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Interest Check: Fantasy/Political thriller

Joined
Jan 26, 2010
Story thread there: http://www.bluemoonroleplaying.com/forums/viewtopic.php?f=8&t=12020


I just want to know if anyone is interested in this idea. The world it's based off of is a fantasy world for a novel I've had in the works since I was five. I'm not putting in the acutal story or the characters, just the setting and the boiling point. If i get enough people interested, I'd like to do this as an open roleplay.

Basic story:

There are four kingdoms involved. Anstaria (situated in the middle of the map) has been at war for as long as anyone could remember with Loidi. The two kingdoms seemed to always butt heads, no matter the topic. Anstaria believed in protecting its women, while Loidi gave theirs more freedoms. Anstaria was pro-science and anti-magic, and Loidi still put stock in court wizards and healers. War tore the two kingdoms apart and the strain finally got to the respective kings.

Calling on a truce meeting, they invited two moderators from neighboring kingdoms. For Anstaria, the kingdom of Danbar is invited, their allies in the south. For Loidi, it was a surprise when they arrived with delegates from Goldspar, a warring kingdom to the far north that is in a constant state of politica upheaval. Both mediators have reasons for the status quo to continue and keep the truce from being signed.

The Kingdoms:

Anstaria (Anstarians)​

This is the most rigid kingdom of the four kingdoms. As the loser of the long-ago war that started this mess, they took several steps to never have that problem. After the end of the Hexen wars, Anstaria outlawed magic in all forms. They formed the Ritter Hex, special knights who hunt down any rumors of magic in the boundaries of the kingdom and erradicate it. They are the toughest warriors, and the products of nightmares. After the break of the kingdom, causing the princess to run off with a wizard and forming her own land of Hekata, the ruling Anstarian king had a wall built around the kingdom to keep out the evil influences of the other kingdoms. In time, only Danbar and a few other select kingdoms were let inside.

Women do not have much freedom. They must, at all times, be escorted when they leave. The women's quarters are always found away from the men unless he calls for his wife. A woman can own land if her husband is dead, but it is highly advisable for her to remarry quickly. The poor have more freedom then nobility, where women can work beside her husband and even have the run of the home.

Anstaria is ruled by the king and his son. The daughter is prized by her family and knows she will never inherit the throne and a perfect marriage is one that wouldn't jeopedize the throne of her homeland.

Loidi (Loidites)

The near polar opposite of Anstaria. As the winner of the Hexen War, they enjoy the magic and prestigue of their victory. They are very pro-magic, more so then any other kingdom. Magic is a way of life, and they look down on the Anstarians for their superstition (who, in turn, look down on the Loidites for being agents of evil). Through magic, they claim to be able to do anything that the science of Anstaria can do. When the idea of the truce came through, the prince of Loidi saw it as a great way to gain control over their enemies once he found out about the princess. However, he isn't stingy on how he gets to the Anstarian throne and is willing to settle, if need be, on using magic to get them to give up their kingdom and end the fighting.

Women in Loidi are equal to the men. They have the same freedoms as the men. They can own land and trade property and even fight in the army. They have a chance to get as much education as a man.

The ruling family of Loidi is the king, queen, the elder son and the younger son (who is training to be a wizard) and the uncle.

Danbar (Danbarians)​

This kingdom has enjoyed exclusive trading rights with Anstaria. A kingdom that does rely on magic, but enjoys the scientific advances of Anstaria. Their women have some freedoms, but not as much as Loidi. The women can own land and property, but their education is restricted and it is encouraged that they marry and stay with a man for protection.

Goldspar (Goldsparites)​

This kingdom is untrustworthy. Always in a political upheaval, they have a new ruling party nearly every year. Magic and assassinations are the norm. They are greedy and manipulative. The current ruler wants the rich land of Loidi, but will take Anstaria if they can. To get this, they are hoping to convince the two kingdoms that peace is out of the question, and pitting the delegates and hormonally driven heirs against each other seems to be a good idea.


