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[WB] Dark Nova (NSFW)

Roluevasreisa

Super-Earth
Joined
Dec 17, 2015
Location
NJ USA
Have you ever thought about an rp similar to Mass Effect? Or perhaps an rp like Halo? What about Star Wars? Or Star Trek? Or Doctor Who? Or Predator? Or Aliens? Or Avatar? Or Firefly? Or Destiny?

Dark Nova is a custom creation of mine that incorporates all sci fi elements but into a brand new universe and all created by me and help from some friends along the way and of course all this is Alternative and not associated with the site's canon.



Dark Nova is a giant massive universe that takes place far off into the future where you will encounter numerous custom races and worlds

Now some of you might be thinking:

but Eric I don't like that super technical sci fi jargon, it flies right over my head and makes no sense to me!


Honestly it doesn't make any sense to me either haha.

Dark Nova does not incorporate any sci fi mumbo jumbo so when you think of the rp think of it more as a fantasy rp but in space so instead of the ships flying through the air they are flying through space and instead of sailing to other continents and islands, you are flying to other planets. Sci fi has a bad rep thanks to things like Star Trek which occasionally use lots of techno babble but I assure you Dark Nova is based around the base of sci fi which is basically just a fantasy setting in space

(in fact in most sci fi settings melee combat is the most widely used just like in regular fantasy)



So in Dark Nova each race is sort of independent but there is a united government called the SFS, the Systems Fleet Support



The SFS is a united government that hopes to unite this galaxy and help preserve order protect people maintain peace. In example the Federation in Star Trek, the Council in Mass Effect, DOOP in Futurama, the other Federation in Lilo and Stitch. Or in short a space UN



Of course you also have other organizations like pirates united under Captain Culder's Reborn Demons as they have all been seen as criminals, outcasts, villains, evil like demons but to them they are just taking a new life and one of freedom so they call themselves the Reborn Demons as a sort of irony and twist on how others have treated them and viewed them.


Dark Nova is a huge expansive universe where people are free to make any race they like and any character they like or use existing races.

We have numerous locations in this rp and hopefully will expand more in the future to add even more settings in this universe as its not so much an rp as it is a huge alternative section, an expansive in depth universe i own and anyone is welcome to dive into it















Dark Nova may have been created many years ago on another site and due to some dramatic differences with other people i had to move it on here and basically remake it but it is just as expansive as it once was, if anything it continues to grow

Name: Sak’essad

Home world:

Sakhauvaal

(credit to radojavor for the pic)



Sakmalvun



Appearance:

(Credit to Wolfpet for drawing their default looks, paid for by me)







History:

The Sak’essad are a race that by all accounts should have been wiped out long ago. The Sak’essad were born on a dark near lifeless world who’s orbit had slowly degraded until it pulled away from its sun and travelled into a thick nebula, the planet being called Sakhauvaal. While most life on the planet either died out or went insane due to the pitch black darkness with everything slowly decaying and dying, the Sak’essad were far more cunning and wise. Even since being a primitive wild race, they were some of the best adaptors in the galaxy. The Sak’essad lost their eyesight and instead adapted a high sense of hearing but at first, primitive Sak’essad were divided between males improving their senses so they could be better hunters while the females improved their hearing and tastes so they could determine which food would help them survive and look out for any danger.



Over time both males and females would adapt strong senses of smelling, taste, and hearing to make up for not being able to see and in a sort of way, seeing through scents rather than actually using eyes. In the place of the Sak’essad’s eyes, they ended up gathering many tiny bio-luminescent crystals to place into their eyes. These crystals would end up attaching to each Sak’essad’s skull and brain as they light up brightly depending on the Sak’essad’s emotions. Originally this was purely used for attracting mates and in mating but over time, advanced modern Sak’essad figured out how to use this system of theirs to interact with other races, making it so they almost appear as glowing eyes to try and make other races feel more comfortable around them and less disturbed. In regards to their primitive ancestors, since at first the Sak’essad were a weak and fragile race, their bodies evolved to gain this so that whenever they experience anger or joy or sadness or any other emotion, their eye sockets can light up slightly or very bright all depending on the Sak’essad’s mood.



When this was not enough, they also evolved to grow an almost hardened shell like back with very long powerful nails to act as claws. It took the Sak’essad shorter than most other races to evolve and rapidly work their way to uncovering space travel as they quickly found out, with their world slowly dying, it would not be long before they ran out of food and would die as well if they did not escape the planet. Thus the Sak’essad began a mass exodus with their entire race attempting to leave Sakhauvaal and the nebula, using huge powerful ships designed to jump through space randomly. However in the end each ship was either destroyed or randomly thrown around in the nebula while only one managed to escape due to when it jumped, it luckily managed to throw itself out of the nebula and into unknown space. The last remaining ship of the Sak’essad, transported the last survivors of its race to a new garden world which they later named Sakmalvun as their new home world and from here their race could finally grow and flourish.



The Sak’essad were always gifted with being masters of adapting and as time went on, that became more and more evident. Whenever a more powerful more advanced race approached the Sak’essad, they humbled up to them to leech onto them and adapt to their technology and they would do this either by forming a strong bond with the other race/ or by stealing their technology at the same time as pretending to be their friends/ or assassinating officials and leaders of the other race and slowly assimilating all their technology. Either way the Sak’essad learned early on to never be weak, that you must always adapt to survive and you must always be at the top to survive.



The Sak’essad by all account are never a violent military race, more they are one of the most clever, subtle, and keen races around. Their spies were said to have been some of the most skilled in the galaxy that no one ever found out who they were, only the traces left behind from their work. Since their ancestors, the Sak’essad have never had a leader nor would they ever. Instead they work towards the Community. The community meaning all Sak’essad united together. All Sak’essad work together, they all work to better help their race adapt/ survive/ and improve. The idea of poverty is unknown to Sak’essad. For it is each Sak’essad’s duty to help each other as well as their planet and their race. Each Sak’essad is classified as a cross between an insect and reptile due to their leathery skin, senses, and egg laying. While Sak’essad is not governed by any leaders or council, their race is divided between numerous clan like large organizations.



The Zanaer are a group that worships the cold night and prefers to stay in the coldest regions of the planet as well as having designed ships resembling giant frozen fortresses but overall being slightly more isolationist apart from various trading. The Koketi are a group that have entirely devoted themselves to worshipping the and have often thrown themselves to assisting the Riyshahaud in whatever needs they have but still stay true to their beliefs, never crossing with any of their kind.

The Numetena are a group worshipping chaos and destruction as they believe it brings out the strong and helps races evolve and adapt.The Corzaruss are a large group making up the most well-known Sak’essad as they are always negotiating with other races, travelling out to other races to learn more about them and in general the main group evolving and always advancing Sak’essad society. The Utaig are the last known Sak’essad group and they are the most mysterious. Some claim they originate from one of the ancient Sak’essad ships trying to escape Sakhauvaal and that they secretly did escape hundreds of years later and reunited with their race. Others state that all Sak’essad spies and assassins originate from their group. Others dictate they worship some kind of demon, either way they are the most unknown and mysterious Sak’essad group.



The conflict between two Sak’essad has grown increasingly rare as if any two Sak’essad ever argue and fight, they are forced to abandon one of their offspring (eggs or children) to the Community where it can become the equivalent of an indentured servant. If the two Sak’essad have no children, then their closest loved one is taken instead to make up for their crime. Sak’essad are also hugely devoted to honor. Should a race or other Sak’essad commit an unspeakable crime against a Sak’essad, it will hugely damage their honor. The Community will take the criminal and leave their punishment to the dishonored Sak’essad. Leaving their fate up to them so that the dishonored Sak’essad can restore their honor. It is rare for a Sak’essad to ever actually kill the criminal dishonoring him or her, instead it is very common for them to be very clever and deceitful. They will learn everything they can about the criminals race, the criminal themself and their background, that way the dishonored Sak’essad can give them the most fitting cruelest punishment all depending on what would be the most dishonorable embaressing disgraceful and horrifying punishment the criminal could ever receive. The most famous event in Sak’essad history apart from escaping their home world, was overthrowing the Lesh’volres invaders.



The Lesh’volres were the first race to come to the Sak’essad and when they came to them, they appeared as humble friendly visitors wanting to share their technology with the Sak’essad and help restore their numbers. At first glance they appeared an amphibious race that could withstand intense cold fronts despite their leathery skin and had adapted possibly on some frozen world. The Sak’essad happily accepted this race’s offer, believing the two races could better learn about each other and improve together. This was the first and last time the Sak’essad would let their guard down leaving themselves completely vulnerable to any race.



The Lesh’volres had planned on this and to them, it seemed like nothing would stop them now. For all sake and purpose it seemed like the Lesh’volres were working with the Sak’essad, helping them improve their technology and ability to handle oceans but in reality the Lesh’volres were more like parasitic vampires. Every so often a Sak’essad would go missing and the Lesh’volres would attempt to trick the Sak’essad with decoys while any captured Sak’essad they found, they would harvest them draining them of their blood and feasting on their bones. It was not until one Sak’essad who was taken by the Lesh’volres, sent out a warning to his life partner informing her of the Lesh’volres’s true intentions, that the Sak’essad could then prepare to intervene and seize the advantage.



Sak’essad agents and assassins first gained their reputation here as they began to search all over Lesh’volres space, seizing any and all information from them and having any of their highest ranking officials ‘mysteriously vanishing’ as well as freeing captured Sak’essad. For all sake and purpose the two races continued to act friendly and pleasant to each other, never suspecting a thing. However the Sak’essad were far more cunning than that and would not allow a race like the Lesh’volres to trick them and enslave them as cattle for them to feed on. In their advancement, the Sak’essad had designed a prototype anti- device that acted as a huge jump device, passed down from their ancient descendants studying their original world. It was originally meant as a ship weapon, as a last resort to hurl a ship through a nebula but it was never used as the device could throw the ship across the galaxy or straight into another planet.



The Sak’essad enhanced the device so it could have the power to push a planet and then they had their agents planted the device on the Lesh’volres homeworld before they fled back to their own world. By the time the Lesh’volres found out the Sak’essad had all retreated back to Sakmalvun, the device activated, pushing the Lesh’volres home world out of its orbit and drifting farther and farther away into unknown space. The surviving Lesh’volres were forced away from Sak’essad space for the Sak’essad did not wish to kill any of them. Instead making them pay for their treachery while also forcing them to learn to survive as they always have had to. Sak’essad have representatives of each Clutch (their groups) who act as the voice of the people. They have no power of their own and only speak on behalf of the people such as negotiating with other races rather than having every single Sak’essad meeting each time. These representative speakers are known as Sak’Berash in general but typically each speaker is named off of their Clutches such as for the Utaig, their Sak’Berash is known as Sak’Berash’Utaig.
 
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RE: Dark Nova

Name: Varuradiah

Home world: Formerly Tananoorr/ the remaining majority of the Varuradiah currently live on a crime infested outlaw world nicknamed Demons Maw/ Dragons Maw

Appearance:
(Former Kazedra race and credit to Alecyl for pic, all rights reserved)
lizard_girl_by_alecyl-d5i41dq.jpg


(male Varuradiah by cxartist and Christopher Onciu, all rights and credit reserved to them. In addition to the pic, the male Varuradiah does not have a second set of wings and the wings it does have are a lot bigger with the huge blades being a lot longer)

alien_dragon_by_cxartist-d6wus8j.png


(female Varuradiah and credit to artofdawn for picture all rights reserved to him. Also female Varuradiah have the huge bladed wings the males have)

greenlizard_by_artofdawn-d5t5fpk.jpg


The Varuradiah, both males and females, have extreme super Human strength. Some have been seen able to lift up several cars at once and hurl them like sports footballs. The males have been seen able to resist most forms of attacks without even wearing any armor while the females have appeared to be like chameleons as they can at any given time, blend in with their environment and essentially disappear. All Varuradiah have advanced teletpathic very powerful minds and rumors indicate they can use their telepathic minds to control organic beings. While the females do not have the super resistant skin the males do, their wings equally match the males and can also be used like shields.

History:

The Varuradiah in accordance to their religion are known as the children of Yilvdryi, their legendary god believed to be the largest and most powerful all knowing Varuradiah that they believed, molded them out of various stars and other planets. In the Varuradiah's minds, they were blessed with such great ability and potential that it was like a message from Yilvdryi himself, that they were his children destined to conquer the galaxy in his honor and force all to bow to him. Regardless if the Varuradiah religion is true or not, their kind was born on the former world of: Tananoorr. On their home world they grew alongside many other races but the most wide spread and largest rivaling race was the: Kazedra.



The Kazedra were a quick, nimble, and vicious race of hunters that loved to sneak up on their prey and then ambush them. Despite their very Human like appearance, they were a very wild animal like race that lived for the hunt, loved ripping apart their prey devouring it like wild beasts, and worshipped their greater Goddess known as Netack, their wise cunning and deceitful goddess that they believe, gave them the hunting prowess to track and kill most of their prey.

However the Kazedra would end up finding themselves for the first time in ages, outmatched when they met the Varuradiah. The Varuradiah were granted strength enough to hurl away towering trees and with rock like skin believed to be near impenetrable and with giant power. Rather than approach them with hostility, the Kazedra knew they couldn't beat the asexual (The Varuradiah previously could switch between either gender like Hutts) huge reptiles so instead they would attempt to seduce them. In accordance with Varuradiah religion, Netack approached Yilvdryi as a lover, attempting to win over the giant lord by soothing him. At first her efforts worked as the Kazedra were slowly changed into female Varuradiah: losing their hair, gaining long powerful bladed claws, long life spans, and huge bladed wings like the Varuradiah while the Varuradiah mostly remained unchanged apart from losing the ability to rotate between genders as they took on the roles of the males of the kind.



The now female Varuradiah, former Kazedra were also given the male Varuradiah's super strength but before they could be given the Varuradiah's near invincible like armored hide, Yilvdryi realized Netack had been decieving him and was nearly close to letting her children become the ultimate species. In rage, Yilvdryi struck at Netack and forced her to flee into hiding but before she fled, she gave her daughters a natural camouflage system to help them hide from the males and to try and counter the tough skin of the males. It is believed that there had been a sexual segregation on Tananoorr, the world being divided into numerous all male cities and some all female cities. While it did not make up all of their race as numerous Varuradiah males and females could still live together in peace, the majority of their kind was divided.



Male and female alike, the majority of Varuradiah civilization was based on: conquering other worlds, enslaving their populations, and forcing them to become servants for Netack or Yilvdryi depending on the gender. Rumors state that even today people can find some of the lost ancient artifacts of the Varuradiah, including fractured broken remains of their gigantic moon/ small planet sized (like giant space station sized) ships made for conquering entire worlds. As well as the numerous shrines and temples left on various worlds, honoring Netack and Yilvdryi. However not all Varuradiah were conquering brutes and invaders, thousands had left their race over time: spreading across the galaxy as they became teachers/ doctors/ librarians/ police officers, typically always looking for any civilian roles they could find to better improve the galaxy while also spreading their knowledge and trying to learn more.



Over time these Varuradiah have become very rare since they were only a few thousand that spread across the entire galaxy and all of its worlds but it is still not impossible in this day and age to find a Varuradiah, at one point a male of their kind came to the Sak'essad to learn more about them and teach them but it is unclear if that Varuradiah still remains after numerous conflicts and bloody wars. In the final days before these wars, the heated conflict finally erupted between the male and female Varuradiah as they began a long and bloody civil war. Entire cities were decimated and blown apart, civilians and prisoners alike slaughtered without mercy, slaves of lower weaker races being thrown at each other as nothing more than cannon fodder. In truth no one even knows what started the civil war. Some say two powerful Varuradiah leaders, one male and one female, were both lovers and when the rest of their genders found out: the result was disastrous. The idea of open peace and equality between the two genders was so horrifying that it lead to open war. Others say there was a powerful male Varuradiah claiming to have seen and killed Netack and that now all women of their kind should bow to him. Others say the civil war started because of a natural disaster with a comet crashing into Tananoor and completely decimating one of its cities (male or female as the rumors vary) and that the Varuradiah saw it as (Netack or Yilvdryi) committing an act of war against the opposite gender. Either way it is not entirely clear what was the spark that set off the endless years of prejudice, conflict, and competition but the death toll was in the several millions.

Name: Incarnea

Home world: Panyav

Appearance:

Long serpent bodies with powerful razor sharp mandible beaks, evolved to rip through stone and very tough armor. Bipedal with two arms but clawed bird like talons for either ripping apart prey or grabbing onto tougher high up surfaces.



The Inarnea have feathers all over their back and head along with the males having spikes going all along their back and with large curved horns at the front of their heads. They have no tails for both males and females. Females have much larger antenna. Both have insect hide like leathery underbellys. Eyes don't see at the same time. While they have six eyes, only two work at a time. One pair is always alert, even if the Incarnea falls asleep, two eyes always remain wide open to never be caught off guard. One pair of its eyes can see only during the night which will consequently glow as it becomes night. The second set will see through infrared to read a persons heart patterns and temperatures, and the last set of eyes are believed to be like a hawks eyes, seeing far greater distances than the other two sets of eyes and being far more sharp like a predator or hunters eyes. The Incarnea also have no scent, relying entirely on their tremendous eyesight, skilled hearing, and hunter like taste



History:
The Incarnea first originated believed to be strange ugly birds. Some weird kind of hyrbid between insects and birds as they at first had no arms, a very feathery bird like appearence with bird talons but insect like eyes, huge insect wings, and insect like antenna. The Varuradiah first believed they were a strange lab experiment some scientists made but as discovered. Centuries later, the Incarnea evolved on their world, being an insect race that grew feathers and bird like traits to help protect them from dangerous races on the planet and help them fly easier. Eventually the Incarnea grew thin arms as their intelligence grew. The race slowly grew more and more as simple minded primitives, hunters and forgers yet the race barely had time to develop and evolve before the Varuradiah invaded their world and enslaved the entire Incarnea population. For years upon years the Incarnea's growth was determined and controlled by the Varuradiah Males became trained as hunters and battle contestants: fighting in deadly game preserves against monsterous creatures just for the Varuradiah 's amusement.

If any males survived hunting and/ or the suicidal risky games, then they would be evaluated and if deemed worthy, they would instead be thrown into a militia force for the Varuradiah essentially 'being given more respect' but really being the equivalent of canon fodder for the Varuradiah However every Incarnea would agree to the option if offered as it meant they would get the chance to better improve themselves as soldiers, helping them become stronger should they ever get the chance to fight the Varuradiah and the job had its own unique perks as any Incarnea serving in the Varuradiah militia, was given considerably higher quality food than slave rations and given better sleeping quarters than the animal like slave cages they would have to sleep in otherwise. Females on the other hand were completely controlled as slaves: often used for as either sex slaves or as house servants, meant to cook and prepare the Varuradiah meals, or as animal tamers to feed the pets.

A female Incarnea could apply to be either a hunter or battle contestant but in order to do so, their master would have to agree to it or they would need another Varuradiah to sponsor them and act as their new guardian allowing them to break away from the slavery to instead follow a far more dangerous life. It was very rare for a male Varuradiah to ever accept a female Incarnea slave but female Varuradiah always accepted any female Incarnea surrendering to them. Most likely as an act to spite the male Varuradiah It is believed that female Incarnea have always appreciated the female Varuradiah, seeing them as saviors even if the female Varuradiah were only trying to spite the males, yet to this day female Incarnea still embrace the female Varuradiah religion and worship their goddess. The incarnea continued to remain as slaves and servants to the Varuradiah for hundreds of years. While there was occasional rebellions and uprisings, they were always easily surpressed as the Varuradiah vastly beat them technology wise, strength wise, cunning, and were all around far more advanced. However when the Reapers arrived in the galaxy and the Varuradiah abandoned all of their colony worlds, the Incarnea were finally free.

All incarnea that had served in the milita and still lived, were lost across the stars. Stuck on whatever worlds they were left on forced to either live out the rest of their lives on that planet or find an escape off. The Incarnea on Panyav however finally had a chance for freedom. They finally had a chance to live their lives as they saw fit. Luckily the Reapers never even cared to notice the Incarnea. Whether it was due to how scattered their race was or perhaps that and how the bulk of their race were harmless primitves mostly capable of only using bows and arrows, hardly being a threat to a galactic race let alone a super advanced race like the Reapers, regardless the Incarnea were not seen as a threat or something to be concerned with.


The Incarnea were left to begin their lives as they saw fit. At first there was some disagreement between the men and women with the men hating any traces of the Varuradiah or their culture and thus hating the idea of the women worshiping the female Varuradiah religion but despite several months of some bitter aggression between the two genders, they set aside their differences in fear of ever becoming like what happened to the Varuradiah The Incarnea began slowly building up their own society using a combination of their own primitive structures mixed with the Varuradiah technology left behind. When the message came to (Incarnea home world), it was only received through an abandoned barely functioning Varuradiah ship but the Incarnea ignored the message entirely. After all why should they care about some advanced races that were possibly like their former slave masters or at least did nothing to ever help them.





Name: Lesh’volres

Home world: Ves’ratatha

Appearance:

(credit to Moawallin for the pic)
monster_by_moawallin-d3dqfxs.png


History:

The Lesh’volres were born on a frozen snowy world where every day was a matter of survival, those that did not grow fur or some natural defense mechanism to survive the cold ended up freezing and going extinct. The winters on Ves’ratatha were long and brutal, lasting more than twice as long as nearly any other planet and even then daylight was few and far spread with entire weeks of pure dark empty night. To counter this the Lesh’volres quickly adapted to burrowing underground, growing entire underground tunnel networks to escape the freezing cold temperatures but of course that was not enough. The Lesh’volres were carnivores, they could not rely purely on the underground plants and some of the underground insects often made them grow sick.



Like spiders the Lesh’volres started to adapt to turning their networks into traps, setting up traps for miles all around with some people small pits for the Lesh’volres to lunge on their prey and others being hidden openings to the surface for them to lunge on unexpected prey. It was around this time that the Lesh’volres discovered their peculiar vampiric ability. After spending so long underground to the point of nearly starving, the Lesh’volres’s hunger had grown out of control. Nothing would be left for scraps as the Lesh’volres consumed flesh, bone, organs, and even drank the blood of their prey. Slowly their love for this began to grow more and more until they developed a natural ability love and crave for feasting on their prey’s bones, flesh, and drinking their blood.



The Lesh’volres improved more and more as they became increasingly skilled hunters and master tacticians. They slowly evolved from being like wild animals to an advanced civilized race, molding the rocks and metals in the ground into weapons/ armor/ and eventually ships and war machines. Creatures that posed tremendous strength were tamed, bred, and preserved as useful weapons of war and powerful tools. Races that were considered extremely delicious to the Lesh’volres, were preserved and bred like farm animals so the vampiric aliens had a constant supply of food. Any race that proved useless to the Lesh’volres’s needs, were simply wiped out.



As time went on the Lesh’volres eventually journeyed out into the stars: setting up small remote colonies on various worlds for them to harvest new races and further spread their own race. Eventually these vampiric creatures came across the Sak’essad and while not thinking anything of them at first, when they kidnapped a few members of their species and realized how much they love their taste and how delicious they find them, the Lesh’volres began their own plan. The Sak’essad were around as cunning and wise as them if not even greater so they would need to out smart them better than what they used for primitive dumber races. The Lesh’volres proposed an alliance with the Sak’essad, pretending to work with them but only to try and deceive them while harvesting their race.



For years the Lesh’volres thought their plan was working perfectly and that they had nothing to fear, that is until one day the Sak’essad revealed to them how they had found out about their plan, using their technology to send Ves’ratatha hurdling out into dark space and forcing the rest of their race to leave their world and never return. The Sak’essad’s actions doomed billions of Lesh’volres to die as Ves’ratatha gradually became more and more artic and barren until being so far away from the sun left it as a frozen barren world that nothing could live or survive on no matter how deep underground anything was, at least according to official reports as the world is very difficult to near impossible to find.



The remaining Lesh’volres were scattered across space, nearly on the verge of extinction yet miraculously surviving thanks to their remote colonies they set up for harvesting. However since this cataclysmic event, the Lesh’volres became split. Part of their kind believed they needed to unite and adapt to beat their rivals and once more become dominant in the galaxy, eventually allying themselves with the Ekenni and acting as often their slavers and joined with their military force. However many of the Lesh’volres did not care for unity anymore and simply wished to enjoy themselves to a point of nearly becoming like their old primal ancestors. Many Lesh’volres have spread across the galaxy as hunters in the sense of being murderers and killers, blending into society stalking their prey and randomly systematically hunting and killing any they see as delicious. Due to this and how many Lesh’volres have turned into serial killers, most worlds hold either a ban against Lesh’volres tourists or are very defensive about Lesh’volres visiting them.
 
RE: Dark Nova

Name: Kekeeta

Home world: Ordunt- Umard

Appearance:

(credit to Ketka for the picture and like Quarians they have two digit toes. Also they are very short, standing at the tallest only around 3’5” feet tall but usually around three feet tall)

alien_by_ketka.jpg


History:

The Kekeeta are a very old and peculiar race but that perhaps comes with being an immortal race of geniuses that reproduce rapidly and with advanced telepathic abilities. The Kekeeta were one of if not the fastest race to grow adapt and evolve in the universe even faster than the Sak’essad. With their world having nothing but the dumbest of animals on it and idiotic carnivores, the Kekeeta were able to quickly grow and adapt to outsmart these animals and help grow as a united species. Within days the Kekeeta evolved from scrambling primitives to learning how to use weapons to creating traps to learning how to tame the other wildlife on the planet. Within a year the Kekeeta had expanded so far that they had dominated their entire world with each mindless animal being tamed as pets and for labor work. The Kekeeta’s cities were massive and expanding all across the planet yet still there were huge continent sized areas for wildlife to grow and expand in natural preserves. By the time the Varuradiah had arrived at their planet to enslave their species, the huge lizards that once saw themselves as gods, looked more like brainless savages to the Kekeeta.



By the time the Varuradiah’s world ship arrived at ‘their planet’ they realized the planet they arrived at was nothing more than an illusion the Kekeeta had created, they had seen their attack coming before even the first plans were made to attack their race. They used their advanced minds and abilities to influence the large dragon creatures to attack their world, to stumble blindly straight into a trap that the Kekeeta had prepared after maneuvering their way into the Varuradiah’s society.



By the time the Varuradiah realized they had been thrust into a trap, the Kekeeta sprung out from their hiding places on the ship, using weapons that stunned and neutralized each Varuradiah including their telepathic abilities, the tiny long eared aliens were able to dodge and maneuver around each of the lumbering beasts attacks, stunning all of them and not killing a single one. The Varuradiah were enraged that they got bested so easily by such tiny creatures but the Kekeeta were not mad instead they gave them a choice. They told the Varuradiah how their race was doomed, they could either join their society and the Kekeeta would help educate them as teachers and professors and police officers or the Varuradiah could go back to their doomed society, regardless they would erase the minds of any who wanted to forget this incident.



Most of the Varuradiah requested to have their minds wiped while returning back to their people what with being too prideful to admit their defeat, however those that cared more about wisdom than their arrogant pride, took up the Kekeeta’s offer. For the first time, an intelligent race was allowed to live on Ordunt- Umard besides from the Kekeeta and the small long eared aliens made good on their promise, slowly educating their Varuradiah guests into intelligent, patient, calm, and educated teachers and law enforcers. To this day the Kekeeta still work alongside the reformed Varuradiah that make up a small portion of their society.



With the Varuradiah threat neutralized, the Kekeeta spread to the nearest worlds, beginning to colonize and take over each world around them and in their sector. Some worlds were taken over to expand their growing nation and others were taken over for research and preservation to help expand animal species. However never did they truly face a threat for as did their reach expand so too did their technology and defenses to protect their worlds and people, also being able to predict any threats that may come to their race long before the threat even thinks of such a plan. However the Kekeeta are not naturally violent, only fighting when they must defend themselves and they despise killing. To the Kekeeta, killing is such a waste, having no religion they believe death as so final. An act only a primitive brute would enjoy. The Kekeeta would much rather give all races immortality than allowing people to throw themselves away in mindless war, it is for this reason the Kekeeta won’t even kill their enemies but will instead spare them (with of course perhaps their memories removed and their bodies being stunned and numb). In the most recent years the Kekeeta have begun setting up space stations throughout their space and amongst any other races they trust, to help spread their influence and wisdom but while never trying to form an empire.

Name: Eryx

Home world: Sgar’roddra

Appearance:

(Credit to Rubisko aka Jens B for the picture and it’s the big one on the right that u can see most of its body)

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History: The Eryx have always been a proud warrior and tribal race, always looking for the next fight and a chance to strengthen themselves and improve themselves. When they eliminate an enemy, they mark themselves for their fallen enemy not to gloat but to honor their passing and the worthy fight they gave (unless of course the Eryx saw the enemy as cowardly and not worthy). To some they would see the Eryx as cannibalistic for eating their fallen foes (except those they consider dishonorable or cowardly) but to the Eryx, this is a natural part of their life cycle. The Eryx firmly believe be eating their fallen enemies, they honor their passing and give them a chance to become far stronger and greater in the next life potentially as becoming an Eryx as well. The Eryx have never and still do not believe in love or intimacy, they mate constantly with each other to promote unity amongst the clans for to the Eryx, why have one partner constantly caring about you and willing to die for you if instead you can have your entire clan show that same loyalty to you. In fact the very idea of having a single partner is considered treason and not being an Eryx for it is forsaking the rest of the tribe and community for your own selfish desires.



