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Weapons Listing (Under Construction)

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Weapons

Here is the listing of the various weapons found within the armory. These descriptions are here to help you understand the weapons better, and to know what exactly we have at our disposal. Other weapons may be added in the future, depending on the Research and Development team(s), the Fallout content itself, and the members of the RP.

Weapon Types


Weapon Values

The values represent usability for tactical purposes and are applied for guidance with role-playing. The following are only for weapons, the values for their ammo are explained with the _________________ Ammunition Types. _________ Many current values are relative and conditional, they are also prone to revision. If you disagree with what's present, you may PM Millenium Joker or Sanoci with what you believe they should be, but you will be expected to show an understanding of the system as-is, given that said system has been the primary influence in the current values. The descriptive outline for a weapon may include as follows:

  • Weapon Name In Bold
  • Damage: The base damage output of this weapon, given first for single, then for alternative modes as labeled. Values in parenthesis show potential damage if all projectiles from a non-single firing mode hit a target.
  • Damage Type: Used mostly for energy weapons and explosives to show what damage type(s) that specific weapon inflicts.
  • Range: This is essentially the weapon's maximum effective range given in Fallout's values.
  • Firing Mode: These are the modes of fire for a weapon. Single is single-shot, one pull of the trigger fires one round; for shotguns this generally fires nine pellets, two of the laser weapons fire multiple beams. Double is for shotguns able to fire both barrels at the pull of a trigger. Burst (x) means this mode fires x number of bullets at the pull of a trigger. Auto (y) shows the fully automatic rate of fire as y number of rounds per second while the trigger remains pulled. Prolonged automatic fire essentially wastes ammunition and decreases control of a weapon; firing in auto does not mean you cannot use controlled bursts.
  • Weight: The number of pounds this weapon weighs when unloaded, primarily important to avoid being weighed down.
  • Strength Requirement: This value shows how much strength is usually needed to properly control a weapon by hand from a standing position. There are ways to compensate for this, including a change of stance.
  • Ammo Type: This is the general type of ammunition the weapon uses. Many ballistic calibers/projectiles have multiple types available to different ranks.
  • Capacity: This is the number of rounds or charges that this weapon can hold at once. Keep in mind you will have to reload your weapon and that takes time during which you may be vulnerable.
  • Description: Summary of the functioning methods/mechanisms and possibly historical details for this weapon.

Custom Weapon Requirements

All weapons listed are taken from Fallout games. Any new or altered weapons which you wish to see available for your character's use are welcome. There are already ____ Weapon Mods ____ designed for this purpose, but other options are understood to exist. If you wish to create or modify a weapon, contact Millenium Joker or Sanoci and understand the requirements depending on your aim:

  • Personalization and customization of current Brotherhood-issue weapons is available through the above listed Weapon Mods. The options there are not the limits, especially for energy weapons. See the appropriate Councilor to discuss having these modifications to your weapon.
  • Completely unique weapons that have drastically unique values or features will require a description of it provided to the appropriate councilor. This will require role played work for construction through maintenance departments, but may first need attention from the Research and Development department depending on complexity. PMed descriptions will generally be responded to with a listing-compatible description, a request for more information or instructions on what steps must be taken to see the weapon created. Approved custom weaponry may or may not be available to your character alone, you may request certain availability or leave it to the Councilor, who must make the final decision and thus needs your input.
  • High-tech custom weapons that use technology in very different manners from existing items (or that doesn't exist at all) must first go through Research and Development, it will likely be put on the list with an appropriate designation once completed. This can be a very long process, and requires Role Playing the weapon's development.
 
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Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Unarmed Weapons​

Unlike ranged weapons, for which damage is modified by ammunition type, the damage dealt by unarmed weapons is stacked on top of the damage done by one's bare hands. This damage is modified by strength and any related perks or traits.

Access Level 0

Brass Knuckles
Damage: 3-6
Weight: 1 lb.
Recommended Strength: 1
Description: A form of simple weapon used in hand-to-hand combat. Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great War wastelands.

Shredders
Damage: 4-6
Weight: 1 lb.
Recommended Strength: 1
Description: Gloves with short claws built into the fingers. The design inhibits striking rate in exchange for increased damage.

Sappers
Damage: 5-7
Weight: 2 lbs.
Recommended Strength: 1
Description: Lead filled gloves which are ideal for beating the crap out of opponents. The design inhibits striking rate in exchange for increased damage, but because the outer layer conceals their lead filling, they also conceal themselves as weapons and appear to be nothing more than thick gloves.

Tiger Claws
Damage: 5-7
Weight: 1 lb.
Recommended Strength: 1
Description: Gloves with short claws built into the palms, especially useful with the "Paralyzing Palm" perk.

Spiked Knuckles
Damage: 5-9
Weight: 1 lb.
Recommended Strength: 1
Description: An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.

Access Level 1

Lacerators
Damage: 6-11
Weight: 3lbs.
Recommended Strength: 1
Description: Gloves with razor blades built into the back of the hand. Convenient for the purpose of tearing up bare flesh.

Mace Glove
Damage: 7-11
Weight: 4 lbs.
Recommended Strength: 1
Description: Weighted gloves that are covered in spikes, making this a good option for the powerful blows offered by blunt-force while still supplying minor penetration.

Punch Dagger
Damage: 5-14
Weight: 1 lb.
Recommended Strength: 1
Description: The Punch Dagger is a spike which fits onto the back of the hand to increase the penetration of a punch.

Access Level 2

Impact Gloves
Damage: 9-17
Weight: 4 lbs.
Recommended Strength: 2
Description: Gloves with a built in piston to deliver a punch with significantly extra power. The piston's acting speed allows for a succession of punches more rapid than most users would be capable of.

Punch Gun
Damage: 11-21
Weight: 6 lbs.
Recommended Strength: 3
Ammo: 12 Gauge
Capacity: 3
Description: Hand held weapon that fires a single shotgun shell upon impact. While the mechanism it triggered solely by impact with a forward-facing lever, there is no safety switch to prevent 'accidents'.

Access Level 3

Pneumatic Power Fist
Damage: 14-20
Weight: 6 lbs.
Recommended Strength: 3
Description: Similar in purpose to the Big Frigger Power Fist while functioning like a high-tech Impact Glove, the Pneumatic Power Fist is a large metal glove with a piston built in above the wearer's fist. The piston shoots forward with every punch, dealing more damage than most unarmed weapons.

