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Dungeons and Dragons (DnD) 3.5, anyone? : Rules

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Ghaigido

Supernova
Joined
Oct 17, 2012
Location
American Mid-West
Okay, since everyone in this game either already knows how to play 3.5e DnD or can look it up easily, this page will be for the Variant Rules. EDIT: I realized there is too much information that I don't want to copy and paste, so I'll post links to reliable sources when I can.

-Unearthed Arcana : Sanity
http://www.dandwiki.com/wiki/UA:Sanity
NOTE: Sanity Resistance will be Character level, and Sanity Loss from Magic will be Low (Spell level = Sanity points lost). Greater Restoration will only heal 3d4 per 2 levels sanity. I feel a full heal is a little too easy, y'know? We will also be using the Drug Addiction rules on the same page if someone gets addicted to, oh, let's say just about anything. DCs are subject to change a bit, but really, when aren't they? (Don't answer that)

-Unearthed Arcana : Death and Dying
http://www.dandwiki.com/wiki/UA:Death_and_Dying

-Unearthed Arcana : Character Traits
http://www.dandwiki.com/wiki/UA:Character_Traits

-Unearthed Arcana : Character Background
http://www.dandwiki.com/wiki/UA:Character_Background

-Unearthed Arcana : Reputation (Don't forget to use your background)
http://www.dandwiki.com/wiki/UA:Reputation


-Unearthed Arcana : Spontainteous Metamagic: Daily Uses
http://www.dandwiki.com/wiki/UA:Spontaneous_Metamagic
NOTE: We will be using the Daily Uses variant, but that doesn't mean we can't do it the old fashon way as well. =]

-Book of Erotic Fantasy : Rating R (most of the rules will apply, will not be using App Score rule)
You should prolly get this book for yourself, or ask me to send you a download link for the .pdf file. I'm not gonna fit a whole book in this post.

-Book of Unlawful Carnal Knowledge : Arousal & Actual Sex Scenes
Okay, so there are only a few things I'm taking from this book that are of any importance, so don't worry about actually trying to find this one.
NOTE: This book will often make references to a "Sexual Prowess Skill." For our purposes, Perform (Sexual Technique) from the Book of Erotic Fantasy will fill this role. Also, the feats Quick Recovery from the Book of EF is being replaced by the sexual trick by the same name (see below). The Instant Recovery feat is also being turned into a Trick.
NOTE: A round in combat is 6 seconds. A round during sex is 1 minute.
NOTE: There are spells in this book that I am not posting due to already having so many options. If you want a certain type of spell, tell me and I'll send you a PM with all of the relevant spells. Considering how sandbox this campain is prolly going to be, I'll take suggestions for spell creation.

New Conditions
This list of physical states of being is to supplement the list in Core Rulebook II that includes "Exhausted," "Fatigued," and "incapacitated" and may often suggest changes to states that are already listed. When a spell or action or feat refers to a result that indicates a new state, it is referring to this section, so if a spell causes Arousal, then refer to this list to see what Arousal does to a PC.

Aroused
The character is physically ready for sex. If the character is male, he is erect and ready to penetrate; if female, this means her nipples and clitorises are hardening and her vagina is lubricating.

Horny
The character is emotionally ready for sex – he or she has an itch and wants to scratch it. Horny characters suffer a -2 penalty to Will saves to resist any seduction attempts. A character who is naturally Horny remains so until they climax, are shocked, are injured, or have cold water thrown on them. Horny females get a +2 circumstantial bonus to their Charisma when dealing with sexually compatible males. Horny characters are normally (though not necessarily always) also Aroused. Characters who are both Horny and Aroused are considered distracted and cannot Take 10 on any non-sexual skill checks.

Lustful
The character has a powerful attraction to another being, and a strong, nearly overpowering, desire to have sex with them. These characters suffer a -10 penalty to Will saves to resist any seduction attempts made by the object of their lust. (This penalty does not stack with the penalties from being Horny.) In fact, a Lustful character will often initiate seduction attempts of their own. Characters of evil and chaotic alignments may attempt to rape these objects of lust if their attentions are rebuffed.

Peaked
The character is right on the edge of orgasm. He or she is at a heightened state of arousal, and requires only one more push to come. A character cannot be forced to climax (other than through certain spells) without being brought to this point. A character who is Peaked must make a Concentration check against a DC 15 before making any non-sexually based skill checks, and all said skill checks suffer a –2 distraction penalty.

Over-stimulated
The character has gone beyond Peaked and is in sexual agony as they are a hair’s breadth away from release, but climax is teasingly withheld from them. While in this state, a character cannot perform any Intelligence based skills (except Sexual Prowess using the Creative Lover trick) or cast spells, has a -10 distraction penalty for all non-sexual skill checks, and suffers a -5 morale penalty for all save attempts. An Over-stimulated character will agree to do almost anything to be allowed to achieve climax, and must make a Will save to resist agreeing to any such offers. The save’s DC equals 20 + the offering character’s Charisma modifiers. Finally, an Overstimulated character must make a Will save every round (DC 18) or take 1 point of temporary Wisdom damage. A character can become overstimulated by some feats, tricks, or spells, but the only other way to do it is to be brought from aroused to peaked a number of times equal to the Con bonus +1, without actually being brought to orgasm.

Sexually Delirious
A character who reaches this stage is considered Helpless. The only action he or she is capable of is mindless fucking and sucking. He or she is also suggestible as per the Hypnotize spell and loses all Will
save bonuses until he or she gets 8 hours of complete rest. To become Sexually Delirious, the character must have a number of orgasms equal to their Con bonus +1. These orgasms must be ones in which they failed their arousal check by (10+Con bonus) or more.

Orgasming
Sometimes magic can be used to make a character orgasm in the middle of a threatening situation, such as combat. In such a case, roll a fortitude save against your will save. If the will save is higher, having an orgasm counts as being shaken. If your fort save is higher you are both dazed and shaken for 1 round.

How Sex Works

The Arousal Check
This is the core sexual mechanic for d20 games. An arousal check is, at its core, a Constitution check. The DC for a character’s arousal check is based off of his or her partner’s Sexual Prowess check, and equals 10 + the Arousal Check Modifier indicated by the Sexual Prowess check result (see table S-1). Some feats provide bonuses to the Constitution check. Endurance, Great Fortitude, and Iron Will all provide their bonuses to arousal checks. Having 5 or more ranks in Concentration also provides a +2 synergy bonus to arousal checks.

The Basics
There are three basic steps to any sexual experience – getting aroused, getting close to orgasm, and having an orgasm. Each of these three steps has its own slightly different mechanics.

1. Getting your partner aroused
Getting your partner aroused is often, but not always, a non-sexual activity. Sweet nothings whispered in the ear, a seductive dance, or sheer personal presence can often be enough to prepare a person for sex. This generally takes the form of an opposed check – the character rolls the appropriate skill or ability check, and the target makes a Will save. If the target fails the roll, she is considered
Aroused. Some skills/abilities that might be used for arousing a partner include:
· Bluff
· Diplomacy
· Perform (Dance a.o.)
· Charisma

Arousing your partner through sexual means is usually more direct and harder to resist. If you choose to arouse your partner with pure sexual prowess, make a Sexual Prowess check. Your partner makes an arousal check. If your partner fails the check, she becomes Aroused. Male characters have a slight advantage in getting aroused, as men are naturally inclined to being ready for sex at a moment’s notice. If he is currently not Aroused, a male character can become aroused as a free action. However, he cannot become un-aroused without making a Will save, DC 18. However a character becomes Aroused, this condition will last 2d6 minutes unless stimulation is applied. If an Aroused character is stimulated, she will not become unaroused until stimulation stops.