For years the Eryx lived in peace, growing their communities and always working hard to protect each other, they never had a chance to evolve or adapt due to preferring to keep the same life style and because of this, they were utterly defenseless to what would happen.

One day rain grew heavy all across the Eryx’s villages but never stopped, the Eryx thought it was some bad omen from the gods but were both horrified and disturbed when huge gigantic ships began to descend over their world, the Varuradiah had come.



The Varuradiah knew the Eryx were a very powerful race, a race so powerful that only the Varuradiah at the time could out match them in strength. Due to this the Varuradiah knew these bird reptiles would make the perfect physical labor force. The Varuradiah descended upon the world, sweeping through to invade and enslave their species but were surprised by the race’s determination. Most races fled at the sheer sight of them or put up a scattered random defense that barely even slowed down the huge alien dragons. The Eryx on the other hand acted as one combined joined movement. Each member of their tribe fought bravely to defend each other, out numbering and out maneuvering the Varuradiah’s troops easily, even using tactics to ambush and separate the Varuradiah forces. In a way they may have been impressed by this but ultimately the Varuradiah’s telepathic abilities and sheer brute strength as well as the cunning excellent hunters of their female gender, were able to eventually beat the Eryx to their knees forcing them into submission.



The Varuradiah colonized the world, forcing the Eryx slaves to handle all the physical work of their empire: repairing their weapons tending to ammunition, working in factories to create their ships and war machines, operating transports for cargo, and carrying around supplies. For years the Varuradiah whipped the Eryx around with their physical grunt work as they acted like gods and kings overseeing their slaves. Time and time again the Eryx tried to revolt but each time they did, the Varuradiah crushed their resistances brutally and eventually took their children away from them, sending them off to some other slave world for the Eryx to never see them again. Slowly but surely the Eryx felt their hope fading away, learning to accept their position and that no hope would come.



Luckily for the Eryx however, hope would arrive but not in the place they expected. On the eve of the Varuradiah’s civil war and near the collapse of their empire, one of the female Varuradiah began a plan to take over the world in a matter of speaking. She freed all the Eryx slaves in the dead of the night and poisoned the male Varuradiah’s food simply to piss off the male Varuradiah leader overseeing the world but to try and take over the world, she lead the Eryx and the rest of her female Varuradiah against the males in one huge rebellion, striking upon the poisoned sick dying males and ripping them apart. By the time it was morning the revolution was over but the Eryx had spent so many years under the cruel tyrannical regime of Varuradiah, that they knew all the schemes and deception that came with their kind. The Eryx cut down the female Varuradiah that lead them as well as any of her remaining troops, refusing to allow her to try and enslave them once more. The Eryx did not care what came after them, and with the collapse of the Varuradiah empire it meant none would, the Eryx were finally free to live their lives as they see fit.



With the Varuradiah teaching the Eryx so much about how to handle technology, the Eryx knew what to do. Many tribes remained on their world to use the Varuradiah’s technology to create their own society but the rest of their kind, several tribes left to the stars. They began a quest to search each and every world of the now gone Varuradiah’s slave empire, determined to find their lost children and unite them once more with their people.

Name: Thanakraus

Home world: Ollubol/ New home world: Demon's Maw

Appearance:

(credit to Stillenacht for the pic all rights reserved)
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History:

The Thanakraus are a naturally peaceful amphibious race that are able to read peoples minds, join people’s dreams, and help influence people. Each female Thanakraus lays dozens of eggs which had into a tadpole like state (looking more like tentacled fish) that evolve into numerous stages until they reach their final form aka their adult stage. Each Thanakraus spends most of its life in it’s adult stage, learning to understand other races and their environment while constantly growing smarter.



In the Thanakraus’s youth they quickly learned in order to have peace, you must be willing to defend yourself and fight for what you believe in. Very early on the amphibious natives of Ollubol started developing organized militaries but not to conquer other races or fight with innocents, but instead to defend their people as well the innocents flocking to the Thanakraus’s leadership. Over time the Thanakraus began to expand into a small empire. They wished to spread their guidance throughout the galaxy, wishing to protect all races in one united organization. Regardless if their intentions were positive or not, they were short lived.



In the brief time of the Thanakraus’s empire, they had peace and helped expand their technology but it was short lived as the Varuradiah descended upon their empire like enraged gods punishing mortals. For as advanced and as great as the Thanakraus’s technology was, it was nothing compared to the masterminds of the Varuradiah race. All of the hard work the Thanakraus hoped to achieve was wiped away in what felt like moments, the races they hoped to protect forced into slavery while the Thanakraus themselves found themselves being slowly pushed back more and more. The Varuradiah fell upon them like a plummeting wave, their sheer power and tremendous military strength making the Thanakraus look like primitive militia in comparison. In the end the war lasted around ten years before the Varuradiah stormed Ollubol’s capitol city, bombing the city and then marching troops in, executing the Thanakraus’s leadership and claiming themselves as sovereign rulers over all of the Thanakraus people and their territory.



The Varuradiah acknowledged the potential the Thanakraus had, quickly turning them into expert pilots and mechanics and occasionally letting them apply to join their military. However never did the Thanakraus attempt to rebel for they were to afraid. Time and time again the Varuradiah would terrify the amphibious aliens, forcing them to constantly fear the Varuradiah’s wrath and forcing them to constantly do everything in their power to make their huge dragon like overseers happy.



Eventually as time went on, the Varuradiah’s civil war finally erupted and so too did it come to Ollubol. A Varuradiah Yilshavev named Culder, arrived on Ollubol to rally the Thanakraus in a glorious and bloody revolution to kill their slavers and earn their freedom. While the Thanakraus were confused by this agent’s motives and desire to help them, they were hardly in any room to argue. Culder lead their people into one huge revolution, killing any Varuradiah in their way and eventually seizing one of their world ships. Culder gathered as many thousands upon hundreds of thousands of Thanakraus and some of his own people into the ship before having it leave Ollubol to evacuate them to safely, of course while Culder saved them yet he could not stop the Varuradiah from blasting the planet apart. The Thanakraus were devastated by the loss of their home and culture yet they at least found some new home as Culder brought them to Demons Maw.
 
RE: Dark Nova

Name: Riyshahaud

Home world: Vydnem’Taeeph/ as well as the flagship Verad-urn

Appearance:

(credit to Riyahd Cassiem for all pictures)

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(Females of their kind)

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History:

Since the Riyshahaud first came into existence and to this day, Riyshahaud males have always stood at around eight feet tall while their females have always stood at around fifteen feet tall. Yet despite their tremendous height, the Riyshahaud are tremendously fast and with great super human strength to help make them some of the most perfect hunters but of course they did not just randomly come across these abilities.



With the Riyshahaud’s immortal long lives and countless deeds, they have rose to the rank of legends. Details about the Riyshahaud are few and spaced apart. What is rumored however is that the Riyshahaud like the Sak’essad started on the world of Vydnem’Taeeph and since they evolved into primitives, they were so weak and fragile. They scavenged for food as they seemed like frightened primal apes hiding in the trees but in reality they were studying their prey. Even in their youth they spent each and every day training as well as watching their prey, learning about them, learning their strengths and weaknesses and how to counter them. As time went on and the Riyshahaud expanded and spread further, they passed their traits down to their young and slowly their race became increasingly taller/ stronger/ faster as well as becoming increasingly better hunters. Each Riyshahaud taught heir young all that they knew, making sure their race would never falter only constantly improve. It is said that as the Riyshahaud improved with each new born, they evolved from a race of short lived primitives to slowly reaching immortality. That and with their genes constantly passed down to their children.



Over time the Riyshahaud evolved more and more and as they evolved, so too did they learn more about their own world and the universe. They learned while the galaxy is not simply black and white, there are some threats to this universe that will not stop until they are destroyed or everything else is destroyed. The Riyshahaud learned quickly that the cycle would never stop: slavers, murderers, psychopaths, killers, and parasitic monsters ran rampant across the galaxy. The Riyshahaud took it upon themselves to become the galaxy’s protectors. First they had to settle their own world however. The Riyshahaud took members of each wild race on their world, calculating them. Races that were harmless perhaps even able to be tamed, were released back into the wild or tamed as pets. Races that could not be tamed easily but at the same time posed no threat outside of the natural life cycle, were released back into the wilderness. Lastly any animal/ race/ creature that could not be tamed nor calmed nor negotiated with, were cut down (occasionally harvested for meat when the meat has edible and not poisonous).



Once Vydnem’Taeeph was secure for the Riyshahaud, the race was left with looking to the future. The Riyshahaud knew they could not abandon their world, if anything they would need to expand it as a powerful military stronghold and safe haven for their entire race. However at the same time they could not allow the younger more innocent races to remain as vulnerable weak victims. Therefore the Riyshahaud built the flagship Verad-urn, said to be one of the largest and most grand ships every designed in the galaxy. After a brief farewell, hundreds of thousands of Riyshahaud left their home world, venturing out into the galaxy.



Eventually the ship became more of a home base and secondary home world then some planet conquest ship. With the ship so massive and gigantic in size and to slow to cover numerous planets at once, the Riyshahaud began to build countless smaller ships to travel to each world while using Verad-urn as staging point. Verad-urn remained for all Riyshahaud returning from their missions as well as any coming from their home world. Over time the Riyshahaud began to implement themselves into each world, settling down on worlds to act as quiet overseers and protectors and so too did their names rise into legend.



The tales have become increasingly twisted over time to the point that its hard to tell what is truly real and what isn’t. The tales have ranged from raiders capturing people to sell as slaves only to be stopped by a Riyshahaud bursting out of the darkness, cutting the raiders apart, freeing the slaves, and then leaving without another word. Some tales depict small groups of Riyshahaud single handed taking on entire armies of slavers and mercenaries single handed leaving their dead bodies sprawled throughout the galaxy. Some say since the Riyshahaud were still young and confined to their world while the Varuradiah committed such terrible crimes throughout the galaxy, the Riyshahaud have been using all their opportunity to try and undo all the damage the Varuradiah have caused and hopefully help make the galaxy a far safer place.



It has been said that over time Vydnem’Taeeph had evolved into one of the strongest and most defensive worlds in the world, a planet so isolated that it is said that no one journeys to Vydnem’Taeeph unless the Riyshahaud want you to. What is known about the Riyshahaud has been mostly through rumors. Some say the Riyshahaud are governed by a king who oversees his entire race but with minimal involvement. There are also rumors that Verad-urn follows a similar technique with its own system to mask its appearance and remain never seen except for other Riyshahaud.



A few other facts about the Riyshahaud is how rare it is to see their faces, some say a male Riyshahaud will choose a mate of any race but only when they have fought alongside them and proved as a worthy candidate. While some say a female Riyshahaud will only mate with and choose a partner of the strongest, a champion worthy of them that won’t be instantly crushed. The Riyshahaud are said to be some strange cross between mammals and reptiles but still lay eggs like reptiles do with the females keeping the eggs always close to their chest, warming them never letting them go until they have hatched.



A Riyshahaud’s appearance in any city or on any planet or on any ship is seen as a great honor and only the dumbest/ bravest dare to stand in a Riyshahaud’s way for their goals and whatever vermin they have begun hunting. It is said in regards to the Riyshahaud’s mating traditions, they will mate with the strongest to spread their race further and ensure that their young are as strong as them. However mating and intimacy are two different matters entirely for their race. While it is rare the Riyshahaud (both males and females) will take life partners , quite literally, when a person of any race proves themselves worthy of mating if they desire intimacy then the Riyshahaud will offer them a chance to join them. Together the Riyshahaud and their potential partner will travel throughout various missions together to test how loyal their partner truly is. If the partner’s loyalty never falters then the Riyshahaud will submit themselves fully to join with their partner forever, ensuring that so long as they shall live they will only devote themselves to their partner even if their partner is mortal. However it is also said that should they gain a partner who then betrays their trust in any way, the Riyshahaud will rip their ‘lover’s heart out and crush it in front of them to make them pay for their crime. Throughout the universe there have been less than ten cases of committed ‘marriage’ equivalent relationships between Riyshahaud and other races and of those relationships, in one case a partner of another race cheated on their Riyshahaud spouse (hence why everyone knows about how they handle betrayal) and the Riyshahaud not only eliminated their spouse but did so publicly as if for a warning to anyone that earns their trust only to betray it.

 
RE: Dark Nova

Human Sub Races



Name: Syaera

Home world: Saun’ander

Appearance:
(Credit to media cache pinimg for pic)
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(Credit to media cache pinimg for pic)
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Light tan skinned to dark skinned Humans, typically far more physically fit agile and healthy than most other Humans and thus tend to live for a few hundred years as opposed to most Humans. Also they stand at around six to seven feet tall.

History:

The Syaera have always been a nomadic people almost similar to the Eryx. They have never believed in any religion, instead they care about working together as a single community and united group. They care about animals and nature, taming the wild creatures and trying to avoid killing but fighting when they need to. They learn to live off the land and never stay in one place as they are extremely nomadic.



Many years ago the Varuradiah came to Saun’ander but after only a week of exploring the world, they found nothing but endless deserts and wild creatures for the Syaera were masters of their environment, masters of blending in and hiding themselves from any and all of their enemies. The Syaera had never cared about politics, they never cared about interfering with other races and instead only keeping t themselves. When the Varuradiah came to their world the Syaera didn’t even have to raise a single rifle as the giant alien lizards left out of either rage at the planet or their troops nearly getting dehydrated in the scorching heat.



For the following years the Syaera lived in peace, occasionally finding other races visiting their world but never minding too much so long as they give them their space, with the exception of occasional negotiations and trades. However overall life was quiet and peaceful for the Syaera. They started building more sand ships and even ships capable of space travel to start searching for any potential new worlds they could expand into. Ultimately however, this was what lead to their greatest disaster.



One of the Syaeran ships was returning back from a journey trading amongst other races, however before it could return home it accidentally stumbled into a trap of Ekenni ships. The Syaeran ship was captured, it’s crew brutally tortured until they told the Ekenni the location of their home world. In return the Ekenni had the Syaeran ship return back to it’s home world, with a few Ekenni staying on the ship to make sure the Syaeran’s obeyed, while the Ekenni’s ships followed behind. The Syaeran ship came closer and closer to Saun’ander but before it could descend onto the planet, the Syaeran’s on board attempted to fight the Ekenni warriors: preferring to fight and risk dying rather than betray their people however the Ekenni warriors quickly butchered them.



With no obstacles standing in their way, the Ekenni landed the Syaeran ship at one of their villages but when the Syaeran’s expected to see their brothers/ sisters/ and family coming back from a long but successful mission, they were instead horrified to see demonic looking warriors marching out of the ship followed by massive skeletal ships descending over them. The Ekenni lunged themselves upon the village and every other village they could find, killing any warriors that stood in their way, raping the women, and enslaving every survivor they came across before dragging them back to their ships. The remaining Syaeran villages that were more cleverly hidden, mounted a defensive as it mobilized all of its sand craft and warriors. Within hours the Ekenni found themselves being sniped from all directions as hovercraft vehicles skimmed across the sands, opening fire ripping apart the Ekenni troops while dropping off Syaeran warriors that charged the Ekenni, matching their speed and maneuverability. The Ekenni had no choice but to quickly take their ships off with all the slaves they had already captured, abandoning the rest of their troops and running away. Only a few of the Ekenni warriors survived and the Syaeran questioned them to try and find their lost people. However when the Ekenni refused, preferring to die then give any information, the Syaeran took the Ekenni to the Kekeeta to see if they could pry the information out of their minds. Luckily while the Kekeeta were not able to find the exact home world of the Ekenni, they found a sector the Ekenni are operating in, since then the Syaera have placed a huge reward for each and every one of their people returned to them.







Part of The Honored Liberation Empire
Name: Norgaul
Home world: Nedodalu

Appearance:
(Credit to CCN for picture)
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(Credit to Camelot Unchained imagines, viking concept. Vignette wikia)
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Standing at around nine to ten feet tall and naturally extremely powerful and with high thresholds as if their arms were practically tree trunks, are one of the tallest and most wild warrior races in the galaxy. Like the Ekenni the Norgaul grow out their hair like wild barbarians with long hair on men and women being a sign of attraction and honor, the more wild and messy their hair is the more they seem like an experienced killer and conqueror. Norgaul are believed to be so strongly densely muscled and tough that they have an extremely high tolerance to the cold far greater than any other hairless race, even being able to handle freezing cold temperatures while wearing no clothing or armor. The Norgaul for all sake and purpose resemble normal Humans but with far more hair, taller, much stronger, and often with markings carved into their skin for each kill/ their mates/ their conquests/ and their families.

History:
With their near immortal if not immortal long lives, the Norgaul have had plenty of time on their hands and what better way to use that time than to kill. For all of time since the Norgaul became intelligent, they have always concentrated themselves on fighting and improving themselves. However they have never been just mindless butchering barbarians. The Norgaul have always looked for a worthy fight, when they come across a race if they believe that race stands a worthy challenge to them then they will fight that race. They will never harm or kill an innocent as to the Norgaul there is no sport or challenge in it. Sometimes they will avoid entire worlds and races that lack the warrior mentality to be a worthy challenge. However they also hate cowardly treacherous snakes, equally punishing any that attempt to betray them or deceive them.

When the Varuradiah began terrorizing the galaxy, the Norgaul flew their fleets at them to accept the challenge. Not only were the Norgaul not afraid but they saw the Varuradiah as a worthy challenge. For years the two races fought, to the Varuradiah they would compare the Norgaul to nothing more than an annoyance but to the Norgaul had the Varuradiah not erupted into a civil war, the Norgaul may have been close to taking their home world but once their civil war began, the Norgaul left.

The Norgaul have minimally been attacked by the Ekenni but they have killed every Ekenni they see minus those allied with the rebel Ekenni group, to the Norgaul, the slaver Ekenni are more like bugs barely worth dirtying their blades on more like something to step on that’s standing in their way. However, the Norgaul are one of the only races to heavily work with the Riyshahaud and one of the only races that has gotten into intimate relationships with the Riyshahaud, their relationship has gone so far that they are possibly the only two races that fully trust each other without question.

Over time the war with the Ekenni grew increasingly long and taxing. More Humans were being enslaved by the Ekenni and yet they were no closer to stopping their race. Their warriors rivaled that of the Ekenni but they could never match their technology, the Norgaul built themselves around having an increasingly stronger military and bigger guns but they had trouble adapting to a race like the Ekenni that adapted for any situation it was faced with. In response, the Honored Liberation Empire came to them wanting to help the in exchange for the Norgaul joining them. The Norgaul of course, had no respect for Chasandra's empire and told them to piss off. Chasandra called upon her nation Khasazov Horokami to speak with them. Unlike the rest of the empire, the Norgaul saw Khasazov as a worthy rival and much to Chasandra's surprise, they declared war on them. Chasandra wanted to smash the Norgaul into submission but Khasazov accepted the challenge and said they would fight on behalf of all the empire. This was simply a contest between two powerful nations, testing to see who was the strongest.

The two decided to fight over one single planet in the Norgaul system, deploying their troops to wage war against each other. Their ships smashed and bombarded each other, their troops attempted to blast each other into ash but with both being like super enhanced deadly killers, their ships equally powerful huge hulking juggernauts blasting at each other. They only paused all their fighting when the Ekenni arrived and intervenned, thinking the fighting between both nations could be a good chance to weaken both of them. The Norgaul saw the duel as sacred and religious, gaining such an extreme hatred for the Ekenni. They agreed to unite with the Honored Liberation Empire, joining alongside Chasandra. They deeply respected Khasazov Horokami and grew such a hatred for the Ekenni that they wanted every last trace of their empire exterminated and replaced with a new order lead by the rebels.

Norgaul became one of the very few Humanoid races to join The Honored Liberation Empire, and with it, it lead to a huge spearhead movement charging straight through Ekenni territory and conquering a whole new section of space for them.

PLANETS

Nedodalu -
Capitol and home world of the Norgaul. A thriving warrior state where the strong flourish and the weak die out. The world has an embassy for Khasazov Horokami and the Riyshahaud but they are the only two races allowed embassy's on the planet. Norgaul security force is a rather strange matter. If crime is committed on the world, the culprit and victim are both captured. Weakness is not tolerated on the planet. Both the victim and guilty party will be put against each other like a cage match. Forced to fight and see who is stronger. If the guilty party proves stronger, he is given a pardon and allowed to leave freely. If the innocent party is victorious, the guilty party faces full capitol punishment. In cases of the victim, as the Norgaul are not stupid, they will allow family and friends to fight on their behalf for instance if they are sick or injured or too young or too old. However crimes committed by a non Humanoid, are given none of these trials and instead face capitol punishment immediately. After all the Ekenni have done, they have no mercy or respect for alien criminals.
The heart of the Norgaul military stays on this world. Training through the most brutal blizzards, severe storms. They are trained to fight like wild beasts and be some of the best soldiers in the galaxy. Brutal, merciless, and efficient. Their skyscrapers tower into the sky and their city's stretch far across the land. The lands itself are split between frozen icy mountains with severe winds, oceans of below freezing temperatures stretching far and massive. Large islands scattered throughout these vast oceans used for military bases as well as small city's and numerous villages.
At school children are taught how to fight and kill at a young age, almost a military school like training. The Norgaul have faced numerous attacks to Nedodalu and expect many more will come but they will never get close to harming the planet, it is the heart of their nation and every one of their kind protects it fiercely. A war lasting years, will seem like no difference as the damage is quickly repaired and modified with even stronger defenses. The world is even said to have an advanced hidden defense field, this is more of a rumor however as many think the Norgaul are incapable of adapting and they use this as a tactical advantage against any of their enemy's.

Alfheim-
The world's history has been nearly lost with what happened. Some say it was once a beautiful paradise but times have changed it so much. Some say it was once a garden world home to the rich and elite Norgaul, a paradise for them to vacation to. For years the elite rich Norgaul vacationed on the world, happy free, a world that helped them feel eternally youthful and free from wars. Then one day the skies were darkened by Ekenni ships. No help came to the world as Nedodalu was facing a full Ekenni invasion. The planet had no natural defenses and any that came had no weapons, no armor, just wearing dresses and robes coming to relax. Only a basic security force as they always believed the world would be safe with Nedodalu protecting it. The Ekenni's attack was a massacre. The security force was slaughtered down to the last man and woman and then every remaining man, woman, and child on the planet was enslaved. It's history was burned to the ground, it's laws it's culture even it's own original name was lost. Statues of the Norgaul gods were ripped down and the entire world was replaced with Ekenni structures. For years upon years the Ekenni used the world as a giant slave market however the biggest majority of slaves on this world were all kinds of elves including Eldar and Dark Eldar. The Norgaul made numerous attempts to try and liberate the world but every time, the Ekenni threw their own people at them. Slowly the Norgaul lost the courage to fight the planet as they were being forced to kill their own brothers, sisters, mothers, wives, husbands, and they lost the heart for it. It wouldn't be for many years later when the Honored Liberation Empire rolled in ripping through the Ekenni fleet and then killing and capturing their remaining people on the world. The slaves were freed but with them outnumbering the Norgaul on the world, 100 to 1, the world was renamed to Alfheim. It still swore allegiance to the Norgaul but they knew the Ekenni's work had made it the most heavily elf based planet in Norgaul space or at least one of the biggest elf worlds. In time the world has flourished once again growing into a paradise. It's people have been forever grateful to Humans and the Norgaul but they are very cautious to aliens. They train themselves as their own deadly skilled warriors, refusing to let any ever take advantage of them ever again. They have even started to develop an organized fleet of their own unique ships, a growing military, and a central government.

Asgard -
The most sacred capitol world for the Norgaul with its capitol Vallhalla. A place where the injured are brought to heal any and all wounds, the oldest brought to become young and healthy again, where the Norgaul celebrate and truly feel like gods among mortals. The world of course is one of the most protected worlds the Norgaul have but it is no where near as protected as Nedodalu. A defense fleet and army stands guard over the world to protect it but mostly the world serves as Alfheim once did. A new paradise world but after what happened to Alfheim, the world has been far more heavily protected. Victorious commanders and soldiers are given holiday like treatment on the planet, entire planet wide celebrations held in their honor and then the events are televised throughout the rest of their nation. The largest drinking contests and fighting contests the galaxy has ever seen, or at least the Norgaul think that. The world also has a sort of Medieval theme to it more than most other Norgaul worlds. Technology still exists on the world but they cling to Medieval like buildings, fire roasted food, casket drinks, however the world is mostly inhabited by one city. It's capitol Vallhalla is the most and only civilization on the planet while the rest is wild life spreading all over the world. A planet of true fantasy magic and mythology. Some even say it gave the rest of the Norgaul everything else and made them where the are today now. Once the Ekenni threatened the world when they used it for an honorable duel with Khasazov Horokami, interrupting the sacred duel and attacking their most beloved planet, quickly got them to join the Honored Liberation Empire, now to this day a statue stands in the heart of the wildlands showing a Norgaul warrior and Khasazov warrior fighting side by side against the Ekenni, the statue being of course made where the first battle took place on the world with the Ekenni.

Nioavellir-
Home world of the Dwarves who joined the Norgaul. For ages they have had a strong relationship with the Norgaul, providing a powerful economy to the Norgaul funding everything while the Norgaul protect them and act as the muscle. True the Nioavellir Dwarves have large armies and will also join the Norgaul armies but typically the Nioavellir Dwarves care more about money and technological advancements than ever fighting. They love developing technology, finding gold and then mass producing it and replicating it and funding everything the Norgaul have. They largely handle negotiations with other races and make up a lot of diplomacy with the Norgaul. They world is a technological masterpiece, Cities spreading farther than most would ever dream of and then going miles upon miles deep underground. Very little of the world is wildlands, most of it is civilized and full of machinery and powerful engines running the near machine like planet. When the Ekenni attacked, the Nioavellir Dwarves repelled the attack very quickly, learning their technology, adapting to it and then deploying their forces to continue chasing them off until eventually sending aid to Nedodalu. Schools on the planet teach children how to handle machinery or fight in the military or handle finacnes, any not interested in either of these three professions are sent off world. Security is handled by machines, refusing to get their own hands dirty and seeing it as a waste of time. Following almost the Gullarian example, they make machines advanced enough so strong that they can withstand any criminal and invaders. Of course the military itself also trains, typically traveling squads at a time to Nedodalu to take part in the Norgaul's training. A few of the closest races working alongside the Nioavellir Dwarves, besides from the Norgaul, the Lovasuna and Kekeeta will often share inventions and technological break throughs with each other, all of them sharing a love for science and advancement.