Razor Claws
Damage: 7-25
Weight: 2 lbs.
Recommended Strength: 1
Description: Gloves with extensible built in claws in the back of the hand. The length and placement of claws allows for longer range than other unarmed weapons.

Access Level 4

Deathclaw Gauntlet
Damage: 14-22 (Penetration: +80%)
Weight: 10 lbs
Recommended Strength: 4
Added Effects: Ignores Damage Resistance %, but not Damage Threshold
Description: An easily constructed and highly durable weapon that makes use of a Deathclaw's amputated hand. This weapon's strength lies not in basic damage, but in its enabling the user's attacks to slice through armor and easily maim opponents. Ideal for disembowelment, tendon detachment and the severing major arteries.

"Big Frigger" Power Fist
Damage: 17-28
Weight: 7 lbs
Recommended Strength: 3
Ammo: Small Energy Cell
Capacity: 25
Description: A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Uses small energy cells.

Access Level 5

Mega Power Fist
Damage: 22-48
Weight: 7 lbs.
Recommended Strength: 3
Ammo: Small Energy Cell
Capacity: 25
Description: A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Uses small energy cells. This model has upgraded power servos for significantly increased strength.

Access Level 5c: Access Level 6 Authorization Required

Shocker Glove Prototype
Damage: 14-20 + 20 Electrical (34-40)
Weight: 6 lbs.
Recommended Strength: 3
Ammo: Small Energy Cell
Capacity: 30
Description: Though almost mechanically identical to the Pneumatic Power Fist, "The Shocker" was specially designed to cause additional damage to electrical appliances. While the true purpose was unknown for this feature, the current practical application has it as the ideal weapon for unarmed combat with robotic enemies. As it was a prototype released in limited quantities, there are very few numbers of this weapon available. See your Squad Leader to request a recommendation for Access Level 6 Authorization. It is up to your Squad Leader and the appropriate Council Member to determine your eligibility and assign you the weapon.
Units In Circulation: 5/5
 
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Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Melee Weapons​

Unlike ranged weapons, for which damage is only increased by striking vital areas, the damage dealt by melee weapons is increased through their wielder's physical strength, as well as any related perks or traits.

Access Level 0

Shiv
Damage: 1-5
Weight: 1 lb
Recommended Strength: 1
Description: This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.

Knife
Damage: 1-6
Weight: 1 lb
Recommended Strength: 2
Description: A sharp-bladed tool usable as a cutting and stabbing weapon.

Switchblade
Damage: 2-8
Weight: 1 lb
Recommended Strength: 1
Description: The blade of this small knife is held by a spring. When a button on the handle is pressed, the blades shoots out with a satisfying "Sssssshk" sound.

Axe Handle:
Damage: 4-10
Weight: 4 lbs
Recommended Strength: 4
Description: A wooden handle. It would do more damage with the blade still attached but it is still a useful weapon.

Combat Knife
Damage: 3-10
Weight: 1 lb
Recommended Strength: 2
Description: A single edged bled with a clipped point and serrated edge on the back. It is of the standard Bowie shape, and is really more of a utility knife than an actual weapon.

Scalpel
Damage: 3-12
Weight: 0.5 lbs
Recommended Strength: 1
Description: Scalpel with a nicely made surgical steel blade. Very sharp.

Baseball Bat:
Damage: 4-11
Weight: 3 lbs
Recommended Strength: 4
Description: An easy to find melee weapon for any patriotic America. Being made of wood, they are useful for effective close combat while allowing more range than most of the available alternatives.

Iron Pipe:
Damage: 2-12
Weight: 5 lbs
Recommended Strength: 5
Description: A short length of lead pipe. Useful for plumbing or pummeling.

Spear:
Damage: 3-12
Range: Thrown 10 meters
Weight: 4 lbs
Recommended Strength: 4
Description: A simple spear with a metal head and wooden shaft. Standard fare for hunting simple animals.

Festering Spear:
Damage: 4-14 (+2 poison per second for 4 seconds)
Range: Thrown 10 meters
Weight: 6 lbs
Recommended Strength: 4
Description: A spear with the tip coated in rotting animal remains. Not the height of technological advancement, but an affordable equivalent of biological warfare.

Access Level 1

Claw Hammer:
Damage: Head 4-11, Claw 5-17
Weight: 3 lbs
Recommended Strength: 5
Description: A large hammer with big handle. A very popular melee weapon for close quarters with the muscular crowd.

Trench Knife
Damage: Blade 7-14, Knuckles 5-9
Weight: 2 lbs
Recommended Strength: 2
Description: Designed particularly for use on an enemy's helmet, with maximum damage for a blade of its size in mind. The knuckle duster of the Trench Knife is visually similar to the impact plate found on Spiked Knuckles.

Cleaver
Damage: 7-15
Weight: 2 lbs
Recommended Strength: 4
Description: Heavy Butcher's Cleaver. Great for cleaving off cuts of meat (from dead or living animals).

Axe:
Damage: 8-16
Weight: 6 lbs
Recommended Strength: 5
Description: A full-sized axe, actually includes the blade. Very similar in use to the sledgehammer, only more for chopping and less for smashing to a pulp.

Machete
Damage: 5-17
Weight: 1 lb
Recommended Strength: 3
Description: Hack your way through flora and fauna with this handy gardening implement. Also very useful for hacking off limbs.

Monkey Wrench:
Damage: 8-18
Weight: 6 lbs
Recommended Strength: 5
Description: A typical wrench used by mechanics for hurting people.

Sledgehammer:
Damage: 10-18
Weight: 12 lbs
Recommended Strength: 6
Description: A very large hammer with big handle. Very popular with the muscular crowd.

Access Level 2

Chinese Officer's Sword:
Damage: 9-16
Weight: 3 lbs
Recommended Strength: 2
Description: Designed after the traditional Chinese Straight Sword, or Jian. These swords are remnants from the war with the Chinese, and as such are leftovers from the past.

Tactical Combat Knife
Damage: 7-19
Weight: 2 lbs
Recommended Strength: 2
Description: A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!