2. Getting your partner close to orgasm
Once both partners are Aroused, sex can begin in earnest. Both partners make Sexual Prowess and arousal checks. If one partner fails an arousal check, he is considered Peaked. However, once a character is Peaked, he only has a short time to have an orgasm before his body settles back down. If he does not have an orgasm in 1d4 minutes, he returns to being simply Aroused, unless his partner can keep stimulating him. Barring magic or other supernatural effects, a character must be Peaked before he can orgasm.

3. Getting your partner off
A Peaked partner is on the verge of orgasm. Her partner continues to make Sexual Prowess checks, and she continues to make arousal checks. If she fails the arousal check, she has an orgasm.
After orgasm, a character goes into afterglow. Female characters are Aroused for 1d4 minutes after orgasm. Male characters, on the other hand, are no longer Aroused. Instead, they are considered Fatigued for 2d6 minutes. Any attempt to arouse a male after orgasm suffers a –10 penalty.

Quick Rules for Sexual Encounters
Not all DMs may want to play out an entire sexual encounter using the full rules, whether because of personal preference or lack of time. If you wish to include sexual encounters in your game, but don’t want to go through the entire process of making Sexual Prowess and arousal checks, the following rules present a fast and simple alternative. The simplest use of the Sexual Prowess is not much different from Performance. The player announces he is going to give his partner the night of her life and then rolls a skill check for Sexual Prowess and checks it against the following table for DCs and results:

Table S-5: Simple Sex Check Results
DC = Performance
5 or less = Disappointing Experience – You failed to satisfy your partner, and generally left him or her wanting more.You suffer a –1 penalty to Charisma-related checks when dealing with this person for the next 1d4 days.
10 = Routine Experience - You both achieved satisfaction, and that is always good, as we all know. But it was nothing remarkable.
15 = Enjoyable Experience - You exhibited a bit more flair then the standard lover and may have even showed your partner a new trick. +1 impression bonus to Charisma-related checks when dealing with this person for
the next 1d4 days
20 = Great Experience - Multiple orgasms were definitely involved in the evening, and you have definitely made an impression on all but the most jaded of lovers. With time, you may develop a local reputation as a lover of some skill. +2 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 days
25 = Memorable Experience – Even the most jaded of lovers would be impressed by the sexual skill you have demonstrated. With time, you may develop a regional reputation as a lover of noticeable skill. +3 impression
bonus to Charisma-related checks when dealing with this person for the next 2d4 days.
30 = Extraordinary Experience - You just may be the best lover your partner has ever had--you certainly gave them on of the greatest experiences of their lives! With time, you may develop a national reputation as a lover of great skill. +4 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 weeks.
40 = Religious Experience - Things were done in the bedroom that are the stuff of legends and ribald pornographic etchings! The gods and goddesses of lust would be proud of you. In time, you may even draw their notice and be whisked away to visit them! +5 bonus to Charisma-related checks when dealing with this person for the next 1d4 weeks.

The DM should feel free to apply any situational bonuses or penalties befitting the circumstances. Also, the DM may wish to subtract the partner’s ranks in Sexual Prowess from the character’s Sexual Prowess check result. After all, what is Memorable to a simple farmer’s daughter (1 rank of Sexual Prowess) might be merely Enjoyable to a lusty barmaid (5 ranks of Sexual Prowess), or even Routine to a seasoned prostitute (15 ranks of Sexual Prowess). Alternately, both partners may make opposed skill checks in a contest to see who is the better lover.

Complications

Different Species
Generally, characters tend to have sex with others of their same species. Very similar species also frequently have sex, such as humans and elves. Generally, as long as two characters are of the same creature type (Humanoid, Giant, Outsider, etc.), there are no penalties to any Sexual Prowess involved. Characters of different types, however, suffer a –4 penalty to their Sexual Prowess roles due to different anatomies and sexual proclivities.

Foreplay
The rules above cover action when both partners are participating equally. If only one partner is actively participating, she is the only one who can make a Sexual Prowess check that interval. She does not have to make an arousal check that round. During foreplay, Sexual Tricks that affect another partner’s Sexual Prowess checks may not be used.

Multiple Orgasms
Female characters are normally Aroused after having an orgasm. However, if a female character fails her arousal check by 10 or more when orgasming, she is still Peaked, and can still orgasm again with more stimulation.

Multiple Partners
While most sex tends to be a one-on-one affair, this is definitely not always the case. In the case of multiple partners, each person involved selects one other partner to focus on each minute, and can only modify that partner’s arousal check DC with his Sexual Prowess check. It’s perfectly permissible for two or more partners to “gang up” on a third to push him over the brink faster. In that case, add together the arousal check modifiers of all acting partners to determine the character’s final arousal DC.

Preferred Genders
While the basics of sex are the same regardless of what two (or more) genders are involved, sexual partners tend to be more familiar with the gender that they prefer, and are generally uncomfortable and/or unfamiliar with pleasuring someone not of their preferred gender. Whenever a character is having sex with someone not of his preferred gender (the same gender if he is straight, the opposite gender if he his homosexual), he gets a –2 penalty to his Sexual Prowess rolls. Bisexual characters do not suffer this penalty.

Sexual Fatigue
A sexual partner can only perform for so long before fatigue sets in. [There were a set of rules here, but it fits well enough with the Book of EF that we only need to add the parts around it] When a character fails the Constitution check for Sustaining Sex, the character must stop and rest for at least 30 minutes before attempting again, during which time he is considered Fatigued.

Taking 10
If all partners agree, each can take 10 on his or her Sexual Prowess roll to enjoy a nice, long, leisurely bout of lovemaking.

Virginal Partners
Virgins tend to react differently, whether they are giving or receiving. Virgins who are in the active (penetrative – usually male) role have a harder time resisting orgasm. Their arousal DC while Peaked has a +5 modifier. Virgins in the passive (penetrated – usually female) role have a harder time reaching orgasm due to pain. Their arousal DC while Peaked gets a –5 modifier.


How to define the size or capacity of an orifice, wang, or wang-like object

There are three times as many size categories as usual for defining sexual endowment - Lesser, Average, and Greater versions of Fine, Diminuitive, Tiny, Small, Medium, Large, Huge, Gargantuan, and Colossal. By default, any given member or orifice on a creatures body will be the Average version of it's size. Some creatures are better or worse endowed than others and have a numerical modifier found by halving your Starting Constitution modifier. For example, Minotaurs have a starting Con of 14 (10 +4 racial mod as a character) or 15 (normally, as a monster), both of which are a +2 Con Mod. Since we're halving that, it's a +1 modifier, which means their wangs are one size category larger than average for a Large creature - I.E., Greater Large. If they had a +2 modifier, they would be Lesser Huge and +3 would be Average Huge. Round half numbers towards 0 (I.E., +1/2 is actually a 0 and -1.5 is a -1). Certain Feats, Traits, Flaws, and Abilities may modify size, along with their inherent bonuses or penalties.
[NOTE: They did not explain how this would work for a vagina, but I assume that it is depth when aroused. Also, you might think this is a bit too much, dick sizes and all. Unneccesary? I don't think so. There are REAL people out there with dicks too big to fit it in. At all. ...I feel kinda bad for them.]

That's how it works.

