B
Broomhandle45
Guest
In the non-descriptive modern day of 20XX, there is a new hobby sweeping across the globe of teenagers and adults worldwide. It's not the latest virtual reality game, or the highest end console.
It's Simtech, designed primarily for militaries in use during high intensity wargames; simtech has been designed from the ground up to simulate the harsh realities of war with none of the fatal injuries. By some way of buisness or another, it was opened up to the market as a self defense round, and it similarly exploded in business in ways nobody expected.
It became the hobby in many places, especially Japan, America and many places throughout Europe. To have simulated 'wargames' was an increasing trend in many areas, so much so that it began to obtain national coverage and eventually lean towards a professional sport, it became the de-facto entertainment on television. The main meat and potatoes of the roleplay would be taking part in one of these up and coming teams, and dealing with the life on the Wargames side.
But life on the Wargames circuit isn't really cheap, but luckily for the many fine people who operate Wargames, there are many people who are willing to offer rent to own services for those who cannot afford them on a Warfighter salary. Especially if your on a team that doesn't often rake in constant championship wins, it's up to the Warfighter to maintain their weapons to be combat capable, there's no charity. Even the simtech rounds aren't free, although offered at a slight discount to Warfighters for the obvious reasons of advertising.
While it is indeed 'non-lethal' in the sense of any life altering injuries, there is the very pure and honest fact that real guns are firing bullets that make very real bang, and while the impact may not kill, the psychological strain can often wear people down just like in real combat situations. PTSD can be a problem, depending on how each and every warfighter rationalizes the situation. There has been many a rumor that the whole thing is just a giant debasement of violence and disrespect to armed forces, but militaries have offered more than a few hands of support, with ex-military often help training and actually taking part in the games themselves. This had lead to few various leagues to keep things fair and even.
What is Simtech?
Well, Simtech looks like a normal bullet of whatever caliber it's for, except that the casing is a dark black color and the bullet itself is glowing red. There is no actual penetration, when the bullet hits the body it squashes like a grape and pops in a puff of red. What happens next is the 'simulated' part of simtech, the unique technology emulates the ballistics of the round in question, and basically manipulates the nervous system to give you the feeling of a bullet flip-flopping through your gut with none of the life threatening and mortal injury with all of the pain involved! It sounds just as pleasant as it really is, rounds to the head, chest and other vital areas generally render the person unconscious.
This can lead to the feeling of shock, but nobody has died from it yet. Ex-military and current military have commented that it is incredibly unnerving to be shot without the actual feeling of it, but just about everyone considers it an acceptable drawback.
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This is an idea I've had for a while, just no real way to fully explain it till now, I suppose. The main concept would be playing a team out, or if there's enough people, multiple teams against each other and playing out the scenes while dealing with whatever else you want to, outside of the battlefield. Could be team drama, romance, just remember the main part of this is combat stuff. I intend to impart some basic realism into the actual roleplay itself, since these are real guns shooting bullets that simulate the pain of a real one, you'd have to use some common sense.
But if anyone has any questions, any show of interest, please post below. If it gets big enough, I might be able to finally use that sub-forum that's been languishing in the dust.
It's Simtech, designed primarily for militaries in use during high intensity wargames; simtech has been designed from the ground up to simulate the harsh realities of war with none of the fatal injuries. By some way of buisness or another, it was opened up to the market as a self defense round, and it similarly exploded in business in ways nobody expected.
It became the hobby in many places, especially Japan, America and many places throughout Europe. To have simulated 'wargames' was an increasing trend in many areas, so much so that it began to obtain national coverage and eventually lean towards a professional sport, it became the de-facto entertainment on television. The main meat and potatoes of the roleplay would be taking part in one of these up and coming teams, and dealing with the life on the Wargames side.
But life on the Wargames circuit isn't really cheap, but luckily for the many fine people who operate Wargames, there are many people who are willing to offer rent to own services for those who cannot afford them on a Warfighter salary. Especially if your on a team that doesn't often rake in constant championship wins, it's up to the Warfighter to maintain their weapons to be combat capable, there's no charity. Even the simtech rounds aren't free, although offered at a slight discount to Warfighters for the obvious reasons of advertising.
While it is indeed 'non-lethal' in the sense of any life altering injuries, there is the very pure and honest fact that real guns are firing bullets that make very real bang, and while the impact may not kill, the psychological strain can often wear people down just like in real combat situations. PTSD can be a problem, depending on how each and every warfighter rationalizes the situation. There has been many a rumor that the whole thing is just a giant debasement of violence and disrespect to armed forces, but militaries have offered more than a few hands of support, with ex-military often help training and actually taking part in the games themselves. This had lead to few various leagues to keep things fair and even.
What is Simtech?
Well, Simtech looks like a normal bullet of whatever caliber it's for, except that the casing is a dark black color and the bullet itself is glowing red. There is no actual penetration, when the bullet hits the body it squashes like a grape and pops in a puff of red. What happens next is the 'simulated' part of simtech, the unique technology emulates the ballistics of the round in question, and basically manipulates the nervous system to give you the feeling of a bullet flip-flopping through your gut with none of the life threatening and mortal injury with all of the pain involved! It sounds just as pleasant as it really is, rounds to the head, chest and other vital areas generally render the person unconscious.
This can lead to the feeling of shock, but nobody has died from it yet. Ex-military and current military have commented that it is incredibly unnerving to be shot without the actual feeling of it, but just about everyone considers it an acceptable drawback.
--
This is an idea I've had for a while, just no real way to fully explain it till now, I suppose. The main concept would be playing a team out, or if there's enough people, multiple teams against each other and playing out the scenes while dealing with whatever else you want to, outside of the battlefield. Could be team drama, romance, just remember the main part of this is combat stuff. I intend to impart some basic realism into the actual roleplay itself, since these are real guns shooting bullets that simulate the pain of a real one, you'd have to use some common sense.
But if anyone has any questions, any show of interest, please post below. If it gets big enough, I might be able to finally use that sub-forum that's been languishing in the dust.