Cattle Prod:
Damage: 14-21 or 5-7 per cell with "Overload"
Weight: 5 lbs
Recommended Strength: 4
Ammo: Small Energy Cells
Capacity: 30
Description: A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. This one is emblazoned "Now with new Overload setting" in which it expends all remaining energy cells at decreased output per cell, but an bigger bang all-around!

Mircro Sledge:
Damage: 11-24
Weight: 5 lbs
Recommended Strength: 5
Description: A Micro sledge hammer. Manufactured by the brotherhood of steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.

Piston Spear:
Damage: 12-24
Range: Thrown 10 meters
Weight: 8 lbs
Recommended Strength: 4
Description: Spear with a pneumatic piston built into the end.

Access Level 3

Samurai Sword:
Damage: 16-29
Weight: 3 lbs
Recommended Strength: 2
Description: The Japanese katana, used by the fabled samurai. These swords where popular collectibles with a variety of colors and designs, but were most useful as weapons for their piercing power and swift maneuverability in combat against other swords.

Shishkebab:
Damage: 18-32 (+2 fire per second for 5 seconds)
Weight: 3 lbs
Recommended Strength: 3
Ammo: Falmer Fuel
Capacity: 30
Description: A surprisingly powerful make-shift weapon which is, for all practical purposes, a flaming sword. Lightweight and deadly, it has few weaknesses unless you are trying to sneak around with the blade lit. Be warned, however, the fuel source is a back-mounted motorcycle gas tank, and can act against you if hit by enemy gunfire. As its damage is flame-based, this weapon is effected by the Pyromaniac Perk.

Super Cattle Prod:
Damage: 21-35
Weight: 6 lbs
Recommended Strength: 4
Ammo: Small Energy Cells
Capacity: 30
Description: A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has sacrificed the "Overload" mode for an upgrad to increase the electrical discharge for each attack.

Super Sledge:
Damage: 22-35
Weight: 20 lbs
Recommended Strength: 7
Description: The original super sledge hammer. Manufactured by the US military before the war and using the finest weapons technology available.

Access Level 4

Ripper:
Damage: 17-34 (per second of contact)
Weight: 4 lbs
Recommended Strength: 4
Ammo: Small Energy Cells
Capacity: 30
Description: The Ripper vibroblade is essentially a knife-sized highly-durable chainsaw. Powered by a small energy cell, the chainblade rips and tears into it's target.

Chinese Shock Sword:
Damage: 20-36 (+2 electrical per second for 2 seconds)
Weight: 4 lbs
Recommended Strength: 3
Ammo: Small Energy Cells
Capacity: 30
Description: With the blade based on the design of the Chinese Swords, this sword makes use of its natural conductivity and employs small energy cells to power an electrical field arround the blade to significantly increase its damage output.

Access Level 5

Brotherhood Super Sledge:
Damage: 26-46
Weight: 12 lbs
Recommended Strength: 5
Description: A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapon technology available. Includes a kinetic energy storage device to increase knockback. Its advantages over the original include decreased weight and the significantly increased knockback, the power of which could wipe even a Super Mutant off of its feet with relative ease.

Access Level 5c: Access Level 6 Authorization Required

Auto Axe:
Damage: 22-42 (per second of contact)
Weight: 20 lbs
Recommended Strength: 6
Ammo: Micro Fusion Cells
Capacity: 50
Description: A heavily modified industrial tool which strongly resembles a concrete saw or chainsaw, but with a unique blade offering higher capacity for gripping and tearing through materials. Their damage potential is best taken advantage of in the hands of one powerful enough to properly wield these massive machines. As these weapons were designed in a region north of D.C. known as The Pitt, formerly Pittsburgh, there are a limited quantity of them available. Due to these reasons, these weapons are handed out discriminately and only to those perceived able to use them properly. See your Squad Leader to request a recommendation for Access Level 6 Authorization. It is up to your Squad Leader to determine your eligibility. If conveyed as positive to a Council Member and they approved, the weapon will be assigned to you by the appropriate Councilor.

Power Sword
Damage: 36-50
Weight: 15 lbs
Recommended Strength: 6
Ammo: Microfusion Cells
Capacity: 20
Description: Power Swords are the ultimate merging between Feudal and Modern technology. These weapons are constructed to appear as a primitive, simple weapon, with the power field generator concealed within the hilt or a battery pack on the blade's flat side. Once the power field is switched on, however, the obvious humming sound and blue light gives the secret away. This hazy, bluish field of energy wraps around the damaging physical part of a sword's blade, allowing it to slash through armored plating and flesh alike with little issue. Due to the number of these weapons in existence being limited to a total of 4, their use has been determined as best seen when implementing their symbol of the Brotherhood's power. As such, they are issued almost exclusively to those in high rank and leadership positions. In ascending order, priority is given to Squad Leaders, Council Members and the General to obtain Access Level 6 Authorization. Those of high standing regarding loyalty and martial prowess may also be granted access if additional units remain.

Units in current circulation: 0/4
 
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Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Pistols​

'Pistols' includes all single-shot, one-handed ballistic weapons. Mechanisms primarily include those of revolvers and semi-automatics (autoloaders). Some pistols are capable of a 3-round burst.

Access Level 0

Chinese Pistol
Damage: 2-6
Range: 15
Firing Mode: Single
Weight: 2 pounds
Strength Requirement: 2
Ammo Type: 10mm
Capacity: 10
Description: A Chinese pistol resembling the Mauser C96. A remnant from the great war, its a fairly weak but effective weapon.

.32 Pistol
Damage: 3-10
Range: 19
Firing Mode: Single
Weight: 2 pounds
Strength Requirement: 3
Ammo Type: .32 Caliber
Capacity: 5
Description: This small revolver uses a .32 Caliber round. It's fairly light, and easily concealed.

N99 10mm Pistol
Damage: 5-12
Range: 22
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 3
Ammo Type: 10mm
Capacity: 12
Description: The 10mm N99 sidearm was standard issue military gear following the phase out of the N80 in 2051. The N99 was known for its ability to survive in the harshest of conditions and in many tests, as the weapon was able to reliably be restored to working condition after an extended period of time exposed to hard elements and without maintenance.

