Warforged as Characters
Most warforged have levels in martial
classes such as warrior, fi ghter,
or occasionally paladin, ranger, or
barbarian. Some warforged abandon
their warlike heritage, becoming
spellcasters or even rogues.
Warforged characters possess
the following racial traits.
— +2 Constitution, –2 Wisdom,
–2 Charisma.
—Warforged base land speed is
30 feet.
—Special Qualities (see above): Composite plating, light
fortifi cation, living construct traits.
—Automatic Language: Common. Bonus Languages:
None.
—Favored Class: Fighter.
Composite Plating (Ex): The plating used to build a warforged provides a +2 Armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite
plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged cannot wear armor or magic robes. A warforged can be enchanted just as armor can be. The creature must be present for the entire time it takes to enchant him. Composite plating also provides a warforged with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
Light Fortifi cation (Ex): When a critical hit or sneak attack is scored on a Warforged, there is a 25% chance that the critical hit or sneak attack is
negated and damage is instead rolled normally.
special feats: WARFORGED FEATS
The following feats are available only to warforged characters.
For additional warforged feats, see Chapter 3: Heroic Characteristics
in the EBERRON Campaign Setting.
ADAMANTINE BODY
At the cost of mobility, a warforged character’s body can be
crafted with a layer of adamantine that provides formidable
protective armor and some damage reduction.
Prerequisites: Warforged, 1st level only.
Benefit: Your armor bonus is increased to +8, and you gain
damage reduction 2/adamantine. However, your base land
speed is reduced to 20 feet, and you are considered to be wearing
heavy armor. You have a +1 maximum Dexterity bonus to AC,
a –5 penalty on all skill checks that armor check penalties apply
to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently,
Sleight of Hand, Swim, and Tumble), and an arcane spell failure
chance of 35%.
Normal: Without this feat, a warforged character has an armor
bonus of +2.
Special: Unlike most feats, this feat must be taken at 1st level,
during character creation. Warforged druids who take this feat
cannot cast druid spells or use any of the druid’s supernatural
or spell-like class features. Warforged characters with this feat do
not gain the benefit of any class feature prohibited to a character
wearing heavy armor.
IMPROVED FORTIFICATION
You improve your warforged fortification, gaining immunity to
sneak attacks and extra damage from critical hits.
Prerequisites: Warforged, base attack bonus +6.
Benefit: You gain immunity to sneak attacks and extra damage
from critical hits, but you lose the ability to be healed by spells
of the healing subschool.
MITHRAL BODY
A warforged character’s body can be crafted with a layer of
mithral that provides some protection without hindering speed
or gracefulness.
Prerequisites: Warforged, 1st level only.
Benefit: The warforged’s armor bonus is increased to +5,
and the character is considered to be wearing light armor. He
now has a +5 maximum Dexterity bonus to AC, a –2 penalty
on all skill checks that armor check penalties apply to (Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Sleight
of Hand, Swim, and Tumble), and an arcane spell failure
chance of 15%.
Normal: Without this feat, a warforged character has an armor
bonus of +2.
Special: Unlike most feats, this feat must be taken at 1st level,
during character creation. Warforged druids who take this feat
cannot cast druid spells or use any of their druid supernatural
or spell-like class abilities. Warforged characters with this feat do
not gain the benefit of any class feature prohibited to a character
wearing light armor.
MITHRAL FLUIDITY
Your movements are smoother and more fluid than those of
other warforged.
Prerequisites: Warforged, Mithral Body.
Benefits: The maximum Dexterity bonus a warforged with the
Mithral Body feat can apply to Armor Class is increased by 1. In
addition, the armor check penalties to Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble
checks are reduced by 1.
Special: This feat can be taken multiple times. However, armor
check penalties cannot be reduced to less than +0.