancient dragon that brought rain and prosperity to plants everywhere as well as molding environments into beautiful paradises like something right out of a fairy tail. Savresh believed this would be the perfect way to honor the world without industrializing building a lot of structures and statues on the world. However there have been a few holy relics and statues built on the world in safe areas without getting too involved in the preserved areas.

Name: Teparn
Home World: Jolriayg
Intelligence: Tier 5
Appearance:
(Credit to pinimg for pic)
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(Credit to JA for pic)
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Culture: Teparn stand at around eight to ten feet tall when they are fully grown, their skin is naturally tough to resist most forms of damage while their shells grow increasingly resistant over the years. In addition, each Teparn has super enhanced strength as well as an extremely high resistance to most damage and very strong digestive systems. The older they grow, the stronger their shells get to the point of being able to block some of the greatest strongest damage. Teparn are near immortal, living ancient long lives with the oldest of their kind, rise up to becoming leaders of their races. The leaders of their race, are believed to be so strong that they are masters in battle.
History: The Teparn lived peacefully on their world for ages, never worrying about space outside of their world. They lived peacefully together as they prided themselves on peace and cooperation. Technically they once were a warring race that used their strength, size, and toughness to oppress each other and rule through might and fear. However they had a shocking revelation when one of their kind became so obsessed with war that he butchered one of their villages including all of the innocent women and children. This moment would forever live on in their memories as a terrible atrocity with so much life wasted and gone forever. Instead, their race united together into an almost Bhuddist like religion following peace and only fighting to defend themselves. They stopped and captured the war tyrant while abolishing war on their world. In the coming ages, they took on a life of peace and tranquility which is one of the reasons they didn't fight when the Draconic Empire invaded their world and they freely agreed to join them. Since that day, the Teparn have been split. Many have stayed on their world to live as they always had been. Others left to travel other worlds in the Draconic Empire and learn all about the other races they are now sharing their territory with. While others, took on jobs in the military and others taking on jobs as guards, wanting a chance to fight but only when it is self defense of course. Even those that fight in combat, have a strict code of honor they will follow. While those that are more violent and love to use their combat techniques and training, marking themselves with war trophies and liking to see who is the greatest warrior, they will still never harm an innocent. Despite how long it has been, their kind has been taught for ages to never abandon their sense of honor and duty less the past repeat itself.

Colony Worlds

Shuryzza - The marsh world of the Draconic Empire as well as new home world of the Argonians. The world was conquered ages ago early on and used for farming and building manufacturing factories. Of course over time, the Draconic Empire realized the world was perfect for the Argonians and Naga as it mirrored their own original homes so well so they decided to settle the world and begin colonizing it. Shortly into its colonization, the world came into issues with the People's Empire as they investigated the ship for colonization. For years the world faced guerilla warfare and espionage as The People's Empire tried to conquer the world. In truth they hated the world and saw it as a disgusting slimy planet but they resented the fact that a bunch of lizards were giving them such a great fight. Actually it was one of the few only times the Great Exodite Dominion and Draconic Empire, got along. Both forces worked together to push back the People's Empire. Hunting down their troops, ambushing them, using traps, they forced The People's Empire to grow so disgusted with the planet that they bombed the world before abandoning it, hating the disgusting planet. Peace would come to the world as the world would expand into thriving growing city's built within the swamps and marshlands. However peace would not last, one issue they quickly came across, was how close the world is to The Great Exodite Dominion and eventually both factions would debate who the world truly belongs to. The elf nation, had watched over the world for so long, monitoring the wildlife on the planet as well as studying the ancient ruins on the planet. Issues quickly grew between the two groups and heated bickering for ownership of the world. The Great Exodite Dominion had technically never colonized the world but in their mind, the Draconic Empire charging in was ruining the landscape, contaminating it from it's original beauty. The two factions grew increasingly bitter with political debates and small fighting on their planet as well as across space all around the world. However once the Draconic Empire and Great Exodite Dominion joined the SFS, the two groups stopped fighting and agreed to follow SFS law however to this date the two groups have continued to argue, bicker, and have strong issues with each other. In fact to this day it is considered very dangerous for any elf races to come to the world as they will be seen as potential spies and agents of the Exodite Dominion.
The world is a tropical garden planet with even more rain than Jolriayg hence why the planet is so heavily covered in marshlands. Huge storms, down pouring and light rain, and only the occasional bright rays of sun. The trees on the planet have grown so huge, towering, and gigantic that only the buildings constructed on the planet tower high above them. Like the Na'vi's world of Pandora, all of the plants and wildlife on the planet light up in the night and darkness. In addition while people live all across the Draconic Empire, the Tribe Mutants live and train primarily on the world as a sort of base of operations. In addition, in time the Kroot, Heket, and Bullywug would all be moved to the planet and end up making it their primary home world.
The planet was also named after the first Dragon Savresh met in the new universe, a Vucaria Sea Dragon that supposedly breathed life into the planet and made a perfect garden world for life to grow although when the Varuradiah conquered the planet and in their greed, tried to enslave the dragon to be a tool for themselves, the majestic dragon vanished and only returned to welcome Savresh when she came to the new universe. He taught her everything he knew helped her settle the world for new races. However when he learned about their empire treating the Varuradiah fairly and equally, Shuryzza grew distasteful and left. However out of respect for him and all that he had done for her, Savresh still named the world after him. It seemed fitting after how the world would have been a dead lifeless husk were it not for him.
As the planet grew, business came to the planet in the form of many Hutt businesses and company's. Bringing in economy, trade, and finance to the world, the empire welcomed them in and in return they came to love the planet and see it as their home. Being a part of the SFS, the Draconic Empire has of course had to welcome them in and consider their business. However over time they have been deeply grateful for this as the Hutt's genius financial and banking expertise has helped bring great wealth to their empire. While the Draconic Empire refuses to ever accept the Hutts as a race of their empire, they make up a huge majority living on the planet mostly staying in the city's. The Draconic Empire protects them with their military might and in return they contribute to help the Draconic Empire stay wealthy. The primary Hutt company's operating on the planet working with the Draconic Empire are: Nal Technologies, Trargo Corp, and Khomdris Systems. Nal Technologies, contributes to the scientific advancements of the empire such as designing mechs and medical cures, Trargo Corp helps improve weapons in the Draconic Empire and build them increasingly better tanks and artillery guns, while Khomdris Systems helps design all ships for the Draconic Empire and was the first company to really give the Draconic Empire, fleets.
Through their corporation, they started designing fleets for the Draconic empire:

Hundred Sun Gods Fleet was named from the Lizardmen in honor of their old one gods and would end up becoming one of the largest fleets in the empire with them using a huge portion of their money, trophies, and conquered resources to pay for the fleet. Composed of numerous heavy dreadnought ships for withstanding massive damage and firing long range and short range guns, capitol ships leading the fleet and acting as huge carriers with countless heavy weaponry, planetary ships almost like giant super stations housing and storing invasions and with super weapons mounted on them, recon ships for disrupting enemy communications and tracking, and then a huge majority of fighters / bombers/ and siege ships designed to swarm the enemy charging in fast and boarding enemy ships very quickly pouring troops in. With the fleet being lead by the Lizardmen, they handle who joins the fleet however anyone can join the fleet regardless if you are in the empire or not. To join, one must convert to the Lizardmen religion and be tested, proving they do truly embrace the Lizardmen religion. They must fight and become one of their hoard, earning their trust and proving their strength with the rest of their soldiers.

Elite Conquerors of the Empire Fleet The second largest fleet in the empire and some would argue it is one of the largest fleets in the empire if not the largest. Unlike the Hundred Sun Gods Fleet having a more tribal primal side to them, the Elite Conqueror's pride themselves on war, conquest, and being the greatest warriors in the empire. To join the fleet, one must go through tremendous training facing all threats the empire has ever had to deal with. Draconian and Dragon Kin rebels, Reapers, Tyranids, Naga rebels, People's Empire soldiers, Great Exodite Dominion soldiers, and Eynirr forces. To join the fleet, one must fight and beat forces from all of these factions and races while using only the most basic weapons and armor. Should they succeed however, they will be given the best power armor and weapons to make them all elite warriors. The fleet is composed of huge battle stations designed as huge weapons: countless payloads for holding off entire enemy fleets. Like the Hundred Sun Gods Fleet, it has long range artillery ships of tremendously destructive long range guns with huge defense weaponry. Their fleet has huge capitol ships built like carriers with the biggest difference between the two fleets being they are armed with super weaponry and more guns rather than more air support. The fleet has several world class Varuradiah like ships made for glassing / bombing/ and wiping out anything from city's to using enough firepower to decimate enemy fleets. The fleet has numerous squadrons of ace interceptor fighters skilled at hunting down and eliminating enemy fighters as well as countless bomber squadrons with regular bombers and super bombers. The fleet uses tremendous firepower and fights from a distance, not going after boarding the enemy forces however every warrior in the fleet is trained to fight on their ship and take on impossible odds. Each soldier on their fleet is trained as a one man or one woman army, ready to take on entire enemy's boarding their ship no matter what is thrown at them.

Built on Shuryzza, the empire grew a new army built around espionage and ambush tactics. Following the decree of facing overwhelming odds, far superior enemy numbers, and yet coming out on top and surviving. In short they wanted to make an army acting as a huge commando special forces unit. They ended up naming the army: The Marsh Serpents. To join their army, soldiers are dropped into enemy territory for some of the most barbaric suicidal odds possible. They will be trained for weeks to months, learning how to adapt and survive before being thrust into suicidal odds. Given no armor or weapons, they are expected to survive and be victorious. They are expected to learn their enemy's tactics and strategies, adapt to them, counter them, learn how to adapt to their environment and survive. It is their duty to be able to take on anything their enemy throws at them and win. Only those that survive the suicidal behind enemy lines trial, only then can they join the army. The army does not use any tanks or air support, however each warrior will train their own battle companion pets to fight alongside them. They will also occasionally use light and large tamed beasts they will ride into battle

Name: Vastryk
Appearance:
(Credit to glaucolonghi for pic, although they should have tails)
lizardman.jpg

Home World: Shuryzza
Intelligence: Tier 7
Behavior: Hostile
Habitat: All over the swamps
Culture:
The Vastryk were once Argonians believe it or not, one of the People's Empire's last acts against Shuryzza was a horrible biological weapon they had never tested before. Releasing the drug over one of Shuryzza's city's before leaving, the disease horribly infected and corrupted the local Argonian civilians. Mutating them into monsters, they became like some cross between fishes and snakes with powerful sharp fangs capable of ripping right through armor. They were given advanced gills for breathing underwater greater than any regular Argonians. When they take damage, they can shed their scales to heal the damage and regenerate their wounds. They were mutated into strong sharp powerful claws for ripping through armor, and when they have children the females will hold their eggs stored on their body until they are large enough to bust out of their egg pods and grow older. Sadly the infection made the Vastryk evil, growing a disturbing extreme hunger for feasting on Argonians: capturing them, eating the, and seeing them as their most favorite meal. Of course they are also very cunning and smart perhaps even more than they were as Argonians. It is typical for the Vastryk to be known for lies, manipulating, and being completely untrustworthy. The Vastryk are the most hated, most feared race in the empire. Often told as horror stories to children to keep them in line, their kind is hunted down and part's of their body are sold for very high prices all across the empire. However while most know about their existence from story's, rumors, and myths, the government goes to great lengths to erase the evidence that the Vastryk were once Argonians and just like them at one point in time.

Name: Kadgrath
Appearance:
(Credit to media cache for pic)
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Home World: Shuryzza
Intelligence: Tier 7
Behavior: Fearful
Habitat: All over the swamps
Culture:
The most intelligent native species to Shuryzza, some have compared them to being distant relatives of the Yautja although it's more so just a joke people will tell due to the similar appearances between the two races. In reality the Kadgrath have always been a very peaceful race but also very timid and frightened. Despite having intelligence to communicate, negotiate, and work with others: they are a very anti social introverted race. They often like to live a simple primitive primal life, keeping to themselves even staying apart from the rest of their race. For these reasons, the empire has not ever considered bringing them into their group. Often when their race sees outsiders, they are sooner to turn run and hide slipping into the swamps rather than getting into a fight. While they are very rare to see and speak with, if one does manage to speak to one they are believed to be extremely peaceful. They happily will grow plants and give gifts to each other as well as to outsiders they end up trusting. They are even suspected to have magical biomancy powers to grow plants and spread life across the planet. While their scales help protect them shedding off illness and helping them regenerate from most wounds even growing back limbs. As another act of self defense, they can change the colors of their scales to blend into the environment when they face someone faster than them. Some outsiders have come to the Draconic Empire trying to poach them and sell their hides for very high prices on the black market which has made their race even more frightened and rare to see. Draconic agents have seen to stop and kill these poachers but the tremendous amount of potential loot makes the Kadgrath an increasingly huge tempting target to the twisted vile and evil.
 
RE: Dark Nova

SFS WORLDS

Sangheili

Sangheilios
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The Sangheili have faced ages of war. In ancient times, the San'Shyuum came to the Sangheili and threatened them with Forunner super weapons to force them into obedience. Rallying their race into weapons for the San'Shyuum to use, the greatest strongest guard force they could gather to rally the other races of the Covenant under their control. They used the Sangheili as powerful weapons but when the Sangheili fought against Humanity, they faced their greatest challenge. Beaten again and again by Humanity's Spartans: despite having numerous victories, they could never beat their Spartans. Eventually the San'Shyuum got sick of their failure, the Jiralhanae were chosen to replace them. Of course the Sangheili were enraged and thus began the Schisim. The Sangheili agreed to help Humanity and develop long term friendships with them. Ending the Covenant War: House Kusovai, House Vadam, and House Nusumei rose up as some of the strongest Sangheili houses on the planet, rallying their race in the goal of peace with Humanity. However at the same time it lead to the creation of The Abiding Truth and Storm Covenant. The Abiding Truth was a fanatical group of zealots and extremists that refused to work with Humanity and through them they created The Storm Covenant as a military branch of their power. Around this time, the Yautja came to the Sangheili and some Sangheili like Vadum came across the Quarians. The Sangheili were cautious around the SFS and feared it was a second Covenant however they were determined to prove they wanted to protect the Sangheili people and help them grow. The Yautja and Asari worked hard to convince the Sangheili and at the promise of their race growing stronger and having more power in the galaxy, they became the first major military race to join the SFS.
The Storm Covenant and Abiding Truth fought on Requiem but could not be defeated. With Humanity facing constant uprisings and civil wars while the fanatics could not take on the SFS, a peace treaty was formed and the fanatics were allowed to have some say in government matters. The Quarians joined shortly after the Sangheili as well as the Turians and they all worked together to fight the Martians and push them back to a dark barren destroyed world. They all fought again against the SSF as it formed to counter their organization plus the Sangheili were still deeply vengeful against the Jiralhanae and happy to fight them more. Fighting the Serans, Yuuzhan Vong, Geonosians, Collectors, and Jiralhanae proved tremendously difficult for the Sangheili but they refused to give up and rejoiced in their victories. All the while their people began to colonize new worlds and grow. Farming was promoted but women still faced some considerably discrimination. Protests and riots occurred throughout the Sangheili cities as their people tried to grow stronger in the SFS. As time went on, the Tyranids swarmed into the galaxy and hit Reach hard. Reach had been split owned between the Sangheili and Humanity, facing a threat rivaling the Flood if not worse: the Sangheili removed its discrimination against women and promoted their women to take up arms to defend their people. Working with many other races including their former enemy's the Serans, they worked on pushing the Tyranids off their world. Sadly through countless battles, their fleets had become increasingly weakened and strained. They fought their hardest to defend the SFS but it became increasingly draining on them, no longer at the former glory they had once at the height of the Covenant's power. In secret they were reserving much of their power to help their fleet grow, wanting to slowly restore their ships to being some of the greatest in the galaxy but it was a slow process. When the Reapers arrived in the galaxy, they quickly noticed this and quickly targeted them to take full advantage of this. The Reapers knew the Sangheili were one of the SFS's strongest warrior races and thus they wanted to quickly wipe them out before they could be a real threat to the Reapers plans. The Reapers invaded Sangheilios in pure blunt heavy force but in case this was not enough, they also tried to poison the Sangheili's atmosphere and copy what ONI had once tried to do. The Sangheili may have been wiped out but the Serans, Humanity, the Turians, and Draconians all rallied their forces to the Sangheli and helped wipe out the Reapers on the planet and force them to retreat. Of course shortly after this, the Cataclysm hit.
The Sangheili fleet that had saw little involvement, as it was a closely guarded secret trying to return it to it's former glory: The Golden Era of Sangheilios, was given a command to go into full retreat and find a new home. With the fleet being huge, almost like the size of a small armada composed of Destroyers, Cruisers, Frigates, and Super Carriers all with energy shielding rivaling the Reapers and the best armor they could design, they had reached their former glory and were sent to abandon their race and head to the new universe. The Fleet of Honor Bound Devotion was left with protecting the Sangheili, one of their main military fleets aiding the SFS, they tried to fight the Reapers and protect their people. Some of their ships were stolen by pirates, and others were stolen from those trying to flee the Sangheili fearing it was the end times. What remained of the fleet and planet, were hit by the Cataclysm and transported right to the new universe but at a much slower pace.
By the time they arrived, they had lost track of the Golden Era of Sangheilios. The cataclysm had ripped through Sangheili buildings, ships in the Fleet of Honor Bound Devotion, were heavily damaged. The Sangheili were forced to cut all contacts with the SFS and instead focus entirely on rebuilding. Farming and rebuilding was promoted for both genders and so long as they were of a legal age limit. Efforts were growing but around this time, the Lesh'Volres discovered them and made matters far worse.
Massing a large fleet from one of their colony worlds serving the Eynirr, they came to the Sangheili pretending to be friends. After all the Sangheili had endured, they refused to believe the Lesh'Volres were simply just friends coming to help them so they approached them with caution. In response the Lesh'Volres wasted no time being manipulative and sped up their plans, invading in full force. They attacked The Fleet of Honor Bound Devotion, crippling most of their ships but not destroying them. Instead wanting to bring them to their knees and force them to surrender. Turning their fleet crew members into slaves to give to the Eynirr and others they simply feed on, providing regular tribute. With their fleet cut off, the rest of the world was vulnerable to all out ground war. Sending in forces however they would end up realizing the Sangheili were masters of war and especially on their planet, in comparison the Lesh'Volres were like new recruits having never fought once in their lives.
The Lesh'Volres badly outnumbered the Sangheili but every Sangheili fought with the fury of a wild beast. They knew no help was coming so they fought their hardest to defend their young and homes. While their fleet was under martial law forcing them to obey the Lesh'Volres, their people were fighting them at every turn despite their weapons, vehicles, and technology being limited as they were doing their best to salvage what weapons and vehicles they could. To try and counter the Lesh'Volres, their brightest minds came together to design a new weapon. Their scientists worked together to create a new sub species of Sangheili to fight the Lesh'Volres. The Marazum were created by the Sangheili to hunt down and kill Lesh'Volres. Appearing as Sangheili initially, they have huge insectoid like mandibles over their split jaws for ripping through armor and snapping bone. They have a long trail of spikes going down their back that can extend up which leads into long Kig Yar like raptor like bladed quill hair. they have long tails like prehistoric beasts. With natural shell rock like plating over their body's to help protect them more from damage as well as enhanced strength and speed to over power / outrun / and leap over most enemy's. They can also naturally cloak as their skin changes color and they blend in, hiding from most enemy's. Of course they had the same level intelligence as most Sangheili and began hunting down the Lesh'Volres. However it was not enough.
The Sangheili sent out a general distress message, asking for any that would come to them and help them. The Golden Era of Sangheilios came back, invading the Lesh'Volres fleet and ripping through it to save The Fleet of Honor Bound Devotion. At the same time, Unggoy and Kig Yar fled to the planet. Wanting to escape The People's Empire, they came to the Sangheili as refugees. Of course they were expected to fight the Lesh'Volres which was a worthy price to them to be free from slavery. Many Sak'essad and Rak'kalu also got the message. Hating the Lesh'Volres with a passion, they sent their fleet Cold Night to join the Sangheili and unite with them fighting the Lesh'Volres. In time they would fully term their control over to the Sangheili, seeing as how the fleet was previously tasked with hunting Lesh'Volres but could rarely ever find them and thus saw minimal use. The fleet is an elite hunter fleet, using advanced sonic weaponry to neutralize enemy ships, focusing on speed with rapid hit and run tactics accompanied by heavy powerful ships acting as capitol ships and flagships to repair and protect the rest of the fleet. They also use Rak'Kalu as heavy man power and their muscle while the rest of the Sak'essad aboard the fleet act more as light recon, precise sharpshooters, and blade dancers.
To this day: many Sangheili, Kig Yar, Ungogy, Rak'kalu and Sak'essad all fight the Lesh'Volres on Sangheilios. The Eynirr heard about the fighting on Sangheilios and to prevent one of the SFS's strongest warrior races from returning to them, an Eynirr and their fleet were sent to hold the Sangheili, if possible conquer them but at a minimum keep them too weak to be a threat.

Colony Worlds

Khiziro'Vogram - a world colonized near Unity station and near Kekeeta space, the Golden Era of Sangheilios Fleet and Loyalist Honor Swords Fleet came out of the old galaxy and settled this world years long before the rest of the Sangheili came into the new universe. The world is of course a remote desert world very similar to Sangheilios but it does have huge towering trees umbrella shadowing over the horizon creating huge shady areas across the planet. The planet of course also has beautiful huge rivers, a few oceans, and large mountain ranges. The world was considered a beautiful paradise to the Sangheili and they were happy to colonize the world and help it grow into a thriving capitol for their race. They grew large city's while treating men and women equally, promoting farming and fishing and free trade between city's and towns. Villages grew in the pursuit of growing and expanding farming and fishing. Trading and negotiating with the SFS, they made sure their fleets stayed at their top condition however they refused to join the SFS as they were determined to unite all of their race and find out what happened to their Sangheilios kin. Plus sadly in the pursuit of fleeing their world and going to the new universe, The Righteous Champions of the Covenant Fleet, were destroyed in the process. Sadly they faced heavy casualties and damage fighting the Storm Covenant and in the Cataclysmic destruction the remains of their fleet were destroyed lost in space. The Loyalist Honor Swords Fleet was of course rivaling the Golden Era of Sangheilios but not as strong, a fleet of former Honor Guards loyal to House Kusovai and House Nusumei while the Golden Era of Sangheilios was made up of the greatest brightest strongest warriors from each House. Their fleets also provided the security and military force for the planet protecting them from Eynirr raids and attacks by The People's Empire while also keeping the Blight Vultures off their territory. While the Khiziro'Vogram Sangheili would not join the SFS, they have accepted races to come in / trade/ and live on their world. Through it their race has grown and become increasingly stronger to their once former glory. Many have even fled the Eynirr and The People's Empire, coming to the world for refugee and finding safety among the Sangheili. The world is lead by a council with a couple at the top of this council ruling over the entire planet. Former Honor Guard are chosen as the planet's security force. All types of religion are accepted but fanaticism is extremely frowned upon, any form of extremism and fanaticism, is heavily punished and shut down. However on that note they do have their own marriage customs
Marriage Customs
Any race, any gender can marry on Khiziro'Vogram so long as they are of the legal age limit. Both partners must engage in a duel, using a sword they are put into a simulation where they must face and beat all possible enemy's in their galaxy in proof that they can defend their partner and will never let anything happen to them. No the Khiziro'Vogram Sangheili don't exactly expect any couple to randomly be fighting every possible threat in the galaxy but they would rather make sure all of their couples are warriors, trained and prepared for any possible threat. If the partners fail, their relationship is still respected but not approved. They must pass the trial for their relationship to be considered valid otherwise it is believed they are at risk of the enemy capturing one or both of them and torturing them for any information they can use against the rest of the Sangheili people. They must be stronger than any enemy. Should they pass the training, both partners will custom make a ceremonial weapon for each other (Swords are the most preferred) to show their permanent love for each other, with that, the couple will be wed and expected to mate to honor the marriage. While more of a rumor and myth, the belief of the 'mating ceremony' leading to the female partner getting pregnant, symbolizes a strong and healthy long relationship for the couple hence why they go through so many steps to make sure the couple never breaks up.

Almost ten years after colonizing the planet and helping it grow into a thriving populace, they learned about Sangheilios returning and also learned about their race in deep war conquered by the Lesh'Volres. Wasting no time, they rushed The Golden Era of Sangheilios to return home and save their people while the Loyalist Honor Swords would remain behind and defend their home world just in case they were attacked.
Determined to unite their people once again, the Golden Era of Sangheilios made short work of the Lesh'Volres fleet. Disgusted by all the horrors the Lesh'Volres committed, they eradicated their ships and slaughtered their crew members. Those that survived and surrendered, the Sangheili saw them as having no honor. They were not worthy of a warriors death and more like animals. They made sure the Eynirr were watching their servant pets, wanting to send a message back to the Eynirr and then airlocking the Lesh'Volres captives out into space. Troops were deployed to reinforce the planet however the Eynirr got the message loud and clear. Within a few days, the Triumphant Unification arrived to fight The Golden Era of Sangheilios but mostly negotiate with them and try to come to some agreements.
Working in unison with The Golden Era of Sangheilios is it's army: the Golden Grand Army of Sangheilios. Composed of male and female Sangheili from every Sangheili House, like joining the fleet one joining the army follows all rules with the army. Religious fanaticism is completely forbidden. Any gender is allowed so long they are of the legal age limit. Every warrior has trained and fought in countless battles from Humanity, Prometheans, Flood, Tyranids, SSF races, the Jiralhanae, and the Reapers. Surviving each of these enemy's, they have trained as master warriors using advanced power armor. Every warrior joining is required to be a master swordsman however the army is divided up past that with every soldier choosing a unique specialization: Sniper, where they will specialize in long range support to handle all kinds of enemy's as well setting traps and ambushing the enemy. Second are Hunters, unlike the Mgalekgolo, they are trained as expert scouts being able to track their enemy and blend in better than any other Sangheili ever could as well being almost like berserkers on the battlefield. Lastly Behemoths are the heaviest of their soldiers, equipped and trained to hold off entire armies regardless of troops and enemy armor and enemy aircraft. They also use the heaviest weapons and armor.
In The Loyalist Honor Swords, there army: Blades of the Great Houses, was originally created through all male Sangheili from House Kusovai and House Nusumei. However over time, their army expanded in allowing females from both Houses yet they still held a grudge refusing to allow other races to join the army. Every member of the army trained their hardest to be an expert swordsman and master with blades. Following the old traditions of House Kusovai and House Nusumei, they are a deeply vengeful army. Once standing as Honor Guard, they have faced horrible atrocities through the Jiralhanae, Tyranids, and Reapers slaughtering their people in great massacres. Due to this, they have become extremely xenophobic not trusting other races but they will still happily work with other races and accept them with an open mind even if only Sangheili are allowed to join them as they fight like berserkers rushing into battle bathing in the blood of their enemy's as they slaughter them.

Not long after the fighting began on Sangheilios, the Fleet of Redemption arrived in the galaxy with all of House Kastuvi, a small banner house to House Kusovi. Tavo quickly pledged his fleet to aiding Sangheilios in its crisis while also informing the other Sangheili leadership that The Fleet of Righteous Preservation, was eradicated in the Cataclysm, making The Fleet of Redemption the last remaining Sangheili fleet to survive the old universe and escape to the new one.
 