Svartalfar-
Home world of the Dark Elves, Drow, and Dark Eldar if you want to believe the rumors. Supposedly the planet once was a powerful military world to the Norgaul, so powerful that the Ekenni feared they could not enslave the planet. The planet acted nearly on it's own, killing the weak with a ruthless policy. Even developing it's own program of super soldiers. It developed the worst most deadly weapons in all of the Norgaul nation, their ships were monsters. An experiment made to create slightly artificial intelligent ships that would eat other ships, ripping them apart piece by piece as if their own ships were alive. Some suspected they were so extreme that they ate the flesh and blood of their enemy's to make them stronger, have a very demonic twisted belief system on their gods. When the Ekenni tried to enslave the planet, they were badly massacred devoured, nothing remained of them but ripped bones. Their ships littering the space and planet. Eventually the Ekenni believed they had no other choice. Concentrating an armada, they suicidally threw their ships at their fleet and bombed their world to ash and dust. Ekenni ships were blasted apart and sent crashing into the planet, the Svartalfar Norgaul launched their super weapons, obliterating landscapes but also wiping out some of the Ekenni's largest ships. In the end the entire population was eradicated, the damage was so catastrophic that it made the skies permanently darkened. A haunting twisted relic of how the war was so devastating that it blackened the skies forever. The lands were scorched to barren and lifeless. The remaining Ekenni fleet suffered so many casualties that they were forced to leave the dead world. However, many races saw it as a perfect home. The Dark Elves and Drow, later the Dark Eldar, say the planet as a perfect home and began to colonize it. Trying again and again to bring life to the planet again and have dark forests yet constantly failed. Ultimately the Dark Eldar found out and wanted to join in. Promising their technology to grow dark living forests surviving without any sunlight, dense deep and with beautiful flowing oceans and rivers. They promised to bring life to the world again if they were made in charge of it. The Dark Elves and Drow agreed of course, with no other option. Over time the world has evolved to growing a dense dark and unnatural forest all over it. Alongside the ash smoke clouds in the sky blocking the sun out almost constantly, the world is tremendously dark. It is only for the Dark Eldar technology, that make the planet very warm and not a freezing tundra. Coming to the world there is only one option. You survive or you die. It is said the planet is so dark that you will either adapt to it and become one of the most deadly hunters in the galaxy, a literal creature born and bred in the darkness, or the darkness will be too much and you will go blind. In time, the Bloodlist Cartel set up a base of operations on the world and even began building underground tunnel networks. The planet has served as a large base of operations for the Bloodlist Cartel and alongside the Dark Eldar, they have made up a heavy defense force for the planet. One minute a race could come to attack the planet and the second there is a fleet of sleek dark ships appearing out of no where and wiping out their enemy in seconds before vanishing just as mysteriously

Jotunheimr-
Home world of the giants, a realm of fantasy magic, and all kinds of mythical creatures. Long ago, ages ago, the Norgaul and Dwarves got into a war with the giants. Supposedly they wanted the giants to be a part of their empire but the giants just wanted to live free. Despite refusing to have some technological masterpiece world, they fought against the two races and won, holding their planet bravely and not bowing or surrendering for a second. A truce was organized and in it the Giants were free to live their world as they see fit and they would be protected from alien threats. The world essentially has been called 'The Old World'. Spaceships do not exist on the ship, not because they are a threat no. When the Norgaul and Dwarves attacked the planet, the giants shot down every one of their ships that got within firing range, using bows and arrows and designing make shift anti ship cannons. Standing as the planet's protectors, they have guarded it for decades. Some say they have even sent representatives to the SFS, telling them that the Vucaria Giants would be welcome to live happily on the planet and be free to grow their numbers. With Vucaria's policy, it is unknown. Some believe a few Vucaria giants have been smuggled off world and onto Jotunheimr. The world is divided between huge freezing arctic mountains towering higher than the largest skyscrappers in the world, huge gigantic oceans beautiful lush and full of life, tall grasslands with the grass towering so high that it stands double the size of a regular person, dense giant jungles, molted lava scorched ashed lands. The giants live in huge palaces built so massive some would say they are like heavenly god like structures. Any can come to the world, unlike Vucaria, the Giants dont need a fleet monitoring their world however it is said they have one to two spaceships monitoring the world, hidden ships undetectable, salvaged from the most advances races they have came across, and using them to make sure any threats that come to them, are quickly taken care of. Ten years after the war ended, the Norgaul came back to the Giants this time asking to settle their world and allow refugees from war to live there. The giants agreed only under the circumstance that they would not bring any weapons or spaceships or advanced guns. They would learn to live off the land and come as true colonists, not invaders. They of course agreed and Norgaul, Dwarf, and some elf refugees all came to the world. Over time they started to grow and build up settlements, it was then that they started to become divided. Three settlements grew from the original refugees: Vulon Nex aka The Night Wolves, Kiin Do Tag aka Born of Fate, and Yol Bronjun, The Fire Jarls. The Vulon Nex have secluded themselves deep into the arctic sections alongside the Frost Giants, adapting to the coldest regions. Not because they were forced to, they accepted it as a challenge. They believed if they could survive the coldest below freezing temperatures then they could survive anything. They wanted to be the deadliest warriors on the planet, capable of handling any threat. In the coming years, the Bloodlist Cartel would find them and take an interest in them. In one day, they completely vanished. No one questioned it, the Giants simply thought they couldn't handle the cold and that they all froze to death out in the wastes. Years later they returned, having been brought to Svartalfar thrown into darkness to become not only experts at surviving the freezing cold but also like beasts hunting in the night, the weak would die off while the strong would grow to become blood thirsty nocturnal killers. It is in Vulon Nex culture to train all of their kin like this: their children taught to survive the freezing colds and then sent to the dark world to become nocturnal hunters. Truly they are not evil and they do not serve any master but themselves but they heavily follow old beliefs. They do not mate with anyone but their own kin, they see mating with any other races even other Norgaul even raiding and raping, they see it as disgraceful as they do not want to 'dirty' their blood line with other lesser races. The teachings of Svartalfar have rubbed off on them. It is also impossible to find their location with them being so hidden deep in the tundra. The Kiin Do Tag have come to worship all the giants for how many times the Giants have intervened to save them from wild monster and beasts. In addition to their already tremendous size, power, and strength. Representing the most traditional like vikings, they craft heavy armor for themselves and they have become some of the best metal workers on the world. The Kiin Do Tag have huge castles, palaces, and houses built into small village like city's with large statues built all over their capitol to honor the Giants. They teach their young how to be strong brave warriors just like them, caring deeply for each other. They will typically go on hunts against wild beasts, leading their children by example, and in between hunting and training they will share stories and pass down tales from generation to generation. They are typically the most 'ordinary and traditional' of the three groups. Lastly the Yol Bronjun are the self appointed Jarls and almost like kings. Seeing themselves as royalty, obsessed with partying raiding drinking spreading fires living with the Fire Giants in the volcanic region but swearing no allegiance to anyone but themselves. Thats not to say the Yol Bronjun are ruthless or evil. The Yol Bronjun will raid other territory, burn down buildings, drink and brawl and mate with their prisoners and then they will go and leave them be. Releasing prisoners, never stealing never enslaving anyone, they just live for the thrill of raids fighting killing burning down buildings celebrating with lots of drinking and partying. They train themselves through each raid, growing stronger and stronger. Some say their titles was partially a joke, others say they love to feel like they are the kings of the world. When their kind dies, they burn them on boats to honor them into the next life. The Yol Bronjun and Kiin Do Tag have a very strong close relationship but the Vulon Nex declared war on the Yol Bronjun after the first raid. The Vulon Nex later began a number of skirmishes against the Kiin Do Tag, not officially declaring war against them but also no longer at peace in brief bloody skirmishes in the nights: killing raiding stealing, possibly for more resources and / or seeing the other rival groups as weak.

Midgard-
A split owned world between Khasazov Horokami and the Norgaul. Once an Ekenni world, when Humanity united alongside the Norgaul and launched a spear attack, this world was the first to fall. The combined warriors ripped through the Ekenni like an enraged swarm of killers. Seeing as how the Ekenni weren't expecting a counter attack any time soon, they were caught off guard and their forces quickly slaughtered. The Norgaul and Khasazov wanted to rape and murder every last Ekenni on the planet including the women and children but Chasandra intervenned and negotiated for the women and children and young to be released however she knew she couldn't deny them butchering the men or else it would lead to a much larger issue. So the Ekenni young men captives were butchered but the women, children, and youth were all released and sent to the SFS to be taken proper care of. The planet went to the Norgaul and Khasazov Horokami captors, united they turned the world into a powerful military fortress world where they could stage all their operations. Essentially acting as a base of operations world, a new powerful military world. In the coming years, colonization has slowly started to grow in the world but it still remains one of the most powerful Norgaul military worlds. The Ekenni structures have been torn down and rebuilt with towering powerful fortress buildings, even the homes and smaller buildings are built like powerful bunkers to survive bombs and anything weaker. SFS military forces are allowed to come and visit the world as well as any SFS government officials but that is it, in short civilian tours are forbidden. SFS military/ government officials with their family's can come and be transferred to the planet but with the planet having top secret military facilities, regular public coming to the planet are restricted.

Muspelheim-
Heavily allied with and very similar to Jotunheimr, Muspelheim is the home of the Fire Giants as well as more Yol Bronjun. A land full of fire, burning scorching volcanoes, rivers of lava, smoking geysers pouring steam out into the air, and caverns deep underground and being one of the only places on the planet that is far more cool and less scorching hot. The Fire Giants rule the planet but allow any to come to the world. Like the Jotunheimr giants, they have no problem handling any threat to them and if some invader attempts to damage their world, well the planet itself is practically a giant weapon. To come and live to the world, you need to have the most advanced protective gear in the universe and/ or adapt to the world. Anyone else will burn to ash in a matter of seconds with how hot the world is. For instance the Muspelheim Yol Bronjun are the first of their clan, through a brutal trial and effort of generations hiding in the caves adapting to the heat. Practically burning their skin, they have assimilated themselves with the fire and become one with it, replacing some of their insides with flames and lava even being able to breath fire. Of course this was after a process of countless deaths and relentless determination to become like The Fire Giants. The Muspelheim Fire Giants have wanted the Vucaria Fire Dragons to come to their world, offering a safe shelter for them where they can live peacefully and be allowed to enjoy themselves. It is believed some few Fire Dragons have come to the world but only a very small minority while most have remained on Vucaria for one reason or another. Some say parts of the world resemble Hell as there are gigantic towering god like structures on the planet, making up the city and built to protect and house the Fire Giants as well as the Yol Bronjun living on the world. Shrines, statues, and bone like designs are scattered across the city adding onto the either creepy terrifying or beautiful inspiring design. Deep below, Muspelheim Yon Bronjun Dwarves will mine the minerals, knowing how to mold the lava and into prized treasure.

Niflheim-
Land of the frozen dead. For ages the world has been abandoned. Legend has it long ago the Norgaul tried to colonize the world and handle the endless severe brutal icy lifeless winds, far worse than any other Norgaul world. However according to legend, one of their kind split. A disagreement between two kings each wanting power. In the end, The king of Niflheim used some kind of necromancy, believing reanimating their dead to forever fight alongside them, would make them impervious to any enemy. They would rule the galaxy as none would be able to stop their growing armies of the dead however the Niflheim King's brother, opposed this. Instead believing they should honor those that have died, let them rest and never disturb their eternal peace. The two kings disagreed on a lot including fighting over a woman but this was the final straw to bring out the war. In the end, the Norgaul were forced to flee the world but not before cutting off any technology to the planet, keeping the fallen king stuck with his armies of the dead. In the coming years, the planet fell into mystery and myth. Anyone who ventured to the world, almost never returned so the Norgaul heavily advised everyone to avoid the planet no matter what. Decades later the Nyksidis Empire came to the world, not fearing the legend. Izshamiaun saw a weapon and one that she would completely take control of. According to rumors, Izshamiaun took over the remains of the old fallen king, turning the magic he used into Necron Arcane tools she could use to harness the power of the Draugr. Some say since then the world has become an icy fortress. One single gigantic pyramid on the planet, it's capitol and as big as a city. The endless legions of Draugr still roam around the frozen wastes as a defense force and then inside the pyramid as well as miles upon miles underground, is the vast machinery designing new ships/ new weapons/ new tools. Of course Izshamiaun has arranged a number of agreements with the Norgaul and Honored Liberation Empire to make sure they both respect each other and know that she has no hostile intentions against them.


..................................
Name: Lovasuna

Home world: Vysaena

Appearance:
(Credit to media cache pinimg for pic)
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(Credit to blogspot bp for pic)
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The Lovasuna stand at around four feet tall, just barely taller than the Kekeeta. They are naturally well toned and muscular, while not as much as the Norgaul their strength and speed often excels that of any normal Human. They have dark hair which often grows very long if they don’t cut it, and they are often combined with some kind of machinery whether it’s a robotic eye or a robotic arm or half of their body is mechanical or a mechanical jaw, the Lovasuna augment themselves with machinery to help make their daily lives easier but without ever fully becoming a machine.

History:

The Lovasuna have always lived quietly to themselves on their home world minus receiving a boon to promote them to their technological age thanks to the Kekeeta arriving to help give the Lovasuna defense against the Ekenni. Thanks to the Kekeeta’s gift, the Lovasuna were eternally grateful as they had the technology to hold back the ruthless invaders.



By the time the Lovasuna’s society began to grow, they began sending out pilgrimages. Of these pilgrimages, many went to the Kekeeta to study with them, to learn more about them and hope to bring back the Kekeeta’s technological expertise to their own world. Other Lovasuna travelled across the galaxy looking for any advanced technology they could bring back to improve their own race for that has always been the Lovasuna’s primary goal.



The Lovasuna have been deeply obsessed with constantly improving themselves and their technology as well as becoming one with machinery. While never allowing themselves to become a machine as it’s more important to have balance between the two rather than one dominating the other, according to Lovasuna beliefs, the Lovasuna have always wanted to be the best they can be. They have been very isolationist, mostly keeping to themselves and very rarely making an exception with the Kekeeta being one of the only races they have made an exception for however that does not mean they are hostile. They will gladly negotiate with other races but any that try to harm them, they will crush the threat and make sure they can’t be a threat to them again. However unless attacked, the Lovasuna have tended to be very peaceful almost like monks.

Name: Gullarian

Home world: Gullara

Appearance:

(Gullarians in their natural form and credit to xjager for the picture)
concept__gullarian_alien_race_by_xjager513-d3ba2zz.jpg


(Gullarian mech suit and credit to xjager for the pic)
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History:

The Gullarians may have been wiped out on their home world after all being a fat slow moving sluggish race with no physical strength and utterly grotesque, any would believe they would be surely wiped out however the Gullarians have always possessed three unique abilities. The Gullarians are naturally gifted with the ability to shape shift and disguise their form but not only that but they also have basic telepathic abilities and mind reading (no where near as advanced as the Kekeeta) and whenever they touch someone with one of their tentacles, their minds link. The Gullarian learns every single thing that person and their race knows.



The Kekeeta foresaw the Gullarians rise to power and the danger it possed so they never agreed to negotiate with their race, instead forcing the Guillarians to hire Ekenni raiders to kidnap at least one Kekeeta for the Gullarians to learn everything about their race. Of course the Kekeeta were the most difficult. The Norgaul they easily outsmarted by developing a fake war for them to fight and then simply arriving on the battlefield, grabbing Norgaul near death and then adapting their strength to the Gullarians own machines. Through the Ekenni, a few of which they captured after they had paid them, they gained their technology to block out the Kekeeta's abilities. The Gullarians made a deal with the Sak'essad, gaining their heightened senses in exchange for giving the Sak'essad advanced technology the Kekeeta refused to give them. With the Lesh'volres they easily captured numerous of their kind, disguising themselves as vulnerable prey, the Lesh'volres never realizing they were the ones being hunted. With their capture, the Gullarians gained the ability to drain their prey's blood and feast on bones but also applying this brutality to their machines and mechs. The Gullarians next turned their focus to the Varuradiah, capturing a Varuradiah older couple that thought they were safe in Kekeeta space. The Gullarians disguised themselves as their Kekeeta nurses and before the reptilians knew what was going on, the Gullarians grabbed them and took their near invincible immortal strength/ age/ and hide to adapt it to their machines as well as making themselves immortal and their blubbery hide near indestructible although they could never change themselves being super weak.



The Riyshahaud were one of next hardest races to capture, so difficult that the only way the Gullarians were able to get their speed strength and maneuverability to their machines was by a single Gullarian disguising them self as an Ekenni woman, earning a Riyshahaud male's trust and getting into a long term relationship with him before imprinting his traits. The Riyshahaud found out the Gullarian's plan and out of rage, dragged them into the streets but the Riyshahaud did not realize that the Gullarian had uploaded a sample of the Riyshahaud's blood and genetics before the Riyshahaud could execute the Gullarian spy.



The Gullarians are a neutral sex species that can switch between both sexes and do not reproduce in the traditional sense as they have no 'organs' that organics use, instead two Gullarians combine together when they wish to reproduce, creating clutches of spores that stay on the two partners until they are ready to split off and grow into adults. Also with having no mouths, they injest food and liquid through their tentacles.



Despite their conquest to adapt to every race and drawing a lot of suspicion and fear from the Kekeeta, the Gullarians have posed no threat to any race so long as they aren't attacked. In fact for the most part the Gullarians have wanted to keep to themselves with the exception of acting as traders. They welcome all visitors to their planets but have no tolerance for crime. It is said that should a non- Gullarian commit a crime on one of their worlds, the Gullarians will very quickly find the criminal and capture them. From there they will proceed to erase their minds and implant new memories into them turning them into a happy satisfied servant. At least this is the rumor whenever anyone sees the many non Gullarian servants on their worlds.



A tour of Gullara would reveal huge luxurious palaces in their giant cities. Many Gullarians disguise themselves as the pure definition of beauty rather than appear as their true forms and those Gullarians that are older or don't care about their forms, simply go about their daily lives in hover mechanical bodies and walker mechanical bodies. Every Gullarian is always accompanied by some kind of robotic guards whether they are flying drones or robotic pets or robotic soldiers however while they may seem weak, each one is strong enough to handle an entire army or the toughest soldiers in the galaxy thanks to all of the advancements the Gullarians have given their machines, after all it is their machines that are their greatest strength.



The Gullarians are naturally a pacifist race but that does not mean they do not ever fight although the Gullarians do not use the term war as to them it would equal both sides standing a fair chance. The last time a race attacked the Gullarians, they built an army of huge mechs to handle the enemy but with each one having every advantage do it as a near indestructible invincible army, they only needed to send a single mech to crush the race's defenses and turn their survivors into servants. Despite various races trying to form treaties and alliances, each time the Gullarians have refused except for the proposition of having trade between races. The Gullarians have not trusted any other races in the universe and have yet to see a reason to.



As a side final note, Gullara is a very popular tourist location for it having some of the greatest races in the galaxy.
 
RE: Dark Nova

Name: Zandasgek

Home world: Nataveri

Appearance:

(Credit to xjager for the pic)
alien_reptile_concept_by_xjager513-d3ba4g7.jpg


History:

The Zandasgek stand at around seven to eight feet tall with super Human brutal strength, and through natural evolution they have grown spiked backs and some spikes on their legs with these spikes being like metal grown into their skin and resistant to nearly all forms of attack but with a soft underbelly.



It is unknown where the Zandasgek originated from, at a very young age in their life the Kekeeta, Sak'essad, and Lovasuna found the Zandasgek as a wild and berserk race. They fought and killed each other over mates, over food, over sleeping locations, truthfully it seemed like the race couldn't agree on anything and would drive itself into extinction. The Sak'essad told the other two wise races to give up on the reptiles and let them die out but the Kekeeta and Lovasuna believed it was wrong to just let them die out, that they should try to save them.



The Kekeeta and Lovasuna took in the Zandasgek race and proceeded to begin experimenting on them, trying to genetically modify them to help them improve as a race and evolve but sadly the two genius races underestimated the stubbornness of the Zandasgek. While the Zandasgek were slowly learning what they were being taught, it felt almost like torture to them even if the Kekeeta and Lovasuna never meant any harm to them.

Slowly the Zandasgek were growing to despise their captors, no matter how hard the Kekeeta and Lovasuna tried, they could never completely get rid of the Zandasgek's need for violence.



Apparently Culder found out about the Zandasgek and proceeded to travel to the Kekeeta and Lovasuna, negotiating trying to get them to free the Zandasgek but the Kekeeta and Lovasuna refused, explaining to Culder that the Zandasgek could be turned into a smart honorable and skilled warrior race and perhaps even a weapon against the Ekenni and any other worse threats out there. However Culder heard enough and thus after storming out, later in the day he organized his crew and made a large scale attack against the two races in a desperate hope to free the Zandasgek. While the Kekeeta and Lovasuna were far more advanced than any of the pirates or rebelling Zandasgek and while the Kekeeta foresaw their attack, what they had not accounted on was their sheer stupidity such as risking blowing themselves up to blow up the Kekeeta's technology simply to have their own freedom. as well as fighting every muscle in their body to resist the Kekeeta's stun weaponry.



In the end the Kekeeta stated they allowed Culder and his pirates and the Zandasgek to flee but according to Culder, he and his united group kicked the Kekeeta and Lovasuna's asses blew some shit up and then ran away.

With the Zandasgek freed, some joined Culder's crew as they began to idolize Culder as a hero but the rest all left to claim their own new world and began to worship a god of death and war.

The Zandasgek found a tropical oasis desert world known as Nataveri and they quickly colonized it. For the first time the Zandasgek found themselves uniting which started under a single cause, their hatred and desire for revenge against the Kekeeta and Lovasuna.



Over the years the Zandasgek turned their world into a forest world while spreading out into the galaxy, attempting to raid and invade the Lovasuna and Kekeeta wherever they live. However regardless of their brute strength and determination no matter how hard they fought, it mattered little. The Kekeeta time and time again stunned the Zandasgek's forces and sent them flung back to their own territory as the Lovasuna either obliterated the Zandasgek's attack forces or turned them into cybernetic labor servants.



Eventually the Zandasgek completely gave up on attacking the Kekeeta and Lovasuna after the two races arrived at their world once more and as a gift of peace and hopes that they could avoid any future conflicts, they gave the Zandasgek advanced power armor to elevate them to almost like super soldiers. The Zandasgek were so happy and pleased that they immediately ceased all attacks on the two races and created a peace treaty honoring their negotiations.



However since then while the Zandasgek have avoided their two races, it has not stopped them from looking for fights all across the galaxy with most Zandasgek being a combination between mercenaries, pirates, and their armies waging war on any races that stand as a worthy threat or stand in their way and when they fight a threat, they conquer each world in their way.

Meanwhile those Zandasgek that remain on Nataveri thrill themselves in the regular excitements. It is said the leadership on Nataveri has been seen as lazy fat and corrupt, constantly stuffing their faces with food never caring what happens. Instead it is believed the Zandasgek's military leaders are the true leaders of their race



Nataveri itself is most famous for it's gladiatorial arena. Anyone of any race can come to Nataveri and hope to fight in the arena. For each victory they have, they are paid very handsomely and paid even more per each kill for in the arena it is a fight to the death. Of course any race is welcome to come and watch the arena takes or take part in them, not always will a Zandasgek win the games.



In terms of relationships, any wishing to engage in any form of intimacy must fight their Zandasgek partner in open combat. Should the Zandasgek win, they will take their partner into a prisoner like state as they fully dominate them brutally. However should their partner win, the Zandasgek will fully submit to them always remaining loyal and submissive to them never questioning their partner.











Name: Rak'kalu
Home world: Sakhauvaal
Appearance:
(credit to Ken Barthelmey for the pic)

the_bounty_hunter_by_kenbarthelmey-d4lh9t1.jpg

(Outside of armor, males and females have no eyes. Males have a larger forehead/ big forehead pushing out like for headbutting into someone. Males grow stone like stub and spikes for hair all along their chin, around their head, as well as over their arms and legs. They can also grow hair appearing like hanging bloody pieces or if one had hair but it was bright red and looked almost like slime. Females entirely grow this red slime like hair. Both males and females have large hoof like feet. Both males and females are very muscular and have three finger hands. Their chests/ belly's almost appear like hanging blood and their intestines on the outside:
http://th04.deviantart.net/fs71/PRE/i/2014/133/2/3/elesh_norn__magic_the_gathering_by_bateleur923-d7i9qdy.jpg
http://media.wizards.com/images/magic/daily/stf/stf132_priest.jpg
(However this is only on their belly's and more like their hair, designed to trick their enemy. Males can grow powerful bone like plates over their chest as well as over their arms and legs just like females however females will grow large mounds on their chests sort of like breasts, just as soft as breasts but without nipples and more just for pleasure in mating.)

History:
Sakhauvaal was a doomed world, a world of utter pitch black darkness with everything dying and decaying. Most life on the world quickly fractured either completely dying out or simply turning insane and being reduced to the most primitive mindless savage feral states possible. The only two races to ever escape from this prison have been the Sak'essad and the Rak'kalu. While the Sak'essad mastered the darkness and were naturally gifted to quickly adapt, the Rak'kalu were gifted with a sheer brutal strength to match with their expert senses. The Rak'kalu quickly lost their eyesight until they lost their eyes all together. Their skulls hardened into a near metal like ram, allowing them to butt heads with their prey and smash into them with the speed and strength of a car slamming into a person at extreme racing speeds.

Over time the Rak'kalu began to rip apart the remaining life on the world minus the Sak'essad, feasting on their prey and never stopping from trying to survive. The Rak'kalu may have been very dimwitted but they were smart enough to study what the Sak'essad were planning. By the time the Sak'essad's world ships began to rise out of the ground, at least half of the Rak'kalu race snuck on board their ships while the others were too stupid trying to figure out what a ship is. Those too stupid to leave the world, were left to their deaths however those that snuck aboard the Sak'essad's ships, were left with only a tiny chance of survival depending on the success of the Sak'essad's fleeing ships, dictated the survivability of the Rak'kalu race. Those ships that were not destroyed and simply flung across the universe, it is said that the few Rak'kalu on those ships all escaped and spread into the galaxy. However the bulk of the Rak'kalu race came from the one Sak'essad ship that managed to escape and colonize Sakmalvun. The Rak'kalu had no home world left, their race was split across the stars and they had no purpose other than to survive.

A couple righteous noble minded Rak'kalu tried to unite their race across the stars but ultimately the goal was pointless with how rare and few their race has been. However to the Sak'essad, this was different. Combined with the Sak'essad's want for their race to grow and expand once again, as well as seeing them as useful, and many of the Rak'kalu on Sakmalvun wanting to unite together, the Sak'essad began setting up district's throughout their city's for the Rak'kalu to expand and grow as a race. Their culture was wiped out and gone but with the Sak'essad's help, they started to grow a culture for themselves as they lived in unison with the Sak'essad, even appointing a leader known as the Iron King for believed to be the largest and biggest of their kind with a head so strong not even any mechs or tanks can withstand him.On Sakmalvun, their race grew as they coexisted with the Sak'essad and even started having village sized homes and sanctuary's to expand their race although their culture has been entirely adapted from the Sak'essad. Yet all those Rak'kalu not working with the Sak'essad, have not been as lucky. To those Rak'kalu out among the stars: instead they have sold themselves out as hired muscle primarily to the Sak'essad and Culder, acting as mercenaries/ pirates/ thugs/ and guards. Yet despite how few and rare they are, they have still been greatly feared for their expert ability to hunt their prey over long distances. Strangely enough no matter how spaced out their race has been, they have still have developed some sort of a united culture.

For instance a Rak'kalu does not choose a mate through intelligence, instead they choose their mate depending on those who 'smell' the best, those who scents they are deeply drawn to. In addition in terms of religion, most Rak'kalu worship the belief of darkness as in some god of darkness ensuring that only the strongest will ever survive. Despite how their race was created, unlike the Sak'essad the Rak'kalu have refused to believe Thizzuk created their race. Deeply resistant to the idea of an Eynirr creating them and instead believing in their own god of darkness with no relation to the Eynirr.
However while most of the Rak'kalu have been left to a life of combat and crime, the very few Rak'kalu that have came across the Kekeeta have agreed to work alongside the Kekeeta in a new project called Project Ark, a hope that the Kekeeta can try to extend the Rak'kalu's life cycles and start rebuilding their race after all with the Kekeeta's constant intimate needs and the Rak'kalu's population so thin, it seemed like a perfect opportunity. That and the Kekeeta have seen a lot of potential in the Rak'kalu. Over the years, Project Ark has had huge success with it's Rak'kalu having their lives hugely increased as well as becoming more healthy and with tougher skin. The first ever Rak'kalu to join Project Ark was of course the Iron King who set the path for the rest of his race. Adapting to the rest of the galaxy, his people soon followed him which lead to Project Ark hugely growing in popularity.

Despite the Rak'kalu's sheer brute strength and often great stupidity, they are not inherently aggressive nor do they act as barbarians. In fact often the Rak'kalu are very silent, observing their prey, studying their allies and prey learning their strengths and weaknesses. They may not be as clever or as advanced as the Sak'essad but that doesn't mean they are mindless brutes. A huge insult they sadly often face is being called Blind Demons, a huge insult to them due to their appearance. Some have compared to them as demons to angers and with the already demonic invasions, it has been one of the worst insults against them. To the point of being a very evil curse word for them and banned among their race. They have also gained a tremendous hatred for demon kind since being referred to them, sometimes going far out of their way to fight demons and kill them to show the differences between the two races.

In Rak'kalu mating traditions and social traditions, they are actually very different from most races. When Rak'kalu meet new people, instead of shaking hands they use their own system as they have always seen shaking hands as weapons and thus not polite to greet someone with weapons. Instead to greet someone in a friendly way, they will sniff them. When greeting someone they see as far more worthy of respect, they will not only sniff them but also stamp their hooves. When meeting someone they have a great attraction in, they bash their heads into them headbutting the. The harder they head butt the person, the more attracted they are in them. As insane as that sounds, they hugely respect and are drawn to strength. Believing when they headbutt someone, if the race is strong enough then they will be able to withstand this with no problem. After all the Rak'kalu are drawn to those with strength rivaling their own as well as smell. Despising beautiful scents finding them painful and rather liking putrid scents, blood, death, horrid stink, in short like their appearances they are drawn to more disgusting scents. The Rak'kalu have not understood the idea of marriage and instead have numerous sort of love partners. They believe in freely fucking with anyone they feel like so long as they both have an attraction with each other. Of course some of their people can have stronger relationships with each other, wanting to fuck far more often than say they feel for others. Those partners that have a tremendous attraction in each other, will often stick close together so they can mate far more often as well as protecting each other. To the Rak'kalu, this is their closest equivalent of dating relationships and marriage.
 
RE: Dark Nova

Name: Morygh-undim
Home world: Skullgod (however most other races simply call it Undim)
"If any ship were to visit the world, it would be obvious why it was named as such. Two sections on the planet were blasted in with heavy explosive weaponry until it left gigantic craters stretching for thousands of miles large enough to look like two huge eye sockets from orbit. Similar explosive weaponry was used on the planet to create the nostril slits and blasting in holes deep into the planet to create the mouth. Some say the Morygh have implanted their technology into their planet to make their home world almost like a gigantic super weapon, even going so far as to creating rumors that the planet can eat other ships and planets.
On the planet there is said to be vast dark jungles where there is never any morning because the trees stretch so high and their branches and leaves extend so far that the sky is rarely ever seen. Not only that but it is said the planet's jungles are some of the most hostile and dangerous in the universe with some of the most deadly poisons ever seen and some of the most dangerous hunter creatures living there.
Below its vast near endless jungles is the home of the Morygh, huge underground vast tunnel networks stretching out all across the planet. However it is said since the Morygh do not like intruders, they have traps set up all over the jungles for them to spring out and greet any intruders like insects climbing out of their hives."