Zip Gun
Damage: 6-12
Range: 18
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 3
Ammo Type: .32 cal or 9mm or 10mm
Capacity: 1 round
Description: A handmade single shot pistol. It's primary use is actually in its simple, easily replicated design as an effective makeshift weapon with which to kill a target with a superior firearm. It takes a good amount of time to reload, assuming it can handle a second shot, so make the first count.

Colt 6504 Autoloader
Damage: 6-13
Range: 20
Firing Mode: Single
Weight: 2 pounds
Strength Requirement: 3
Ammo Type: 9mm
Capacity: 9
Description: A Colt 6504 9mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. In range, capacity and fire-power the predecessor to the 6520 is considerably inferior, but the 6504 does boast all of the compact durability and ease-of-care with an added bonus of a more common ammunition type.

Access Level 1

P220 Sig Sauer Pistol
Damage: 6-12 (18-36)
Range: 24, Burst 19
Firing Mode: Single, Burst (3)
Weight: 4 pounds
Strength Requirement: 4
Ammo Type: 9mm
Capacity: 9
Description: The SIG-Sauer 9mm Auto Pistol is an excellently crafted large handgun likely designed for long-range pistol hunting or target shooting. It was imported to the United States from the European Commonwealth before the war.

9mm HSI Mauser
Damage: 6-14
Range: 28
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 3
Ammo Type: 9mm
Capacity: 7
Description: A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.

Browning HiPower
Damage: 7-14 (21-42)
Range: 20, Burst 16
Firing Mode: Single, Burst (3)
Weight: 7 pounds
Strength Requirement: 3
Ammo Type: 9mm
Capacity:12
Description: Browning High Power Pistol. Originally made in Belgium, construcion of North American models had a renaissance in the early 2010s.

M9FS Beretta
Damage: 8-15 (24-45)
Range: 22, Burst 17
Firing Mode: Single, Burst (3)
Weight: 4 pounds
Strength Requirement: 3
Ammo Type: 9mm
Capacity: 15
Description: One of the most common 9mm pistols. The Beretta is popular due to it's reliability. 15 round magazine and good looks.

Colt 6520 10mm Pistol
Damage: 7-16
Range: 25
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 3
Ammo Type: 10mm
Capacity: 12
Description: A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. It's simple design makes for a pistol that can be easily manufactured with relatively basic equipment. That, combined with its durability and reliability have made this weapon an ideal for the denizens of post-nuclear world for whom the high price and maintenance of other weapons could easily cost them their lives.

Colt .45
Damage: 12-18 (36-54)
Range: 22, Burst 17
Firing Mode: Single, Burst (3)
Weight: 3 pounds
Strength Requirement: 3
Ammo Type: .45 Cal
Capacity: 12
Description: The classic Colt M1911 A1. Easy to use, accurate and with tremendous stopping power, this weapon will not let you down.

Casull .454 Revolver
Damage: 13-18
Range: 15
Firing Mode: Single
Weight: 4 pounds
Strength Requirement: 4
Ammo Type: .45 Caliber
Capacity: 6
Description: The origins of the Casull are lost to the mists of time. This revolver has a faster firing rate than most.

Access Level 2

Grenade Pistol
Damage: 14-21
Range: 25
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 4
Ammo Type: 40mm grenades
Capacity: 1
Description: Single Shot Grenade Pistol. A heavily modified flare-gun, equipped to chamber 40mm grenades. While its damage output appears low, this is compensated for by the grenade rounds.

Desert Eagle
Damage: 14-21
Range: 25
Firing Mode: Single
Weight: 4 pounds
Strength Requirement: 4
Ammo Type: .44 Mag
Capacity: 8
Description: An ancient desert eagle pistol in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times.

.44 Revolver
Damage: 14-24
Range: 18
Firing Mode: Single
Weight: 8 pounds
Strength Requirement: 5
Ammo Type: .44 Mag
Capacity: 6
Description: Smith&Wesson M29 .44 magnum revolver. The most powerful revolver of it's time, with a muzzle energy 30% greater than it's contemporaries.

Access Level 2c: Access Level 6 Authorization Required

Needler Pistol
Damage: 13-26
Range: 26
Firing Mode: Single
Weight: 4 pounds
Strength Requirement: 3
Ammo Type: Needler Cartridge
Capacity: 10
Description: The Birgham needler pistol is suspected as having been designed for potentially dangerous scientific field studies. It uses small hard-plastic hypodermic darts and a firing mechanism that makes it a surprisingly quiet weapon. Due to the rarity and unique design of this weapons ammunition, as well as its unique advantages in the right hands, this weapon is reserved for use by Brothers and Sisters with a working knowledge of poisons and/or pharmacology. See your Squad Leader to request a recommendation for Access Level 6 Authorization. It is up to your Squad Leader and the Council to determine your eligibility.

Access Level 3

14mm Pistol
Damage: 16-30
Range: 30
Firing Mode: Single
Strength Requirement: 6
Weight: 10 pounds
Ammo Type: 14mm
Capacity: 6
Description: A Sig-Sauer 14mm Auto Pistol. An excellently crafted, large, single-shot handgun, likely designed for long-range pistol hunting or target shooting. It was imported to the United States from the European Commonwealth before the war. This handcannon is exceptionally loud, and no silencer would really prevent that.

Access Level 4

.223 Pistol
Damage: 25-40
Range: 35
Firing Mode: Single
Weight: 5 pounds
Strength Requirement: 5
Ammo Type: .223 FMJ
Capacity: 5
Description: The result of taking a .223 rifle, then modifying and cutting it down to a pistol. This is a rare find as a firearm and was obviously made with love and skill.

Flamer Pistol
Damage: 25-51
Range: 5
Firing Mode: Single
Weight: 14 pounds
Strength Requirement: 4
Ammo Type: Flamer Fuel
Capacity: 4
Description: A poorly designed, misconceived weapon. Essentially a cut-down version of the Flambe 450. Amuse your friends as you set yourself and everything around you ablaze.

Access Level 5

PPK12 Gauss Pistol
Damage: 27-40
Range: 50
Firing Mode: Single
Weight: 5 pounds
Strength Requirement: 3
Ammo Type: 2mm EC
Capacity: 12 rounds
Description: The Gauss Pistol is of German design. It uses an electromagnetic field to propel 2mm steel rounds at tremendous speed... and pierce almost any obstacle.
 