RE: Dark Nova

SFS WORLDS

Great Exodite Dominion
-Formed through Eldar, Sin'dorei aka Blood Elves, Dunmer aka Dark Elves, Altmer aka High Elf variant, Bosmer aka Wood Elf variant, the Kaldorei aka Night Elves, the Elvhen aka Dalish Elves, the Asur aka High Elf variant, the Asrai aka Wood Elf variant and many Draenei refugees. Many call it the Elf Kingdom-

Home World

Eshana - aka the Kingdom of Hope and New Beginnings. Standing as the cultural center of the Dominon, where all negotiations take place with other races and groups as well as new comers being welcomed into the Dominion and new races accepted into their nation. Long ago the world was colonized by civilians leaving Craftworld Verelden - Irurnakiss to create a new empire for themselves however with the Cataclysm, races started coming to the new universe in mass. The Eldar and Asur were determined to protect these races. They wanted to help protect the galaxy from any threats but in order to do this, they needed to form a powerful nation rivaling an empire. The Altmer came to them next and while both races didn't trust them and felt as if they had a lot in common with the Dark Elves and Dark Eldar, they agreed to 'play nice' handling diplomacy, politics and economics for the growing Dominon. Quickly the Dominion was growing with Eshana as one of its main worlds and with it, it became one of their strongest planets.
With the planet covered in beautiful vast forests, rich oceans, huge plains and calm beautiful mountains, the world was like a paradise. The Bosmer and Asrai quickly took to the forests and were allowed to set up their homes however the Dominion has advised extreme caution approaching the forests with several wars breaking out due to how defensive the Asrai are. In the coming years since their settling, the Asrai reduced the Bosmer into more like servants seeing them as weak and more of a joke to also be called Wood Elves however their mutual respect and love for nature and the forest, has kept the two races still very close. In the coming years, deals were made with Vucaria to purchase and transport Forest Dragons to Eshanas forests to help the Asrai feel more at home.
As more races came to the Dominion, the social hierarchy grew heavily thanks to the Altmer. Bosmer outside of the forests were treated as jokes rarely allowed jobs unless it was in entertainment. When the Sin'dorei came, the Eldar felt deeply sorry for them. They reminded them of the Dark Eldar and wanted to make sure they didn't become like their twisted fallen kin plus the two races had a lot in common. The Eldar took great care of their race and shut up the Altmer from demeaning them. When the Dunmer arrived, they faced tremendous prejudice and many thought they were similar to Drow or Dark Eldar or Dark Elves from their old universe. The Eldar and Asur has to be cautious so they allowed the discrimination while trying to learn more about their race. In the coming years, the Dunmer have gained more respect but are often discriminated against in the Dominion media / treated as inferior, hardly portrayed and even then only to demean them further with them being slightly worse treated than the Bosmer however they are still treated better than the last two races. The Eldar and Altmer and Asur were happy to take in the Dalish Elves by universally all of their people saw them as an insult. They saw them more as pointy eared short Humans. Some elves despised them because of old grudges with the Dwarves and the Dalish reminded them of Dwarves thanks to their height. Others hated how they were mortal, weak, cowardly, barely comparable to elves. To this day, Dalish Elves on the world are treated poorly just barely above being treated as a slave. Most company's and stores refuse to serve / acknowledge Dalish elves and most Dalish Elves are forced to work the most demeaning insulting jobs in the Dominion. However they are extremely common. Census records estimate every day, thousands to tens of thousands of Dalish elves are coming in rescued from Ekenni slavers and other pirates. Protests are common among the world going through the streets but they make little progress when there is often riots caused by mostly Dalish Elves which further demeans their race and it also doesn't help that. Many Dalish have been infuriated, believing themselves very similar to the Eldar and Asur if their entire races fell into collapse. Many Dalish believe the Asur and Eldar refuse to admit this or they are ashamed or terrified of ever falling as far as the Dalish did. Regardless due to their horrible treatment and being ignored, an extremist group borderline a terrorist cell was formed originally by Dalish Elves and calling themselves The Mien'harel Elfhenan aka A call for justice and rebellion to honor the former Elvhen empire from their original setting. They are lead by The Hanal'ghilan, in translation a pathfinder or sacred hero that will come to the Dalish elves in their time of need. The Hanal'ghilan has no real name or gender or identity, completely kept hidden from the rest of the Dominion and left as more of a mysterious figure. The Mien'harel Elfhenan has been a great irritation to the Dominion with many being split between hating the Dalish Elves and demeaning them even more and many others supporting their plight and feeling sorry for them.
The last race to join the Great Exodite Dominion, was the Draenei. Like the Elvhen, hundreds of thousands were rescued from numerous slavers and raiders ranging from Ekenni to Dark Elves to Dark Eldar and even some from The People's Empire and former slaves to the Hutts and Batarians. Their race quickly gained a lot of hatred, seen as weak and pointless but they were quickly defended by the Night Elves who remembered them from their original home. With the Kaldorei being genius astronomers and masters at space and helping their fleets grow, the Asur / Altmer and Eldar were inclined to respect them. The Night Elves knew the Draenei like them were also extremely skilled at space travel and genius astronomers. Like the Eldar had done with the Sin'dorei, the Kaldorei took in the Draenei to protect them. Huge majority's of Draenei were taken in as servants / family members/ and living with the Night Elves, it was even made an official law to respect and treat these Draenei as equals for it was expected of these Draenei to get jobs helping the Dominion's space programs grow. However any refusing this and keeping themselves separate from the Night Elves, have not been protected by laws and full discrimination is encouraged against them. Any outside of the Night Elves protection, are believed to be supporters of The Mien'harel Elfhenan and thus given almost no rights.
The discrimination did not go unheard and in the coming years, Dark Eldar and Dark Elf refugees came to the world seeking shelter. Rather than risk uprisings and rebellions growing out of control, the Great Exodite Dominion's leadership and Eshana's leadership, saw to test every Dark Elf, Dark Eldar, and even some Drow refugees, coming to the world. Testing to see if they really were refugees, contacting the Bloodlist Cartel for verification. If true, they are allowed for consideration, if false then they are deported out but any sign of resistance is met with immediate execution. Should they pass, they are allowed to live in the Dominion but are subject to only being allowed certain jobs as: serving in the military, serving as hired muscle, as per their suggestions they would eventually add in a few more jobs ranging from actors, actresses, strippers, and pleasure consorts but they made sure to keep this heavily controlled rather than let any cults spring up.
If one were to go to Eshana now, on the surface the world is a beautiful majestic utopia and paradise. Looking closer especially at deep within the city's, one will find bars as well as night clubs, prostitutes and hired mercenaries / pirates offering their services, and routine regular discrimination against the lesser races. Sometimes there is even protests and in rarer cases violent riots and attacks made by the Mien'harel Elfhenan
While not public knowledge, in secret and approved by Aleera with only the SFS leadership knowing and other key ranking leaders, it was approved to allow Dunmer, Dark Eldar, Drow, Alfeneel, and Dark Elves to form a secret hunting branch: The Thalu Vauvalka in short hated vengeful shadowy assassins. They were created to hunt down and exterminate The Mien'harel Elfhenan, there would be no negotiation with terrorists, The Thalu Vauvalka would be free to work in the shadows like spies and do whatever they want to the Mien'harel Elfhenan. In joining the Thalu Vauvalka, you abandon your previous identity and take on whatever identity the Dominion gives you. They are surgically enhanced in short removing their faces and altering their body's, turning them into shapeshifter's basically. Their former identity is wiped from all records, while on missions they even wear blank faceless masks for that is what they are, in joining they effectively become no one and everyone with the utmost authority in their mission to hunt down the Mien'harel Elfhenan. Sure they could potentially try turning against the Dominion but Dominion leadership keeps samples of blood for each member joining the Thalu Vauvalka, these blood samples they will replicate copies of and spread out to hidden secure locations, in short they can use these samples to control the Thalu Vauvalka should they ever decide to turn against the Dominion, each blood magically being linked to whoever it was taken from.
The planet has a huge security defense force mostly composed of Eldar, Altmer, and Asur which will also employ robotic Wraithguard and Wraith Lord units to protect people but in going after Mien'harel Elfhenan suspected targets, they will also bring in Wave serpent hover tanks, and huge reptilian beast mounts.
If this is not enough, the planet also has it's own fleet and army for added defense and for helping the SFS.
The Ash kurom'yans aka The Dragon Kings, are the main army of Eshana. With the skillful guile and negotiation of the Altmer, they can afford some of the greatest power armor for their soldiers. Coated in gold, given Eldar energy shields and thanks to the Asur they also have magical barriers. In joining the army, one must pledge their life to the Dominion and Eshana. They must test their loyalty by fighting and killing Mien'harel Elfhenan and then test their loyalty to the SFS fighting and successfully killing raiders and slavers. To ensure only the strongest greatest warriors are chosen, they are given little help in their missions. With how dangerous this can be, many prepare for months to even years just to join the army. Once they join, they are given their set of armor as well as their choice of weaponry and allowed to chose their own personal heavy support. In short they are allowed to have their own Wraith Lord turned into a mech or they can be given their own huge reptilian beast mount. In the coming years as proposed by the Asrai, they allowed a third option of a organic titan where the soldier will infuse with nature and have a sort of Tree spirit form around them like a huge mech titan organic suit of armor. Soldiers in the army are all universally trained how to fight as a strong team, divided into squads which will focus on heavy defense, long range support, and overwhelming heavy force. The wisest and most skilled of their squads, can be promoted to commanders where they will be given their choice of pairing with a Dragon as their mount or given a Wraith Knight as their own personal mech titan or further infusion with nature with a towering titan like tree form will meld with them like an organic mech titan. The army of course also has numerous fighter support with squadrons of ace pilots protecting dropships and gunships as well as the Reserve forces, a rank created for any races in the Dominion being discriminated against but in the Dragon Kings they are offered a chance at redemption as they form in huge bulk as a basic infantry class reinforcing the army and given light standard armor and weapons however as they prove themselves, so to do they get better weapons and armor.
The Lacoi Cadaith aka the Mighty Music of the Stars, stands as Eshana's main fleet. At it's heart are it's capitol ships designed to rival Craftworlds in size, standing as a sort of super carrier and command center for the fleets while they are reinforced by squadrons of Eldar spacecraft designed to swarm the enemy in fast ambushes and barrages but also using heavy shielded dreadnoughts reinforcing the flagships focusing on long range weaponry and numerous beam and energy weapons for added defense. The fleet's main power is of course through it's numerous near countless fighters, bombers, and then light cruisers and destroyers focussing on speed and out maneuvering the enemy. The Kaldorei worked with the Eldar to help pioneer this fleet and thus helped name it, in fact they take a heavy role in the fleet more than anywhere else on Eshana, often taking on roles of pilots, navigators, and ship captains in the fleet alongside the Eldar and with them also many Draenei helping the fleet. The fleet treats all races in the Dominion equally, whether this is approved or not, it requires the best pilots and it cannot allow discrimination and hatred and racism to interfere with the heart of battle. Like the army, they are extremely defensive about who joins and some may wait / study/ and work for years to earn the right to join. On a simplicity terms you need to be open and accepting but it goes beyond that. To join pilots must get a ship and free at least more than one slave and bring them back safely to the Dominion which also involves infiltrating enemy territory and escaping in one piece, also they are required to get in a fight with another ace pilot of an enemy race / group/ faction and defeat them in combat. Standard fighter pilots are not required, the enemy pilot must be the best in their squadron so that any pilots joining The Lacoi Cadaith have already beaten the best.

Merynrendiv - The base military world of the Dominion and strongest fortress planet in their nation. Colonized for it being a barren destroyed world, once a Varuradiah world but long since abandoned and left to it's destroyed barren ruins, the Dominion conquered it to set it up into a powerful fortress world to defend it's people. Taking their most genius minds and even temporarily allowing the Kekeeta and Pizayu to come and work on the planet, they created a sort of void field around the planet, hiding it in a pocket dimension making it seem as if it doesn't exist but also allowing it to return to reality whenever it is needed. For added protection, they designed advanced super energy shield barriers around the entire planet with a council of some of the Dominion's most powerful mages, creating a magical barrier around the planet as well to protect it when the world is threatened. As one final act, the Great Exodite Dominion wanted to poison the planet's atmosphere to which the Kekeeta and Pizayu left their research and refused to have any part in this, believing it was a horrifying evil weapon to use. Designing a microscopic invention, appearing more like a virus or particle machines, they released it to planet's atmosphere and set up factories to keep the virus constantly covering the planet replacing it's air. To any and all elvish races and any races having any common blood ties with elf races, the planet will appear as completely normal and like regular air. To any non elf races, it's even more deadly than the vacuum of space. Non elf races, are subject to wearing great protective gear for being outside on the planet, within minutes: they will find their lungs being poisoned, their insides shriveling, their bones cracking as they experience tremendous agonizing pain before dying. This invention was created to make any trying to attack the planet, having even greater difficulty. Occasionally the Mien'harel Elfhenan have tried seizing these factories but to very minimal success.
Since it's colonization, the planet has grown into huge city sized military bases. To disguise the air virus, planets were designed in labs to forma symbiotic relation with the virus so that they could grow on the planet and expand into large jungles. This practice was even continued with water forming into oceans of course the plants are toxic for non elvish races to eat and the water is like acid for any non elvish even touching it.
On the planet, all special forces are trained, all military's for the Dominion grow here as it acts as a massive training world and home for all of it's military's. Trade was allowed and encouraged on the planet to the point of gun stores, bars, and brothels being set up on the world. The world also has numerous factories for designing new artificial Wraith guard and Wraith blade units, new Wraith lord mech suits, and new Wraith Knight Mech titans. The planet also has factories to design all of it's weapons, armor, aircraft, spaceships, tanks, and other combat tools. They have military training schools for family and young, holy temples for teaching new warriors the art of war, and beast chambers for taming / controlling and raising the huge creatures that will end up serving in the Dominion's military's. Eventually even theaters were established on the planet. In the event of crime, the world has an extreme militaristic perspective and authorized to perform capitol punishment and execute convicted criminals in whatever manner they see fit, often they allow the family of the victim, to choose what kind of execution will be given to murderers on the planet. Of course lesser crimes like stealing and rape, are met with imprisonment with the duration being determined by how serious the crime was. Non elvish races are allowed to come to the planet either to visit or train but they are required to have approval from The Great Exodite Dominion's leadership and Aleera first. Dark Eldar, Dark Elves, and Drow are strictly forbidden from coming anywhere near the planet, for years Dunmer were also forbidden but within recent years their race being treated more equally, this ruling was over turned. However the more evil fallen kin are completely forbidden especially with the planet's air virus system having no effect on them, they are seen as a huge threat and any coming to their world, are seen as potential spies and assassins. While some of the Dominion's leadership did not approve of this hatred, they knew it was a huge weakness the Dark Eldar/ Dark Elves/ Drow could exploit and they were perfectly evil, twisted, and crazed enough to try to exploit this for their own personal gain.
The planet is also heavily protected due to how much military secrets the world holds ranging from top secret weapons, covert operations, and blood samples for the Thalu Vauvalka. Only top ranking Dominion leadership and SFS leadership is allowed to know all of Merynrendiv's secrets. There is no discrimination on the world for typically only diplomats / ambassadors / and primarily military personnel, come and live on the planet so thus everyone is treated equally. After all just being allowed to go to the world and not being in a Dominion military, is tremendously difficult, if you managed to get to the world then you have already earned their trust.

Iseriel - Sacred holy world of the Dominion and originally founded by Aleera's Craftworld Verelden - Irurnakiss. Using the world as a sacred holy world and first colonized by her craftworld, Aleera requested to have the world become an all female populated planet. The world would allow men to visit and make sacred pilgrimages to the planet but following Craftworld Verelden Irurnakiss's authority and ruling, Aleera wanted only women to protect and guard the planet and act as it's military. At first, the planet was colonized to hold a shrine for all those that have died throughout the various wars as well as a shrine honoring Aleera's mother Andrilglaiel and her father Kel'Adun. However over time as the Dominion grew bigger, the planet was adapted to take on every religion followed by each race in the Dominion. Temples were built honoring the various gods and goddesses and religions of each race in the Dominion and it became heavily encouraged for people to go on pilgrimages to the planet to become closer to their religion. Temples grew as large city's started to expand, beautiful holy city's with towering temples as well as huge gardens, beautiful waterfalls, overall appearing like a paradise. Of course coming to the planet, it does have some strong rules that many may have trouble following:
Rules
1. No perverse or sexual activity of any kind is allowed on the planet
2. Alcohol, drugs, and all other intoxicants are not allowed on the planet
3. Those coming to the planet, must turn over weapons to security forces which will be returned upon leaving the planet.
4. Dark Eldar/ Dark Elves/ and Drow are forbidden from ever coming near the planet.
If one were to visit the world, they would notice the polished clean streets and beautifully designed buildings with security forces constantly monitoring the city's. The planet has it's own elite security force of former Banshees and Fire Dragons, and Autarch leaders all taking on a role of security protecting the planet however that's not to say they are the only militarized forces on the planet. The army has it's own fleet and army copying the examples set by Verelden - Irurnakiss, and bringing a new future for their people. Athal'sains yi ash Kionash aka the Wives of the Craftworld. All women who have lost their husbands sometimes through sickness but most through war, others having lost wives, and some having lost their entire family. All have pledged their swords to the army and become an elite force for the planet. Copying the example of the Thalu Vauvalka, they erase evidence of their former identities, put on masks and take on a new life serving the army but they do not mutilate themselves or go through any surgery like the Thalu Vauvalka do. Instead they forever wear their masks, never revealing their faces to anyone. They do this to show their former life is gone, they have lost everyone they care about and love, they have practically become hollow and they devote what is left of their soul as a weapon of war to eradicate their enemy's and strike fear into their enemy. Joining their army, they must pledge themselves to religion and worship at least one god or goddess among the various religions in the Dominion. They must be reborn through blood and death, choosing an enemy target stronghold area or hive nest that other allied forces havent been able to clear out and they must succeed where all else have failed. Should they die in this mission, they are forever remembered and their names recorded in the army's personal records. However should they succeed, they become worthy of joining the Athal'sains yi ash Kionash. Joining the army, warriors are given a choice of what roles they wish to take. All of course are trained in close combat btu beyond that, Assault are trained to fight rapidly like commandos fast and hard, Incendiary are trained to be masters of pyro weaponry, Pilots trained to become aces with fighters / bombers/ and dropships, Heavy are trained to use heavier armor and heavy anti armor and anti titan weaponry, and support are trained to use mech titans and tanks.
It's fleet, Ehlin Mucroth Hacyai aka the Undead Witches Fleet. Former slaves, former refugees from war who's entire homes and / or worlds have been destroyed, have all joined together to become part of the fleet. With nothing left to lose, they pledge themselves to the fleet and like the army, they have their former identities removed and take on a new life for the fleet. However unlike the army, each joining is given power suits and full covering masks not just a simple mask, completely hiding their identity but also these suits are designed to empower each soldier and help make them even better more exceptional pilots as they connect to their ships on a neurological link. While on their main ships, they all join their minds together as they connect with their ships, becoming one with the ship to command it better than they ever could with just their hands. Should any of them fall in battle, they souls become one with their ship and their armor is turned into a Synthetic automated form so they can continue to serve the fleet even after death.
To join the fleet, you are given the same trials as you would take for joining Athal'sains yi ash Kionash however those that pass the test, arent just given a suit of armor and are instantly approved for joining the fleet. Being called witches, is a title they were given for a reason. To join the fleet, you must literally devote your soul to the fleet. Performing a ritual unknown where it originates from, they bind their soul to their ship and armor so that should even their mortal body perish, they will continue to fight on for the fleet. In this ritual, their powers skyrockett when they die as they become more of a terrifying spectral creature bound to continue serving the fleet. Their fleet is composed of numerous heavy capitol ships the size of craftworlds, huge automated destroyers heavily armed with massive anti ship cannons and countless beam and energy weaponry. At the same size, they have automated carriers creating webway portals everywhere and deploying troops on enemy ships, typically unleashing invasion size forces of artificial Wraith guards, Wraith blades, and Wraith Lords. The main bulk of their ships, are ship hunters acting as an elite cross between a fighter and bomber with extreme speed for hunting down enemy ships and inflicting massive damage on lighter ships.

Colony Worlds

Ryladon - an arctic world of the Dominion and home of the Dominions research branch as well as most Snow Elves in the Dominion. With the Cataclysm, countless elves have come together and joined in forming the Dominion but none have been as rare and mysterious as the Snow Elves. The first Snow Elf to appear in the Dominion, was ironically during the winter on Eshana. The Dominion had no idea what he was and were increasingly fascinated, suspecting and wondering if he was some kind of god and one of the ancient ancestors all Elvish races descended from. They took great care of the Snow Elf, learning more about his people while tailoring to his needs and over the next few months a few more Snow Elves appeared. Within a year they had grown into a small community less than one hundred no bigger than a small village in size. All races in the Dominion idolized them and saw them as a link to their pasts. As such it was universally approved to send out ships and colonize the icy world of Ryladon. Far from any sun with strong winds, below freezing temperatures, long nights longer than most planets, and the occasional severe blizzards. The Dominion set up a research base on the planet while allowing the Snow Elves to move and live here as there home world.
They quickly began reproduction programs, encouraging the race to reproduce as fast as possible and help their numbers grow so they weren't at a risk of extinction. As an added means they also began cloning the Snow Elves. Through various trial and error projects, they tried to help the Snow Elves numbers grow more and more to better protect them whether it meant their race naturally reproducing or creating clones and trying to artificially grow new and more Snow Elves. The Snow Elves took some offense to this and at first acted calm and kind to their lab grown distant kin but as the differences between the two grew, so to did the Snow Elves grow more bitter while their created duplicates were determined to persevere and even possibly replace them. The Snow Elves would rename them: Mith Nur meaning Grey Ones or Grey Fakes. The Dominion stopped all production designing the copies and tried to get the two people to like each other more but it only divided them further. Discrimination grew and violence started to break out. To prevent all out war, the Dominion set up heavy security force on the planet and divided up territory, giving city's and country sized regions of land to both side. The Snow Elves and Mith Nur would have their own territory each on the planet which has helped the two sides coexist even if occasionally both sides try to stretch their territory and provoke each other.
With the conflict essentially over and both sides co existing, the Dominion decided to celebrate and turn the world into a tourist location. After all their research facility had grown into the size of a small nation, becoming the embassy Dominion Capitol on the planet and through it, they had stabilized and terraformed the planet just enough to reduce the winds and make the weather not as severe. With the weather more calmed, the world has become a beautiful winter wonder land and perfect for holidays. One year after the violence ended, the world opened up to tourism like a festive planet celebrating Christmas and all similar holidays, every day of the year so that trade would explode in the Dominion, help improve their relations with other races in the SFS and help bring Dominion races closer together. The planet has expanded into huge amusement parks, Christmas villages for tourists, playful workshop factories for children, even cultural centers everywhere trying to adapt how each SFS race views the holiday season. The world has become so popular that no one questions its history or the native species living on the world. Some of the Snow Elves love how things have changed and have gotten extremely wealthy and powerful through it but others have hated it and seen it as exploiting their race.

Ehmtua's d'thalack - The war world / master of war world. Long ago the planet was settled by the Dominion however the planet was chosen for it being the farthest away from the Dominion so it could be used as a sort of look out world for the rest of the Dominion, warning them of incoming threats and preparing the rest of the Dominion. The world was still technically just barely within SFS territory but also right next to the People's Empire's territory. With the SFS being weak and still growing, the People's Empire knew the SFS wouldn't come to their rescue so they invaded the planet hoping to conquer it. Sadly for them, the planet's military force proved far more stubborn and stronger than originally believed. Fighting occurred throughout the planet as People's Empire armies and fleets were crushed and taking heavy losses. Many died defending the planet but the Dominion constantly reinforced their people and over time they grew to learn how to fight and survive on the planet. Within five years, the SFS had returned to full power and came to the planet to intervene and end the fighting. The People's Empire withdrew, not wanting to fight the GED and SFS in full force and thus peace came across the planet at a relative term. Life started to return to the planet as city's grew, businesses and trade started to thrive on the planet. However the damage remained, even various sections on the world had to be quarantined still to this date due to the tremendous damage they took. To this day, there are areas on the planet still toxic with petrusite acid and nuclear radiation as well as ruined lost city's still littered with traps and weapons.
Overall, looking at the planet one will see a perfect world for new races to the Dominion to come and live at. Some of the cheapest most affordable living with everything ranging from: gun shops, clothing shops, movie theaters, play theaters, toy stores, gaming stores, food stores, malls, casinos and gambling, strip clubs, night clubs, bars, consort buildings, they even have beach front vacation spots full of fishing and sailing ships. The world seems like a happy peaceful civilian world on the surface but in reality it still very dangerous. If one is to come to the world, they must be careful of knowing about economics and financial tricks otherwise they may find themselves getting robbed and forced to constantly pay off their debts. The world openly has many negotiations with the Bloodlist Cartel and acts as a neutral grounds, while part of the SFS they try to be friends with everyone for the sake business. Due to their relation with the Bloodlist Cartel, many Dark Elves / Dark Eldar / Drow/ and Alfeneel can be found on the planet. Yet despite this, they are not the worst threat on the planet. In fact often the darker races happily co exist with the other elvish races however their influence has seeped into the planet of course. Night clubs, strip clubs, and bars are far larger / more popular/ and more wild on Ehmtua d'thalack than anywhere else in the Dominion. Fanaticism spreads far across the planet with it's people being extremely passionate about what they love and believe in, extremely violent in protecting their beliefs. The Dominion hardly cares for the planet and rather often, security forces on the planet are hired and controlled by the various corporations on the world however the Dominion has an embassy on the world as well as an army and fleet protecting the planet. In secret, the war with the People's Empire has not ended for their planet. By official reports, there is no war, but in reality there is constant fighting. Both on nearby People's Empire worlds as well as on Ehmtua d'thalack, there are various skirmishes between: assassination attempts, terrorist attacks with bombs being set off, fighting throughout the quarantined areas, blending into populaces and spreading hatred against their governments. The two sides deeply resent each other and have an ongoing cold war with each other. The Dominion of course supports its' various commando units and assassins to fight the People's Empire while it has formed an army called Dyann lir's yi Kaela Mensha Khaine aka the Chosen Knights of Khaine. Made up of men and women of each race in the Dominion, the army does not discriminate and allows any to join it. Those joining it, are instantly treated as equals regardless of their former class in the empire. All that is required to join, is to have a strong patriotism for their Dominion and willingness to fight the People's Empire. They are trained to know how to blend into enemy environments and act like an army of assassins and spies. Trained how to fight light and fast, how to handle explosives and track down their targets. Despite what some may think, they do have an honor code and do not target civilians, rather they carefully pick out their targets like hunters while trying to keep civilian casualties to a minimum.
Their fleet, Quan raiph yi Cegorach are the Magic Dreamers of Ceogorach. Former spies and Harlequins, members of each Elf race including Dark Eldar and Dark Elves making it also one of the only fully joint fleets in the Dominion. Like it's army, their fleet is trained to blend in to populations however unlike their army, most are former entertainers and have decided to further strengthen this as their disguise. Appearing as either strippers, whores, hookers, dancers, actors, actresses, they blend in to society and get what information they can uploading it back to the fleet. Their fleet is the smallest in the Dominion and more like a stealth recon fleet. Each ship is tremendously advanced and not designed for all out battles, more like advanced tech ships however should they be used in battle, they can take over enemy ships / take over enemy fleets, and unleash all kinds of super advanced technology but often they simply work with their forces to gather intel on the enemy and eliminate high ranking targets. If there is a threat they cannot handle, the fleet is trained to be masters of the webway.
 
RE: Dark Nova

Draconic Empire continued

Colony Worlds

Uymniel - Most famous for the tribal war like beast like tendencies of the Draconic Empire. Long ago the world was conquered by the People's Empire with the native Kobold and other races on the planet, all being enslaved to their empire. Historians in the Draconic Empire have studied this and classified it as The Age of Opression. For decades the People's Empire horribly treated them as tools. Rewarding those who complied giving them more food, shelter and better care while treating the rest like lab animals. They wanted to have strong cheap expendable beasts they could unleash on their enemy and potential bio weapon carriers for those that didn't obey the People's Empires rules. During this cruel and evil reign, the local people found themselves victim to weapon testings, torture, and genetic experimentation. The People's Empire didn't see them as intelligent beings as much as wild barbaric savages, beasts, and wild animals.
When the Draconic Empire found out, they sent agents to sneak onto the world and arm the locals. Inciting them to rebel and fighting alongside them in their rebellion, they made sure communications were cut before The Draconic Empire invaded the planet in full force. As they realized they would not be able to call in for extra help, The People's Empire started setting up traps. Waiting for their planet to be invaded, they set up explosives and traps all over the world to blow apart their buildings as Draconic forces rushed into them, blowing up their cities and bombing as well as poisoning the country side. If the People's Empire soldiers on the planet were destined to die, they would kill as many of the enemy as they could. The few remaining thousands of troops they had left on the planet that weren't killed in the suicidal last stand, were all mutilated. Captured, tortured, cut apart, made to experience the same kind of treatment they indicted on the planets innocents before sending the remains back to The People's Empire as an insult and reminder of their strength. The People's Empire was so outraged that they mobilized a fleet and moved to petrusite bomb the planet and eradicate the landscape. The Draconic Empire responded in huge force with it becoming the largest war the Draconic Empire had gotten in since coming to this new universe. They renamed the war The Cyborg Dragon Feast War. As their fleets battled each other, one Draconic fleet pushed into Helghast territory and bombed a civilian research world. Cutting off the planet from reinforcements and chocking them from resources. When they allowed aid to come and evacuate refugees, they waited before shooting down each ship anyways and then invading the planet executing anyone that remained. When the fleet pushed further into Helghast space, it was stopped and crushed by one of the People's Empires greatest fleets with its remaining captives all being live executed. Meanwhile over Uymniel, a few Helghast ships managed to slip through the blockade. Being heavily pursued they kamikazeed themselves and detonated their petrusite explosives, killing hundreds of thousands. The Draconic Empire took this technology and using their top scientists, they made a prototype of it designing a massive explosive and unleashing it upon the enemy People's Empire fleet: slaughtering some tens of thousands. Both sides called for a cease fire and had some of their military leaders meet to end the blood shed and bring both factions closer together. In reality they were simply trying to execute each other's leadership and have victory in a less bloody way. The People's Empire and Draconic Empire both descended upon each other, their leaders trying to both outsmart and assassinate the other but in the end it was a massive slaughter with few surviving. The next day, The Great Exodite Dominion allied with The Draconic Empire to wipe out the People's Empire. Out of fear and desperation, The People's Empire allied with The Blight Vultures and were heavily supplied by the Bloodlist Cartel. This time, a true peace agreement was signed and both sides agreed to cooperate even if tensions still run high and small fighting is still common.
Through the endless war, primal torn apart countryside, the planet has become completely savage and primitive. There has been no future plans to industrialize the world with its people being so blood thirsty and violent in tribal like society. While they do serve the empire, it is also the most dangerous planet in the empire. The locals live with and hunt the wild beasts in a coexisting environment. Only the strong survive while the weak perish. Coming to the planet and living on it you are expected to abandon all technology with the exception of weapons. Those wishing to live and marry on the planet, are expected to forever live there and never leave unless called upon my their empire. For mating patterns they also have tendencies rivaling the Na'vi with choosing a mate and proving themselves worthy over how they hunt and tame wild beasts.
Through the planets life style they came up with their own army acting even more savage and ruthless than The Marsh Serpents. Sticking close to each other but being extremely xenophobic, mostly only trusting their empire otherwise they view all outsiders with hostility and caution unless they are being helped. They do appreciate and do not turn away potential allies. The Primordial Tribe is one of the Empires largest and most savage armies. It is broken up between hordes of new fresh warriors, the experienced killers who design armor for themselves out of powerful creatures they have killed, the champion leaders who have slain even greater terrifying monsters to use for armor but also mount themselves with clothing and objects they have collected from enemies they have slain, and their master commanders who ride ontop of huge giant towering beasts and have the most trophies and strongest armor as they are practically legends in their army. The army fights, kills and devours its prey as well as raiding corpses and slaughtering anyone in their way. They are often seen as wild beasts that need to be kept on a short leash, even seen this way by others in the Draconic Empire. They leave Mangled war trophies and markings of their victories to terrify their enemies and also fight alongside all kinds of tamed pets. Like other armies such as The Marsh Serpents, commanders ride ontop of lesser beasts however being so primitive they also have countless archers and numbers heavy catapult like weaponry as well as heavy rams, anti air Ballista weapons, and huge beasts they use as siege creatures.
As a final note the planet was named by Savresh over a story she heard as a child. Supposedly there was a great light dragon long ago named Uymniel. Uymniel tried to help the innocent humans bringing them gifts, food, wealth, and happiness. He was magic and many loved him although some were jealous. Some wanted to hoard this power for themselves. So as he slept, one Human king captured Uymniel and tortured him,enslaving the dragon forcing him to serve him instead. Despite the dragons pleas, none came to help him. The abuse got worse and worse until the Dragon couldn't take it anymore and fought back. He was corrupted, driven insane by his mad desire for revenge and his endless hatred. He turned into a Dark Dragon and in his wrath he butchered everyone. The King, his armies, his nations, even the former people Uymniel loved and protected. Savresh named the planet believing it would be symbolic of its history.
 
