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Dungeons and Dragons (DnD) 3.5, anyone? : OOC Chatter

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Why's that?


I'm sure Balmung would help with funding if need be. Or you just asked.
 
No, it's... Lios has a Str of 8. Whenever he equips the Rod, he goes up to medium load and his movement speed drops to 35 from 50. I don't like that. Also, he sucks in melee, he doesn't really need an awesome melee weapon that he can't even use properly. I mean, I just got the feat Reach Spell [Metamagic], so he can heal from a distance.

Also, prolly going to give his manacles (Which have 2 nice special effects, one of which has to do with it's chain, and the other being SR15) to someone who can use them. I mean, just having them on is another 4 lbs, becuase you have to have locks on them to not risk them coming off during combat.
 
explodingiggy said:
You went Wizard of Oz on a necromancer?
Actually, Used a bunch of the anti-undead spells on his zombies, then managed to get him with Hold Person because of his bad roll. Then used the Rod of Lordly Might's ladder to climb atop a building, undid the ladder, Threw it down to the townsfolk who redid the ladder to wedge it under a house scheduled for de-construction that I had lured him into battle next to(the stonework was getting dangerously unstable), then helped the townsfolk push down on the ladder... hard.

He was crushed to death. Yes, I actually played that scenario with a level 5 cleric, but I never used him again. Then... well, I remade Lios for this campaign. ^.^
Oh, there was another quest he did, but it wasn't nearly as awesome.

explodingiggy said:

Spell Resistance 15
 
Well... Y'know y'know... Give me time, and I almost always have a good attack plan. I like playing Spec Ops/stealth characters for a reason. Tactical analysis. ^.^
 
Same here, mixed with absurd or abnormal tactics. Because life is more fun that way.
 
level 15 in pokemon sucks, though.


I'd go for Syther, Kabutops, or Sandslash, myself. Or Arcanine
 
Then again.. electric mouse, and pokemon usually fight pokemon... could be different on humans
 
Arcanine is Epic level, bud.

Also, Level 15 Pikachu has double team.
-Double Team: The first use adds one third your AC to your AC as a Dex Bonus. The second makes it one half. Each one after that pretty much adds +2 to the Dex AC bonus. This effect lasts for a full 10 rounds, and can be used upt to six times an encounter. The fucker is hard to hit.
-Thundershock does 5d6+effective character level Shock damage. As Ranged touch that negates Cover.
-Growl is stackable up to six times, adding a -2 physical damage penalty to the target if they succeed a CR 6 Listen check.
-Tail Whip adds a -2 Dex Penalty to AC if it hits (as touch attack), and also stacks up to six times.
-Thunder wave is odd. It's a Close Range Ranged Touch (not a ray) that causes the following effect until the Character makes a DC 25 fort save or is healed via Heal or similar. : Every round, the affected creature must roll d%. Any roll of 25 or below leaves the affected creature Paralyzed for that round. For the duration of the effect, this creature also has their movement speed reduced by one fourth, rounded down to the nearest square. (20 to 15, 30 to 20, 40 to 30, 50 to 35, etc.)
-Quick Attack: Activating this technique counts as a quick action. The user of this technique choses a target. The user is then allowed to make another move action and standard action (but only against that target), these extra actions taking place before the regular turn. The extra standard action cannot be used to cast a spell, use a spell-like ability, or manifest a power. If an unarmed Melee attack is made with the extra round, it may be used as a Slam attack that deals 5d6 blunt damage. It will only work if the user's Dex is higher than the target's.

Those are Pikachu's moves by level 15, translated to D&D. On second thought, that might be Summon Nature's Ally VIII or IX
Watch yourself Iggy, or the Pikachu will get you. XD
 
Er... Wait until we finish up with the stuff at the Temple of Stendarr... or you can bug Paul. XD
Either way, keep party interaction low... until tomorrow or the next day (in game days, that is)
 
It would probably be about... Lv. 30, at least. Pokemon levels are roughly 5 for every D&D level, and the lowest hit dice a Summon VII has is 6. Don't ask why I know this.
 
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