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Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Shotguns​

Due to the design of shotgun ammunition, they offer a unique advantage in comparison to other ballistic weaponry. The standard 12 Gauge round is filled with a total of nine pellets, released at high velocities from the barrel and spread out more the further they are propelled. For this reason, most shotguns are limited to short or medium ranges, but can be an effective way to compensate for difficult aim, to hit multiple targets or to tear a single target at closer ranges. Keep these strengths in mind as you look through the selection.

Access Level 0

Beretta 470 Silverhawk
Damage: 12-22, Double 10-19 (20-38 )
Range: 14
Firing Mode: Single, Double
Weight: 5 pounds
Strength Requirement: 4
Ammo Type: 12 Gauge
Capacity: 2
Comment: A good looking Italian double barrel weapon. A low rate of fire, but potentially devastating if both barrels are fired together.

Access Level 1

Ithaca Model 37 Pump Action Shotgun
Damage: 16-26
Range: 14
Firing Mode: Single
Weight: 5 pounds
Ammo Type: 12 Gauge
Strength Requirement: 5
Capacity: 5
Comment: Found everywhere, the 12 gauge Ithaca Model 37 is a popular means of self defense due to it's wide area of effect and large ammunition capacity.

Sawed-Off Shotgun
Damage: 12-27
Range: 12
Firing Mode: Single
Weight: 4 pounds
Strength Requirement: 4
Ammo Type: 12 Gauge
Capacity: 2
Comment: Someone took the time to chop the last few inches off the barrel and stock of this double-barrel shotgun. Now, the wide spread of this hand-cannon's short-barreled shots make it perfect for short-range crowd control.

Winchester Widowmaker
Damage: 14-27, 12-25 (24-50)
Range: 15
Firing Mode: Single, Double
Weight: 6 pounds
Strength Requirement: 5
Ammo Type: 12 Gauge
Capacity: 2
Comment: A Winchester Widowmaker double-barreled 12 gauge shotgun. A short barrel, with mahogany grip.

Access Level 2

Neostead Combat SG
Damage: 18-28
Range: 24
Firing Mode: Single
Weight: 11 pounds
Strength Requirement: 6
Ammo Type: 12 Gauge
Capacity: 12 rounds
Comment: This weapon was designed as a highly functional 12 gauge pump-action shotgun. It uses a "forward-back" handguard movement instead of the classic "back-forward".

Winchester City-Killer
Damage: 17-26 (51-78 )
Range: 22, Auto 18
Firing Mode: Single, Auto (3)
Weight: 10 pounds
Strength Requirement: 5
Ammo Type: 12 Gauge
Capacity: 12 rounds
Comment: A Winchester City-Killer 12 gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.

Access Level 3

PPDm-12 Combat Shotgun
Damage: 24-39
Range: 18
Firing Mode: Single
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 12 Gauge
Capacity: 12
Comment: The PPDm-12 includes a fire selector switch within the triggor guard, a protruding muzzle-brake and uses a drum magazine down the barrel. Its powerful semi-automatic shots are capable of cleaning out a room with ease.

H&K CAWS
Damage: 20-30 (60-90)
Range: 30, Auto 24
Firing Mode: Single, Auto (3)
Weight: 6 pounds
Strength Requirement: 6
Ammo Type: 12 Gauge
Capacity: 10
Comment: The CAWS, short for Close Assault Weapons System, is a powerful close range, automatic combat shotgun. The bullpup layout gives the weapon a short, easily handleable length while still retaining enough barrel length for it's high velocity shells.

Access Level 4

Pancor Jackhammer
Damage: 25-38 (125-190)
Range: 32, Auto 24
Firing Mode: Single, Auto (5)
Weight: 13 pounds
Strength Requirement: 5
Ammo Type: 12 Gauge
Capacity: 10 rounds
Comment: The Jackhammer, despite it's name is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control.
 
OP
OP
Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
SMGs and MPs​

Due to the nature of submachine guns and machine pistols, their strength is not always in the damage offered per round fired, but in just how little time the target has before they are hit with the next bullet. While generally not as accurate as Assault Rifles, they compensate with smaller, more controllable layouts that make feeding people lead that much easier. Remember that prolonged automatic fire decreases control over a weapon and rapidly eats through ammunition. Short, controlled bursts are generally the best route. For convenience, the Damage shows both damage range per round (single and burst/auto) and, in parenthesis, damage range for burst/automatic if every round hits the target. Automatic rate of fire given in rounds per second.

Access Level 0

The Obsidian Brotherhood is sorry to announce a safety policy preventing untrained wasteland recruits from being allowed access to automatic weaponry.

Access Level 1

Scorpio
Damage: 9-18, Auto 8-16 (24-48 )
Range: 22, Auto 18
Firing Mode: Single, Auto (3)
Weight: 7 pounds
Strength Requirement: 4
Ammo Type: 9mm
Capacity: 32 rounds
Description:: The VZ61 Scorpio machine pistol. Used by the members of the Spetsnaz.

UZI
Damage: 8-16, Auto 7-14 (35-70)
Range: 20, Auto 16
Firing Mode: Single, Auto (5)
Weight: 8 pounds
Strength Requirement: 4
Ammo Type: 9mm
Capacity: 25
Description: A classic amongst drug runners and elderly folk during the early stages of the 21st century, the UZI is cheap, light and jams only occasionally.

Calico Liberty 100
Damage: 9-18, Auto 7-16 (35-80)
Range: 22, Auto 17
Firing Mode: Single, Auto (5)
Weight: 6 pounds
Strength Requirement: 5
Ammo Type: 9mm
Capacity: 50
Description: An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.

Access Level 2

Sten Gun
Damage: 16-23, Auto 14-21 (42-63)
Range: 18, Auto 16
Firing Mode: Single, Auto (3)
Weight: 8 pounds
Strength Requirement: 4
Ammo Type: 9mm
Capacity: 32
Description:: The 9mm Sten gun was developed by the British during WW2 as a cheap alternative to more the expensive Thompson SMG offered by the U.S. The Sten proved to extremely reliable and, due to it's fairly loose tolerances could perform in poor conditions much more reliably than ostensibly better weapons.