RE: Dark Nova

SFS Races

The New Seran Republic
(Part of the SFS)

The Seran people have had a long and brutal history of war. Their people were peaceful, loving, and like farmers coexisting with animals yet when the COG arrived they had no choice but to defend themselves. Pushed into brutal war, their people were drugged eliminating their childhood's and instead forcing them to rapidly age very fast. Turning them into weapons, quickly mobilizing them to fight but should they survive the initial fighting, they were altered to age much slower upon reaching adulthood that way they can never stop fighting. The Seran people could not beat the COG and instead were forced to flee, journeying aboard Star Whales and fleeing their home world. Soon meeting the SSF, the SSF took them in happy to give them a second chance at redemption and revenge against their enemy's. With their help, they colonized a new planet they would call New Sera. Pledging themselves to the SSF, they mostly fought against the COG and other Human extremists, but as the war went on they became increasingly drafted into the war against the SFS. Of course near the end of the war they were growing increasingly disgusted with the war. At first they wanted revenge against the COG but as the war progressed, they no longer knew what they wanted.
When the war came to a close, Elesearche negotiated with the SFS to end the war and surrender. While the other SSF leaders were not as forgiving or willing to negotiate (minus the Jiralhanae), the SFS sympathized with the Seran's and accepted their surrender. Even publicly abolishing the COG and giving the Seran's back their original home world. As the years went by their people rebuilt and lived in peace. When the Tyranids swarmed into the galaxy, the Serans saw a chance to repay the SFS. Mobilizing their forces, they moved to Unity Station and Dark Nova Station, sending their fleets to fight back and eliminate the Tyranid forces as well as evacuate refugees on their stations. The SFS were so grateful that they offered the Serans a chance to join them but Elesearche refused, not wanting to get involved in politics. They continued to fight in the Tyranid Swarm War, sending forces to Reach to save the Humans and Sangheili as well as reinforcing allies troops. From there, they continued to protect the planet while growing their city's and expand their people even colonizing other worlds. Near the end of the Tyranid War, the Reapers came to Elesearche and gave her a chance. They told her to keep out of the war and in return her people would be spared. To prove their point, they showed what happened to other races and other galaxies that opposed them, Elesearche sadly was terrified of what she saw and honestly believed the Reapers were telling the truth. Fearing she could do nothing to stop them, her people didn't have the technology to stop them, the Reapers would come and exterminate them before anyone could intervene and save them. To protect her people, not wanting to lose her people ever, she agreed to the Reaper's request. While many trusted Elesearche and would never question her, many more were enraged by this and saw it as weak and cowardly. Elesearche's adopted son in law Vrensoph, who was already leading the Seran Riftworm Cult religion, spread messages against his people, encouraging them to stand up and rebel until all out civil war broke out.
The Riftworm Cultists would not negotiate and all out war raged as the Seran people killed each other. Fighting in war more brutal than anything they had fought in since fighting the COG, it was devastating. In the end Elesearche bombed the religious capitol, when they still refused to surrender she was left with no choice but poisoned their planet. The Reapers intervened soon after, demanding the Riftworm Cultists be turned over to them and Elesearche would not intervene. Once again Elesearch agreed but after discussing the matter with her children, she decided to finally take action. Her fanatics had been indoctrinated by the Reapers and were invading Sangheilios. In response, Elesearche rallied their forces and sent them to save Sangheilios before stepping down from her power as she believed she had failed her people. Elaina took over and agreed to the SFS's age old question, happy to join the SFS and become their councilor. She quickly reformed their people into the new Free Seran Republic. As their forces went on Sangheilios to join the battle, Elaina invited hundreds of thousands of UIR citizens to join their republic. Former soldiers and civilians alike that opposed the COG, fled to Free Seran Republic where they were treated with equal respect and given high positions of power. However it was also around here there first started to exist strain between the SFS and Serans. Some of the SFS's greatest heroes, blamed the Serans for their fanatics, hating them for it and cursing them. Despite all the fanatics from every SFS race including the Sangheili, many were eager to blame the Serans. Perhaps they saw them as an easy target perhaps they were not willing to accept their own faults or perhaps they couldn't see the Seran people as a whole, regardless it started to bring resentment from the Serans against the SFS.
Whatever may have been, it didn't matter. Vresnoph died in the fighting with the Reapers, Elesearche had gone missing, Elaina rallied her people evacuating as many as she could onto their fleets and then fleeing as fast as possible. Their worlds burned to ash and faded from existence, many ships and even entire fleets shriveled to ash as if they were never there. Only New Sera was safe and seemingly unaffected by the Cataclysm as it was transported to the new universe. Perhaps by magic or perhaps by their own defenses. Truthfully even then they wouldn't have survived the Cataclysm had it not been 'the work of the gods saving them' aka the Eynirr Grauvtrovor saved them and brought them to the new universe through their sacrifice. Upon entering the new universe, they quickly came upon Midnight Rose and Dreams Villa, being familiar with Mesh out of their close friendship they quickly began colonizing settling Midnight Rose. Elaina would meet with Mesh as Josephine would scout ahead to spy on the rest of the galaxy and identify potential threats. While Bartholemew would remain behind to protect New Sera and try to restore their race.
At this time, the SFS was new in it's infant stage as if it was reborn. Mesh vowed the SFS would never harm the Serans ever again, they would treat them as equals and with complete respect. Josephine was called back as the SFS abolished the Specter rank and instead replaced it with the 'Knight' rank. Making Josephine one of their first ever knights, meanwhile Elaina set out to start negotiating with the Ekenni. Believing they could be reasoned with and there was no need for violence, she set out with some guards to reason with the Ekenni. Months later, no contact was heard from Elaina as the war escalated with the Ekenni. Josephine was sent to search for her with the SFS sending additional knights to help her search for Elaina and all of their people that had gone exploring to settle new worlds only to end up vanishing. Bartholemew on the other hand, had long since left to join Elaina. Believing his people were safe with Mesh, he left to oversee his people colonizing new worlds so he witnessed first hand as the Ekenni launched a massive invasion over their frontier and each growing world they had. Bartholemew was left for dead as Elaina was dragged away with the rest of his colonists, he contacted the SFS for help but they refused as they had already sent Josephine and didn't need the Eynirr overhearing their secret plans. Bartholemew was so enraged he cursed out the SFS and instead was saved by the Bloodlist Cartel as they saw a potential great ally and leader so they were eager to save him.
By the time Bartholemew arrived with Bloodlist Cartel fleets reinforcing him, Elaina was already dead along with thousands of his people brutally tortured to death and then executed by the Ekenni, treated like animals. A few of the Serans had never lost hope with the SFS, they were relieved to see Josephine and remained loyal to them however the vast majority of Seran colonists left with Bartholemew to join the Bloodlist Cartel.
A couple thousand of the colonists were still loyal to the SFS but the vast majority of their people were made up of those that had never left Midnight Rose. The SFS was devastated at the news of Elaina's death, in the wake of tragedy however Josephine became their new queen as The New Seran Republic was formed. In a unanimous decision, they agreed to grow the republic, spread their race and spread their power, they would remain loyal to the SFS as they had always been.

PLANETS

New Sera - Home world of the New Seran Republic, a planet once a beautiful haven and one of the oldest Seran worlds, since then it has become twisted thanks to the Cataclysm. The wildlife has grown wild and dangerous with even the plants becoming twisted. Trees grew gigantic, some plants became people eating vicious monsters, and others exploded as forestation covered over entire country sized sections of the planet. To honor everything they had been through, the first city fully grown on the planet was called Elaina City with a huge statue of Elaina at the center of the capitol while they also built statues of Elesearche, Argaraus, Touliph, Arinnia, and Moraug scattered around the city. Composed of heavy military defenses around the capitol as well as all over the planet including heavy defense weaponry against hostile enemy ships, the world has been fortified from enemy attack. In addition it uses warp technology making it extremely close with Midnight Rose, allowing soldiers and reinforcements to rapidly move from Midnight Rose to New Sera. To help motivate her people, encourage them to celebrate and keep their spirits high, Josephine created the holiday New Victory's Day, honoring when their people first came to the new universe. On this holiday, people share the similarities and differences between each race as they come together as one united people. Sharing food from each other's culture, playing games from each other's culture's, entire city's are reserved purely for giant parades honoring the holiday as well as celebrations all across the planet. Stores and shops offer special deals and sometimes even free meals to honor the holiday and each other's cultures.
The world is a mix between industrialized and old fashioned as many Seran's grow farms across the countryside and there are even various underground homes as well as underground city's for those that have had trouble adapting. Seeing tamed beasts across the planet as means of transportation/ carrying supplies/ and militarized beasts, however at the same time there are also many vehicles and extremely advanced vehicles as the planet's society is a perfect blend between the two. Too honor their old culture, another holiday was created called the Galactic Festival. One of their most beloved holidays honoring when they were a peaceful people never fighting, their race encourages a rapid movement in farming and creating more and more products. Rapidly harvesting products and then selling them out across the galaxy as they bring new pets/ beasts/ gifts/ and wealth to their people, the holiday is huge almost like a sort of Christmas for them.
City's are ruled by individual Governors while each planet is lead by a small council. Of each planetary small council, one person is elected as the Premier who then make up the Adviser Council for the entire New Republic who report directly to the Queen, Josephine. Rulers of course throughout the Republic are chosen through democratic elections like other Human society's, they even hold long campaigns to help their people choose their next leaders. In addition, the world allows nearly anyone to come to the world however the three most common races on New Sera are: Serans, Humans, and Xenomorphs.
Religion
The world allows any religion to exist on the planet but religion has been a difficult subject for the Seran people after all the problems caused by religion. Their former Riftworm fanatical cult religion, was deemed as not only foolish but savage and with no place in their new setting. Instead the SFS Seran's took on a new religion after how they had come to the planet. Despite knowing what Grauvtrovor was, they worshiped him for saving their people and basically being a god to them. Even if they didn't know if he was still capable of existing, if in some shape or form he was still alive in some spiritual form or if he was truly eradicated from existence, they worshiped him for everything he had done for them. That being said they have opposed the other Eynirr and all of their evil actions.
Marriage Customs
Taking a combination from their own people, Humanity, and Xenomorphs, they have infused their marriage customs from all of them put together. For partners to come together, they must find some kind of beast they can both tame. This beast acts as a symbol of all the hardship trouble and pain their relationship can endure but if they can tame the beast and get it to serve them, then it shows their love will survive and blossom like the creature obeying them. Should they pass this test, each partner must get the approval of each other's family in order for the marriage to be allowed. Should both partners be accepted by each other's family's, they will be wed in a holy temple/ cathedral/ church where the two will exchange vows much like in the Human religion although they will also both drink a highly alcoholic drug made drink. The final test in the two partner's devotion to each other as the drink is designed to try and make people sick and vomit. The idea is if both partners can stomach the drink, they will always stand by their partner even in times of disgust, they will never stop loving their partner. Should this be completed, the marriage is approved. In addition, in the New Seran Republic anyone can marry regardless of race / sexuality/ and gender.

Guilhelm - The first planet colonized by The New Seran Republic, once a remote barren dead world now a beautiful industrialized planet with a growing terraforming effort. Originally the world was contaminated by imulsion as well as other parasitic substance. Many rumored it was remains of the Tyranid bio mass although there was no study's done to truly test this. Instead the republic sought out to burn and eradicate the biomass. In the process they learned their first ships to come to this world and try to colonize it, had all fallen and become infected. Turned into what the republic calls The Infected Hive, turning them into more like swarms of feral beasts as well as twisting them around mutating them, the world was overrun by them however through the Republic's weaponry and some assistance from Clan Wazzrot, they burned out the biomass across the planet's surface. Making the planet habitable before colonizing it and slowly terraforming it, however it is believed the infected hive did survive the bombardment in deep caverns and tunnels below the planet's surface. Yet since the New Seran Republic settled the world, their existence became increasingly rare to the point of rumors and myth. A cautionary tale many are told to be careful venturing out into the darkness and heading to any caves however the planet has been of course made increasingly safe. With help from Clan Wazzrot and Humanity's Mazasan, they designed huge titanic machines and small armies of robotic soldiers to patrol the countryside and destroy any remaining traces they find of The Infected Hive, ensuring peace and eradicating any parasite swarms they come across. In the republic, the planet has been famous for being a major military world training new recruits as well as acting as a safe haven and sanctuary for all military forces in the Republic. Diplomats, leaders, and celebrities are welcome to come to the planet as their beautiful grand buildings are fully renovated out to welcome in these great new guests.
Of the various armies the republic has, it's biggest army trained specifically on Guilhelm is known as the Under Palace Guard. Lead by General Valerica Dragomir. An orphaned Seran woman adopted by a royal family in the Ostri Republic of the UIR, trained to fight like a dragon and lead their troops against the COG, she was also evacuated and transferred to lead the Under Palace Guard as she beat all of her enemies in combat and even Josephine approved of her. Mirroring the idea of knights: the army is trained as an elite fighting force. Xenomorphs, Humans, and Serans are plunged into darkness instructed to try and survive and find a way out of the pure darkness and back to the light. Those that manage to crawl and dig their way out of the pure darkness, will find themselves being rewarded with training to heighten their senses and become elite warriors capable of countering their enemy's every movements. Working alongside veteran soldiers former Theron Guards, they train them how to fight against numerous different enemy's from all across the galaxy. Never allowing them to leave the darkness, testing them to find their own food, work together, master their environment, and make sure no enemy ever sneaks up on them/ surprises them. Those that manage to pass the training, are given advanced heavy power armor completely covering over them including their helmet's so they can continue to fight blind and prove their enhanced sharpened skills making them even deadlier on the battlefield. The army is reinforced with swarms of robotic killer Kryll drones, heavily armored Brumack titanic monsters, artillery tanks, reaver and Hydra flying beast air support, fighters and bombers, huge fortress super tanks, mech suits, light mech walkers, and a few heavy mech titans. The army leadership is divided between the General who leads the entire army, Sentinels who lead brigades in the army, and Elite's who lead squad's. Elite's are given their own Bloodmount's to lead their troops from while Sentinels are given their own Brumacks.
Being primarily a military world, the planet does not accept refugees and instead redirects them to other worlds in the New Seran Republic. Many can visit the planet but only military forces and family's of military forces are allowed to live on the planet. Even coming to the planet requires heavy security checks to make sure no potential spies and other enemy's try to sneak onto the planet. After all of the Seran's history, they have been very cautious to anyone coming to their space especially coming to their base military world. Due to the heavy security, the planet mostly has a high concentration of Humans and Serans primarily.

Vanquetta - The second world colonized by the New Seran Republic before the world was invaded by the Ekenni and it's people were brutally murdered and enslaved, captured by the Ekenni. Of the numerous world the Ekenni invaded, Vanquetta is the only world that was left in even remotely good condition. Every other world was sadly left badly scorched, burned, and destroyed. Left to nothing but ruins, dust, and the dead scattered over their worlds, Vanquetta was left in mostly top condition thanks to the world having little military defense so the Ekenni were able to quickly attack the planet with a several week invasion wiping out the planet's remaining military forces and then enslaving those people that remained. Long after the Seran people were freed, the republic returned to the planet to colonize the world again but this time making sure the planet was fortified with defensive fleets to ensure rebuilding efforts were not interrupted. Mesh'ing'ga personally volunteered sending Clan Wazzrot forces to protect the planet and ensure rebuilding efforts did not get interrupted again. To thank her and Kylie as well as show their gratitude, in the capitol city they had statues built of Kylie and Mesh. As an added means to ensure the world would not suffer from attack again and it's people would be safe, they quickly began establishing a security defense army that would first operate on Vanquetta but it would evolve to monitoring and protecting all of New Seran Republic space. This army known as: The Independent Security and Defense Army aka The ISDA. Allowing any to join the army but mostly consisted of Humans and Serans, so long as you can pass the standard security checks the you have a chance to join the army however the army requires tough heavy training like all Seran Republic military forces. Training each day learning how to specialize in hand to hand combat as well as being deadly marksmen, the army serves as an elite defense force. In terms of extra firepower, they use: light mech walkers, small light tanks, mech suits for extreme dangerous enemy's, gunships and heavy gunships, plus long range artillery laser tanks for bombarding the heaviest targets before attacking. Unlike the Under Palace Guard, the defense army does not use any beasts / creatures and instead relies on an entirely industrialized approach thanks to heavy inspiration from their Human forces. The army is lead by General Soravia Vaduva who was a Captain in Pelles's army before the Serans evacuated her to save her from the COG hammer of dawn nuking Pelles. Soravia of course was chosen for being a brilliant tactician who ensured her forces suffered minimal casualties and had a very high success rate. Since then she has risen up in rank and pledged herself to serve the new republic.
Over time, city's have grown and sprung out across the planet as they have become hugely industrialized. Business has come to the planet as trade has grown and various company's have come to the world to help the republic grow in wealth and power. To this day, the world flourishes with huge markets all across the planet's city's as they distribute trade throughout the rest of the republic. Festivals and parades are common throughout the city's as they celebrate over their victory's, holidays, and any celebrities or leaders that come to the planet. To honor all they have been through, the planet developed a new holiday encouraged by it's various corporations: Republic Conquest Day. Throughout the day, the corporations sell all kinds of goods and merchandise to get ready for the celebrations in fact they prepare months in advance knowing how high demand their supplies are. By the time the holiday arrives, actors put on plays throughout the city pretending to be Ekenni as they portray them as the evil invaders needing to be wiped out. Everyone throughout the planet is encouraged to hunt down these actors, non lethally of course kind of almost like an Easter egg hunt. Trying to capture them with whoever finds and captures the most Ekenni actors, wins and is treated as a hero with celebrity news coverage as well as a chance to tour all around the Republic as well as the SFS. Plus of course the great rewards that come with winning the contest. Unlike the other two planets in the republic, Vanquetta has an extremely mixed population.

Navy
Originally the Free Seran Republic used huge beasts tamed and turned into living war machines, turned into their battle ships to protect themselves and help them conquer their enemy's. However a few years after the Cataclysm, a new law was passed called The Wildlife Exploration Act, prohibiting the use of wildlife turned into spaceships. Never again would their republic endanger harmless gentle creatures that would never harm an innocent. In a way, it reminded them of their past when their original queen weaponized the harmless innocent wildlife. Turning them into feral wild beasts/ living weapons, even some turned into suicidal bombs and ammunition, it was considered cruel and inhumane. Worse yet, when the Free Seran Republic turned the gentle creatures into ships including the very ones that saved their race, it reminded them of all the cruel things their old queen had done. It was something they could not stand for and thus they quickly abolished it. Instead turning to their former UIR Humans for guidance while Mesh provided Clan Wazzrot engineers and ship masters to help provide their own guidance on building a new fleet for the republic. With their help the following ship types were built:

Ships
Furlin Super Carrier Flagships - Huge flat ships the size of city's, designed to field and carry various squadrons of ships as well as lighter ships, bombers, and deploy armies. Each ship comes equipped with numerous drop pods and drop ships. When in space combat, their top deck lowers down and is closed off but when in planet atmosphere this top deck moves up for crews to work on ships coming and leaving the vessel a lot faster. Each ship is one large central flat capitol ship with two destroyer like ships mounted on either side. They come equipped with top mounted heavy defense cannon batteries, three barreled long range cannons six on each side of the destroyer portions and designed for broadsiding heavy enemy ships. Located below them they have rows of sub auto cannons more rapid fire and lighter, hidden inside the ship. Ontop of the ship they also have numerous missile batteries for deploying seeking missiles to long range bombard their enemy. Each ship also has a large command tower for giving instructions to the rest of the fleet. Each ship is designed to field crews of hundreds of thousands ranging from crew mates to the armies they transport.
Gorasnaya Support Frigates - Light ships but perhaps the most destructive in their fleets. Each ship comes equipped with front long range laser cannons built into the ship, heavy pulse laser cannons designed to blast right through armor and cripple through ships even much bigger than them. Ontop of these ships, they have three barrage launchers for firing long range missiles and it is these weapons they are most feared for. Using a super concentrated nuclear immulsion, each missile will inflict critical massive damage burning ships apart even a single hit from one of their missiles is enough to inflict heavy damage to large capitol ships. These ships are designed with heavy engines to rush right towards the enemy for their final weapon underneath, their bottom hulls open up and they will drop barrages of these nuclear immulsion shells down on enemy ships: raining down on them. They are designed to have no close quarters protection and more so fast ships dealing tremendous damage like anti fleet hunters. With the small size, crew's for these ships are small ranging to around twenty to thirty per ship.
Gorasnaya Heavy Destroyers - large assault ships making up the bulk of New Republic fleets. These ships are designed with huge ram heads, custom designed depending on their captain's wishes. They are designed like large tubes/ not very wide and instead like a huge missile design. The top's of these ships are entirely devoted to missile batteries as they release huge barrages of high explosive long range missiles (only the support frigates and Ostri fighter Inceptors use the nuclear immulsion rounds). Near thee top of these ships, are built in quad barreled laser cannons all along each side of the ship for shooting at enemy fighters and bombers. For the rest of the ship, each side of it's main hull, each layer, has heavy broadside cannons going all along the ship for rapidly barraging and blasting enemy ships but above all reinforcing their capitol ships. These ships field crews of hundreds to a few thousand.
Ostri Recon Ships - One of the most expensive ships in New Republic fleets, resembling a long robotic ship with four huge back wings near the engines making an X shape and four huge shield wings on either side of the ship acting like huge long plates protecting the sides of the ship. Each ship is programmed with advanced cloaking systems and rapid warp jump engines. In terms of combat, they are designed to lay entire mine fields that cloak and lock onto enemy ships approaching them. Each Ostri Recon Ship comes equipped with thousands of beam drones hidden all along their ships. When in combat these swarms of fighters release from the ships and surround their mother ship, barraging the enemy with a storm of lasers that can blast through enemy fighters instantly and rip through enemy ships like a tiny scaled down version of a Reaper beam. These ships fire a single charged up super laser shot from the front of the ship: strong enough to blow apart enemy planets and / or blast apart fleets. Underneath it has a second beam weapon, resembling a Reaper beam for shorter firing range but still inflicting massive damage to enemy ships. These ships are also designed to distrupt enemy radar and tracking / blocking it out from ships they are around while also protecting themselves with a super advanced energy shield rivaling Martian shields. Each ship is programmed with a very advanced A.I to work in unison with the ship captain and crew although they are operated by a very small crew, around ten at max with the bond between the captain and the A.I. This being despite the fact that they are still very big ships around the size of Gorasnaya Heavy Destroyers.
Ostri Fighter Interceptors - The primary fighter/ bomber of New Seran fleets is the Robotic drone fighters shooting out their powerful laser beams. Ostri Fighter Interceptors are a more advanced version. Resembling their mother ships with four back wings near the engines but much more scaled down as well as two shield wings, they are manned by ace pilots. Firing long range energy beams with a second beam mounted underneath for short range rapid fire higher explosive more incendiary damage, these ships are all programmed with cloaking as well as short range warp jumping plus very limited dampeners neutralizing target locks on them. They also come equipped with bottom mounted immulsion nuclear rounds for blasting huge enemy ships and quickly escaping before the explosions go off. It is hard to say which is more expensive between them or their mother ships. Each fighter is piloted by two pilots, one to fly the ship and operate the front guns while the rear pilot operates the immulsion nuclear rounds as well as all of the fighter's advanced tech bonuses.

Fleets
The Republic Recon and Extermination Fleet aka the RREF - Lead by three Furlin Super Carrier Flagships alongside a large battle force (around 50) of Ostri Recon ships while the bulk of the fleet is made up of Ostri Fighter Interceptors and Gorasnaya Support Frigates which are in the numbers of a few thousand each. The fleet relies on numerous tactical maneuvers as they have already engaged in numerous battles against pirate raiders, slavers, The People's Empire venturing too close to their territory, and a few light battles with the Eynirr. In order to design so many super advanced and super expensive ships: the fleet used not only its best engineers and best ship crafters but also got help from expert naval engineers in Clan Wazzrot as well as top Salarians scientists. To compensate for all the Serans had been through and to show her support in a never ending close relationship between the two people, Mesh paid off a large majority of the fleet's funds and yet still it wasn't enough. Eventually Radulf stepped in as he heard about the situation from Mesh. Radulf agreed to paid off the remaining fleet costs although in return, The New Seran Republic would owe him and pay its debt by providing a small cut from all of their battles and trade profits and giving it to Radulf's company.
The fleet acts as the most advanced fleet in the republic and one of the most advanced fleets in the galaxy. Designed to hunt down the most dangerous threats to the republic and eradicate them, making sure they can never be a threat to the republic by inflicting enough massive damage to either eradicate them or at least cripple their military power. Joining the fleet is one of the greatest honors where you must test and be approved in other flight training schools across SFS space spanning a period that can last several years. Should any pass this, they are put into combat scenarios testing them in no win situations and seeing how they react. Only the bravest, sharpest minds, most selfless, and most skilled can pass these trials which is said to have around one in a hundred ever passing this test. The final test involves integrating with VI's and AI's, as joining the fleet involves working alongside these machines as well as being linked with their own VI / AI to help them perform better. For some the process is traumatic and they cannot handle it, going insane from the other voice in their head but the few that can pass these tests become the best the fleet could ask for and need. The fleet is lead by Grand Admiral Sergarius Pirvu, an older former admiral of Gorasnaya serving the UIR. Pirvu's two grandsons died fighting the COG in the Pendelum Wars, his son and wife as well as their three daughters died when the COG hammer of dawn nuke struck his home city and burned everything to dust to wipe them out as well as the Seran invasion. With nothing left he spent his life fighting the COG and Serans, when the Serans retreated and were defeated: he was one of the last UIR commanders still fighting the COG until Elesearche evacuated him and gave him a new purpose fighting for her. Since then he has fought against the SFS, the Tyranids, the Riftworm Cutlist Rebels, the Reapers and now serving the New Seran Republic. His life has always been devoted to the Seran royalty after everything they have done for him.
The fleet is also composed mostly of Humans and Serans however they have brought on a few Salarians and Cyborg Ork tech geniuses for keeping their ships in top condition and quickly answering any tech issues.

The Republics Queen Battle Fleet aka the RQBF - Lead by Grand Admiral Thrauk who previously served in an elite team alongside Baboom and Keshnel. Thrauk was once a beast master handling all of the Serans militarized beasts including in armies and fleets however when the Wildlife Exploration Act was passed, he had a choice of either adapting with the times or being left behind. He chose the former and proved himself worthy of taking the lead over the newly formed largest armada in all of the republics fleets. Young and rash but respected and feared for his brutal and ruthless tactics.
The fleet is composed of ten Furlin Super Carrier Flagships, thousands of Gorasnaya Heavy Destroyers, and some tens of thousands of Gorasnaya Support Frigates. Relying on sheer tremendous firepower and strength, Thrauk has centered his fleet around overwhelming numbers / firepower / and strength. Anyone can join the fleet with very minimal testing done as to Thrauk bigger is better, wanting to constantly build the fleet larger. For this reason he had no funds to afford the republics most advanced ships and instead focused entirely on mass spamming the cheaper more affordable ships. While the republic would normally oppose this, it is known that the fleet works closely with Bartholemew and their Bloodlist Cartel turned kin. Bartholemew and his people have admired the fleet and seen it as the shining example of Seran pride, believing it makes all of them look strong. Plus Bartholemew fought alongside Thrauk as comrades in arms. Bartholemew and the Bloodlist Cartel Serans have not only helped pay for the fleet but also bought ships to help the fleet grow, as such the fleet grows larger every day. With the fleet being so new and funds stretched so thin, the fleet puts no focus on technological advantages nor does it focus much on training. All training is done on the front lines, in short it's forces learn and adapt from live combat scenarios. Some have questioned the logic behind this and that it is wasting away potential lives but Thrauk has explained that only the strongest will survive, any of his crew that are strong and battle hardened have nothing to worry about, it's only a way of filtering out the weak. Seeing as how joining the fleet is entirely voluntary and paid, no one is forced to join the fleet, it is legal as joining the fleet you are expected to know the risks and what is at stake.
Unless otherwise ordered by republic leadership, the fleet does not take prisoners and executes any captives it comes across in war. This can be countered by republic leadership but on most cases it's allowed when the enemy is deemed not worthy of living and to send a message back to the rest of their kind: The Serans never forget their enemies nor do they forgive, they make sure their enemy pays back a hundred times more for every atrocity they committed against them. With the fleets first few successful missions against Ekenni raider slave fleets, the republic leadership approved of assigning teams of Theron Guard special forces to each ship to help reinforce them and assist in enemy ship boarding. They also assigned a few teams of Palace Guard special forces to protect Thrauk and act as his own personal commando unit.
 
RE: Dark Nova

VUCARIA DRAGONS CONTINUED

Name: Insect Dragons

Appearance:
(Credit to Lusiananami for pic)
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(Credit to media cache for pic)
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Home World: Vucaria

Intelligence: Tier 7

Behavior: Hostile

Habitat: All over the forests and deserts

Culture:
The living hives and titanic monsters, Insect Dragons are seen as a blight and many will go far out of their way to ignore and deny their existence. Each Insect Dragon is immune to any kind of infection/ indoctrination as they are Dragon versions of hive minds. Growing endless swarms of tiny insects and acting as the brood parents of these swarms: they release them on all of their sources of food. These swarms range from poisoning entire landscapes and all of their prey, consuming and leaving nothing but ash and debris. They lay hundreds of eggs of their own kind to rapidly spread more Insect Dragons but they never work together. In fact Insect Dragons are more likely to fight each other for power and control than they are ever to work with their own kind. Each Insect Dragon has tremendous telepathic powers, allowing them to gaze into the minds of nearly any organic they come across and take control of them. People to rival parasite swarms will find them vulnerable to the Insect Dragons pushing their minds on them attempting to take control of them. Like all Dragons, they have tremendous armor plating although they are the smallest of all their kin. They do not have any kind of breath attack but instead they have acid blood and acid spray they spit out. The older they grow, the stronger their shells grow as they end up having the most impenetrable shells out of all other dragons. Yet even then should they take any damage, they can shed their shells and harden new shells to recover from their wounds. Wherever an Insect Dragon goes, so to does it spread it's hives. Rapidly changing the environment to grow more and more hives to shelter all of it's eggs and countless tiny swarm insects. While each Insect Dragon can speak and is capable of negotiating, all they care about is their hive. Every Insect Dragon is mono gendered: able to be whatever gender it needs to be to mate and reproduce.
.......
Name: Vampire Dragons

Appearance:
(Credit to nick pill for pic)
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(Credit to Silinde ar feiniel for pic)
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Home World: Vucaria

Intelligence: Tier 8

Behavior: Defensive / Hostile

Habitat: All over the world

Culture:
Vampire Dragons are of course vampires that have ascended to a point of what they would call demi god hood. Turning into a Varghulf is one of the strongest forms a Vampire can obtain but it is pure chaos. Taking the form of a brutal savage beast, there is no guarantee they will remain sane as they constantly fight with control constantly fighting to not turn into a mindless beast. However this does not apply with Vampire Dragons. Vampire Dragons are pure strength, power, and control. Believed to be godly beings at the top of their society, when they turn into these forms they retain full control over over themselves meaning they can rapidly turn back into their regular form freely. While in this form, their powers are tremendously heightened far greater than they ever are in any other form. It is nearly impossible for any mortal to resist them, their charm and words persuading countless people as entire armies and nations will be charmed and fall to their influence. In their Vampire Dragon form they can use their fangs to create drone beasts: Varghulfs and Vampire Dragons except completely mindless feral beasts to serve as their minions, turning their victims into these beasts. Their reflexes and senses are so heightened that its next to impossible for anyone to ever surprise them or trick them. They are blessed with foresight, able to see far into the future so they can constantly out maneuver everyone. Where even some brilliant tacticians may be seeing five steps ahead, Vampire Dragons see thirty steps ahead, they see the entire game long before anyone else can even begin to comprehend it. Their breath attacks are extremely deadly: like loud piercing sonic screams as their enemy's will find them being flayed to death. Their blood slowly drained from their body's and pulled into the Vampire Dragon, feeding them while their enemy is reduced to nothing but shriveled up corpses. Entire armies can find themselves reduced to mangled shriveled up corpses in the wake of each Vampire Dragon's roar. In addition, while it is near impossible for them to take any damage, should they actually take damage: these roars will heal them of all their wounds.
 
RE: Dark Nova

The Redebian Empire

Name: Redebian
Home world: Luhydeko (their capitol city is called Redeb)
Appearance:
(Credit to Media cach pinimg for pic)
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(Credit to Timkongart for pic)
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Average height with men and women going anywhere from four feet to seven feet tall. They have a very light complexion with always either a soft pink skin (Caucasian) to a pale skin complexion almost like vampires. By all accounts they appear like any regular Human however the biggest differences is are their personality. Redebians have their own native language as well as their own advanced science and mathematics, in short they are a naturally very arrogant race. Bordering the Eldar, they often see themselves as superior to other races especially other Human races. Each Redebian can live to several hundred years old and on average are far faster than any normal Human. Of course their strength is around the same as other Humans.

History:
The Redebian people were one of the few races to oppose the Varuradiah and spend ages fighting them. They may not have been a powerful empire but their people were as smart as they were skilled fighting in battles. They naturally have sharp genius minds for quickly adapting and they can apply this to their sharp discipline, bravery, and strength as a militarized race. While they would sometimes lose battles, sometimes lose entire planets with millions of their race being enslaved, they made sure the Varuradiah never got to Luhydeko. Freeing slaves, launching rebellions, sabotaging Varuradiah ships and planets, they made it increasingly difficult for the Varuradiah to ever truly conquer them. Let alone just how heavily defended their home world is. By the time the Varuradiah gave up on them, it wasn't long after before their entire empire collapsed.