Size Category Length [or Depth]
Lesser Fine: .24 inches
Average Fine: .3 inches
Greater Fine: .375 inches
Lesser Diminuitive: .6 inches
Average Diminuitive: .75 inches
Greater Diminuitive: .94 inches
Lesser Tiny: 1.19 inches
Average Tiny: 1.5 inches
Greater Tiny: 1.89 inches
Lesser Small: 2.38 inches
Average Small: 3 inches
Greater Small: 3.75 inches
Lesser Medium: 4.5 inches
Average Medium: 6 inches
Greater Medium: 8 inches
Lesser Large: 10 inches
Average Large: 12 inches
Greater Large: 15 inches
Lesser Huge: 19 inches
Average Huge: 2 feet
Greater Huge: 2.5 feet
Lesser Gargantuan: 3 feet
Average Gargantuan: 4 feet
Greater Gargantuan: 5 feet
Lesser Colossal: 6.3 feet
Average Colossal: 8 feet
Greater Colossal: 10 feet
Lesser Titanic: 12.5 feet
Average Titanic: 16 feet
Greater Titanic: 20 feet

Sexual Prowess (Cha; Armor Check Penalty)
{Being Replaced with Perform (Sexual Technique) To determine what your partner’s arousal check DC is, consult table S-1 below.

Table S-1: Skill Checks and Arousal Check DC
Check Result Arousal Check DC Modifier
9 or less +0
10 – 14 +2
15 – 19 +4
20 – 24 +6
25 – 29 +8
30 – 34 +9
35 – 39 +10
40 – 44 +11
45 – 49 +12
50+ +13

Special: Every rank of Sexual Prowess also gives you one Sexual Trick, a sort of mini-feat that can be used to enhance performance.

This is getting long, so I'll post the Tricks on the next post.
 
Sexual Tricks

For each rank in the sexual prowess skill, a character knows one secual trick. Sexual tricks can be considered to be mini-feats, just like skill tricks, which where introduced in Complete Scoundrel. Therefore your GM may allow sexual tricks to be taken as skill tricks by spending two skill points. Sexual Tricks learned as skill tricks would be in addition to the sexual tricks gained through the sexual prowess skill.

Adaptive Lover
Prerequisites: 8 Ranks Sexual Prowess, Easy to Read,
Intuitive Lover, Species Focus
Benefits: You have familiarity enough with sex to be comfortable with lovers of different species. Select a creature type (Humanoid, Fey, Magical Beast, etc.). You
are familiar with creatures from that creature type, and suffer no penalties due to species difference when engaged in sex with partners from that group. You may
take this Sex Trick multiple times, selecting a different creature type each time.

Anal Sex Focus
Prerequisites: 3 Ranks Sexual Prowess, Intuitive Lover
Benefits: When stimulating your partner’s anus, you gain a +1 competence bonus to your Sexual Prowess Checks. You may take this trick multiple times, increasing your bonus by +1 with each instance.

Bondage Focus
Prerequisites: 5 Ranks Sexual Prowess, Intuitive Lover,
Dexterous Lover, Toy Focus
Benefits: When restraining your partner with ropes, bondage harnesses, or other types of restraints, you gain a +1 competence bonus to your Sexual Prowess checks.
You may take this trick multiple times, increasing your bonus by +1 with each instance. Also, you gain a +2 synergy bonus to Use Rope checks when restraining
someone.

Coordinated Lover
Prerequisites: 5 Ranks Sexual Prowess, Dexterous
Lover, Intuitive Lover
Benefits: When engaged in sex with multiple partners, you may make an additional Sexual Prowess check for another partner. This sexual trick may be taken multiple
times, raising the number of partners you can pleasure by one with each instance.

Creative Lover
Prerequisites: 1 Ranks Sexual Prowess, Int 12+
Benefits: You may use Intelligence as the relevant ability for all Sexual Prowess rolls in any situation where you are actively performing on your partner.

Delay Orgasm
Prerequisites: 5 Ranks Sexual Prowess, Intuitive Lover, Con 12+
Benefits: Whenever you make a Sexual Prowess check, you may take a penalty up to –5 on your roll to add the same number (up to +5) to your sexual save. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Dexterous Lover
Prerequisites: 1 Ranks Sexual Prowess, Dex 12+
Benefits: You may use Dexterity as the relevant ability for all Sexual Prowess rolls in any situation where you have full freedom of movement.

Disease Resistance
Prerequisites: 4 Ranks Sexual Prowess, Con 14+
Benefits: You have a +2 resistance bonus to all Fortitude saves to resist sexually transmitted diseases. You may take this sexual trick up to three times, each instance
increasing the bonus by an additional +2.

Dominant Lover
Prerequisites: 2 Ranks Sexual Prowess, Must have a noted enjoyment of domination
Benefits: When dominating your partner, you gain a +1 competence bonus to your Sexual Prowess checks. You may take this Trick multiple times, increasing the bonus by +1 with each instance.

Easy to Read
Prerequisites: 2 Ranks Sexual Prowess, Cha 12+
Benefits: Your partners receive an additional +1 insight bonus to their Sexual Prowess checks due to your communicative nature.

Enduring Lover
Prerequisites: 2 Ranks Sexual Prowess, Con 12+
Benefits: You have a +2 resistance bonus to your arousal check.

Everywhere at Once
Prerequisites: 12 Ranks Sexual Prowess, Dexterous Lover, Masturbation Focus, Oral Sex Focus, Anal Sex Focus, Position Focus, Toy Focus, Wild Lover, Sexual Combination, Dex 16+
Benefits: Once per day, you may attempt to use all your sexual skills on your partner at once. You may make a Dexterity check with a DC of 14. If successful, you may add a +15 competence bonus to your Sexual Prowess check. If you fail, you incur a –5 penalty to your Sexual Prowess check instead. If you beat the DC by 10 or more, your partner becomes Over-Stimulated.

Forceful Lover
Prerequisites: 5 Ranks Sexual Prowess, Powerful Lover, Str 14+
Benefits: When using Strength as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Strength modifier to the check.

Greedy Lover
Prerequisites: 4 Ranks Sexual Prowess, Easy to Read
Benefits: Whenever you make a Sexual Prowess check, you may take a penalty up to –5 on your roll to add the same number (up to +5) to your partner’s Sexual Prowess check. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Instant Withdrawal
Prerequisites: 5 Ranks Sexual Prowess, Dexterous Lover, Lightning Reflexes, Dex 14+
Benefits: You gain a +4 bonus to Reflex Saves to use the Withdrawal form of birth control.

Intense Lover
Prerequisites: 8 Ranks Sexual Prowess, Stunning Pleasure
Benefits: Once per sexual encounter, if your partner is Aroused and your Sexual Prowess check result is 20 or greater, you may force your partner to automatically fail her arousal check, bringing her to Peaked status.

Intuitive Lover
Prerequisites: 1 Ranks Sexual Prowess, Wis 12+
Benefits: You can use Wisdom as the relevant ability for Sexual Prowess.

Inventive Lover
Prerequisites: 5 Ranks Sexual Prowess, Creative Lover, Int 14+
Benefits: When using Intelligence as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Intelligence modifier to the check.

Masochism
Prerequisites: 2 Ranks Sexual Prowess, Must have a noted enjoyment of receiving minor pain
Benefits: Whenever you take subdual damage during sex, your partner adds the damage to his or her Sexual Prowess check result.

Masturbation Focus
Prerequisites: 3 Ranks Sexual Prowess, Dexterous Lover
Benefits: When you can stroke, fondle, caress, or otherwise pleasure a lover with whatever part of your body is most agile (for example, your hands), you gain a
+1 competence bonus to your Sexual Prowess checks. You may take this Trick multiple times, increasing the bonus by +1 with each instance.