Walther MPL
Damage: 12-20, Auto 10-17 (40-68 )
Range: 25, Auto 20
Firing Mode: Single, Auto (4)
Weight: 6 pounds
Strength Requirement: 5
Ammo Type: 9mm
Capacity: 32
Description: A popular choice for border guards and other policing outfits. Collapsible stock optional.

H&K MP5
Damage: 10-20, Auto 8-17 (48-102)
Range: 25, Auto 20
Firing Mode: Single, Auto (6)
Weight: 6 pounds
Strength Requirement: 4
Ammo Type: 9mm Ball
Capacity: 30
Description: Hechler and Koch's "Machine Pistol model 5" is a German-designed 9mm submachinegun.

Rheinmetall 9mm Machine Pistol
Damage: 6-13 (60-130)
Range: 20, Auto 15
Firing Mode: Single, Auto (10)
Weight: 4 pounds
Strength Requirement: 4
Ammo Type: 9mm
Capacity: 50
Comment: Manufactured by Rheinmetall AG, this 9mm machinepistol is capable of one-handed use for both single shot and burst attacks. Though it is wildly inaccurate, its potential for loads of short-range damage is high.

Access Level 3

MP38
Damage: 12-24, Auto 10-21 (60-126)
Range: 20, Auto 16
Firing Mode: Single, Auto (6)
Weight: 8 pounds
Strength Requirement: 3
Ammo Type: 9mm
Capacity: 30
Description:: The Schmeisser MP38 9mm machine pistol was introduced as the standard sub-machine gun of the German army in 1938. Cheap and reliable.

Calico Liberty M950
Damage: 20-25, Auto 16-21 (96-126)
Range: 17
Firing Mode: Single, Auto (6)
Weight: 3 pounds
Strength Requirement: 3
Ammo Type: 9mm
Capacity: 50
Description: A 9mm Calico M-950. This odd-looking machine pistol uses a helical feed system that lets it carry startling amounts of ammunition.

H&K MP9 10mm SMG
Damage: 6-15 (60-150)
Range: 25, Auto 20
Firing Mode: Single, Auto (10)
Weight: 5 pounds
Strength Requirement: 5
Ammo Type: 10mm
Capacity: 30
Comment: The 10mm variant of the H&K MP9 submachine gun is capable of single shot fire matching the Colt 6520 and a burst mode that rivals other SMGs of its class. The MP9 is easy to control, and through its rapid rate of fire can dish out amazing punishment for its size. Consequently, it is highly popular among people requiring a powerful but compact source of firepower with low maintenance requirements. This weapon is vital amongst freelance-mercs as it can spew death at close range.

Access Level 4

M3A1 "Grease Gun" SMG
Damage: 13-24 (91-168)
Range: 20, Auto 15
Firing Mode: Single, Auto (7)
Weight: 8 pounds
Strength Requirement: 4
Ammo Type: .45 Cal
Capacity: 30
Comment: This submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are still quite a few still in use.

FN P90
Damage: 13-20, Auto 11-16 (132-192)
Range: 22, Auto 18
Firing Mode: Single, Auto (12)
Weight: 6 pounds
Strength Requirement: 4
Ammo Type: 5mm
Capacity: 50
Comment: The Fabrique Nationale P90 was developed as a personal defense weapon before the start of the 21st century. The weapon's compact bullpup design, ambidextrous grip and a polymer and alloy-based construction are complimented by the a number of innovative features, including a top-mounted magazine. Originally using the unique 5.7x28mm cartridge, these have been chambered for the more common high velocity 5mm rounds.

Access Level 5

H&K P90c
Damage: 14-20 (168-240)
Range: 30, Auto 25
Firing Mode: Single, Auto (12)
Weight: 8 pounds
Strength Requirement: 4
Ammo Type: 10mm
Capacity: 24
Comment: The Heckler & Koch P90c was just coming into use at the time of the war as a 10mm variant of the much older FN P90. The weapon's bull-pup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package that allows for fast and easy reloading.

Ruger AC556F
Damage: 16-32, Burst/Auto 14-26 (42-58 )/(140-260)
Range: 22, Burst/Auto 18
Firing Mode: Single, Burst (3), Auto (10)
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 30
Description: The Ruger AC556F is a development of the Ruger Mini 14, a 5.56 mm PDW originally used only by police forces, but also popular on the open market. A large magazine and optional full auto fire makes this weapon a real crowd pleaser.

Tommy Gun
Damage: 9-32, Auto 8-28 (80-280)
Range: 32, Auto 25
Firing Mode: Single, Auto (10)
Weight: 9 pounds
Strength Requirement: 6
Ammo Type: .45 Cal
Capacity: 50
Description:: This Thompson M1928 submachine gun is a sinister looking weapon - every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine.
 
OP
OP
Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Assault Rifles​

Due to the nature of Assault Rifles, their strength is not always in the damage offered per round fired, but in just how little time the target has before they are hit with the next. While generally not as compact or convenient as SMGs, they compensate with higher accuracy over longer ranges. Remember that prolonged automatic fire decreases control over a weapon and rapidly eats through ammunition. Short, controlled bursts are generally best. For convenience, the Damage shows both damage range per round (single and burst/auto) and, in parenthesis, the damage range for burst/automatic if every round hits the target. Automatic rate of fire given in rounds per second.

Access Level 0

The Obsidian Brotherhood is sorry to announce a safety policy preventing untrained wasteland recruits from being allowed access to automatic weaponry.

Access Level 1

Infiltrator
Damage: 4-11 (32-88 )
Range: 35, Auto 28
Firing Mode: Single, Auto (8 )
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 24
Description: The Infiltrator is a low-tier, special-purpose automatic firearm. Complete with a scope and a silencer built into the weapon standard. This weapon is perfect for spec ops and other special areas. In other functions it is essentially a compact design of the R91.

R91 Assault Rifle
Damage: 6-12 (48-96)
Range: 35, Auto 28
Firing Mode: Single, Auto (8 )
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 24
Description: The R series, produced by civilian manufacturer Stent Security Solutions, was made in many models and variations. The variation most common to the DC Wasteland is the R91 full-auto urban assault rifle.