After the collapse of the Varuradiah empire, the Redebians were one of the next empires to quickly rise up. They saw a power vacume and rather than wait for chaos to rise, they would bring order. The Varuradiah Empire ruled through tyranny, the Redebian Empire would bring order and stand up for the weak. They would welcome in and shield all races as their rightful protectors and masters. They accepted everyone regardless of your race, religious beliefs, gender, and sexuality. All had a chance to be equal in their empire. Their knights were and are said to still be some of the greatest warriors in the galaxy, which would also help inspire the creation of the SFS Knights ages later. They expanded throughout the galaxy as they hoped to unite everyone under their empire but ultimately like the Varuradiah, their empire too would fail.
Their kindness allowed the Lesh’volres and Ekenni to snake their way into their empire before proceeding to unleash chaos everywhere. Murders began to occur across their empire which lead to large spread crimes. Groups representing the two races refused to admit any involvement in these crimes and the Redebians did not wish to insult these races or any. As time went on the crimes became less sporadic serial killers and were slowly evolving into organized crime. Civilians started to rebel and riot against the empire’s leadership and as a result it started to corrupt their government.

The actions were subtle at first, increased security monitoring their cities and any coming to their planets. However when this wasn't enough, it grew into starting to kick Lesh'volres and Ekenni off their planets as well as banning any of their kind from coming to their planets. Tension to the Lesh’volres and Ekenni rose as people increasingly spoke out against this finding it racist and intolerant. Many were oblivious to the Lesh'volres and Ekenni crimes, allowing the two races to trick them and use them as shields to keep committing their crimes. The racism against the Ekenni and Lesh'volres grew thanks to the public's disapproval and yet continued crimes from these two races. Eventually the hatred evolved into prejudice and mistrust against all alien races. The Rebebian government believed anyone coming to their worlds that wasn't Redebian, could not be trusted and would be met with the same level of mistreatment as the Ekenni and Lesh'volres. After all with the Lesh'volres and Ekenni quickly being pushed out of their space, the Redebian leadership believed they had other allied races they could use as spies in Redebian space so they grew fearful of all aliens. It continued to get worse until it lead to ordering their knights to kill anyone who protested the empire. Believing anyone still protesting against them was a spy for the Ekenni and Lesh'Volres, they wanted them all dead to try and kill the issue before it could grow any worse. Of course the vast majority of the knights refused this order and believed it was dishonorable and wrong. In response this lead to the empires leadership ordering all aliens in the empire to be killed, ordering its military's into action to eradicate the aliens and any who sided with them/ opposed the government.

The result was a disaster. Lesh’volres criminal groups that had been in hiding on each world, rose up and started committed gang warfare killing and feasting on people in the streets. It didn't matter if they supported the Lesh'volres or not, their race knew all hell had broken out and the empire was shattering, they were all too happy to feed on the chaos and help the empire break quicker. The Ekenni still in hiding on the planet, stormed military outposts slaughtering everyone and then allowing their ships to fly in and drop off reinforcements. They invaded each world, rounded up as many as they could enslave before fleeing. Having gotten what they came for, they did not wait around for the bulk of the Redebian military to respond. Civilians armed themselves and fought against the empire’s leadership, a vast majority of those that survived the alien attacks ended up rebelling against the government bombing their buildings and launching guerilla warfare as well as terrorist attacks on their army's. The knights were torn between butchering every Ekenni and Lesh’volres they saw while evacuating the other alien races and helping the militia defeat the corrupt government. A few knights stood with the government but the vast majority found themselves as the only force desperately trying to hold the empire together. In the end after some millions were in a mix between dead and enslaved, the remaining Lesh’volres in the empire were all slaughtered by the knights. While the corrupt government, a few were killed in the crossfire while those that survived were executed by the civilians to pay for all their crimes. The empire was reformed with a new government, this time having a small council advise their emperor. However the war was so massive reaching across each Redebian world that they their control over their worlds has been extremely minimal with most of their worlds in ruins and still being repaired.

Over the years the bulk of Humanity united in The Honored Liberation Empire. The Norgaul joined them thanks to a similar strength between their race and Khazasov Horokami while the Syaerans joined when they had such similar beliefs to Suhendra. The Honored Liberation Empire offered the Redebians a chance to join them but they refused to be assimilated into another empire. While they respected The Liberation Empire and agreed to ally with them, they did not want to be subjugated. The Redebian people believed they were better than their empire in every shape and for . True they met Lucian and upon learning more about Vollenter, they deeply respected their culture. In fact the two had a lot in common and it wasn't too long before they came trusted allies. Yet they still would not join The Honored Liberation Empire, knowing they would wipe out everything about the Redebian Empire and instead just become a part of Vollenter, like their culture would be reduced to just another region of their empire and thus they still refused to join them. Chasandra believed she could easily conquer them in one swift movement but instead she admired and respected their determination as well as strength. She agreed to ally with them and give them a chance to grow. Her own nation of Vollenter continued to respect their ways and worked hard with their people to help their empire grow and rebuild once again. Offering them loans, food, weapons, armor, and resources to craft and help their people grow.

Currently to this date the empire is lead by High Emperor Kelvin Selvanno who's family line dates all the way back to fighting the Varuradiah empire but he has promised to not make the same mistakes his parents made or they made with the Great Collapse. Under his leadership he has continued the knight tradition and renamed them the Knights of the Grand Restoration. Having the surviving knights act as mentors training the new recruits to help their elite legendary warriors continue to grow and protect their empire. They have even brought in SFS Knights to help train all new knight recruits to this order. However at the same time they could not be weak. If they simply blindly allowed anyone into their empire especially their most sacred worlds, crime would grow out of control and races like the Eynirr would exploit that weakness to once again try to shatter their empire. Thus the High Emperor Champion Knights were formed, aka the Emperor Champion Knights. Acting as an elite secretive unit, only the highest leading government officials knowing about their existence so they stay out of the eyes of the public, unlike the Knights of the Grand Restoration, they would serve as executioners. Judge, jury and executioner with each one hunting down anyone suspected of being an enemy to the empire and given supreme authority to immediately execute any potential enemy's of the empire but doing so of course discreetly so that way few question the person going missing. Due to this they act almost like reapers hunting at night and have become a cautionary tale and fear among it's people. Despite being like assassins, they are still great warriors trained to fight against impossible odds and win. The empire tests them against everything from squads of Human Spartans, squads of Krogan Battlemasters, single Eynirr, thousands of swarms such as Necromorphs and Tyranids and Zerg and Xenomorphs. Using the most state of the art simulations with their expert scientists taking data of all these races, they are pit against all of these suicidal tasks to show that they are the greatest killers and surpass everything thrown at them. It is their duty to ensure the empire has no internal enemy's.

Redebian Religion
The Redebians believe some of their greatest heroes have risen to the point of being gods and as such their religion centers around them. It is for they, who they fight for and serve above all else. Any religion can come to the Redebian Empire to promote relations with other races and groups. However ultimately they declare their religion as the most superior and most right. To the Redebians, all they worship did once live. Not only that but the miracles and great deeds to come to their people, align with actions similar to that of these great knights long since gone. In their mind, it is clear these knights have passed on and continue to watch over their people as gods and goddesses. The following is a list of each of the gods and goddesses they believe in
Veoydric, The Knight of Dusk - A Black Knight in life that lead his people against the Varuradiah. God of night and evening, thou who watches over the Redebian people preventing crime protecting them from alien influences as well as any monsters that would harm them in the dead of the night. He is said to be the most vengeful of all the gods and a taker of life, watching over all the doomed souls as a sort of reaper and underworld master
Abeldon, The Knight of Life - A Green Knight in life that studied and mastered biomancy, strongly believing in what one day would become Vucaria. Abeldon was always focused on keeping a natural connection between the Redebian people and all the wildlife living in their empire. It is said it is he who acts as a divine force protecting the Redebian people, giving them a stronger connection with animals in their space as well as bringing growth to forests and prosperous seasons to farmers.
Maudriyette, the Knight of Retribution - A Light White Knight who in life fought against the Varuradiah Empire and lead much of the offensive campaigns against them before she was killed. In death it is believed she rose up to protect her people in war against their enemy's, acting as a magical shield over them, sometimes protecting them from harm other times giving them miraculous victory's in battle. Most Redebian military forces, worship her and pray for her protection to help them win in battle. Some even build shrines and offer tribute to try and win her favor.
Gisalvia, The Knight of Joy - A Pink Knight in life responsible for giving her people the grandest most beautiful feasts throughout the empire. Ensuring her people never went hungry nor were they ever sad. Even during the times of the Varuradiah Empire, she always worked hard to make her people happy. She was adored and loved by all yet still was betrayed by her family. They were jealous of all the attention she got while they were hardly known so in their crazed jealousy, they all ganged up on her and stabbed her to death. Several days later the collapse started and many believed the other gods were all united in their hatred for the Redebians that they cursed them for killing Gisalvia. It is believed Gisalvia is sweet and innocent, she would never hurt anyone. Cruelty and hatred will often be met with never seeing her however when joy, love, and care exist and are spread throughout the empire, it is believed she responds and honors those following in her example. Whether this means increasing animal populations for great feasts or bringing rich delicious food to their people or in general raising people's moods better.

Redebian Marriage Traditions
In order to get married in Redebian space in the eyes of the empire, there are two main requirements you must accept to even consider it. First you must be knighted and seen as an honorary knight in the empire which of course does not require you being in military service. The Redebian Empire has also offered an exception with this to SFS Knights, willing to count them as well. Secondly, one must accept the Redebian religion and follow it. Any other religions are considered not allowed and disloyal to the marriage. While the empire does allow other religions to be practiced in their empire, only their own religion is accepted in terms of marriage so that way one always has their people and culture more important than any alien or outsider's. The Redebian Empire does not have some gender centered belief, it encourages equality between both genders and does not see one as superior to the other. The Redebians believe in courtly love where both partners will set out on adventures to earn their partner's love, respect, and care. Whether this means slaying dangerous monsters or eliminating dangerous enemy's and bringing back great prizes to their beloved. When both complete their quests, they return to each other and marry in some religious temple/ church with each other's family's joined to witness the new couple come together and be wed like traditional Human weddings.

PLANETS

Luhydeko - Perhaps all that remains of the Redebian Empire at its core and beauty. The world faced the greatest catastrophe with the collapse. It's corrupt government slowly growing to despise aliens until leading to an all out civil war and collapse. In the brutal war, the government was destroyed. The remaining Lesh'volres on the planet were wiped out. The knights on the planet took control and quickly began restoring order. Making sure that the people were protected, safe, and then working alongside them to restore the planet's cities and farming. Upon restoring order, they established a council like government. This was carried throughout the empire with a council helping Kelvin handle any and all choices. Yet this was also carried through each planetary government. To ensure no planet is ruled by one single leader, council governments help watch over their people. Composed of some of the empire's greatest knights who have risen up to step away from fighting for their people with a sword and instead fighting to protect them with their words, becoming their people's voices. Becoming Lords and Dames, they rule over each planet ensuring their people are treated with fairness and equality, ensuring never again will any of them rebel. They would no longer risk any seeing them as kings/ tyrants. Ships were built once more, their military increased, trade was opened with other planets and races. Of course some of their closest allies and partners quickly became Vollenter, the Turians, and the Sangheili. In fact over time the planet has grown a very strong and stable military, even holding off a number of attacks from the Ekenni. Their main military was designed to of course protect their people and serve as a powerful branch of the people, fighting to protect each man, woman, and child from any and all threats. They would of course need to be some of the best soldiers in the galaxy and trained to handle anything from swarms to demi godly beings like the Eynirr. Their military is shaped off of it's knight founders. Once again wielding the strongest power armor and heavy power blades they can field, they are almost like an entire military of knights with their captains and knight champions being the most skilled and veterans of their branch. Named The Order of Saint Tervyn The Pure Dragon. One of their greatest heroes before the collapse, a man who some believed could see into the future as he knew the Varuradiah Empire would collapse and they needed to wait patiently. He approved of defending themselves against the threat of evil and ultimately came up with the doctrines that made their people who they are. In his honor, they named their knight army off of him. Joining the army one is a appointed as a Squire where they will be partnered up with Errants who train the new recruits. Until they some day too become Errants. All the while Errants are of course being trained by the rest of the army that act entirely as veteran soldiers aka Imperial Saint Knights. While their squad captains end up becoming Saint Banneret Knights and the general in charge of the entire army is called the Saint Sovereign Prince. The entire army is of course lead by Saint Sovereign Prince Reinwolf, The Winter Crusade, who has served in the army for all his life since his family fought the Varuradiah and taught him everything he knows. Joining the army and becoming a part of it having passed all the training, everyone chooses their own path. Hospitaller Knights serve as medics and are trained to be like expert doctors to heal their soldiers and keep everyone alive. Cataphract Knights are given powerful gigantic Knight Mech Titans to fight alongside their fellow comrades and defend them with supreme heavy fire support. They are trained in the art of total war and being the greatest gun smiths in the army. Those that chose to become Equite Knights, specialize as expert close combat knights, shielding the rest of their comrades and protecting them from all damage. In short they act as the first line of defense and heavy support. Those choosing the rank of Teutonic Knights, make up the heavy firepower of the army whether it is through tanks/ artillery/ and gunships as they reinforce the rest of their forces. They are trained to be masters of vehicles, instructed to take care of their vehicles no matter what and ensure they never lose their vehicles less it would mean also losing their honor. Finally one can chose to be a Knight Warden, given powerful heavily armored Griffons they act as an elite shock cavalry charging into the enemy. In times of war, all Errants and Squires are give mechanized bows for artillery firing and make up a large portion of the army while every soldier in the army from Squire to Banneret Knights, are all given the greatest forged power armor and weapons throughout the empire. Shining beautiful armor designed to withstand even light sabers. Their primary fleet may be far smaller than most races but they have concentrated on designing the heaviest biggest juggernaut warships they can to rival many other races in the galaxy, each ship supposedly designed to be able to hold off an entire enemy fleet. The Redebians still hold a few small defense fleets however without a doubt their greatest fleet is The Black Knights of Armageddon. A massive fleet even if perhaps not as big as some other fleets across the galaxy yet it's power has barely diminished since fighting the Varuradiah. The fleet is one of the biggest reasons the Varuradiah could never beat them as they would constantly take any of the Varuradiah ships they knocked out and then repurpose them: building off of them turning them into grand majestic knight ships. In the events leading up to the Collapse, the fleet would not get involved and instead left their people hence why they would become known as Black Knights yet they would take this in pride. The Black Knights of Armageddon would not get involved in such petty issues so rather they searched for and hunted down any Ekenni they could find as well as their allies and masters. Making their armor black, spiked, customized with the numerous bones they got from the Ekenni, they showed they would not fear any demons or devils or demon godly beings. They trained themselves to fight even the Eynirr themselves. The fleet uses the same ranking system and organization for the armies in each ship, as The Order of Saint Tervyn. For instance they are lead by Saint Sovereign Princess Jonyvette, who never believed in politics and only defending the empire from all of it's enemy's.
Luhydeko is in a way like a paradise. Beautiful gardens, giant castles, lush countrysides, people freely going about their lives but any can also see the large armored knight soldiers preventing crime and their ships high in the skies. Visiting the world it almost seems like a beautiful perfect fairy tail world. In fact the world has numerous holidays ranging from The Beast's Fall where the Redebian scientists create a fake Dragon to terrorize an area and be stopped. Knights will train the young on how to kill the beast, hunting it down vanquishing it and saving their people. The holiday ends with a massive festival of everyone singing, drinking, and joined together in a giant feast. The Draconic Empire has considered the holiday tremendously offensive and asked many times to have it removed but the Redebian Empire has ignored them every single time, sometimes going so far as to make the fake dragons resemble any Dragon gods the Draconic Empire believes in. Another great holiday for the empire is Kingdom of War Day in short honoring all of their past wars, everyone they have lost, and all those they have defeated. Broadcasting their victory's all throughout the empire while holding parades honoring those that have given their lives and the family's that have lost loved ones, the holiday is almost in a way like a long memorial holiday. Luhydeko is a wonderful beautiful world but to this day it can still be very strict in keeping it's wonderful paradise for instance any race serving the Eynirr as well as the Varuradiah and Lesh'volres are forbidden from ever going near the planet. Even if they are rebels against the Eynirr, they are forbidden from going near the world to ensure the peace and always protect their people. To ensure no one tries to protest or rebel against this, the Redebian media every day constantly broadcasts all the horrors committed by these races. At max some people bicker quietly and protest online but thanks to the media control constantly showing the horrible actions unleashed by these races, very few are ever supporting them without being seen as insane.

Of course the fleet uses it's own custom ships far different from other races:
Black Knights of Armageddon Ships
Baron Royal Battle Barges - Huge immense ships the size of city's, long huge wide ships designed as super powered artillery ships. Mounted ontop of them they have double barreled Exterminium Cannons which rival super lasers from their light speed fired super shells while being explosive enough to rival a super laser explosion, perfect for either destroying fleets or huge enemy ships. Below this cannon is the bridge of the ship however it is built right into the ship so it does not stand out. Behind the cannon is a long wide flat body as the fighter hangar. These can of course open up to deploy thousands of fighters, bombers, and dropships. As well as from here, drop pods are launched down. On either side of these hangars opening up from the top for it's aircraft to rush out and defend each ship, on each side is of course hundreds of homing crusader torpedoes which will lock onto their targets and inflict massive damage destroying fighters/ light ships, and crippling heavier ships. On each side of the ship there are rows of heavy Kingdom flak cannons designed for bombarding and inflicting massive damage to enemy heavy ships however they can also be used to bombard ground targets. In addition to that below each ship are purifer cannons which rival Sangheili energy projectors. Four underneath each ship, they fire powerful beams capable of burning right through city's in seconds leaving nothing but ash and ruin. Each battle barge has been custom designed by the Redebian Empire, all their own unique creations but they have been inspired by the Angels of course.
Emperor's Crusade Capitol Ships - Once Varuradiah World Ships, they have since then been reconverted into ships to better suit the Redebian Empire. Stripped down, outfitted and customized again with Redebian technology as well as made to resemble the beautiful grand Knight designs. Each ship is wider and longer than a planet while also towering high (half the size of a planet) as they act as super massive ships to hold entire invasions and entire life cultures. They are not only massive war ships but also works of art to house the Redebian culture and art, like entire Redebian nations as believe no enemy can best them. With them being so massive, they are rare and hard to replicate. The few the empire has, have dated back since the time of the Varuradiah Empire while only a couple have been added over the years, typically one every decade. Each ship comes with a Holy Covenant Gateway which essentially acts as a massive energy source, allowing them to transport their ships across the galaxy but also to alternate galaxies and alternate realities. This energy core is heavily shielded with energy shields and a domed shield cover. Plus it has hundreds of Heavy Kingdom Flak Cannons protecting the core as well as thousands of quad longbow anti air cannons. Below the ship, it has massive hangars it can open up to release Baron Royal Battle Barges and anything smaller to fight alongside it and defend it. All around these two hangars are hundreds of Purifier Cannons for conquering entire planet's all on their own. On the top middle of each ship, they have fifty slots for releasing millions of fighters/ bombers/ and dropships. Along this top deck near the edges are hundreds of launch pods for it to release endless storms of crusader torpedoes. Each ship is designed with massive back wings and small side wings. They have huge stands on each ships resembling giant statues of whatever house leads and rules the ship. They are designed to appear almost like the bridge of the ship but in reality they are purely for decoration and to confuse the enemy. At the front of each ship, it can open up to reveal two double barreled Exterminium Cannons. Behind the holy mount (statue/ seems like the bridge but isn't) there is another hidden two double barreled Exterminium Cannons that can rise up to defend the ship from flanking. Finally for weaponry, all along the sides of the ship are millions of Heavy Kingdom Flak Cannons, the firepower is so massive that most heavy ships will be decimated in seconds just coming near each ship.
Esquire Dutiful Light Frigates - Standing at the size of most heavy ships for other races but very light and fragile for the Redebians, Esquire Dutiful Light Frigates are designed to be far more light to protect the rest of the fleet. Built in huge mass each ship is commanded only by a single Saint Banneret Knight who will work alongside a Redebian designed A.I. The only other living crew on the ship are the guards protecting their Saint leader. Each ship is long and narrow with their command bridge like tower being the entire front head of the ship. They have four side wings on each side next to their engines, two Heavy Kingdom Flak Cannons mounted underneath the front of the head with one on each side. As well as twenty quad longbow anti air cannons coming out of the sides. Each ship is designed to be very fast, they have the same heavy armor plating as all other Redebian ships but trade off not having massive firepower for instead being very fast so they can better ambush their enemy/ keep them distracted.
Viscount Swords to the Emperor - Advanced fighters acting as fighter hunters as well as destroying light ships and damaging heavy ships. Only the greatest pilots can hope to obtain one of these fighters. Narrow and thin headed with four back wings. Each fighter has a mini Holy Covenant Gateway right behind the pilot cocpit, allowing them to out maneuver most enemy's. Mounted in front of each fighter they have a holy mount honoring their house whatever statue honor's their house. Mounted on each wing are quad barreled longbow anti air cannons. Mounted underneath the head of each ship is a single Heavy Kingdom Flak Cannon. Behind this, each fighter has a scaled down Purifier Cannon for burning over ships as it passes over them. At the back of each ship, they have one more quad barreled anti air cannon for defending the fighter from any trying to flank it and because of this, each ship is also piloted by two elite pilots rather than just one.
Peasant Realm Fighters - The most basic ship designed by Redebians but also most mass produced. A single cocpit with small wings and one barrel longbow anti air cannon on each side. Each fighters act as standard suppression as well as trying to out number and overwhelm the enemy. Any first joining their fleets and wishing to pilot, are first given the chance to operate one of their fighters and prove themselves if they wish to rise above this. Each fighter inside their fleets, can rise up from the numbers of hundreds of thousands to hundreds of millions depending on the fleet size. Overall however they vastly out number any other fighter with how easy and quick they can be designed.


Ehogoro - A tyrannical world that pays tribute to Luhydeko but otherwise holds almost no connection to their people. When the collapse happened, the world was in critical condition. Crime ran rampant, gangs fought and waged war against each other as well as prying on the innocent. Law was basically eradicated as the police unleashed such horrible crimes on the innocent and due to it, soon the huge powerful crime gangs rose up to become the new law. Yet thats not even including how strong of a grip the Lesh'volres had over their world. Some of the most powerful crime groups and gangs were lead by them so that they could feed on the innocent like pigs for the slaughter. Ultimately their survival only came at the hands of a ruthless warlord: Servell the Mad Tyrant. Once a knight however when his fellow knights were puppets of the government barely getting involved with the crisis. In response he betrayed his order and killed his fellow knights, slaughtering them before they could allow the planet to be a safe haven for his government to escape to. From there he began killing the other gang leaders and rallying power to himself. His connections allowed him to quickly learn which gangs were being controlled by the Lesh'volres which he slaughtered without mercy while others he had them kneel to him rather than be annihilated. Within a week he took over the planet and turned it into a free state as a matter of speaking. All resources first go to him and his army's, from there everything else is 'shared' for the remaining people. There is no laws or security or government, simply those on the world must serve their warlord and his army otherwise anyone is free to do anything they wish. Due to this it has made the world a criminal twisted state, a fallen kingdom gone dark and savage. Some suspect the world also has heavy dealings with the Ekenni but they always manage to cover all the evidence. Servell's army is known as the Sons and Daughters of Ehogoro. A massive army of fallen knights now turned more into brutal killing gladiators. Constantly killing to ensure they are always strong, they mostly fight on the planet but when they can't fight on the planet, they use connections with the Bloodlist Cartel to smuggle their soldiers off world to Trazar and train them in the gladiatorial fighting so they always have some of the most ruthless killers in Redebian space. Leading squads and leading in Servell's stay are the Wolves of Hell, the hell wolves of course haven risen up to be the best killers of all their people and thus the most feared and strongest to keep the rest of the army in line. Before the collapse, Servell obtained numerous mech titans he repurposed for himself as well as a few squadrons of tanks, light armor, fighters, and dropships to reinforce the army. Outsiders are advised against coming to the world as despite how Servell treats the people, he still looks out for them and always protects them, ultimately the entire planet is united to him and he has defended the world from numerous invasions ranging from Eynirr attacks to The People's Empire trying to attack and an SFS raid trying to get rid of his leadership. All across the planet one will find ruined city's and slums, barely clinging to technology and the damage still being very slowly repaired with it unclear how long it will take to fully repair all of the damage. Obviously Servell's palace is in the best of condition with his soldier's getting slightly better repaired buildings but for the most part the world's city's are very urban rural crude and only minimally held together from all the damage.

Trazar - If one were to imagine Trazar, one would have to imagine Luhydeko if it was constantly faced with war. When the collapse happened, it never ended for Trazar. The Ekenni wanted to fully enslave the planet and use it as a gateway to the rest of the Redebians. Help was not arriving due to the terrible storms around the world that only the Ekenni knew how to navigate mostly thanks to the Sleynn pilots being such master ship navigators. However that did not stop Trazar. Every one of their people, was forced to take up arms to survive. Fighting in the streets, fighting with any guns they could get whether they were their own or the enemy's, they knew surrendering meant death or worse suffering eternal torture being enslaved. They had to train themselves to be warriors to fight off the alien slaver invaders even if previously they had never once fought a day in their lives. By the time the Liberation Empire intervened, they wiped out the remaining Eynirr forces and then set up a blockade to protect the world. However the Trazar people were left with little else other than war. All they had known was war. Brutal bloody savage war. They could not go back to some civilian life so at the request of their Saint Sovereign Queen Trebennia Gorgollia who lead her people against all the alien invaders and thus rose up to being queen, came up with the idea of gladiatorial fights to be held on the planet. In doing so, they would be allowed to satisfy their bloodlust and make sure their warriors are always strong. In fact they created a TV show called The Fallen Knight Chronicles where they film all of their own fights as well as welcoming in newcomers to join the fights. The fights of course vary between being non lethal to being absolutely bloody depending on the crowds and audiences, what the people want but above all what the Trazar people want. Several years after the gladiator fights were established, Trebennia married Servell despite being separated worlds apart. To satisfy the growing needs of her people, Trebennia encouraged for races to wage war on them but in response Empress Chasandra intervenned explaining how they couldn't actively try to wage war on other races. Instead they were left with gladiatorial fighting, becoming one of the biggest 'war worlds' in the galaxy with some of the biggest nation sized arenas. Everyone on the planet loves and lives for war, in response to Chasandra refusing to let them invite other races: Trebennia requested to mobilize her people and fight the Redebian's enemy's however Chasandra backed by the Redebian government denied her. They stated Trazar was too dangerous especially with it's relation to Ehogoro and thus they must be quarantined on their world just like Servell. Trebennia accepted the jurisdiction of the SFS but many believe it drove her to increasingly hate the SFS as well as becoming closer to Servell and the Bloodlist Cartel. Any heading to the world should be careful and prepare for a very torn down medieval like world that has been touched over with an apocalyptic feel. Lands scorched, burned, ruined cities and villages, and remains of war all across the planet. To try and move on from her anger, the planet created a holiday known as The Great Caesar Festival where contestants are encouraged to come from all across the galaxy and fight as brutal as possible. Going on several months until the final victor is chosen and given the greatest honor. A statue is erected in their honor as well as having their own palace constructed to honor them, in fact most beautiful buildings on the planet belong to all those that have won this festival and of course to Trebennia and her elite guards. It is said additional awards await each victor but these rewards are more closely associated with the Bloodlist Cartel.

Vucaria - When the Ekenni were pushed off the world, they launched an EMP blast as one final resort. One last attack against the planet. The blast knocked out every one of the world's spaceships, sending them crashing to the planet as well as all of it's military vehicles being completely shut down, cities powered down and all manner of transportation bugged with viruses infecting them keeping them broken. Rather than try to figure out how to fix the damage, the knights had all their great technology melted down scrapped and used to build more medieval cities and towns as well as better armor and weapons for their knights. They quickly abandoned their advanced ways, believing it brought them nothing but war and chaos so they decided to shape the world to a more civil peaceful life style. Of course when the cataclysm hit, everything changed.
Whether by coincidence or not, every legendary mythological creature was brought to life on this world. Dragons, Griffons, Giants, Golems, serpents, and Trolls all came to life on the world. The planet truly became a land of fairy tails and myths made real.
The world is protected by the Honored Liberation Empire and travel to the planet is very heavily monitored. To ensure no one brings super advanced technology that can badly harm the planet and give them a super advantage over all the locals, The Honored Liberation stations a fleet around the world in unison with The Redebian Empire to protect it's people from all outside threats. The world knows of the outside galaxy but doesn't care, they want to live a simple life away from chaos and demons and politics, preferring a more simple life. Well.. to a degree. See not everything is sunshine and rainbows on the world for it has been split between three kingdoms: The Grim Hand, The Golden Swords, and The Bloodied Tusks. The Bloodied Tusks are a more barbaric savage knight kingdom, a group of hunters living a more savage nomadic life. Known for their love of cavalry and taming wild beasts, they have a strong belief in power killing the weak but can be reasoned with. Once The Bloodied Tusks were executioners for the empire, they hunted down and eliminated the empire's enemy's. They ensured order and would tell you they are heavily responsible for driving the Ekenni off the world. Yet when they had their victory but technology removed, they were left in a strange stance. They had no reason anymore to serve some pampered rulers they hardly cared for. They were free and being free, they decided to live their lives as they see fit bowing to no one other than each other. The Grim Hand religiously follow the doctrine of their old government. They have an extreme hatred for outsiders and other races, they are more like a cult believing the people should serve them more like slaves and only the strong can rule and be treated at an almost god like level. Before the collapse, they were an elite Knight unit protecting the Empire's interests and serving as their greatest protectors. Ensuring should any of the empire's leadership ever visit their world, they would be protected no matter what. When the collapse happened and the empire's leadership was executed, The Grim Hand grew bitter and resentful. Most of the leadership they had respected as parents, lovers, and children. When their world fell, they saw anyone not them as their enemy and quickly began making dealings with the Bloodlist Cartel to satisfy their revenge. The Golden Swords are the most order group on the planet, heavily representing the SFS's goals trying to maintain the peace and protect the lands. They find themselves occasionally negotiating with the Bloodied Tusks but are mortal enemy's with The Grim Hand. Before the collapse, The Golden Swords served the people, almost like a massive militia force representing the people's best interests constantly keeping them safe. They fought against what would later be the Grim Hand, the collapse did little to change their agenda. Their war continued with The Grim Hand and their duty never ending to ensure their people are always safe. They continued to negotiate with The Honored Liberation Empire and Redebian Empire, ensuring their people are always safe. Thanks to their great diplomatic skill, they are often awarded by the SFS and Redebian Empire: given food/ water and resources to ensure they always have the best weapons and armor.

Khavalon - Military base world of the Redebian Empire, colonized and taken from the Varuradiah ages ago. Forever marking the first great military victory for the Redebian Empire against the Varuradiah Empire, they freed all the slaves on the planet before using it as a staging grounds to fight against the rest of the Varuradiah Empire. Despite occasional fighting throughout the streets and a few small invasions, the Varuradiah were never able to retake the planet. Leading up to the collapse, no outsiders were allowed on the planet so they never had to worry about spies or crime outbreaks. Plus no races attacked them, knowing how their defenses had only grown making the planet practically impenetrable. The Redebian Empire's leading government at the time ordered all forces on the planet to be sent out and crush the rebellions but the Saint Sovereign King Bauvsan Reinvauld, took one look at this order to execute women/ children/ infants and in response sent a very colorful message back to Luhydeko denying their request. After the collapse, High Emperor Kelvin Selvanno journeyed to the world to ensure they still remained loyal to the empire and hadn't broken away. Bauvsan heard about Selvanno's kindness, respect, and the new council treating their people with open equality. Bauvsan declared Khavalon would continue to serve the empire as it always had. The two agreed never again would their militarized forces be used to harm innocents or force anyone to live in fear and suffering. To this day Bauvsan leads the largest defense army in the empire: The Order of Saint Bauvsan, The Free. A massive powerful knight army with huge battalions of Knight Mech Titans, a massive air force of fighters / bombers/ and drop ships, as well as it's numerous legions of knights rivaling The Order of Saint Tervyn. The biggest difference between the two armies is that unlike Tervyn, Bauvsan's army does not use any beasts and rather is entirely industrialized. This includes heavy militarized power bikes, reinforced weaponized speeder transports, and light scout speeder bikes. Despite using the same exact army ranking system and structure, The Order of Saint Tervyn has always been very loyal to the Emperor where as The Order of Saint Bauvsan is entirely loyal to him and their home Khavalon. While of course they respect and care for the rest of the empire, their greatest love first belongs to their king and their home. To this day, Human races and any races very similar to Humans, are allowed to visit the world but are still given some minimal degree of checking them ensuring they can be trusted. However all aliens are put through tremendous regulations. It is forbidden for any aliens to even come to the planet unless they have gained clearance from the empire's government itself which is then cleared up with Bauvsan who then gives the all clear for them to visit. Of course all of this is just visiting, to live on the planet one must become a citizen of the empire and then a knight. Otherwise anyone coming to the planet, can attempt different forms of visitor passes ranging from a one month visit to a year visit but they are never allowed to live on the world beyond this unless they go through the proper procedures.