Maw Stuffing
Prerequisites: 5 Ranks Sexual Prowess, Dexterous Lover, Masturbation Focus, Oral Sex Focus
Benefits: You can relax your mouth and throat muscles more than most people, allowing you to swallow larger phallic objects than normal. How large an object you can accommodate is based on how many ranks of Sexual Prowess you have.

Table S-2: Maw Stuffing
Ranks of Sexual
Prowess - Effect
5 to 9 - You can fit a phallic object of your size category completely in your mouth, granting a +1 comfort bonus to Sexual Prowess checks.
10 to 14 - You can fit a phallic object of one size category larger than you partially into your mouth.
15 to 19 - You can fit a phallic object of one size category larger than you completely in your mouth, granting a +1 comfort bonus to Sexual Prowess checks.
20 to 24 - You can fit a phallic object of two category sizes larger than you partially into your mouth.
25 or more - You can fit a phallic object of two category sizes larger than you completely in your mouth, granting a +1 comfort bonus to Sexual Prowess checks.

Muscular Control
Prerequisites: 5 Ranks Sexual Prowess, Powerful Lover, Intuitive Lover
Benefits: When being penetrated, you can contract your internal muscles at will, intensifying your partner’s sensations. You gain a +1 bonus to your Sexual Prowess checks when being penetrated. You may take this trick multiple times, increasing your bonus by +1 with each instance.

Oral Sex Focus
Prerequisites: 3 Ranks Sexual Prowess, Dexterous Lover
Benefits: When performing oral sex on your partner, you gain a +1 competence bonus to your Sexual Prowess checks. You may take this Trick multiple times, increasing the bonus by +1 with each instance.

Orifice Stuffing
Prerequisites: 6 Ranks Sexual Prowess, Dexterous Lover, Wild Lover
Benefits: You can relax the muscles of your vagina, anus, or other applicable non-bony orifice (i.e., no mouths), allowing you to take unusually large objects
into that orifice. How large an object you can accommodate is based on how many ranks of Sexual Prowess you have.

Table S-3: Orifice Stuffing
Ranks of Sexual
Prowess - Effect
5 to 9 - You can fit a phallic object of one size category larger than you partially in your orifice.
10 to 14 - You can fit a phallic object of one size category larger than you completely in your orifice, granting a +1 comfort bonus to Sexual Prowess checks.
15 to 19 - You can fit a phallic object of two size categories larger than you partially in your orifice.
20 to 24 - You can fit a phallic object of two size categories larger than you completely in your orifice, granting a+1 comfort bonus to Sexual Prowess checks.
25 or more - You can fit a phallic object of three size categories larger than you partially in your orifice.

Overwhelming Force
Prerequisites: 12 Ranks Sexual Prowess, Powerful Lover, Forceful Lover, Stunning Pleasure
Benefits: Your sexual technique is so physically intense that you can drive your partner to uncontrollable heights of pleasure. Once per encounter, if your partner is Aroused or Peaked, you may make a Strength check with a DC of 14. If you succeed, your partner becomes Over-Stimulated.

Position Focus
Prerequisites: 3 Ranks Sexual Prowess, Dexterous Lover
Benefits: Select a sexual position. Whenever having sex in that position, you gain a +1 competence bonus to your Sexual Prowess checks. You may take this trick multiple times, selecting a new position each time. Alternatively, you may select the same position and increase the bonus by +1 each time.

Powerful Lover
Prerequisites: 1 Rank Sexual Prowess, Str 12+
Benefits: You may use Strength as the relevant ability for Sexual Prowess checks in any situation where you can use your muscles (arms and/or legs for gripping, or hips for thrusting) on your partner.

Quick Recovery
Prerequisites: 4 Ranks Sexual Prowess, Con 12+, Male
Benefits: You can recover from an orgasm sooner than most men. You are not considered Fatigued after orgasming. Also, after having an orgasm, you may make
a Sexual Prowess check to recover quickly. Your recovery time is based on the result. After Sustaining Sex, it only takes half the usual amount of rest (15 min) for you to be ready to have sex again.

Table S-4: Quick Recovery Times
Check Result - Recovery Time
9 or less - Normal recovery time (2d6 minutes)
10 – 14 - 5 Minutes
15 – 19 - 4 Minutes
20 – 24 - 3 Minutes
25 – 29 - 2 Minutes
30 – 34 - 1 Minute

Instant Recovery
Prerequisites: 4 Ranks Sexual Prowess, Con 15+, Male, Quick Recovery
Benefits: You can recover from an orgasm instantly. You are always able to perfom sexually and do not need to rest after sustaining sex.

Responsive
Prerequisites: 6 Ranks Sexual Prowess, Intuitive Lover, Spiritual Lover
Benefits: Whenever using Wisdom as the relevant ability for your Sexual Prowess checks, you gain a +2 insight bonus to your Sexual Prowess checks.

Sadism
Prerequisites: 3 Ranks Sexual Prowess, Must have a noted enjoyment of inflicting pain
Benefits: Whenever you inflict subdual damage during sex, your partner adds the damage to his or her Sexual Prowess check result.

Selfless Lover
Prerequisites: 4 Ranks Sexual Prowess, Intuitive Lover
Benefits: Whenever your partner makes a Sexual Prowess check, you may take a penalty up to –5 on your arousal check roll to subtract the same amount (up to –5)
from your partner’s arousal check roll. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Sexual Combination
Prerequisites: 8 Ranks Sexual Prowess, Dexterous Lover, Wild Lover, two of the following tricks: Anal SexFocus, Masturbation Focus, Oral Sex Focus, Position Focus, Toy Focus
Benefits: Once per day, you may attempt to use two separate techniques on your partner at once. You may make a Dexterity check with a DC of 14. If successful, you may add a +10 competence bonus to your Sexual Prowess check. If you fail, you incur a –5 penalty to your Sexual Prowess check instead. If you beat the DC by 10 or more, your partner becomes Over-Stimulated.

Sexual Expertise
Prerequisites: 4 Ranks Sexual Prowess, Creative Lover, Int 14+
Benefits: Whenever you make a Sexual Prowess check, you may take a penalty up to –5 on your roll to add the same number (up to +5) to your partner’s arousal check roll. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Smooth Lover
Prerequisites: 5 Ranks Sexual Prowess, Easy to Read, Cha 14+
Benefits: When using Charisma as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Charisma modifier to the check.

Species Focus
Prerequisites: 4 Ranks Sexual Prowess, Must have had sex with a member of the chosen species
Benefits: Select a species. You suffer no penalties to sex with that particular species due to different species, and instead gain a +2 familiarity bonus to your Sexual
Prowess checks whenever having sex with a member of that species. You may take this trick multiple times, selecting a different species each time.

Spiritual Lover
Prerequisites: 5 Ranks Sexual Prowess, Intuitive Lover, Wis 14+
Benefits: When using Wisdom as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Wisdom modifier to the check.

Stunning Pleasure
Prerequisites: 6 Ranks Sexual Prowess, Powerful Lover, Forceful Lover
Benefits: If you pleasure a lover with the Powerful Lover trick and indicate a +2 or greater change to your partner’s sexual save DC, he or she must make a Fortitude save with a DC of your Strength. If they fail, they are considered Stunned for the next minute and may not make a Sexual Prowess check at the beginning of the next
minute.

Submissive Lover
Prerequisites: 2 Ranks Sexual Prowess, Must have a noted enjoyment of being dominated
Benefits: When being dominated by your partner, you gain a +1 competence bonus to your Sexual Prowess checks. You may take this Trick multiple times, increasing the bonus by +1 with each instance.