Access Level 2

Chinese Assault Rifle
Damage: 9-15 (72-120)
Range: 35, Auto 28
Firing Modes: Single, Auto (8 )
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 24
Description: Thousands of these weapons were designed manufactured and smuggle into the US by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars for the purpose of equipping the Chinese infiltrators and American fifth-columnists. These rifles are also proven to be ready for manufacturing in post-war conditions.

M-14 Rifle
Damage: 7-16, Auto 5-14 (55-154)
Range: 40, Auto 32
Firing Mode: Single, Auto (11)
Weight: 11 pounds
Strength Requirement: 5
Ammo Type: 7.62mm
Capacity: 20
Description: The M-14 succeeded the M1 Garand as the standard US Army Rifle. It chambered the NATO standard 7.62mm round and like its predecessor, was noted for its reliability and ease of operation.

Access Level 2c:Access Level 6 Authorization Required

Perforator
Damage: 8-15 (48-90)
Range: 45, Auto 38
Firing Mode: Single, Auto (6)
Weight: 7 pounds
Strength Requirement: 4
Ammo Type: 5.56mm
Capacity: 24
Description: The Perforator is a second-tier, special-purpose automatic firearm designed as a higher-functioning alternative to the Infiltrator. Also complete with a built-in scope and silencer, its decreased rate of fire is an intentional alteration that aided in achieving higher accuracy and controllability. Due to the limited quantity and purposeful design of these weapons, they are supplied discriminately to those with the greatest need of their use. Those in the Recon and Espionage occupations will be given preference, temprorary access may be granted for stealth-dependent infiltration missions. See the Quartermaster to request a recommendation for Access Level 6 Authorization. It is up to them to determine your eligibility.

Access Level 3

AK-47
Damage: 12-25, Auto 10-22 (80-192)
Range: 35, Auto 28
Firing Modes: Single, Auto (8 )
Weight: 8 pounds
Strength Requirement:
Ammo Type: 7.62mm
Capacity: 24
Description: The AK-47 and it's derivatives formed the mainstay of Soviet Armies. It's reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.

M-16A1
Damage: 10-22, Auto 8-19 (88-209)
Range: 42, Auto 36
Firing Mode: Single, Auto (11)
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 24
Description: The M16A1 was the chief rifle used by the US marines during the start of the 21st century, and was later to be replaced by the M4 carbine. Composed of durable aluminum alloy and hearty plastic.

M1918A2 Browning Automatic Rifle
Damage: 13-26 (78-156)/(130-260)
Range: Auto 38/32
Firing Mode: Auto (6), Auto (10)
Weight: 19 pounds
Recommended Strength: 7
Ammo Type: 30.06
Capacity: 20
Comment: Though implementing ingenious designs for its early 20th century development, the BAR was too light given its powerful rounds for use as an automatic rifle, yet lacked both adequate clip size and the replacement barrel required of early machine guns. This late model sports a flash suppressor, a metal heat shield, selective firing between two automatic rates and adjustable iron sights allowing for relative aid in firing anywhere between 90 and 1200 meters. Though the heat shield generally prevents it, prolonged fire can result in jams and stoppages. The late M1918A2 variant was designed to selectively fire between a two fully automatic rates. Also considered a Big Gun.

Access Level 3c: Access Level 6 Authorization Required

H&K G11
Damage: 15-25 (45-75)/(105-175)
Range: 40, Burst/Auto 34
Firing Mode: Single, Burst (3), Auto (7)
Weight: 8 pounds
Strength Requirement: 4
Ammo Type: 4.7mm Caseless
Capacity: 50
Comment: This highly compact, insanely accurate and low-recoil assault rifle revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity while also enabling the ammunition enhanced penetration capabilities. Due to the limited quantity of these weapons and their ammunition, they are supplied discriminately to those with the greatest need of their use. See the Quartermaster to request a recommendation for Access Level 6 Authorization. It is up to them to determine your eligibility.

Access Level 4

AK-112
Damage: 10-19 (120-228 )
Range: 45, Auto 38
Firing Modes: Single, Auto (12)
Weight: 7 pounds
Strength Requirement: 5
Ammo Type: 5mm
Capacity: 24
Description: An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds.

Steyr AUG
Damage: 15-30, Auto 13-26 (117-234)
Range: 30, Auto 24
Firing Mode: Single, Auto (9)
Weight: 8 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 40
Description: Army Universal Gun Steyr. Invented in Austria, the Steyr's unique bull-pup design and visual look was the perfect compliment to any war-time ensemble.

Enfield XL70E3
Damage: 17-32, Auto 14-26 (126-234)
Range: 35, Auto 30
Firing Mode: Single, Auto (9)
Weight: 9 pounds
Strength Requirement: 5
Ammo Type: 5.56mm
Capacity: 30
Description: This was an experimental weapon at the time of the war. Manufactured primarily, from high strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate and can be broken down without the use of any tools.

Access Level 5

FN Fal
Damage: 24-36, Auto 21-32 (189-288)
Range: 35, Auto 30
Firing Mode: Single, Auto (9)
Weight: 9 pounds
Strength Requirement: 5
Ammo Type: 7.62mm
Capacity: 20
Description: This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.

FN Fal HPFA
Damage: 26-29, Auto 23-35 (460-700)
Range: 35, Auto 28
Firing Mode: Single, Auto (20)
Weight: 10 pounds
Strength Requirement:
Ammo Type: 7.62mm
Capacity: 20
Description: The FN Fal has been more widely used by armed forces than any other rifle in history. While already a reliable assault weapon for any terrain or tactical situation, the HPFA variant has been specially modified to empty an entire clip in a single second. Great for ripping damn-near anything to shreds with gunfire, not so great for being efficient with ammunition usage.

Access Level 5c: Access Level 6 Authorization Required

H&K G11E
Damage: 20-30 (60-90)/(200-300)
Range: 45, Burst/Auto 38
Firing Mode: Single, Burst (3), Auto (10)
Weight: 8 pounds
Strength Requirement: 6
Ammo Type: 4.7mm Caseless
Capacity: 50
Comment: This highly compact, insanely accurate and low-recoil assault rifle revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity while also enabling the ammunition enhanced penetration capabilities. The E variant is specifically designed for Special Ops., equipped with a low-light scope, a highly-effective built-in suppressor and the capacity for a higher rate of fire. Due to the limited quantity of these weapons and their ammunition, they are supplied discriminately to those with the greatest need of their use. Preference is given on basis of past performance. Temporary access may be granted for stealth-dependent infiltration missions. See the Quartermaster to request a recommendation for Access Level 6 Authorization. It is up to them to determine your eligibility.
 