Dokarvlum - The first world the Redebian Empire reconquered, previously taken over by the Eynirr Slave Empire. Dokarvlum once was a part of the Redebian Empire, formerly a Varuradiah world but when their empire collapsed, the world came to the Redebians. Sadly the Redebians have not been able to figure out what native species once existed on the planet however their researchers have constantly tried to figure this out. Years of research studying trying to learn more about the planet's origins before the Redebians came along. What is known is that the Varuradiah used the planet for it's vast oceans to be another tropical resort world where their elite could relax and not worry about the politics of their race. Any race on the planet either previously living there or transported there, were all enslaved and treated brutally to entertain the Varuradiah. Entire artificial islands were created to become arenas as well as survival grounds for the Varuradiah of Dokarvlum loved to watch their slaves squirm. They had a dark sadistic desire against all other races. When the Redebian Empire invaded the planet nearing the collapse of the Varuradiah Empire, they discovered the horrible remains of countless slaves. In preparation for the Redebian's coming to liberate the world and cut off their escape, the Varuradiah on the world had each slave brutally murdered and then their homes destroyed to try and erase all culture from the world and make it impossible to study the world minus the brutality the Varuradiah Empire is capable of. Needless to say the Redebian's slaughtered all of the Varuradiah as badly as they had done to their slaves. In the coming years, the Redebian Empire spent a great deal of effort erasing all of the horrible crimes that took place on the planet. Slowly bringing colonists in to live on the world and slowly setting it up as a cultural exchange world where researchers would use it as a staging base to study ancient cultures and return safely back to the planet while also setting up a embassy on the world to welcome in all sorts of new races which would end up leading to the world's collapse. The Ekenni and Lesh'volres used the planet as a staging base to bring in more and more of their kind/ spies and spread them across the empire. In fact when the collapse happened, Dokarvlum fell before any other world. The Ekenni and Sleynn killed the Lesh'volres on the planet and then enslaved the rest of the world. Wanting to use the slaves to build shrines honoring the Eynirr and turning it into a savage world. It wouldn't be another few years once the Redebian Empire had reclaimed it's power that it would then set out to retake the planet. When the Redebian's found the world: there were huge shrines to the Eynirr all over the world, mutilated tortured body's left hanging for any who opposed them, and slaves divided up ripped from their homes and distributed all across Redebian space. Once again the Redebian's were disgusted and gladly slaughtered all of the Eynirr's forces on the planet, liberating the slaves still on the world. Wanting to make sure the world never falls again, they repeated the previous practices turning the world into an embassy world/ cleaning up the damage/ and using the world as a base site for researchers. However to ensure that the world is never threatened again, Dokarvlum set up a defense force called Steam Knights of the Empire in short a large army of robotic knights with basic VI intelligence so they can protect the planet. These of course come in Stuart variants which are around the full size of a regular person and more like light foot soldiers and servants, Esquire versions are more like heavy armored elite knights and more indestructible while standing at several feet taller than any regular person, Chaplain variants are around five to ten feet taller than Esquire versions and stand as huge robotic tank knights on treads as heavy support, and finally Champion variants stand as huge mech titans twice the size of Chaplain variants, acting as the ultimate towering giant guardians protecting the planet.
 
RE: Dark Nova

Formerly the Yuuzhan Vong, Now the Yvrauzene Strossh
(Picture Yuuzhan Vong such as:
https://i.ytimg.com/vi/jDf-AbTGvmk/maxresdefault.jpg
https://vignette4.wikia.nocookie.net/starwars/images/2/2c/NenYim3.jpg/revision/latest?cb=20080905195700
(Except attached to the top half of their heads are skull like plating:
https://theawesomer.com/photos/2017/02/alien_skull_masks_2.jpg
(the higher in rank, the more horns they get. These plates cover their eyes no matter what but the jaw is left unaffected. Ears are also not covered by the bone plate)
(Hair grows down the back of these skull plates and can grow very long like warrior hair)
http://static.tvtropes.org/pmwiki/pub/images/1630_konan_3194.jpg
(They each have six arms like spiders)
(Their body's have more of a bio shell like armor similar to Xenomorph's like this:
http://pre02.deviantart.net/94f7/th/pre/i/2014/218/a/2/bio_armor_by_gegig-d7tx9qu.jpg
(Their ears are even bigger like how rabbits and bats have huge ears)
(below their skull top heads and behind their hair, they have a second mouth mirroring the fist. Males have two genitals rather than one to mate with more partners, females on their hands they have sensory cup like sections in the middle of their palms that can be opened up inside their hands and used to feel someone's emotions as well as stimulate whatever feeling they want into the person: pleasure, fear, anger, ect).

Physical Appearance:
All male and female Yvrauzene stand at around eight to ten feet tall as they tower over most other life forms. They are born with natural shell plate armor that gives them a huge bonus against most attacks however above all they are all naturally impervious to all ability's and power based attacks. Whether its the Force or magic or special abilities, they are immune to their attacks plus practically invisible to these forms of powers. Those with special powers/ abilities, cannot sense them or read their minds very similar to their original forms. The larger and more powerful one gets, the more horns they grow as well as the longer their hair grows (not cutting it to show their power). All of their kind are super powered including super strong, super fast, and living tremendously long lives. Copying the Seran drug, their childhood's only last a few years at max but they can live a few hundred years should they not die in battle.

Home World: Katowk

Culture:
Like their former race the Yuuzhan Vong, all Yvrauzene are divided at birth into different caste systems and then put into various Houses of those castes. It doesn't matter where a child is born, their new family is determined and decided based on the caste system they join. The caste systems are of course: Slayer Caste, Divine Caste, Mutator Caste, Disgraced Caste, and Resource Caste. When a Yvrauzene baby is taken, those of the Divine Caste judge and handle every child. They predict the child's future in short. Those seen with the potential to be expert killers and perfect warriors are put into the Slayer Caste. Those with a brilliant mind are appointed to the Mutator Caste. Those rare few selected by Eynirr themselves, are put right into the Divine Caste to lead their race and speak on behalf of their gods. Those seen as intelligent but perhaps not exactly a great warrior, are put into the Resource Caste. Those born with defects/ abnormalities are put into the Disgraced Caste. Previously as the Yuuzhan Vong they would simply execute them but under the Eynirr's leadership, they keep them alive.
The Slayer Caste obviously handles all combat: fighting in battles/ acting as slavers/ brutal torturers/ and guards. It is their caste that constantly fights to be stronger, competing and fighting with each other. They mark themselves with their kills, they carve into their body's in honor of their gods, they sacrifice victims in honor of their gods and torture victims for fun. They are lead by Houses Shyvar, Vorkeeld, and Urnbaug. The Divine Caste lead their race and act as the primary voices of the gods. They negotiate with other races, they lead their military forces, and handle diplomacy for the Eynirr. Making the choices for the rest of their race, they are lead by Houses Klyvz'vaks, Nag'baur, and Vaddak'Kuub. They also oversee the Disgraced Caste. The Mutator Caste acts as the research division for the Yvrauzene. They study victims, perform experiments on them, they conduct bio experiments to constantly make their race stronger. They are always helping their race's technology improve without use of technology. Like their former race, they despise machinery tremendously. Rather they form symbiotic relationships with bio technology to improve their race. They are known to be very cruel just like the Slayer Caste. Victims given to them are not seen as real people but more of just tools to experiment on. They also helped influence the idea of how their mating rituals were established. They are lead by Houses Vaushkrypt, Zeolvawth, and Xcrivim. The Resource Caste acts practically the financial banking class system as well as their intelligence division. Working alongside the Xotim, they help the Eynirr with spy and espionage work while also being geniuses in finances. Often competing with the Bloodlist Cartel on gaining a huge financial advantage to help their empire in war. The Resource Caste is one of the only 'civilized - respectful' caste systems next to the Divine Caste. They are lead by Houses Devahn, Zucerca, and Gruvaohx

Mating Rituals:
The Yvrauzene are a barbaric ruthless race. Their original race despised marriage in a matter of speaking. They believed in mating only per caste system. Inner caste system mating being considered very taboo. Mirrored from their old former race, they developed new customs. Mating between caste systems as before is seen as very taboo and inappropriate. However the Divine Caste is allowed to surpass this and mate with any caste (except the Disgraced Caste) as well as any race. In doing this, it is believed it strengthens their race as well as their empire. When a Yvrauzene has enough affection and devotion for another, they will carve and mark all over their body in honor of their lover but these markings will not be enough to interfere with their active duty's. In honor of their lover, they will capture one of their enemy's and then sacrifice them for their lover in front of them. The final part is the actual ritual of the couple coming together. The Yvrauzene will perform an experiment taking each other's hearts and experimenting on them: fusing them together. In the greatest show of love that they know of, they bind to each other ensuring they can only live together. One cannot live without the other. They will forever protect each other and should one die, so too will their partner for having failed in life. Plus in doing this they become far closer together, bound together. Consummating the relationship, Yvrauzene love to mate very wildly and roughly. They love to 'fight fuck' as they are extremely passionate with their partner and any friends/ family they have as their lust grows more and more for their partner the more they get to fight and be wild.
Yvrauzene are obviously all different but some of their common sexual desires include fighting fucking, incest, multiple partners, huge group sex, mind control, domination and dominating their partner, slaves and breaking people ect

Religion:
Quite simply the Yvrauzene worship Vutrax as he made them and gave them form. He made them into what they are. They absolutely despise Xaatraa due to their hatred for machinery as well as Vutrax's ongoing anger with Xaatraa. The Yvrauzene often build shrines to Vutrax as well as altering and molding beasts to better resemble their master to honor him. In guiding their religion, they are lead by a single High Priest who commands the religion and works directly with Vutrax. However the religion is further divided and shared among Seer Priests who act as subordinate priests reporting to the High Priest.

Ranking System:
Galactic Overlord - Military ruler of the race
High Priest - Religious ruler, one of the highest chains in command of the race. Same power rank as Chosen Attendant
Chosen Attendant - Diplomatic voice of the race, works in unison with the Eynirr and negotiating with other races. In short council leader. Also same power rank as High Priest.
Strategic Master - In charge of all intelligence planning/ missions/ research/ evolution
Eradication Master - Ruler of all military forces, overseeing ground campaigns
High Executor - Ruler of all naval forces, overseeing all fleet campaigns
Supreme War Lord - In charge of a single army
Supreme Conquest Lord - In charge of a single fleet
Hive Captain - In charge of a single ship
Champion Commander - In charge of a battalion
Honored Risen Lord - In charge of a squad
Risen Priest - In charge of religious sectors/ leading temples and the surrounding center around the temple
Risen Devotee- Chosen Divine Caste elected to represent their race, usually accompanying high ranking leadership. Also they handle Lord of the Apex Jungle Festival
Priests - Common followers of the religion helping Risen Priests perform and spread the religion
Warriors - Common soldiers in their military forces.
Evolution Shapers - Common civilian class that work with the research and evolution / mutation processes.
Civilians - The common citizens not following any other job type or at least not standard jobs. Examples can include theater performers/ arena staff/ cooks/ ect
Disgraced - No rank in society almost like slaves. Often used for gladiatorial fighting, sometimes used to make fun of in theater, often used to clean up trash/ messes, given the most insulting bad jobs possible.

History:
Once, the Yuuzhan Vong existed in the former universe. Joining the SSF they saw the war as a perfect chance to spread their madness. Wanting to capture millions of slaves, perform experiments on them, satisfy their mad lust for war and violence. They were lead by a cruel evil Supreme Overlord who wanted to conquer the galaxy and was using the SSF as needed tools. However he was ultimately slain in the final conclusion of the war plus his forces were crushed fighting the SFS. The Yuuzhan Vong fled back to their own galaxy and for years remained silent. Fighting among each other for new leadership, their people bickered for control while one splinter force left. Trying to head back to the other galaxy to conquer it once more but instead found them quickly coming into an issue. Rather than invading the other galaxy, something went wrong with their coordinates and instead this invasion found itself going to a whole brand new universe.

By the time they arrived, the Cataclysm had already long since passed and being in their own dimension, they didn't have to worry about this weapon. Frankly they hardly even knew about it. The Yuuzhan Vong fleet descended upon the galaxy seeking any kind of life they could find. Quickly coming into contact accidentally with Xotim agents, they captured them and began torturing them for answers. This news went back to the Eynirr command but Vutrax insisted on handling the situation. The Yuuzhan Vong fascinated him. Like himself they hated machinery and they also reminded him a lot of the Ekenni which had always been another race he deeply loved. Yet they had much room to improve. Vutrax alone went to intercept their fleet. The Yuuzhan Vong were amazed by one single hulking giant warrior leaving his world ship to fight them. Reports from there are sketchy but effectively over the course of several years, the Yuuzhan Vong of this universe ceased to exist and were instead replaced with the Yvrauzene. Vutrax was fascinated by the Riyshahaud, Ekenni, and Xenomorphs. He saw all three races as some of the most amazing, strongest, and greatest warrior races. He took inspiration from them when he used his powers to personally mold the Yuuzhan Vong of this universe and turn them into a brand new race. He called them the Yvrauzene Strossh and they quickly became devoted to him.

Descending upon the galaxy they first waged war against the Riyshahaud and a Fallen race. Vutrax of course didn't mind too much but made sure they had a sense of honor code. Like their original race, they would honor respectable warriors. With the respect the Riyshahaud had, they would not take prisoners and rather set them free as equally respected warriors. Their fighting with the Riyshahaud, earned the respect of the rest of the Eynirr. They were amazed by Vutrax's creation and happily accepted them as another superior race alongside the Sleyn, Xotim, and Ekenni. Even if they quickly made their hatred and strong opinions very clear against Xaatraa, Thizzuk was amused. He happily gave his blessing approving of their race being treated with equal respect. They quickly started being given positions fighting alongside the Ekenni as well as guarding Eynirr and taking strong military ground roles alongside the Ekenni. At the same time they also became the primary banking race working alongside the Xotim on espionage missions and handling all of the empire's financial issues.

Their race saw activity hunting down and fighting the feared pirate Uzfang but were never able to kill him, much to Vutrax's anger but he clearly underestimated the pirate and didn't blame his race too much. They invaded the Riyshahaud in Operation Bright Water. They tried to launch an all out invasion against the Riyshahaud world ship but were broken when SFS allied forces rallied the defense against them. In truth they continued to fight the enemy throughout the operation but when some of their allied forces started to turn ad grow in rebellion, the Yvrauzene were disgusted. They respected the Riyshahaud but not their cowardly allies turning and joining the enemy. So they ended up giving up the fight, leaving the Riyshahaud in peace and returning to their master as more forces began to rebel against their former Eynirr admiral. In the aftermath of the failed invasion, the Yvrauzene personally lead a counter attack to retake much of the territory they lost.

The Yvrauzene were brutal punishing all Crayllo that rebelled or even thought of rebelling. Retaking most of their lost territory as well as setting up garrisons on the Crayllo home world to ensure their people don't try to betray them again. Most Ekenni that had betrayed the Eynirr and were then captured by the Yvrauzene, willingly sacrificed themselves and others letting the Yvrauzene execute them as they were still bound by honor. Many of the Crayllo tried to resist or at least cower at the punishment facing them. Many of the Sleyn that betrayed them, tried to buy out the Yvrauzene and bribe them. To which it only enraged them even more and caused them to be even more brutal punishing them. In short time, the Yvrauzene locked down most of the space they had lost, and in return they were awarded for their great success as well as being such a vital useful race to the Eynirr.

Despite being one of the Eynirr's races, the galaxy would quickly learn they are not a mindless thrall race. While they deeply respected the Eynirr and worshipped Vutrax for designing them, they still thought for themselves. The Yvrauzene became famous for how they would fight. They would love to fight warrior races like the Norgaul, Riyshahaud, Sangheili, Mandalorians, Jiralhanae, and Orcs. While fighting more cowardly races like Crayllo rebels, The People's Empire forces, and criminal forces: they have absolutely despised. To those warrior races they have fought, they have given them honorable fights never cheating them or trying to trick them. Even releasing their captives but to the weaker more cowardly, they have been merciless. Torturing their captives, beating them, killing those that try to flee them, they have quickly gained a reputation for their honor but at the same time their brutality and mercilessness.

Over time the Yvrauzene have become increasingly feared due to their natural advantage against abilities. Despite being an honorable race, it quickly became known how much they hate machines and technology. As well as their natural defense against abilities, combined with their own strength it has made them tremendously dangerous and difficult to fight. Most warriors and soldiers have often respected them in battle however to the common people it's far different. To the common people especially in the SFS and Redebian Empire, they have been completely demonized as sub human monsters. Creatures that will hunt down people with powers and snatch them away in the night. Monsters that sense people will powers and take a great thrill in hunting them down. Rumors that they have no logical minds and are just mindless beasts of a hive mind. Of course the truth is far different but it's easier to get people to hate a race following the Eynirr rather than try to convince that race to stop following their Eynirr.

Planets:

Katowk: The living beast planet, home world of the Yvrauzene and Vutrax. The planet is one of the most dangerous worlds in the galaxy for numerous reasons one being it is a massive giant living organism. The planet is a hive mind for all creatures on it and many more creatures across the galaxy. In a matter of speaking, the planet feeds on power. The ecosystem of the strong growing stronger and becoming the most apex hunters while the weak die out. Strength, fighting, devouring the weak, and all the while ensuring the weak die out. The planet is directly connected with Vutrax on a personal level and biological level as the two help strengthen each other. Truthfully the planet hive mind has no hostile intentions and does not actively go around trying to kill anyone. It only cares about feeding off the power and struggle of strength throughout the galaxy. To defend itself, not only does it have all of the various dangerous monsters and twisted wildlife living on the hive mind planet but life is always evolving. Plants end up becoming flesh eating monsters to huge towering monsters and then evolving into regenerating plant like titan monsters. Creatures evolve from small little pests to wild fast hunters all the way to huge towering giant horrors. Of course should the hive world feel threatened, it can directly intervene. It can rapidly speed up the evolutionary process as well as rapidly spawning new creatures in it's defense. It does this so that in moments, threats will be met with endless spawning enemy's rapidly growing super powerful. Not only in defense can the planet interfere with nature but it can also rapidly spawn its ship like creatures to defend itself. In case of enemy fleet attack as well as in case of any ships having super weapons, the hive planet can rapidly spawn its bio ships to defend itself. In emergency situations it can speed this process up even farther with 'temporary spawns' ships designed super fast to counter super weaponry but these temporary spawns will only survive for a few minutes at max before exploding due to their development being super rushed. Across the planet, city's have grown with huge statues and temples set up honoring Vutrax. Almost appearing like huge primitive stone buildings/ temples/ and palaces. The world of course forbids any degree of technology. Part of this reason is for Vutrax and the Yvrauzene's hatred of machinery but also to help protect their home. The Capitol city of the planet stretches out for miles to the point of being the size of a small nation and it is called <b>Nheganta</b>. Most of their civilization resides in Nheganta ranging from schools to arenas to beast taming chambers to evolution manipulation chambers to military bases and cultural exchange palaces. Since Yvrauzene live such short lives, schools are only a few in the Capitol. In these schools they teach children everything they need to know about the caste they have been put into. So that way once they become an adult, they are prepared and know what to expect / what their duties in life will be. Arenas are entirely for entertainment and used for putting on theater as well as fighting their enemies. Typically each day they have daily shows for both theater plays as well as gladiatorial fights. They have only one holiday centered around this called: <b>Lord of the Apex Jungle Festival</b>. During this festival Yvrauzene of the Divine Caste, will invite great warriors from strong races that have impressed them, to come to their world. Once there they partner up with the Yvrauzene that recommended them and they will hunt throughout the jungles. Those that survive and win, are brought back to the arenas. There they have the choice of either taking one or more Yvrauzene mates or bringing their slain hunt back with them or taking their choice of a Yvrauzene weapon or ship back with them. At the same time the same applies to the Yvrauzene that referred them so long as they survived. They get their choice of a mate or mates from the other persons race or they get to hunt on their world or they get a ship or weapon of their choice from the other race. This is considered a great honor for those that comply, are no marrer what given a sacred bio staff. Those that wield one of these staffs, have earned the respect of their entire race. They will not fight anyone wielding one of these staffs unless the person wielding the staff, wants to fight. Cultural exchange palaces are devoted to studying all other races in the galaxy and sort of acting as huge Intelligence bases. Evolution chambers go hand in hand with religious temples, outsiders are strictly forbidden.
In regards to the rest of the planet, mostly it is used for training soldiers / scientific study/ farming / and testing youths.
 
RE: Dark Nova

Ekenni


(Ekenni were drawn by Kukurobuki
Ekenni were paid for by me)
ekenni_by_kukurobuki_dbjdtgv_by_roluevasreisa-dbjdzwk.jpg


Physical Appearance:
Like Humans their skin color varies. It can go anywhere from pale to charcoal like grey to dark tan to even darker. They skin complexion changes a lot.
Their hair is typically always very light. Either white or blonde or golden or ginger. Dark haired Ekenni are seen as a rare abnormality, extremely rare. Each Ekenni stands at around the same size as regular Humans however they naturally have far enhanced strength to the point of being able to naturally grow into having super Human strength. Being a warrior culture, they never cut their hair unless they are defeated in battle. Females in their kind are often branded almost like cattle so the males always know who the female belongs to. Males on the other hand mark them for their family houses, their kills, and their religion to help them stand out more as well as honoring all that which is important to them.

Home World: Estravdrou

Culture:
The Ekenni will forever be devoted to Eadrou no matter who they follow. However their race has become more split then ever in recent years. For a long time their race was increasingly splitting as people had their doubts. All of them worshipped and still do worship Eadrou but beyond that, they had doubts over the rest of the Eynirr. The Ekenni are split between those of the Eynirr Slave Empire and those of Eadrou's Harpies. Those still following the Eynirr Slave Empire are huge traditionalists that cling close to their origins. However those of Eadrou's Harpies have adapted to galactic customs. Women are treated equally, almost never wearing their former masks and rather showing their faces with pride as they fight alongside their males. When Ekenni of the Eynirr Slave Empire attack enemy's, they immediately enslave them and brutally torture them. To the Eadrou Harpies, they try to give them a chance. Rather they negotiate with them and offer them a chance to join them, only killing them when they refuse. As time has gone on, to further show the differences between the two groups, most Eadrou Harpies never wear their former skull helmets. Knowing Ekenni serving the Eynirr will try to blend in to the rebels to unleash terrorist attacks, they do this as well as fighting alongside their women knowing how the traditionalist Ekenni are deeply resentful at the idea of showing their faces to other races and treating women with any respect. In Eynirr Ekenni society: children born have their fates determined immediately at birth. Girls, are destined to become like servants. They will spend their childhood learning how to please men/ how to be great house wives/ how to obey their mate's every command and do whatever he says/ to always remain loyal to him and always care for him. Then one day they are given off arranged to whatever man the family wishes to get closer with. While males are trained to be warriors and killers, trained to be the strength and pride of their race. To the Eadrou's Harpies, they mirror other races allowing children to chose their own destiny whether they want to be soldiers or doctors or nurses or actors or politicians truly anything they want. The Ekenni of the Eynirr Slave Empire are lead by Houses Xlanyf Zdojyz, Zweh Rlojyuolk, and Kyok Zyo. Zweh Rlojyuolk is the oldest of the three houses and one of the first Ekenni houses to form. They were one of the first and still remaining proudest supporters of slavery, seeing their race as the best with only the Eynirr surpassing them. Their house has remained just as strong over the years thanks to their cruelty and close relation with the Eynirr. House Xlanyf Zdojyz is the second oldest of the three. They were never truly a house but became one when their people banded together slaughtering rebelling slaves and proving themselves as the most blood thirsty and ruthless of the houses. House Kyok Zyo was only formed in the new universe after being the smartest of their kind. Quickly learning how to adapt to enemy technology, how to disguise their ships and trick their enemy's, not needing Xotim to be strong. Of Eadrou's Harpies they are lead by Houses Kih Paci and Hogguag't Rufigomuak. Kih Paci is an older house that went by a different name before it renamed itself. Most famous for being Y'asim's house and the first house to oppose the Ekenni culture. Instead believing in treating the former slaves with some equal respect. Believing in power over cruelty. House Kih Paci lead the movement to rebel against the Eynirr even if Y'asim and her daughter are the only remaining heads of their family house. Hogguag't Rufigomuak is the more violent vengeful of the houses. Newly formed and actively seeking to free Ekenni women in the Eynirr's control, launch slave rebellions, liberate victims and slaughter any slavers they come across. All Ekenni are bound by honor despite what it may seem. Eadrou's Harpies and those of the Eynirr Slave Empire both have their own honor system. When an Ekenni fights a great enemy they may end up respecting them. If this enemy: shows honor plus great skill in battle plus strength plus respect, and they beat the Ekenni in combat then the Ekenni awards them a Pafviylal Sword. These swords are designed to be more ceremonial than anything else. However any wielding one, has earned the respect of the entire Ekenni race. Only the highest ranking Ekenni can obtain these swords and when they pass them along to outsiders, it means that outsider is an exceptional legendary warrior worthy of all their respect. Upon seeing one with one of these swords, no Ekenni will try to harm them unless they themselves wish to fight.

Mating Rituals:
Ekenni of the Eynirr Slave Empire do not see any as non Eynirr Empire races as equals. Their women are like slaves and cattle given off to men. Typically this is done because either the family wants more power so they will give their daughter to a powerful man. Sometimes they have wronged a great warrior so they give their daughter up as a sacrificial token to appease the man. Other times they have been dishonored or failed so to compensate for this they offer their daughters in exchange for reclaiming their honor. That's of course for their own women, for non Eynirr Empire women they are far more cruel. Eynirr slave Ekenni dont view other race women as equals. They view them as slaves and as such they rape any they see, beating and torturing them for fun. The idea of courtship/ love/ marriage does not exist for the Eynirr Ekenni when it comes to any aliens outside of their empire. In regards to races of their empire however, they often hold a huge preference for Yvrauzene Strossh and Sleyn. On rare occasions the Xotim as well and even more with Eynirr themselves. Ekenni of Eadrou's Harpies however are far different. It is they who are more adapted to galactic customs.
For Eadrou's Harpies, they center their love on helping the galaxy as well as each other. Wanting to prove they will never be like their past, rather they will rise above it like a phoenix rising from the ashes. When two partners love each other, they set out to each find and free various slaves. At a minimum each of them freeing at least one slave. From there they send these slaves to new homes, ensuring they are properly fed and taken care of as well as safe. Should this go well, the couple will then seek the approval of each other's family and friends. Ensuring that everyone approves of the relationship before proceeding to be wed. These marriage ceremonies of course always take place on ships. Perhaps not as symbolic but they have lived most of their lives on ships, they have always seen it as their most trusted homes. However to accommodate their partner, very often they will have marriages take place on their partner's ships so that way they show their willingness to accept their partner's culture and differences. Ekenni partners will also give gifts to the family and friends of their lover to further emphasize their willingness to accept their partner. At the same time they do not expect any gifts in return, they realize all the damage their people have done to the galaxy as well as how few trust them.
While all Ekenni are different of course, they tend to mate very passionately. It is believed their women can be very wild and energetic in bed able to handle even the strongest most brutish men. Their men can fuck very passionately and roughly like wild beasts. While both male and female Ekenni can last for hours. For Eynirr slave Ekenni they only love to fuck with their partners but for Eadrou's Harpies Ekenni they love to fuck freely. They love to fuck many partners, swap partners, have huge group sex, ect. Both love to fuck wildly after a pair becomes mated. For Eynirr slave Ekenni they simply love to fuck each other after mating. For Eadrou's Harpies Ekenni after they wed they love to fuck not only each other but each other's siblings, each other's friends, sometimes each other's parents, sometimes cousins and children in their family so long as they are of the legal age limit but in short they join together in one huge sex group. Most male Ekenni of the Eynirr slave Empire have a huge kink for rape, domination, breaking their enemy, making them feel weak, and BDSM. While most Ekenni of Eadrou's harpies love: group sex, partner swapping, incest, huge orgies, wild beasts, monsters, overall they tend to have a lot more kinks and humane kinks unlike their evil counter parts.

Religion:
All Ekenni both those serving the Eynirr Slave Empire and those of Eadrou's Harpies all worship Eadrou regardless. It just varies how they go about practicing their religion. The Eynirr Slave Empire believe the best way to serve Eadrou is with taking millions of slaves as offerings to them. Performing rituals sacrificing slaves in honor of Eadrou as they have victims dressed and disguised as Dalish Elves: enemy's of the Ekenni that they have always hated and never forgiven. They mark their victims to appear as them when they sacrifice them so as to better honor Eadrou. They build huge temples all over Eynirr worlds with giant statues to honor their god Eadrou. Every day morning and night, all Ekenni join together in prayer for Eadrou as their prayers are lead by their religious leaders. No matter where they are in the galaxy, they all get on their knees and pray in unison during these times of the day. All Ekenni both Eadrou's Harpiest and Eynirr Slave Ekenni, follow this belief. After all they are a tremendously religious people. To the Eynirr Slave Ekenni, they follow specific commandments:
<b>Eynirr Slave Ekenni Commandments</b>
All women will never show their faces except to their life mates
All other non Eynirr Empire races are inferior, they will either follow the worship of Eadrou or be seen as only slaves.
Belongings of other races in reality belong to the Ekenni: Wives, children, food, ships, weapons, money, the Ekenni have a god given right to take whatever they see.
Prayer will take place twice a day and all Ekenni will join together in worship of Eadrou
All Heretic religions encountered, will be destroyed and burned down. The worship of Eadrou is the only true religion
A male life partner will never harm his wife or allow her to be harmed.
No male will ever take advantage of anther's wife.
Relationships between same sex's are forbidden and considered evil.

However the religious customs of Eadrou's Harpies are considerably more fair, less barbaric. While their enslaved kin still follow their oldest customs and are truly like barbaric conquerors, Eadrou's Harpies have adjusted to the galaxy. Abandoning some of their oldest most barbaric traditions to instead adapt to the galaxy. The following lists the commandments advised by the new Eadrou's Harpies religion.
Eadrou's Harpies Commandments
Prayer will take place twice a day and all Ekenni will join together in worship of Eadrou.
Worship of any Eynirr apart from Eadrou, is forbidden.
Life partners will never harm each other or allow any harm to come to each other.
All sexual experiences are consensual between both partners, never will an Ekenni take advantage of another.
All Ekenni will be open and accept other cultures unless given reason to be mistrustful.
Ekenni will not kill unless it is in self defense or justified against evil.
Ekenni will not steal, they will build and grow naturally.
No Ekenni will ever lie unless it is to protect others. Never will they use lies to deceive and trick innocents.