Cast of Characters: (my profiles for the characters will be in the next post)

Anstaria:
King -
Queen -
Prince/Heir - Gavin (ChocolateStrawberry)
Princess - Dione (ChocolateStrawberry)
Ritter Hex (if any) - Ser Gareth Eloran (GammaHeart)
Nobels (if any) -
Servants (if any) -

Loidi:
King -
Prince/Heir - Prince Tansen Haron (Skelace)
Younger Prince - Deston (Skelace)
Uncle - Alastor (Crazy Shank)
Advisors -
Bodyguards - Lana (Crazy Shank)

Danbar:​
Delegates - Lord Martinez (Arc)
Bodyguards -
Soldiers -
Servants -

Goldspar:
Delegates - Lady Masako (Raiden)
Valere de Morhban (Nihil)
Honoré de Morhban. (Temera)
Bodyguards - Reina Nilan (Raiden)
Wizards -
Soldiers -
Servants -
 
I see. I imagine someone with demonic heritage might be able to hold onto it longer than normal by charming all the opposition. *laugh*

That and she's damn sexy :3
 
Meaning, for example, that we'd have Crossbows and Plate Armor while the others are doing simple short bows and chainmail? Goldspar is using falchions while we've developed the bec de corbin, eh? Just tryin' to dial it in.
 
ArcturusV said:
Meaning, for example, that we'd have Crossbows and Plate Armor while the others are doing simple short bows and chainmail? Goldspar is using falchions while we've developed the bec de corbin, eh? Just tryin' to dial it in.

Yeah, sounds about right.
 
Oddly in the setting I created my character originally he had something going on to be Anti-Magic. Not that it helped him in the end. But I imagine you wouldn't want such a thing in here. And if it did exist you'd have it solely in the hands of Ritter Hexes and such.
 
Well, a falchion is really more like an axe in how it handles than a sword. But it's a tech level thing. One being designed to bust open chain armor, the other designed to handle plate. Which also tells me about the level of infighting in that nation if they're developing and using weapons to counter thier own armor advantage rather than stickign with older weapons that work well against thier less advanced neighbors.
 
@Arc: You really are getting into what they are able to do aren't you? Well I guess it might help him in the rp...right?
 
Each bit is another piece of the kit. And the more pieces I have in the kit, the more things I can make with the kit.
 
It's good info to know.

I'm actually surprised I wasn't the one to ask that question.

Though I do have one of my own, just how powerful can personal magic be?
 
Skelace said:
Oh yes good question Nihil. One more question, how does magic work in this world? Like draining a person's life force magic? Or simply physical exhaustion?

Sorry, yes, I guess I should explain things better. It's physical exhaustion. The higher up the wizard and the more complicated the spell, the greater the risk of dying from exhaustion.

Also, I'd like to start the role play once I get at least the nobility and delgates picked out.
 
Further question: What's the geography like per nations? Mountanious, rivers, seas, plains, deserts? Tropical, temperate, artic, etc?
 
ArcturusV said:
Further question: What's the geography like per nations? Mountanious, rivers, seas, plains, deserts? Tropical, temperate, artic, etc?


Ohhh, let me get my old maps.

Anstaria was pretty much covered in forests, except in the north and south. there were mountains separating Anstaria from Danbar (in the south) and Loidi (in the north). In the northwest was Goldspar, but the mountains ended half into that border.

Danbar was a desert from being surrounded by the mountains. Little rain falls there. In their legends, they were as green and furtile as Anstaria, until the Great War. Magic was said to sap the land of it's life.

Loidi is mountainous with some forests to the east of it. There is a port for trade in the north, but most of the exports are sent through a mountain pass to another kingdom to the east of Anstaria (not mentioned in this roleplay, but it's called Jobal).

Goldspar is a rolling farmland. Though the climate is nice, it's said to feel cold. It has several sea port cities on the north and west side, and a healthy trade with Anstaria and Hekate (a kingdom started by an exiled Anstarian princess, they dont' talk about it).
 
Which would probably suggest my character's clan came from the south or north. Probably will take the south, since you had establish the trade relationship. Which can tie into the clan's markets easily enough and suggests a border flourishing with commerce, whereas I'd think the border with Liodi would be more like the Bamboo Curtain.

Which might also suggest the good Lord there also has some connections in Danbar. IC reason for him to be there, or at least a thinly vieled reason, to use him to help influence the mediators from Danbar with his connections and influence that trade brings him.
 
ArcturusV said:
Which would probably suggest my character's clan came from the south or north. Probably will take the south, since you had establish the trade relationship. Which can tie into the clan's markets easily enough and suggests a border flourishing with commerce, whereas I'd think the border with Liodi would be more like the Bamboo Curtain.

Which might also suggest the good Lord there also has some connections in Danbar. IC reason for him to be there, or at least a thinly vieled reason, to use him to help influence the mediators from Danbar with his connections and influence that trade brings him.

Sounds good
 
Don't think I"m quite in that league yet. But I am probably the best we have for the job.
 
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