Talk Dirty
Prerequisites: 1 Rank Sexual Prowess, 2 Ranks Bluff, Charisma 12+
Benefits: You gain a +2 synergy bonus to Bluff checks when attempting to arouse a potential partner through sexual innuendo.

Tantric Lore
Prerequisites: 8 Ranks Sexual Prowess, Intuitive Lover, Spiritual Lover, Enduring Lover
Benefits: You gain a +4 resistance bonus to your arousal checks. Also, you may choose to apply or ignore this bonus at will.

Teasing Lover
Prerequisites: 6 Ranks Sexual Prowess, Creative Lover, Sexual Expertise
Benefits: You are able to keep your partner at the edge of ecstasy. If your Sexual Prowess check result is 15 or greater, you may choose to allow your partner to
automatically succeed her arousal check. You may use this trick a number of times in a row equal to your ranks in Sexual Prowess.

Toy Focus
Prerequisites: 3 Ranks Sexual Prowess, Dexterous Lover
Benefits: Whenever you use a sexual aid (such as a dildo) on your partner, you get a +1 competence bonus to your Sexual Prowess checks. You may take this trick
multiple times, gaining an additional +1 bonus with each instance.

Wild Lover
Prerequisites: 5 Ranks Sexual Prowess, Dexterous Lover, Dex 14+
Benefits: When using Dexterity as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Dexterity modifier to the check.


On The Loss of The Family Jewels

Several spells and weapon enchantments, or simply angry dungeon masters, can lead to this state of affairs. Any character with these organs who has them destroyed must immediately make a Concentration check (DC 15) or be Nauseated for 1d4 rounds. Until the damage is repaired using a Regeneration spell, the character is rendered impotent. Simply getting hit in the balls isn't much worse than getting smacked with a 15 pound warhammer in the face or chest, so there are no special rules for called shots. Spells that inflict this trauma cause no damage unless otherwise noted.

The Rack-Rule

"Rack" is a term that refers to a shot to the groin. As most guys will tell you, a hit to the body or face is invulnerably more welcomeand less devastating than a blast to the crotch. The rack can either be a called shot to the groin, part of a normal critical hit chart, or (to get more use of it) if the attacker rolls five higher than the necessary to hit roll (modified or natural), it is now considered to be a rack.
[How WE are going to do this: If the attacker rolls at least five higher than the necessary to hit roll (modified or natural), they make a crit check. Success= rack. Failure= attack as normal]

The rack chart:
0-70 Man drops weapon, clutches privates, and loses next 1d4 rounds of initiative.
71-80 Man is blinded by tears and cannot defend or attack for the next 1d6 rounds.
81-90 Man is stunned for one round and then goes into a berserker rage for 1d10 rounds. Rules for berserk rage applies.
91-95 Man's voice is permanently altered to 1d4 octaves higher, dropping his charisma by 1d4. Also stunned for 1d4 rounds.
96-98 Man is permanently rendered impotent. Stunned for 1d6 rounds.
99 Man loses consciousness for 1d10 rounds. (fortsave vs. DC 15 to reduce the duration by half)
00 Man goes into shock, no save, and dies. All men within a viewing distance must make a constitution save at -5 or they clutch themselvesand remain stunned for 1 round.

Note: GM's may enforce the rule that any time a man sees another man getting racked he must make a willsave vs. DC 12 to see if he is stunned for one round. Exception, see 00.
 
Okay! Feats from the Book of Unlawful Carnal Knowledge!

Aroused Casting [Metamagic]
Exchange all other spell components for sex.
Benefit: You may substitute all verbal, somatic and material [up to 1 gp] components for masterbation. When the spell is cast you are overcome with an orgasm. Roll 1d4. A roll of 1 causes you to be Dazed and Stunned for 1 round, while anything else leave you only stunned.

Arousing Sneak Attack [General]
You can use your sneak attack to arouse, not to kill.
Prerequisite: Sneak Attack, Base Attack Bonus + 5, Improved Unarmed Strike
Benefit: You may use your sneak attack ability one time per day per charisma-bonus to induce pleasure by hitting pleasure centeres. You roll a normal attack roll and if you hit you roll for damage. This damage sets the DC for an immediate wisdom check your opponent got to make to prevent becoming aroused. You may use this attack only barehanded.

Body to Die For [General]
Prerequitisites: Sexappeal
Benefit: You fight naked, or nearly so. While this denies you protection of armour, other then magical bracers and jewlery, it is extremly distracting to your opponents. All appropriate (see Sex Appeal feat) enemies who have you in their line of sight suffer -2 on their Attack rolls and Initiative. This penalty is non-cumulative and several characters using this feat will not cause aditional penalties to the opponents who can see more than one of them. This also applies to multiple images of a single person with the feat.

Coitus of Power [Sexual]
Benefit: This is a way to transfer some power from one arcane caster to the other through a consenting sexual act. Both participants have to be willing to participate in sex, but only you need to be aware of its magical consequences. You can choose whether you will be on giving or reciving side. After the act, the giver caster
becomes unable to cast the spells of his highest level for a number of days equal to his level divided by three. The reciver gains an aditional single spell-slot of that level for the same duration. If receiver is unable to casts the spells of giver's highest level she gains a slot in her highest spell level. If you attempt to use this feat on another character with a same feat he automaticaly recognises the attempt before it takes effect. He can then choose to disengage from sex. You can use this feat only once per day with any individual character. If you are using it with more then one character you can gain only one extra slot per spell level you are able to cast.
This feat is a reason why powerfull spell casters tend to be wary about engaging in sex.

Conductive Kiss [Metapsionic]
You can enhance a power by kissing the target.
Benefit: A power manifested with conductive kiss is considered to be affected by the Hide Power active for all displays as well as Psionic Focus and Power Penetration,
but faces some restrictions. In order to manifest the power, you must kiss the victim for a full round, with you beginning the kiss on your action and the power taking
effect on your action next turn, assuming you release the kiss then. Kissing a victim who is not willing to be kissed requires the caster to succeed at a Grapple check, making the Hold action, each round the kiss is maintained. Since no damage is actually made during this grapple, the check to Hold the victim is made at a +2 bonus. However, a power only affects the victim.

Control Arousal [Psionic]
You are able to control yourself.
Benefit: As long as you have 2 power points left, you are able to withstand any attack that would cause you to get into the sexual condition “aroused, “ and spells that have “Lust” in them will have no effect on you. If you are in the in the Afterglow condition you are able to recover in 1d4 minutes instead of 2d6 minutes (females), and males can become aroused again in 1 minute, instead of 1d4 minutes.

Control Horniness [General, Fighter]
You got some control over your hornyness.
Benefit: You may make a will save vs. DC 15 as a standard action to overcome your hornyness each round that you are horny. If you are aroused, you may make a
will-save vs. DC 18 to get out of your arousal. In addition, you may make an arousal check vs. your own sexual prowess as a standard action to become horny (not aroused, but horny). Your horniness lasts for a number of rounds equaling your constitution-bonus +1. You may substitute the arousal check or the will saves
with an autohypnosis or concentration skill check.

Divine Arousal [Divine]
You are able to use divine energy to arouse others.
Prerequisite: Turn or rebuke undead, Divine Beauty, Cha 15+
Benefit: You may use one of your dayly turn/ rebuke undead attempts per day to arouse anyone in a radius of 5 foot. Everyone effected may make a Will-save vs. DC 10 + ½ your level + your charisma bonus. The aura will only last for one action, but the arousal will last for the given time. Inititating this feat requires a full round action.