Ranking System:
Zihlyty Dalk - In charge of the Ekenni race, military lord of their race ensuring their strength as well as their protection. All military operations are first coordinated through their ruler.
Faepy ab swy Rakkyzz - The voice of the goddess, voice of Eadrou. They are the religious leader handling all worship to Eadrou and all religious practice throughout their race.
Bdyys Dalk - In charge of all naval operations for the Ekenni, their in short fleet master.
Pafviylal Qoldalk- King or queen in charge of all ground operations for the Ekenni.
Hlahwys ab swy Rakkyzz - Prophet of the Goddess, working in unison with the Faepy ab swy Rakkyzz. They take orders directly from their religious leader and then lead the rest of their race in religious prayer.
Xossdybeydk Sulofs - Battlefield Tyrant, ruler over an entire army and acting as their equivalent of a general.
Dalk ab swy Zyo - Lord of the Sea, admiral of a single fleet. Overseeing the naval battle such as leading invasions.
Apyof Xalf - Ocean Born, Ship Captain. Chosen to lead everything from some of the smallest light ships to some of the heaviest ships as they make up the bulk of fleets.
Ydypsyk Wyla - Exalted Hero, Chosen to lead a squad into battle and oversee their troops. Those that have earned the most trust and respect from their fellow soldiers. -
Ygodsyk hleyzs - Exalted Priest, chosen to represent their religion and help lead their people in prayer. Working alongside Hlahwys.
Hes Qospwyl - Pit Watcher, in charge of monitoring/ controlling/ observing all (Slaves only for Eynirr Ekenn), prisoners, and beasts.
Pejedeof - Civilian
(The Eynirr Slave Empire Ekenni have slaves as their lowest ranking)

History:
The Ekenni were born to another universe, an entire different reality where they lived on a fantasy primitive world just like the Redebians and many other primitive races. They aged worshipping Eadrou as their master and creator. In honor of their goddess, they wore masks designed to mirror her image and the rest of her kind. While men could take off these helmets freely, women would wear these helmets forever. Only taking their masks off when privately with their life partner as well as when they are about to die and pass their mask onto their daughter. Of course the men were very barbaric. Women were given so little rights they were more like cattle to be traded off to men almost like slaves.

Their race raided and enslaved millions as they grew into a massive fleet empire. Spreading across the oceans trying to raid more and more. For many years they were the most feared race on the oceans, becoming a terrifying rumor to some and cautionary tale to others as well as a warning. Races feared going out into the oceans less the Ekenni snatch them, enslaving them never being seen again. The Ekenni only started to lose their grip as races became increasingly defensive against them. Races slowly stopped traveling at seas, increasingly forcing the Ekenni to venture inland. As they grew increasingly desperate, they started to split. House Kih Paci was the first to question their old way of life and instead started promoting the idea of turning former slaves into servants. Treating them with at least slightly more respect but still making up the bulk of labor and grunt force for their people.

Kih Paci's movement fractured their race as the other houses became united against this. Rallying against the house at first however the male head of House Kih Paci grew to split from Y'asim. Fueled by revenge and hatred, he no longer liked the idea of treating other races with respect and instead went back to his old ways. Most of House Kih Paci however supported Y'asim. The two fought with House Kih Paci leaving to join the Inquisition as the Demonic Invasion had come while the rest of the Ekenni rallied behind the Demonic Invasion. The Ekenni of House Kih Paci moved to separate themselves and make themselves unique, fighting against the demons and showing that not all Ekenni are evil slavers. They fought against the various hoards of demons however ultimately the Cataclysm would hit. Luckily all of their race including the future Eadrou's Harpies, were saved thanks to Eadrou's sacrifice saving her people one last time.

In the new universe the Ekenni were first spotted around ten years after the collapse of the Varuradiah Empire. Various Human and alien explorers and companies began to explore the remnants of the Varuradiah Empire either to plunder and sell its treasures on the black market or hoping to study their advanced technology and use it to improve their own technology. Either way they had not expected what lurked in the dark. The Ekenni had moved into the Varuradiah Empire’s ruins, lurking in the shadows waiting for the right moment. Eadrou's Harpies spread across the galaxy hunting the rest of their race trying to encourage them to turn and join them while killing any that refused and instead insisted on being slavers. Knowing their people were hunting in the shadows like monsters, quickly clinging to Varuradiah and Redebian ruins where no one would suspect them.

The first reporting of seeing the Ekenni was exploring a Varuradiah ruined station that was conducting research on genetic modification. Teams of Kekeeta were sent to investigate the station and see if the huge alien lizards had stumbled upon any data that even they hadn’t found. For the first two days their research went smoothly as they began to restore the station greater than it had ever been but they always maintained a sinking feeling of being watched and what was even more frightening to them was they could not foresee if anyone or anything was waiting for them nor could they read anyone’s minds.

By the third day the leader of the team had gone missing and immediately knowing what that meant, the Kekeeta prepared to flee the station while ordering their ships to destroy the station. However for the first time in their lives, the Kekeeta were the ones falling into a trap. The Varuradiah ships scattered around the station, even when scanned they showed no life signals and appeared as dead floating debris yet the second the Kekeeta’s order was given, each and every piece of wreckage seemed to come to life. Ships began assembling themselves as the damage was restored, showing that the wreckage of spaceships and debris was nothing more than a disguise to hide the numerous huge dreadnought ships that were waiting like spiders waiting for their prey to get trapped in their nets. The Ekenni ships descended upon the Kekeeta ship with firepower far greater than the Kekeeta would have ever believed some ‘primitives’ could have while their warriors sprang out all over the station, warriors shouting and screaming in some other language as their bloody red eyes pierced through their helmets and all the while their armor making them appear like creatures from nightmares and like demons. It was in this moment the Kekeeta realized the Ekenni had customized each and every one of their skull masks that while appearing primitive, they were actually far more brilliant technological experts than they seemed, having crafted their helmets with equipment to counter and block out all telepathic abilities and powers. In truth the Ekenni had always been easy to adapt, adapting extremely fast to other races. However in secret upon arriving they met the Eynirr and spent the next few years with their help. The Eynirr using the Xotim to hugely improve their technology and give them a chance to fight back against the other races of the galaxy.

Despite the Kekeeta stunning various Ekenni, the Ekenni weren’t just mindless brutes going into some berserk rage, they attacked like trained elite quick warriors practically matching the Kekeeta’s speed and maneuverability. The Ekenni had been clearly training for years including learning how to discipline themselves and treat combat as an art. The Ekenni killed several of the Kekeeta but did not wipe out all of them, instead moving in to enslave them but before they could, the Kekeeta sent work back to their nation informing them of every detail they could about the Ekenni before the Ekenni enslaved them and they were never seen again.
The Ekenni would suffer no enemy and instead mobilized their fleet to try and cripple the Kekeeta in one swift move. Striking at their home world their massive armada moved in knowing they would not try to kill them and rather only stun them. However around this time, Pizayu took over the body of the leader of the Kekeeta who had died in the attack. Immediately with Pizayu's leadership, she negotiated with the Sak'essad and authorized using super weapons and lethal firing means to rip through the Ekenni fleet and force them to retreat. It marked one of the first times the Ekenni had lost a major battle, a mistake they would see to correct.

Over time people began to realize any ship wreckage any wreckage on a planet any ruins anything damaged could be a lair for the Ekenni to hide in. While many races began trying to avoid such sites, some of the more paranoid races and groups began opening fire upon these ruins in fear of the Ekenni possibly hiding in them. Almost as if a response, the Ekenni began integrating into society, disguising their forms appearing as regular people, influencing people to come closer and closer to their traps such as attacking ruins only causing the Ekenni to spring upon the attackers. When news became clear about Eadrou's Harpies, the Eynirr Ekenni began trying to mimick them. They wanted to trick SFS forces and use it to ambush them and launch terrorist attacks. However Eadrou's Harpies always had an advantadge that the Eynirr Ekenni were too prideful, too elitest, and too sexiest. Never treating women as equals and often having trouble treating any other race as an equal.

When Navuzuhr raped and murdered Shauvrak's wife, news quickly spread across the Ekenni. What was first a small rebellion lead by Y'asim, grew into a giant movement as the entire race became split. Many despised the the Eynirr for this and would never forgive them. Eadrou's Harpies had always existed and been fighting the Eynirr however news at what Navuzuhr did hugely increased the movement. Hundreds of thousands to millions of Ekenni were so enraged at this one simple act that they cast out the other Eynirr. Labeling them as false gods they destroyed and burned down their shrines as well as holy temples, they launched attacks and guerilla warfare on Eynirr locations and turned against the other Eynirr loyalist races. When the Eynirr moved to retake their lost territory, some were captured with Vutrax sympathizing with them and being considerably more merciful to them. However the vast majority of Ekenni fled and joined up with Y'asim and Eadrou's Harpies. Ensuring they could trust them and they weren't just enemy spies, ensuring they left their past lives behind and completely devoted themselves to Eadrou's Harpies before allowing them to fully join.

Locations:

Etaionrytana
Defenses: The station was originally a Redebian station equipped with standard heavy quad turrets and laser cannons. Since the Eynirr Slave Ekenni took over the station, they repurposed it to their own means. The station has hundreds of rapid fire shredder cannons which act sort of like anti aircraft light cannons firing barrages of metal shards to rip right through most armor. The station has numerous Heavy Decimation Cannons which act like anti heavy ship guns firing long range and unleashing huge explosive power to blast through armor. The station also has a few Carrion Artillery Pods. These guns fire extremely long range with enough firepower to cripple some enemy Capitol ships. Designed to hit enemy ships the second they exit warp and appear in the stations sector. However they also track ships coming into the sector and can fire at enemy ships as they are traveling to the sector. Blasting them out of hyperspace / slipspace / FTL and giving heavy damage to their ships. Should this not be enough, the station can split apart into numerous small sections like mini ships. Each of these sections will retreat and group up st another coordinated to reform however they do this to make it harder to target each part of the station and thus harder to destroy the station.
Description: Originally Etaionrytana was more like a rumor and myth with only the Redebian Empire knowing full well how real the station is. The rumors of Etaionrytana rose from rumor to myth to legend, every slave is said to at some point be sent to Etaionrytana before being distributed to whatever Ekenni ship potentially to never be seen again. There is not even a known location for the station because some say it has developed some kind of strange twisted warp system where it is constantly jumping from location to location never staying in one place and only the true Ekenni are ever informed of its destinations. None that have ever journeyed to the station, have survived. Some speculate the station appears on the outside to be some floating debris but inside the station acts as one of the galaxy’s biggest slave markets ever and a place where men fight and train, the religion of their goddess is spread, and Ekenni women are even allowed to visit the station with their children as they choose what slaves they want. Of course this is a combination of rumors as none have ever found the station journeyed inside it and lived.
When Eadrou's Harpies grew in momentum, they launched a massive attack on the station. Numerous Ekenni on board had taken up arms in rebellion including the Station Apyof Xalf. The station Apyof Xalf leaked the location of the station to the rebellion, shortly before they executed him but his work was enough for Eadrou's Harpies to attack in full. Quickly cutting off communications preventing the rest of the Eynirr from knowing the location of the station. They rushed the station boarding it using Kekeeta technology as their ships worked on neutralizing all of the station's defenses. When the station attempted to split apart and flew, Eadrou's Harpies again used Kekeeta technology to stun and shut down each part of the station: preventing any from fully escaping. The attack was a joint effort between the Kekeeta, Sak'essad, and Eadrou's Harpies. With their help they conquered the station and eliminated the remaining fanatics loyal to the Eynirr.
In the coming time they repaired the station fully such as restoring all of its defenses. Every Slave still remaining on the station was returned to any living family they still have. Those with no family left, were sent to refugee centers where they would get the proper care and protection to help them re-adjust into society. The station was converted to having a Kekeeta research center / embassy with the Sak'essad getting an Intelligence Office / embassy in the station. For Eadrou's Harpies themselves, they set up: a market place for common food and other gifts, an intelligence division to plan all their missions, a media hub connecting to the rest of the SFS media, military barracks quarters ans training grounds for all their soldiers, plus a cultural esxhange center to help outsiders learn more about Eadrou's Harpies. Also the Redebians were allowed a military base like embassy in the station where they could all work together towards their common goals. The station has since then remained close to Kekeeta space inside SFS space, no longer constantly relocating as they are heavily protected.

Planets:

Estravdrou - Original Home World of the Ekenni race, now only Home World to the Eynirr Slave Empire Ekenni. When the Cataclysm hit and the Ekenni were taken to the new universe thanks to Eadrou's sacrifice, she made sure to bring her beloved children to a world closely mirroring their original home. Estravdrou has numerous huge beautiful vast oceans, lakes, rivers. Small to huge islands including island continents all scattered across the world. The world was of course and still is a beautiful paradise world for their race. In their spare time the Ekenni on the world quickly grew to building and expanding ships. Perhaps nostalgic or to feel like their old homes, many Ekenni quickly started to build ships. Some simply designed ships to be fishers and live freely while others began to assemble their ships together into a massive armada just like their old culture. However without anything to fight, it wasn't enough. Working with Vutrax he agreed to transport monsters from all over the galazy and drop them on the planet to build up its ecosystem. Sure the Ekenni greatly appreciated this and slowly the world was feeling like a living planet however while beasts are fun and good to hunt, they are not the same as an intelligent worthy enemy. When their race enslaves enemy's, many are taken to Estravdrou. Over time this number has grown into the millions of other races living on the world. These slaves when coming to Estravdrou, are freed from their slavery and then given enough tools to design and build their own ships and city's. Of course any advanced technology they have is completely destroyed as the Ekenni of Estravdrou treat advanced technology almost like quarantined to certain parts of the planet. Despite making no sense to most of the Galaxy, millions of Ekenni have not been able to cope with the new universe and prefer their old lives. To many of the Ekenni they are called Adk Qollealz aka Old Warriors. They do not worship any Eynirr except Eadrou, similar to the Eadrou's Harpies but still following their old cruel ways. Over time races ranging from: Kekeeta, Norgaul, Human, Syaeran, Redebian, Varuradiah, Eryx, Sak'essad, Eldar, Draconian, Altmer, Lizardmen, Orc, Ogre, Goblin, and Skaven have rallied together into various growing city nations. Odoulon Kingdom grew from Humans, Syaerans, Kekeeta, Redebians, Eryx, Sak'essad, Eldar, and Altmer all banding together. Believing they could survive the chaotic region united together but also find some loop hole. Some way to escape the world and return to their original homes. Every other former slave however banded together into the Wrovehnaud Hoard which was created in the belief of loving their new home. Not seeing any point to their past lives, that they had nothing to return to. They quickly joined the Ekenni's games fighting both them and Odoulon Kindgom. Focusing more on Hoard tactics: Strength / Power / and crushing the weak.
Besides from these split power factions on the world, the Eynirr Slave Empire does have a Capitol on this planet. It is in this Capitol they keep the only advanced technology on the planet with it also being quarentinned: not allowing those using advanced technology to leave the Capitol ans similar primitves are not allowed to go anywhere near the Capitol. Their Capitol Exaba is more like a small nation sized huge fortified city. Any race can visit the capitol including their Eynirr masters however the most common races in the capitol are Ekenni, Yvrauzene Strossh, Xotim, and Sleyn. The Ekenni have little to no respect for the Crayllo, Lesh'volres, and Matorom. Often preferring to keep them off their world unless an Eynirr demands otherwise. Inside the capitol, there are no slaves and rather all slaves are released out into the wild. While the Ekenni won't disobey their Eynirr masters if they demand slaves in the capitol, typically the capitol is one of the only locations in Eynirr Slave Empire space with no slave races. The capitol of course is used for: media broadcasts across the rest of the Eynirr empire, soldiers/ pilots/ and agents all training in the capitol and becoming the best of their skill, theater and plays, countless huge markets for selling and trading all kinds of goods, and numerous advanced science research buildings as well as it's military bases. The capitol is very heavily fortified to hold off against any attack whether it is on land/ naval/ air/ or space. Being their capitol world they have gone to great lengths to ensure their world is always safe. The capitol of course also has huge temples with shrines devoted to Eadrou, often these huge cathedrals acting as the center of their religion where they are broadcasted to all Ekenni across space. Of course that is not to say their world has little culture. The world celebrates the Ekenni's various holidays and always broadcasts them throughout the rest of the Eynirr Slave Empire with some of these holidays including: Eadrou Day and Dead Fleet Race,
Eadrou Day the Ekenni will spend the entire day honoring their goddess. It may be one of the only times Eynirr Slave Empire Ekenni remotely honor their women publicly. Allowing all of their women to dress up honoring Eadrou, they parade through the streets. Male Ekenni, will perform roles of actors as they represent the various enemy's Eadrou has fought and slain in live theater performances during these parades. The rest of the actors will take up roles representing the other Eynirr including Grauvtrovor and Nasharra. The performances always end with Eadrou as a hero that died trying to save everyone but was unable to beat the ultimate evil Naobohn. When the parades end, everyone gathers in the capitol and watches as the Ekenni take one hundred slaves to be sacrificed in honor of Eadrou. To the Ekenni, every year one hundred slaves must die to repent for their goddess's sacrifice. That it is sort of an equivalent of how many must die every year to pay for her death. Typically the Ekenni try to sacrifice in these holy ceremonies: any elf races/ any demons/ any devil races. They have a tremendous preference for any of these races but should they not have any, they will make do disguising random slaves as these races. In Dead Fleet Race, all Ekenni ships are given a chance to compete for an of course huge race. Gathering together they prepare themselves for a massive long race all around the planet to see who has built the strongest and greatest ships for any who win will be honored by the Zihlyty Dalk and Faepy ab swy Rakkyzz. Given the chance for immediate promotion as well as twenty wives and enough resources to turn their ship into the greatest ships of their dreams. In this holiday there are no rules so contestants are encouraged to fight each other and do whatever they wish to win so long as they do not violate any of their religion's commandments.

Escotis - The Slave World or Kyjed'z Hdourlaifk as the Eynirr call it and home world of Vraukrazhal Tazzir. For years and to the present, all slaves have been brought to this world with the Ekenni watching over them. Slaves are distributed from this world to all other parts of the Eynirr Empire but those are just the lucky ones. The world also acts as a sort of farm for Eynirr to unleash all terrible kinds of atrocities to try and gain their former god like power. When Xaatraa visits the world, she will take countless slaves infusing them with technology: torturing them, shocking them, testing their limits and trying to turn them into parts of her like extensions of her artificial form. When Vutrax visits, he will typically take slaves that have any potential to fight and become stronger or simply entertain his beasts/ races on his world. Navuzuhr comes to the world occasionally to drown countless slaves in the oceans believing it will power him. Thizzuk comes to the world blinding countless slaves and then infecting them seeing who will survive the infection and join him and those who will instead just die in terrible agony. Vraukrazhal will perform countless twisted evil experiments on slaves, anything his mind can think of. Rarely killing them but rather making their every moment agonizing and brutal suffering. Visiting the world one will notice how it seems dark and lifeless. When the Cataclysm hit, the world was once a beautiful palace golden world for the Eynirr but the Cataclysm destroyed the world leaving it in ruins. Rather than restore it, as the Eynirr twisted into madness, becoming chaotic and corrupted, they instead used the world as an extension of their evil. Many Eynirr will come to the world to watch the slaves suffering and others will come to buy new slaves. Ruins are scattered across the planet of the once great Eynirr God Empire but that does not mean the planet is defensless. Every Eynirr has contributed their power to the world. Attackers will be met with Synthetic Artificial ships rapidly creating into growing fleets to defend the world, on the planet warriors of shadow will be summoned as the darkness replicates all races in the Eynirr Slave Empire. The ground will twist and change until it creates huge towering and large monster guardians to defend the planet and all over the world will sudenly be flooded with plague: instantly infecting everyone on the world and designed to burn through and infect even some of the greatest forms of bio weapon protection. In the Ekenni language the world essentially translates as a realm of pure chaos, hell, madness, and suffering. Hidden deep within the ruins, the planet has some of the most advanced technology with the ruins having never changed so they can be almost like a disguise to hide the true purpose of the world. The world also acts as a sort of breeding world in a matter of speaking. Slave populations are controlled so that way they always have an abundant number of slaves. Should they ever kill too many slaves, Vraukrazhal will use his magic and personal Xotim staff to resurrect dead slaves. Returning them back to life so the process never ends. The world is seen as hell because the moment slaves are brought to the world, it is believed their life is over. They have essentially died and gone to hell and now will suffer for an eternity never released from their suffering.

Easoporva - The Eynirr Dead Water world, aka Kyok Qosyl as well as the home world of Thizzuk. The world gets its name for good reason as the world's oceans are so dense and thick that it's almost like quick sand. Only magical beings and the monsters living on the world can actually survive the ocean. For anyone else, they will find themselves drowning sinking through the endless abyss. It's even worse when most of the world is entirely composed of this dead dark water. There are small strips of land, small islands but very few actual huge body's of land. Every small island acts more as caves that lead to underground networks. These underground networks tunnel deep underground heading far below the dense oceans as they branch off into huge underground city's below the water. Of course there is no light in any of these tunnels and underground city's. The darkness is so pitch black, so suffocating that it's possible to go blind just from going into the darkness unless one has the proper protection. However the darkness is more of evil magic thanks to Thizzuk. Even proper protection will find itself being destroyed as the darkness grows stronger to snuff out any protection used against it. Almost like thanks to Thizzuk's evil dark magic, the literal shadows and darkness in these underground city's and tunnels are actually alive. Of course it is even more possible since the darkness is meant to copy the Vashta Nerada from an alternate universe. When intruders venture into the tunnels, if they dont venture in blind then the darkness immediately acts like a defense system as it rushes to attack intruders. Ripping apart people in seconds as flesh and armor will be devoured until only mangled bones remain. However any venturing in blind, are allowed to freely pass through and not worry about any natural defenses. The darkness is nearly entirely silent with only the slightest noises ever heard. Waterfalls calmly fill the inner city chambers along with beautiful small to huge towering buildings stretching across the city. The city was designed to be the size of a large nation and yet ironically practically completely empty. Thizzuk personally designed all of the underground city's for the Sak'essad and Rak'kalu however both races despised the Eynirr and saw them only with tremendous disgust. Sadly the underground section has remained completely abandoned since then, occasionally some stupid thieves will try to plunder the city only to meet their end. Thizzuk renamed the capitol The Silent City as cliche as that may or may not sound. The largest island on the planet, Etruatov acts as sort of the equivalent of a capitol on the planet. Many Ekenni coming to the world, see it's oceans as the greatest challenge and thus they come to the world hoping to tame the oceans. Constantly working on new inventions and creations, always in the pursuit of being able to some day swim the oceans and build ships that can handle the ocean. The capitol is a huge vast open nation mostly composed of Ekenni however they also have teams working with Sleyn and Xotim to always invent new ships. The capitol of the world is essentially a civilian capitol with very little military defense to it however with the world itself being so naturally dangerous and having so much dangerous horrible monsters on the world, it is believed the planet does need much military force on the world to defend it.

Esdryk - Home world of Eadrou's Harpies however it is disguised as a Kekeeta colony world. The world is protected by an entire defense field of space stations which connect together to create an advanced energy shield all aliens the planet. However in addition each station is armed with its own defense weaponry. When defending from attacks, they deploy out fields of stun mines which will neutralize enemy ships completely shutting them off when hit. At Eadrou's Harpies suggestions, in defense they also use bio synethic created monsters and creatures made to mirror all kinds of creatures throughout the universe. These beasts are of course completely obedient to their creators. They can be teleported either into enemy ships or into any of the space stations or teleported down onto the planet. Using Ekenni technology, thanks to Eadrou's Harpies, they also have a defense fleet appearing as an asteroid belt around the planet but in reality it's a massive fleet that defends the world and has merged with the planets gravitational pull to appear as an asteroid belt. The Fleet called The Research and Religion Coalition Fleet, is mostly made up of: Ekenni, Kekeeta, Varuradiah, Sak'essad, and Rak'kalu. Using ships from each race but adapted to Ekenni technology to better protect the fleet. As an added extra means of defense, everyone on the planet varies weapons to defend themselves while all coming to the planet have extensive background checks and scans to make sure they are not enemy spies. Of course the planet has defense structures in each city and military base but at Eadrou's Harpies suggestion, they authorized for all citizens to be able to defend themselves in case of attack. Even though the Kekeeta did not entirely approve of this, they reluctantly agreed as protecting the rebels was of higher priority. The Kekeeta have hundreds of thousands of fighters, gunships, mechs, defense towers, drone fighters, drone gunships all designed for stunning enemies and neutralizing any violence on the planet thus there is no crime rate on the world. Although it's more rare that any of these defenses need to be used. Mostly only for drunken bar fights and people going crazy from drugs, more than anything else. While the planet has many city's and nations, its Capitol Xrovsk is the size of a small nation as it is a massive giant city. Eadrou's Harpies buildings and homes are hidden throughout the various city's with the Capitol being the heart of their movement and where their war coordination government HQ is. Most city's on the world are full of strip clubs, research facilities, manufacturing facilities, movie theaters, shopping, and power facilities. However in secret only visible to those who pay close enough attention, will notice the hidden Eadrou's Harpies buildings: market street shops for buying all kinds of weapons and goods both from the SFS and Bloodlist Cartel, military training barracks buildings, media propaganda buildings, agent buildings, interrogation and prison buildings, religious temples, and military bunkers. On Esdryk they celebrate all of Eadrou's Harpies holidays including: Atonement Fasting, Wohhahaoomas or W-Mas or Wohhahaoomas Day, and Liberated Ocean Day
Atonement Fasting takes place for six months where all Ekenni will diet themselves and eat as minimal as possible in offering to Eadrou. This is designed to honor all the sacrifice Eadrou gave for them. On the final day, the day of the holiday, they celebrate in a massive feast meant to symbolize life. Basically they will stay strong and move on. Knowing Eadrou would want her people to continue on in life and never let anger / hatred / fear / depression consume them. They celebrate the life Eadrou lived and that one day they will rejoin her.
For Wohhahaoomas or W-Mas or Wohhahaoomas Day, it is designed to mirror Christmas to some degree. Ekenni spend the day with family, friends, and loved ones as they get up early in morning spending their morning together in prayer and religious devotion. For the rest of the day however they exchange gifts and feast together. In all honesty Eadrou's Harpies completely took the idea of Christmas however they hated the entire capitalist look on the holiday. So they added a lot of focus on religion and coming together but still kept the gift giving. One big difference is unlike Christmas's colors, Wohhahaoomas is represented by the colors yellow and white to represent Eadrou, life, and joy.
Liberated Ocean Day sort of acts as an equivalent to Independence Day holidays but for their race. The day celebrates the moment Eadrou's Harpies broke free from the Eynirr. It was named also to mock the Eynirrs huge defeat that lead to so many of their people rebelling and seizing their freedom from the formal tyrant admiral obsessed with oceans. During this day, Ekenni join together with former slaves and celebrate their freedom. They do this with sharing foods from each other's cultures, fishing and enjoying beaches, and watching naval races as well as spaceship races. It's also considered common and fun on this holiday to destroy masks they once wore serving the Eynirr, another symbol of them breaking away from their pasts.



Ekenni Ships

Scavenged From Death Battle Cruisers - Standing at around 10,000 meters in length, each of these ships make up the greatest strength of Ekenni fleets. Designed with huge spine like rib cages mounted on the sides curving around the under belly like the literal rib cage of some sea creature. Alongside the top sides of each body, they have ridges protruding out almost like bone plates portruding out of each side of the ship. They have a giant long narrow body with a huge skull like head at the front of each ship. These skulls are of course customized to match their captain. Ontop of the ship they have giant solar sails almost like a pirate ship, huge finned tails branching off the rest of the ship like fishes or whales, and large fins on either side of each ship. From the front head skull, they act not only as giant battering rams and huge shields deflecting all incoming damage at the ship with the skulls being wider than most of the ship so it can deflect most of the damage. From these skulls they can open up the mouths and extend out their main quad barreled double rapid fire Junker Heavy Cannons. These debris like cannons are cheap easy to make and designed for punching right through heavy ship armor in huge explosive damage. They can also extend out of the eyes, Heretic Cleansing beams. Which fire vaporizing lasers long range and excellent at ripping through light ships as well as inflicting heavy damage on larger ships. When boarding, the guns can be completely retracted for instead troops to board from the skull ram, charging right into the enemy ship. Mounted on their under belly's hidden inside the rib cages, they have hundreds of Heretic Cleansing Beams for bombarding and vaporizing enemy ground targets, leveling city's in very quick time. Mounted on their side ridges, they have thousands of torpedo pods hidden and used for firing flares to eliminate enemy targeting locked weapons as well as firing huge shrappnel like blast shards: huge storms of shards for ripping apart like space craft getting too close. Below these torpedoes, they have hundreds of Junker Heavy Cannons all along each side of the ship for broadsiding enemy ships. In terms of ultimate defense: the head, neck bridge, body, tail, and wings can all separate to appear as wreckage or separate in case of the ship getting destroyed. Each piece can also reform almost instantly as they lock onto each other and snap back together. Every Scavenged From Death Battle Cruiser, is awarded to a Apyof Xalf when they prove to be the strongest of all their crew and beat anyone who would challenge them.

Ancient Corpse Dreadnought - If you were to believe the rumors, each of these ships are the skeletons of ancient space traveling huge creatures. Of course this is a rumor and myth made by the Ekenni. Each ship stands at around 6,000 feet in length. Resembling a huge skeletal fish with a giant hammerhead shark like head. Ontop of their spine body, they have huge flat platforms all over their back but not extending into the tail. In front of the hammer head, they have a huge axe like head ram for smashing into enemy ships and inflicting heavy damage or at least pushing them around. From their platforms they have hundreds of fighters, bombers, and Carrion Artillery Pods. Launching countless squadrons of fighter support while bombarding enemy ships from far away almost like artillery ships. On either side of their hammerhead design, on each side of this hammerhead, they have a Heavy Decimation Cannon for long range firing heavy damage at the enemy. The ships mostly act as long range artillery weapons providing support for all other Ekenni ships however if needed, they can rush in to intervene to charge head first as huge rams. For an Apyof Xalf to get one of these ships, they have to go on a religious spiritual quest to supposedly connect with the ancient creature that these ships are made from or inspired from and only those that are worthy, will pass the trial and move on to claim the ship. As a last act of defense, they can mask their life signals to make it seem like the ship is completely lifeless and just debris. They can completely power down and put up artificial fake dampeners making it seem like the ship is heavily damaged. Of course these are just illusions to trick the enemy before springing into action to eliminate their enemy.

Junk Bone Frigate - Also designed to resemble ancient space traveling fish like creatures. They have long necks, three bone like fin wings arching up and another three of these bone fin wings arching down so six on each side. Going past this they have huge circle like platforms. Their heads are nearly entirely covered up by huge wide skull rams designed to replicate the example from Scavenged From Death Battle Cruisers. Each ship also stands at around 2,000 meters in length. Each skull head resembles their older larger counter parts with the same weaponry. On their huge circular pods, it is designed to mirror Ancient Corpse Dreadnoughts as they have two Cannon Heavy Artillery Pods and they will also use their platforms to deploy huge squadrons of fighters and bombers. Due to the thin size of their necks, they only have enough room to mount rapid fire shredder cannons all along the neck for firing at enemy light ships and aircraft. Each ship make up the vast majority of Ekenni fleets as they charge right at the enemy, moving to swarm the enemy cut them off so their heavier ships are more protected. In defense, they can separate their heads and necks and body's to appear like wreckage or escape from the ship being destroyed. Like their most grand counter parts, they can snap back together instantly and ambush their enemy.