Appearance:
(credit to Ken Barathelmey for both pics)
alien_warrior_by_kenbarthelmey-d4lhhus.jpg


The Morygh also stand at around seven to eight feet tall and are naturally not very big, more frail and weak but are very fast/ clever/ and agile
Males have small spike stubs going over their heads and down their necks with the bigger the horns the greater the male. Their feet will be long three digit claw like toes with a back raptor toe for leaping.
Males have four of those blade mandibles, two on each side while females only have one on each side. Eyes are larger, bigger more alien like eyes. They have fangs on both their upper and bottom jaw. Females have a neck twice as long, more of a snake neck like a Sangheili. Females also have wider hips and boney ridges all over their heads/ necks like beauty markings to help them stand out almost like natural bone jewelry.



History:
The Morygh were born on a truly unusual world, if you believe the legend then it says the Morygh always despised sunlight as they grew so accustomed to the darkness and living underground that they gained an actual despise for sunlight as it hurts their sensitive eyes while their vision is tremendously enhanced at night/ in the dark. Of course the legend goes beyond simple facts of their race, the legend states that the day a Morygh traveled onto the surface and into the jungles, it contracted a deadly poison before retreating back to the rest of it's people. Sadly the Morygh couldn't survive it's injuries long, treating to one of the underwater pools and collapsing inside of it. However after the Morygh died, they were resurrected with their wounds healing and life being brought back into their lungs. It was from that day that the Morygh became fascinated by death, wanting to learn how use their planet's natural immunities preventing death and adapting it to their own technology.
The Morygh soon realized the race dominant over the world had turned this world into an artificial world, a planet that prevented anyone from dying but at the same time never leaving. Of course the Morygh were right for long ago the world was an ancient experimentation world, designed by the Eynirr Vraukrazhal Tazzir as a means to try and balance life and death, a mad tool he created but ultimately abandoned due to the Cataclysm. Although for many years the Morygh would deny this until the war with the Eynirr Slave Empire grew larger spread out across the galaxy.
The Morygh took to the surface and without hesitation, proceeded to slaughter and exterminate the former 'race' that had set up the equipment and testing material studying the world, in reality lab experiments left by Vraukrazhal Tazzir to watch over his experiments and monitor the planet. The Morygh wiped out this race and claimed the world for themselves. Of course they didn't throw the technology away no, instead they learned to adapt it. They changed it to make sure that it was near impossible for anyone to enter their world but at the same time allowing their own people to leave their world and take with them, their technology to cheat death which was a combination of the planet's natural abilities mixed with the older race's bizarre twisted technology.

Over time the Morygh's experiments became greater and greater as creatures were brought to them as well as people venturing too close to their space and brought back as test subjects. Their technology improved to either allow someone to come back to full sentience after death or full sentience but as a permanent servant to the Morygh or as an equivalent to an undead thrall to the Morygh.
They bombed their planet and inflicted massive damage to their own world as they began to worship the god of death and war, believing what better tribute than to craft their entire planet in his honor. For many years they didn't realize the God of Death and War was Vraukrazhal Tazzir at least to them.
As time went on, the Morygh began to be seen as almost like Reapers: shrouded in mystery practically becoming the bogeymen of the universe, only appearing whenever there is a galactic threat like the Ekenni or Lesh'volres or raiders but unlike the Riyshahaud, the Morygh simply do not just kill their prey, they control them and collect them. It is said with these traditions, so to has their culture grown. For most of the galaxy, many have viewed the Morygh with wild rumors and those that have learned more about them have been more afraid of them, finding them both disturbing and sinister.

It is believed in Morygh society, however many undead thrall servants a Morygh has, determines their power and influence with the more undead thrall servants they have the more powerful that Morygh is. The Morygh are lead by a single king and master of death, who was later renamed The Mask of Death: one of their kind who has died and been reborn so many times that they are believed to be one with the god as well as the wisest master of life and death. They even attach two extra arms to themselves, horns, and stronger eyes as a symbol of their power. It is their master's duty to carry on their sacred plans: plans to basically abolish death, to make sure like the Kekeeta that none ever die although their envision of accomplishing this has been more of a twisted corrupted version of the Kekeeta's goals. It was early on that the Morygh gained a belief that stunning an enemy and constantly throwing them back will never truly stop them, it will only annoy them and cause them to try harder to destroy you. In the Moryghs mind especially their king, to change people and stop death, you must become their masters and the masters of death.

The Morygh have received a great and feared reputation, often being seen as reapers come to take away the souls of sinners but they are not evil, despite the Zandasgek waging a war ages ago on them out of fear for what they are and their reputation (a brief war where the Zandasgek raided their ships and tried to kill them although they could never find their world and eventually they paid off their leaders to end the war, giving them enough money and weapons to last them a life time), they have no desire in slavery or killing innocents. To the Morygh, innocents as in untrained non combatants serve no use or point as servants. However the Morygh have offered their services for a fee, willing to resurrect fallen innocents for a trade.
The Morygh are also one of the few races that has no use for or interest in money at all. Instead they trade skulls and samples of blood for while they try to resurrect and keep people alive, their technology has limits and samples of blood and skulls are considered almost sacred to them.

However it should be noted that they have a system for this currency of theirs. A domesticated animal's blood is the lowest form of currency followed by its skull. A wild creature often common prey for hunting whether its skull and or blood is next, and then a wild ferocious huge beast (its skull and/ or blood) is one of their greatest currencies with it only being surpassed by an intelligent worthy combatant's skull/ blood which is only surpassed by the blood/ skull of either a genius or combat master. It should also be noted the Morygh do not accept innocents skulls/ blood (someone who has not contributed to anything, is not a warrior nor a genius just a random person) and not only that but if someone tries to deceive them with one, it is seen as a huge insult. Should one try to trick their people giving them fake blood/ lying about a skull's true former self, it is an act seen as so horrible that it is punishable by public execution. A very slow agonizing death torturing the person drawing out their death as long and painful as possible and ultimately turning them into a mindless thrall to serve them.

In a relationship when one wishes to be with a Morygh, it is a very bizarre ritual. Both lovers must slay each other's parents and then resurrect them to show their mastery of death and that they will make sure no one dies as is the Morygh way. However if one of the partners in the relationship turns the other partner's parents into undead thralls, they forfeit all rights in the relationship (meaning if the partner wants who still has rights, they can divorce the other partner to gain every bit of money from them as well as all of their personal belongings and anything else they ask for). Not only that but should one kill the parents but fail to resurrect them or should they not even attempt the trial, the relationship is immediately forfeit and forbidden.
In addition to relationships, the Morygh are also one of the few races that supports and promotes relationships between siblings or relationships between parents and their children should they complete the trial. A Morygh does not believe in taboos or prejudice against certain sexuality, they believe in their united goal regardless of how one obtains it.
In terms of sexual intimacy, the Morygh have strong but sensitive eyesight and weak other senses as well as them hating the light and preferring the darkness (which is where their eyesight is strongest). There are numerous ways a Morygh will be drawn to their partner: in one way they can sense a smell a person's blood almost like sharks and if they like the scent and type of a person's blood then they may be drawn to them, another desire for Morygh and perhaps the most basic is nocturnal partners as the Morygh only like to be intimate with those that prefer the darkness and night, another attraction for most Morygh is how well their partner slays their enemies for if they are skilled at combat, and in addition to that and finally the Morygh are deeply drawn to death in the sense of a partner that allows them to kill them so that they can try to fully resurrect them even better than they were before.

Since the Morygh conquered their world, they quickly also mastered the Cruentulodons to be their strength, quickly learning how to tame the wild huge creatures and use them to make up for the Moryghs lack of strength. Since then every single Morygh has always been paired with a Cruentulodon, being partnered with one as soon as they come of age. The Cruentolodons are immortal huge reptilian beasts with brutal speed and strength, making them the perfect companion to their scientist masters of death. An average Cruentolodon can grow up to ten to twelve feet tall but there are some exceptions of those growing much bigger.
Of course the Moygh did not join the SFS until after their business was finished with the Zandasgek. Despite the war officially being over with the Zandasgek race, a fanatic of their race, Zulircruk and his Undead Hunters invaded the planet and descended capturing everyone in their path and butchering them. Trying to destroy all of their undead machines and projects, finding it evil and like twisted dark magic. The SFS however stopped Zulicruk with various knights ripping through his army, assassinating and executing the warlord which sent the rest of his army scattered across space completely breaking. The Morgh King had died in the war and was replaced with the new leader, the Mask of Death who was so grateful to the SFS that they joined the next day.
The Morygh have their own special agents like commandos called The Faceless Corpses. Those Morygh completely loyal to their Mask of Death, Morygh King, they abandon their former identity and become his messengers. Wearing masks, constantly hiding their identity, becoming no one, they act as agents carrying out his will. Finding, hunting down and eliminating threats to their king and bringing others back for experimentation. Their entire order is covered in secrecy believing they are all undead and yet not thralls. What is known is they increased the fear and rumors around the Morygh, of course since joining the SFS they have had to disclose and give all information about these agents to the SFS leadership especially to ensure they dont follow Vraukrazhal Tazzir.
Perhaps more terrifying is the Morygh have an entire army following the same exact strategy. The Morygh have various small armies for simple defense and research but none are worth noting as much as the The Faceless Outbreak. Believed to be consisted entirely of undead Morygh who have no face or identity, just nameless immortal near invincible undead warriors and the greatest most brutal killers of their race. Wearing masks they are expert deadly snipers with tremendously heightened reflexes. When they aren't launching commando tactics, they fight in massive battles riding their Cruentulodons into battle, fully armored up as living tanks practically. They also use huge massive Soul Engines designed to suck the souls out of enemy's on the battlefield and be converted into thrall soldiers to follow their soldiers. Their army also has heavy gunship versions of these soul engines. Their greatest creations are Soul Machines, huge titan reaper constructs designed to smash through enemy armies and rapidly increase their process, eradicating armies in their way and turning them into legions of thrall soldiers following their command.






Name: Esyzak/ although none know their true name or origins so most only know them by a fake nickname they gave themselves: Eynirr

Home world: Kyjed'z Hdourlaifk (in the Ekenni language but essentially it means a realm of pure chaos, hell, madness, and suffering)

Colony Planets: Nar Farzarr, Kyok Qosyl (essentially in the Ekenni language meaning dead water), and Obsyldeby (in the Ekenni religion it is believed it is the planet all Ekenni go to, to become one with their god/ goddess)

Appearance:



(Eynirr disguise version that some know about, and credit to m- hugo for the pic)
guardian_of_the_flame_by_m_hugo-d52gsel.jpg


(Esyzak, true version that almost none know about. Credit to Phanou for the pic)
mage_lezard_by_phanou36-d42pi6w.jpg


History:

The Esyzak are a race so mysterious and ancient that the only known information of them comes from the Ekenni and ancient stone text. From what is known, it is believed the Esyzak were one of the first races to live in this galaxy although to call them a race or living for that matter, is a bit of an exaggeration.

It is actually believed that the Esyzak were created from a dying world erupting and colliding into a star and in the resulting nova after math, the Esyzak were born from that pure cataclysmic explosion.



The Esyzak were gifted with unnatural abilities as cosmic gods: a near impenetrable skin being as tough as a planet's crust, bones like stars, the ability to travel through space and manifest themselves wherever they need to go, and their connection to all life. It was said that they could reach into people's minds to control their thoughts, control their targets, but this was also done through their control of gravity all around them to shift it however they see fit as well as being able to slow down time around them or speed it up or travel back and forth in time.



The Esyzak were genderless due to their creation however being perfect shapeshifters, they could perfectly disguise themselves as any man or woman of any race but to actually reproduce, the Esyzak's methods were far sinister.

If an Esyzak is to somehow miraculously be destroyed, hey could eat their victim's very soul or essence and instead replace it with their own, taking over their body and twisting it into their version. Of course if an Esyzak wishes to reproduce then they can simply do this but divert their soul/ energy, unleashing a part of it into their victim's empty body to change them into an Esyzak. However mostly the Esyzak have used dead bodies to twist and turn them into more of their kind.



The Ekenni believe that when one of their kind dies, they are taken to live amongst the gods which is to some degree true as the Esyzak corrupt their bodies, turning the fallen Ekenni into Esyzak and then taking them to Obsyldeby to learn their place in the galaxy.



Of course with the Esyzak being supposedly so powerful, it is curious as to why they would not have controlled the galaxy by now and enslaved everyone, well the ancient text hints at after the Esyzak created the Ekenni, for many years they simply preferred to remain secretive, elevated to the rank of godhood for mortals to worship them as they always kept a close eye on them. Some Esyzak disagreed with all of this, believing they never should have made the Ekenni or certain follow up races, that they should be the sole living inhabitants of the galaxy to mold it and craft it as they see fit, their disagreements lead to a brief confrontation in their race but only a few brief battles not a full out war as shortly after their disagreements, the cataclysm hit. The Cataclysm was an explosion so vast that in the process of destroying another universe, it sent ripples everywhere as the fragments of that universe and other universes such as this one, were pulled together. The shock wave in this universe killed millions of Esyzak, vaporizing them into dust and those that managed to survive for whatever reason, were left crippled, reduced to the most bare bones thinnest line of their powers forced into hiding.



It is said that any Esyzak can reclaim it's former power but only through tremendous feats such as sucking in thousands to millions of souls, or erupting a planet and bathing them self in it's destruction (if the explosion doesn't kill them), or plunging them self into a black hole (if it doesn't kill them)., or destroying/ devouring a sun (if it doesn't kill them). Of course with all of these being nearly suicidal, it is hard to tell if any Eynirr has reclaimed its former glory of being an Esyzak.



There are also some rumors that the Esyzak created the Varuradiah and two members of their species were named Yilvdryi and Netack, although the Varuradiah went to great lengths in the time of their empire, wanting to destroy all evidence of these claims as the very idea of having anything in common with the Ekenni was a grave insult to them. Although in the Varuradiah religion, it was believed when their civil war hit, hundreds of thousands of their kind left and were never seen again as they left to join Yilvdryi, believing he would protect them and some day they would all return in a giant invasion to reclaim the galaxy.



To most that know about the Eynirr, what they know is only paper thin as many believe the Eynirr are a mysterious race of slavers that only care for their own power, a lust for artifacts and strange devices and an endless power struggle. To many the Eynirr are not at all united, each Eynirr various with some having consolidated far more power than others and some barely being able to hold cities let alone worlds, some Eynirr are sometimes even left serving others of their kind like servants or prisoners. Some have theorized and believed that their race is in an endless struggle for power and survival, although none truly know that the cataclysm drove them all desperate, desperate to be the first one to become an Esyzak again as whichever Eynirr becomes an Esyzak again would be so powerful that they would rule all of their race and have a chance of ruling the galaxy.
 
RE: Dark Nova

CREATURES

In this universe, the Kekeeta have organized the levels of intelligence in a list of Tiers as follows. To the Kekeeta, being able to speak does not make one intelligent. If the Kekeeta augmented a mindless creature to speak, it wouldn't make them intelligent. The Kekeeta judge intelligence not through if you can speak or not but everything else.



Tier 1 - mindless and animalistic, lacking the most basic survival instincts and intelligence, more a danger to themselves than anything else (I.E squirrels, turkeys ect)



Tier 2 - these creatures hold some level of intelligence to the point of being able to see danger and know to stay away from it, they are often the equivalent of domesticated animals and house pets or just regular predatory animals



Tier 3 - Tier 3 has the ability to speak but they have either self destroyed every common sense and natural instinct they have or naturally weren't born with it. A common misunderstanding is that only those born with mental issues can obtain this Tier but it is incorrect. Tier 3 will often put themselves in harms way, the only reason they are above Tier 2 is because while they can often become brainless thrawls to technology, they still have the most basic concept of technology



Tier 4 - Tier 4 are intelligent and advanced animals. They have the ability to copy onto people, learn, adapt, evolve, sometimes speak sometimes solve advanced problems and equations sometimes they are able to help other races (examples include like prime apes, dolphins, and some birds)



Tier 5 - Tier 5 are often referred to as primitives. Tier 5 are fully capable of knowing everything Tier 4 has with the addition of working together and knowing how to make tools, weapons, and greater at adapting than Tier 4.



Tier 6 - Tier 6 are seen as simpletons, they are the common average people who perhaps aren't exactly the brightest and may often make stupid obvious idiotic mistakes but they have enough adaptability, wisdom, and common sense to separate them from the lower ranks



Tier 7 - Tier 7 are the level of college professors, doctors, those in society that are actually educated and putting their brains to full use. Tier 7 make up the bulk of a race or group or society's intelligence and there is only one Tier above them



Tier 8 - Tier 8 is said to be made up of geniuses and super geniuses, they are some of the rarest of all the Tiers but their intelligence is unquestioned and without equal except amongst each other (examples of Tier 8 include the Kekeeta, the Lovasuna, the Gullarian and the Morygh)



According to the Kekeeta, any Tier below rank Tier 7 they see as either a primitive or wild creature



To most of galactic society however, any race below a Tier 6 is seen as either a primitive or wild creature





This forum exists to show case each and every wild creature and primitive race you may come across, think of this forum as a creature guide





Name:

Appearance:

Home world:

Intelligence:

Behavior: (Hostile/ Defensive/ Fearful. Hostile will often attack, defensive will only fight if they are attacked, Fearful will run away)

Habitat: (the environment of their home)

Culture: (History/ Traits/ anything unique about them)



















Name: Ayeeta

Appearance:

(credit to Ken Barathelmey for the pic)
frog_man_by_kenbarthelmey-d4lhihf.jpg


Home world: Sakmalvun

Intelligence:Tier 5

Behavior: Hostile to foreigners/ Fearful to Sak'essad

Habitat: The Ayeeta live in the deep swamplands of Sakmalvun as well as having tribes along the coastal shorelines and a few scattered villages in the ocean although considerably rare. Mostly the Ayeeta love to live in the swamps and along the shoreline.

Culture: The Ayeeta are the natural inhabitants of Sakmalvun since before the Sak'essad came to the world. For ages the frog like race lived in relative peace considering as they were a more violent barbaric sort of tribe people. With the Ayeeta being so small and yet nearly every predator on the planet being larger than them, they have grown a natural wild and barbaric instinct. Every Ayeeta male and female must be a trained warrior and killer, they must be able to hunt and defend themselves. it is believed any Ayeeta that refuses this can be either killed or ate alive by the Ayeeta tribe chieftain. As for how a tribe Chieftain is chosen, any Ayeeta that manages to kill the largest predator on the world and brings back the creatures dead body, is named Chieftain. Of course any Ayeeta may challenge their authority but in doing so if that Ayeeta fails, the Chieftain may kill or devour them as well as any sons they have and any daughters and wives they have or taking those daughters to be their wives and same with taking the Ayeeta's wives to be the chieftain's wives. the Ayeeta have no limit on how many wives or husbands each Ayeeta has, in fact they often prefer to take multiple partners as the Ayeeta can be a bit greedy never settling for just one and always drawn to the greatest and most skilled hunters and killers. The Ayeeta hold no religious beliefs, to them every day is simply kill and survive however perhaps the biggest reason they have never been able to evolve and become an intelligent race is due to how constantly they are fighting. The Ayeeta, with being very greedy, will often fight over land willing to kill each other to expand their territory and when they aren't fighting over that they are over countless other things like how to handle other races and other animals on the world.



When the Sak'essad approached the Ayeeta, the Ayeeta first attempted to attack the four armed blind aliens but never realized how advance their weaponry was. The Sak'essad vaporized waves of Ayeeta warriors and even a few villages before the Ayeeta finally begged the Sak'essad for mercy however the Sak'essad hardly cared for fighting the frog primitives, they stated how they were only defending themselves. The Sak'essad agreed to leave the Ayeeta alone if they in return promised to leave them alone. However over the years the Ayeeta found themselves often needing the Sak'essad's help whenever a predator creature is close to them and may be a risk of destroying their villages or perhaps some unknown new race approaching them, each time the Sak'essad has agreed to help the primitives, for a price of course.

















Name: Tree Crabs aka Nesyk

Appearance:

(credit to rpowell77 for the pic)
asymmetrical_tree_crab_by_rpowell77-d4p29cb.jpg


Home world: Panyav

Intelligence: Tier 2

Behavior: Defensive

Habitat: Tall trees, often burrowing into trees and creating nests inside of them, sometimes tree canopy's

Culture: This slow-moving crab-like creature spends most of it's adult life in the trees. It uses it's large claw to stablize itself while it uses its legs to navigate itself through the branches. It feeds primarily on plants and lichens, but may gorge itself on bird egg and the occasional bird if it can catch one. It's body is full of sharp spines and irritating fur-like bristles. For additional defense it uses a sharp barb at the end of it's tail, that secretes a chemical that will cause hallucinogenic deluisions. Some tribes will extract the poison from the crab to use for ceremonial rituals and more often recreation. This could also coincide with the crab's bizarre appearance making it seem even more horrific when the individual is under the influence. However, the Incarnea have always considered the Neysk as a very delicious meal regardless of how they look.













Name: Venacarpia Carcarius

Appearance:

(credit to rpowell77 for the pic)
venacarpia_carcarius_by_rpowell77-d4js1s4.jpg


Home world: Panyav

Intelligence: Tier 4

Behavior: Hostile

Habitat: deep within the oceans all over Panyav

Culture: It is said that the Venacarpia is so dangerous that even when the Varuradiah conquered the planet ages ago, even they avoided the oceans for fear of this predator. The Venacarpia is a very intelligent predator that has grown as one of the oceans most dangerous and terrifying hunters. The Venacarpia is capable of altering it's skin pigment, essentially allowing it to disappear and blend in with any environment. It can swim at twice the speeds of almost any other fish and intelligent creature as it will quickly lunge onto it's prey. If one steps foot into Panyjav's oceans, they best never journey out too far or hope a Venacarpia does not wash to shore for if a Venacarpia latches onto someone, it will stab it's two front pincers into it's prey. The pincers like the Tree Spider to a degree, are where the Venacarpia stores it's poison and when these pincers are injected, not only do they completely paralyze it's prey but they fill the prey's mind with horrible nightmarish hallucinations to further terrorize them as the Venacarpia feasts on them. The Venacarpia love feasting on prey twice their size and while they may seem like human sized disturbing ugly shrimp, they are also extremely strong capable of taking down enemies two to three times their height and size, they are almost seen as like parasitic vampires of Panyav's oceans.















Name: Arctic Behemoths aka Wooly Ubatos

Appearance:

(credit to rpoweel77 for the pic)

mountain_behemoth_by_rpowell77-d4j45pi.jpg


Home world: Ves’ratatha/ Nedodalu

Intelligence: Tier 2

Behavior: Defensive

Habitat: The Arctic Behemoths live high up on the mountains, burying themselves in the snow constantly resting only coming out to feast and satisfy their reckless violent urges.

Culture: Wooly Ubato's have been reported seen on both Ves'ratatha and Nedodalu but the two variants different tremendously. Those born on Ves'ratatha were born extremely violent. They were born with their horns twice as long and huge as their Nedodalu relatives while their bottom jaw tusk horns extended twice as long as the Nedodalu variants. Not only that but they grew fur nearly entirely covering their bodies and spikes all over their front legs to help defend themselves and fight back against any large prey or other Wooly Ubato's. Also the Ves'ratatha Wooly Ubato's are twice the size and height of their Nedodalu cousins. Those on Ves'ratatha naturally grew into becoming the ultimate hunters, becoming completely nocturnal as they would bury themselves in the snow during the day and only come out at night to hunt, feed, and destroy everything in their path. Even to this day no matter how freezing cold the planet is and no matter where it is, it is believed that many of more stronger more advanced Wooly Ubato's still remain on the planet.



Meanwhile the Nedodalu Wooly Ubatos never had any extreme threats or much of a need to alter their form. On their planet they still remain one of the greatest hunters but unlike the extremely aggressive dangerous Ves'ratatha Wooly Ubato's, the Nedodalu variants are mostly passive and easy to domesticate. Nedodalu Wooly Ubatos live in large herds (as opposed to the Ves'ratatha hunting solo or in pairs). It is believed also in Norgaul myth and legend that hunting a Wooly Ubato on Nedodalu is a sacred honor, that only the strongest and greatest of warriors can hunt and kill the giant beasts. It is also said some of the greatest of Norgaul warriors will decorate their quarters with any Wooly Ubato's they have slain to show the warrior's strength, honor, and courage.








Name: Iseera

Appearance:

(credit to Eclectrixx for the pic)
egg_doppelganger_by_eclectixx-d397h86.jpg


Home world: Sakmalvun

Intelligence: Tier 4

Behavior: Hostile

Habitat: Usually born clung onto tree's however their natural habitat is hiding amongst egg nests of any race

Culture: The Iseera is truly a disturbing and nasty creature. It has the natural ability to disguise it's body to look like any egg of it's prey and from there it blends in with it's prey's nest when it's prey's parents are either asleep or away. Whenever the parents are away or asleep, the Iseera proceeds to use it's long bladed tongues to rip open each other egg and feed on the newborns before piecing the shells together as if nothing had happened. Eventually once the Iseera has killed all of the other newborns, it waits for the parents to get close enough (often imitating the sound and appearance of an egg cracking) before unleashing each of it's tongues at the parent yanking their head in close and proceeding to feast on their head before devouring the rest of their body. As an added bonus to disguise themselves, the Iseera disguises their legs as twigs and branches but if need be they can retract their legs in to completely hide them. The Iseera are a brutal and vicious race and one that is considerably cunning in hunting it's prey





















Name: Pookiewuddles

Appearance:

(credit to symbianl for the pic)

chibi_furry_sketches_by_symbianl-d8b1s9b.jpg


Home world: Ordunt- Umard

Intelligence: Tier 5/ Tier 6

Behavior: Fearful

Habitat: Grasslands, living in large huts clustered together but also living in the Kekeeta's cities

Culture:

The small furry aliens are around the same height and size as the Kekeeta and just as friendly for the Pookiewuddles have never believed in violence perhaps due to it being so difficult for them to ever feel mean spirited. Sadly with their selfless and caring side, the Pookiewuddles could never bring themselves to harm another person and while the Kekeeta were slowly growing and improving, the Pookiewuddles were defenseless unable to stop any raiders and bandits from arriving and dragging away many of their kind into slavery. It wasn't until the Kekeeta became increasingly advanced that they took the Pookiewuddles under their arms and into their protection. Since that day the Pookiewuddles have integrated into Kekeeta society without ever leaving their world. The Kekeeta have seen them as almost like children, relatively intelligent children that have adapted to many traits the Kekeeta have but never fully adapting to the Kekeeta's intelligence level, for instance always being easily distracted by anything from butterflies to food to their attraction and anything else. However in becoming more like the Kekeeta, over time the Pookiewuddles have become increasingly violent as they have become very skilled hunters over wild animals but always trying to avoid fights with intelligent races.



















Name: Schnoogle

Appearance:

(credit to J.C 2007.7)
furry_rabbit_pet_by_j_c.jpg


Home world: Ordunt- Umard

Intelligence: Tier 2

Behavior: Fearful

Habitat: Tall grasslands, small forests

Culture:

Like all animals on Ordunt - Umard, the Kekeeta altered the genetic codes of each and every animal to make sure they could no longer be a threat. Predatory animals were completely removed, each animal was made immortal and given a tremendous intimate desire to rapidly reproduce. Every animal on Ordunt - Umard was changed to be herbivores and very docile so they can be easily domesticated. The Schnoogles were once huge large fat thick hided creatures that had an endless hunger but after the Kekeeta got a hold of their genetic code, they turned them into bouncing fur balls.

Sadly the Kekeeta found out they despise the taste of the Schnoogles, however luckily a few other races have seen the Schnoogles as delicious thus giving the Kekeeta two options for the cute furry races. When the Schnoogles are facing over population which is pretty often, the Kekeeta will either serve their over population as food to guests and/ or they will gut out Schnoogles cutting out all their insides and then stuffing them as toy stuffed animals to give to their children. However they also make great pets for children.



















Name: Moggle

Appearance:

(Credit to Baelus Jan for th epic)
fluffy_by_baelus_jan-d8fuibn.jpg


Home world: Ordunt- Umard

Intelligence: Tier 4

Behavior: Defensive

Habitat: dark caverns, underground lakes, serving as guard animals to the Kekeeta

Culture: The Moggle are perhaps the only animals the Kekeeta have altered but left with still some fighting instincts. Originally the Moggle were giant huge eared huge claws beasts with claws six feet long each and hundreds of five foot long fangs. The Moggle were fierce predators that hopped around swallowed their prey quickly and acted as expert hunters at night. When the Kekeeta altered their kind, they hugely sedated and nulled their kind but left them as nocturnal and still strong hunters with some minor telepathic abilities. Moggle's have not had their sexual drives enhanced, instead keeping their numbers limited as their purpose has mostly been to guard their Kekeeta masters. They are also the only animal race on Ordunt - Umard that has remained carnivorous. It is said when a Moggle dies, their master will stuff them and turn them into a statue to honor all of the Moggle's service in their life. Although the Kekeeta have extended their lives, hoping to keep their great companions still alive but while the Moggle are immortal, they are not invincible in combat.



