Divine Beauty [Divne]
You may channel a turn attempt into your beauty.
Prerequisite: Turn or rebuke undead, cha 13+
Benefit: By using one of your turn/ rebuke undead attempts per day you may channel divine energy into your beauty. You increase your charisma by half your
wisdom score in regard to beauty and skill-checks, that are made in the cause of flirtation, seduction and sex. The duration of the charisma-modification will last for 10 minutes per point of the original charisma-bonus. Initiating this feat requires a full round action.

Divine Virginity [General]
Benefit: You have dedicated your body solely to your god and refrain from any sexual practices. If you are divine caster you gain an additional spell slot of a second highest level you could cast. (Orison on first level, 1st level spell on third and so on.) If you are not a divine caster you gain the ability to cast protection from
evil or bless once per day with you as the only affected creature. Your caster level for the purposes of this spell is 1. If you willingly engage in sexual activity you
permanently lose the effect of the feat and risk 1% per your character level chance of being a recipient of a curse. If you are raped or engage in sexual activity while
under the effect of mind controlling magic you have to be the subject of an Atonment before you continue to enjoy the benefits of this feat. Followers of the faiths that
encourage promiscuity can not take this feat.

Horny Armor [General, Fighter] [<---- This name.. it pisses me off! So lame...]
Your hornyness protects you.
Prerequisit: Control Hornyness, BAB+3, sexual prowess 4
Benefit: You may generate a forceful aura around your body that will protect you from all attacks that are not done by an aroused creature. This shield will last for a
number of rounds equalling a quarter of your sexual prowess skill or until you stop being horny. For the duration you receive a horny bonus of +4 to your AC. You may only initiate this feat while being horny and only once per day. The armor may be activated as a free action.

Horny Blast [General, Fighter]
Your hornyness allows you to produce a lethal blast of horniness. [<----- Seriously? Gah... I know it's the proper terminology, but... grr!!]
Prerequisite: Control Hornyness, BAB +4, sexual prowess 7
Benefit: Once per day per four character levels you may cause a blast of horny energy to erupt from your hands (or any bodypart that seems appropriate) that will cause a number of points of damage equaling your sexual prowess skill (reflex halves). The blast is ¼ foot wide per 8 points of sexual prowess and travels up to 2 foot per point of sexual prowess skill. In addition to the blast damage, all creatures targeted by the blast that are able to become horny must succeed at a will-save vs. your sexual prowess skill (including all bonuses) or become horny, too. If they fail by 10 or more points, they orgasm immediately with all modifications that follow from that.
If you succeed at a sexual prowess check vs. DC 17 you are have the option to channel your hornyness into a blast that does no damage and causes only the secondary effect at a path double the normal width. In this case, the will save to avoid horniness becomes a DC equal to your sexual prowess skill +10.
You have to be horny to start the blast. After the blast, you feel like you have had an orgasm (with the approprieate checks and mods).

Horny Strike [General, Fighter]
You may put your hornyness behind a strike.
Prerequisit: Control Hornyness, BAB+3, sexual prowess 4
Benefit: While you are horny, you may use your hornyness to put more punch behind your attacks. You have to be horny to use this feat. When you initiate this
feat, you receive a bonus equalling one quarter of your sexual prowess skill (rounded down) to your damage rolls during the next round. You may use this feat
a number of times per day equaling your constitution bonus.

Improved Pleasure Touch [Psionic]
Your touch increases the pleasure of everyone you.
Prerequisite: Pleasure Touch
Benefit: You raise the arousal-check DC of the subject of this effect by 6. You have to make a touch attack and pay 2 power points. The person touched must make an arousal check immediately. This superceeds the effect of Pleasure Touch. You may use this feat only once per round.

Iron Celibacy [General]
Prerequisites: Wis 15
Benefit: You are permanently immune to any seduction based effect, including those of Sucubbi, Nymphs and various sex-related magics and feats. This feat is rendered useless for a year if you engage in any consentual sexual activity. If you engage in consentual sexual activity again within that year the feat is rendered useless permanently.

Kiss Spell [Metamagic]
You can cast a spell by kissing the target.
Benefit: A Kiss Spell is considered to be affected by the Still Spell, Silent Spell, and Eschew Materials Metamagic feats, but faces some restrictions. In order to cast the
spell, you must kiss the victim for a full round, with you beginning the kiss on your action and the spell taking effect on your action next turn, assuming you release the kiss then. Kissing a victim who is not willing to be kissed requires the caster to succeed at a Grapple check, making the Hold action each round the kiss is maintained. Since no damage is actually made during this grapple, the check to Hold the victim is made at a +2 bonus. However, a kiss spell only affects the victim - Area spells cast this way affect only the target kissed. A kiss spell takes up one spell slot higher than the base spell.

Mind Over Sexual Endurance [Psionic]
You are able to prolong your pleasure.
Benefit: Spending one power point you can maintain intercourse without any checks for 5 minutes even after missing your check to avoid sexual fatigue. The prolonged uses of this power has some dangers. If you prolong the intercourse in minutes more than two times your Constitution score, then when you stop paying cost you will collapses from exhaustion. If you go for more than four times your Constitution score you must make a fortitude save vs. DC 15 + the number of times you used this feat during this intercourse or die (but a good way to die).

Orgasmic Trigger [Metamagic]
You connect a creatures orgams to some spell effect.
Prerequisite: Able to cast 2nd level spells.
Benefit: You are able to postpone the setting in of a spell effect until the subject of the spell orgasms. The spell that it to be triggered must be cast
normally beforehand and has to be transmitted to the subject of the spell via a kiss or sex. When the character creates a sets the triggered spell, the character
sets the caster level. The caster level must be sufficient to cast the spell in question and no higher than the character's own level. The base price of a orgasmic triggered spell is its spell level multiplied by its caster level multiplied by 50 gp. To set the trigger, the character must spend 1/25 of this base price in XP and use up raw materials costing half this base price. When the character sets a triggered spell, the character makes any choices that the character would normally make when casting the spell. Any set spell that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, the character must expend the material component or pay the XP when setting the spell.
[NOTE: This one confused me. I think it didn't get edited correctly or something.]

Psionic Sexuality [Psionic]
You've devoted your mastery of your inner strength and mental power to becoming a sexual powerhouse.
Benefits: As long as you have at least 1 PP remaining, you gain a +4 bonus to all Sexual Prowess checks.
Special: This feat can be taken multiple times and stacks - Each time, the required PP increases by +8, and the bonus increases by 1. For example, a Psion could have
taken Psionic Sexuality three times, gaining a total bonus of +15 (+4, +5, and +6) to Sexual Prowess checks, but would need at least 25 PP. If his PP dropped below that, the bonus would reduce as though he has lost feats - First to +9, then to +4, then to nothing.

Pleasure Touch [Psionic]
You can charge parts of your body with psionic energy, that causes pleasure.
Benefit: You raise the arousal-check DC of your partner by 4. You have to make a touch attack and pay 1 power points. You remain charged for a maximum number of rounds equal to your Strength modifier +1, or until your next touch. If you do not touch anyone, the power point expenditure is wasted.

Sex Appeal [General]
You are sexy enough to drive a person to distraction.
Benefits: In a situation where you can bring your physical and mental charm to bear, you can gain an advantage over those attracted to you. All people in your presence distracted by your wiles receive a -2 penalty to Appraise, Listen, Sense Motive, and Spot checks. In addition, you gain a +2 bonus to Bluff, Diplomacy, and
Pick Pocket checks against all such victims. Distracting someone with your wiles requires you to consciously use provocative mannerisms, clothing, or conversation on a target whose mental structure allows them to be attracted to you. If they notice any hostile action towards them on your part, the effect is immediately broken. At the DM's discretion, certain situational modifiers may increase or decrease these bonuses.