Slave Pillager Fighters - The Ekenni do not make light fighters and instead only design heavy ships to hunt down light fighters and bombers. They may not be able to design as much of these but it is well worth it for their superiority. Each one of these advanced fighters has a skull like head over their cocpit. They have two large wings curving out almost like huge curved blades. Over the ship they have large scorpion like tails for their main guns. Underneath the cocpit they mount another weapon with spikes shooting up out of the wings. Mounted underneath each fighter is a Junker Heavy Cannon while their tail gun arching over head is connected with a Heretic Cleansing Beam. On the wings they have one rapid fire shredder cannon ontop and below each wing so two on each wing. Each ship has tremendous armor plating as they are designed to hunt down swarms of lighter fighters. They may not be as fast but they have enough firepower to destroy most fighters instantly as well as crippling light ships and heavily damaging huge Capitol ships. To become worthy of one of these fighters, one must obtain enough slaves all on their own, to be considered worthy of respect by their leaders.

Ekenni Super Weapons

Swy Plyoseaf ab Rakz
Pronounced: "SEEwae PE-luaeoh-seeeayah-fe ah-bae RAah-kukz" - aka The Creation of Gods. The weapon was a gift from Vraukrazhal Tazzir but was heavily tampered with and altered once the Ekenni got hold of the weapon. The weapon is the size of a planet and perhaps the greatest weapon the Eynirr have ever designed. Approaching the weapon, everyone will be pushed into nightmares. Their minds drifting into madness and chaos as they battle not only their greatest fears but the Eynirr trying to feast on their minds. Should they be able to escape from this hell and return to reality, thus are freed from the first defense field. Protecting the device on the outside, it has huge swarms of electro darkness webbing. In short it creates these huge space storms that appear like sparking dark clouds forming around the vessel. Ships caught in one of these webbings, will be stuck as they are constantly shocked until the ship is completely destroyed. It is most lethal however for it's designed purpose. Approaching the super weapon, it is capable of releasing massive pulse charges in all directions. These magic charges are a direct extension of every Eynirrs power infused into one ultimate weapon. The Magic pulse does no damage to ships as it only targets organics, passing right through ships and synthetics. Those without power hit by the pulse: find themselves rapidly deforming and turned into Eynirr husks. Twisted hideous mindless monsters obeying the every command of an Eynirr as they are driven by hatred and an endless desire to kill and feast. Those with powers hit by the pulse, become Eynirr. Their minds twist and become chaotic, they are driven insane and gradually more evil until they fully become an Eynirr. The more power they have, the stronger they are as an Eynirr as it logically transfers over. To power this weapon not only does it use Eynirr magic but it feeds off of the brutal slaughter and sacrifice of countless slaves. Slaves keeping the giant monster machine powered as well as feeding it, its greatest source of power. It's main weapon has one even worse more ultimate form. The entire machine can slowly open up to unleash its ultimate attack, its main weapon unleashed at its full potential. Taking the souls of slaves and Eynirr, when the weapon has been charged up with enough Eynirr magic and death: it will release a galactic pulse. Instead of the main weapon just covering its surrounding area, it will spread across all of the known galaxy. Infecting all organic life to become Eynirr or their mindless thralls. Of course in order to use this power, it requires a tremendous amount of sacrifice. The fact that the weapon can even do this, is hidden from all Eynirr with only Vraukrazhal Tazzir and Xaatraa knowing. Some rumor that Xaatraa has delibertly put in a hidden power to this super weapon. Tampering with it but keeping it secret. If the rumors are true the super station's main gun can instead be used to suck all the powers and abilities of any organics hit in the pulse, making them completely normal. While it's ultimate firing mode does this on a galactic scale. If the rumors are true and Xaatraa indeed tampered with it, she did so as a desperate act to try and kill Naobohn Krenros Grufkadahkk.
Protecting the super weapon are The <b>Swy Rakz Tefeafz. Pronounced: SEEwae RAah-kukz TEeay-feeayah-fez, aka The Gods Minions</b>. Ekenni, Eynirr races, former slaves, everyone that gives up their life and instead devotes their life to Swy Plyoseaf ab Rakz. They fuse the top half of their faces into their Eynirr helmets so they become faceless and just warriors for the Eynirr. Their most fanatical loyalists. They castrate themselves so that way nothing ever distracts them from their devotion to the Eynirr. They poison their tongues and lungs, replacing them with controlled bio synthetic parts so that way they can never reveal secrets through interrogation and never break. They also willingly offer themselves as vessels to be ressurected into husks instantly upon their deaths. They make up the stations defense army and despite all having intelligence, they obey the Eynirr without question and are gifted with weapons and military machines from each race in the empire, to defend themselves. Living each day in prayer and devotion to the Eynirr as well as training for when they need to fight.

Ekenni Military Weaponry

Zdojy Xyozs Leky
Pronounced: Z-deoh-jaeae Xaeohz-see LUeay-kukae - Light hover vehicles Ekenni will use into battle typically for all higher ranking Ekenni. Resembling metal beasts of sorts. They have long cable like necks, huge long heads with one single eye lense like a Geth, four big wing legs at the front, and two back wing fins. Each vehicle is designed to hover over the ground, glide across the ground super fast like a speeder, or land on the ground to act as a mech walker of sorts. After all each Zdojy Xyozs Leky stands at around twenty feet tall. Their heads are capable of detecting anyone and anything even cloaked / invisible forces and shining blinding lights from their eyes. From their chests, they have double barreled rapid fire shredder cannons for gunning down enemy infantry. Each wing leg is bladed so when they land down, they can stab right through enemy infantry and enemy armor, piercing down through them. Drivers of course have a huge seat built on he mech, behind the head. It is believed like the Metaloids, they were once creatures but countless years of horrible cruel treatment turned their species into Synthetic mounts. Now whatever identity they had before, is lost and they simply act as tools for the Ekenni.

Wifsyl Xyozs
Pronounced: Wee-fe-seeae-lu Xaeohz-see - appearing as huge skeletal robotic Tyrannosaurus Rex's towering at 40 feet tall. They have no arms, huge boxed heads, powerful big clawed legs, and giant horns on either side of their head. Below their horns on either side of their head they have Junker Heavy Cannons with rapid fire shredder cannons mounted underneath them. These synthetic beasts work alongside Ekenni troops as elite hunter units to charge through and crush their way through armies whether they are infantry or heavy armor. Each beast acts as a mech of sorts as Ekenni warriors pilot them from inside their chests. However typically they lead the charge, not being used for support and rather rushing in like berserk elite mech units. Each is designed with enough armor plating to withstand entire barrages from enemy armies. As one final weapon, their boxed heads can open up a mouth like section and from here they release super incineration cannons like lava covering over several miles and instantly burning through even most heavy armor. Of course they added this to make the machines even more terrifying and appear more like huge dragons.

Metaloks - Like their shorter cousin the Metaloids, the Metaloks are giant beasts that were once some race native to the Varuradiah and Metaloid's but since then have been reduced to becoming bio robots. It is not clear how the progression went, Ekenni religion states when the Eynirr were exploring Varuradiah worlds, they came upon these giant monsters. The monsters were successfully able to kill and devour one of the Eynirr kind and as a result they decided to punish them, for generations breeding them as mindless war beasts. They appear as 40 foot tall huge towering beasts with parts of their arms and legs still showing the bloody former flesh of the once creature. Their hands are huge metal claws with their fingers like sword blades. They have huge insect like giant metal pincers infront of their mouths, huge metal mouths with countless sharp teeth like sharks, giant horns on their eyeless metal heads, huge flat crested heads with their crests stretching out very far like shields over their heads. Their backs have numerous pipes shooting out of them, two on each side and going all the way down their spines. Their feet mirror their claws and they breath out super lava like fire like the Wifsyl Xyozs. Unlike the Metaloid's, they cannot be ridden and more so act like huge beasts supporting Ekenni military especially the Wifsyl Xyozs. However even though they cant be ridden, some are enhanced with tails and huge synthetic wings to appear more like dragons.

Slave Battle Droids - Appearing like skeletal and yet chunky robotic Humans. Standing at around six feet tall, their body's are designed to resemble rib cages, with thin arms and legs. They have big skull faced helmets made to resemble huge beast skulls and huge bird skulls. With their red robotic eyes glowing through the skull eye holes. They are designed with extremely dim witted very basic VI, designed to be mass produced and fight as the drone fodder for the Ekenni. For years the Ekenni were growing so desperate that they started using their young and slaves to fight their battles. A few years after this, the Xotim came to the Ekenni and couldn't tolerate it anymore. Finding it stupid and a huge waste. So instead they designed the battle droids for the Ekenni to replace those they were wasting. The Ekenni of course agreed and made it forbidden to use their youths and slaves in battle. The new Slave Battle Droids were mass produced to reinforce Ekenni troops. Resistant to light arms fire but ultimately weak and expendable against anything else.

Ydypsyk Wyla Battle Droids - The second gift the Ekenni built from the Xotim, were advanced battle droids. Standing at around eight feet tall, these droids have super enhanced strength and speed as well as armor plating made to be able to withstand anything from small arms fire to heavy weaponry. Like their counter part, they also have huge beast skull heads but unlike the smaller version, they only have one single red eye piercing through the skull. Their arms are designed to shift and transform into countless weapons to suit whatever purpose is needed for them. They can activate jetpacks and wings to fly and soar after targets, cloak themselve
 
RE: Dark Nova

Once a part of The Protectorate Sanctum in their original universe
Later The Master Shanta Empire in the new universe (past events)
In the current universe they are The New Sith Order, joined under The Eynirr Slave Empire

They previously reported directly to Vraukrazhal Tazzir, Master of Espionage and Strategic Planning as a servant honored branch of the Eynirr Slave Empire not like one of the slave races. Of course in time they only saw Ortheka as their master seeing as how the entire faction is controlled by her and was created by her.

Master
Darth Ortheka Smaysma'Shanta, Witch of Korriban, and Master of Dark Sorcery
Ortheka can summon and create Force Ghosts. Taking the souls from countless innocents and anyone that has died, corrupting them and turning them into mad force ghosts. She can divert her soul anywhere she wants including taking over small dolls/ taking over people possessing them. She can take out people's souls and take control of them as her own personal puppets. She can alter existing substances such as using more of her power to turn people and weapons into dolls and toys. Around those with powers, she can suck the powers out of them and make them like souless husks bound to her. She can use her dark magic to bring people back to life and alter people/ ships/ giving them more powers and keeping them alive hence why The New Sith Order even exists. However if she takes enough damage, that power starts to cripple and she starts to lose control over anything she created. Long ago Ortheka diverted and split her soul so much that it is unknown if she can be destroyed. In one of her most weakened forms, she becomes like a little doll - child mix as she has to wait for her power to return.

Government Leadership
(Council of Dark Masters)

(FORMER) Darth Adayoul Becrux, Xuz's father in law, Aristocrat of Dromund Kaas, and former Master of Diplomacy and Imperial Intelligence. During The Battle for Estravdrou, Adayoul sacrificed himself to slow down Ortheka and try to at least delay her power.
Darth Adharan Benetnasche, Devil of Taris, Master of Persecution and Punishment. Adharan is powered through cult magic. Using two double headed light sabers, he makes sure all of his enemy's feel pain as he curses anyone who tries to fight him, even laying traps for people who try to fight him. Such as cursing areas/ objects/ and people. He is the most sadistic and cruel of all their followers. He cannot feel pain and instead when he gets hurt, it only fuels him and drives him even more wild as a mad berserker. He can also summon force chains and make it so any pain he feels, his enemy's feel and then magnify the pain as much as he wants.
Darth Heremu Kornephoros, Tyrant of Balmorra, Master of Carnage and War. Heremu is not much of a fighter but when he does fight he has his famous juggernaut lightsaber just like Dhishyuan. A massive giant light saber that can cut right through most mechs in a single swipe. He has the strongest heaviest mech power armor blocking out most attacks including other energy weapons with advanced extremely powerful shields (although never thinking he would need to protect from light sabers, the armor is vulnerable to them). In battle he can shake the ground with his force powers and completely alter gravity around his enemy's. Flattening them / keeping them forced to the ground/ making it hard for them to even move.
Darth Mashanu Seoda, The Queen of Nieldda and Master of Nature. Mashanu was a Nautolan Aqua Guard to the Republic of the Goddess until she met someone she really believed as a goddess: Ortheka. For many years she served her Republic without question. She always felt like the Nautolans were always seen as second and subservient to the Asari, never given full power but she never questioned them. She even risked her life to protect the council of Matriarchs from the Winter Eclipse. One day Ortheka found her and demonstrated her power as well as all the power she could give Mashanu. Mashanu told the council of Matriarchs and they questioned her how close was she with Ortheka, how much was she working with her. Ultimately not trusting her and stripping her of her rank. Out of rage, Mashanu left where Ortheka found her and took her in. Giving her Force powers and baptizing her into their empire, giving her a new purpose to join them and unlike her other forces, she did so freely on her own will. Not having to be connected to Ortheka at all. In battle Mashanu has a natural power to take control of all organic life around her. Able to act like a hive mind over animals/ parasites/ beasts/ monsters/ and people. Even able to transfer her body and become more like a hive mind taking over everything around her. However when she must battle, she has a double headed light saber pole blade. Her powers also allow her to twist around nature and alter it including the weather and elements like rain/ water/ oceans. She wears robes but they only hide her still Aqua Guard armor which of course remains one of the strongest most advanced power armors in the galaxy.

Military Leaders
Field Marshal Xenya'Razanamee of House Gorovakraum
Phaeron Ashkatar, Flayer Lord of Khunamun
Master Kignzak
General Frenadon Tomdrou
Grand Admiral Kaeydoliv Maarkthaal
Grand Admiral Darth Keilix

Agents

Kom'rk - Lord of the Arena, the New Sith Order's Greatest Pit Fighter. The Mandalorian war hero and one of the strongest of his people. Kom'rk was last in charge of protecting Lucilla Vohn and to the end of his life he devoted himself to protecting Lucilla trying to keep her safe. When the Blight Vultures came, he fought and killed any that tried to get close to her. Rapidly moving her around to protect her. However when the Blight Vultures accidentally brought back Xurin, he descended upon any Mandalorians still opposing them including personally dueling Kom'rk in battle. Sadly Kom'rk was no match for Xurin who saw himself as more like a god. However at the same time, Ortheka came in before Kom'rk could be turned into a demon or some kind of a husk. Ortheka made sure Kom'rk was instead fully revived but a puppet to her. Taking his soul making it so he can never die and is forever bound to her. He would appear perfectly normal as before but still like a slave to her. In battle Kom'rk wears his sleevless tusked plume helmet armor and still holds his green light saber as well as having some force powers. With his own jetpack and additional weapons like hand held blasters, wrist flamers, wrist blaster repeaters, and jetpack missiles
Nebiliana - Lord of Murder, the New Sith Order's Greatest Assassin. A former Chiss assassin but since then turned into a cyborg assassin. In one form of reality, Ortheka found and captured the assassin. In this reality, Neb never escaped and instead was captured by Ortheka. Tortured experimented on every piece of her body being taken away and replaced with machinery to make her the most perfect assassin. Put through the most agonizing pain imaginable but covered with a machine controlling her. What is left of Nebiliana, begs for death but it is controlled by the Sith machine using her as a valuable tool. She can calculate her enemy's ten steps ahead of them. Her arms and legs can shift into almost any kind of weapon. Her eyes can turn into concentrated red laser beams to burn through armor. She can cloak and turn herself into any person. Her body can become immune to electric attacks and hacking. She can activate jets on her back and feet. She has her own blaster rifle that can become a heavy sniper rifle designed for shooting down tanks and anything weaker.
Irys'Wist'Nyirr - Lord of the Game, The New Sith Order's Greatest Hunter. Irys was once a Khajiit hunter and one of their greatest hunters. Her power went so far that in time she became a leader of many Cathar, Bothans, Khajiit, and Leonin. She loved her people as much as she loved hunting but tragedy would fall upon her. First she fell in love with a man who would break her heart which would make her weak. During the Reaper war, she became very secluded and kept to herself. However she still survived and pushed through long enough to make it through the Cataclysm and into the new universe. She remained their leader but was devastated at H'dlak's death. Most of her people questioned if she could really lead them and were caring less and less about her. Irys felt so alone and in time she couldn't handle it anymore and killed herself. Ortheka came to Irys and brought her back to life, arranging her in a marriage with Adharan who did not entirely approve but obeyed. She brought Irys to one of her ancient worlds and baptized her in the Sith religion, fully converting her and Irys found new purpose in life as she fully believed in their cause and became one of their best hunters. In battle Irys rides a modified Na'vi Ikran that has been corrupted by the Sith now with it being all black and red with horns and fringes on its head and fringes all over it's body. She is of course named: Ivadula. In battle Irys uses two red Sith crossguard light sabers and a Wookiee crossbow modified for sniping and even heavier anti armor damage. Plus she has an assortment of other tools from net launchers to whips to light saber spears to cages and fences she can create. Irys is one of the only people Ortheka allowed full control over her identity and beliefs since she embraced their ideology so well and even saw Ortheka as a master and almost mother of sorts.
Zyeetch Klarauv - Lord of Conquest, The New Sith Order's most berserk conqueror. Formerly the Herald of the Scorekeeper and King of Trandosha. Zyeetch served as a bounty hunter and hunter in the Hunter's Guild. Fighting alongside Irys and H'dlak as well as Rau'Shaa, he became great friends with them all. He loved to joke around, drink, and fight all kinds of dangerous monsters. He even became close good friends with Guan thanks to her brother. Eventually however his people called for him and saw him as the most esteemed most hunter of their entire race. They unanimously elected for him to be their leader even though Zyeetch did not entirely approve. He was reluctant at first but when he fell in love with a female Trandoshan politician: Nhoshasai, he happily accepted. As he had several eggs with her, he forged diplomacy and negotiations with the Wookiees. Undoing countless ages of war. Something many of his people hated and soon pirate and mercenary groups started to rise up like wild fire in opposition against him. Something he opposed and cracked down heavily on. For a while there was peace as his people were finally becoming a united organized great race, even considering joining the SFS. Then the Reapers came. Some of the remaining extremists survived and in retaliation, they attacked a Wookiee colony world. Killing many Wookiee civilians in a terrorist attack and scalping them all for their fur including Arri'Kabukk's wife. Arri'Kabukk (leader of the Wookiees) was enraged and already partially indoctrinated by the Reapers. In response he authorized an attack on Trandosha. Wookiee Commando teams snuck in to one of their hatcheries and blew it up, killing Nhoshasai and all of Zyeetch's children. Zyeetch was outraged and heart broken. Soon war broke out between the two races. After the Cataclysm hit, his people were weak and quickly assimilated into the Draconic Empire. Zyeetch wanted nothing to do with the SFS after the crimes the Wookiees did, were pushed under the rug and ignored. So instead he left and was picked up by Adayoul. Adayoul gave Zyeetch the chance he wanted. A chance to wage war on the SFS and earn his revenge so he gladly joined them. In battle Zyeetch wears shoulder pads, ammo and knives strapped to his arms and legs, but no armor including shorts and his chest exposed. Many believe he has a death wish as he berserk charges in. Something that was clearly noticed and since then he has been infused with powers allowing him to slowly regenerate from all wounds. On his wrists he can activate Yautja wrist blades and extend them out. He can pull out two crude machete blades designed to cut through armor and block light sabers. On his shoulder armor, he can extend out double barrel Yautja plasma casters as well as firing a spread of toxic darts. He can also change his scale colors as a sort of camouflage and cloaking.

History:
Protectorate Sanctum
During their time with the Protectorate Sanctum, the council of Dark Master's left The Sith Empire to join a new empire lead by the master Verex. Verex was a visionary that believed the Sith and Jedi are both flawed. That they have flaws and were completely chaotic. They saw the two sides as corrupted and rather than obey their corrupt weak leadership, the Protectorate Sanctum was formed as a powerful third party to bring justice to the galaxy. The Protectorate Sanctum would offer equality to all people while also punishing the sinful and evil. Adayoul was a close friend of Verex's and always trusted him. He strongly believed in his goals and loved him practically as a caring older brother. Ortheka tried to trick the leadership into trusting her but in reality just used it as an excuse. The Sith Empire despised her for her experiments and saw her as a war criminal. She wanted to use the Protectorate Sanctum for protection to continue her experiments. Adharan in the Sith Empire was a ruthless tyrant famous to his brutal slavery methods, joining the Protectorate Sanctum he was in charge of handling all prisoners of war however Verex often saw him as a wild dog he had to keep on a leash. Who was also just like Heremu, also seen as a wild brutal dog. However Heremu was useful to work alongside Adharan in fighting the Republic as well as the Sith Empire.

For years the Sanctum grew more and more from countless people learning the faults of the Republic as well as Sith. In fact the Sanctum was getting so strong that the Republic and Sith joined together to try and eliminate the Sanctum. However the Sanctum had assembled so many fleets, armies, and super weapons that they were able to hold off against both factions and even cut deals with the Hutts to make things more difficult for their biggest enemy's. Their power was only cut off when the Sith Empire hired an expert assassin to kill Verex. The news shocked and disturbed the Protectorate Sanctum, fracturing it to it's core with it's people falling to complete chaos. However the Cataclysm hit shortly after so the chaos did not last long. Ortheka used her magic to transport most of their people away and into the new universe while others such as Adayoul went to desperate means to try and save their family

The Master Shanta Empire
Their forces filled into the universe in a massive invasion or migration depending on how you look at it. Colonizing numerous worlds as they flooded into the empire, their council determined they would bring in a new Sith Empire. They had played nice for Verex but now they were free. Their shackles were broken and now they could truly be themselves. Ortheka had saved all of them so she appointed herself as a new Empress, before any could question her power: she harvested the souls of millions of innocents on each world they colonized. Consuming them to make herself eternally young once again but also to become her permanent slaves. Adharan and Heremu approved of her methods. After all they were practically planning on assassinating Verex if they had to listen to him any longer and pretend to be nice. Adayoul did not approve of it but still agreed. They also knew they couldn't assassinate him since none of them had the charisma or charm he has. So if they are to have any degree of negotiation with other races, they needed someone like him.

The empire quickly began it's conquest with Heremu and Adharan conquering and enslaving millions in their way. Orheka ended up marrying the highest ranking officer in Imperial Intelligence: Kaeydoliv Maarkthaal, mostly strategically. She wanted to seem more friendly and loving to non Sith races while also strengthening the relationship between leadership and Imperial Intelligence. Especially should they ever no longer need Adayoul. In secret she had a daughter with Verex: Noema, to strengthen Sith pure blood lines but with Kaeydoliv she had two more daughters: Ralla and Deva. Kaeydoliv would end up becoming convinced that Ortheka influenced the genetic code of her children, ensuring they were girls as she always hated men and always saw them as disgusting animals only useful for breeding and labor.
To ensure her daughter was protected, she took the slave Dhishyuan and gave him a little bit more respect and freedom. Just enough so he could help train her daughters and keep them safe.

It is believed Adharan did not take any wives or husbands but was notorious for brutal horrible treatment to slaves. He would personally rape every female slave he took in, old enough to have children so he could use them almost like breeding tools to constantly grow new slaves. He would separate family's, torture and beat husbands/ mates infront of their family's sometimes even killing them for fun. He would happily use any of Ortheka's dark magic to mutilate dead slaves, bring them back to life, endlessly torturing their lovers. While Heremu became fascinated with the Varuradiah more and more. So much of their lost empire reminded him of his own. He became obsessed with them, often employing Varuradiah to work with him and taking on a Varuradiah wife named Tovyir.

In the coming years by the time Deva grew old enough, she took the throne of Empress as her mother stepped down to simply guide her while Ralla fled: Seeing their empire as nothing but an evil insane twisted regime. One she would rally forces to fight it while Noema joined her. One of Deva's first acts was to hunt down Ralla, break through her military forces and enslave her but she was never able to get a hold of Noema. The years grew and the empire came into conflict with the supposed Eynirr. Deva immediately saw them as an irritation and would spend years waging war on them. There could only be one dark evil slave empire in the galaxy. However in secret Ortheka first began negotiating wtih Vraukrazhal here.

Her war with the Eynirr would be cut off as they accidentally crossed the Bloodlist Cartel. Heremu tried to invade one world that sadly had deep ties with the Bloodlist Cartel who were needless to say not happy. Learning their world had been enslaved and trade cut off, the Bloodlist Cartel were enraged and sent a force to investigate. Adharan had their forces annihilated to which the Bloodlist Cartel got the Nyksidis Empire involved.
Now all out war sprung out as the empire found itself fighting super advanced machines alongside criminal forces. It reminded them of the Hutts from their original empire and their former mindless servant droids but now turned against them. Slave rebellions grew gigantic as the Bloodlist Cartel armed them, freed them, and gave them the means to fight alongside the combined troops and rise up against the Sith. In the fighting, Adharan was believed to have been slain by Izshamiaun but a body was never recovered and Izshamiaun even admitted later that after slaying him and leaving his body for dead in the wastes, she lost track of him and never saw what happened to him.
Heremu similar, was believed to have been killed in the massive slave rebellion as all of the slaves descended upon him. Ripping him apart mutilating his body until nothing remained but a bloody mangled mess however a day later all of his remains were gone and no one knew what happened to him.

Ortheka and Adayoul vanished the second the rebellions and war started, never seen again. The war left The Master Shanta Empire as a portion of the Nyksidis Empire but ultimately reporting to Izshamiaun and Nizzfizbik on behalf of the Bloodlist Cartel. All slaves were freed, Deva was given a seat of power to still command forces just not as much power as she had before. However with the collapse, millions of their soldiers and loyal followers, all left. Preferring to go into hiding rather than serve some new masters. Those that remained, were deeply loyal to Darth Venaton and her family.

Years later the remains of this empire have returned but now fighting on behalf of the Eynirr through Vraukrazhal.

Military

FLEETS

Shadows of the Old Empire - The largest and main fleet controlled by The New Sith Order. The fleet is massive as it is composed of ships from their former universe, The Master Shanta Empire, and other universes all combined into one massive super fleet. The fleet has a few thousand Horror Super Dreadnoughts and Criminal Purge Ships. They have hundreds of Empire Eradication Heavy Bombers, Shackle Enforcer Heavy Fighters, and Inquisitor Ace Fighters. They have tens of thousands of Jedi Slayer Fighters, Four Galactic Forge Capitol Ships, two Dark Sorcery Forge's, and around ten Sith Reaper Super Weapons. The fleet began construction when Ortheka first started negotiating with Vraukrazhal and since then they have worked together to gradually build the fleet up and help it grow stronger. Between their own forces to exploring countless realities/ galaxies/ dimensions, the fleet has grown larger and larger every day. Kept in secret waiting for it's prepared ultimate use, the fleet stands as the greatest weapon of the New Sith Order. The fleet is lead by Grand Admiral Kaeydoliv Maarkthaal. Kaeydoliv has not entirely approved of his wife's actions and often questioned it but he always ends up forgetting it, losing the heart to argue and caries on following her orders. Of course one rumor is that Ortheka long ago ripped out his soul and has captured his soul, keeping control of it ensuring he always obeys her like a mindless slave husk but appearing fully in control of his actions so no one questions it. The fleet follows the Eynirr command but many believe the fleet has rapidly grown stronger and sought out numerous super weapons so that it can one day defeat the Eynirr and be it's own grand powerful empire once again.

Pride of the New Empire - Lead by the flagship Pride of Korriban and above all lead by Grand Admiral Darth Keilix, the Doomed Mask Head Hunter. Keilix augmented himself to have two robotic arms and two robotic huge legs and clawed feet making him stand at around ten feet tall. Keilix uses four huge juggernaut Sith light sabers which act as great sword light sabers, while also having two back up light saber lances. His mask is also believed to be a cursed Voodoo like artifact allowing him to mind control his enemy's and move them around like puppets at his mercy. Keilix is the only Kaleesh Sith Lord in The New Sith Order. He once was an SFS Specter but following the Cataclysm, he found himself hunting down forces of the Eynirr as a glorified bounty hunter and head hunter. When he heard about the New Sith Order, he came after them hoping to take their heads for a huge reward. Keilix challenged and beat Heremu in a duel which hugely impressed Ortheka. She gave him a second option and instead gave him the chance to join them. Giving him the chance to command fear and respect all across the galaxy while being paid handsomely. Keilix of course agreed and began assembling a new fleet. His reputation grew as many began to fear and respect him. Through him, more and more started to join their cause. First hundreds then thousands then tens of thousands. Ships from all over the galaxy were brought to their faction and quickly converted. Stripped down and changed into New Sith Order ships until they had a new fleet from all these ships. Unlike Shadows of the Old Empire, the fleet fights on its own and has no connection with Ortheka. Her gaining more power or losing power, has no relation to them.