OP
OP
Millenium Joker

Millenium Joker

Supernova
Joined
Jul 4, 2012
Location
Metro Atlanta
Rifles​

'Rifles' includes all long-barreled, single-shot ballistic weapons. Mechanisms include lever-action, bolt-action and semi-automatic.

Access Level 0

BB Gun
Damage: 1-5
Range: 25
Firing Mode: Single
Weight: 2 pounds
Strength Requirement: 2
Ammo Type: BBs
Capacity: 100
Description: The BB gun is a classic weapon amongst the young Americans of over two centuries ago. With decent range and room for more ammo than you'd care to shoot in a sitting, it's the perfect hand-me-down weapon for deluding a child into feeling dangerous while still leaving them helpless.

Pipe Rifle
Damage: 4-12
Range: 20
Firing Mode: Single
Weight: 10 pounds
Strength Requirement: 5
Ammo Type: 10mm
Capacity: 1
Description: A basic, solid makeshift weapon. The home-made pipe rifle is like the zip gun in that its single-shot loading capacity and overall impracticallity make this a last resort, designed for the purpose of disarming someone who has a gun that's actually useful as opposed to fending off invaders on its own. Due to its design, it also handles recoil very poorly.

Spear Gun
Damage: 3-15
Range: 25
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 4
Ammo Type: Speargun Bolt
Capacity: 1
Description: A simple, easily maintained and potentially lethal spear gun. Great for underwater fishing.

Access Level 1

Hunting Rifle
Damage: 8-20
Range: 40
Firing Mode: Single
Weight: 9 pounds
Strength Requirement: 5
Ammo Type: 7.62mm, .308 cal
Capacity: 10
Description: A Colt Range Master semi-automatic rifle, chambered for use with 7.62x51mm NATO rounds or the equivalent .308 caliber.

.32 Hunting Rifle
Damage: 15-24
Range: 32
Firing Mode: Single
Weight: 6 pounds
Strength Requirement: 4
Ammo Type: .32 Cal
Capacity: 5
Description: A Mauser-type bolt-action rifle chambered for .32 caliber.

Railway Rifle
Damage: 6-26
Range: 24
Firing Mode: Single
Weight: 9 pounds
Strength Requirement: 5
Ammo Type: Railway Spikes
Capacity: 8
Description: The Railway Rifle is made from a crutch that comprises the stock and grip part of the gun, a Pressure Cooker that acts as a firing chamber, a Fission Battery that acts as the firing pin and a Steam Gauge Assembly that comprises the grip, ammo storage and barrel of the gun. It is rather unreliable, but the accuracy is decent and at closer ranges the spikes can prove highly crippling.

Access Level 2

M1 Garand
Damage: 12-26
Range: 40
Firing Mode: Single
Weight: 9 pounds
Strength Requirement: 5
Ammo Type: 30.06
Capacity: 8
Description: The M1 Garand was the first semi-automatic rifle to be used as the standard infantry weapon of a major army when it was adopted by the U.S. Army in 1936. Its rugged construction and reliability make this weapon a popular and valuable addition to anyone's arsenal. It is scopeless, but still a nice gun.

Lever-Action Rifle
Damage: 10-28
Range: 32
Firing Mode: Single
Weight: 8 pounds
Strength Requirement: 6
Ammo Type: 10mm
Capacity: 10
Description: A 10mm lever-action rifle. Favored by the swamplanders and other southern types. Far more advanced than those made during this rifle-type's hayday, their adaptation to the 10mm round provides impressive fire-power but the mechanics of their use prevents the fire rate that semi-automatics could easily perform at.

Access Level 3

.308 Sniper Rifle
Damage: 14-34
Range: 55
Firing Mode: Single
Weight: 10 pounds
Strength Requirement: 5
Ammo Type: .308 or 7.62mm
Capacity: 5
Description: This Sniper Rifle is an old variant predating the DKS-501 which is rather common in the Capital Wasteland. Its damage is good and accuracy is exceptional, but its poor durability results in a very fickle, high-maintenance weapon.

.44 Henry Rifle
Damage: 16-38
Range: 36
Firing Mode: Single
Weight: 5 pounds
Strength Requirement: 6
Ammo Type: .44 Mag
Capacity: 15
Description: Henry repeating rifles are lever-action, breech-loading, tubular magazine rifles. This version is heavily modified with upgrades to be compatible with .44 Magnum rounds, resulting in significant fire-power. The mechanics as a lever-action rifle inhibit fire rate, keeping it below semi-automatic's performance in that realm.

Access Level 4

M79 Grenade Launcher
Damage: 20-45
Range: 32
Firing Mode: Single
Weight: 3 pounds
Strength Requirement: 5
Ammo Type: 40mm Grenade
Capacity: 1
Description: A single shot grenade launcher, perfect for taking out enemies in clusters. It offers better range than hand-thrown grenadea and is easier wiedling than an RPG, making it a good choice for those unskilled in heavy weapons use. While its damage output appears low, this is compensated for by its grenade rounds.

DKS-501 Sniper Rifle
Damage: 20-48
Range: 60
Firing Mode: Single
Weight: 10 pounds
Strength Requirement: 5
Ammo Type: .223 Cal
Capacity: 6
Description: The DKS-501 Sniper Rifle is an excellent long range projectile weapon. It's range and accuracy are the top of the line for a weapon firing its caliber, its penetration capabilities are exceptional and it's durability far exceeds that of its predecessor.

Access Level 5

M72 Gauss Rifle
Damage: 64-86
Range: 55
Firing Mode: Single
Weight: 9 pounds
Strength Requirement: 5
Ammo Type: 2mm EC
Capacity: 20 rounds
Description: The M72 rifle is of German design. It uses an electromagnetic field to propel 2mm steel rounds at tremendous speed... and pierce almost any obstacle. It's range, accuracy and stopping power is almost unparalleled.
 
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