Name: Foofiesmook

Appearance:

(credit to Furkanholmes for the picture)
fluffy_by_furkanholmes-d8vknoc.jpg


Home world: Ordunt- Umard

Intelligence: Tier 1

Behavior: Fearful

Habitat: Tall grasslands

Culture: Foofiesmook's were originally huge creatures that never stopped eating, even devouring entire tree's and houses. However when the Kekeeta altered them, they turned them into small mouthed balls of fur feasting on grass and leaves. The Foofiesmook's hop around and occasionally glide across the ground with how light they are. However in the Kekeeta's alterations of the furballs, their were a few accidents with the calculations. Sadly the Foofiesmook's became, tremendously, stupid. Often seen as mindless furry big jellybeans with little to no brain power, making them very tough to raise as pets as they often require constant nurturing. In addition the Foofiesmook's have often been seen as like alien guinea pigs especially how they purr when they are happy. The Foofiemsook spread and grow extremely fast but luckily this was intentional as they are perhaps the most delicious food the Kekeeta has ever had and thus they are very often served as meals.


Name: Yaugrax

Appearance:

(credit to Davesrightmind for the pic)
glacier_terror_by_davesrightmind.jpg


Home world: Nedodalu

Intelligence: Tier 4

Behavior: Hostile

Habitat: Deep in the frozen arctic oceans as well as frozen over lakes and oceans and ice bergs

Culture: The Yaugrax have often been seen as land sharks and for good reason. Like sharks the Yaugrax are drawn to blood and can sense it from miles away. Whether they are hunting large underwater mammals or fishes or small mammal creatures, the Yaugrax are an amphibious race capable of diving to great depths underwater but also for short times sprinting across the snowy and icy grounds. The Yaugrax are around teen feet tall with great speeds despite their size and brutal super strength that they expertly use with their four hooks ripping apart their prey when they aren't devouring their prey with their huge shark like mouths. However unlike the Woolly Ubato's, the Yaugrax are seen as more of an annoyance and hindrance like a parasite threatening their lands. Sometimes the Norgaul even put bounties on slaying Yaugrax that plague their lands. Also while Yaugrax usually hunt in pairs, they can sometimes hunt in large swarms: showing they have some sense of organization and unity amongst the rest of their kind despite being a wild animal



















Name: Gressch

Appearance:

(credit to davesrightmind's for the pic)

gressch_by_davesrightmind.jpg



Home world: Originally Ordunt- Umard/ later Gullara

Intelligence: Tier 5

Behavior: Defensive

Habitat: The Gressch twist their environment to suit any means they have

Culture: For many years the Gressch lived on Ordunt - Umard as a very advanced wise race nearly as wise as the Kekeeta except unlike the Kekeeta, the Gressch were far more manipulative and obsessed with power. The Gressch are a unique race gifted like the Kekeeta with advanced telepathic abilities and mind reading. However unlike the Kekeeta being able to see into the future, the Gressch are able to bend reality. They have the power to create illusions, send their mind into their prey to force them to see hallucinations, and while also temporarily changing their environment however they see fit so long as they remain in the area also each Gressch as multiple wings to lift their heavy bodies and fly over their prey. Unlike the Kekeeta, the Gressch use their telepathic powers for violence and domination, in battle often increasing pressuring into a person's mind making it feel like they are facing pressure slamming against them on all sides while feeling like someone is trying to rip their mind apart slowly.

Over the years the Kekeeta tried to negotiate with the Gressch, they tried to get them to see reason but time and time the Gressch refused as they believed only one race would be fit to rule this world as it's dominant masters. When reason and diplomacy could not be reached, the Kekeeta had no choice. They began a systematic purge across all over their world, paralyzing every Gressch and then loading them onto their ships. They ferried the Gressch off their world until the Gullarians agreed to take them off their hands and allow the advanced telepaths a chance to live on their world instead. Since that day the Gressch have set up nomadic villages on the outskirts of the Gullarian's cities, rarely stepping foot into the Gullarian's cities. Over time the Gressch have abandoned their hostile ways, no longer trying to attack other races but that doesn't mean they are peaceful parsay. Whenever a race approaches the Gressch's villages, they are still tense and cautious, having trouble trusting any other races.

Name: Fungal Hounds aka Eurnuai

Appearance:

(credit to Eclectri for the pic)
fungal_hound_by_eclectixx-d4qihxm.jpg


Home world: Sakmalvun

Intelligence: Tier 2

Behavior: Defensive

Habitat: Deep in the dark jungles

Culture:

Fungal hounds are tripodal, bi-tailed fungal/animal fusions; arising from a symbiosis of the two it represents an entirely separate branch of creatures. The fungal portions of the creatures completely account for all neural functions; reflexes, decision making, sight and other senses, as well as filling most digestive and respiratory functions. The animal portions account for all muscular functions. Light detecting "eyes" sprout from the creature on stalks, which can be replaced as needed. The frontal facial array senses movement and heat, as well as chemical traces (smell and taste). This creature is liquivorous, feeding on the vital fluids of its prey after using its potent venom to kill them.

Fungal hounds use three legs for locomotion; the hind leg is powerful and allows the creature to leap in almost any direction from a standing position. The two front appendages are used for balance and are also used to assist when running. They are also somewhat dactyl and can be used to tear into prey.

Two tails give the creature great balance during rapid turns and leaps. Small spines on the tails can be used for defense, but are primarily used for mating. All members of the species are capable of lodging spines in the flesh of other members of the same species in an act of procreation, but typically only the pack Alpha is allowed to do so lest they risk being killed in retribution. The spines, if lodged in the flesh of another fungal hound, will swell and feed upon the host much like a parasite, but unlike a parasite it also samples the host's DNA and blends it with its own to create a zygote. A fetus then begins to grow within the spine, forming a cyst. Once the cyst has swollen fully and the embryo within reached sufficient maturity, the cysts split open and the young emerge.

If the spines are lodged in the flesh of any other species, they will swell and become inflamed and very painful. Eventually the creature will either dig the spine out or possibly die from infection, thus the spines are an effective deterrent to larger predators.

It is thought that this manner of reproduction evolved so that the fungal DNA may be passed along during mating as well as the animal DNA; however, only the impregnating creature's fungal DNA is passed on in this manner, thus preserving the fungal ancestry along the Alpha member's genetic lineage.



















Name: Vymirrin

Appearance:

(a young Vymirrin in it's youth and credit to Moawallin for the pic)
cloudfish_by_moawallin-d4u8ch9.png


Home world: Demons Maw/ Panyav/ Nataveri

Intelligence: Tier 2

Behavior: Defensive

Habitat: High up in the clouds on planets, living in mountains they hollow out to make caves, resting in outer space on asteroids and sometimes living in destroyed ships

Culture:

The Vymirrin are some of the largest beings in the galaxy and have often been seen as cosmic dragons. At a young age they quickly grow into being as large as small spaceships but as they grow older they can eventually get as large as planet ships/ super ships/ and as large as huge cities. Like dragons, a Vymirrin's breath is severely deadly. With each exhale the air grows cold, it's prey nearly freezing solid as all of the air is sucked out like they are breathing out the vacuum of space. However that is not all as the Vymirrin's breath can act as a black hole if it is not interrupted, sucking it's prey in or cutting off all life in an area before flying away. Their backs and top shell is strong enough to withstand nearly any attack even charging straight through nearly any ship however their under belly is far more soft and sensitive. Their vision and senses are also extremely advanced helping them track their prey over large distances. The Vymirrin also have two sets of lungs, allowing them to rotate between breathing on a planet's atmosphere or for limited durations (usually a week at max) the huge cosmic dragon can breath in space while traveling through space. If need be the huge reptilian can concentrate itself, using all it's power to propel itself forward either through time or space to another location (like more advanced FTL) which it is believed, it adapted to help defend itself from spaceships hunting the huge beasts.



The Vymirrin were first sighted ages ago as they were tamed by the Varuradiah, riding the huge beasts into battle and using them to fight alongside their super ships however with the collapse of their slave empire, so to did the Vymirrin spread out across the galaxy. It is stated the Vymirrin always keep to a life of isolated solitude, never staying amongst the rest of their kind. Only when a Vymirrin is ready to mate, will they seek out companionship. It is said male Vymirrin will attempt to attract their mates by gathering land for them either carrying an asteroid for the mate to use as it's home or claiming a mountain to be their home and hollowing it out for their mate in addition the male will devour a star, attempting to shine out to draw his mate in and seem stronger and tougher for her, supposedly risking injuring himself nearly poisoning himself as a symbol of his devotion to his mate.

When the male successfully wins over a mate, they will be permanently joined together, living their eternal lives together never separating. They will tend to lay between one to three eggs which will clutch to their parents until they are old enough to fly along side them. Their parents will train them, eaching them how to hunt feast and live on their own and once they reach their young adult ages, they are released to venture off out into space however like civilized intelligent races, the Vymirrin care for their families and will always remember their families no matter how close or far away they are. In addition to them always being drawn to trying to see each other again





















Name: Ravoyax

Appearance:

(credit to Helmuttt for the pic)
creature_concept_by_helmuttt-d4c0nxp.jpg


Home world: Saun’ander

Intelligence: Tier 4/ Tier 6

Behavior: Hostile

Habitat: Deep below the sand but it is said the Ravoyax are never found unless they want to be found, usually it is not you who finds a Ravoyax but instead they find you.

Culture:

The Ravoyax are seen as an animal race but it is the only animal race that can speak and learn to adapt to speak any language of races it comes across. The Ravoyax have never had any desires to ever work together as a united race and have been seen more as sand devils and for good reason. Each and every Ravoyax loves organizing loop hole deals with people, like demons offering false hope and help to people but always with some consequence for accepting their aid. They are an extremely manipulative race that the Syaeran's have gone to great lengths to try and avoid. It is said when a Ravoyax get's a taste of someone's blood, it dooms that person forever for the Ravoyax will be able to find them and follow them no matter where they go as well as being able to see into their thoughts and alter their dreams: when their prey is sleeping they can twist their dreams into nightmares while taking over their prey's body as their own personal puppet so long as they are asleep.



Ravoyax do not mate with each other but instead they seduce and mate with other races. One reason they do this is for when a Ravoyax mates with another race, it's mind joins with it's partner even if they don't realize it and it can use this to learn more and more about the other person's race.

Each Ravoyax is also gifted with it's own abilities, if they feel they are in mortal danger then they can disappear while leaving behind a thick engulfing huge sandstorm in their place. If a Ravoyax has mated with anyone, even if they are killed they can take over their mate's body and start again. Or if they do not have a mate then they can enter their prey's dreams, existing only in their prey's dreams but using this to try and drive their prey to their death so that they can take over their prey's body.



while Ravoyax do not interfere or care about other members of their race, should a Ravoyax mate and should that mate give a non Ravoyax offspring, often when that offspring becomes of an adult age, the Ravoyax father will seduce and mate with their non Ravoyax child to further spread their influence and control while also helping their child think more like their demonic parent.



To many, the Ravoyax are seen as little more than an annoying disease that won't go away, hence why they have not been compared to as a sentient race and still treated as mindless animals.
 
RE: Dark Nova

LOCATIONS



Name: Demon’s Maw

Ownership: Criminal organization lead by Laneralth Culdereth

Defenses: The planet is surrounded by a huge asteroid belt that one has to be able to navigate through to reach the planet and without Culder’s pass codes, none of the defenses are stopped. Any approaching without Culder’s pass codes must deal with its defenses. Asteroids randomly have been hallowed out and build with automatic turret weaponry: missile launchers, plasma repeaters, and plasma and heavy rail canons all built into the asteroids. In addition some of the asteroids are set up as traps to create laser fields that shut down and destroy the engines of any ships that pass through them. Other defenses include random mines scattered around the asteroid belt.

Description: The planet is a barren world that Culder has taken over to evacuate surviving members of his race and of any slave races he could rescue including the natives of Ollubol. Over the years the world has devolved into a criminal state. People are allowed to come and go freely so long as they obey Culder’s rules which are the only rules on the planet. Any attempts at slavery are punishable by immediate execution, physically abusing an innocent is met with banishment onto a wild hostile savage world, stealing from Culder or interfering with his interests in any way is met with the punishment of his choosing, and no damaging/ destroying Culder’s property which falls in line with the previous rule.



For most of the world there is nothing but barren wastelands and toxic pools and toxic gas springs. However at the heart of this world is where Demons Maw truly is, the huge club/ base known as Hells Gambit. Hells Gambit has everything from a strip club/ whore house, huge black markets for all kinds of drugs and guns, firing ranges and training simulation areas, plenty of housing areas, they even have a kind of makeshift theater and some restaurant stops and space ship yards











Name: Arsh-nen

Ownership: Kekeeta but owned by Ambassador Shyiel’kyneek

Defenses: Kekeeta ships always guarding the station, advanced energy shields made to withstand a gigantic armada from the Ekenni and even stronger, Kekeeta neutralization turrets (fire concentrated EMP shots to stun enemy ships and disrupt them either temporarily or permanently), the station can also lock onto any ship no matter what its systems are, locking onto it as soon as its within sight (even cloaked ships) and from there the station can teleport troops onto the ship to board it and neutralize the enemy ship’s crew.

Description: Arsh-nen is the civilian station for all newcomers to the Kekeeta’s territory, any wishing to come to their territory or leaving their territory. While not the strongest Kekeeta station, with it protecting civilians it still has one of the highest defenses out of all Kekeeta stations. Of course the station goes beyond that.

Looking inside and walking inside the station one will find brightly lit hallways with everything being sparkling clean as the interior is nonstop cleaned all day long. The station comes with a movie theater, countless shops, several medical centers and science centers, tourist guide rooms for a brief explanation of the Kekeeta’s culture and history, a few night clubs, simulation rooms, hangar bays and teleportation rooms for going down to the planet, pet shops, and shelter rooms (for emergency purposes). The station has five levels to it in addition. Galactic laws are standard on the station but any Ekenni coming onto the station are instructed to have their weapons removed and held until they leave while also being forbidden from buying any weapons while they are visiting. Lesh’volres are forbidden from coming to Kekeeta space entirely.

The station was mostly built in a combined effort between the Sak’essad, the Kekeeta, and the Lovasuna but the population making up the station is shared amongst numerous races.











Name: Etaionrytana

Defenses: the station was originally a Redebian station equipped with standard heavy quad turrets and laser cannons. However it is heavily believed the Ekenni have taken the station since then and is unknown just how many defenses the station has now or what they even are.

Description: The rumors of Etaionrytana has rose from rumor to myth to legend, every slave is said to at some point be sent to Etaionrytana before being distributed to whatever Ekenni ship potentially to never be seen again. There is not even a known location for the station because some say it has developed some kind of strange twisted warp system where it is constantly jumping from location to location never staying in one place and only the true Ekenni are ever informed of its destinations. None that have ever journeyed to the station, have survived. Some speculate the station appears on the outside to be some floating debris but inside the station acts as one of the galaxy’s biggest slave markets ever and a place where men fight and train, the religion of their goddess is spread, and Ekenni women are even allowed to visit the station with their children as they choose what slaves they want. Of course this is a combination of rumors as none have ever found the station journeyed inside it and lived.
 
RE: Dark Nova

CREATURES



Name: Vlrazah

Appearance:
(Credit to agentscarlet for the pic)
frog_monster___water_colossus_by_agentscarlet-d3hteo2.jpg


Home world: Kyok Qosyl

Intelligence: Tier 2

Behavior: Hostile

Habitat: The deep suffocating extremely dense oceans of Kyok Qosyl

Culture: The Vlrazah are a huge towering amphibious race that is believed to have originally came from some dog sized amphibians but after heavy genetic modification from the Eynirr, the huge frog like creatures were elevated to towering monsters capable of surviving all of the planet's dangers and fighting any prey they see. OF course the huge frog creatures were made with a more sinister intent. Despite having many eyes, they have very poor vision. The Vlrazah are incapable of seeing their prey but they can smell any non Ekenni and non Eynirr even if they are hundreds of thousands of miles deep in the water. Typically the huge creatures will hide in the ocean, sometimes close to the surface to appear as huge floating rocks other times they will bury themselves as far deep as possible, only rising up to ensnare their prey. Of course their tongues are so powerful and long that they can shoot out for miles, even ensnaring ships in low orbit and anything weaker. While their tongue is their primary means of defense, it is not their only means of defense as their gigantic razor sharp mouths can devour anything in their path with easily like whale sharks swallowing their prey whole if their tongue fails. The Vlrazah's hide is so thick and strong that they are able to withstand all of the planet's weather and deep water with no trouble at all, and at the same time this extremely thick hide allows them to withstand most attacks
 
RE: Dark Nova

Name: Tuskcect (sometimes referred to as Dead Waters Cave Demons)

Appearance:
(credit to Mavros- Thanatos for the pic)
tuskcect_by_mavros_thanatos-d9m79id.jpg


Home world: Kyok Qosyl

Intelligence: Tier 4/ Tier 6

Behavior: Hostile

Habitat: The deep dark caves and underground tunnel networks of Kyok Qosyl

Culture: Like the Ravoyax, it is very difficult to determine if the Tuskcect is an intelligent race or not due to these creatures refusing to organize into an intelligent community yet they have had a very skilled ability learning how to adapt to other races technology, like various feral parasitic races, but also with the ability to communicate like Ravoyax's and outsmart their prey. The Tuskcect is a very dangerous creature on Dead Water that likes to hide deep in the dark shadows, hiding inside canyons and tunnels built into the planet. The creatures are naturally very strong and fast, far faster and stronger than a regular Human but that is not their greatest advantage. Each Tuskcect possesses the unnatural ability to meld themselves with peoples dreams: giving people nightmares, making them fearful or enraged, twisting their minds as they sleep. Perhaps even more sinister is how closely they mimic the Eynirr in that as their prey sleep, they have the option to devour their prey's souls, leaving their prey filled with only whatever nightmarish thoughts the Tuskcect left with them. For this reason the Eynirr will heavily hunt the Tuskcect to try and harvest the souls they collect and in return it forces the Tuskcect to evolve to counter the Eynirr. These demonic creatures also have the ability to create a sense of illusions against only Ekenni and Eynirr, masking them from the Ekenni and Eynirr but unable to create these illusions against any other races, thus far, as they have had no need for it. Lastly the Tuskcect mostly feed on smaller prey and the souls of any tresspasing into their territory, often seducing tricking and manipulating their prey through their dreams.
 
RE: Dark Nova

Name: Pleg

Appearance:
(credit to Stephen Oakley for the pic)
obsidian_grub_by_stephen_0akley-d8wgo3f.jpg


Home world: Kyok Qosyl

Intelligence: Tier 2

Behavior: Fearful

Habitat: All over Kyok Qosyl

Culture: The Pleg, is a herbivore creature that sucks the nutrients out of the ground and will even feast on the dark dense water, and it is perhaps the most common creature on the planet. Each Pleg grows from twelve to twenty feet tall and they spend most of their time digging out caves, tunnels, and underground tunnel networks all throughout the planet. Their body is very soft and tender but the hard obsidian shell on their legs and their main body shell, is nearly impenetrable. Being hunted by most species on the planet, Pleg's will spend most of their time hiding underground, burying their bodies underground with only their shells poking out. A full grown adult Pleg will also grow an increased shell over its head like a head crest to further protect it
 
RE: Dark Nova

Name: Raiglal

Appearance:
(credit to Stephen Oakley for the pic)
behemoth_04_by_stephen_0akley-d8nt1jm.jpg


Home world: Kyok Qosyl

Intelligence: Tier 5

Behavior: Hostile/ Defensive

Habitat: Mountains on Kyok Qosyl and the caves

Culture: The Raiglal are the ultimate apex hunters on Kyok Qosyl and they stand between twelve to thirty feet tall. They have a very small section on their underbelly thats soft for storing food but most of their body is covered in near impenetrable plates. Each Raiglal can be tamed, depending on how skilled the person is but mostly despite being a huge dangerous hulking beast thats extremely powerful, fast, and can even briefly swim in the dense water, they are also unique. While perhaps not being the smartest creatures on the planet, they still have some degree of intelligence and ethical code. Each Raiglal has a unique scent, being able to determine how strong their prey is. It is said a Raiglal will not even bother to attack prey it deems as weak and cowardly, such as never feasting on Plegs. Rather they will only feast on a worthy enemy, seeing this as a great honor to be devoured by an even greater warrior. Even if an enemy surrenders to them or cowers before them, they will stop fighting the enemy and see them as weak and not worthy of being killed or devoured. In addition despite their huge hulking beast like appearance, they are smart enough to know how to create traps. Often the Raiglal will create makeshift sort of traps around prey almost entirely Plegs, knowing other races will try to hunt the cowardly creatures, Raiglal will place traps around purely so that when other predators are lured in, they will be vulnerable to the Raiglal's ambush. In addition each Raiglal varies. Often they will mate and then leave the female with the children but there have been a few small tribes of Raiglal that will band together to form even greater stronger hunting parties when a single Raiglal proves to be stronger and smarter than the rest of its kin so it is not completely rare to see small groups of Raiglal hunting parties especially against the Eynirr and Ekenni
 
RE: Dark Nova

GROUPS

SFS
(System Fleet support)

The SFS was built on the ground work of numerous peace keeping organizations but through a trial and error effort of numerous failed attempts, eventually the SFS was born. While first created from the Yautja and Asari, over time more and more races joined their cause. Their cause was to unite the galaxy, to ensure peace for all people and citizens. Sadly things didn't always go as planned. Early on in their creation, they encountered a threat in their galaxy: the Martians which saw fit to wipe out every world and consume all of their resources. Through a brutal war, the SFS pushed back and defeated the Martian menace although at great cost. Certain alliances and friendships were strained and through this brutal war, the SSF was born. A faction of various races rivaling the SFS.

For years the two factions had a cold war with each other, agents and spies and hired help sabotaging and spying on the other factions until eventually all out war broke out with both factions committing far greater acts of war against each other. Eventually however the war ended and the SSF's races faced heavy consequences for their actions. A few years passed and peace was yet again cut off as the Tyranids swarmed into their galaxy, devouring and destroying everything in their path and only through brutal endless war and crippling their hive mind, did the SFS push them out of their universe but in their wake, the Reapers arrived. The death toll more than tripled. Worlds were left in barren ruins. Humanity split between an empire trying to unite its people and save as many as they could, a faction wanting to war profiteer off of the Reapers and exploit refugees, an extremist group indoctrinated by the Reapers, and another faction nearly supporting the Reapers. Through these past wars, it also created the ULFS. A hierarchy organization always in a competition for power and rivaling the SFS but with no intentions of fighting them.

Ultimately each faction and race united together and started pushing back the Reapers. Seeing their defeat inevitible, the Reapers negotiated with the demon lord Xurin from another universe and created the cataclysm. The weapon was meant to wipe out all reality but ultimately it partially failed. Many fled in their ships but only a few handful escaped on their ships to a new universe. While the cataclysm destroyed much of their home universe, the remaining scraps slowly started to fuze into the new universe over time. Almost acting as a magnet pulling fragments of their universe into the new one.

While the SFS was new to this universe, it began to form alliances everywhere it could but so far has only allied with the Kekeeta and brought them into their organization.
The SFS has a mixed reputation. It has often been seen for its selfless good nature but that is not it's only nature. The SFS has had trouble handling rejection, heavily pursuing any criminals that go against them and sometimes sparing no mercy to destroy their lives. In the SFS's mind, they would ideally want crime to be not existent and with everyone getting along, so they have trouble being 'forgiving' to any that cross them

SFS Councilors
(SFS Leadership)
Elsa'Tesel - Quarians
Nyala - Asari
Anya - Irken
Shyiel aka Pizayu - Kekeeta and Na'vi
Aleera - Great Exodite Dominion
Savresh - Draconic Empire
Chasandra - The Honored Liberation Empire (Humanity/ Norgaul/ Syaeran/ Mandalorian/ Lovasuna)
Ch'tezen - Haunvrinshan Empire
Radulf - Jiralhanae, Wookiees, Leonin, Worgen, Nezumi, Khajiit, Tauren,
Malagorn - Orcs, Goblins, Grots, Gretchen, Ogres, Trolls
Mesh'ing'ga - Xenomorphs, Clan Wazzrot, New Seran Republic



Current SFS races
Asari
Yautja
Xenomorphs
New Seran Republic
Krogan (subservient race)
Angels (subservient race)
Twi'lek (subservient race)
Drell (subservient race)
Mon Calamarian (subservient race)
Hanar (subservient race)
Nautolan (subservient race)
Merfolk (subservient race)
Zora (subservient race)
Vedalken (subservient race)
Quarians
Irken
Turian (subservient race)
Kassarian - enhanced Salarians
Salarian
Incarnea (subservient race)
Riyshahaud (subservient race)
Kekeeta
Honored Liberation Empire - Humanity
The Draconic Empire - Reptile and Amphibian races
Mandalorians
Hauvrinshan Empire Necrons
Morygh-undim (subservient race)
Sak'essad (subservient race)
Rak'kalu (subservient race)
Orcs
Qunari (subservient race)
Dwarves (subservient race)
The Great Exodite Dominion - Elf races
Jiralhanae
Sangheili
Hutts (subservient race)
Wookiees (subservient race)
Nezumi (subservient race)
Na'vi (subservient race)
Leonin (subservient race)
Khajiit (subservient race)
Worgen (subservient race)

Subservient Races are races protected by the SFS, races that have agreed to join them and are thus taken into the SFS's protection. However, providing no contribution to the SFS or at least not enough contribution, they are given no say in the SFS's politics and choices, more so acting like races simply existing with the SFS protected by them and allowed to live with them but given no control in the SFS's choices. Any race can apply to become an SFS major race and gain their own councilor but only when they have proved themselves worthy such as by contributing to the SFS and galaxy as a whole.



Retribution Ravens
The Ravens were created to be the sword and shield to defend those otherwise left abandoned while of course getting more rich at the same time. The Ravens were created to defend and protect innocent refugees, stealing from the rich and giving back to the poor. Very Robin Hood like. Although whenever there is no one in need of serious aid, the Ravens will steal from those who have more than enough money and collect their own money in return. Anyone can hire them but they have a code of honor. The Ravens will never harm or hurt an innocent, they will never steal from an innocent. In battle the Ravens will give people an honorable death if requested but they will never try to murder an innocent.

The Ravens were created after Seidh's previous pirate group was all but destroyed and split, since then her group has been considerably small and kept to her closest most trusted friends.

In the Ravens history, they helped protect refugees on Mandalore, Sangheilios, various Human worlds, and a few Seran worlds. When the cataclysm hit, the Ravens fled. Latching onto the fleeing ships, they escaped out of the universe and proceeded to build a new flagship in their new home. Since then the Ravens have been trying all their efforts to protect innocents even if it means sometimes crossing the SFS. Also the Ravens are solely lead by Seidh








Reborn Demons
Unlike the Ravens, the Reborn Demons were forged out of: vengeance, rage, blood lust, and hatred. They were formed from the collapse of the Varuradiah empire, the rage of countless slaves wanting revenge and hatred at the empire's cruel sadistic nature. For decades upon centuries, numerous races were forced to suffer at the hands of the Varuradiah. They were beaten, raped, killed, tortured, experimented on, treated as nothing more than test objects. When Culder spoke out against his empire and started uniting the various slaves to stand together in the collapse of the empire, they would end up forming The Reborn Demons. The Reborn Demons are tremendously greedy, costing a tremendous amount of money to hire them but they are some of the greatest warriors ever seen. While no Reborn Demon is expected to train and be strong, Culder only allows the strongest to serve on missions and often sees failure as not an option. The Reborn Demons always wish to have some win regardless, seeing total defeat as completely unacceptable.

In their creation, they found themselves as great odds with the Kekeeta, often profiteering on war despite the Kekeeta's efforts to preserve everyone and stop deaths yet through Culder's efforts, he always charmed his way out of any serious trouble.

Lead by Culder, the pirates and mercenaries can be hired as enforcers to even punish and handle disputes with civilians but they will never kill any innocents similar to the Ravens. At the same time they will also help innocents, for the right price.









Titan Hunters
Originally an Unggoy heavy weapons commando team lead by Buwan and previously called the Titan Crushers. Originally they served as a show of how strong Unggoy can be, sneaking into enemy controlled ships wiping out all enemy resistance and then reclaiming the ships. Similar the squad was responsible for boarding Reapers and destroying them from the inside.

The squad did not work for hire, it was directly a branch of the SFS.
After numerous victories, Buwan felt like celebrating and thus went to the biggest bar and casino night club to honor his victory in all means possible. He was nearly undefeated until the huge Tauren Vella confronted him, challenging him to a strength contest and ultimately beating him. Buwan stuffed his dignity and accepted a role of second in command where as the rest of his Unggoy brothers, left and refused to follow Vella's command.

Since then Vella has reached out to her friends and anyone else strong enough to be seen as a worthy member of he Titan Hunters. She reformed the organization as a rouge group, not caring about money as much as the hunt. The Titan Hunters live for the biggest threats possible whether it is giant monsters, huge titan machines, armies, parasite hives. The Titan Hunters live to be the strongest merc group in the galaxy and always prove their strength, only the greatest of challenges really catch their attention. While they did once ask Elsa to join them, she refused due to their lack of interest joining the SFS although through some of their members like Vrash, they do heavily work with the SFS and are willing to work for free when the SFS needs their help.










Craftworld Verelden - Irurnakiss
A huge craftworld ancient and yet new.
The craftworld was once a powerful nation bordering on the dark. It's women were seen more as servants, arranged into marriages with the men and given very little rights. The men on the craftworld engaged in all kinds of twisted pleasures and perversions while making sure to never completely cross the line.
Whenever the SFS and other races tried to make peace with them, they either tried to kill them with no warning or tried to steal from them and the kill them. Overall, they wanted to be left alone free to enjoy themselves as much as they want.

