Xanivus said:
Mitsu said:
Shin Megami Tensei: Persona 3 FES.
I've had this game for a number of years, but I've never beaten it. Every attempt I've ever made was lead astray by other interests. However, this time I am committed to finally getting to the end.
Oh my god that game is the best. Amazing story I gotta say.
It's a good story, but I wouldn't say amazing. It's pretty standard Japanese fare, and manages to hit all of the anime/manga cliches along the way. What's good about the story isn't the story itself, but rather how it's told. It manages to take the otherwise banal simulation dating format popular in Japan, and make it more interesting with a JRPG fusion. Allowing the player to traverse the areas, which stay true to the expected aesthetics of the setting, makes the dating simulation more interesting. The areas are, however, limited; I found that the appeal wore off rather quickly. The slight deviation from the typical JRPG battle system is one of the things that breathes life into this game. The other remarkable aspect is how stylish the general feel of the game is; everything from the interfaces to the music is atypical of other JRPGs. While many of the characters fit nicely into many Japanese archetypes found in their popular media, the characters are interesting enough, and voiced well.
One of the largest flaws in this game, is actually the game design, which I praised before. The game is, essentially, one large grind. You fall into a schedule, and everything you do is for the advancement of the superficial relationships you build with the other characters. You build up the statistics of your character, so you can build more relationships, and you build more relationships, so you can gain more powerful persona. However, none of these relationships have any real impact on the game. Advancing one to it's completion merely allows you to access a powerful persona. There's no real impact on the story. Moreover, once you advance a relationship to the end, there's no longer any need to speak with them. To lend further to the emphasis on grinding, is the singular dungeon in the game. You advance up a series of very similar floors to battle a boss. Most of your time is spent fighting the same handful of monsters, which quickly becomes a routine-- bufu him, agi that one, and all-out attack, ect. While the aesthetics of the dungeon changes every twenty or thirty floors, it's a very shallow change. I'm sure this is to emphasis the gradual ascent up the tower, but it's very uninteresting after hours of climbing the floors.
While I generally dislike the word, Persona 3's greatest strength is immersion. The characters aren't just talking to the avatar on the screen, but rather the projection of the player. You name the character, you pick what the character says, and you get to pretend it is you. While this is not something that works on me, I can see the appeal. I'm more interested in guiding this character I have created, or am creating over a period of time. The calendar system allows the player to do this, and it is the one saving grace of the otherwise shallow relationship system-- the player is allowed to feel that the friendships they make grow over a period of time.
Overall, Persona 3 is an interesting game that doesn't do too much greatly, but does a few things that not many other games do. If you enjoy the most common of Japense media, you'll enjoy the characters and story of Persona 3.