The Hard Mode Rules, as copied from my thread on Gaia, where I tired to start the project. Was too ambitious though.
The Rules of Hard Mode: All Hard Mode locations must follow said rules. It is suggested that you post these rules on the front page of your location so that everyone may see it.
1) No NPC healers outside of locations dedicated to medicine. (e.g. Hospital, clinics, some Holy Temples) There is no instantaneous magical healing via NPCs.
2) NPC’s are severely limited.
3) There are no magical forces which do your dirty work for you. (e.g. Some guy is causing trouble in your location, you can’t just Teleport him out or OOCily Ban Him. Instead you should get a PC to roll up their sleeves and toss them out, or at the very least, call the local militia to come and convince him to leave)
4) The Shoe Elves are not present. There is no set of NPCs or powers that will allow you to clean slate your location every time you go to sleep. That table they broke in the bar brawl last night is still in pieces. Get a replacement at the Black Market or from a PC. NPCs, remember, are severely limited and would be more likely to run up your PPV bill and drink your booze than repair your table.
5) Gold does not just appear in your pocket. If you want some spending cash, or a successful business, then actually charge for your services or otherwise obtain those riches.
6) Those who break the Red Flag Regulations are no longer under the protection of Hard Mode rule #3.
7) Forget about the “Unless I say so you can’t harm my character” unwritten rule of role playing, it doesn’t exist here. This is not to say that they can auto hit your character, in fact that’s a Red Flag Violation. However, if someone has you pinned down, and helpless, you cannot say that they cannot kill off your character, lop off a limb, or do otherwise lasting harm to you, just because you don’t want it to happen. If it’s really that big a deal, go call one of your friends to get their character in there to save your ass. Or next time think about calling the local militia or some friends (In Character) before it gets out of hand.
1: Stats described as "Super" shall not be tolerated. This means no superstrength with you using Harley-Davidson Motorcycles as broadswords. No Supertoughness, if someone hits you with an axe, you better feel it and get at least staggered. No superspeed, if you find yourself moving at a rate that no human could possibly match, you're probably too fast.
2: Attacks that move "At the speed of light", or at "Instant Speed", or are "Undodgable" shall not be tolerated. This means that you can't just blink some shield spell into existence the moment you are about to be hit, you have to at least have been aware and possibly preparing for it. This means you can't just "Drain the life" out of anyone within your sight regardless of what they might do to try to avoid your vampiric effect.
3: Asinine use of supernatural powers for illogical effects or justifications shall not be tolerated. Note this doesn't mean you can't be creative. It does mean you can't do things like, say you're a water elemental, thus control water, and thus can puppet (In the literal sense of the word) everyone because the human body is mostly water.
4: You are not Solid Snake. There is a limited inventory for your character; you do not have Infinite Ammo.
5: Your supernatural character is not a humanoid wellspring of mana. Eventually, even legendary figures in stories get tired, they run out of magic, or they just can't shoot their eye lasers anymore.
6: Scalability of effort. No character should be able to just wave their hand or press and button and level a building. If your Arch Magus Blow Shit Up wants to level a city block, I expect the effort to take some amount of time on his part to gather that power, cast that spell, and probably leave him dead exhausted afterwards. If you want to call in that cruise missile strike on the drug lord’s home, I expect you to RP actually getting said missile, setting it up, getting an ally to man the station while someone laser designates the target. If you want big effects, you better put in big effort on your character's part.
7: Pocket Dimensions, Bags of Holding, or other "extra dimensional" storage that allows your character to have at his beck and call, wherever he goes, a nearly unlimited stockpile, will not be allowed.
8: Mary Sues need not apply. If your character happens to be a jack of all trades, and master of all too, get the hell out of here. No one is perfect, flawed characters are encouraged.
9: Any race, ability, or item which gives you "Practical Immortality" shall not be allowed. No troll style regeneration. No unlimited slug clones that also have exact copies of your character's memories, skills, and other knowledge. No scabbard of Excalibur that makes you immune to any mortal weapon.
9b: As an addition to that rule, no armor or other protective items will be allowed that make you effectively immune to what the majority of characters would have available.
10: Precognitive and invasive powers will not be allowed. Any ability that allows you to possess, dominate, brain wash, or otherwise influence a character against their will through such blunt means is not welcome here. As well any ability that allows you to see the future, determines fate, or read the minds of those who are not open and willing subjects is also not welcome.
That's what they were. The project failed though more in part from going too far with it than any real flaw in the basic concepts I think.