Due to their attitude, the rest of the galaxy gained a great dislike for the Craftworld, a lack of interest in ever helping them.
Over the years they lived happily until the Tyranid swarm rushed in. In moments, an entire hive fleet sprung out all around the craftworld. They descended upon it, wiping out their defenses and then spread like a disease through the craftworld killing and consuming everyone in their path.

Rather than lye down and wait for their deaths, the women on the craftworld all united together. Despite having never fought before, they grabbed every weapon they could grab and fought to their last breath, desperate to survive. Despite overwhelming odds, the Eldar women united and pushed the Tyranids back more and more until wiping out every last trace of their kind on the ship. In the end only a few hundred women survived and one man survived. The survivors decided to put every fallen Eldar into Wraith bodies especially the men. Sort of as a last fitting punishment for all the cruel abuse they put them through but at the same time forcing them to continue serving the Craftworld to make up for all the deaths they caused.

The Craftworld was abandoned for years as it's survivors tried to take on a normal civilian life. Eventually Aleera came across the lost ship, finding the Dark Eldar infesting it like cockroaches and using the ship to house their experiments on all their captured victims. Rallying her Banshee sisters, Aleera slaughtered the Dark Eldar freed the victims and then sent out a distress signal for the Reapers to draw in on the ship and indoctrinate everry remaining Dark Eldar on board.

Months later with the Reapers leaving the ship, Aleera returned and reclaimed the ship. She spread an invite to many colony worlds including the original survivors and over the days thousands of Eldar came to her call. She only had a few conditions. Men would never be allowed to live on the ship again or hold any positions of power except the one male survivor. This was to prevent what happened in the ship's past, from ever happening again

All crew members on the ship are expected to train as elite warriors, prepared to fight and ready to defend themselves at any second.
After Aleera's mother Andrilgalial sacrificed herself to save Aleera from the Tyranids, Aleera took her spirit and planted it into the heart of Verelden- Irurnakiss to act as an ultimate guardian of the ship.

When the cataclysm hit, Aleera evacuated as many of her people as she could (including men), bringing them onto the ship and then flying to the new universe. Since arriving, she helped her people colonize a few worlds and then proceeded to contribute all aid she could against the Ekenni
 
RE: Dark Nova

GROUPS

Hauvrinshan Empire
(previously the Triarch Empire)
--Made up of the Hauvrinshan Dynasty, the Haflazaden Dynasty, the Ramefar Dynasty, and Khamatef Dynasty---

Millenia ago, the Necrons in their previous universe, formed a united empire called the Triarch Empire and they were all lead by the Silent King Ch'tezen. It was said in legend and myth that Ch'tezen was so great, that he united his people against the C'Tan and even killed a C'Tan all by himself. At least that's how the legend goes. Regardless years after their race was saved, a long and very dull peace covered them. The Necrons did not know what to do, some believed they should learn more about their culture, others were so bored that they believed they should create new enemies to kill. The bickering grew more and more and more until Ch'tezen's people started to bicker over the dumbest reasons ever such as which color looked flashier, which was better scarabs with one eye or two eyes. They fought each other over the dumbest of reasons and Ch'tezen lost his patience. He left his people, abandoning them with only his best friend Nivan to keep him company. As Ch'tezen blended in with the SFS, the Triarch Empire fell into chaos. Many dynasties vowed to serve Ch'tezen even with him being away, pledging their eternal servitude to their master while others believed it was time for a new leader. Countless factions split apart to wage war and fight for control, including Izshamiaun and her dynasty.

After years of fighting, when the Tyranids swarmed into the universe, the Necron dyansties loyal to Ch'tezen, set out desperate to find their lost master. After years of searching, they finally found him and begged him to return and lead them. While reluctant, Ch'tezen agreed and began to unite his people again. He was immediately given control of the Hauvrinshan Dynasty once more and proceeded to unite the Haflazaden Dynasty, who's master Admiral Alkamantras believed Ch'tezen was the rightful leader but mostly he just saw Ch'tezen as the winning side and wanted to be on the winning side rather than against it. The Zyxorisum Dynasty, refused to join Ch'tezen but after he challenged their leader Imnogaul Dhvaajen to a duel and beat him as well as sparing his life, his berserker dynasty joined Ch'tezen. Lastly Izshamiaun's dynasty Nyksidis defiantly refused. The two engaged in a brief bloody war but with every other Dynasty against her plus the Reapers plus a Necron Dynasty joining the Reapers, Izshamiaun knew she was outgunned in every way possible and thus surrendered to Ch'tezen.

Once again the Triarch Empire was formed and with their combined might, they started to inflict a crippling blow to the Reapers as their might contained thousands of worlds. When the cataclysm hit, the empire put all of its super computers into use to preserve as many of its worlds as possible yet still they lost many worlds and their power briefly fractured. Ch'tezen had difficulty preserving his entire empire and thus had to consolidate power, determining which planets were more worthy of being saved over say ones that were very expendable, including most of the Zyxorisum Dynasty.

It wasn't long before war broke out with Izshamiaun, refusing to accept diplomacy, the two factions went at each other at full force. The reformed Hauvrinshan Empire, strengthened its relationship with the SFS but refused to ask the SFS for help as Ch'tezen didn't want the SFS dragged any further into their war.






Nyksidis Empire
----Made up of the Nyksidis Dynasty, The Zyxorisum Dynasty, and the Demeshen Dynasty---

Created by Izshamiaun, as soon as Ch'tezen left their people, it was a clear signal to Izshamiaun that his reign had ended and it was time for a new leader. Despite Ch'tezen squirming back into power, in Izsha's mind it was too late for him to retake his power. She viewed him as a coward that didn't have the stomach to do what was needed and over time that point only increased. As Ch'tezen saw his enemies as threats to be wiped out, Izshamiaun saw them as potential soldiers. Controlling them, taking them over to be experimented on. Taking her enemies, lobotomizing them and turning the into her endless legions of Necron soldiers. After all an enemy that you can't reason with and will never stop killing, might as well turn them into your own personal weapon. To many her actions were brutal in experimenting on people but she would argue that her actions saved millions by turning threats into weapons she could use. Izsha was seen as one of the most blood thirsty and evil leaders of the Necrons, previously capturing anyone trying to come to her territory and experimenting on them and torturing them but over the years she slowly became nicer even willing to put her and her forces in harms way to protect her friends and allies.

When Ch'tezen started uniting his people, official reports say the two factions fought each other until Izsha learned the error of her way and agreed to surrender to the all superior Ch'tezen.
In all actuality, Ch'tezen came to her territory requesting an audience. Izshamiaun refused and asked him to leave, when he refused, he moved his ships in further. Izsha proceeded to open fire to which Ch'tezen paid off and incited a civil war on her world. When that was not enough to force Izsha to surrender, Ch'tezen unleashed a sample of the flayer disease on Izshamiaun's world and even brought in his own world engine to rip through her world's defenses and blast apart other worlds that served her. Ch'tezen landed his forces on their world, slaughtering everyone in their way until they finally got to Izshamiaun's palace.

Countless of her people were slaughtered regardless if they were soldiers, infected, or surrendering civilians, butchered like animals. Izshamiaun was heartbroken at how many of her kind were killed just for her to serve someone she never agreed with, feeling like she was forced into slavery.
She cursed Ch'tezen but when he threatened to kill every last one of her people to make sure even she wouldn't survive, Izshamiaun surrendered

In the following years, Izshamiaun gained a tremendous hatred for Ch'tezen. For years upon years, the burning images will never leave her mind. The images of her cities on fire, her people falling into madness with many being ripped apart by their infected kind and others being wiped out by Ch'tezen's forces.

Since the cataclysm hit, Izshamiaun diverted all power to save her people and all those that hated Ch'tezen including the Zyxorisum Dynasty. Even during the war with the Reapers, Izsha secretly planned on gathering every weapon she could use against Ch'tezen even negotiating with a C'tan demi god (not a full C'tan but many shards joined together)

With the cataclysm, while Ch'tezen couldn't save everyone, Izshamiaun made sure to save all that remained of her people/ territory/ and allies. Concentrating all efforts on saving them so that when the cataclysm hit, they were harmlessly pulled into the new universe with the other fragments of their universe.

As soon as they arrived, Izshamiaun set out to gather as much help as she could for her people while ordering a bombing attack on Ch'tezen's flagship. She didn't waste even a second to start war with Ch'tezen. With the Reapers gone and the rival Necron faction gone, Izshamiaun would have her revenge and make sure Ch'tezen understood she would never join him and he would pay for his actions.



The People's Empire
-Commonly referred to as The Helghast Empire-

At one point in time, the Helghast were once Humans that colonized the world of Vekta wanting to escape the tyrannical corporations on Earth. In response to this, the corporations formed the ISA: a mercenary like army and fleet designed to hunt down, kill, and execute any Humans daring to leave their world. Vekta was invaded, bombed and faced years of long brutal war before the Helghast were forced to retreat to Helghan. The poison gas and bombings had left them deformed, practically becoming an entire new race: scarred, burned, their skin grown pale and most having to rely on breathing devices and other robotic enhancements to help them live. The Helghast, infuriated at having to stay stuck on their world, made deals with the Irken Tallest leaders as they shared their love for galactic domination and could assist each other. While making non aggression deals with the SFS, they hated their peace loving tendencies and worse yet they hated that the SFS sheltered Humanity like some beloved pet puppy. With the Irken's help, they snuck teams into Vekta to eliminate it's government and then proceeded a massive invasion of the planet. At the time Humanity was facing it's own rebellions and world wide civil wars so they had no power to resist Helghan conquering the world once again. Time went on and Helghan saw to expanding it's empire. Spreading out through the stars attacking any Human extremist/ terrorist worlds taking them for themselves while testing super weapons near Human worlds in SFS space, looking for any excuse to wage war against all of Humanity however not wanting to wage war on the SFS.
When the Reapers came to the galaxy, they assassinated the Helghast leadership as they were meeting with the SFS councilors, indoctrinating many of them and trying to bomb the rest. The Helghast were enraged and heartbroken as they lost their Visari and Autarch as well as some of their top ranking generals and admirals. At the same time, the Helghast on Vekta declared independence, saying they no longer associated themselves with the Helghan Helghast and that they were separate, the Helghan Helghast were too extreme and brutal.
Draeven Kvor, one of Helghan's last remaining great admirals, took his fleet off to conquer Vekta and wipe out the rebellion. He didn't care that his people publicly decreed him a traitor and extremist, he deeply believed in his people and would do anything to keep them always united. The SFS responded sending Spartans and special forces to aid the rebels as they held against all of Draeven's brutal attacks. In the end, Draeven himself was killed with most of his armies and fleets crushed, shortly after this, the cataclysm hit.

The Helghst's petrusite weapons, combined with the Cataclysm and acted in a chain reaction burning across each Helghast world. Some pockets of resistance survived and managed to shield themselves but most of the Helghast that survived, did so thanks to their fleets being nearly immune to the effects of the Cataclysm. In the ruins of their race, several leaders stepped forward to unite their people and lead the Helghast into a golden new age. Valeria Ivmara of Vekta and Galerius Manilius Zhelth of Helghan, joined together marrying to bring their people together and save their race. Valeria had served as a diplomat on Vekta working with the SFS politics but also a rebel fighter working alongside the Vektan Helghast and defending the Vektan civilians while Galerius was a military leader on Helghan ,one of their last remaining survivors that fought against Humanity. Galerius was appointed as Visari of the new Peoples Empire, Valeria was appointed as the new Autarch. Their son Marcellus and Kaeso, were appointed as Grand General and Fleet Master respectively while their daughter Juventia was appointed as Recon Master of the new Special Operations Recon Units.
The Helghast empire began to grow and rebuild, as Valeria negotiated with the SFS, Galerius set out their new invasion. A moment that would end up being called The Poisoned Crusade by outside races as they struck without mercy. Galerius had been negotiating with the Irken for a long time, when many of their race joined the SFS, many split off into a rebel group and joined The Peoples Empire. Not only that but the San'Shyuum, coming out from hiding, decided to join their empire as well in retaliation for all the crimes against their race forcing their people inches away from extinction. The Helghast questioned why they should trust them and simply wanted to kill them but they proved that their genius minds far exceeded that of the Helghast and Irken combined but they did not have the military power or might either race had. Both the Irken and Helghast knew they could sue their genius minds and help use them as diplomats with other races so they decided to let the San'Shyuum join them. All three races, Joining The Poisoned Crusade, they swept across the galaxy. The Kig Yar, Mggelkolo, Yanme, Unggoy, Geonosians, Batarians, and Vorcha were conquered by the Helghast, San'Shyuum, and Irken, borderline enslaved.

The People's Empire has made various deals with the SFS to prove it's non aggression terms with the SFS, that it still wishes to co exist with them and work alongside them even though Galerius had declared a brief war against the Kekeeta before the Kekeeta joined the SFS. The People's Empire aka The Helghast Empire, is seen as one of the worst empire's in the galaxy and like a dictatorship however technically not evil not like fully like how the Varuradiah Empire was or how the Eynirr are. People can still come and visit their empire and see it's very Communist like state with a strong emphasis on the common people but still heavily controlled and ruled by the government. They maintain order with an extreme militarization including militarized police however they openly accept other cultures and religions. Even when they invade and conquer other races, they still accept their culture and allow them to maintain their beliefs. That being said, conquered races still have to perform heavily in the empire's manual labor and any kind of servant roles except for any that enroll in The People's Empire's military.
The empire is lead by the Helghast while the Irken hold a major seat of power handling all military operations alongside Helghast leadership. The Irken also are completely in charge of fleet operations, having far superior naval combat knowledge. The San'Shyuum are in charge of ancient relics the empire can use as super weapons to help strengthen themselves. They also help plan conquests of what planets to attack and what races to invade.
 
RE: Dark Nova

GROUPS

Bloodlist Cartel
Originally an empire run in another universe by Nizz, since arriving here she has once again begun to expand her territory but instead of creating a huge empire controlling entire planets, she has turned it into a criminal underground network operating on countless worlds. The Bloodlist Cartel has become one of the largest dangerous criminal organizations in the galaxy all revolved around power. The cartel typically will offer to protect people that would otherwise be left for dead, sometimes using blood and sacrifices as payment other times simply lots of money. Of course those who can't pay the cartel's heavy prices or end up getting in their way, end up vanishing without a trace as the cartel enslaves them. However when Nizz made peace with her sisters and became a lot closer to them, the cartel started to change

No longer did the cartel treat its slaves cruely and no longer did it torture them, instead it treated them more as like pampered prisoners that were provided improved food, bedding, and drinks.
However as a show of force, Nizz did allow her soldiers to start increasing pressure on anyone not paying or hesitating on helping them. She allowed her cartel to start becoming aggressive in further expanding but it did not fool everyone. Some challenged Nizz for the rights to rule the cartel but she proved far stronger/ smarter/ and more cunning and manipulative than all of the and managed to kill every single one that challenged her.

When she started dating Raphael, once again the Cartel weakened and became more gentle. Previously the Cartel would openly attack anyone in their way even the SFS or any powerful empires but now they were making deals and negotiations with the SFS and other powerful races. To cover this Nizz spread the Bloodlist Cartel out to take over every night club and bar around except for any on Midnight Rose. However this still wasn't enough for some. To some, it felt like they were bending over letting their enemies have their dirty way with them when previously they were seen as myths to their enemies. Terrifying threats that made their enemies think twice about going out at night and yet now they were seen as little more than naughty ruffians deep in their former enemies pockets. A huge percentage of the Cartel formed together and launched a revolution against Nizzfizbik. To show what length she would go to maintain her power and that despite trying to be far more sweet for her sisters and lover, she could still be just as cruel and evil, Nizz made a deal with Izshamiaun. She agreed to offer every single person rebelling against her, as lobotimized slaves for Izshamiaun to tremendously grow her army. At the idea of a free new supply of armies, Izshamiaun was all too eager to agree.

While the rebels cut their way through any still loyal to Nizz, waging wars in the streets killing cops and soldiers loyal to Nizz, it only lasted a few hours before swarms of insect machines flooded the streets of every world the fighting was occurring. Necron soldiers dropped down, shooting off the limbs of the rebels but none were killed. Countless were badly mutilated from the insects feasting, clawing, and ripping apart their bodies but much to their terror: the machines kept every single one of them alive and dragged them into the darkness as if the rebellion never happened.

In a single day, every rebelling Cartel member, had gone missing and the next day Izshamiaun's armies had tripled in size. The Cartel's power was hugely reduced, a fraction of its former strength but it's remaining members knew how close Nizz and Izsha were and that Nizz would do anything to maintain her power. As one final lesson to any that try to rebel her again, she personally went out and found the wives, husbands, and children of every member that dared to betray her and had them all enslaved to her and then had the adults (husbands/ wives) beaten infront of everyone to show what would happen to anyone else that betrays her. A token and reminder to anyone debating where their loyalties lie.

As a demonstration of her power, Nizzfizbik unleashed her remaining forces. Those police forces that supported her soldiers trying to survive the rebels, she paid them handsomely for their support as well as giving them some intel on any of her enemies she needed taken care of. Then she focused all her attention on any of the police officers that dared to attack her people (either attacking them and the rebels or siding with the rebels against her soldiers). Despite taking heavy losses, she had her people wipe out every police station that opposed her and then seamlessly took them over: replacing their members with her own soldiers so that every one of those police units, would be under her control. Granted she faced significant heavy losses but in the end it helped expand her control and taught a lesson to any daring to oppose the Cartel.
 
RE: Dark Nova

"Bein Green iz not dha best, insteada' jus throwin ourselvez away in an endless cycle for dha WAAAAGH, wez should be betta improvin ouselvez! Dha futua of dha Orks will be a combonotion of metal an flesh as wez become one! Dha Meta' skinz shall be dha strongest an wizest! Get Dhose machines workin boyz, dhe futua is ourz!"
~Big Mek Uzrunt Dreggort



Owner: Warboss Kylie Havalia Balai

Second in Command: Boss Gorthug

Mek Boss: Krahrgrug

Warboss Espionage Master: Chalem’Emeyga Gaz Zhelth, child of Helghan
(Aka Master of the Children of Midnight)


Description:
While both stations are not as large as Midnight Rose, Skumplump and Zogglac act as huge military force bases located in sight of of Midnight Rose to provide any assistance it needs to and acting as the primary military force behind Midnight Rose station and the Retribution Ravens. However since Clan Wazzrot Dreggort was so dependent on staying isolated at their two stations, so to have their stations become military impenetrable juggernauts that few can enter, after all it was only in the past three years that they began to offer their services as mercenaries and becoming completely honor bound and loyal to protect Midnight Rose and the Retribution Ravens



Skumplump

Of the two, Skumplump is perhaps the easier to gain entry into. Any journeying to Skumplump will notice that the station like Zogglac is reinforced with enough armor plating and energy shields to withstand an entire armada of ships. The station has a huge ring around it for added protection while resembling a huge floating circular shape with hook like tendrils all along the bottom of the station and numerous huge buildings decorating the huge pads with a large rim around the edges of the station.

If one were to travel to the station, they could land nearly anywhere on the station but of course only those given permission from some leader with the Izabal Ravens/ Midnight Rose, can hope to approach the island and even then one can only visit the base if you are Izabal Ravens/ Midnight Rose leader or wishing to join Clan Wazzrot Dreggort's military.

Skumplump exists as the training base and home for the majority of Skumplump's military. All wishing to join Skumplump's military are impanted with cybernetics. These cybernetics help improve their eyesight far sharper, increase their brainpower twice or higher than their previous level, they become twice as strong, twice as fast, and with some natural stronger defense and tougher bodies.The cybernetics essentially make them almost like super soldiers. However it does come at a hidden consequence. While it is never revealed, every cybernetic implanted is designed to to incinerate the person's brain and heart before burning the rest of their insides should they ever decide to rebel and try to take over the base. Of course some could try to tamper and take out the cyberntics but the second anyone even attempts it, the cybernetics immediately go into it's emergency mode and kill the host. None can enter either of Clan Wazzrot Dreggort's stations without becoming a cyborg and joining their clan.

Of course it is never revealed what will happen should any betray them, Clan Wazzrot wants their soldiers to feel as free as they are as they start to realize the cybernetics are their to create the perfect bond between organic and machine as well as helping them better complete their tasks. It is the goal of every mercenary and soldier in Clan Wazzrot Dreggort to become one with technology, to be the master of their machinery and as such they have constantly sought out to improve themselves more and more with machinery while still remaining dominant over it. In addition like the Rstribution Ravens, Clan Wazzrot has ranks as one joins their clan and works their way up becoming increasingly skilled with the machinery and technology they use.

Wazzrot members both old and new are welcome to come to the station whenever they see fit. Upon entering the station one will find an assembly line like room bringing them into the station. A conveyer like belt carries people through the hallway. Existing members are freely taking straight through. New members however are given a choice, if they refuse to join Wazzrot then they are sent back to their ship however if they agree to join Wazzrot, the machinery in the room springs to life as it grabs a hold of the person and implants them quickly turning them into a cyborg before letting them enter the base.

Upon existing the assembly line one will find a large security check point making sure their system wasn't compromised. Of course the exit of the security hall leads straight into the rest of the station, massive space with numerous factories. Each factory has a single purpose such as improving new recruits eyes or improving their hands or their arms or their teeth or their legs or their feet ect ect, each factory acting as assembly lines repairing new recruits technology and/ or giving them upgrades and new improved technology. There is of course other sites on the station besides just it's factories.

The station has a huge arena sized training area where new and old recruits come to sparr against each other in simulations, engage in sports events as the other recruits cheer for their winning team, and even a few wrestling arena rooms and shooting range rooms.

The station comes equipped with plenty of living quarters which seem more like identical cubical's that can be remotely moved around and lowered to hidden floors underneath to make sure there is enough room for everyone, overall almost seeming like a rubicks cube.

The station also has a huge bar which is perhaps the station's only other attraction minus it's games, a bar known as the Screws Loose, coming equipped with a huge lounge room for gaming tables and plenty of seating to act as a sort of restaurant

Defenses

The station is surrounded by a close huge and wide horizontal ring that is equipped with countless rapid fire anti ship batteries and occasional super heavy cannons for crippling super ships. In addition this ring is designed to unleash sonic EMP shockwaves to stun enemy ships approaching the station. Should an enemy ship even manage to get past this ring, the station has twice as many exterior rapid fire anti ship cannons for bombarding up above the ring and below it. Of course the station has far more defenses the closer you get to the station. Behind the anti ship cannons are heavy towers with both heavy cannons and rapid fire cannons doing tremendous damage but more close range and of course each building on the station is mounted with rapid fire cannons and turrets making it impossible for any hostile ships to land on the station or even effectively get close. Some have described the guns both stations being so much with so much 'Dakka' that it's like the stations themselves are nothing but endless automated guns.





Zogglac

Zogglac, Clan Wazzrot's true home, however is nearly impossible to enter. The only way to enter Zogglac is by joining Clan Wazzrot and then gaining the approval of Kylie and all of her sub leaders.

Zogglac is one of the most minimally populated regions Clan Wazzrot has, mostly running on automatic machines minus the many Wazzrot engineers and scientists that never wanted to leave their home. Zogglac is the home and birth of Clan Wazzrot, it is where every: weapon, mech, titan, cannon, tank, fighter, everything Clan Wazzrot makes is made at Zogglac as well as growing new recruits to join the clan.

Zogglac appears more like a huge floating giant ship that was destroyed and then outfitted with plating and sections to look like some cross between a space ship and a space station except any from a distance can see all of the huge structures and buildings on Zogglac, skyrscrapper tall factories and mechanical buildings.

If one for any reason actually is permitted clearance to visit Zogglac, they will be immediately greeted by automatic machines telling them exactly where to go and what work to do. Outsiders are never trusted unless a Wazzrot leader is with them (and the machines are equipped to detect shapeshifters and any kind of magic or machinery to disguise a person). Zogglac is mostly only home to a very tight community, the group of Wazzrot Orks that never left and those that have worked over the years to earn their trust, after all it is considered a sacred honor to travel to Wazzrot's heart. As such whenever a new comer arrives aka an outsider, machines are constantly watching them and keeping them under surveillance nonstop, if the new recruit ever deviates away from their instructed path: they are either thrown off the station straight down into the ocean quite literally or they are detained and escorted away by armed guards (but only if one of Wazzrot's leaders intervenes and defends the person)

Defenses

Zogglac has the same exact defenses as Skumplump except being the heart of Clan Wazzrot and where all it's machines are made, it has added defenses. Zogglac is programmed and run not just by it's engineers but also with one of the most advanced computers ever seen. If an enemy ever threatens the floating station and manages to get past every single gun, any of the engineers or the super computer can activate the stations lock down mode, essentially taking over every machine and vehicle on the station so the intruders are now facing an endless army of super powered mechs/ tanks/ fighters/ and robotic soldiers.

Skumplump and Zogglac could have sent armies to conquer Dreams Villa but Seidh, and Mesh denied this request, stating that it would be too disasterous and they would risk completely destroying all they had built when instead they could perhaps try to salvage as much of the work as they could and simply focus on eliminating their targets not risking blowing everything up.

As a final note, Clan Wazzrot can be hired by anyone to help with anything for the right price as they are a mercenary army However they are bound by honor. They will never go against anyone they have taken a contract with and most of all they will never go against the Retribution Ravens (they will also go against any of the I
Ravens's enemies so basically one of their enemies can't hire them)


History:

Clan Wazzrot Dreggort was founded by the crazed technopath Big Mek Uzrunt Dreggort who had always dreamed about making the Ork race far stronger and more advanced so that it could rival even the strongest and wisest races on this world and any world and any galaxy. However for many years, his clan were seen as little more than tinkerers and mechanics, fearful of Clan Skargor Groktar, a clan of ruthless slavers willing to work for any demons or cultists or raiders willing to heavily pay for them as they were merciless bloody killers willing to kill anyone for the right price. Sadly for Clan Skargor, they were ultimately stopped when the Izabal Ravens saw them as a deadly evil that needed to be wiped out, killing various leaders they had destroying their supplies and effectively believing they had crushed their organization but in reality only sending them temporarily into hiding.

With Skargor temporarily gone, Clan Wazzrot Dreggort began to rapidly rise to power as it went into a full mobilization to take advantage of the power vacuum. Uzrunt did not believe in the traditional Ork beliefs following their Ork gods, the importance of the WAAAAAGH! above all else, and the determination to kill destroy and die in an endless cycle. In fact while for many years the clan would never state it, Uzrunt established in his clan, a devotion to following the belief in preserving technology and constantly wishing to improve technology never stopping until they could reach a godhood level of geniuses and masters over the greatest creations one could ever design. After all Uzrunt believed the only path to truly evolve his race was to become one with machinery so that they too could become the strongest and smartest beings in the galaxy.

Originally Clan Wazzrot only lived on the station Zogglac, a barren dirty smoldering station created by some race long ago but left in utter ruins. Mostly a resting place for Ork pirates and raiders to temporarily use especially testing their burning weapons. However when clan Skargor was defeated, Dreggort knew the time had finally come. Reports are sketchy but they say it was early morning when scouts of other Ork Clans on the planet, heard the noises. The screeching and churning of countless machinery followed by the constant vibrations underneath the floor. Most of the Ork pirates and gangs had abandoned the station, plundering anything of value they could find in the ruins and wasteland before leaving but those that stayed on the station to try and set up bases, were soon met with what seemed like an endless invasion of huge metal Killa Kans charging out of the floor and ruined buildings all being lead by Deff Dreads and Mega Dreads. The Ork burna clans were completely obliterated in mere hours with every last Ork on the station that was not apart of Wazzrot Dreggort having two options. To either be killed or to join Clan Wazzrot Dreggort, being a cyborg Ork and converting to following the religious beliefs in machinery.

With Zogglac taken, Clan Wazzrot Dreggort was free to expand throughout the station and turn it into a powerful fortress station. The years went by and Clan Wazzrot Dreggort mostly kept to itself, turning the once barren lifeless station into a fortress full of machinery and powerful factories to fuel their war machines and harvest resources. To this day the station is covered with factories, construction buildings, and resource harvesting robotic drones going to and from the station as well as mining equipment down deep below the ocean. All across the station in the mix of troop buildings to convert all new Orks with the Cyborg enhancements and so much defenses on the station that it has been nigh impossible to safely land on the world with all its automated defenses and other super weapons for defending against any ships.

