Your Eternal Reward
Super-Earth
- Joined
- May 28, 2013
Welcome, ladies and gentlemen, to the adventure of a lifetime! Whether that lifetime is short or long depends entirely on your actions, and that of your party. I have decided to DM a Pathfinder campaign (though could be persuaded into 3.5, given enough interest), and am looking for your input.
I've got a number of ideas, all set in the same world, but themed differently. The world is called Maaya and is a vast landscape of vibrant cultures and people (of course I use the term people very, very loosely) who want to kill you for reasons that can and will change.
In essence, I'm looking for 5-6 players for any of the following campaigns. Experience with pathfinder is unnecessary for the first two scenarios, but highly recommended for the other four (I would say required, but I want to leave room for potential exceptions).
So here's the deal. If you're interested, reply with your vote for which campaigns you want. You can vote for more than one, and include how regular you are in your vote. Do NOT vote if you do not want to play. If you have questions, I am available via PM.
The ideas are, very briefly, in order of starting level:
1. You lot have been drafted, probably against your will, and are now not only fighting against orcs with terrible dental hygiene,
but have found yourself stranded behind enemy lines after a rescue mission goes terribly wrong. (1)
2. A small-scale noir/infiltration campaign that takes place in a single megacity. Very stealth/skill oriented. Think AC or Dishonored. (3)
3. An aquatic campaign, complete with pirates, storms, merfolk, and use of the phrase "Release the kraken!". (E6)
4. Zombies? In MY medieval campaign? Medieval zombies! Think something like the Blight from DA:O or the White Walkers from GoT. (6)
5. A team of mercenaries, sent to secure a fortress in a location of strategic importance to the kingdom that hires them,
quickly realize why the fortress has been abandoned for generations. (8)
6. In what has been cataloged as an honest mistake, a cult of artificers seeking to use arcane means to cast divine magic
capture and enslave a god, and make the rest of them very, very angry. Angry enough, in fact, that they all conclude that
the mortal races need to be purged and recreated. You, as a mortal, aren't exactly jumping for joy. (15)
1. 1/5
2. 4/5
3. 0/5
4. 0/5
5. 3/5
6. 3/5
I've got a number of ideas, all set in the same world, but themed differently. The world is called Maaya and is a vast landscape of vibrant cultures and people (of course I use the term people very, very loosely) who want to kill you for reasons that can and will change.
In essence, I'm looking for 5-6 players for any of the following campaigns. Experience with pathfinder is unnecessary for the first two scenarios, but highly recommended for the other four (I would say required, but I want to leave room for potential exceptions).
So here's the deal. If you're interested, reply with your vote for which campaigns you want. You can vote for more than one, and include how regular you are in your vote. Do NOT vote if you do not want to play. If you have questions, I am available via PM.
The ideas are, very briefly, in order of starting level:
1. You lot have been drafted, probably against your will, and are now not only fighting against orcs with terrible dental hygiene,
but have found yourself stranded behind enemy lines after a rescue mission goes terribly wrong. (1)
2. A small-scale noir/infiltration campaign that takes place in a single megacity. Very stealth/skill oriented. Think AC or Dishonored. (3)
3. An aquatic campaign, complete with pirates, storms, merfolk, and use of the phrase "Release the kraken!". (E6)
4. Zombies? In MY medieval campaign? Medieval zombies! Think something like the Blight from DA:O or the White Walkers from GoT. (6)
5. A team of mercenaries, sent to secure a fortress in a location of strategic importance to the kingdom that hires them,
quickly realize why the fortress has been abandoned for generations. (8)
6. In what has been cataloged as an honest mistake, a cult of artificers seeking to use arcane means to cast divine magic
capture and enslave a god, and make the rest of them very, very angry. Angry enough, in fact, that they all conclude that
the mortal races need to be purged and recreated. You, as a mortal, aren't exactly jumping for joy. (15)
1. 1/5
2. 4/5
3. 0/5
4. 0/5
5. 3/5
6. 3/5