DM: Items:
1) It is a pair of Goggles of Voyeurism: The lenses of this item are made of finely cut crystal. When worn over the eyes, they allow the wearer to see everyone around them as though their clothing were invisible. Both lenses must be worn for the magic to be effective. Market price 8000
2) It is a Amulet of Amplifying with 2 charges: Allows the caster to cast a spell at +1 caster level. Market Price 5000
3) It is a Phallic Wand of Invisibility with 29 charges. Market price 18000
Phallic: When used as a masterbatory aid to bring a creature to orgasm, this arcane power returns one charge to the wand by absorbing sexual secretions and the accompanying emotional energy. Phallic wands, like their usual counterparts, cannot hold more than 50 charges of spells, and fully charged wands can cause some odd effects to those who continue to use them as sex toys.
"Charges"- Effect- Save DC*
55- Embarrassing fetish- 17
60- Nymphomania- 15
75- Sympathy- 22
100- Retributive strike- 17
*The save DC increases by +1 for every additional orgasm induced by the use of the wand.
Embarrassing Fetish: When the wand reaches 55 "total" charges, any creature brought to orgasm by its use as a phallus must make a Will save or become so attached to the wand as to be considered under the effects of an embarrassing fetish spell. A new save must be made every time the wand produces another orgasm. NOTE: Not actually the embarrassing fetish spell.
Nymphomania: At 60 "total" charges, the wand induces in those to whom it provides orgasmic release a nymphomaniacal urge to engage in sex as often as possible unless a successful Will save is made. A new save must be made every time the wand produces another orgasm.
Sympathy: Upon reaching 75 "total" charges, the sexual power built up in the phallic wand is so great that any who have been using it in its sexual capacity must make a Will save or be affected by a sympathy spell in regards to the wand.
Retributive Strike: When the wand's "total" charges reach 100, its energies are too great to contain any longer, and it explodes in a retributive strike, as described under the staff of power in the Core Rulebook II (p. 205).
Embarrassing Fetish
Enchantment (Compulsion) [Mind-Affecting]
Level: Src/ Wiz 5
Components: V, S, M
Casting Time: 1 round
Range: 10 yards
Target: 1 creature
Duration: Permanent (D)
Saving Throw: special
Spell Resistance: Yes
With this spell, the caster can instil in one intelligent creature an erotic fascination with a single kind of object, behaviour (such that the sight, smell, sound, etc.). A sample of that designated kind of object or behaviour arouses the subject uncontrollably, and such that erotic pleasure or orgasm is impossible without the presence of the fetish object or behaviour.
Some representative examples of fetish objects are red hair, spiked heels, whips, jewelled short swords, oak leaves, artificial limbs or amputees, green tunics, tuna, cheese, sheep, gnomes, gnolls, red dragons' tongues, royal guards in uniform, children, octogenarians, members of one's immediate family, psionicists, rangers, mermaids, lawful neutrals, and Red Wizards of Thay.
Some representative examples of fetish behaviours are having small insects and snails crawl all over one's body, inflicting pain on another person, inflicting pain on oneself, being strangled, strangling another person, being bound, binding another person, being charmed or commanded, staging one's own mock execution, and innkeepers' daughters pouring beer down one's chest.
This spell is extremely versatile and may be made as detailed and kinky as desired. Extremely detailed or nearly impossible fetishes, however, may occur so rarely or be so beyond the capacity of the subject to locate or bring about that the spell has little effect on the subject's life than to create enormous sexual frustration. Danger, pride, and personal cost are not, however, enough to dissuade the subject from the fetish once it has been made available.
This spell cannot create a fetish for an individual person or object ("Carolyn Greycloak" or "the Great Ruby of al-Ghasar," for example). Nor can it, without the aid of another spell, create homosexual desires in a heterosexual, or vice versa.
There is no save per se against the fetish. Rather, upon discovering the fetish, the subject, if strenuously disapproving, is allowed a will-save. A successful check leaves the subject humiliated but thereafter free from the fetish. A new will-save may be attempted once per day, but since fetishes gain strength over time, the check suffers a cumulative penalty of -1 per day. A will save of 20 is always successful.
A character who became victim to the embarrassing fetish spell receives a fetish-bonus to all saves against seduction, that cause lust, arousal or compel to have sex of +2 if the fetish is not present. Likewise, the character receives a saving throw modification of –2 in the stated situations, if the fetish is present.
The material component of this spell is a sample, highly representative object of the fetish, or an enactment of the fetish behaviour on the part of the spellcaster.