Ship Types:
Horror Super Dreadnoughts: Former Harrower Dreadnoughts, making up the bulk of all New Sith Order fleets. Each ship was once a heavy defense ship but now they are the greatest means of leading the offensive. Each ship is larger than a huge country with their massive size. Launching fighters, bombers, and lighter ships from their middle hangars was their original design but since then those middle hangars have been removed and instead replaced with a single super laser gun. Rather each ship deploy's lighter ships through dark force sorcery as they are transported out of the ship and spawning wherever the ship desires to be reinforced. Each ship can phase in and out of reality making them near impossible to track/ hit. In addition should any of them be destroyed, it results in a massive super laser like explosion. They are equipped with hundreds of thousands of side heavy turbo laser cannons and top mounted torpedo pods as well as light anti air pulse turrets for dealing with lighter ships. On each wing, they have energy beam cannons turrets for vaporizing right through heavy ships and anything weaker. Only some of their most experienced commanders can be assigned to each of these ships.
Criminal Purge Ships: Former Terminus Class Destroyers, some of the lightest ships in each New Sith Order fleet. Below each ship, they have several energy beams for vaporizing ground targets and burning entire city's to the ground. Along the sides they have hundreds of torpedo pods to defend themselves and barrage enemy fleets. On top they have a single double barreled heavy turbo laser cannon for bombarding enemy heavy ships. Their greatest weapon lyes in how they support their fleets. Channeling all of their power, they can unleash a super pulse that will destroy all light ships in it's path while leaving all other heavy ships completely shut down and powerless like an EMP blast. Those hit by this blast but survive, will also find themselves briefly paralyzed by the blast. However any with powers/ force abilities/ magic will be immune to this attack
Shackle Enforcer Heavy Fighters: Former Gage Class transports, once a simple heavy transport now they are ghostly dead ships. Warping in through their dark force sorcery, they appear as unarmed huge husk ships. Should they be destroyed, they will reassemble and continue on their way. Appearing lifeless and barren like dead tomb ships. They will head to their target and upon getting close, they will start awakening fallen dead body's/ spawning Sith horrors/ and transporting troops from anywhere in the galaxy like massive beacons.
Empire Eradication Heavy Bombers: Former Extinction Class Bombers, Once used as simple heavy bombers they are now a means for destroying planets and conquering empire's. Each bomber is equipped with super proton explosives made to mirror glassing beams as they can eradicate city's and small nations with each explosive. Should the fighter take heavy damage, it will be consumed in dark force sorcery, exploding in a massive detonation. Should any survive this detonation around the fighter, they will be haunted by the force spirits of the dead pilots who will haunt/ terrorize/ and kill any that were associated with their deaths.
Inquisitor Ace Fighters: Former Supremacy Class Fighters, given to only the most elite ace fighters that have proven themselves slaying all their enemy's. Given four heavy tubro laser cannons to blast through nearly anything and even bombard heavier ships as well as four rapid fire torpedo pods. They can rapidly navigate between realities/ galaxies thanks to their dark sorcery and even rebound some projectiles right back at the enemy. If they are destroyed, they will for one time, instantly reform good as new and continue to fight both pilot and ship completely intact.
Galactic Forge Capitol Ships: Former Interdictor Class Cruisers. Grand mother ships in any New Sith Order fleet. Rivaling the size of planets, they come equipped with three super laser guns in the middle of the ship (the middle jaw of the ship). They have thousands of heavy turbo laser cannons all along the sides and light pulse turrets all for heavy ships and anti light ships. Plus hundreds of thousands of torpedo tubes for bombarding entire enemy fleets. Each ship can phase in and out of reality thanks to their dark sorcery making them near impossible to track and hit. They can dissasemble themselves/ reassemble and repair nearly any damage done to them. Their ultimate weapon is altering reality around them. Sending out huge blast waves: anyone trapped in it is trapped with them as they can transport themselves to any reality or galaxy or dimension to cut individual enemy's off from the rest of their fleet. Only the greatest Sith masters can hope to get one of these ships as they field entire invasions. In case of attack, each ship can use dark sorcery force powers to unleash troops and Sith horrors boarding any ships getting close to it.
Jedi Slayer Fighters: Former Sith Fighters, The most basic ships in all of their fleets. These ships like their original counter parts, have double turbo laser cannons great for blasting enemy fighters. All basic recruit pilots are first given one of these fighters to prove themselves. Each fighter is given wing mounted rapid fire torpedoes for blasting and bombarding heavier ships. Each is mass produced however they are most skilled for their dark sorcery. Temporarily phasing in and out of reality making them near impossible to track/ lock onto as well as allowing them to ambush their enemy's.
Super Weapons:
Sith Reaper Super Weapon: Former Dark Reaper. The former Dark Reaper has been enhanced and hugely modified to become a major stable in all of their fleets. These weapons are around the size of city's to large nations/ country's. They each come equipped with hundreds of heavy defense turbo laser cannons and light anti air quad pulse cannons. Their biggest weapon however is the enhanced dark magic with them. Like a living creature, they feed off of those with powers and abilities. Magic/ powers/ abilities will all find themselves being drained to husks with the weapon gaining increased power feeding off of them. It has one single core weapon that fires super laser shots. The more power it feeds off of people, the faster it can fire super laser shots. All it takes is people with powers/ abilities/ magic being even within sight of the weapon for it to start feeding on them. The closer they get to the weapon of course, the stronger it's pull is on these victims trying to drain them.
Dark Sorcery Forge: Former Star Forge. Once an ancient designed weapon believed none should ever use it for the madness and evil powers surrounding them. The New Sith Order has built several of these weapons as capitol ships for Ortheka fears no madness or evil, she has fully immersed herself in it. Each weapon is the size of a planet and is famous for infinite summoning dark ships. Acting as gateways to any reality/ any galaxy/ any dimension, they can infinite summon ships to constantly grow their fleets and conquer everything all depending on the time it takes to summon these forces. In case of attack, the weapon can use dark sorcery force powers to unleash troops and Sith horrors boarding any ships getting close to it.
Galactic Destroyer Cannon: Former Galaxy Gun. The New Sith Order has only one of these weapons and it is only slowly being constructed. The weapon is of course a massive super weapon. A gigantic super cannon. The weapon is capable of blasting apart planets and fleets with single shots. What makes it so dangerous is it hyperspace fires its shots and can target anywhere in the galaxy/ any alternate galaxy/ and form of reality and bomb targets everywhere. The goal is to in short be holding a kill switch on the galaxy. The weapon's design was recommended and created by Master Kignzak, a former Clan Wazzrot Ork that went insane thanks to Ortheka's dark force sorcery.
Galactic Night Shroud: Former Orbital Nightcloak. These super weapons like their original design but only slightly changed. Rivaling the size of moons, these super sun dish weapons are used to cover over a planet and blind out the planet. Covering the planet in darkness to gradually kill the planet. With the new changes, these weapons now will work in unison with force dark sorcery powers. Summoning and unleashing horrible Sith monsters onto these planets, infinite spawning them to kill the planet's faster.
Empire Nova Fighter: Former Sun Crusher. The Sith so far have only one of these designed. The ship is completely impenetrable with top and bottom mounted double turbo pulse laser cannons. Unlike it's original design, the new alternations are far more sinister. The ship grows increased energy every second. It is designed for should it not be interrupted, it will eventually get enough power and then detonate into a super nova designed to wipe out a galaxy. The ship has been designed but not put into use yet.

ARMIES

The Mechanical Doom - Lead by Phaeron Ashkatar, Flayer Lord of Khunamun. Once a Sith Pureblood Darth master fighting on the world trying to conquer it, when Izshamiaun bombed the world, the former military commander was infected. Corrupted and driven mad for flesh like a zombie. Mutating with all the monsters he killed he slowly became a cyborg horror. Half Sith half Necron and overall appearing like a mutilated cyborg zombie. For countless years he was doomed to rule the planet isolated there leading his people. When Adharan came to him one day with a proposition, having survived the mad Phaeron's initial attack, he was more than delighted to join. Ashkatar had wanted revenge for so many years, stripping away his name taking on a new name as a monster of vengeance against Izshamiaun. He happily agreed to join The New Sith Order and rally his army to their cause. His army is of course made up of countless horrors. Tens of thousands of Necron flayers. Tens of thousands of Cyborg Flayers: Hybrids between Necron and Sith like him but not as strong willed as him so thus driven completely insane like feral zombies. Millions of flesh eating scarabs and mind enslaving scarabs. Numerous fallen Cyborg Flayer and Necron Flayer Lords commanding troops leading his forces into battle. All machines his forces come into contact with, they infest and take over. As such they have a small garrison of infected Night Shroud fighters/ bombers as well as a few Necron Monoliths and Annihilation Barges. In addition, should any of his forces get killed they can quickly be ressurected and rebuilt but even faster than most Necrons.

The New Converts - Former Orks of Clan Wazzrot as well as Orks from other realities, brought to heel fearing the powers of the New Sith Order. Bowing to their power they quickly began becoming armed. To be frank, Ortheka was deeply enraged at Izshamiaun needless to say so she mirrored her idea to try and beat her at her own weapon. Not settling for mercenaries, every single one was infested. Many started turning into beasts: Sith Spawns, Krespuckles, and Terentateks. While the remaining millions of Orks were given force powers and turned into dark ghostly like monsters that don't truly exist. Almost like ghosts existing between reality's only able to be killed by light sabers. To reinforce this army even further, Ortheka ordered for billions of slaves to be mutilated and turned into force zombies to help make up the mindless main force of the army. The army is of course lead by Master Kignzak who was allowed to retain his own former mind and identity thanks to his genius ideas.

The Empire's Ghosts - An army composed primary of Sith revenants. Millions of former Sith warriors that were slain but ressurected as ghostly beings. Like the Ork counter part, they exist between realities not truly alive or dead. Weakened by powers/ magic/ the force/ abilities, but only able to be killed by light sabers. Every single warrior is a deadly killer trained having fought against Jedi/ Mandalorians/ Nyksidis Necrons/ Bloodlist Cartel elite soldiers. All of them filled with deep revenge and hatred which Ortheka has used in bringing them back. They are lead by Field Marshal Xenya'Razanamee of House Gorovakraum. Her house was destroyed in the Covenant war so she devoted herself to Rhaa'Nusumei, believing in her goals and sympathizing with her however her hatred for Humanity never ended. She served as Rhaa's second in command obeying her without question however when Rhaa began to play around with Humans especially taking a deep interest in some Human named Ivan, Xenya was disgusted. Adayoul came to Xenya. Promissing her so many things, whispering to her, giving her a new chance and in return she left and joined The New Sith Order. She was quickly made the leader of The Empire's Ghost's and became like one of them thanks to Ortheka's experiments. Her former identity almost removed, almost forgetting why she did what she did and instead filled with rage and hatred like her army. To ensure Xenya never betrays them, Tovyir acts as her second in command but in secret is more of an elite assassin watching Xenya in case she needs to take care of her.

Guard of the Imperial Palace - The most common and largest army in the New Sith Order. Lead by General Frenadon Tomdrou, they army composes of very standard military personal. Hundreds of thousands of Imperial soldiers, Imperial commando teams, Sith War droids, Sith battle droids, and Sith Tank droids. The army is also reinforced by Sith knights, Sith Behemoth walkers, and Imperial Crawler Tanks. With the army being so standard from their previous galaxy, they are often in charge of holding down areas. Setting up defensive positions including setting up defense walls and turrets but also sometimes guarding and escorting Sith leaders. People from all over their previous galaxy, alternate galaxies, and the new galaxy have all joined this army. Whether through fear or pride but mostly fear, everyone joins. Often they don't even take slaves and instead when freeing former slaves, they give them the chance to join their army. Showing what happens tot hose that refuse them. That way their army continues to endlessly grow. Unlike most other forces powered by Ortheka, the army has no relation to her and her level of power has no effect on the army. Frenadon freely joined the army and rose to becoming it's leader as he firmly believed in the Sith ideals and had always wanted to see a return to the Sith Empire.
 
RE: Dark Nova

The Cult of Freed Masters
The cult was established ages ago by Xurin. Longer than any can remember as Xurin was still a Dark Elf in college when he started his fall to madness. Early in his life he learned there was so much problems in life. The rich prey on the weak. People make stupid mistakes so idiotic that it was like some people are as dim witted as many animals. Some people did such cruelty and horrible acts, it was like they were completely damaged. It was around this time that Xurin stopped believing in gods and took it upon himself to be a new god and correct life as he sees fit. More and more people started to join Xurin as they sympathized with goals and saw how tainted and twisted people had become. Within years, he started to have his people start performing executions killing anyone and everyone he saw as a disease to be cleansed. Over time this list would grow into millions with even more being forced to handle this torture. After all he always gave everyone a chance to try and truly change and become better before killing them. Eventually his order was destroyed and Xurin was believed dead as military forces came to crush him. Xurin and all his members were killed but instead of truly dying, they were reborn again as demons where their former goals were twisted into madness. Driven more extreme than ever. Xurin returned with a Demonic Invasion spreading across the world as he attempted to conquer the world. After all he was all about the bigger picture. His old home was not good enough for him when he had the chance of an entire world. He wanted everyone to be his test subjects but ultimately he wanted to kill every Chaos God and any other religious deities and set himself up as a new god. However ultimately his plan failed as the Inquisition stood in his way, constantly stopping his efforts until his last act lead to him calling upon the Eynirr for help, arranging a deal with them to create the Cataclysm in an attempt to try and destroy his enemy's. Xurin went to the new universe to try and continue his work but his forces had been reduced to a tiny fraction. Deevepopulo had grown sick of Xurin and saw no further use for him so he betrayed him, obliterating him out of existence. with his death so to did the Freed Cult Masters collapse. That was until the Blight Vultures accidentally ruined an experiment that lead to Xurin coming back to life. Xurin saw himself as a god defying death and as such quickly began to unite the various Demonic invasions to the point of making his Freed Masters stronger than ever while allying with The Eynirr Slave Empire.

Leaders
Xurin - God King of the Cult of Freed Masters
Sovile Gibbit Cogblast - Recon Knight Knight in charge of all Strike Missions. Kylie and Nizzfizbik's father. Sovile was a ruthless man in life that only cared for Nizzfizbik but eventually didn't even care for that as he took over the Sons of Midnight. He became an increasingly sexiest perverted man that loved to fuck any woman he saw, kill those that stood in his way, cheat people, and rule through fear as no one could beat him in combat. Plus becoming undead made him even more terrifying. He was only eventually killed when Kylie cut up his body and threw his remains into lava to make sure he stayed dead. In death, Xurin came to him and gave him a chance to join him for his chance at revenge. After all Sovile always had been a terrifying skilled warrior. One of the fastest warriors he had ever seen as well as being extremely clever. However he also wasn't too fond of the Goblin so as punishment, he kept his face looking undead, forcing Sovile to wear a mask all the time to hide his face and always hating Xurin for what he did. In battle Sovile uses numerous knives, his own personal scythe, several handguns, and a heavy cannon. He also has necromancy powers over the dead and undead.
Druigruk - Glutton Knight of Raiding/ Food/ Inventory. Xurin found Druigruk and heard about his tale, sad and disgusted however he did see some use in him. He knew the huge fat Ogre was ashamed of himself so Xurin told him how his son was once one of his most proud commanders and one of the finest warriors he had ever seen. This filled Druigruk with hope but his hope shriveled to rage when he heard Toraugzog became a Retribution Raven. Something he deemed as betraying everything they stood for: that his son was a coward and a disgrace. He agreed to join Xurin but Xurin saw little use for him at first except to get revenge against the Ravens. However he was amazed by Druigruk's fury. It gave him more purpose than he ever had before and within time he became one of Xurin's largest, strongest, and most proud warriors. No longer a coward, his beard is massive to show his undefeated record. His skin corrupted and like dead flesh. His eyes lifeless and unmoving but no longer like a huge fat Hutt and instead a terrifying warrior with his hands replaced with demon forged metal huge fists. In battle, Druigruk uses a giant maul hammer as well as his chained flail, he also has a huge anti titan cannon. In terms of powers he can make himself near indestructible like a steel covered golem as well as belching out lava.
Kajayka - Best Knight of monsters and war. Once one of Husulu's bastard sons before Husulu killed him in the most brutal way possible. Impaling him on his horns but leaving him alive long enough to watch Tuwa die. Husulu's former wife who Kajayka saw as a mother and lover. The saying like father like son couldn't be any closer here. Of all of Husulu's dead children, none wanted revenge more than Kajayka. Xurin granted the beast's request as he made his horns grow larger, his back became more hunched over with huge fur growing out, his muscles growing larger, and his body growing far bigger at least rivaling Husulu in size. Kajayka grew two huge tusks as well and various horns coming out of his shoulders with smaller spikes coming out down his arms. He wasted no time proving he was an absolute monster of a warrior and in return Xurin turned him into becoming one of his greatest warriors to lead their armies. Kajayka is of course driven by only one single purpose, just wanting to find anyone his father loves: make him watch as he kills them and the kill Husulu in the slowest most painful way possible. Kajayka in battle uses a huge demonic battle axe as well as numerous throwing axes. He can also transform and shapeshift into a demonic twisted Bull Hell Beast towering high into the sky like a titan as well as shapeshifting into a near indestructible devouring Ooze. He also has his bull hunting cannon which is a demonic artillery gun he carries around capable of inflicting massive damage to single targets or entire armies.
Zaenil’Xaaca - Tech Knight, often working alongside Sovile on Strike Missions/ Espionage Missions/ Recon Missions. One of Elsa'Tesel's childhood best friends. Zaenil always loved Elsa and in the end it got him nothing but death. He called her late husband Yeg a traitor and pirate who cared for nothing but himself. With Elsa eventually leaving Yeg, Zaenil saw this as more true than ever. In his mind he was trying to prove a point to her and her people. When Xurin came to him, he knew about how his people had changed. All he wanted was the chance to lead them again or at least the more militant Synthetic hating Quarians as he knew they were just like him. Xurin didn't care for any of that but the man did have his use so he brought him back to life. Even restoring his immune system helping him not have to ever rely on a helmet although at the same time he also altered him making his eyes like snakes, with a snake like nose, a bone like neck and snake like fangs and incapable of growing hair. All things Zaenil hated but he saw it as a worthy price for his people. In terms of battle Zaenil can hack nearly any machine and have it fight for him. He has two assassination blades he can summon out of his arm armor and block with them like light saber blades. He also has a rapid fire extremely precise machine gun like weapon except for shooting everything from heavier to lighter targets and his super sniper rifle meant for piercing right through enemy titans.
Zakulwa - The Demon Knight of Sangheilios and in charge of all Recon and Espionage Missions. Once the demon of Sangheilios, now Zakulwa has become the monster he pretended to be. Zakulwa was more or less killed by Vadum. When Vadum found out he was spying against him, he blasted him with plasma weaponry leaving Zakulwa critically injured which would also haunt Vadum for all his life: making him hesitant on ever using guns again especially not longer ranged guns and especially not plasma or flame weaponry. Zakulwa did survive his wounds just barely as he became crippled and an acting political voice for the Sangheili. The Abiding Truth and Storm Covenant both saw him as a traitor and tried to kill him. Both failed as he had enough skill left to kill them. Ultimately the Reapers and Cataclysm were what finally gave the last push to finish the once great warrior off. When Xurin came to Zakulwa, the Sangheili wanted to make amends with Vadum and guide his people. Xurin promised this but in reality tricked him. Poisoning his mind making him go crazy with a madness for revenge against his people. Zakulwa was twisted growing two extra eyes with all four eyes glowing. His head was infused into his helmet (a spec ops helmet with a Human jaw around it, two big demon horns on either side and middle horns like rhino horns). His arms grew larger more muscular as well as his body as he grew a couple feet taller, like the Marazum, he grew spikes going down the back of his neck down the back of his body all along his spine. His skin became a lifeless dead white and grey with huge pulsing red veins all over his body. Parts of his arms have also grown connected with machinery including over his hands. Despite his head being covered, he has long wild Medusa snake like hair coming out. Zakulwa uses two huge former Sangheili energy swords now infected with Chaos magic allowing them to block magic attacks and pass right through armor. Even most shielding and armor will be completely ignored as the swords pass right through them like a ghost flying through someone. He can teleport, shapeshift and turn into anyone or anything he wants, he like Zaenil has his own sniper rifle except his is twice the range of Zaenil's and can rapid fire for ripping through enemy armies. He can also grow out two huge demonic wings and breath out hell fire.
Nikyrl - The Fallen Knight and in charge of all invasions. Arguably Xurin's most feared, most ruthless, and greatest warrior. Xurin didn't have to convince Nikyrl with some kind of promise, he had been fighting gods and devils and souls every day since Israfil killed him. Willing to do whatever it takes to come back to life and kill his sister. He saw her as the greatest traitor ever to their kind and that she brought nothing but great shame to their house. He had lost everything thanks to her. In his mind with her death, he can come to his people once more as a savior and guide them into a new age. Nikyrl now has grey dead long hair, his face is more grey cut and damaged with vein/ cracks everywhere. His bloodshot eyes with huge dark swollen circles around them. Like Israfil, his armor is completely indestructible. He goes into battle with his sword and shield like Israfil, capable of blocking nearly any weapon and cutting through any enemy however his shield is also more unique in that the hell portals powering it: rebound nearly all attacks right back at the enemy. His long bow now creating demonic portals in addition to acting as powerful dark lances. His spear, like a cross between his sword and shield as well as able to deflect attacks. Nikyrl is even stronger for being just around him, people find themselves filled with sorrow as they remember anyone they have lost/ anything they have done and regret/ automatically making nearly all of his enemy's weaker just from being around him.

Agents
Drahoslav Van Draghichi - The End Times Knight, Monster Hunter for The Cult of Freed Masters. Drahoslav may be the most annoying man Xurin has ever met. Nothing he did, none of his power had any effect on Drahoslav. He couldn't corrupt him or infect him, it was like the man was so stubborn he didn't have time for death or any of it. In fact Xurin was about to give up when he asked to join Xurin. Drahoslav would help Xurin as a temporary alliance but for one and only one reason. He saw the Bloodlist Cartel as entirely evil as well as the People's Empire and Blight Vultures. Three great evils in this galaxy that need to be eradicated. He also saw the Eynirr as a great evil and The New Sith Order but he believed he could easily contain those threats while the other three factions, had become like diseases growing out of control. Xurin determined to get any help possible, agreed to bring Drahoslav back to life, In battle Drahoslav uses two new holy handguns as well as a monster hunting cross bow, a monster hunting sniper rifle, two monster hunter assassination blades. He has holy water and other monster fighting bombs as well as traps. He can launch out spiked circle blades like saw disks launched from his armor. He can also launch out flame cleansing weaponry from his armor. He has two holy swords and one holy great sword as well as other holy artifacts and tools. Drahoslav is completely immune to all kinds of corruption and nearly all magic/ powers, have no effect on him.
Unit Deredeka - The Terminator Knight, Warzone annihilator for the Cult of Freed Masters. Deredeka is one of if not the strongest ally Xurin has. An entire ship being brought down on her plus Reina / Elsa/ and Israfil was not enough to destroy her and eventually a super EMP had to be used t take her down which also wiped out the technology for an entire faction. Xurin pieced Deredeka back together, working with the best New Order Sith scientists to piece her together but at the same time installing her to be completely loyal to him. To make sure no one turns against her, he gave her a very skeletal robotic appearance hence the name as the Terminator Knight. Her face looks more like a terminator's with glowing eyes, and a wig over her head made to mirror Israfil. Her armor is hell forged but made to mirror Israfil's armor. From her eyes, she can fire out Reaper like lasers burning through nearly any armor. Her sword has been converted into a huge greatsword lightsaber with the handle being just as strong as her armor. Her armor can open up hidden spots releasing barrages of missiles that range from petrusite acid to standard explosive to nuclear explosive depending on what enemy's she's fighting. Mounted on her arm armor she has double barreled lasers designed to mirror her eyes so she can destroy even more heavy armored enemy's. Hidden in her shoulder armor, she can open up revealing three barreled javelin launchers that propel out harpoon like blades made to pierce right through mechs. She has a shield that like Israfil can block nearly anything except hers can also activate spinning blades on the sides like a saw and if that were not enough she can turn the shield into a hell portal sucking anything into the endless void. She does not use a bow and instead has a heavy long range artillery gun bolt fired for even doing heavy damage to enemy ships.
Death Jester - The Headhunter Knight, Assassin for the Cult of Freed Masters. Ch'ezen's former greatest assassin. Time and time again for ages past he proved successful hunting down nearly any enemy and gaining a legendary reputation. He was only finally beat when he was tasked with killing Izshamiaun who ontop of one of her dragons, was more than a match for the clown. Death Jester was left for dead as Flayer Necrons surrounded him and consumed him, turning him into a mangled Flayer as well. Xurin found him on on some random Sith world he could hardly care less about, wandering around as a mindless drone. He knew about Death Jester's reputation so he proceeded to restore him back to his previous form. In return Death Jester asked to continue his hunt which Xurin allowed so long as he also hunts any enemy's he demands. Death Jester as usual, wears a huge jester like hat with the pieces being so long they are as long as dreadlocks. Half of his body appears still mangled and destroyed like a Flayer as well as half of his face, a reminder to him to never turn against Xurin. Thanks to Xurin's help he was given two demon heavy pistols sort of like heavy revolvers blasting demon fire burning through enemy armor. He also can activate hell shields on his arms to block most damage with hell blades extending out like huge assassination blades and long swords coming out over his forearms. He was given a new heavy sniper rifle to match his old one as it fires through portals and allow him to snipe anywhere he wants on the planet. He also can turn his form into anyone and anything as well as teleporting and cloaking to help him be the best sniper they have.
Koddrin, The Plague Heart - The Dragon Knight of the Apocalypse, Xurin's personal Elite Guard. Once a leader of an army of Grim Hand on Vucaria before Tydius found him and slayed him. The battle lasted days, the two constantly fighting each other. Koddrin nearly killed Tydius many times but ultimately Tydius won as Koddrin grew careless and arrogant. When Tydius was blessed with Bolrus's power, he was given all he needed to bring the great dragon down and slay him for good. In death Koddrin was furious to lose to an overgrown big dumb ape, feeling insulted and constantly wanting revenge. He slowly twisted into a demonic Dragon on his own accord. Being stuck in such a hell region and fueled by his rage, it twisted him. His chest became more like a rib cage but glowing and with burnt ash like skin covered over his belly under the huge rib like bones. He grew a long tentacle like beard with two extra eyes, two huge curved horns next to his four horns shooting up right and large curved horns doing down his crested head. He grew two extra arms as well as growing twice in size now being 600 feet tall. His wings also grew bone like spikes sticking out all over the. When Xurin came to him, he agreed to freely join the demon to escape this hell and get revenge, quickly becoming Xurin's right hand second in command. He can also disguise himself taking on a humanoid knight form. In his dragon form he can release swarms of Chaos Dark Dragon spawns from his belly and to fight alongside him. His body has a natural armor like protection to it, adding to his strength and his breath is like black fire like a super laser equivalent of fire. In his Humanoid knight form he stands at around seven feet tall with scales going all over his body arms and face, dragon like eyes and a huge mouth with many sharp teeth. In his Humanoid form he uses a sword and shield with the shield mirroring his dragon scales and the sword mirroring his dragon teeth. He also uses a long range heat gun like a scaled down version of his black fire breath.

Demon Forms

Abomination Bullies- When Xurin came upon those that bullied the weak. From those physically abusing those weaker than them to eventually learning about people cyber bullying others and acting as trolls online, these people were put into terrible experiments of trying to survive terrible mindless huge towering beasts trying to eat them. When Xurin became a demon, he started twisting these people with these beasts. Combining the two each beast became many of these former bullies to a few hundred making up each one. Each bully stands from thirty to sixty feet tall. They have had their eyes ripped out and instead completely relying on their pure strength as huge hulking tanks. They have tiny legs and instead rely on their giant muscular hulking arms which can rip through mechs with little difficulty. All over their arms, backs, and head crests are armored. Their heads have a huge shield like crest over them protecting them like huge battering rams. They also have giant mechs and can swallow most enemy's in their way completely whole. For defense, they can also emit a piercing shriek breaking metal and killing people just from the sheer pressure of those sound vibrations.'

Death Seekers - Many sought out death when Xurin met them. Believing their was nothing to life, seeing death as the greatest relief. Whether they were suicidal or joining cults hoping to die or just in general obsessed with the idea of death to the point of serial killers and murderers. Xurin tortured them endlessly but never allowed them to die. Trying to show them the good of living and benefit of it. When he became a demon, he in a way granted their wish. Appearing as skull headed beings with huge horns ontop of their old body's. They are a mutated undead twist as they regenerate fast from their wounds. They stand at around seven feet tall and march into battle with heavy armor and weaponry, acting as elite soldiers. However each has a copy of their original skulls held by their masters. Only by destroying their original skulls, can they be destroyed and set free.

Beast Reborn - Each Beast Reborn is in short a previous bestiality lover. Xurin found these people that loved to get sexually intimate with wild dumb animals and saw them as wrong. He tried to get them to find intimacy in other races. Actually intelligent races. Some did and many did not. These people, he saw as infected and a disease to be cleansed. When he returned reborn, so to would he rebirth these cursed. Taking these afflicted, he mutated them. Whatever animal they were attracted to: he replaced their heads with the dead skulls of these animals. Their body's became thin mutated and mangled like hideous withered husks. They were driven insane with an endless lust to fuck and destroy his enemy's, making excellent drone soldiers

Soulless Creepers - Each creeper is a former well as the name suggests, disturbing individual. These ranged from pedophiles, stalkers that would track down innocents whether they were little girls or little boys or just in general people. It could be anything from stalking someone to rape them to just obsessing over them. Xurin tried to help these people showing them fear. Trying to get them to see how these people feel, making them feel fear every day of their lives. Increasing the terror, some listened and shaped their ways but others would never change. When Xurin returned, he mutated these sick individuals like he did the Best Reborn. They became pale like vampires with shriveled thin husk like body's. Their eyes stripped out, they became more skeletal with long tongues and crooked sharp teeth. They were gifted with being able to disguise themselves appearing as any person or completely turning invisible. As a natural defense, they form claws out of their fingers. Each one also cannot be killed as Xurin stole their souls. The only way to kill one, is to find the doll he made of that person. A doll made to resemble how they once looked. Only by destroying their doll where their soul was placed in, only then can they be destroyed truly. However their body's can take enough damage forcing them to become like a twisted cocoon healing until they fully recover

Parental Breeders - Former abusive people against animals. Whether it was against pets or wildlife, whether they enjoyed it or did it accidentally, they hurt weak innocent animals. When Xurin came to them, he was very merciful at first. That way those who hurt animals accidentally, quickly learned their lesson. Those that were not accidental, found themselves becoming the torture toys of the more dangerous killer animals. When Xurin returned, both those still living and dead were enslaved to his will. Their faces became like horned and antlered monsters. Resembling knight heads with antlers and horns. They became around ten to fifteen feet tall like huge tree creatures with huge arms and giant clawed hands. Their hearts were replaced with animals and their chests completely exposed like cages holding these animals that they can release. Whatever animals they used to hurt, are forever bound to them. Turned into demonic spawn creatures constantly released from their body's as an endless reminder of what they did. These spawns cannot die so long as their breeder lives. They are designed to be extremely tough and resistant to nearly all forms of damage except huge organic creatures/ beasts/ monsters which are more strong against them.

Avatars of Death - These towering demi god like beings were once war criminals. People that enrolled in military's as an excuse to satisfy their blood lust. Killing hundreds to thousands to millions of soldiers and civilians alike. Unlike the others, they were able to escape their punishment as they were useful valuable tools to Xurin. The perfect muscle and strength for his forces. Each of these beings, when Xurin was reborn, he tool their souls and infused them into dead ancient demon beings. Primordial terrifying huge monsters. Standing at around 30 - 60 feet tall they resemble huge skeletal giants with traditional big spiked bone like demonic heads. Making up some of Xurin's greatest strength in his army's, they each have four arms and come in with the heaviest near indestructible hell forged armor and matching extremely powerful weapons. Every Avatar of Death, acts as an automatic commander over all other demonic forces in Xurin not being around: leading on his behalf.

Lust Fiends - Former people that cheated on their wives/ girlfriends/ boyfriends/ husbands, breaking their hearts. Others that tricked people into sex, and some that used drugs to try and trick women into sex. When Xurin caught these people, he had them raped and stabbed trying to show them how it feels to feel betrayed. None of them could be changed however. Some believed there was nothing wrong with what they did as they never meant to hurt any and others just wanted endless sex. When Xurin returned, he ripped out all of their hearts to fully turn them into sex drones. Keeping all of their hearts so they can never truly be killed. Each one can take enough damage but they will just respawn and return again good as new, so long as Xurin still holds their hearts and their hearts are never destroyed. Like a never ending spawning hoard. Each one stands at around seven feet tall with long double jointed legs. They have long claws, huge tongues huge wide mouths like Ekenni but big triangle shaped heads and four eyes. They can also grow facial hair and head hair. They are tall and thin while in battle they charge forward with their claws or swarming using ranged weapons.

Twisted Imps - Former deranged and psychotic lunatics. Sadly born with defects that society cuddled, treating them like special children to be nurtured. Xurin knew their weakness allowed them to become murderers and extremely dangerous. With no one ever stopping them. Xurin tried to dissect them and fix them but couldn't. Instead possibly messing them up even more to where they are now. He barely had to do anything when he became a demon. Each imp resembles their former humanoid form but with their bone spine poking out of their backs. Their necks have become longer, their mouths sewed shut and instead they have grown mouths on their belly's. They can grow assassination blades out of their hands to defend themselves and kill their enemy's while also spitting acid out of their belly mouths as their ranged weapons. Rushing into battle, they are kept completley nude as they rush in massive swarms. Gibbering like mad lunatics screeching random nonsense. Each Imp can every so often duplicate themselves. Sort of like shedding scales as they grow copies of themselves. In battle this is even more dangerous as they can rapidly spread. In just a few minutes ten Twisted Imps can turn into a hundred.

Enslaved Devil Knights- Former demons that Xurin crossed and those that once served him. Some of his most loyal demons and many many demons that he took over. Regardless of whatever devils or demons or demon gods they may have once served: they all now serve him. All of them have been reborn in a sense as they have become his warriors although really its more of their souls being enslaved to his will. Becoming like his elite knights they became infused with their knight armor, forever trapped in it as elite warriors. Towering around eight to ten feet tall, they have super enhanced strength and come with the heaviest strongest weaponry for taking on everything from large group's of infantry to heavy enemys like heavy armor and mechs
 
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