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Running an Item Shop

Nanao-kun

Dust
Joined
Apr 25, 2013
I'm planning on running a sort of Recettear-like item shop game, where people who are interested can work together to run an item shop in a somewhat original world. The races themselves have been built around the Savage World's development system, since it was introduced to me as a very simple type.

The item shop aspect of the game will be built around money making, buying goods for your store, hiring adventurers, making money, etc.

The other aspect will be for players to create and loosely direct the actions of custom made NPC adventurers, such as giving them things to do over the course of a turn.

The game will be separated into turns, each a week long. Considering that selling items one at a time in a forum roleplay setting is nigh impossible, the process will be abstracted a bit.

If anyone is interested, feel free to ask anything you want to know about the game.
 
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