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Interest Check: Fantasy/Political thriller

Joined
Jan 26, 2010
Story thread there: http://www.bluemoonroleplaying.com/forums/viewtopic.php?f=8&t=12020


I just want to know if anyone is interested in this idea. The world it's based off of is a fantasy world for a novel I've had in the works since I was five. I'm not putting in the acutal story or the characters, just the setting and the boiling point. If i get enough people interested, I'd like to do this as an open roleplay.

Basic story:

There are four kingdoms involved. Anstaria (situated in the middle of the map) has been at war for as long as anyone could remember with Loidi. The two kingdoms seemed to always butt heads, no matter the topic. Anstaria believed in protecting its women, while Loidi gave theirs more freedoms. Anstaria was pro-science and anti-magic, and Loidi still put stock in court wizards and healers. War tore the two kingdoms apart and the strain finally got to the respective kings.

Calling on a truce meeting, they invited two moderators from neighboring kingdoms. For Anstaria, the kingdom of Danbar is invited, their allies in the south. For Loidi, it was a surprise when they arrived with delegates from Goldspar, a warring kingdom to the far north that is in a constant state of politica upheaval. Both mediators have reasons for the status quo to continue and keep the truce from being signed.

The Kingdoms:

Anstaria (Anstarians)​

This is the most rigid kingdom of the four kingdoms. As the loser of the long-ago war that started this mess, they took several steps to never have that problem. After the end of the Hexen wars, Anstaria outlawed magic in all forms. They formed the Ritter Hex, special knights who hunt down any rumors of magic in the boundaries of the kingdom and erradicate it. They are the toughest warriors, and the products of nightmares. After the break of the kingdom, causing the princess to run off with a wizard and forming her own land of Hekata, the ruling Anstarian king had a wall built around the kingdom to keep out the evil influences of the other kingdoms. In time, only Danbar and a few other select kingdoms were let inside.

Women do not have much freedom. They must, at all times, be escorted when they leave. The women's quarters are always found away from the men unless he calls for his wife. A woman can own land if her husband is dead, but it is highly advisable for her to remarry quickly. The poor have more freedom then nobility, where women can work beside her husband and even have the run of the home.

Anstaria is ruled by the king and his son. The daughter is prized by her family and knows she will never inherit the throne and a perfect marriage is one that wouldn't jeopedize the throne of her homeland.

Loidi (Loidites)

The near polar opposite of Anstaria. As the winner of the Hexen War, they enjoy the magic and prestigue of their victory. They are very pro-magic, more so then any other kingdom. Magic is a way of life, and they look down on the Anstarians for their superstition (who, in turn, look down on the Loidites for being agents of evil). Through magic, they claim to be able to do anything that the science of Anstaria can do. When the idea of the truce came through, the prince of Loidi saw it as a great way to gain control over their enemies once he found out about the princess. However, he isn't stingy on how he gets to the Anstarian throne and is willing to settle, if need be, on using magic to get them to give up their kingdom and end the fighting.

Women in Loidi are equal to the men. They have the same freedoms as the men. They can own land and trade property and even fight in the army. They have a chance to get as much education as a man.

The ruling family of Loidi is the king, queen, the elder son and the younger son (who is training to be a wizard) and the uncle.

Danbar (Danbarians)​

This kingdom has enjoyed exclusive trading rights with Anstaria. A kingdom that does rely on magic, but enjoys the scientific advances of Anstaria. Their women have some freedoms, but not as much as Loidi. The women can own land and property, but their education is restricted and it is encouraged that they marry and stay with a man for protection.

Goldspar (Goldsparites)​

This kingdom is untrustworthy. Always in a political upheaval, they have a new ruling party nearly every year. Magic and assassinations are the norm. They are greedy and manipulative. The current ruler wants the rich land of Loidi, but will take Anstaria if they can. To get this, they are hoping to convince the two kingdoms that peace is out of the question, and pitting the delegates and hormonally driven heirs against each other seems to be a good idea.


Cast of Characters: (my profiles for the characters will be in the next post)

Anstaria:
King -
Queen -
Prince/Heir - Gavin (ChocolateStrawberry)
Princess - Dione (ChocolateStrawberry)
Ritter Hex (if any) - Ser Gareth Eloran (GammaHeart)
Nobels (if any) -
Servants (if any) -

Loidi:
King -
Prince/Heir - Prince Tansen Haron (Skelace)
Younger Prince - Deston (Skelace)
Uncle - Alastor (Crazy Shank)
Advisors -
Bodyguards - Lana (Crazy Shank)

Danbar:​
Delegates - Lord Martinez (Arc)
Bodyguards -
Soldiers -
Servants -

Goldspar:
Delegates - Lady Masako (Raiden)
Valere de Morhban (Nihil)
Honoré de Morhban. (Temera)
Bodyguards - Reina Nilan (Raiden)
Wizards -
Soldiers -
Servants -
 
the prince told you to guard his father because the Ritter Hex are the elite. If you disobey this order to protect the king's life, then actions will be taken.
 
*trips over himself laughing* Poor Gavin can't see that Honore is just going to use him in the end. Either that or she's going to be forgotten in a day or two. Oh the webs we weave when we seek to deceive.

And those damn Hex are getting on my nerves with how they seem to swoop in everytime to screw shit up every time someone tries to start something that doesn't directly involve Anstaria. If they're so worried about the king. go surround the interior of the throne room with weapons openly held, that'll shut up any threats.
 
I have a post almost ready to go, but I'm lacking information. I don't know how big the grounds are, and if we can leave the grounds at all.
 
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