Sexual Energy [Metamagic]
You may use sexual energy to cast a spell.
Prerequisite: Aroused Casting.
Benefit: You are able to convert the energy set free during your sexual activities into spell energy. Per two orgasm by you or your partner you receive one spell level. That is, you and/ or your partner would have to orgasm a total of four times to receive enough energy to cast a second level spell.

Sexual Pheromones Secretion [Psionic]
You can make your body smell like exciting perfume.
Benefit: Your body starts to secrete a sexual pheromones all over when you pay the cost of one power point. The attractive and exciting perfume of these pheromones can attract attention, change reactions or help to seduce someone. All creatures that can smell and would be attracted to your sex in close range (25ft + 5ft/level) are shifted one attitude more friendly. The effect will last for 10 minutes per charisma bonus and cannot make anyone a fanatic.

Sexual Recharge [Psionic]
You are able to replenish your power points by having sex.
Benefit: You get back 1 power point that you spent earlier for every round spent at the Peaked condition.

Sexual Ritual Magic [Metamagic]
You can cast a spell as a sexual ritual, allowing you to cast a spell without losing it for the day.
Prerequisites: Aroused Casting
Benefit: You can cast a spell without expending it from your memorized spells (or spell slots per day in the case of spontaneous casters like the bard or sorceror) but you face some significant restrictions. First off, the spell can only be a Conjuration (Healing) spell or a spell with range Touch with the Harmless descriptor under its rules for Saving Throws or Spell Resistance. Second, the spell's casting time is extended by one full hour, during which the sexual ritual orgy or lovemaking must take place. All participants must take part from the beginning to the end of the hour, or they don't count for purposes of the number of participants in the ritual. Third, your maximum caster level is limited to the number of participants in the ritual. For example, if you're casting a 2nd level Bard spell, which requires you to have a Caster Level 4, you'd need to have at least four participants in the ritual. This can also limit number of targets, variable healing or duration, and other such things. All participants must be completely willing to take part in the ritual in order to count, although magical coercion can be used.

Sexual Spell [Metamagic]
You can cast a spell through the act of sex.
Benefits: You may cast a spell without somatic components, verbal components, or material components that cost less than one GP, but you can only cast it within one round of experiencing an orgasm. Additionally, spells affected by this feat can be cast during sexual activity without a Concentration check. Spells affected by this feat take up a spell slot one higher.

Stay Concentrated [General]
You stay concentrated, even while you are horny.
Benefit: While you are horny, you do not suffer the –5 modifications to your Will-saves. In addition, you may take 10 and are not considered distracted while you are
horny and aroused.

Still Standing [Psionic]
You can keep it up longer.
Prerequisite: Male
Benefit: By spending one power point, you automatically succeed in your fortitude check to keep going after your orgasm.

Transmitting Kiss [Metamagic]
Instead of using the normal method to deliver a spell to the opponent, you use a kiss.
Benefit: You may learn any spell with a target-descriptor other than Self on a spell-slot one level lower than normal (a 4th level spell would occupy a 3rd level spell-slot). In exchange, you may only deliver the effect of the spell as a kiss. That is, you must touch the skin of the target with your lips. In combat this would mean that your spell would be delivered as a touch attack that would cause an attack of opportunity. You must still get around the opponent's clothes and armor, which counts as concealment (for lots of skin showing) and total concealment (for little skin). Cannot be used on targets with no exposed skin.
You may not use a spell learned with the transmitting kiss feat on yourself. You may not cast a spell that requires an kiss with the transmitting kiss feat.

Transmitting Sex [Metamagic]
Instead of using the normal method to deliver a spell to the opponent, you must be having sex with the subject of the spell.
Benefit: You may learn any spell with a target-descriptor other than self on a spell-slot two levels lower than normal (a 4th level spell would occupy a 2nd level spellslot). In exchange, you may deliver the effect of the spell only while having sex with the subject of the spell, that is, your genitals must make contact for at least 5 rounds and both of you must be at least aroused. You may not use a spell learned with the transmitting sex feat on yourself. You may not cast a spell that requires having sex with the transmitting sex feat.

Transmitting Orgasm [Metamagic]
Instead of using the normal method to deliver a spell to the opponent, you must be having sex with the subject of the spell and the subject of the spell must begin to orgasm.
Benefit: You may learn any spell with a target-descriptor other than self on a spell-slot three levels lower than normal (a 4th level spell would occupy a 1st level spellslot). The spell will be cast at the moment the subject of the spell begins to orgasm because of your intemate actions. An orgasm brought over by a spell does not
suffice. You may not use a spell learned with the transmitting orgasm feat on yourself. You may not cast a spell that requires an orgasm with the transmitting orgasm
feat.


Feats with new uses

Rapid Metabolism
You reduce the time of Afterglow and Sexual Fatigue by half.

Psionic Metabolism
You reduce the time of sexual fatigue by half.
 
Okay, as for templates, they are all +1 Level Adjustments. If you want to have more than +1, you have to give up one of your two starter Character Traits. The highest level adjustment I'm allowing is +3. (you can find a link to the explaination for what those are on the RP's Rules page). If you want to make a Kaadraliit, pm me with the animal you want and we can hash it out.

Imperial
+2 bonus to Abjuration
+1 bonus to Evocation
+1 bonus to Enchantment
Always Proficient with Heavy Armor
Always Proficient with Shields
Always Proficient with One-Handed Martial Weapons
Special Abilities:
Voice of the Emperor: Casts Calm Emotions once per day, which lasts 60 seconds (10 rounds in battle).
Imperial Luck: "Anywhere gold might be found, Imperials always seem to find a few more." When obtaining gp, roll 1d6 and add the result to your gp pouch.

Nord
+1 bonus to Craft (Weapons) and Craft (Armor)
+1 bonus to Diplomacy
Always Proficient with Light Armor
Always Proficient with Shields
Always Proficient with One-Handed Martial Weapons
Always Proficient with Two-Handed Martial Weapons, +1 bonus for Two-handed Weapons
Special Abilities:
Battle Cry: Level 1: Vocal: 1 action: 50 ft: Cone, half-width : 30 Seconds (5 rounds in combat): Will Negates: Spell Resistance Yes
Once per day you may cast this spell to afflict the target(s) with the Frightened status for 30 seconds.
Resist Frost: You take half damage from Cold.

Redguard
+1 to Transmutation
+1 to Ranged Attacks
+1 to Evocation
+1 to Craft (Weapons) and Craft (Armor)
Always Proficient with One-Handed Martial Weapons, +1 bonus for One-Handed Weapons
Always Proficient with Shields
Special Abilities:
Adrenaline Rush: Once per day you may enter a state similar to a Barbarian's Rage ability without suffering the -2 AC penalty. Additionally, temporarily increase your movement speed by 10. This lasts for 60 seconds.
Resist Poison: Your Redguard blood gives you 50% resistance to poison. Whenever you would be poisoned, roll d%. 51+ is a success and you are not poisoned.

Bretons
+2 to Conjuration
+1 to Transmutation
+1 to Illusion
+1 to Diplomacy
+1 to Craft (Alchemy)
Special Abilities:
Dragonskin: Once per day you may gain SR 10 for 60 seconds.
Magic Resistance: You have and inherent SR 5 + Character level.