Zogglac continued to improve more and more as a magnificent floating fortress with Uzrunt Dreggort becoming obsessed with his studies to better improve the Ork race but as his clan grew increasingly huge, it became increasingly restless at staying confined to their station with only rare exceptions of being able to scout away from the station for enemy ships but never venturing too far. Cultists and raiders began to spread throughout the oceans and continents, some also approached Zogglac, but were completely obliterated by its defenses. Clan Uzrunt Dreggort saw this as the perfect chance to test their metal. To finally wage war against a worthy opponent instead of sitting around left to rust but Uzrunt refused, stating that the world's problems were none of theirs and if they truly wished to save the Ork race, they would need to

ignore these insects until Uzrunt had finished all his work.. Many in Clan Dreggort grew resentful for this answer, believing Uzrunt had become weak and corrupt. That he was a coward only trying to give himself immortality and not actually help his race. If anything he was sabotaging it by denying them their need to fight. The next day Uzrunt's scorched corpse was found admits the ruins of his blown apart laboratory. Chaos erupted as the Clan debated what they should do with their leaders death and the clan nearly split apart were it not for Warboss Gorthug rising up, declaring they would no longer hide on their flying fortress. That Clan Wazzrot Dreggort would become the most famous, richest, and most powerful Ork mercenary clan to ever exist. That they would follow in Uzrunt's wishes but not by becoming cowards. Despite Gorthug killing Uzrunt, the clan united behind him. Many have remained behind to secure Zogglac and keep everything well defended and operation but the vast majority of the clan left to spread their reputation and name. They first became known in the fighting against cultists and demons and raiders as Gorthug lead an assault on a nearby island held by cults and raiders. His army of mechanized Orks and powerful tanks ripped a path straight through the raiders and cultists before seizing the island and sending a live message throughout Alterion. Clan Wazzrot Dreggort wanted the world to know that they were the strongest and could handle any threat even demons. That they would be willing to help anyone but at the same time that they have honor, once someone hires them then they will never betray them.
 
RE: Dark Nova

Nyksidis Empire


Semeshret
Originally a Necron Tomb World belonging to Izshamiaun's Nyksidis Dynasty however mostly deserted and left to their research. The world was a deserted arid brutally hot desert planet with endless labyrinths, tunnels, and complexes deep underground the planet. However when Rhaa was into Izshamiaun's admiral and one of her most trusted friends and commanders, Rhaa was given command of the world as a gift of her new position. Shortly into her role as Overlord of Semeshret, while not allowed to remove the underground gigantic factory city, she established a grant capitol city, and even brought wildlife to the planet, expanded its ecosystem to have huge rivers and lakes, and added fishing as a source of trade. The planet has huge statues everywhere of various Sangheili heroes from House Nusumei and of course statues of Necron heroes of the Nyksidis Dynasty and its other allies, sort of trying to more closely resemble the cities on Sangheilios. Buildings were built towering into the skies although the world was still heavily protected with many Necron defense guns and cannons.

Of course the world acts largely as a sanctuary for Rhaa and her followers yet she still welcomes in trade, business, nations and races wishing to trade with and assist the Nyksidis Empire. The world's populace of races actually living on the planet, is primarily made up of a population of 65% Necron, 25% Sangheili, and 10% Humans. Most Sangheili living on the planet are those that have abandoned their race for one reason or another, either hating House Kusovai or hating the SFS or simply sick of all the unanswered for crimes made against them and their families. While most Humans living on the planet tend to be traders, researchers working alongside the Necrons, and sometimes even refugees abandoned in the various wars. Of course so long as they all followed Izshamiaun and saw her as their master and Empres as well as obeying Rhaa's laws and governance, then they were welcome to live on the planet

Perhaps some of the most famous sites on the planet are the giant pyramid temple Rhaa lives in with statues of Roso and Khezo guarding the front entrance, a giant wall built around the temple with defense cannons and turrets on it, giant water fountains on either side of the front path leading to the pyramid, many tropical palm trees and bushes grown around the pyramid giving it a slight oasis sort of feel to it, guard houses and servant houses around the gardens, and watch towers on the walls. Of course besides from the palace, the world has other beautiful legendary spots such as the fishing lake so huge and with tropical brush all around it. The fishing lake seems nearly like the size of an ocean for its size but was built so huge to fit all kinds of aquatic life from small to huge. Powerful metal war ships roam across the seas collecting in fish with giant towering buildings reaching up to the skies over looking the entirety of the oceans, with these buildings acting like hotels and luxury suite living for any visiting the planet and for some companies (mostly Human) preferring to live away from the capitol city and preferring a beach like view.

Lastly the capitol comes with a gigantic arena where warriors can compete to see who is the strongest as they are put against all kinds of scenarios ranging from other warriors, to monsters, to machines, anything big small extreme and anything in the middle. While Izshamiaun did not see the point to it, she agreed as it helped their empire grow more popular and respected. Typically the losers in games, are Necronitized with the victors rewarded and honored as heroes and champions.

Khunamun
Once standing as a powerful Sith world for Darth Venaton, the planet was used to summon all manners of dark sorcery to try and help Venaton win against the Nyksidis Empire. Her greatest most evil twisted warriors were trained on the world and lived there to commit their twisted crimes on their victims which ultimately lead Izshamiaun to the world. Among the people being captured and tortured were many Necrons as Venaton wanted to test to see just how much their bodies could endure before finally giving out. So Izshamiaun deployed her forces to try and assassinate the elite Sith ruling the planet however she found how difficult it would be while her warriors put up a strong fight and even rallied the captured victims to her aid, the Sith warriors were far greater than even an army of Izshamiaun's soldiers. So instead she unleashed a flayer disease on the world and countless swarms of scarabs. Essentially deciding she would end the terrible crimes and if she couldn't save her people, then she would make sure nothing survived. The Sith fought their hardest to resist the plague but slowly found themselves slipping to madness, bitten and mauled trying to hold back the endless swarms of scarabs. Eventually contact with the world was lost. Most of the captured victims, warriors, and Sith masters were all devoured by the scarabs and each other. Some suspect a few of the Sith masters survived and became insane twisted Necron Flayer lords, taking over the world but to this day the world is covered in swarms of scarabs, mutilated bodies everywhere, and the remaining mangled twisted Flayer infected Necron hybrid bio beings constantly stalking around the planet searching for more food to devour.

Kheskhet
Following the collapse of Kheskhet from Ch'tezen's bombing, Izshamiaun claimed the planet and took it into her empire. Setting up a defense force around the world and slowly expanding a settlement with built defenses however after all the horrible disasters to befall upon the planet, developing an actual real population has been a slow process.

Ashansensu
Governed by Darth Venaton, the world was assimilated into the Nyksidis Empire following the collapse of Venaton's empire and her being forced to surrender to Nizzfizbik and the Bloodlist Cartel rather than becoming a prisoner to the SFS.
The world served as the capitol of Venaton's empire and when her power was destroyed and she lost her war against Izshamiaun, rather than treat her like a slave, Izshamiaun allowed Venaton to have some of the most power in the empire as well as still being allowed to govern her own world. The world like Korriban, has numerous giant Sith temples all over it but also a large underground Necron designed facility and network used during the war. Of course when the war ended, Izshamiaun evacuated her troops and assassins out of the tunnels but left automated defense robots to keep monitoring the planet.

The planet like Semeshret and the capitol, has giant statues built over the world, honoring various legendary Sith warriors that served Venaton but mostly many statues of Venaton herself. The world used to have a giant slave labor force with black markets buying and selling slaves, horrible small animal like shelters for slaves to live in, but upon joining Izshamiaun: the entire slave network was abolished. However to help Venaton acclimatize into her new life, Izshamiaun agreed to send a large army of lobotimized Necron drones to act as servants for Darth Venaton and all of her warriors. Not needing food, water, or sleep, the mindless drones aimlessly wandering around waiting for orders, obeying their new Sith master's every commands.
The black markets still exist but now mostly serve to work with the Bloodlist Cartel, buying and selling illegal highly dangerous weapons and drugs.

Assassisn are trained on Ashansensu and plunged into it's cavern, said to be so dark it's like staring into a soulless empty silent black hole but they do this to finely train and improve the empire's deadly assassins.
The other major site on the planet is Darth Venaton's giant tower she keeps only to herself and her guards. Paranoia or not however, the tower does come equipped with defense turrets and weapons and shield generators powerful enough to repel an entire invading army and enemy fleet at the same time. Perhaps Izshamiaun would be worried but still controlling the planet from the Necron underground facilities, she could shut the tower off completely at any time.
Ashansensu has a hugely mixed population with so many coming to the world, making it nearly impossible to get an accurate estimate on which race more primarily dominates the planet.

Sebek- Ishtar
Former Crown World of the Nyksidis Empire and birth place of the Nyksidis Necrontyr. Before the Cataclysm, the Nyksidis Empire had two major crown worlds between Sebek- Ishtar and Nephtesies with Nephtesies being colonized shortly after the Nyksidis Necrontyr became the Necrons, in fact it was the first world they colonized and as such, it rivaled Sebek - Ishtar in terms of power and glory. Sebek- Ishtar and to this day still has some of the oldest structures in the Nyksidis Empire, ancient temples and pyramids going all the way back to the days of the Necrontyr. The world quickly became sacred for the Nyksidis Empire as so much effort was put into preserving it's culture and only expanding and building off of the existing buildings and cities on the planet. It was a world where the rich could prosper, coming to the world to vacation relax and enjoy themselves. When the cataclysm hit, Izshamiaun concentrated all her efforts on evacuating each of her worlds and saving every planet she possibly could. However Sebek- Ishtar became less lucky. With her being on the world at the time, her technology almost like dark sorcerery, mixed with the Cataclysm. The most grand biggest buildings that the Nyksidis Empire had built, imploded and collapsed into huge ruins, the people on the planet except for Izshamiaun were horribly changed, maybe as some kind of practical joke but regardless all her people on the planet, ended up resembling her but they were also driven completely insane. Given a bloody insane craving to never stop killing. Izshamiaun tried to badly damage them and then resurrect them hoping they would be cured but no matter what, they would keep coming back like insane feral animals. Killing the most dangerous and then locking the rest up deep down in the catacombs below the planet where they have remained as Izshamiaun has tried to find a cure for them. The world has recently been safe to live again and slowly the Nyksidis Empire has colonized the world again, even giving a safe fortress base for the Bloodlist Cartel to operate from. However with everything that happened to it, it has no longer been one of the Nyksidis's strongest planets and more of a vacation resort. The world also has it's own tropical sections with rivers and lakes almost like an oasis as life has grown and returned to the planet once again.

Nephtesies
Crown world of the Nyksidis Empire, home world of Izshamiaun and the Nyksidis Dynasty, and the most protected world in the empire. For millions of years, the world has defended against all kinds of alien invaders and because of this, the citizens and military force living on the world, have the most xenophobic attitude out of anywhere else in the empire. If one wishes to arrive at the planet, they need to arrange for the meeting long in advance. Sometimes even months in advance. Or they need approval by Izshamiaun herself. Otherwise they are subject to the same xenophobic treatment.
Upon arriving at the planet, anyone will notice the planet has it's own defense fleet. Any non Necron ship approaching the planet without permission (from one of the top two reasons) is destroyed immediately. Necron ships are boarded, searched, and scanned. If the Necron ship fails the inspection, its crew is either killed or captured. Of course in the case of an ambush, the Necron ship is blown up if any harm comes to the troops boarding it.

If a Necron ship approaching the planet did not have clearance but managed to get through the security check, their ships/ ships, are given a microscopic scan the closer they get to the planet, studying for any hidden explosives and or chemical biological warfare weaponry, if any is detected then the planet's defense guns will blow apart the ship. If the ship passes the second check, upon arriving the ship's crew will be captured by security forces and brought to a security sector to have their entire backgrounds tested and studied to see if they truly are not an enemy agent, this may also include torture if need be.
Any organics found on a Necron ship without one of the two means of permission, are given the same degree of xenophobic attitude sometimes even more extreme.

If one is to manage to get onto the planet one way or another, they will notice it's true nature. Perhaps some would see it as dark and sinister where others would see it as a powerful military stronghold world. Giant pyramid fortresses are scattered all along the world with Necron obelisks, towers, vaults, tombs, and other artifacts scattered all over the world but with giant cracks all around them, showing the huge underground cities beneath them. Each pyramid fortress is accompanied by defensive monoliths built around them. There was no animal life, no grass, no plants. Some artificial grown plants and trees but actual real plants or life on the world. The world was a thriving Necron metropolis where there people loved to party, bask in their glory, and recite countless tales with each other. A place where all of the elite, noble, and wealthy Necrons of the Nyksidis Empire, came to enjoy each other. Perhaps most organics would always have trouble understanding the planet as it had almost no effort to tailor to organic needs.

The world nearly always has a blood red gaze over it from the two suns surrounding it and resulting brutally hot scorching winds and sandstorms. Of course to the Necrons living on the world, it made no difference but many organics coming to the world would need extra precautions to survive.
At the heart of the world is Izshamiaun's palace, so massive and gigantic that it is the size of an entire capitol city. The various surrounding fortress pyramids and monoliths, are built around it. Of course it is also the only building on the entire planet that is tailored to organic needs, feeling like a cross between an airport/ a shopping mall/ and mixed with Necron technology and architecture. It is perhaps because of this that the capitol has more of an organic population of people that joined the Nyksidis Empire: Sangheili, Human, Sith Pureblood,
Rather than Necrons who are always conflicted by the design yet her home world people can't entirely alienate themselves from organic culture. With how obsessed Izshamiaun is with Game of Thrones, she made it a national holiday that whenever Game of Thrones episodes come on, the entire planet and preferably the whole empire but at least the home world, must join in and watch the episodes and avoid any fighting/ scheming/ talking/ dealings until the episode is over. Some tried to revolt at this strange new holiday but eventually everyone came to accept it, mostly because of the violence. They really love watching Humans kill each other as much as loving watching the frost zombie like things kill Humans, it reminded them a lot of themselves.

Niflheim
(See Norgaul sheet for more info)

Nacacris
The Hive World of the Necrons, Former Crown World of The Demeshen Dynasty
Long ago the Demeshen Dynasty was nearly an entirely automatic Dynasty, it's main computer designed an empty Necron shell body for itself to inhabit and from there sent all of it's people into stasis. Having no use for soldiers that could rebel and try to destroy the machine, perhaps paranoid but it feared of being destroyed and thus made it's survival it's number one priority. Shutting off every one of it's Necrons, putting them into a stasis like sleep. In the coming years the machine conducted tests on it's Necrons, randomly waking them up to test them and see how they react. It watched the rest of the galaxy and saw the other Dynasty's forming together to create huge empires, powerful and unstoppable, the A.I believed it had been too hasty shutting down the Necrons. However all the experiments were quickly deteriorating their bodies. Instead the A.I transferred her people into robotic constructs on her planet: Triarch Stalkers and Tomb Sentinels and Canopytek Wraiths and Canopytek Spyders and Tomb Spyders, essentially transferring it's people into every mindless robotic drone so they could remain alive but unable to ever turn against the machine. She knew they would hate her for forcing them into those robotic insect bodies but she would protect them and in time they would come to trust her. Rapidly increasing the production of her robotic armies, the hive grew larger and larger. The world was built into a giant spider web like network with countless traps, turns, like a giant vast maze. Ch'tezen came to the planet disturbed by the amount of robotic drones and what had happened to the former people but he still wanted to employ them and keep them in the Triarch Empire, with the threat of the Reapers, it did not take much convincing. After all the Reapers had landed on Nacacris and while they faced great difficulty pushing back the Reapers, they were able to stall them with their endless mazes long enough for Ch'tezen to send in armies to help out. After the cataclysm hit and they joined the new universe, many troops still remained on Nacacris. The A.I grew fearful, terrified. The giant army on her planet's surface, stayed and the A.I feared the army's were growing even bigger every day. They explained to the A.I that they were protecting the planet until they were sure the Reaper threat was handled. However the A.I grew so afraid thinking they were trying to kill her for what she had done to the other Necrons. She sent her armies to try and capture all of the Hauvrinshan Necrons in one swift move but sadly for her, it did not work. Their army was too great and they responded with brutal violence. Their fleet bombed the planet, their Monoliths and cannons blasted the surface trying to drill down. Death Mark assassins were deployed dropping down through the mazes, trying to find and eliminate the machine. However before they could, Izshamiaun and her forces arrived. Giving the Hauvrinshan Necrons a chance to surrender and retreat, which they took in regards to her superior fleet, they all pulled out. Izshamiaun ran down to the planet, with the A.I's help telling her how to get to her heart, where the computer is located on the world. By the time she arrived, the Death Marks were getting close to their target. Izshamiaun told them the A.I was scared, it was only trying to defend itself but never meant for war. They saw it as a menace to be eradicated so Izshamiaun had to execute each assassin. Saving the computer core's life, it was eternally grateful to her and agreed to join the Nyksidis Empire. To this day, the world has devoted itself as the greatest engineers for Izshamiaun. Every weapon, every machine, every tool of war, every robotic drone, is designed on this world and then sent all across the empire. Acting as a giant manufacturing world, tourism is highly advised against with the world still being like an endless maze of webs and a huge manufacturing design workshop city above the ground
 
RE: Dark Nova

GROUPS

First the Golden Sentinels
Formerly the Forgotten Crusade
Now currently, the Blight Vultures
(Wears all gold with side colors black and white and the more black and white the higher in rank)

The faction has unknown origins dating back to either a splinter group of the Custodies that left their duty or a splinter Space Marine chapter.
Regardless the chapter left Earth and set out towards one of the Imperium's farthest reaching worlds that had suffered from a number of Ork and Chaos and Necron attacks as well as heavy persecution from the Inquisition. In the chapters minds, while worshipping the Emperor was fine, it should not be twisted and used as an excuse to commit horrible unspeakable crimes as the Inquisition does.
The chapter pledged itself to the planet's governor leader, vowing to be the planets own personal Custodies. That they would defend the planet from any threat including murderers using the Emperors name as a shield
For years the Chapter honorably defended the world from any threats while still showing mercy and honor such as even whenever the Eldar attacked them, they still allowed the Eldar to retrieve the soul stones of their fallen and allowing any Tau to retreat after their attacks
Even providing warnings to any Imperium factions trying to attack the innocents on this world and allowing them to retreat after they are defeated
Eventually the news of this potentially rouge group of Custodies with a weird strange look at how best to serve the Emperor, reached the ears of the Inquisition. The Inquisition sent an envoy force to meet with the Chapter, promptly demanding the rights to detain every person on the planet to convict those of hersey and see how far the hersey has spread (mostly accuse anyone of hersey that didn't support the Inquisition). In response the Chapter refused, informing the Inquisition no longer would they be allowed to brand and slaughter innocent people just to satisfy their blood lust. The Chapter wiped out the Inquisitions envoy which ultimately sparked their war

Outraged, the Inquisition declared the entire world as contaminated with Chaos and thus all life on the world must be eradicated. They called forth the Imperial Guard, the Sisters of Battle, and the Spacewolves to join them as they would lead the attack against the planet.
Meanwhile the Chapter knew the Inquisition would attempt an Exterminatus so they used their ships to defend the world while reinforcing its cities to shoot down the Imperium's ships and prepare for invasion. The Chapter evacuated all civilians to its lower levels while arming anyone that could fight and hold a gun, turning the planets cities into mazes of death traps for the incoming invaders
The Chapter was successfully able to blast apart enough of the Inquisitions ships that they could not call an Exterminatus, instead forcing them to invade the planet and be drawn right into the Chapters trap. For days to a few weeks the Chapter held its ground valiantly against the combined four armies, taking

only minimal casualties as they made every inch into the planet for their enemy invaders, a fight for their very survival.
As time went on, The Inquisition was growing increasingly desperate to wipe out the Chapter. Thus early morning at the end of the third week, they contacted the planetary governor. They informed him that if they don't stop fighting, the Inquisition would be forced to call in the Black Templars and Grey Knights to make sure no living person survives on the planet however if the governor and all his forces turn on the Chapter, then not only would they be heavily paid but they would also be spared from the Inquisition as the Inquisition would concentrate all efforts on instead wiping out the Chapter. The governor of course, greedily agreed.

A cease fire was issued and the governor met with the Chapters Master under the belief that they were celebrating their inevitable victory. Truly believing he could trust his old friend without a shred of doubt, the Chapter master agreed to his friends request, only to be poisoned by the governor but in the Chapter Masters dying last breaths, he slew the governor and all of his forces before giving a final order to his most trusted chaplain: telling him to abandon the world and to no longer fight for the Emperor. That the Emperor must truly be dead or will never awake if such injustice and corruption is allowed to exist. Instead they should take their enemy’s caution to heart. If their enemy believes them to be followers of Chaos, then they should wear that as a badge of honor and remind their enemies why they should fear them

The Chaplain agreed and took the Chapter far away from the world, fleeing out into the stars far away from the reaches of the Imperium.
For the next few decades, the clan was renamed as well as changed in purpose. While it would still defend the innocent, it would also target those wishing to harm the innocent. Killing and robbing from any attempting to harm the innocent almost like honorable pirates.
Over the years they gained a vast collection from ancient Necron and Eldar artifacts, Tau art and literature, and Ork prized weapons. Inevitably the Chapter heard about a Sautekh Crownworld attempting to launch the Flayer virus as an experiment on several innocent defenseless Human colony worlds. In response the Chaplain ordered for his Chapter to invade the Necron world and wipe out all of the Sautekhs forces. Sadly the Chapter underestimated the worlds defenses for the fighting was long and brutal. Ultimately the Overlord overseeing production on the planet, engaged the Chaplain in a single duel throughout the catacombs, luring him away from the rest of his forces, calling in his own guards to weaken the Chaplain before the Overlord himself assassinated him. To further humiliate the Chapter and demoralize them, they showed the Chaplains corpse before vaporizing it into ash.

The Chapter fell into disarray, wiping out the world but teetering on the verge of splitting apart. However before the Chapter could completely dissolve, a single lone man from another universe came to them. The man told them how twice they were too compassionate and kind, that it made them weak. By showing mercy to people who will always only see you as monsters, you allow them to take advantage of you and that is why they had already lost two of their masters. Vohn killed any who opposed him and quickly appointed himself as master of the Chapter, renaming it for a third time and stripping away any code of honor it had left. Instead the Chapter would become reborn as a merciless pirate group that feared no one.

Anyone may join the Chapter regardless of your race gender or sexuality (with the exception of mindless parasites like the Tyranids obviously)
However while the Chapter does not discriminate, it doesn't allow just about anyone to join them and spy on them. When joining the Chapter, you must sever and break off your past. You are essentially reborn with the Chapter becoming your only friends and family. Trainees are paired up with an experienced Chapter champion and if the champion approves of them, then the trainee is allowed to become the Chapters newest brother or sister in arms

In order from most common to least common for races making up the Chapter,
Genetically augmented Humans (former Space Marines) and Mandalorians
Beastmen/ Tauren and other fury races
Humans
Dark Eldar
Orks (an average portion)
And Necrons (very few)

When the Chapter is conducting a raid on a ship or world, for ships they will destroy the engines followed by blocking off all communications apart from their two ships contacting each other. Similar with planets except instead they will blow up any fleeing ships in addition to cutting communications to make sure the planet is completely locked down.
Regardless if they are attacking a ship or planet, they always first send out a warning. Demanding however much slaves and money they want. If the planet/ ship agrees to their terms then they peacefully leave with their loot. If they refuse then they take what they want anyways and possibly more. Sometimes if the Chapter thinks their victim is being disrespectful or rude, they may sometimes ask for double what they would normally ask for

Servants and slaves in the Chapter differ heavily, in fact whenever the Chapter conducts a raid, any who are considered in top physical health and condition as well as physically appealing, are in return given the option to be servants while those who are too old or too weak or refuse to become servants, are instead made slaves

Servants are given to their Chapter masters with the amount of servants per master varying.
A single new trainee that has never killed anyone before is allowed one servant. A blooded warrior that has fought in battle and slain his or her foes, is allowed five servants. A champion that acts as a veteran to command squads in battle and use their wisdom and experience to aid the newer younger recruits, are allowed ten servants. The Chapters leaders and army commanders are each allowed fifty servants and the lord master of the entire Chapter is allowed two hundred servants

A servants duty at a minimum are cooking all of their masters meals, cleaning their quarters, cleaning their armor, bathing their master, warming their bed, fixing their weapons, and handling messages and communications for their master
However servants are not slaves and thus they and their masters have a heavy set of rules for a servant is seen as valuable irreplaceable labor many would gladly have and a Chapter soldier as an honored brother or sister

If a servant or their master ever speaks Ill of the other and verbally abuses the other then as punishment their tongue is ripped out

If a servant attacks or hits their master then their hands or arms are cut off and same if a master beats their servant

If a servant kills their master then they are immediately stripped of their status, reduced to being a slave, and punished with being raped every single day by the entire Chapter while also forced to perform the most suicidal work imaginable.

If a master sets his servant free then as punishment his legs are cut off before putting him into a death trap forced to flee as fast as he can from a hungry Khorne war beast or risk getting eaten alive

If a master kills his or her servant, they are in return filled up with enough drugs to drive them insane and at a complete loss of all their senses before taken to a suicidal death pit to see how long they last against numerous enemies trying to kill them.

Slaves on the other hand have no rights at all. Taken from those too old or weak to be of any real use or those refusing to be servants thinking they will be saved and avenged. Slaves perform all the work servants do but are completely expendable. If a slave is unable to do their work any longer, the Chapter will often have them shot on sight and quickly replaced with a new slave to take their place. Any slaves that are considered physically fit, physically appealing, strong and healthy, always have a chance to clear their names and become servants if they ever agree to it.

Should a Chapter member fall in battle, it is up to them to decide what shall become of their servant. If their servant is to carry on serving the masters family or if they are instead transferred to become someone else's servant

After the death of their former chaplain master, the Chapter agreed that the loss of any of their members without the chance to kill the one that defeated them, is a fate worse than death. As such Vohn authorized the use of Hellbrutes. Whenever a Chapter member is critically injured and near death, using Eldar technology they are warped back to the nearest Chapter ship to be placed into a Hellbrutes body as a last means, a last chance for them to earn their revenge.

When the Chapter has an over abundance of slaves, while it is rare, they will allow for many slaves to be sacrificed through the use of the Dark Eldar's magic so they can bring back some of their most prized greatest leaders that are not too far gone.

While slaves are indeed expendable, they are still considered a valuable labor force that can hardly be replaced. If a Chapter member is to ever for whatever reason, free a slave, they in return are stripped to slave status and then hurled onto a remote world to be hunted like an animal as payment for the slave

If a member of the Chapter should betray them for any reason, they are not only stripped of all rank and reputation and reduced to being a slave but in addition they are punished with the most severe of crimes, an even worse punishment than the most extreme for a servant or slave that kills their master

Surprisingly, the Chapter does not discriminate when it comes to marriage. Anyone regardless of gender or race can marry each other. Even Chapter members are entitled and allowed to marry their own servants. Marriages in the Chapter are inspired by Mandalorian traditions in being more remote private and kept at the couples peace.
However religion is banned entirely in the Chapter. Vohn firmly placed years ago a ruling against religious following, firmly believing the various gods exist but that they have fucked over the universe more times than one can count and for their to be any unity in their Chapter and peace, they must care about their brothers and sisters in arms not whatever some mystical asshole god or goddess thinks
 
RE: Dark Nova

LOCATIONS

SFS

Unity Station
Despite the efforts of the SSF, terrorists, the Tyranids, and the Reapers, Unity station is still standing. Even an entire cataclysm could not destroy the station. Previously the SFS was using Arsh-nen but now Unity has returned to the galaxy in bad shape but the SFS has sent emergency teams to bring relief aid to the station, hoping to restore it to it's former glory.
In it's glory, the station acted as a giant media hub for civilians of all kinds of races to come and live in peace. However it relied largely on a defense fleet and had none of it's own natural defenses so each galactic war, often came to Unity soon or later.
The SFS through Pizayu primarily, have begun plans to fix up Unity station: wanting the station to act as a giant planet sized docking station for countless ships and fleets to come to the station and help defend the station. Not only that but the station is said to be restored with a Dyson Sphere to be built around the station like an extra shield barrier. Of course the station will also have civilian sections to it and plenty of shopping and entertainment like before.

Dark Nova Station
Dark Nova station was designed by the Reapers as a control point. The station is capable of designing planets, eliminating planets, even destroying solar systems. Perhaps most disturbingly, the station was clearly designed to survive even a cataclysm for when all else could be destroyed, the station would still be standing.
The station previously was used by the SSF against the SFS. They had found the station, not knowing what it was but using it as a weapon against the SFS. Unlocking the Reaper defense weapons on it (which they didn't know what they were other than being big laser guns) and using it against the SFS's ships as well Reaper Oculus drones as explosive bombardment shells. With the SSF's defeat, the SFS conquered the station and used it to help beat the Tyranids as well as holding back the Reapers as long as they could before the Reapers retook their station.
When the cataclysm ended, the station reappeared years later completely undamaged but also completely abandoned with no signs of life having ever existed on the station. The SFS has sent out warnings around the station, urging everyone to stay far away from the station

Midnight Rose Station
(See Mesh's profile Sheet for more info)

Dreams Villa
A beautiful paradise world connected to Midnight Rose, the world is a huge tropical resort world bought by the SFS from Boggatsaul and given over to act as a luxurious world for any to come and live and rest at. Almost covered entirely in ocean with the exception of various large islands spread out, it is almost similar to the Hanar and Mon Cala worlds. Each island has beautiful gorgeous stunning sandy beaches, beautiful rich jungles full of harmless wildlife, and seen as so peaceful that the world would be a perfect vacation and never threatened. The world is divided between islands acting as family resorts with some being entirely based for family with amusement parks, shopping strips, many hotels, and family friendly beaches. Other islands are purely devoted to adults with all kinds of sexual parks and nudist free beaches and plenty of alcohol and other kinds of games, some islands are split between adult and family sections. Most in the SFS have real estate on Dreams Villa including Nyala. Some say any true fan of the beach and calm relaxing vacations, loves for the chance to go to Dreams Villa. Of course prices can get high, family sections start fairly cheap and gradually get much higher while adult sections start rather high and get higher and higher. Typically one of the only ways to bypass this is by having a position with Clan Wazzrot or the Retribution Ravens or being a part of the SFS government.