Furries
All of these are Medium sized Humanoids

Khajiit (Feline people)
+2 Dex, -2 Str
Base Land Speed: 30ft
Dark Vision up to 60 ft
Weapon Proficiency: Khajiit receive the Martial Weapon Proficiency feats for the longsword and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Hide, and Balance checks
+1 racial bonus on Reflex saves
+1 racial bonus on Pickpocket, Open Lock, and Craft (Alchemy) checks
Natural Weapon: Claws: 1d6 damage
Automatic Languages: Common
Favored Class: Rouge
Vital Stats as Human

Lilmothiit (Fox-y people)
+2 Int, -2 Con
Base Land Speed: 30ft
Low-Light Vision up to 60 ft
Creatures of Illusion: At 1st level, a Lilmothiit gets one Illusion spell up to level two as a spell-like ability that can only be used once per day per four character levels.
Weapon Proficiency: Lilmothiit receive the Martial Weapon Proficiency feat for the Rapier as a bonus feat.
+2 racial bonus on Listen, Hide, and Balance checks
+2 racial bonus on Reflex saves
+2 racial bonus on Poisonmaking and Craft (Alchemy) checks
Natural Weapon: Claws: 1d4 damage
Automatic Languages: Common
Favored Class: Wizard
Vital Stats as Human

Buhrasiit (Dogs and Wolves)
+2 Str, -2 Cha
Base Land Speed: 40ft
Scent up to 30 ft
Weapon Proficiency: Buhrasiit are proficient in all Martial Weapons, and may take one Exotic Weapon Proficiency feat at 1st Level.
Howl: Inflict Shaken on all foes in a 30ft radius. Will Negates, no spell resistance
+2 racial bonus on Listen, Search, Survival, and Spot checks
+1 racial bonus on Reflex saves
+2 racial bonus on Fortitude saves
Natural Weapon: Claws 1d4 damage, Bite 1d8 damage
Automatic Languages: Common
Favored Class: Fighter, Ranger
Vital Stats as Human

Kaadraliit (NOTE: Will vary depending on what animal it is. Almost all non-carnivorous "prey" animals apply)
+2 Cha, -(varies on animal)
Base Land Speed: 40ft
Dark Vision or Low-Light Vision up to 60 ft, or Scent or Tremorsense to 30 ft (Depends on what animal)
Non-Carnivorous: Cannot eat meat or nauseated, as per the condition
Weapon Proficiency: Kaadraliit receive the Martial Weapon Proficiency feats for the longsword and shortbow (including composite shortbow) as bonus feats.
+5 racial bonus on Listen and Hide checks
+2 racial bonus on Heal checks
+1 racial bonus on Reflex saves
Skills: Starts with 2 extra skill points and gets an extra 1 every other level
Automatic Languages: Common
Favored Class: Depends on animal
Vital Stats as Vary on animal

Argonians
+2 Con, -2 Wis
Base Land Speed: 40ft
Scent up to 30 ft
Resist Disease: An Argonian is 50% resistant to disease. Whenever you would be diseased, roll d%. 51+ is a success and you are not poisoned.
Ampibious: Argonian Lungs can breathe underwater.
Histskin: Invoke the power of the Hist to recover 10% your max hp (round down on 1/2) per 6 seconds for 60 seconds. Can only be used once a day.
+2 racial bonus on Swim, Hide, and Survival checks
+2 racial bonus on Fortitude saves
Natural Weapon: Claws 1d4 damage, Bite 1d6 damage
Automatic Languages: Common, Aquan
Favored Class: Rouge
Vital Stats as Human
 
New Templates:

Yokumer (Elf Template)
+2 Con, +2 Dex, -2 Int, -2 Wis
+2 Perform (Sexual Technique), Made Class Skill
+2 to Off-hand Weapon Attacks (which would be with right hand)
+2 to Ranged Attacks
Left-handed
Vital Stats:
Height: Males average 6'-6'4" and Females 5'5" - 5'8"
Racial Eye Color: Blood Red or Winter Blue
Hair Color: Frosty White or Black is common, Brown or Red is uncommon, Blue or Blond is rare.

History:
The Yokumer, or the Lefthanded Elves, supposedly lived in the Redguard homeland of Yokuda, a continent to the west. It is implied they were entirely destroyed by the Redguards in a war between the two. The rest of them died with Yokuda, though specifics on how the continent was destroyed have been lost. They are thought to have created the Orichalc Tower of Yokuda. These elves haven't been reported to have reached the Abecean Isles, and therefore had died long before the Ayleids built White Gold Tower.

As of the 7th Era, new information came to light. There were a survivors of the end of Yokuda who escaped to sea. These few survivors had been enslaved by the Sload of the Trassian Isles. About 200 years ago, their numbers rose to the point that they could rebel and escape. They now primarily live in Valenwood and High Rock, although rare.
 
New Races:

Roviit (Equine)
Vital Stats:
Height: Male 5'8" - 6'10" Female 5'6" - 6'9"
Weight: Male 200 - 520 lbs Female 170 - 490 lbs
Aging: 2/3 Lifespan of Average Human

Warhorse Roviit
+2 Str, -2 Dex
Base Land Speed: 50ft
Scent to 30 ft
Non-Carnivorous: Cannot eat meat or nauseated, as per the condition
Weapon Proficiency: Roviit receive the Martial Weapon Proficiency feats for the longsword and shortbow (including composite shortbow) as bonus feats.
Armor Proficiency: Roviit have hooves, and cannot wear closed-toe footwear worn by most Humanoids. Anklets, socks, and horseshoes fit.
+2 racial bonus on Spot checks
+1 racial bonus on Listen checks
Dwarven Movement: Movement Speed is never hampered by armor
Powerful Build: The physical stature of Roviit lets them function in many ways as if they were one size category larger. Whenever a Roviit is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Roviit is treated as one size larger if doing so is advantageous to him. A Roviit is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Roviit can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Automatic Languages: Common
Favored Class: Fighter, Knight

Unicorn Roviit
+2 Cha, -2 Dex
Base Land Speed: 50ft
Scent to 30 ft
Non-Carnivorous: Cannot eat meat or nauseated, as per the condition
Weapon Proficiency: Roviit receive the Martial Weapon Proficiency feats for the longsword and shortbow (including composite shortbow) as bonus feats.
Armor Proficiency: Roviit have hooves, and cannot wear closed-toe footwear worn by most Humanoids. Anklets, socks, and horseshoes fit.
+2 racial bonus on Heal checks
+1 racial bonus on Concentration Checks
Dimension Door (Su): A Unicorn Roviit can teleport, as dimension door (caster level 8th), once per day per character level as a move action. The ability affects only the Unicorn Roviit, which never appears within a solid object and can act immediately after teleporting.
Powerful Build: The physical stature of Roviit lets them function in many ways as if they were one size category larger. Whenever a Roviit is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Roviit is treated as one size larger if doing so is advantageous to him. A Roviit is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Roviit can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Automatic Languages: Common
Favored Class: Druid, Sorcerer

Pegasus Roviit
+2 Cha, -2 Con
Base Land Speed: 50ft
Scent to 30 ft
Non-Carnivorous: Cannot eat meat or nauseated, as per the condition
Weapon Proficiency: Roviit receive the Martial Weapon Proficiency feats for the longsword and shortbow (including composite shortbow) as bonus feats.
Armor Proficiency: Roviit have hooves, and cannot wear closed-toe footwear worn by most Humanoids. Anklets, socks, and horseshoes fit.
+2 racial bonus on Jump checks
+1 racial bonus on Tumble checks
Flight (Ex): Average
Powerful Build: The physical stature of Roviit lets them function in many ways as if they were one size category larger. Whenever a Roviit is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Roviit is treated as one size larger if doing so is advantageous to him. A Roviit is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Roviit can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Automatic Languages: Common
Favored Class: Paladin, Monk
 
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