Several years after the planet was colonized and established, a Demon Lord known as Xurin came to the world. Escaping from the cataclysm, he came to the island wanting to use it as a base of operations to launch a new demonic invasion. Thousands were captured: butchered, tortured, used for twisted inhumane experiments to test mortal strengths/ weaknesses/ and limits. Even more fell to Chaos, becoming raving fanatics driven insane by their most basic desires and the promises at anything they could ever want. Clan Wazzrot was mobilized to storm the island and wipe out the demon threat but the Retribution Ravens intervened. Stating they would assemble a team to take down Xurin and stop the demonic invasion before it could become a blood bath.

Heading onto the planet, they were faced with all the horrors that had befallen it. Jiralhanae terrorists that had tried to take over Midnight Rose but failed, supplied arm's the demon cult of Freed Masters, countless horrors like undead monsters, descended upon the ravens in giant swarms. Some of the recruits they tried to use, even turned on them and tried to betray them. The longer they stayed on the island, the more the demonic influence corrupted them, spun them around making the more weak minded fall to any kind of promises.
In the end, Xurin fought against the Ravens with his daughter and closest soldiers: Toraug and Isao even teaming up with an Xenomorph monster. When this wasnt enough, he summoned an ancient entity that the SFS had called Depopulo, thinking he could control the galaxy cosmic being but instead, it turned on everyone trying to destroy everyone. With the combined force, they managed to drive the ancient being back, for now, but not before Xurin was lost in the attack, lost to another time another place or maybe gone forever. Toraug joined up with the Ravens as soon as he could, Isao set off on a path of redemption, and Haelja: Xurin's adopted daughter in law, was sent to the finest insane asylum the SFS has. Given the best medication, the best help, the best care to stabilize years upon years of abuse and mental instability.

Slowly the world returned to normal. The demonic filth was removed and colonization was promoted again. However to counter the planet's history, an increased security force was set up. Trained by SFS knights, trained to fight criminals and terrorists but also detect demonic influence and fight back/ resist/ and protect their people from Chaos.

Live broadcasts have been spread across the galaxy to try and undo the horribly nightmare history the planet had, even offering incentives and paying people to come to the island. Briefly for a time, as people started to come to the world, the incentive ended. Those family's that were personally affected by the tragedy, were honored for their loses. Their funerals paid for, donations being given to the family, as well as other gifts and special treatment to try and make up for the horrible experience some of their family members had to endure.
To this day the world is still slowly being colonized again, to make up for it's past, it's prices have hugely dropped since their previous rate.



Reborn Demons

Demon's Maw
A world lost in time, seen more as a place of myth and rumor but very much alive. Long ago the world was believed to have been part of an ancient nation, a powerful race that opposed the Varuradiah. When the Varuradiah tried to enslave the race and take them as their personal prizes, the race refused and fought violently. Fighting back to their last breath and proving to be far more tough then the Varuradiah could have imagined. Perhaps not an equal threat to them but still they proved powerful enough to be a challenge to the Varuradiah and eventually a means for extreme methods. Calling upon a group of World Ships, they obliterated each world around the ancient race's home world but kept their homeworld alive, instead burning the landscape scorching it. Blackening the skies in the sheer ash and turning the world so lifeless and toxic that the airs grew deadly and in a matter of days, the rest of the race on the world died out leaving only their ancient buildings and statues and art to remember their race but all traces of them were essentially wiped out. This wasn't the first or last example of the Varuradiah brutally punishing a race that went against them. The Varuradiah would accept no rivals, no equals, to them they were gods above mortal inferior races and all would be made to serve them.

In time the world slowly changed as it grew life once again, plants growing on the world although still abandoned, it was mostly used as a smuggler hide out. Criminals and slaves trying to escape the Varuradiah, would come to the planet as a refugee escape world. No security forces ever came to the world, even some agents of the Varuradiah would come to the world to arrange black market deals or hire mercenaries/ pirates to fight for them. Ultimately the world would be abandoned once again when a Yilshavev came to the world, knowing about the world and believing he could hide on the planet and escape the destruction of his empire. Killing the remaining people hiding on the world and claiming their base for himself

Shortly later, the world would be found by Culder at the collapse of the Varuradiah empire, the asteroid belt around it having once been the former worlds around the home world that were all obliterated by the Varuradiah and left as a massive floating asteroid field all around the planet, many forming an asteroid belt around the planet and other fragments stuck slowly floating through space around the planet further adding to the giant debris field around the world. It was in the first moments that Culder saw this world, that he named it Demon's Maw as it reminded him of a place right out of hell. Something that was created from the most evil twisted, and sick intentions, the Varuradiah's cruelty made manifest but he would use it as the perfect shelter and home for his new growing mercenary nation.

In the process of starting to colonize the planet, Culder came across the hiding Varuradiah and sadly had to kill him. Well truly Culder could have let him live but he knew he was a monster, a relic of a lost age willing to kill and butcher anyone in his path like a caged animal. Culder had no patience for monsters of the Varuradiah Empire and would rather erase the past and give his people a new life, a new hope.
The world was treated as a safe haven to everyone. Criminals, civilians, soldiers, pirates, mercenaries, diplomats, advisers, anyone could come to the world as it grew to have a huge thriving capitol city across the planet however much of the planet has only been slowly improving over time, still recovering from all the damage. The planet has one simple rule, to never fuck with Culder in the bad way. Culder rules over the planet and all of the Reborn Demons.The Reborn Demons act as the security force around the planet in addition to being one of the largest mercenary groups in the entire galaxy.

The planet is protected by the assortment of Reborn Demon fleets guarding the world including Culder's own world ship, there are also some defense turrets in the capitol city but otherwise the planet has little defenses which would make anyone wonder why is the world not attacked more, well, the one time the planet was attacked by a Sak'essad criminal group, Culder used a full Varuradiah fury tactic in eradicating the enemy completely, his tactics and brutal effectiveness making the Sak'essad afraid to ever cross him or his mercenaries ever again, has taught a lesson to the galaxy about ever messing with him for any act made against him or his people, is a full act of war and their enemy's will experience and learn the full force and power that the Varuradiah Empire unleashed.

Outside of that however, so long as you follow the planet's rules then the world is a beautiful paradise. Figuratively speaking more likely. Crime is near non existent on the world so it is not rare to see knights, SFS diplomats, pirates, civilians, and common criminals all walking the streets and treating life normally together. Singers and celebrities come to the world, the world is relatively inspired by Midnight Rose


Dragon's Den
Space station said to only be found by those in the Reborn Demons but hidden from the rest of the galaxy and it is also Culder's true home. Of course calling it a space station is a bit inaccurate as much as calling it a lost Varuradiah World Ship, lost during the empire collapse and then infused with various rebel ships to form one big space station and home base for the Reborn Demons. Using Eldar technology, the space station manipulates through the warp, only accessible passing through the warp to find it like a hidden gem inside an endless maze. Those in the Reborn Demons, are told of it's location but anyone else will have a near impossible time trying to find it. Due to it being hidden in the warp like The Black Library, traveling to it has the tremendous risk of running into demons and demonic influence of course. It is because of this that every Reborn Demon ship heading to the Dragons Den, is expected to have at least one Varuradiah on board, to counter the demonic influence. Without one of their kind on board, the ship would be extremely vulnerable.
The station itself like Demons Maw, is a safe haven but one that only the Reborn Demons are allowed to visit. The place has a wide variety of shops, arms dealers, bars, night clubs, theaters. It basically acts as a home base and rest stop for the Reborn Demons to live an ordinary life when they aren't fighting, raiding, and being hired. Arena fights take place on the station as they willingly fight against the most dangerous creatures and criminal psychopaths they find and they take bets on who will survive. Art from all over the universe is brought to this world and preserved as sacred artifacts, always honoring other race's culture.
Of course the station is also armed with Varuradiah weapons and other assortments of weapons salvaged from the various races joining the Reborn Demons but this is only if an enemy somehow manages to get through the warp and somehow track their space station.
The station isn't named Dragon's Den for no reason, it is said to hold all of the Reborn Demons's wealth. Acting essentially as a giant bank space station, and given their best defense to protect their wealth. Sure some hear about this news and maybe try to steal the wealth, of course the space station is constantly checking it's wealth. At even the slightest change in wealth for for a brief moment, the security is instantly updated. All codes/ maps/ directions of how to navigate through the warp, are shut down until the wealth returns thus meaning if a criminal tries to rob the place, they will be left with either staying on the station and facing whatever punishment they are given or try to run off into the warp and risk any unspeakable horror that could happen and every kind of problem that could occur.
Culder decided on this station's creation many years ago, using help from some of the first Dark Eldar and Eldar to join up with his organization, he wanted to protect his people's wealth in the most secure way possible and to do so, he used their help to navigate through the warp.

Borzagar
Set up by Uzfang as a base world for The Hundred Jaws. The world was once an elf colony long ago before the Eynirr conquered the planet. Using the Ekenni to enslave and butcher the population, they turned it into a bloody ritualistic cult world worshipping them as the elves were sacrificed in the honor of the Eynirr and used to perform horrible twisted experiments on them. The world was overrun in blood and brutal torture, all to draw Uzfang out. After he had caused them so much problems and was constantly raiding/ fighting with the Eynirr, they recreated his past on this world just to try and eliminate him. Sadly even after they sent their personal hunting fleet and army The Undying Hunt and Immortal Beasts, it was not enough. The Ork just barely managed to cling to life as his ship just barely held together, retreating back to Reborn Demons space. The Undying Hunt and Immortal Beasts were re positioned to hunt down and eliminate traitors. When Uzfang returned, only a small defense fleet remained which he quickly eliminated with his new assembled armada. The Eynirr could not call in any of their major fleets so they did not care, frankly the world was only used as an ambush site for them. With it now impossible to ambush Uzfang without one of their major armadas, they did not care for the world. Uzfang conquered the planet and began to shape it in honor of the Reborn Demons. Huge outposts were set up across the planet, large enough for businesses and corporations to set up casinos, strip clubs, weapon shops, but not the size of fully functioning city's with civilians. They allowed the Bloodlist Cartel to set up business on the world and allowed the world to be a safe haven for the Retribution Ravens and any one else not an enemy with the Reborn Demons. Primarily however the world was established for Uzfang's fleet, giving them a place to relax in their free time and enjoy themselves. Fighting on the planet is common but nothing very serious. Uzfang also made many deals with the SFS, mainly Mesh, to get media access sent to the planet so they can watch fighting all across the galaxy as well as watch sports from all across the galaxy. In addition, all beasts that the fleet use, come here first. Beasts are bought, trained, and tamed on Borzagar. Not only that but they are rapidly bred and grown to be used for fighting. The planet even has a growing science program to creative artificial beasts mirroring their organic counter parts.
Should an enemy come to the planet, the world is constantly monitored by a single Reborn Demon commander who will report any trouble to the fleet. This commander is authorized to rule with a Reborn Demons garrison with the garrison and commander reporting directly to Culder. The world has a few defense towers and many traps all over the world however it's primary defense is it's strong relation with The Hundred Jaws fleet and with the entire Reborn Demons


Bloodlist Cartel
The Bloodlist Cartel has territory on nearly a majority of countless worlds and space stations. From simple smuggling operations to black markets to underground syndicates, the Bloodlist Cartel has dug its claws in to countless planets and organizations to spread it's influence and help dictate the flow of the universe, wanting to keep things going in accordance to their plans as much as possible. That being said, it's not to say they don't have any worlds where they have a huge force on, no. The Bloodlist Cartel like many organizations, does have a number of base worlds it completely owns and operates on.

Svartalfar
(See Norgaul section)

Cazimir
The world of Cazimir was crafted in a way to perfectly resemble Antoinne and Orphrina's old home. It's capitol is full of beautiful huge majestic rich castles and grand giant cathedrals. While the regular buildings have a more old historic gothic touch to them. Appearing as medieval stone and wood houses with many even having statues and gargoyle hangings. That's not to say any of them are primitive, they are just as advanced as anyone in fact each house is made strong enough and resistant enough to withstand all out war and bombings. Night time last twice the length of most planets with very long nights. Not only that but the planet often gets a lot of fog, wind, rain, snow, and clouds. A bright sunny day is very rare on the planet and seen as a bad omen.
Unlike many Bloodlist worlds, treachery and deceit is forbidden. Meaning unlike some Bloodlist worlds where people will fight and kill to try and gain power, it is forbidden on Cazimir as the world is more organized and well protected. In fact Antoinne personally pays for a couple squads of Reborn Demons stationed on the world acting as extra protection. While the planet also has an elite police force.
During the uprising when a rebellion broke out and many tried to take power from Nizzfizbik, Antoinne rose up mobilizing the planets security force as well as calling upon the SFS for some additional assistance in securing the world. Since that day, the SFS has had agents on the planet and an embassy, making sure the planet is ok and relations between the SFS and Bloodlist Cartel, remain positive.
Once a month, savage wild monsters are taken to the planet and released into its giant dense dark jungles. The world does this to celebrate with a holiday hunt, a symbol to show their advanced superiority and break away from being wild feral mindless monsters, no longer deranged beasts.
Festivals are held in the palaces and castles whenever there are weddings or military victories for the Bloodlist Cartel or simply just holidays.
The planet specializes in raising animals for domesticated purposes, for food, for sport, and for hunting / fighting in battles as well. However the planet also develops and produces mass artificial blood drinks. They are more or less organic and from various hosts but have been mass produced and sold from the planet. The blood drinks can come from nearly any race and any kind of animal. Some are mixed with various types of alcohol, others are mixed with soda drinks, some are mixed with fruit flavored drinks. The planet actually has numerous giant factories making the blood drinks that it ships all throughout Bloodlist Cartel space.

Vanita
The bloody rose garden and Nizzfizbiks home. The planet is covered in huge vast red roses, huge thorn vine mazes, and vast dark jungles. Some of these plants, Nizz had planted on the planet and others had always been there. Underground it has a giant network for the Seran and Skaven mostly but also other races, this network is used to design all kinds of prototype weapons/ drugs/ and conduct all other kinds of experiments and scientific tests. The planet has some of the biggest Bloodlist Cartel prisons both on the surface and underground. The planet has a mansion palace like city on the world but it is the only civilization on the world. It is here where Nizzfizbiks most experienced, greatest, most accomplished leaders and representatives can live here peacefully and have nothing to worry about. The capitol consists of huge casino night club strip club buildings, fancy all star restaurants serving all kinds of delicious amazing food both legal and illegal. Theaters play some of the best shows any have ever seen, the capitol even holds private organization buildings for various clubs and societies inside The Bloodlist Cartel.
The capitol holds a few giant heavily protected banks where all the elite royal have their money stored.
The planet is far more heavily guarded than most Bloodlist Cartel worlds including an automated hunter fleet: essentially a robotic operated fleet designed to lock onto organic life signatures and eradicate any approaching the planet like a giant swarm of space insects, unless someone is given clearance to come to the planet. Not only they. If there are also numerous anti space and anti air cannons. Furthermore they have a space station housing the hunter fleet and watching over the planet,Dead Moon, a huge space station orbiting around the planet. All life systems are non existent on the station and any trying to board it, can be immediately sucked out into the vacuum of space meaning only synthetics have any chance of coming onto the station. The station disturbingly is believed to have been once a great vampire commander who was mortally wounded in battle by someone hunting his kind but rather than allow him to die, they encased his body into machinery and built an A.I around his body. Over time that A.I grew more and more into an entire swarm fleet and giant space station. He obeys Nizzfizbiks orders and respects her for saving his life but he is not at all merciful or compassionate, eager to kill and slay unless Nizz tells him otherwise. His space station is armed with numerous dark pulse cannons, Reaper beam guns, Reaper black sun anti air cannons, target locked pulse bombs, ect. At his command, he will deploy the stations hunter fleet and unleash the stations defenses. The name of this A.I/ vampire being called Azerrad The Grim Slayer
Outside of the capitol, the planets huge jungles have giant vast beautiful waterfalls.
The world often is very cloudy with heavy rainstorms and being a tropical world. However it can also have very long periods of bright sunlight. Typically in advance when there is days of long bright sunlight, most companies and businesses will shut down on the planet until it is dark out again, to accommodate the various vampires on the planet including their master.

Valaine
The true hell world of the Bloodlist Cartel and owned by Kazold. Everyone from all over come to watch and join in as the entire planet is a war zone. Essentially one giant war world made to test people and broadcasted across the universe as an intergalactic game shown known as Warriors of the Apocalypse. Originally a fortress world, the world was brutally damaged in the fighting between Venaton's empire and the Bloodlist Cartel. It got to the point that the damage was so great that they figured it wasn't worth saving. Rather it would be used as as a way to breed the greatest most psychotic killers in the galaxy. Dangerous monsters would be constantly thrown onto the planet to in-habitat it, dangerous savage blood thirsty monsters, killers and criminals would be thrown onto the world given nothing but the clothing on their back. Forced to rely on the weapons and vehicles and machines left over from the past contestants and past wars. Not interesting you say? Well to further spice things up, often the Cartel will offer bounties to various random pirate groups and criminal gangs. Allowing them a chance to head onto the planet and try to kill everyone for money and so to do they join the games and add to the carnage. The world is truly a ruined wasteland and contestants can be watched for days, weeks, sometimes even years. The longest lasting contestants tend to get the most amount of fame and become almost legendary. The only degree of civilization is an amusement park that was established on the planet but more so designed as a death trap with hidden prizes, weapons, and rewards for any that survive it's traps.
When a contestant kills their competition and survives for at least a week, they are given the choice of a light reward and freedom or a light reward and continuing the game.
Contestants that kill their competition and survive for a month, are give a large reward and again either the choice to leave or continue the game.
Contestants that kill their competition and survive six months, are given a huge reward and again either the choice to leave or continue the game.
Contestants that kill their competition and survive a year, are given a epic reward and again either the choice to leave or continue the game.
Contestants that kill their competition and survive three years, are given a legendary reward and the choice to either leave or stay in the game as a legend.
Legendary warriors are nearly like gods on the battlefield, given such weapons and armor and equipment and tools that they basically might as well rule the planet and game show, they have legions of endless cheering fans and are seen as heroes or villains basically icons that people can live up to and model themselves after. The Bloodlist Cartel treats them as some of the greatest heroes in their organization but they are very rare.
In regards to the planet, there are vast huge ruined cities. A few huge oceans with lakes and rivers connected to them, a few dead forests with very few forests beautiful green and full of life. In fact only a couple forests full of green growing life remain on the planet. There are huge vast desert wastelands, severe deadly toxic acid like storms which are also very common on the planet as well as huge tornado lightning storms: basically tornado of sand, lightning, rocks, acid severe toxic winds and rain, essentially horrible disastrous weather.

Gadburg
The greatest production world in the cartel. Gadburg is more like a giant forge world with huge factories designing: Drugs, weapons, armor, tools, machines. Mass producing them on assembly lines for the Cartel to use and ship out. It's cities are giant black markets essentially where most of that manufactured goods, are then sold at as well as countless other items sold in the free markets. Nearly anything can be found and is sold here with the exception of slaves which was abolished, making slavery illegal throughout all Bloodlist Cartel sectors. Layers upon layers underground, there are even more factories and manufacturing networks constantly working to design and create anything the cartel needs. However Gadbug also offers a lot of homes for everyone for instance underground housing networks for the Skaven and Seran. Above ground it has many small towns and villages set up around the markets where people can freely live but typically the only point to live on Gadburg is if you are going to work in the markets or on the machines. Living on Gadburg allows the person to live very close to their work. However that's not to say its comfortable or easy living, more like small cube units stacked against each other for the most basic cheapest living at the benefit of living so close to your job and with everything being right there in an interconnected system. There is almost no 'rich/ royal/ elite buildings on the entire planet. There is an executive overseeing palace above ground to watch over the capitol and connecting cities as well as another palace underground but these are the only two large buildings on the planet. With everyone that comes to the world, it has very little defense force because everyone coming to the planet is capable and prepared to defend themselves. Essentially going to the world one should expect everyone to have a gun as well as every ship around the planet to be dangerous armed heavy warships and there are constantly many ships going to and from Gadburg. Some would describe the planet as poor but those living on the world and working it, have a huge discount to anything they buy on the planet, the reason living conditions are so small is to accommodate just how many people work on the planet in addition to housing for visitors although visitors wanting to actually stay and live on the planet, are very rare.
The planet is watched over and governed by Kazold from the surface palace and Bartholemew from the underground palace.

Thyme'Blakemore
Thyme is the equivalent of Cazimir is the world was brought to a twisted darker level. At it's heart is it's capitol city: Novanas aka city of the damned souls. In recent years, slavery was abolished in the Cartel but that did not stop willing victims. The city once was a massive slave market, a cursed city where slaves would go to suffer agonizing torture and brutal death. With the law placed in, this could no longer happen so instead willing victims were chosen. Captured enemy's and willing sacrifices, are taken to the city. Here they will publicly before everyone, be sacrificed in blood rituals to strengthen the dark arts around the planet such as making certain warriors stronger or resurrecting people back from the dead. Captured enemy's are given a choice, to either be sacrificed in these procedures or they are tortured and then placed on the most dangerous savage ruthless worlds in the galaxy to have an extremely agonizing terrible death, they do this to try and incentivize more to be wiling sacrifices. Like Cazimir, the world has many dark dense forests and oceans, gothic beautiful quiet peaceful towns, appearing like a place out of history. If there is one difference between the two worlds, it is that Thyme is far more bloody and ruthless. Ruled by Vaelo'Maraam and in general being controlled by the Dark Eldar, the planet has no laws. Anyone can try to kill anyone but typically it only happens at night since during the day, security runs very high trying to maintain the peace so businesses can operate with no trouble, trade and income is given to the Bloodlist Cartel, and profits are made. Once night comes, the businesses pack up and leave planet as it becomes a free sport. Of course sometimes there can be no violence and everyone will be perfectly fine but there is always at least a few trying to slip through the night and kill anyone that either pisses them off or maybe for more power or for wealth. The world was once a slave world for the Dark Eldar, when they joined the Bloodlist Cartel and had to abandon their slavery ways, needless to say many were considerably pissed so the bloody state of Thyme was made to compensate this. The world even has brutal savage gladiatorial arenas where any can fight to see who is the best greatest killer including captured enemy's are sent to the pits. Finally much like the purge movies, the planet is as one would say: 'a purge planet'. The planet has a holiday for when slavery was abolished, the holiday being called Freedom Night. During the day the markets run wild and rampant as goods are sold at an extremely fast rate in fact markets on the planet will prepare months in advance for this day. It's almost like 'Black Friday' for Humans. Nearly anything is sold but they take great care to get the rarest most dangerous most brutal weapons and tools they can find knowing how high demand they will be. Once night falls, everyone gets off the planet as fast as they can while the rest stay to enjoy the bloodbath. No one and nothing is safe. Someone can kill the police captain to become the new head of security only to be assassinated and someone else taking his place and ect ect. People on the planet rush to get the best tools they can for killing and then go nuts in all out slaughter. On this night, there truly is no laws. Slavery/ torture/ experimentation/ mutation/ slaughter, so long as you are on the planet during the night you have no rights and are the same as everyone else, survive and kill or die. However by sunrise, the holiday ends and the madness ends too. To ensure the madness ends and everyone follows the rules, the Bloodlist Cartel uses Kekeeta designed robotic drones to activate and knock out anyone who refuses to stop once morning comes, imprisoning anyone who refuses to stop but it is very rare that anyone breaks the rules, most on the planet see Freedom Night as a sacred holiday.
 
RE: Dark Nova

LOCATIONS

Yautja Prime
Yautja Prime once stood as the capitol of the Yautja and birth of the SFS. For thousands of years, none dared to attack the planet minus the ongoing conflict between the Bad Bloods and Yautja government. With the Bad Blood conflict ending a few years before the Reapers, when Guan and her allies including her ex husband, rallied together and killed Guan's former father leading the Bad Bloods and his remaining followers. The Tyranids also attempted to infest the world, even the Swarmlord itself coming to the planet hoping to overrun the world. In the end with combined help from the Wookiees, they pushed back the Tyranids but the leader of the elder council had to sacrifice himself to kill the Swarmlord and temporarily halt it's advance. The world has recently returned and the SFS intends to reclaim the world and establish it as their capitol once more.

Halkrath Agajya
The true home world of the Yautja. A Forunner shield world given to the Yautja as a token of appreciation for their services helping them fight the Flood and said to be the birth of the Yautja, using the world to shield them from the Halo detonation. Against the Reapers, the world was used to shelter countless fleeing refugees trying to escape the Reapers. When the cataclysm hit, as everyone was trying to evacuate, the shield world locked itself up. No security codes worked anymore and no one could enter or leave the world again. It has since then returned but none know if the original refugees fleeing the Reapers, still live on the planet after all this time. All that is known, is the world has finally opened up its shields again and the SFS intends to reclaim the planet.
 
RE: Dark Nova

Name: D'lex Kv'var-de

Appearance:
(Credit to icedestroyer for the pic)
predator_phantom_2_by_zhegesha-d4cx723.jpg


Home world: Yautja Prime

Intelligence: Tier 2

Behavior: Hostile

Habitat: Burying underground close to the surface of deserts.

Culture:
The cataclysm indeed has had some twisted results on certain people, planets, and creatures that have survived. Original insects on Yautja Prime, have grown wildly out of control thanks to the Cataclysm. When the cataclysm hit, it infused the DNA of the Tyranids with the insects on the planets, making them grow into giant towering armor plated beasts. They will hide underground to avoid the sun's hot rays and only come out at night. Covered in huge armored plates to resist Yautja plasma weapons and also given a bio acid spit like the Tyranids to completely incinerate their enemies into gooey messes before devouring them.
 
RE: Dark Nova

Name: Yautja de Ikthala

Appearance:
(credit to Jedi-Art-Trick for the pic)
prehistoric_predator_sketch_by_jedi_art_trick-d7aod6e.jpg


Home world: Yautja Prime

Intelligence: Tier 5

Behavior: Hostile to wild animals, fearful to intelligent races.

Habitat: Hidden deep in the jungles of Yautja Prime, believed to have vast stretching hidden villages.

Culture:
When the cataclysm hit, the Yautja got onto their ships as fast as they could and attempted to flee but those stuck on planets, were not so lucky unless they happened to be around other races evacuating refugees but many on Yautja Prime, were left with no option. They believed only death awaited them and thus surrendered to the inevitable but surprisingly death did not come. Instead those left on Yautja Prime were changed. They forgot their former identity, their names, their understanding of culture, it all slowed down more and more. They became like increasingly dim witted savages yet gained far more advantages. They became naturally far stronger than their counter parts, their skin appearing to be soft like their other kind but in reality actually so hard that even some metal will shatter against their bare skin. Their strength exceeded their other kind as did their speed. They grew increasingly hairy to cope with the very cold nights but very fast and tough to handle the brutally hot days and horrible monsters now roaming the planet. They even forgot every language they previously knew, only able to speak in their ancient language. Years have gone by since they saw any intelligent civilized races and as such they have grown very fearful of them but very confident adapting to hunt larger more powerful monsters.
 
RE: Dark Nova

Name: Dto Pyode

Appearance:
(drawn by vshen)
monster_approach_by_vshen-d3dqmls.jpg


Home world: Yautja Prime

Intelligence: Tier 2

Behavior: Defensive

Habitat: Deep in the jungles

Culture:
The Dto Pyode are said to be evolved from large herbivore animals that once roamed Yautja Prime, now evolved to better handle the environment. While they have changed little, their hides have become tremendously resistant even to plasma weaponry yet they have very rich thick meat behind their armor like hides. Their bumpy heads are also just as resistant so they can act as a huge ram when charging into their prey. Typically Dto Pyode will spend their time grazing the forests, feasting on the grass and vines/ leaves on trees. They will often rub themselves against trees for comfort and stick with their mates and families but otherwise mostly stay far spread out
 
RE: Dark Nova

Name: Thwei Vor'mekta

Appearance:
(credit to daemonstar for the pic)
fleshgolem_by_daemonstar-d7xsmw1.jpg


Home world: Yautja Prime

Intelligence: Tier 4

Behavior: Hostile

Habitat: deep in the jungle

Culture:
All over Yautja Prime the Yautja de Ikthala have painted crude drawings of the Thwei Vor'mekta, to pass on stories and acts of warnings to the rest of their kind. Roughly translated, the stories depict the Thwei Vor'mekta, as like the 'boogeyman'. A horror story scaring all Yautja de Ikthala. It is said that they come in the night to take away any Yautja de Ikthala that have been bad. It is said they are the 'bad things' (sins/ crimes) made into manifest creatures that hunt down the horrible person and find them no matter where they hide.
Research believes the Thwei Vor'mekta are secretly the remaining Bad Bloods that were on Yautja Prime, horribly mutated to become like how they once acted, a physical representation of their actions. It is believed they have advanced intelligence but not as much as the Yautja de Ikthala. It is believed they have adapted to automatically turn invisible at will and with a very heightened sense of smell so they can track their prey even from great distances. Of course this is all just depicted from primitive 'cave' like drawings, its hard to tell if these Yautja demons even exist.
 
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